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BPM BULLETS PER MINUTE

 
Doom becomes a roguelike in this brutal FPS now at its lowest-ever priceJan 8, 2025 - PCGamesNBPM: Bullets Per Minute is a Doom-inspired roguelike FPS rhythm game. While that might sound like a random mishmash of genres, I hope developers like Awe Interactive never stop experimenting because BPM is a wonderfully unique experience. Right now, it's included in the Speedrunning with GDQ Humble Bundle, so you can get it for what works out at just $1.71 / £1.35. Read the rest of the story... RELATED LINKS: Eleven great PC games not to miss in September Doom becomes a rhythm game in BPM, coming to Steam this year Doom becomes a roguelike in this brutal FPS now at its lowest-ever priceJan 8, 2025 - PCGamesNBPM: Bullets Per Minute is a Doom-inspired roguelike FPS rhythm game. While that might sound like a random mishmash of genres, I hope developers like Awe Interactive never stop experimenting because BPM is a wonderfully unique experience. Right now, it's included in the Speedrunning with GDQ Humble Bundle, so you can get it for what works out at just $1.71 / £1.35. Read the rest of the story... RELATED LINKS: Eleven great PC games not to miss in September Doom becomes a rhythm game in BPM, coming to Steam this year BPM x Robobeat Collab AnnouncementMay 8, 2024 - Community AnnouncementsAre you looking for a real challenge? Shooting is easy. Shooting in sync to a rock opera epic or an EDM anthem requires real skill. That’s why we’re preparing the ultimate rhythm shooter game bundle just for you. We’ll be offering the perfect bundle for rhythm shooter fans when Robobeat launches on May 14th. The upcoming bundle will include: BPM: Bullets Per Minute, and Robobeat, a roguelite rhythm shooter where you take on the role of robo-gunslinger Ace as he hunts down the chaotic showman Frazzer. Wall run, slide, and bunny hop your way through Frazzer’s ever-shifting lair, and shoot in sync to the music to maximize your damage. Uncover new cassettes to use as you play, or march to the beat of your own drum by uploading your tracks using the custom music feature and playing with the songs you love. {STEAM_CLAN_IMAGE}/37636403/8653aca78435c6d017772f78241b7e4cbf581423.png If you already own BPM: Bullets Per Minute, you’ll still be able to take advantage of the bundle. Instead of buying the full bundle, however, you’ll be given the option to complete the set and receive a 10% discount on Robobeat, which will stack with any other discounts that are available on Robobeat at the time! Robobeat will be releasing on May 14th, but they currently have a demo available on their store page for you to try out. Alongside the bundle, Robobeat will also be including a BPM-style room and two tracks from the BPM: Bullets Per Minute soundtrack in the game, so keep an eye out for those when the game releases on May 14th. When we originally released BPM: Bullets Per Minute, we had no idea that it would become so popular and we are still incredibly grateful to our fans for making this possible. With this bundle, we’re hoping to bring more recognition to the rhythm shooter genre and make sure you get more of the fast, frenetic, and rhythmical action that started with BPM: Bullets Per Minute.BPM: Custom Music UpdateSep 27, 2022 - Community AnnouncementsBPM's most requested feature is finally here: Custom Music. We've been very busy working on the Nintendo Switch port of BPM, but now that's done we are finally able to bring this feature to BPM on PC. You are now able to add music that you have created into BPM, and will be able to shoot, dodge and dash to the beat of your own soundtrack. Here is a tutorial video that will show you how to get your music set up to work in BPM: https://youtu.be/iRj82LgFN7o Notes & Known Issues: .MP3 files may cause syncing issues which could result in the music going out of time with the beat. Use .WAV to be safe. BPM will likely stutter (temporarily) a number of times throughout gameplay due to this update. This is completely temporary and because your GPU needs to recache shaders. Custom music can only be toggled on or off from the main menu. In Custom Music mode, pausing and unpausing the game will cause the music to restart. In Custom Music mode, your track's name and bpm will be displayed on the in-game TAB menu The game will recalibrate your BPM to be between 60 and 120 BPM. In our testing we think the game plays best with songs that are 70-90BPM. Custom Music UpdateSep 27, 2022 - Community AnnouncementsBPM's most requested feature is finally here: Custom Music. We've been very busy working on the Nintendo Switch port of BPM, but now that's done we are finally able to bring this feature to BPM on PC. You are now able to add music that you have created into BPM, and will be able to shoot, dodge and dash to the beat of your own soundtrack. Here is a tutorial video that will show you how to get your music set up to work in BPM: https://youtu.be/iRj82LgFN7o Notes & Known Issues: .MP3 files may cause syncing issues which could result in the music going out of time with the beat. Use .WAV to be safe. BPM will likely stutter (temporarily) a number of times throughout gameplay due to this update. This is completely temporary and because your GPU needs to recache shaders. Custom music can only be toggled on or off from the main menu. In Custom Music mode, pausing and unpausing the game will cause the music to restart. In Custom Music mode, your track's name and bpm will be displayed on the in-game TAB menu The game will recalibrate your BPM to be between 60 and 120 BPM. In our testing we think the game plays best with songs that are 70-90BPM. BPM: Bullets Per Minute анонсирована для Nintendo Switch — релиз для гибридной консоли состоится 8 сентябряAug 25, 2022 - Gamemag.ruСтудия Awe Interactive готова выпустить на Nintendo Switch ритм-шутер от первого лица BPM: Bullets Per Minute. Заручившись поддержкой издательства Playtonic Friends, команда запланировала релиз на 8 сентября. Тематический трейлер можно посмотреть ниже . Minor Translation and other fixes.Nov 9, 2021 - Community AnnouncementsRussian translation changes, Missing font fixes, Reordered files for better HDD loading times (minor change, may result in only 5% gains), Made escape skip latency test screen, Removed game hitches when using Revolver. (particle effect issue)Hotfix 2Sep 30, 2021 - Community AnnouncementsHeiðrún head projectiles are now targetable. No unavoidable damage. Latency test results screen is now passable with Enter if your tests timed out. Latency test added to game settings. UI scale setting is now configurable with mouse more easily. Missing Chinese missing characters fixed. Photosensitivity screen now skippable after 1 second. Russian font support (Cyrillic font). Thanks to community member Sergio270. Russian translation improvements. Spanish translation improvements. Hotfix 1Sep 21, 2021 - Community AnnouncementsCentered “reload” text. X At UI scale 1.2x, stats going off the screen fixed Block Ability is now offset correctly Fixed Endless spinning on the main menu if your FPS is low UI scale changes now save to file Volume settings apply on game startup Fixed Library only producing Secondary Abilities There is now no green when transitioning between Helheim rooms Adjusted Vanaheim pitted room Fixes some particle game hitches (some hitches still remain) More fixes will be coming. If our upgrade in Engine isn't working for you consider rolling back on a beta branch to either "rollback_pre_translations" or "rollback_sept_23_2020".Rhythm-based shooter BPM: Bullets Per Minute heads to consoles in OctoberSep 15, 2021 - VG247Playtonic Friends has announced that BPM: Bullets Per Minute, the first title from its new publishing label, is coming to PS4 and Xbox One. Developed by Awe Interactive and originally released last September on PC, the game is described as a fast and frenetic rhythm-based shooter with dungeon-based action. In the game, a single move, shot, jump, and dodge will be pulled off to the beat of a rock soundtrack. With the game, console players will be able to play additional content that was rolled out for the PC version including five brand new characters, three new weapons, a brand new chapter with its own unique enemies, two new difficulties, and a mixture new items, achievements, and assorted tweaks. Read more BPM: Localisation & Performance UpgradeSep 15, 2021 - Community AnnouncementsWe're bringing BPM to the world! Localisation added for German, Spanish, French, Italian, Portuguese, Russian, Chinese - Simplified “The Crypt” track added to the Steam OST “Reload by Firing” Setting When turned on, the firing your weapon button also acts as the reload button Photosensitivity Warning Performance Optimisations Memory Optimisations ( the game uses 40% of the RAM it used to! ) Lighting and graphics have been optimised to improve performance on low-end PCs Improvements to stutters (some do remain) Improvements to autoaim on gamepad Improvements to loading times Latency Test added This does NOT fix or calibrate any latency issues, but will reveal them if present. Extreme latency will make BPM unplayable in it’s intended way of playing. If detected, the game will turn on Assisted-Rhythm mode. (99% of PC players will not have any issue with latency. The majority of latency issues will come from BPM being played on TVs with poor latency, and bluetooth headphones/speakers) Bug Fixes: Fixed bug in Vanaheim where enemy spawns directly in front of you Fixed double weapon glitch (Mengiyord) Fixed revolver pickup sound playing during loading screens Fixed Multiplier UI glitch Fixed glitch in Svartalfheim where an enemy can teleport behind the wall Removed Herobrine + many more This update has put us in a good place with lots of optimisations for consoles that we can build on in our future games. We aren't done with the BPM franchise folks!Localisation + Performance PatchSep 15, 2021 - Community AnnouncementsLocalisation added for German, Spanish, French, Italian, Portuguese, Russian, Chinese - Simplified “The Crypt” track added to the Steam OST “Reload by Firing” Setting - When turned on, the firing your weapon button also acts as the reload button Photosensitivity Warning Performance Optimisations Lighting and graphics have been optimised to improve performance on low-end PCs Improvements to game stutters (some do remain) Improvements to autoaim on gamepad Improvements to loading times Latency Test added This does NOT fix or calibrate any latency issues, but will reveal them if present. Extreme latency will make BPM unplayable in it’s intended way of playing. If detected, the game will turn on Auto-Rhythm mode. (99% of PC players will not have any issue with latency. The majority of latency issues will come from BPM being played on TVs with poor latency, and Bluetooth headphones/speakers) Bug Fixes: Fixed bug in Vanaheim where enemy spawns directly in front of you Fixed double weapon glitch (Mengiyord) Fixed revolver pickup sound playing during loading screens Fixed Multiplier UI glitch Fixed glitch in Svartalfheim where an enemy can teleport behind the wall Removed Herobrine + many more This update has put us in a good place with lots of optimisations for consoles that we can build on in our future games. We aren't done with the BPM franchise folks!BPM: Bullets Per Minute headed to PlayStation and XboxApr 30, 2021 - EurogamerRhythm shooter roguelike BPM: Bullets Per Minute will come to consoles for the first time later this year. PlayStation and Xbox versions have been announced by Playtonic Friends, the new publishing arm of Yooka-Laylee developer Playtonic, which previously told Eurogamer it had plans to work with BPM studio Awe Interactive. Described as a mix of Doom and Rock Band, BPM is a dungeon-clearing first-person shooter where your actions are tied to the beats of a rock soundtrack. Here's a trailer: Read more 90 ударов в минуту: Обзор BPM: Bullets Per MinuteMar 28, 2021 - Gamemag.ruВ апреле 2020 года инди-разработчик Дэн Да Роча выложил в социальной сети Twitter небольшой ролик с интересным концептом шутера, в котором нужно стрелять в определенном ритме под музыку. Видео оказалось весьма популярным, его даже заметил сам Клифф Блезински, отец серий Unreal и Gears, назвавший идею энтузиаста самой инновационной в жанре FPS со времен SUPERHOT. Дэн решил воплотить свою задумку в жизнь и начал разрабатывать проект Gun Jam, но каково было его удивление, когда буквально через месяц состоялся анонс другой игры в таком же стиле - BPM: Bullets Per Minute, а чуть позже и еще одной - Metal: Hellsinger. Несмотря на то, что Gun Jam анонсировали раньше, именно BPM успела сорвать куш и выстрелить самой первой. BPM: OVERDRIVE UPDATEFeb 5, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/37636403/ca36f57ebd1c0a2d33353ef0db0034204ba69b5f.png We’re happy to bring you the BPM: OVERDRIVE update. Since release, we’ve been working hard to bring more to BPM. In this update we have added five brand new characters that let you play BPM in a new unique way, three new weapons to encourage more killing of enemies to the beat, a brand new chapter with its own unique enemies, two new difficulties, and much more good stuff! Key Features: 5 New Characters 3 New Weapons 1 New Chapter 2 New Difficulties: Hellish and Practice Additional Additions of Stuff: New achievements Over 20 new items New abilities New enemies New unique room types A new boss Gameplay balancing Trials (Items that make your runs more challenging) Ultrawide FOV support Per chapter hue slider (change colour of filter) Optimisation New challenges Save game stability fixes Crash fixes Level fixes Asgard has been tweaked New rooms added Raygun charge time shortened Lighting changes Little changes everywhere New floor modifiers Floor entry blur shorter Windows darkened in Dark floor modifier Some sounds tweaked Gambling machine repurposed We hope you’re excited to play! We’ve loved making this game, and with this update finished, we’re planning the future for games from Awe Interactive. Overdrive PatchFeb 5, 2021 - Community AnnouncementsKey Features: 5 New Characters 3 New Weapons 1 New Chapter 2 New Difficulties: Hellish and Practice Other Stuff New achievements Over 20 new items New abilities New enemies New unique room types A new boss Gameplay balancing Trials (Items that make your runs more challenging) Ultrawide FOV support Per chapter hue slider (change colour of filter) Optimisation New challenges Save game stability fixes Crash fixes Level fixes Asgard has been tweaked New rooms added Raygun charge time shortened Lighting changes Little changes everywhere New floor modifiers Floor entry blur shorter Windows darkened in Dark floor modifier Some sounds tweaked Gambling machine repurposedTop Steam releases for September include successful sequels and spooky spiritsOct 26, 2020 - Rock, Paper, ShotgunHear ye hear ye, here’s the top releases on Steam from the month of September. As ever, some big names like Marvel and Mafia are on the list, and so are some long-awaited favorites like Spelunky 2 and Serious Sam 4. More interesting though are the weird indie breakout games. Yup, Phasmophobia‘s on there and you can’t stop me from talking about it. (more…) Patch #1 Patch NotesSep 23, 2020 - Community AnnouncementsThank you everyone for a great launch! We’re so happy to see people enjoying the unique experience that BPM offers. We’ve been working on a patch last week to fix some issues. This is not the end of our support for BPM but the beginning. Feature – Added a 3rd wave challenge chest that holds the some of the best items in the game. Feature – Added new weapon. Feature – Map goes to the middle of the screen when you press tab. Fixed – If you fall off a platform you can’t double jump. (ODR run killer) Fixed – Game restoring the player to bad locations after falling into pits. Fixed – A few unoptimised textures. (Minor improvement) Fixed – Duplicate skeleton keys and duplicate lucky dice appearing. Fixed – Mage enemy getting stuck in walls. Fixed – Audio settings not loading on launch. Fixed – Toned down some screen flashes. More to be done here. Fixed – Dragon’s Heart has been renamed “Dragon’s Skin” and the description modified to be less confusing. Fixed – “Asp's Whisper” combined with certain weapons completely stopping bosses moving. Fixed – Upped max FOV to 145 for ultrawidescreen users. Fixed – Raygun impact effect is off time. (Removed impact for raygun) Tentatively Fixed – Music changing volume as you move. Tentatively Fixed – Stuck in room with closed doors. Balance – On easy baby bats have a range limitation. Balance – On easy baby bats have fire slower projectiles. Balance – Default pistol range slightly buffed by 1.5m. Balance – Raygun is more rare. Balance – Cooldown reduction appears less. Appears in challenge chests. Balance – Drop rates for items have been changed. Balance – Less coins drop in later chapters. There was an over abundance of coins in later chapters. Balance – Some weighting towards filling all stat statues. Balance – Nidhogg health quadrupled. Balance – Vanaheim onwards boss health increased. Balance – Dragon’s Skin has been made more rare and moved into the ‘Valkyrie’ pool. Balance – Dragon’s Skin has been nerfed to build shield at 50% of the previous rate. Balance – Demon pools have been modified to favour good stuff. Balance – Mechanised Monster does a similar effect to the shield enemies to better communicate that they can’t be damaged when locked down. Balance – Gauss cannon has been slightly nerfed, but it’s still heart-rendingly OP. Balance – Gauss cannon is more often on the ‘expensive’ pedestal in the armoury. Balance – Heal ultimate is less powerful. Balance – Other small fixes. You’ll have to start a new run to get some of these changes. We’ve been reading your comments. We’ll be focusing on doing the things that improve the game for everyone over the coming months. Going forwards we want to add more: difficulties, challenges, characters, items, modes and weapons.Rock rhythm FPS Bullets Per Minute is out nowSep 16, 2020 - Rock, Paper, ShotgunFighting off the forces of the underworld may not be a stroll in the park but at least BPM: Bullets Per Minute lets you get down to the dirty business to the beat of some rockin’ tunes. As an Asgardian Valkyrie you jump, dash, and shoot to the beat of the music as do your hellish enemies. BPM is out now if slaying to the sound of music is your jam. (more…) BPM: Bullets Per Minute - Stylischer Rhythmus-Shooter startet heute auf SteamSep 16, 2020 - pressakey.comDas britische Entwicklerstudio AWE Interactive hat heute mit BPM: Bullets Per Minute seinen retro-inspirierten Rhythmus-Shooter für PC veröffentlicht. Der Clou des Spiels ist, dass alle eure Aktionen und die Aktionen eurer Feinde an den Takt der Musik gebunden sind. "Dein Ziel besteht darin, das Ende der zufällig » Komplette News auf pressakey.com lesen