
Border Pioneer
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🎊 100,000 Copies, Thank You! 🎊May 15, 2025 - Community AnnouncementsWe have officially sold over 100,000 copies of Border Pioneer! That's over 100,000 of you people supporting us, thank you all! From humble beginnings to this incredible milestone, we couldn't have done it without our amazing community. 🎉 Celebrate With Us! To mark this special occasion, we're offering 30% OFF Border Pioneer for a limited time! Whether you're a seasoned pioneer looking to gift the experience to friends or a newcomer ready to stake your claim on the frontier, there's never been a better time to get into the game. 🛣️ What's Next? With this milestone, the journey is far from over. The team is working towards updates and improvements based on your valuable feedback. Stay tuned for what's coming! Thank you once again! {STEAM_CLAN_IMAGE}/44921982/252a5d859cad016f6b3fbf71f33d8e63fc0e7576.png P.S. The Camp Yog Sale, organized by our publishers, Yogscast Games, is now live! This is a great chance to pick up Border Pioneer and many other of their titles at great discounted prices, as well as see what games they have coming up.⚔️ "Border Pioneer" x "Desperate Place" Bundle is Live!Apr 21, 2025 - Community AnnouncementsBrave commanders, do you hear the call of the frontlines? It’s time to build and defend your very own base! {STEAM_CLAN_IMAGE}/44921982/624390deea96adae189bc4d5001bd8f477212d31.jpg 🎮 "Border Pioneer" is a pixel-style city-building game that blends survival with defense elements. As a rookie pioneer, your mission is to prove your worth and bring glory to the kingdom. In the untamed wilderness of the frontier, you’ll face dangerous threats, carefully manage resources, construct your town, and create an unbreakable defense line. 🎮 "Desperate Place" is a sci-fi base-building tower defense game. You’ll step into the shoes of a crew member who’s been prematurely awakened from cryosleep. Stranded on an unknown planet after your colony ship is damaged, you’ll gather resources, repair the ship, battle alien monstrosities, and escape this desolate nightmare. 🔥 Grab the bundle now and enjoy a limited-time discount! https://store.steampowered.com/bundle/52867/_/ If you’re a fan of base-building and strategy tower defense games, this is the one you don’t want to miss!Patch v0.99.33Mar 27, 2025 - Community AnnouncementsDemon Priests now kill demonic sacrifices to summon Imps, and their skill’s effect range has been reduced. Added a Monster Strength setting in the map editor, allowing players to adjust attribute percentages for specific monster waves. Upgrading the Dragon Nest’s skills will now increase the Baby Dragon’s max health and food consumption. Fixed a bug where large negative gold values during the settlement phase would deduct experience points. Optimized the map editor interface: spawn point settings can now be moved up/down, and copy logic has been revised. Fixed untranslated text for critically injured units Attempted to fix a bug where the monster list displayed incorrect quantities. Increased the number of enemies hit per attack for Berserkers and Axe Throwers. Now you can set victory objectives and map parameters for custom maps. Patch v0.99.32Mar 21, 2025 - Community AnnouncementsRemoved the healing effect from the Giant Mushy (this can still be weakened via bonfires). Fixed a bug where the Output Crown would disappear. Reduced penalties for festival events. Fixed an issue where units would continuously call "SOS" if too many critically injured units were queued for recovery. Fixed a bug where the Giant Mushy had an incorrect attack range. Patch v0.99.30Mar 20, 2025 - Community AnnouncementsAdded supplies consumption display to unit interfaces. Fixed a bug where the Bonfire consumed supplies incorrectly. It now consumes 1 supply per turn. Golems no longer consume food and now consume supplies instead. Fixed a bug where summoned units spawned with incomplete health. Fixed a bug with incorrect Fortress upgrades. Demon Priests now significantly increase their own health cost when empowering other demons. Fixed a bug where the Blade Wall could not be attacked. Fixed a bug where Mushy could not be enhanced by Snowfield Goblins and Snowfield Orcs. Added animation effects for enhancements by Snowfield Goblins and Snowfield Orcs to make the process more visually clear to players. Patch v0.99.29Mar 12, 2025 - Community AnnouncementsFixed a bug where the Fairy Assembly Hall could spawn a large number of fairies at once. Removed the tag from Collection Stations to reduce confusion and reduced their price. Reduced the construction cost of Tree Spirits. They no longer consume supplies, their base food production is lowered to 3, and card usage count increased to 4. Reduced the base health of Explosive Traps. Adjusted Baby Dragon upgrades: Each upgrade now increases health by 20%. Additional enhancements and appearance changes are applied after learning all skills. Patch v0.99.28Mar 11, 2025 - Community AnnouncementsThe Baby Dragon can now devour Golems, but this extends its cooldown. Level 4-2 terrain optimization. Level 4-3 terrain optimization. Added a monster list to the encyclopedia, allowing players to view monsters' base attributes. Reduced the food required for Baby Dragon hatching. Fixed a bug where the Baby Dragon could jump into water/lava. Adjusted the priority of seeking recovery after critical injuries. Added a custom map monster quantity limit option to settings. What's Next: Border Pioneer RoadmapMar 7, 2025 - Community AnnouncementsFirst and foremost, THANK YOU for the incredible support since launch. Your feedback, bug reports, and enthusiasm have meant the world to us! Here's our development roadmap for the coming months! {STEAM_CLAN_IMAGE}/44921982/2873944ae15d14ca95d8c258cb966a82572d330e.jpg First and foremost, THANK YOU for the incredible support since launch. Your feedback, bug reports, and enthusiasm have meant the world to us! Here's our development roadmap for the coming months!Patch v0.99.27Mar 4, 2025 - Community AnnouncementsDecreased the health increase value of the Barracks Fixed a bug where the pathfinding arrows sometimes did not disappear Added an explanation of damage reduction rate in the defense stat description Fixed a bug where the Giant Mushroom Man initially had all upgrades Optimized the defense AI Adjusted enemy attack and health in Pioneer difficulty; enemies now have lower attack power but higher health Patch v0.99.26Mar 3, 2025 - Community AnnouncementsFixed a bug where the Giant Mushroom Man had incorrect attack speed and attack power. Fixed a bug where summoned units did not start with full health. Updated the description of the Bonfire: Now clearly states that it weakens Mushroom Men. Removed the unit cap for all spell cards. Reduced the number of splits after the Mushroom Mother's death. The Lich will now summon Golden Skeletons after dying twice. Reduced the number of orcs summoned by the Orc Hero. Fixed a bug where the Temporary Fortification buff was incorrect. Reduced the range and damage of Snow Slime self-destruction. Increased the strength of monsters in October and November for some BOSS levels to better match the BOSS difficulty curve. Reduced the number of Greater Demons in December for Level 5-3 and delayed the appearance of the Demon Eye. Nature Well: Reduced resident occupation by 1, increased additional food consumption by 1 (total food consumption remains unchanged), and reduced base production by 1. Adjusted terrain slowdown effect to 40%. Fixed a bug where the encyclopedia would open by default in the map editor. Patch v0.99.25Feb 27, 2025 - Community AnnouncementsAdded an in-game encyclopedia and tutorial hints within the encyclopedia (this is very important). Fixed an issue in the map editor where setting multiple endless waves of monsters caused errors. Fixed a bug where the initial health of fairies was incorrect. Upgrading the Fairy Assembly Hall now increases the number of idle residents it occupies (yes, folks, I know this is a significant nerf). Summoning fairies can now be used multiple times in a single battle. Reduced some enemy attributes in Pioneer difficulty, and additional enemies no longer appear. Increased the base attributes of Axe Throwers. Increased the base health of Lightning Mages but reduced their defense. Reduced the additional cost of some units and increased the additional cost of Mages. Increased the base attack power of all Mages. Increased the base attack power of Druids. Brutes now only consume 4 idle residents. Reduced the cost of Permanent Fortification, and multiple can now be used in a single turn. Modified the collision logic of walls. Patch v0.99.24Feb 26, 2025 - Community AnnouncementsFixed a bug where the Collection Station's prompt animation was incorrect. Removed the function of deleting auto-saves after returning to the title screen upon victory. Fixed an issue where the panel attack power displayed incorrectly in some cases (actual attack power was correct). Any level can now continue the game. Fixed a bug where the attack power of fairies was incorrect after upgrading the Fairy Assembly Hall. Adjusted the AI of units when defending. Patch v0.99.23Feb 25, 2025 - Community AnnouncementsFixed a bug where some maps had incorrect spawn points. Increased the interval for Demon Blink. When using active attacks, allied units no longer avoid terrain. Added an option in settings to disable the use of pixel fonts. Improved the upgrade growth of Beast Companions; their attacks can now knock back enemies. Fixed an issue where buildings or units did not have full health at the start of combat. Significantly reduced lag caused by units or enemies standing on trees or rocks. Nerfed the HP of the Orc Zeppelin. Hotfix v0.99.22Feb 24, 2025 - Community AnnouncementsFixed a bug where the Giant Mushy had incorrect attack. Patch v0.99.21Feb 24, 2025 - Community AnnouncementsFixed a bug where newly created maps sometimes had incorrect map sizes. Fixed a bug where movable buildings could not be placed at map boundaries. Fixed incorrect textures for the Stone Cannon. Added validation for spawn points in the map editor to reduce incorrect spawn point placement. Fixed a bug where the Crystal Tower would fire multiple missiles after upgrading. Fixed incorrect charge bonuses for Orc Cavalry. High-quality blueprints now have a small chance to add a card with 1 usage count. Taverns no longer have a minimum food requirement for harvesting gold. Updated the assets for Spearmen and Spear Guards, thanks to the help of a talented group member. Fixed incorrect duration for the Strong Paralysis effect. Enhanced the upgrade effects of Rolling Logs. Optimized code to reduce lag. Fixed a bug where custom maps could cause errors in endless mode due to monster spawning. Fixed a bug where walls had incorrect health after upgrading. Patch v0.99.19Feb 21, 2025 - Community AnnouncementsMap editor uploads now use a map screenshot as the cover (the screen display at the time of upload). The map editor now supports spawn point grouping for configuring spawn points at different locations. Fixed a bug where the effect range and visual range of permanent fortification were inconsistent. Fixed a bug where enemies could sometimes pass directly through walls. "Golems," "Frost Golems," and "Giant Mushy" now have resistance and cannot be directly devoured by the Dragonling. Fixed a bug where the movement cost through walls was too low. Fixed incorrect attack reduction for some upgrades in treasure chests, such as "Frost Missile." Fixed incorrect attack boosts for some upgrades in treasure chests, such as "Giant Log." Reduced the food bonus of "Cauldron Stew." Increased the construction cost of the "Magic Cauldron." Improved the attributes of "Bandits." Limited custom map size to a maximum of 96*96. "Trade Tax" now caps at a maximum of 100 gold. Language selection can now be cycled in reverse using the right mouse button. Removed map boundary restrictions. Fixed a bug where the Bridgehead could take effect without requiring an upgrade. Fixed a bug where the Demon Eye could cause a significant increase in unit movement speed. The editor can now copy the month list for spawn points. The healing effect of the Nature Well has been increased by 4 times, and the cooldown has been extended to 60 seconds. The Dragonling's defense has been increased to 10. The base production of mines has been increased by +1. Patch v0.99.17Feb 19, 2025 - Community AnnouncementsFixed a bug where the "Prince's" "Defense Command" effect incorrectly increased damage. Fixed a bug where the "Fairy's" attack projectile lingered for too long. Fixed a bug where the "Demon Eye" could repeatedly cast the same skill. Fixed incorrect display of the "Druid Cabin" in non-Chinese languages. Fixed a bug where the 12th card in hand was invisible. Fixed a bug where the foundation remained after demolishing a building. Fixed incorrect interaction animations for the "Nature Well." Fixed a bug where dispatch missions allowed too many participants. Fixed incorrect "Commercial Goods" bonuses. Fixed a bug where monster spawn points could appear in the top-left corner of random maps. Fixed a bug where monsters prioritizing buildings would switch targets repeatedly, causing them to spin in place. Orc Airship: Now uses flying unit AI. If it dies in an unreachable location, no orcs will spawn. Walls: Increased the cost and health of all walls. Conscript Militias: No longer consumes the current available population. Ballista: Renamed to "Ballista Tower" and updated its animation assets. Orc Cavalry: Reduced attack power and increased attack interval. Increased damage of the first attack during "Charge." Demons: Removed the splash effect from fireballs. Fireballs can no longer hit multiple units. Level 5-3: Adjusted the enemy spawn sequence for October. Enemies now appear in two distinct waves. Level 5-3 (First Clear): Reduced the number of monsters summoned by the Demon Eye boss after resurrection. (In subsequent playthroughs, the Demon Eye's resurrection will not open additional portals.) Level 1-3: Adjusted monster spawns for November and December to smooth the difficulty curve. Giant Mushy: Adjusted strength. Bosses: Delayed the appearance of all bosses. Level 3-3: Adjusted monster spawn cycles. Updated the display style for locked tiles. Enemy AI: Reduced the probability of enemies attacking walls. Treant: Increased attack power, attack growth, and experience required for leveling up. Old Tree: Increased attack power, attack growth, and experience required for leveling up. Priests: Improved healing spells. Priests can now heal 4 units simultaneously, but healing amount is reduced by 50%. Movement Penalty: Reduced the penalty for moving through forests. Falconer: Reduced rarity. Rich Mine: Can now be demolished. Ghosts and Frost Ghosts: Now become visible when approaching a target within a certain distance, rather than after attacking. Enemy Golems: Reduced their damage bonus against buildings. Baby Dragon: Now grows in size and increases skill range when learning new skills. Reconstructed the Baby Dragon's fire breath. Fairies: Reduced range by 0.5. Thatch House: Fixed incorrect sound effects and effect range after upgrading. Natural Faction Development Packs: Added "Afforestation" to all packs. Improved monster AI targeting buildings. Adjusted the display of locked tiles for better clarity. Patch v0.99.16Feb 17, 2025 - Community AnnouncementsFixed a bug where the screen would remain black after canceling the discard window in the card pack interface. Fixed an incorrect description for the "Furnace." Fixed a bug where the Repair Hut could repair the "Purification Tower" and "Resist Tower." Fixed a bug where loading a save file with empty slots could cause misplacement (e.g., spawn points appearing outside the map). Increased the hand size limit to 12 cards. If the hand exceeds the limit, a reminder will appear when new cards are sent to the discard pile. Adjusted the "Tavern": increased gold production, reduced food consumption, and removed penalties for multiple taverns. Increased the base attack and attack growth of the "Multi Tower" but increased its attack interval. Increased the hitbox width of "Ballista" attacks. "Bomb Trap" can now be attacked by enemies (including ranged enemies). Removed chain explosions but significantly increased their health and defense. Increased the defense of "Beast Companion." Patch v0.99.12Feb 13, 2025 - Community AnnouncementsFixed a bug where the abandoned mine could not be clicked. Resolved an issue where empty save files were incorrectly displayed as deleted. Fixed a bug where summoned caravans would disappear after loading a save file. Fixed an issue in the map editor where invalid saves were allowed. Fixed a bug in Level 4-3 where the monster wave in June was incorrect. Resolved an issue where monster spawn points were abnormal after loading a save file. The update to version 0.99.10 may cause errors in existing game sessions.Feb 13, 2025 - Community AnnouncementsDue to adjustments in the save mechanism in version 0.99.10, incompatibility issues may arise in ongoing games. This could result in bugs such as incorrect monster spawn points, failure to spawn monsters properly, or incorrect display of game objectives. These issues will be resolved when starting a new game.
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