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Book of Travels

 
Live Update 0.50.7May 7, 2024 - Community AnnouncementsChanges New room: “Clearing” accessible via Myrt with the Tea Blender, Tea Ghost and Tea Grafter events. Rooms at capacity are no longer hidden in the room list. The "Refresh network info" button is now always available as long as refreshing is not in progress. When refreshing network info the previously selected region and room will remain selected. The room debug information string now accurately reflects the amount of players in that room. Lighting adjustments in Mountain's Secret and The Cistern. Updated the rewards for the Aveesh Wafkha event in Kasa. (The reward should still be obtainable if you have already completed the event) Made it easier to find Famous Kasa sausages. Rebalanced the stats of the “Sodden boon”. Added additional reactive dialogue to Geva Kha. Added new items. Added new effects. Fixes Fixed a bug that caused accounts to sometimes appear to have no characters available. Fixed trading preferences for Kasa Teahouse Host to avoid an infinite currency exploit. Fixed various visual bugs with the portal used for the skill Veiled Gate. Fixed a bug that caused shades to be rendered incorrectly. Fixed a bug that caused the Shade event to not spawn in Kasa. Fixed ground blending in Char Smog Switch. Fixed a bug that caused background mountains to flicker. Fixed grass moving incorrectly in Lakatos String. Fixed spelling errors in NPC names. Fixed a bug that caused players to get stuck in combat with no enemies. Fixed issue where NPCs sometimes would not hand out rewards when they should. https://store.steampowered.com/app/1152340/Book_of_Travels/ Want more info? Visit the Book of Travels website Visit the Might and Delight website Visit the Might and Delight Merch Store Visit the Book of Travels Lore Page Join our Discord serverContent Update 0.48.7 Change LogMar 19, 2024 - Community AnnouncementsChanges Added the new questline "Old Friends". Various updates to Endeavours Added 12 new random events Added an apartment in Kasa New ambience added Added various new items Fixes Fixed an exploit with the underbelly baker Made the spelling of the word "Colour" consistent during character creation Fixed a bug that caused characters to not fade correctly when far away Fixed a bug that caused character clothing to look transparent from one side Fixed an NPC fishing animation. They should hold the rod properly now Fix for emotes getting blurry against far away background https://store.steampowered.com/app/1152340/Book_of_Travels/ Want more info? Visit the Book of Travels website Visit the Might and Delight website Visit the Might and Delight Merch Store Visit the Book of Travels Lore Page Join our Discord serverYour Questions Answered!Mar 15, 2024 - Community AnnouncementsDear Traveller, A little over a month ago I turned to you to submit questions for our first AMA kind of video. That video is now done, and you can watch it on Youtube or right here below! It has taken me a bit longer to actually finish it than I wanted because I've been sidetracked by other things, but better late than never... So without further ado, for your enjoyment, here is Your Questions Answered! I want to wish you a very good weekend and thank every one of you who submitted questions for me to sift through, it's very much appreciated. And if you want to see more of this kind of thing in the future, give us a comment! Best wishes, Oliver & the team at Might and Delight https://store.steampowered.com/app/1152340/Book_of_Travels/ Want more info? Visit the Book of Travels website Visit the Might and Delight website Visit the Might and Delight Merch Store Visit the Book of Travels Lore Page Join our Discord serverYou've Made Combat Better. Thank You!Mar 1, 2024 - Community AnnouncementsDear Traveller, Happy Friday! Hope you're all doing well. Combat in Book of Travels is one of those things that currently does not function the way we want it to and that's why we've been working on a complete overhaul of the system. As you may remember, we recently announced that our new combat system is available for testing on a preview build of the game. We're very thankful for every single one of you who took time out of your day to try it out and provide us with invaluable feedback. {STEAM_CLAN_IMAGE}/35811177/4f2332aa7af9ae25a52c48419190b5d8154a355b.jpg Very soon we'll be ready to implement the new combat system into the regular production build of the game, so you won't have to wait much longer. You'll hear from us again when it's time, with more information - but today I wanted to give you a sample of things that have been changed or improved in combat as a direct result of your feedback specifically. You will be able to see your allies' and enemies' stats while in combat Targetting is easier to do, and easier to visually follow Health has been reworked to synchronize better with other combat features The defense skill is longer in duration More feedback when making actions in combat So, once again, thank you! This right here is yet another example of proof that your time spent in the game and your communication with us leads to the betterment of Book of Travels. We appreciate you! Until next time, Traveller, have a great weekend. Personally I'm off to play some more of a certain new Japanese RPG and see the new sand worm movie. Best wishes, Oliver & the team at Might and Delight https://store.steampowered.com/app/1152340/Book_of_Travels/ Want more info? Visit the Book of Travels website! Visit the Might and Delight website! Join our Discord!Content Update 0.47.4 Change LogFeb 8, 2024 - Community AnnouncementsChanges Added the Fish Compendium Questline Added volume to items previously lacking it Various events related to kettem and maisu lore Disabled the Tunnel Ghost event Added background boats to levels with a sea background Add new Effect card and Clothing Update in the Underground Kitchen Updated the stats of the Studded leather shoulder piece Change with the Kasa Post Master Change with the Kitchen trader Restricted the trade and loot spawn of the "Porcelain buckle" Setting correct scaling on characters in Lobby Updated the char smith apprentices event Various new events Added several new ambiences There is something going on with the sewers... Fixes Fixed an exploit where Resna Rosespring would accept high value items that were wrongly categorized in the game files. Fixed error in the name of the "Kasyran Guard Plate" Fixed shader bug on clothing when sitting Fixed jumpy sit idle Fix for where fishing rod is rotated the wrong way in animations Fixed issue of house backgrounds not fading fully in Fixed issue of birds getting stuck in the air Fixed visual issue with item descriptions in character creation Various typo fixes Audio bug fixesContent Update 0.46.4 Change ListJan 9, 2024 - Community AnnouncementsHappy 2024 Traveller It's time for the first Book of Travels update of the year. Firstly, we've added an extra EU region based in Ireland - so we now have EU West and EU Central servers. This update also includes new game content on top of the usual fixes and changes. The hollowed out caves on the southern beaches once held a rich bounty of alken ore. Now they provide occasional shelter for fisherfolk seeking to escape from the outside rain. A Khelim with an interest in rare fish may find value in the stories told by the experienced fishers huddling around their campfire. Updated the char smith apprentices event Added ambience to new room areas Fixed a bug where a player could recieve unlimited porcelain buckles after defeating the bug battling kids Updated the visuals of the "Bug catcher's net" and fixed the availability of the "Bear toad" Added the "Huddling Fishers" event + A Sleeping Warden to new rooms Fixing camera zoom in Outhouse, Bat Saha Added two new events to the rooms in Crossings Fixed wrong trade value being shown when the value should be 0 Fixed wrong keybind showing while hovering the skillbook icon Happy Holidays + "Play Together" TrailerDec 22, 2023 - Community AnnouncementsDear Traveller, Might and Delight would like to wholeheartedly wish you all a very happy holidays, with lots of cosy quality time with friends, family and (obviously) terrific games. This is our last community post of the year as the studio will close down for the holidays and we will take some time to recharge. {STEAM_CLAN_IMAGE}/35811177/de49d0e689b4e1419b81b959f252fadd18a54618.jpg We're grateful for the support and enthusiasm that you've shown us this year. We're also proud of the work we've done in 2023, with tons of fixes and changes, new exciting content and fresh features added to Book of Travels. Our overhauled combat system is currently in preview being tested both internally and by some of you, and next year we're looking forward to incorporating it in the production build of the game so that all of you can try your hand at being a successful duelist in Braided Shore. We're making good progress to our goal of reaching version 1.0 and thus leaving Early Access. And beyond that we have some cool announcements to make, but today is not the day for that. The point is - 2024 looks promising, and we can't wait to clue you in as soon as we're ready. In the meantime you can take a look at our new trailer titled "Play Together". It's short and sweet. Share it with your friends! That's all for today - and for 2023. Pardon us for sounding like a broken record, but again - we're very grateful to have such a wholesome community. Keep playing and keep sharing your screenshots, your own art crafts and stories with us. They give us life. Until next time Traveller - may your tea never grow cold. Best wishes, Oliver & the team at Might and DelightLive Update 0.45.3 Change ListDec 12, 2023 - Community AnnouncementsNote: As we look further ahead we are solidifying our localization plans. Part of this will include rolling out new server regions, the first of which will be an additional EU server in the coming weeks. This release introduces three new rooms, two new questlines, and a variety of other updates and bug fixes. In Crossings there are two new rooms: the top floor of the Teahouse and the top floor of the Smith’s house on the eastern side of the town square. In The Jade Urn, there is one new room that can be found along the western edge of the level. A group of children playing a certain game have moved into the upper part of the Kasa Cistern. An opportunity for an enterprising Khelim to win a prize perhaps? The Kasa Cistern holds much more than just the refuse of the city above. Those dwelling in the sewers sometimes get their hands on artifacts that the shore above thought long lost to time. Updates Added the Bug catching and Talzyre questlines Added new item icons Added ambience sounds to new rooms NPC ghosts now have proper ghost materials Endeavours unlocking will now be player bound (you can still do them together with other players if you interact at the same time) Sefra Shrines & Haunted Gravestones are now player bound. There is a one-time use with 30 minutes cooldown Random endeavours (i.e. lockboxes, tangled plants, mechanical parts etc.) will now start their despawn when any player engages with a 30 minute despawn timer Visual changes to gambling Sefra in Little Slip. New animation and materials Created a post profile for 4k monitors Changed Passage rules slightly Implemented new food props Added five new edible bugs Fixes Fixed targeting issues when using skills/knots on NPCs and players Fixed issue of camera zooming out when entering rooms Fixed an error caused by a blacksmith sound Fixed a bug where the hud wouldn’t show up properly if the hud was toggled while using a skill Fixed issues of player icons appearing on unknown maps and disappearing from the regular maps Fixed issues of writing in the journal/notes that would make hotkeys react to the player Fixed issue of teleporting to wrong entrance when transitioning to another level Fixed overall endeavour instability issues Fixed some Passage UI issues Fixed issue of map pin not saving if open when exiting the atlas Fixed issue where skills were not saving time equipped correctly; these skills should no longer lose a level on log out Typo fixes Combat System Overhaul - We Want Your Feedback!Dec 5, 2023 - Community AnnouncementsHello Traveller, For the past several months, we've been hard at work updating and remaking the combat system. Our goal is to create a new system that is scalable, and where we can easily introduce new types of enemies, weapons, skills, and add new multiplayer features. We now have a version of this system ready to test, and we want your input. While we're hard at work behind the scenes finalizing UI, animations, sound and VFX, we want your input on the system itself. The new combat system is up on the Preview branch of Book of Travels. You can access it by doing the following: Right-click on Book of Travels in Steam. Open ‘Properties’. Go to ‘Betas’. Enter the code: ThereBeDragons Press the button that appears, ‘Opt into: preview - Feature and tech previews’. Let the game update. You can switch the branch from the same menu at any time, using the drop down at the top of the Betas menu. Once you have tested the version, we would be delighted if you could fill out our survey regarding the combat system: Click here to get to the survey! Note: We will start off with 5 rooms with 8 preview seats each, making it 40 seats total. This may change this as we go: most likely is that we will increase this number, as we want to do stress tests. But depending on the results of these stress tests, it's not out of the question that we will decrease that number as well. Also note that these preview rooms are only available on the EU server. With that out of the way, here is an overview of how the new Combat system works! The new combat system The new system is currently in an Alpha state and contains both temporary and missing certain UI, UX, sound, animations and VFX. Please approach the system with this in mind. Below is a screenshot of a combat scenario. {STEAM_CLAN_IMAGE}/35811177/4f2332aa7af9ae25a52c48419190b5d8154a355b.jpg Do note that the HUD is a draft and will change in both presentation and placement. Starting Combat To start a combat scenario, you first need to equip a weapon. You can find one in your inventory, alongside some sets of equipment so you can try out combat with differing stats. You also get access to the skills ‘Weapon Proficiency’ and ‘Armor Proficiency’. Besides a weapon, you need to find one or more NPCs that can fight. Players or hostile NPCs can initiate a combat scenario. When an enemy is within range, a player can initiate combat by using the Battle Stance skill. This will activate a Tension meter at the bottom of the screen. {STEAM_CLAN_IMAGE}/35811177/bf31a8fc9e5cb16f9f887049792265d2d9f59249.gif Starting combat and the Tension meter. The Tension meter is the same for all combatants, and its the “grace time” you get before combat starts. When its full, combat begins. If you run out of the red circle before the tension meter is full, you do not enter combat. When the meter is full, combatants will jump to their positions, and then combat begins. In Combat {STEAM_CLAN_IMAGE}/35811177/dac1e04fb9cccbb0a0cb06c2a468706a336ccb35.gif The...Steam Autumn Sale + Merchandise Store LaunchNov 21, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/35811177/c8451fbf2a21f373bf1e37c7486dc8c8ce387905.png Dear Traveller, The Steam Autumn Sale is now live and Book of Travels is 25% off. This marks a great opportunity to take your first steps on your journey in Braided Shore, unearth its mysteries and make a name for yourself in the trading economy that make the wheels of commerce turn. We’re also ecstatic to finally be able to say that our very own merchandise store is now live and operational. This is the first time we’ve been able to offer premium quality items with Might and Delight prints but it’s been highly requested by fans for a long while now. Click here to visit the store page. On day one we offer a selection of t-shirts, tote bags and mugs - but we have mouse mats and notebooks on the way, and we’re going to listen closely to what our community would like us to expand our assortment with. The t-shirts currently on offer are labelled “First Edition” on the neck tag and there are only 1000 of them available for now. We might not produce these particular prints again once they’re gone, so don’t miss out! With that we wish you a very pleasant day and holiday season. Talk to you again soon! May your tea never grow cold… Best wishes, Oliver & the team at Might and Delight {STEAM_CLAN_IMAGE}/35811177/e40e3f549823e8b5b15ef7735727071f7d6a4ca6.pngLive Update 0.44.8 Change ListNov 8, 2023 - Community AnnouncementsFixes Fixed issue where some equipment would not register properly Fixed issue when leaving a room that would make your character get stuck in the void Fixing navmesh issue in West_03 (invisible box by the endeavor boat) Fixed issue of HUD icons being invisible when logging in Changes Reduced random combat encounters Live Update 0.44.5 Change ListOct 31, 2023 - Community AnnouncementsDeath returns. New adventures, achievements, and areas await! Click here to read our community update about what's new in Book of Travels. Fixes Fixed issue where Passage behaved strangely when more than one player was playing with the same NPC Fixed animation stuttering when fishing Fixed animation stuttering when looting reagents Fixed an issue of not being able to click on NPCs that are behind each other Fixed issues of not being able to click on the ground at several places Fixed visuals errors during a Passage Game Fixed issue where no characters would appear in the character selection menu Fixed issue where dialog window was too long Fixed issue where server list would fail to load under certain circumstances Fixed a bug where equipping the “Plain shirt” item would dye the player’s clothes white. Fixed issue of adding double effects when logging in Fixed issue where dead effect would persist if you disconnect during the revive transition Fixed issue where closing the Passage window through keybinds would bypass the confirmation window Fixed issue where player could interact with loot as a ghost Fixed issue where player could incorrectly see glimmer effect on reagents Fixed a bug that caused zooming to be available with hotkeys when zooming was otherwise disabled Fixed a bug that caused zooming to always be available as a ghost Fixed issue where some events wouldn’t despawn Fixes to ghost animation transitions Fixed poems that were not fading out properly Resurrection animation fixes Fixed portal interactions Various level and prop fixes Various typo fixes Changes Added Dying and Returning feature Added several new events Added missing form icon to Passage Added curses carrying over when dying Adjustments to Passage AI Added a ghost dissolve sound effect Added various NPCs in and around with Kasa Improved smoothness of various animations Improved interactions, (Ex: player stops when interacting, player rotates towards objects when interacting) Added various new icons and items Added text interactions to Knalla tunnel Added a new event to Traveller’s Meadow Overall visual improvements when resurrecting Added reactivity to Adim with the shaggy coat and CUSTOM POEM fixes for Adim and Worm Lord Implemented new sails Updated Ghost Resurrection sound Added a new wake up scenario Added vocal expressions for characters in ghost form Added a one time popup for analytics opt in Updated end credits Two years of Travels - Death, New Areas and New EventsOct 31, 2023 - Community AnnouncementsDear Traveller Time certainly flies - it’s October already! We hope that you're enjoying your autumn season and are playing lots of good games. How is it going on our end, I hear you ask? Well, we’re making good progress on Book of Travels and are hitting a new milestone very soon! This month marks our second anniversary since we launched the game into Early Access on Steam, and we have some exciting news to share with you today. In celebration of this anniversary, today we’re releasing the biggest content update of the year for Book of Travels. Firstly, we have 15 new achievements for you to work towards as well as 8 new events that will lead you to new areas and introduce you to new characters and merchants. Amongst these new areas are the update’s 5 new locations; the Cistern, Knalla Tunnel, a mysterious shipwreck, a dark outhouse and the Siram Watchtower. You’ll also find several new items that will aid you on your journey in Braided Shore. Another exciting ingredient to this update, which we think lines up perfectly with the Halloween season, is the reintroduction of death in Book of Travels. Braided Shore is a place of magic and spirits. Here, death doesn’t have to be permanent. If you find yourself slain by bandits, or poisoned by blowfish, your spirit will not find rest. Instead, you will traverse the realm beyond death, and search for the passage back. You took a risk and gambled with your life - now, you may risk it all to return from beyond the grave. There’s also a reward for fans who venture out to Traveller’s Meadow, where (for a limited time of two weeks) there will be an encounter that upon completion gives you a flower crown. It’s made from the petals of the flowers found in Traveller’s Meadow, which fans will remember was covered with one flower for every individual Kickstarter backer - so we consider it very special. This anniversary marks a milestone, as we’re now moving ahead with a steady release cycle of new content - moving closer to exiting Early Access and entering 1.0 release. Our focus is on expanding the game world with new locations, encounters and storylines, while we, in parallel, work on polishing old features, as well as introduce completely new game mechanics. Our goal during this time is to realise the full vision of the game, and make sure that every core feature of the original design is represented. The team and I think you’ll enjoy what we have to offer with this update but we’re not done yet, as there are things still on the horizon to look forward to. We’ve mentioned previously that we are actively working on redesigning combat, and soon we will have something to show for our hard work. Within a few weeks time, we will publish a Preview of combat, separate from the main game. With this, you will be able to test the system itself. It will still have placeholder UI, UX, audio and animations, and you will be limited to only using a sword for the time being. Over time, we will update the preview with more com...Live Update 0.42.1 Change ListOct 23, 2023 - Community AnnouncementsFixes Fixed issues of loot/reagents being inconsistent to click on Fixing a bug with point lights not affecting player Fixed dark sprite and prop fade issue of the the fishmonger’s house in Myr Fixed a bug that caused characters to become nauseous when they caught a fish using soil worms Fixed issue that caused some characters to not load Fix to some small footstep sounds Changes Added setting to mute audio when the game window is not in focus Added additional functionality to fishing areas based on the weather and time of day. Adding unique fishes in conditional fishing areas Added three new fish/fishable creatures Improved water rendering performance on the low and very low settings Performance Improvements to the fishing effects shader Implemented some new achievements Live Update 0.40.3 Change ListAug 31, 2023 - Community AnnouncementsFixes: Fixed an issue where map notes would close unexpectedly. Fixed an issue where you gained experience when you shouldn't. Fix to certain helmets that didn’t show in the head slot when equipped Fixed an issue where the Call Umber Yu cooldown wasn't the same for all characters. Fixed an issue where the stickler trait couldn't apply bait to a fishing rod. Fixed an issue where characters could be created without allocating a talent point. Fixed so that the menu on the login screen will close when clicking Esc button Fixed so the settings menu will now show a prompt if there was any changes made on the login screen Fixed issue when scrolling through tutorial pages it will no longer affect zooming on the map Fixed glitching light in the underbelly Fixed an issue where random voices would play in the character creation. Fixed an issue where the trade tutorial image was being cut off. Fixed filter trading issues that lead to some players being unable to complete any trades Fixed ground blend material issues in The Burnings Fix to “Floating knot on tent” in Siram Fields Fixing clouds. Clouds are now back in all levels with a proper moving speed. Also clouds and background mountains no longer cull in levels with a big z-depth Fixed issues of duplicated NPCs at the same area Fixed an issue where the Pyre skill displayed the wrong VFX. Fixed stability issues when interacting with Endeavours Fixed title color of item description card. Fixed tag not appearing when hovering mouse close to it when having 1440p or 4k resolution Fixed text repeating when pressing enter while error popup was visible while creating a account Fix to the cloth simulation on all character forms with cape. Forms without cape no longer uses cloth sim. Fixed an issue where Poor Smith Ev would accept non metal items to make armour with. Changes: Introduction of version one of a player journal, that allows players to write, edit, and save text-based journal entries within the game Added some item & skill Kickstarter rewards: Fan of the Hidden, Mark of the Hidden Winds, Lantern of Early Light, Ring of Cycles, Cotery Brew, Call Umber Yu You now get nauseous from eating soil worms. Added the description of Umber Yu droppings Lighthouse fire shows through ferry smoke Tweaked the duration, cooldown and effects of the "Call Umber Yu" skill Activated the Ghostly Skald in Burnings Altered the "Flowing Umber Lock" effects with playtest feedback Finished the effects of the "Call Umber Yu" skill Change to the witch and frog husband quest. Updated backgrounds in Kasa Removed random voices being played when editing character. Reduced the default amount of time required for tool tip to show up Changed the movement speed for the practical trait. Renamed help menu button to tutorials and made all tutorials viewable within that menu When exchanging items, the box showing the amount is now hidden if the item is unkown or the quantity wanted is 1 Add a new, small batch of icons Added new footstep sounds ...Live Update 0.37.2 Change ListAug 7, 2023 - Community AnnouncementsFixes Fixed the bug where trades were unable to be completed if filters were used Live Update 0.37.1 Change ListJul 3, 2023 - Community AnnouncementsFixes Decreased memory consumption during gameplay Fixed issues of FPS decreasing overtime Fixed so that Haunted Gravestones will now have a cooldown when being used Fixed spam error messages when disbanding a group Fixed the infinite "Flute of the Charmer" bug Fixed an issue where fireplaces did not apply "Very Comfortable" buff correctly. Fixed issue where hairstyle 26 was not visible in-game. Fixed issue where stamina would erroneously drain under certain circumstances. Fixed issue where trade view could be cancelled by clicking inside of the player inventory. Fixed issue where some sound FX did not play Fixed issue where knowledge gain feedback would play when it shouldn't Fixed when transition buttons overlapped it would teleport you randomly between them Fixed bug where apple trees would sometimes provide pre-packaged, dried apples Fixed an issue where effects would be removed erroneously. Fixed issue of a resting player to not stand up when talking to NPCs Fixed the random ” at the end of the auto-dismissing message after being given an item Fixed buttons in character creation not working as intended Fixed issues of animals being difficult to click on Fixed so that interactables will now pop-up when walking with the keyboard/gamepad Fixed audio issues when placing items inside the trading window Fixed issue where the logo was cut off with the UI scale set to large. Fixed an issue where Smoke Cylinder would get canceled on any interaction. Fixed an Issue where Soul of the Road Warden and Tricks of the Messenger buffs did not stack. Fixed issue where a quest reward would become unobtainable if inventory was full at the time of receipt Fixed issue of spawning in the void after entering the Kasa portal Fixed issue of player not walking after certain level transitions Fixed issue where the fishing skill would sometimes be granted too soon Fixed issue an where a character would sometimes appear to catch a sword during the fishing animation Fixed the issue with the disappearing legs of the Enfolder form Various Typo fixes Changes Made the Kasa Postmaster's envelopes require knowing Vellan in order to read. Updated the values of the envelopes from the Kasa Post Master quests Added new quests to Kasa + New event to Mist Keeper's Toe Added so that we can now merge groups together if you stand next to another group Added decorative details to boats. Improved overall loading times Increased the value of the "Sweet Sylla" squid More than a year after launching into early access, the 'tiny MMO' Book of Travels is just about ready to starting releasing new contentMay 29, 2023 - PC GamerDespite making a strong impression when it debuted in 2021, the peaceful "tiny MMO" Book of Travels struggled to find an audience. Layoffs at developer Might and Delight quickly followed, and while the studio promised that work on the game would continue, it was easy to assume that it would eventually be forgotten, and slide quietly into oblivion... Read more.Live Update 0.34.5 Change ListMay 25, 2023 - Community AnnouncementsFixes: Fixed navmesh on western docks stair case Fixed stability issues when joining/leaving groups Fixed spam error messages when disbanding a group Fixed issues of group travel not working as intended Fixed a bug where certain item swaps in and out of pockets would be unnecessarily blocked by the item not being bait Fixed issue where trade button would sometimes be disabled even when the player had offered items of equal or greater value (by removing trader leeway) Fixed Blowfish consumption effect Fixed the infinite “Flute of the Charmer” bug Various Typo fixes Changes: Various performance improvements in Kasa Added so that you can now merge groups together if you stand next to another group Turned the Souvenir Hawker around Added a new trader to Kasa Small change to the description of “Stone from Humble Bridge” Added a new Endeavour and item to Kasa Updated the inventories of certain general merchants to include “crafted” tradegood items Added notice to backer item descriptions Created an alternative way to remove the “Eye of the Taker” curse Book of Travels; The Legacy, the Present and the FutureMay 25, 2023 - Community AnnouncementsGreetings Khelim! Since our last community update, our team has expanded quite a bit, and we have been hard at work on many different parts of the game. As you all know, there have been technical challenges for us to overcome, and we’re slowly but steadily reaching a point where our work is not just happening on a systems and tools level that is mostly out of sight to our players, but where we can actively put out new gameplay content, and expand the world of Braided Shore. We are now at a point where we have a wonderfully diverse team of engineers, artists, writers, user experience, level and audio designers, and this has enabled us to work on many features and events in parallel. For now, we will focus on the work that’s been done in recent months, but know that you’ll get to know more members of our team soon! We have put a lot of work into our backend, development tools, and improving the game performance overall. This work has enabled us to finally inch our way to opening the gates to not only Kasa, but other new areas in Braided Shore as well. Right this moment, there are ways to sneak into the locked city, and as the mysteries of Kasa develop, you will find new stories to pursue, and new areas to explore. There are both technical and narrative reasons as to why we’re rolling out the city in these “chapters”, but we’re confident that the slow burn will be worth it, and we hope that you’ll find the new adventures rewarding. Before we get into some of the other features being worked on, we have a note from the narrative team: Greetings from the scholars of Braided Shore! Kasa is a city with a long history. With parts stretching beyond even the Asken Folk’s arrival on Braided Shore. Even though parts of its history happened many ages ago, it can still be felt in her inhabitants and current events. A dire incident has recently closed down the city, and has impacted not just the ones stuck outside, but also the ones trapped within the city walls. With the helpful recent addition of a new Quest and Flag system, we now have a lot more tools to work with in order to design more reactive, varied and branching events. With these new tools we have been hard at work, writing and designing events and quests for the recent addition of Kasa and beyond! Just the Old Town district of Kasa has currently surpassed the Event count of the town of Crossings, with more being worked on and added in coming updates. It may take many trips into the locked city to uncover all her secrets and lore. Expect to meet Moonsoakers, Alley Grocers, Visiting Historians and more. Other parts of Braided Shore have also received new events with new items, along with updates to older ones. A Mystical Gravedigger, an Old Travelling Smith and a Fall Gem Searcher are just a few of the additions and updates to the outside. To complement the new fishing update that we rolled out a little bit ago, we have also included 20 new fish and fishable creatures to the waters around Braided Shore...