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Blood of Old The Rise To Greatness

 
Alpha 15A HOTFIXOct 7, 2017 - Community Announcements******* Hotfixes ******* Fixed an issue where if you rotated a building too close to another it would send it flying. Fixed texture glitch on Inns. Removed healthbar from guards.Alpha 15 and 65% off sale!Oct 7, 2017 - Community Announcements------- Version alpha 15 ------- Huge fixes and the last playable level is now implemented. The game will be on a 65% off sale begining later today so don't forget to grab a copy while you can! ******* New ******* Added final story mode level "The Kingdom" with 5 quests, reach 10,000 population, gain the loyalty of Beran, gain the loyalty of Gertat, gain the loyalty of Herren, gain the loyalty of Asleg, gain the loyalty of ruvar optimisations and fixes to building placement mode (made it possible to place on un-even ground and removed alot of the no placement colliders on these terrains). Added a "Restore Defaults" button to the settings menu for times when settings produce unexpected results for your machine. Added Exit to desktop button back onto main menu. Added palisade starting defences to "The Province", "Creative" and "Freeplay". Added options in settings to increase camera move and rotation speed. New cursors. Removed fog. Removed grass. ******* Fixed ******* Fixed an issue where buildings could be placed inside the wooden wall on "The Province", "Creative" and "Freeplay". Fixed an issue where the Upgrade military strength would not apply and would instead scale from law. Fixed an issue where the notifaction for unable to build would get stuck on the screen if the user canceled build mode while it was displayed. Fixed an issue where you had to open the settings menu for your save settings to take effect, everytime you loaded the game. Fixed an issue where city defence upgrade level and military strength upgrade level were not saving. Fixed an issue where you could place buildings inside trees. Fixed an issue where you could place buildings inside rocks. Fixed an issue where the build animation would play on existing buildings on start-up. Fixed issues with quests on "The Province." Fixed an issue where some buildings would not display information correctly. Fixed an issue where palisade would not delete after upgrading to wood walls. Fixed issues with saving and loading. UI Fixes and optimizations. Perfomance optimizations.Version alpha 14 ReleasedOct 4, 2017 - Community Announcements------- Version alpha 14 ------- ******* New ******* New Feature and game-play mechanic diplomacy and military. Players can now trade, negotiate and declare war on neighboring factions in the area. Added new Upgrade City Defence. "Adds 50 defence per level". Used for diplomacy and military. Added new Upgrade Military Strength. "Adds 50 military strength per level". Used for diplomacy and military. Added new quest to "The Estate" set up a trade treaty with the "Local bandits". Added new quest to "The Estate" gain the loyalty of the "Local Bandits" so that they stop raiding your village. Added new quest to "The Province" gain the loyalty of the "Tergath". Added new quest to "The Province" gain the loyalty of the "Erglet". There is a 60% chance at the end of everyday "The Local Bandits" on "The Estate" will raid you for 500 gold until you secure their loyalty. Increased the chance of a good event happening at the end of the day by 10% Added settings button Added close button to all menus for easier closing. ******* Fixed ******* UI Optimizations. Fixed starting screen text for "The Province" to list the objectives correctly. Fixed an issue where completing the quest "Reach 1,000 population" on "The Estate" was setting the quest "Reach 100,000 gold" to complete in the questlog.Version Alpha 13 Released!Sep 30, 2017 - Community Announcements------- Version alpha 13 ------- Patch is rolling out now and should hit your library within the next hour! ******* New ******* New ingame Settings Adjustment. New ingame quality settings, Extra Low, Low, Medium, High, Very High and Ultra. New ingame volume adjust slider. New Ingame Resolution dropdown box changer with 24 reolsutions to choose from, ranging from 640x480 all the way to 3840x2160. New Inagme ScreenMode dropdown box changer with fullscreen, windowed fullscreen and windowed. New Ingame Vsync toggle on and off. Log text now saves and loads. Removed configuration box at start, and replaced with ingame settings. ******* Fixed ******* Fixed an issue where the building mouse-over info window would display the info of the most recent building on all buildings. Optimizations to UI. Windows now no longer overlap, when a new window is opened the previous one shuts. Optimizations to log window. Version Alpha 12 ReleasedSep 29, 2017 - Community Announcements------- Version Alpha 12 ------- In this verison of the game we take a turn of direction. I regret to announce I have decided to remove all 1st and 3rd person elements, including all heros. This will allow me to focus in one area and perfect the city building and management aspects of the game. This update also introduces a much requested feature which is building deletion. ******* New ******* Added Destroy Mode. You can now destroy 10 buildings you have placed to reduce your buliding limit! Increased Building limit to 75. Added building information window on mouse-over. Added quest to "The Estate" - Hire 50 food gathers. Added quest to "The Estate" - Hire 50 lumberjacks. Added quest to "The Estate" - Gather 10,000 food. Added quest to "The Estate" - Gather 5,000 resources. Added quest to "The Province" - Hire 150 food gathers. Added quest to "The Province" - Hire 150 lumberjacks. Added quest to "The Province" - Gather 50,000 food. Added quest to "The Province" - Gather 15,000 resources. Removed RPG mode, and all heros. Game will now focus more on the RTS side of things. Removed quest from "The Estate" - Clear local bandit camp. Removed quest from "The Estate" - Search the ruins. Removed Tutorial mode, will be replacing with in-game hints and tips. Removed quest from "The Province" - Clear the province of bandits. Removed quest from "The Province" - Get the book translated. Removed quest from "The Province" - Convince wilmess and her people to join you. ******* Fixed ******* Fixed placement and scaling of log window for all aspect ratios. Fixed an issue where building limit was not saving. Fixed building limit, was saying 75 when limit was 70. New building limit is 75. Fixed a issue that was causing huge lag on The Province, FreePlay and Creative modes.Do you want to become a games tester?Sep 24, 2017 - Community AnnouncementsWant to become part of a tester team? I am currently looking to build a team of testers who will try patches before they release to the public. This role will be voluntary only for now and if the oppertunity for paid roles becomes available later down the line, you will be the first to be considered. What is required of me as a tester? * You will be made to sign a Non Disclousre agreement, the details of new patches are not to be spoken about outside of the team until public release. * You will play the game early and fill out a form about the performance of the game and with any bugs you encountered. * You will be creative and willing to suggest changes to the game, features, storyline or adding new ideas. * You will have a medium to high spec gaming PC How do I become part of the team? Fill out our application form here: here If successful we will be in contact with more details.Version Alpha 11 ReleaseSep 7, 2017 - Community Announcements------- Version alpha 11 ------- Alot of my time has been focused on reworking the building placement coding so that players can delete and upgrade them after placement. However alot more work is required before this can release, so this update will not include that. ******* New ******* Notifaction log. Added a window that will log all notifactions and events. Added notifaction at end of day to show progress and calrify all incomes. Added building limit display to building menu. Shows how many buildings you have compared to the limit. ******* Fixed ******* Fixed an issue where selecting Bearon in Freeplay mode would do nothing. Fixed an issue where "The Estate" would not display objectives upon starting and would enter the game with no HUD UI. Fixed collison destection, player should no longer be able to walk through buildings and trees in 1st and 3rd person modes. Fixed an issue where bandits could attack at infinate range. Fixed an issue where colliding with bandits would cause the player to fly. Fixed an issue where bandits would run through the player when attacking. Fixed an issue where the hero menu buttons on "The Estate" would do nothing. Adjusted build menu drop down text sizes. You can no longer build once the building limit is reached. The red cross error upon reaching/going over building limit should now be fixed. Version Alpha 10 ReleaseAug 18, 2017 - Community Announcements------- Version alpha 10 ------- Update should hit your library within the hour. Please leave feedback regarding the new building UI in the disccusions. Please also use the bug report forums to report any issues you may face in this patch. ******* New ******* Added up and down arrow keys to allow zooming. For those users who are playing without a scrollwheel mouse! Building Menu has been redesigned. New building "Shared Housing - Provides free shelter to those in need. Homeless criminals tend to use these as a home. Adds: 100 housing and 10 crime Costs: 850 resources & 200 gold". ******* Fixed ******* Fixed an issue where resource income was adding double at the end of the day. Fixed an issue where upgrading resource income level would not have effect. Fixed an audio issue that was causing huge lag. Fixed 3d sound. Fixed an issue where the character could fly in first and 3rd person modes. *******Version Alpha 9 Release!Aug 1, 2017 - Community Announcements------- Version alpha 9 ------- Update should hit your library within the hour. Please report any bugs you may encounter in this update via the community hub. ******* New ******* First RPG style level! (On "The Estate" in order to progress the story and complete a quest, you must now enter a 3rd/1st person only cave, explore it, face it's puzzles and dangers.) Click optimisations, things are much easier to click in RTS mode. Added different notifactions sounds for positive and negative events. Added on click to move feedback to show where the hero will move to. Added 3D sound when in 1st and 3rd person modes. Added new sound effect for taking or dealing damage. Added attacking sound effect. Removed opening splash screen. ******* Fixed ******* Fixed an issue where tutorial button wasn't working. Fixed an issue where you couldn't place any buildings on creative or freeplay modes. Fixed an issue where the bandits would keep moving foward when attacking. Fixed an issue where towers would still push people around when in build mode. Fixed an issue where gold income UI was green when negative. Fixed an issue where some text on the main menu was covered by a button. Removed some flying trees from "The Estate". Fixed an issue where you could walk under the map in 1st and 3rd person modes. UI optimisations. Alpha 8A HotFixJul 27, 2017 - Community Announcements******* Hotfixes ******* Bearon is now selectable from infinate range. This has been a long standing and annoying bug where bearon would only be selected if you zoomed the camera right in on him. Fixed an issue where archers were always in shooting pose. Fixed an issue where food gatherers where just standing at spawn and not doing their jobs. Fixed an issue where archers bows would fire upon mouse click. Tweaked the overcrowding calculation so that it is now half as it seemed to have a far too negative impact on gameplay. Removed the Admin mode button. Ooops for leaving that in!Alpha 8 ReleaseJul 27, 2017 - Community Announcements------- Version alpha 8 ------- Sorry for the long delay on this update. I am working on some features that I am not 100% sure if I will end up adding or scrapping later down the line, only time will tell. Update should hit your library within the next hour. ******* New ******* Added timer to show when resources update/when the day ends. Added abillity to move left and right while in first person mode. New upgrades menu. 5 upgradable levels for food income (food income +100 level), resource income (resource income +100 level), housing (housing +200 per level). Bandits will now attack non worker peasants. When a peasant dies 10 population is lost and crime is increased by 5. Bandits will now attack a hero who enters their radius. Added archers to towers, who will shoot at nearby bandits. Guards now attack bandits and can be killed. if crime is over 100, when the day ends there is a 10% chance of bandits spawning in your city and attacking your people. Added 3 archers to keeps. Archers will attack bandits in their range. Spread bandits out more to compensate for them attacking heros in radius. They will not all charge and swarm your hero at once. ******* Fixed ******* Spelling errors on main menu. fixed and issue where wilmess would heal and revive to 500 health instead of 400 health. Fixed an issue where bandits had unlimted attack range after being attacked by heros. Fixed an issue where bandits would stand still and not chase after being attacked by heros. ******* Known issues ******* Tower and keep archers can sometimes lean at unrealistic angles to shoot their targets.Alpha 8 game progressJul 24, 2017 - Community AnnouncementsHello guys sorry it has been a long time since the last update, I have been busy with several things in life and development has not been going as quick as normal. However I am happy to annouce alpha 8 is currently being worked on and will be released and with you guys soon. I am working on a ton of new features for the game I can not say which yet as I am not sure which will make it to the alpha 8 build after testing and which will be held for future updates. Thanks for your patience and understanding with this matter, not long to wait now!Alpha 7 ReleaseJun 28, 2017 - Community Announcements******* New ******* New Freeplay Mode (no objectives, start with 1,000 gold and nothing else and build your city from the ground up). New Creative Mode (no objectives, start with large amounts of everything and build your city with no limitations). New entertainer peasant variant. Will entertain people with some funky dancing moves. Changed Layout of main menu. Added quality change buttons to main menu. Added volume change buttons to main menu. Taverns now play music. Building limit increased from 60 to 70. Increased building rotation speed. ******* Fixed ******* Fixed an issue where large house would place instantly.Alpha 6 (First/Third Person is here!)Jun 25, 2017 - Community Announcements******* New ******* RPG third person and RPG first person modes. Added grass and fog in RPG and First person modes. Added wooden palisade defence to The Estate. Added some ground level details to The Estate. Added animals to farms. Added Construction animation and sound effect. Reduced backing music volume by 75%. Added saw noise to lumberjack buildings. Added market noise to market buildings. Added farm noise to farms. ******* Fixed ******* Fixed Map gltiches, such as flickers on The Estate. Fixed placement of ruins and tents on The Estate. Fixed errors in the lightmapping that was causing luminous green blotches to appear on certain buildings. ******* Known issues ******* Combat still requires tweaking, in both 3rd person and 1st person modes. Your feedback is critical at this stage.RPG Mode / First PersonJun 22, 2017 - Community AnnouncementsThe next update will focus mainly on the RPG third person and RPG first person camera modes that will allow you to play the game in a whole new style. Explore a more detailed world with grass and ground level details. Explore your own built cities, walk the streets in first or third person perspective! Here is a sneak peak: http://imgur.com/a/szWicMy response to recent events.Jun 20, 2017 - Community AnnouncementsRecent events and media coverage have sparked mass outrage towards me. I would like to put an end to this once and for all. Although the legitimacy of some of the cases against me are questionable, it does not warrant the way I have acted toward the community. I apologise to those who I have offended with my responses, it is a learning curve for me and I am still learning how to handle these situations. I am a developer and not a Public Relations expert so from now on I will take a more hands off approach in that department and focus on what I do best, and develop a game to make the community proud. Going foward I will now only reply in a professional, friendly manner and only hand out forum bans to those who are in serious violation of my own forum rules (which I did get approval to use from a Valve employee) and Valve's official community guidelines. All current forum bans will now be lifted, as they were issued in an unfair manner. Contrary to popular belief I do care about the game I am producing and I am not here to make a quick buck. I want to make a great, enjoyable game for the community where they can influence production and have their ideas and suggested features part of the game. I have taken a few days off and will take another few days off development to see how this situation plays out and if I am awarded another chance I will not let the community down. I am sorry for the way I have acted and have learned from this experience. I am waiting to see if Valve will issue me a warning or end their relationship with me entirely over these events. P.S Contrary to popular belief I am not suing anyone or engaging in any lawsuits!!!Alpha 5 Release!Jun 11, 2017 - Community Announcements******* New ******* Added A button to return to Main Menu while in game. Added a button to load progress from Estate and Province starting screens. Updated UI so it should now scale with most standard aspect ratios. Hero world positions and health now save and load. Added 4 new music tracks. Increased building limit from 50 to 60. Added icon and splash logo for launcher. ******* Fixed ******* Fixed Estate and Province load pages and quest menus to show the correct objectives. Fixed Quest log on the province to the new redesign. Fixed an Issue where no menus where showing on the Province.Alpha 4 ReleasedJun 10, 2017 - Community Announcements******* New ******* UI has been redesigned. Added feedback to suitabillity of building placement during build mode. slowed movement speed of guard, doctor, lumberjack and food gatherer peasant variants. Increased gold needed to complete The Estate from 10,000 to 100,000. Increased population needed to complete The Estate to from 500 to 1,000. Increase gold needed to complete The Province from 50,000 to 500,000 Increase population needed to complete The Province from 1,000 to 5,000 Reduced positive event chance from 30% down to 10%. Increased negative event chance from 30% to 40% and tweaked the individual event chances. Added two new negative events. Lumberjacks and foodgatherers now pick individual loacations to work at rather than all swarming round the same bush/tree. They also switch locations every minute. ******* Fixed ******* Fixed an issue where you could push peasants and heros around with buildings in build mode. Halved the amount of peasants that spawn in relation to populatrion to reduce lag. Removed accidently placed prefabs in The Province. Fixed an issue where the doctor and guard peasant vairants where not animating. Fixed an issue where objective completed notifations would stick on screen blocking other notications. Keep an eye on the quest log to check objective status.Alpha 3A (hotfix)Jun 8, 2017 - Community AnnouncementsHot fixed an issue where creating jobs was not spawning peasant variants.Alpha 3 Released (patch notes changed)Jun 8, 2017 - Community Announcements******* New ******* Tutorial. Increased camera movement speed on The province. Increased Hero movement speed. Peasant jobs (you can now assign a peasant to carry out a job that will benefit your postive incomes, but will cost wages). 5 new peasant variants, male food gatherer, female food gatherer, male lumberjack, male guard, female doctor. ******* Fixed ******* Fixed aspect ratio of Main Menu background (image is no longer stretched). Fixed an issue where farms and mills where not giving food income. Fixed Wood walls placement on The Estate. Issue where bandits cleared was not saving. Fixed an issue where woodwals were not deducting resources or gold and was not adding the correct benefits. Fixed an issue where bandits were giants on the province. Fixed an issue where Flour Mill was saving and loading as Farm. Fixed an issue where the hero menu on The Provice was unresponsive. Fixed issue where characters were floating slightly on The Province. Fixed an issue where towers would fall through the map on The Province. Fixed an issue where events were appearing in the main menu. Fixed an issue where heavy attack had infinite range. Update Market colliders so it no longer falls through map. ****** Thank you all for your continued support and feedback. Please continue to post bugs and issues in the community forums and I will get round to fixing them. I have been working hard with the community to rid this game of bugs.