BladelineVR v0.12 ReleasedJan 25, 2019 - Community AnnouncementsBasic hit sound fixed Custom mode added Custom mode editor tutorial link: https://youtu.be/WT3uwUvnO7w BladelineVR v0.11 ReleasedNov 12, 2018 - Community AnnouncementsEnergy shield fixed After energy shield activation, player HP does not decrease, but combo initializes → Combo is not initialized either. Adrestea(Map2), Callisto(Map3) difficulty fixed Slightly increased the number of Mondloids that appear by default. Fixed a bug that the phase was not initialized when forced termination after phase failure. Fixed a bug that tutorial did not run when running the game first time. Now those of you who use Oculus Rift can recenter position by pressing 'R'key. BladelineVR v0.1 ReleasedNov 7, 2018 - Community AnnouncementsBladelineVR v0.1 Released Stage1(Metis) difficulty adjustment increased number of Mondroids. decreased number of projectiles. Mondroids with one bladeline appears in low phases. Score calculation system modified High-score method that depends only on combo → When the phase increases by 1, each of the Mondroid's base points * 0.05 is added to the base score. for example) Base mondroid score 100 points Phase1 combo 0 → 100 points added Phase1 combo 20 → 100*2 points added Phase2 combo 0 → 100+100*0.05 = 105 points added Phase2 combo 20 → (100+100*0.05)*2 = 210 points added Mondroid attack speed adjustment Mondroids attacked in 0-1 seconds after they approached the player. → Mondroids attacked in 0.3-1 seconds after they approached the player. All stage difficulty adjustment 2:8 ratio of mondroids with no bladelines and mondroids with one or two bladelines when player reaches to maximum difficulty. Each ratio of Mondroids in maximum difficulty Mondroids with one bladeline 5 Mondroids with two bladelines 2.5 Assassins 2.5