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Capcom 30th Anniversary Character Encyclopedia available now!!Dec 11, 2013 - Community Announcements If you're a Capcom super-fan, be sure to check out the Capcom 30th Anniversary Character Encyclopedia, available now on Amazon for less than nine bucks!  The book celebrates Capcom's thirty-year legacy of brilliant character design with more than 200 pages of lush art, character facts, statistics, and historical information. Characters major and minor, current and classic, all have representation, so there's something for just about every Capcom fan ever. Check it out! Capcom 30th Anniversary Character Encyclopedia available now!!Dec 11, 2013 - Community Announcementshttp://images.onesite.com/capcom-unity.com/user/gregaman/9f6046911b84e2fe9404f9344191c9be.jpg?v=156150 If you're a Capcom super-fan, be sure to check out the Capcom 30th Anniversary Character Encyclopedia, available now on Amazon for less than nine bucks!  The book celebrates Capcom's thirty-year legacy of brilliant character design with more than 200 pages of lush art, character facts, statistics, and historical information. Characters major and minor, current and classic, all have representation, so there's something for just about every Capcom fan ever. Check it out! Bionic Commando dev Grin worked on Strider reboot, Streets of Rage remakeFeb 21, 2012 - EurogamerThe developer behind Bionic Commando, Wanted and Terminator: Salvation worked on a Strider reboot and a Streets of Rage remake before it closed down. Spanish website AnaitGames, which is run by our friends at Eurogamer.es, was told of the cancelled projects by sources at Grin Barcelona, the satellite studio of Swedish developer Grin, which closed its doors in 2009. Artwork, screenshots and videos of a raft of cancelled Grin games have been released. Perhaps most eye-catching is a CGI teaser trailer of the Strider reboot. Grin Barcelona helped with Strider, developing assets for the first prototype of the game. The art team made the teaser video, below, with the help of animation studio 23Lunes. Strider was to be a reboot similar to PC, PS3 and Xbox 360 Bionic Commando reboot Grin made for Capcom for release in 2009. The "Snow Teaser", below, is for a "video game project" with "no name". Also revealed are concept art, in-game assets and 3D models from the Strider reboot. The Strider reboot was apparently cancelled by Capcom a few weeks after the May 2009 release of Bionic Commando. Grin Barcelona, however, soldiered on, trying to build a prototype based on its work without the Strider license. It pitched the project to Ubisoft, but that deal fell through. After that setback, Grin Barcelona set upon a remake of Streets of Rage, to be published by Sega. It was intended to be similar to Grin's own Bionic Commando Rearmed, and released as a download-only title. Work on this game didn't last long, however. Only a handful of screenshots and art, below, were unearthed, but apparently a build of the game exists somewhere. Other titles supposedly in development at Grin before it collapsed: a new Silent Hill for Konami; a Wanted sequel called Cult; and a Final Fantasy spin-off called Fortress for Square Enix. Images for these games are below. According to the report Crysis developer Crytek offered to step in and buy Grin, but walked away from the deal after discovering the high asking price. In August 2009 Grin filed for bankruptcy. Some of Grin's former staff went on to found new studios, and some of these have already released their first games. Grin founders Bo and Ulf Andersson, for example, founded studio Overkill Software. Its first game was downloadable game Payday: The Heist. Some of the developers who worked on Bionic Commando: Rearmed formed Might and Delight, the developer behind upcoming downloadable title Pid. In May last year Bo and Ulf Andersson claimed Grin closed because of a "betrayal" by Square Enix. Grin had been working on Final Fantasy: Fortress but apparently received no money from Square Enix because agreed milestones weren't met, brothers Andersson told Swedish site Aftonbladet. Bo and Ulf Andersson announced that Grin had closed in August 2009. They cited an "unbearable cashflow situation" caused by "too many" publishers delaying their payments. The Anderssons mentioned an "unreleased masterpiece" that they "weren't allowed" to fin...Capcom Digital Collection release date announcedJan 23, 2012 - EurogamerCapcom Digital Collection launches in Europe on 30th March, Capcom has announced. The Xbox 360 disc-based exclusive includes eight games previously available on Xbox Live. The games included are: 1942: Joint Strike; Bionic Commando Rearmed; Final Fight Double Impact; Flock!; Rocketmen: Axis of Evil including Rocketmen: It Came From Uranus expansion; Super Puzzle Fighter II Turbo HD Remix; Super Street Fighter II Turbo HD Remix; and Wolf of the Battlefield: Commando 3. Each game includes all of the features, online functionality and Achievements from their download versions. Capcom Digital Collection an Xbox 360 exclusiveDec 15, 2011 - EurogamerCapcom has announced Capcom Digital Collection, a collection of eight downloadable games bundled together in an Xbox 360 exclusive retail release for spring 2012. The games included are: 1942: Joint Strike; Bionic Commando Rearmed 2; Final Fight Double Impact; Flock!; Rocketmen: Axis of Evil including Rocketmen: It Came From Uranus expansion; Super Puzzle Fighter II Turbo HD Remix; Super Street Fighter II Turbo HD Remix; and Wolf of the Battlefield: Commando 3. Each game includes all of the features, online functionality and Achievements from their download versions. Capcom is yet to announce how much it will cost. Capcom undecided about PSN DRMSep 30, 2011 - EurogamerWhether Capcom will continue to use DRM on PSN games hasn't been decided, Christian Svensson informed Eurogamer. The PSN DRM requires a constant internet connection in order to play a game. Final Fight: Double Impact and Bionic Commando Rearmed 2 both opted for the anti-game-sharing protection. But Street Fighter 3: Third Strike was DRM-free. "Sony has a form of network DRM that we have chosen to use on a couple of titles, really as much as an experiment as anything else, to see what the impact was," Capcom's US vice president Christian Svensson told Eurogamer. "Inconclusive, frankly," he said of the results. "As far as we can tell, it neither helped nor hindered us. "We continue to look at it on a case by case basis." That's that solved, then. Video: Third Strike. EU Playstation Store update 9th MarchMar 9, 2011 - EurogamerThe PlayStation Store has been refreshed but will be taken down for maintenance at 4.05pm UK time today. It won't be up and running again until 3am tomorrow morning. Nevertheless, those fast enough have access to a single-player MotorStorm Apocalypse demo. Eurogamer's MotorStorm Apocalypse review was published this morning, the racing game scoring 8/10. "It works because it's not subtle. Not much about Apocalypse is, from the crushing orchestral dubstep soundtrack, through the astounding visual assault of bounding cars, flying masonry, landslides, dust clouds, twisters and moody, filtered light, to its sheer breakneck speed," judged Oli Welsh. There's a demo of Bionic Commando Rearmed 2 as well as free trials of Explodemon! and Telltale's Back to the Future episode series. Downloadable content arrives this week for LittleBigPlanet 2 (animal costumes), Homefront, Need for Speed: Hot Paninis and Assassin's Creed Brotherhood. Today's full PlayStation Store update, courtesy of the European PlayStation blog. PS3 Demos * Bionic Commando: Rearmed 2 ;* MotorStorm Apocalypse Single Player; PS3 Games * Explodemon! (free trial, unlock key £7.99/€9.99); * Back to the Future: The Game Episode One (free trial, unlock key - for full season - £15.99/€19.99); PS3 Game Content * LittleBigPlanet 2: Even More Animals Costume Pack (£2.39/€2.99); * Dragon Age II: The Black Emporium (£7.99/£9.99), The Exiled Prince (£5.49/€6.99); * Need for Speed: Hot Pursuit: Porsche Unleashed Pack (£5.49/€6.99); * Homefront Battle Code (£6.29/€7.99); * Mindjack Extra Map Pack 1 (£5.49/€6.99); * Yakuza 4 Costume Pack (free); * Assassin's Creed Brotherhood The Da Vinci Disappearance (£7.99/€9.99); * EyePet Lucky Dip Costume Pack Food 1 (free); * Rock Band 3: Depeche Mode Pack (£4.99/€7.49); * Rock Band 2: "All I Want" by A Day to Remember, "Hey Baby, Here's That Song You Wanted" by Bless the Fall, "It's Complicated" by A Day to Remember, "Relentless Chaos" by Miss May I, "The Serpentine Offering" by Dimmu Borgir (all £0.99/€1.49 each); * Def Jam Rapstar: Bangladesh "Tango Cash", Black Eyed Peas "My Humps", Cool & Dre "Lavish (Freestyle)", Crada "Understanding", Gucci Mane "Wasted", Kanye West "Can't Tell Me Nothing", Koudjo "Pression", LL Cool J "Around The Way Girl", New Boyz "You're A Jerk", Rich Boy "Throw Some D's", Shuko "Fire", T.I. "Whatever You Like", Timbaland "Say Something", Trackdilla "Bad Mood", Warren G "Regulate" (all £1.19/€1.49 each); * Guitar Hero: Warriors of Rock: Modern Rock Mega Pack (£13.99/€17.99); PSP Games * Williams Pinball Classics (£11.99/€14.99); * Phantom Brave: The Hermuda Triangle (£15.99/€19.99); * NeoGeo: Baseball Stars Professional (£5.49/€6.99); * NeoGeo: League Bowling (£5.49/€6.99); * NeoGeo: Super Sidekicks (£5.49/€6.99); PSP Game Content * Play English Extra Chapters (free); * Play English Manual and Tips (free); PlayStation Minis (PS3 and PSP) * Doodle Pool (£1.99/€2.49); PSone Classics (PS3 and PSP) * Tomb Raider III (£7.99/€9.99); Specia...Why Would a Game With No Online Play Require an Online Connection?Feb 3, 2011 - Kotaku For some, the inclusion of DRM - "digital rights management" which prevents copying - is a provocative act. That makes requiring an online check-in for a game with no online component, like Bionic Commando: Rearmed 2, both perplexing and obnoxious. PlayStation 3 owners buying the sequel to Capcom's show-stealing hit of 2008 were greeted with the message that "you must log-in to the PlayStation Network each time to play the game." Bionic Commando: Rearmed 2 has no online multiplayer component - unless you're counting the leaderboards for the game's challenge rooms. So the requirement, though Capcom first implemented it a year ago, is purely an anti-piracy move. The question is: How exactly does one pirate a console game acquired from a download service? The answer is, it's not piracy - not by the traditional definition covering piracy in PC gaming, or on illegally modified consoles. But it is file-sharing, specifically something called "PSN Sharing," which makes use of network users' privilege to download and install content they purchase on up to five different devices. This is meant to support the use of content across other devices like the PSP or PC. What had been happening were, say, groups of gamers dividing the $15 or $20 cost of a downloadable game, and then one friend either installed it on the other four's devices, or gave them his login information to go fetch it. They would then be able to play the game offline. The PSN connection check verifies whether the account running the game and the one playing it are the same. The requirement to be logged into the PlayStation Network at startup forces that comparison. That means multiple accounts on the same console - brothers in a family sharing a single PS3, for example - cannot play the same game. They'd have to check-in under one account and then play offline, which even for a game with no online multiplayer cuts off features like trophies or leaderboards. This goes back a year. Capcom implemented the same requirement with Final Fight: Double Impact, a port of two arcade games from the 1990s. Capcom ran into trouble when it didn't disclose the online connection requirement in the game's purchase window on PlayStation Network. The publisher quickly apologized for that. Although Capcom said the protection measure had been included in previous downloadables, it also indicated its use in Final Fight: Double Impact would be a test case to see if it cut down on sales lost to PSN sharing. This is not the same as the hated always-on Internet connection Ubisoft required for some PC games last year, and later abandoned, going only to a single check-in at the game's startup. The check on Bionic Commando: Rearmed 2 is made only when the game starts up. After that, one could sign out of the PlayStation Network and continue playing. Technically, sharing the game across multiple users still is feasible, but isn't convenient. In a quick scan of the PlayStation Network's latest offerings, Bionic Commando: ...Midweek Madness: 50% off Bionic Commando RearmedJan 18, 2011 - AnnouncementCapcom's critically acclaimed, beautiful re-imagination of the classic NES game you should not miss...is available at 50% off during this week's Midweek Madness sale. Offer Ends Thursday at 4pm Pacific Time. Classic side-scrolling gameplay is reporting back for duty with Bionic Commando Rearmed, a remake of the classic NES game. 20+ years after the 8-bit classic was released, Bionic Commando Rearmed recreates the world of the original with a complete "2.5D" visual revamp. Bionic Commando Rearmed preserves the original's mix of swinging and shooting in an intense 2D side-scroller, all to the tune of a brand-new soundtrack based on the classic 8-bit music from the NES masterpiece. But Rearmed is far more than just a remake - it features all-new modes such as the 2-player co-op play, smarter enemy AI, new bionic arm abilities, new weapons, bigger bosses and online rankings. Faithfully sticking to the story of the NES game, Bionic Commando Rearmed tells the story of Nathan "R.A.D." Spencer's first mission, sent in to retrieve captured agent Super Joe from the hands of the Imperials. Fans of the original story can expect to see all the characters from the NES version, as well as the memorable moments that made the title so popular with fans. Scads Of Gameplay In This Bionic Commando 2: Rearmed VideoDec 4, 2010 - KotakuGametrailers got a three-minute look at Bionic Commando: Rearmed 2 due early next year from Capcom. Packed with gameplay, fans should get a good idea of the game's innovative new features which, of course, include jumping. Bionic Commando: Rearmed 2 will release sometime before the end of march on the PlayStation Network and Xbox Live Arcade. Melt Down The Megacopter In Bionic Commando Rearmed 2Nov 11, 2010 - Kotaku This is how you bring down the Megacopter in Bionic Commando Rearmed 2 - hang on its undercarriage, blast away at the engines and then - jump on a plunger so it shits out a clown car? Well alright. That's one way to finish off a boss in BCR2. Capcom released the following gallery o' images and characters, along with 90 seconds of straight gameplay, set to the beats of Simon Viklund, who did the original's outstanding soundtrack. BCR2 is due sometime early next year. Snag Final Fight's Awesome Remixed SoundtrackApr 17, 2010 - Kotaku Not only that, you can snag Viklund's take on the songs for Magic Sword, also featured in Double Impact. There are 46 tracks in all. If it were up to me, I'd keep revisiting 1980s and 1990s projects just so Viklund could update their music. True, he's working with established themes rather than original compositions. But as a work that strikes a balance between being evocative of the source material while still being unique in its own right, I don't know of a better composer. These 8-bit anthems are no small part of our nostalgia for classic game franchises and given publishers' instinct to reboot them, a guy like Viklund would be essential. He's the only one I know doing this sort of thing right now. Final Fight Double Impact Soundtrack Bionic Commando Rearmed Makers Get 1Up With New StudioApr 16, 2010 - KotakuThe Swedish game makers behind Bionic Commando Rearmed are back with a new studio and new unannounced game. Grin, the studio behind Bionic Commando and Bionic Commando Rearmed, closed shop forever in 2009, but the team that worked on Bionic Commando Rearmed at the studio came back together to form Might&Delight. "Some argue that there is one of Grins many later releases that stands out; Bionic Commando Rearmed," the team wrote in a press release today. "That´s no accident. That was us." "We are proud to announce that we will continue to explore the wonderful collaboration that led to Bionic Commando Rearmed. Our brand new studio Might&Delight, located in Stockholm Sweden, opens its doors for business today!" Might&Delight say they are working on a new unannounced game, one that it sounds like will be a retro. "It´s no secret we love retro, they write. "Our ambition is to continue doing what we started with Rearmed. Small, fresh games with strong old school flavor."