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BingfaWarring States

 
《Bingfa:Warring States》Now Officially ReleasedDec 6, 2020 - Community AnnouncementsAfter the new campaign "Zhao Eliminate Xiongnu" has been updated and tested for a period of time, 《Bingfa: Warring States》 has now been officially released, and 《Bingfa: Warring States》 will continue to be maintained thereafter. At the same time our new game is also under development.Early Access Update-2020.11.14Nov 14, 2020 - Community Announcements-Fix a problem that put unit icons in wrong place -Fix a problem that cause Mounted Archers do not have shadows New Campaign Update: -Player's start money change from 2600 to 3000 -Xiongnu's personnel change from 64000 to 110000 -Mounted Archer's speed in plain increase a little bit -Xiongnu in Monan and Liangqu will start to move at the same time now -Dai is also a plunder target of Xiongnu now, the campaign target also change from Gaoliu to Dai -Change the terrain around Dai, make it easier to defend -Xiongnu's AI become a little smarterEarly Access Update-2020.11.13Nov 13, 2020 - Community Announcements-Fix a problem that will crash "Mie Zhao zhi zhan" -AI troops will choose village as their rest point now -AI troops can plunder enemy faction's villages now (while player's troops can not) {STEAM_CLAN_IMAGE}/37359625/3df5832425c27b887522012758d36acce134a748.png -New campaign "Zhao Elimate Xiongnu", new faction Xiongnu and its new unit Mounted Archer {STEAM_CLAN_IMAGE}/37359625/fa804f5c9ca59c61667fb73444071cfa37a9a8d7.png {STEAM_CLAN_IMAGE}/37359625/04a91b414d6e00d4f080b8f507f98da0f627d0be.png {STEAM_CLAN_IMAGE}/37359625/b755d09ab2a14629eea97f7a2f99a13e08cb2bed.png {STEAM_CLAN_IMAGE}/37359625/a743f69123a9176eceb537bfdc5ca7427c2e4066.png {STEAM_CLAN_IMAGE}/37359625/9c20ee63df2c56690b0f8e3ccb98235788197251.pngEarly Access Update-2020.9.19Sep 19, 2020 - Community Announcements-Add a "discard wounded" function to player's troops -The buff icon and troop panel is now bigger -Add shadow quality options to "Settings-Graphics" -The resolution options now only have 16:9 ones -Now the negative campaign records will be cleared -All the cells have straight edges now -Cells on both sides of rivers is modified in order to make rivers flow on cell's edge, not across it. (Besides, the shape of those cells are more irregular) {STEAM_CLAN_IMAGE}/37359625/f6800c5d81ad196227e35d3182f86693bd62a577.jpg -Cells around lakes is modified to fit the edge of lakes. (Besides, the shape of those cells are also more irregular) -Now the “Hindered by river” debuff will only be added when a troop try to get across cells on two sides of river -Now the "Show region" option weill no longer display river cells as blue but their orginal color -The realms are slightly modified to fit the shape of riversEarly Access Update-2020.8.8Aug 7, 2020 - Community Announcements- tweaks on stealthy force - Fighting troops cannot be set as stealthy force now - now AI will not try to bypass those stealthy force that they cannot see. - stealthy forces now will be compromised when capturing enemy buildings - Fixed Chuzi retreating when Zhuxian is captured in the campaign Battle of Jixi - Fixed some Qi garrisons getting starved too quick in the campaign Battle of Jixi - Added some hints in the campaign BesiegingEarly Access Update-2020.8.6Aug 6, 2020 - Community Announcements- Fixed the issue that in the campaign Wangjian Eliminate Chu, the game cannot be unpaused after Wangjian's arrival.Early Access Update-2020.8.5Aug 6, 2020 - Community Announcements- Fixed a critical bug in the campaign Besieging Wei to Rescue Zhao - This bug caused Pangjuan not fighting against player but chosing to stand still - Added an achievement of the campaign Besieging and made some minor tweaks about the text in the campaign Food Supply Line - Fixed an error report showing that "No key of ..." - Fixed an error report showing that "Frontlinebattle ..."Early Access Update-2020.8.4Aug 6, 2020 - Community Announcements- New tutorial Campaign - Besieging - teaches about how to use battering rams and how to Besiege - Fixed several bugs in the control setting UI - Fixed the troop icons not getting correctly updated - Now no ZOC will be spawned near allies' fortsEarly Access Update-2020.8.3Aug 6, 2020 - Community Announcements- Fixed the issue that when the moving speed of a division is zero, its tooltip will disappear. Now the tooltip will correctly suggest its immobility. - Fixed an error report showing that "no enemy when finding line" - Fixed an error report showing that "garrison ai is no more" - Fixed an error report showing that "must be moving to neighbor cell" - Fixed a division's personnel count reaching zero but not getting destroyed - The death toll of SWG is now not recorded. - New feature: grouping - Ctrl + number key : create a group - Shift + number key : select the group - Q : select all troops in the player - Tab: camera jump to the selected troops - Fixed some bugs that crash the game in the battle of JixiEarly Access Update-2020.8.1Aug 2, 2020 - Community Announcements- The tooltip of troop icons has been optimized. ETA of a moving troop can be found there. {STEAM_CLAN_IMAGE}/37359625/933d97a5657e20e3b559e2269aa7d4f8ad50a551.jpg - The number in the name of a division is now correctly displayed as an ordinal number. - Fixed a error report showing that "must be neighbour" - Preliminarily fixed the issue that caused the death toll to exceed one billion. - Optimized game loading speed. - A loading interface will now be displayed during game lauch.Early Access Update-2020.7.31Jul 31, 2020 - Community AnnouncementsAdded a new teaching level—"food supply lines" Fixed the problem of incorrect copywriting of some levels in the Traditional Chinese version Fixed the "must be neighbour" popup that caused the game to closeEarly Access Update-2020.7.30Jul 30, 2020 - Community AnnouncementsFix the problem that the "Battle of Changping" cannot enter Fixed the problem that the two buttons in the confirmation dialog box could not be seen in some resolutions Achievements can be unlocked for previously cleared campaigns if you keep records Fixed the bug that some old players would get stuck in the volume selection when starting the game Besiege Wei to Rescue Zhao Reduced the combat power required to pretend to attack Daliang The new text has been added 《Bingfa:Warning States》Sale NowJul 29, 2020 - Community AnnouncementsIn 11:00 on July 29, 2020. This game is released on Steam as Early Access, Price$15.99. We will follow the feedback from players, and optimize this game, add more new contents. Thanks for your support!内测更新-2020.7.25Jul 25, 2020 - Community AnnouncementsBUG修复 -修复了战役关卡无法正常打开的bug -修复了弩卒射不出箭矢,和空气斗智斗勇的bug -修复了李牧可能在阴间发号施令的问题 -修复了赵王可能记忆紊乱反复害怕的问题 -增加了邯郸献城相关事件,现在不用非得强攻邯郸了 -济西之战无法完成战役的bug已修复 以下战役文案已更新 -阏与之战 -邯郸之战 -围魏救赵 -灭楚之战 Beta Update-2020.7.23Jul 23, 2020 - Community AnnouncementsChinese(Traditional) version is now available New Campaign Level: Battle of Jixi - You will play as Yue Yi UI Update - Campaign Target UI has been overhauled. - Updated the corner button layout. - Updated the troop cards display UI. - Some other misc UIs have been updated and optimized. New Feature - A BGM player bas been added to the game. - Steam achievements are now available. Bug Fixes - Fixed the issue that closing the formation setting UI leads to the loss of the formation pattern when editing an existing formation. - Fixed a crash issue when opening the formation setting UI after restarting campaign. - Fixed the buff not decreasing according to the hit points of the building. - Add a missing buff icon for . - Fixed the death tolls of the encircled troops not being recorded. - Fixed the issue that sometimes game will crash when AI decides to go back to protect their cities. Cancel DemoJul 16, 2020 - Community Announcements本作即将开启抢先体验(Early Access),demo明天就不能下载了(已下载的demo也不能继续玩了,Steam的机制如此)。 大家可以等抢先体验,大约两周以后就能玩了。Beta Update-2020.7.16Jul 16, 2020 - Community AnnouncementsRebalanced the campaign Enemy garrison will spawn at the newly captured Qi city Start time of this campaign brought foward No harvest event in this campaign in the first year All AI now has lv.3 Intellengence skill Yan army will try to cut down player's supply line Bug Fixed: An error that prevents the formation with the same name with other custom formation but not exactly the same. Divisions' icons are shifting to the right when they first appears S.W.B marches too fast ignoring the vanguard division Now fortification buff is correctly received in friendly but not self buildings A rare bug that causes divisions destroyed but their icons are left is fixed (maybe) Beta Update-2020.7.15Jul 14, 2020 - Community AnnouncementsEnglish version is now available! New Campaign Level: Anti Qi Alliance You will play as a Qi general. Since our programmers are all busy doing the translation, this level may be not so stable and some improvements are still on the way. UI Tweaks A small overhaul of troop cards: Now only the cards of selected troops will be displayed instead of all the troops in the command center. Add morale, equipment, food and personnel information next to the cards Fixed the issue that when using high resolution, the campaign title would disappear. Some other small tweaks on several UIs. Bug Fixes Fixed the campaign targets in the level not resetting after restarting the campaign. Fixed a description error in battle reports: "The nth Day" is now "The nth Combat" Fixed the buff Chariot-infantry combined army being triggered while there is actually no infantries at all. Added a new unit trait: Chariot-cavalry combined army. If chariot units and cavalry units are mixed in the same division, a buff will be granted. Fixed the event window of not being able to be closed in the campaign . 内测更新-2020.7.3-第二次Jul 3, 2020 - Community Announcements【破赵之战】 李牧现在正确获得井陉塞的视野数据 修正李牧弃守会重复弹出的bug 【通用】 劫粮道AI在偷下城池之后现在会正确地再次选择新目标 辎重营图标上可以直接看到可供给全军多少天 锐士携带粮食从10天提高到15天 再次尝试修复无人师的bug,AI更新指令频率再降低内测更新-2020.7.3Jul 3, 2020 - Community Announcements【破赵之战】 - 修正了可能不会触发李牧被杀事件的bug - 李牧现在能获得整个井陉塞的视野 - 稍微加强了邯郸守军 - 优化了李牧军的编制配置 - 李牧回援会更及时一些 - 修复了正常打通关卡而被判定为作弊的bug 【平衡性调整】 - 继续削弱锐士 - 增加锐士价格 - 加强了武卒的攻城能力 - 减少了弩卒的粮食消耗 - 现在减伤修正不能够达到100%了 【AI】 - 修复了AI在回援城池时不会拔营的bug - 偷袭部队不会因为行军走空士气而撤退 - AI在回援城池时现在会有师跟随保护辎重营