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Microsoft is reportedly on the cusp of purchasing Obsidian EntertainmentOct 9, 2018 - EurogamerMicrosoft is reportedly close to finalising a deal to acquire Obsidian Entertainment, the acclaimed developer behind the likes of Star Wars Knights of the Old Republic II, Fallout: New Vegas, and Pillars of Eternity. Word of the seemingly imminent acquisition comes via Kotaku, which cites "three people briefed on the negotiations" as sources. The deal between Microsoft and Obsidian is said to be "90%" complete, with one source stating that "It's a matter of when, not if." Obsidian has remained independent since it was founded in 2003, so talk of an acquisition might initially seem unlikely. However, Kotaku notes that the studio has often faced "financial strain" over the years, almost completely collapsing in 2012 when Microsoft, under different leadership, cancelled an ambitious Xbox One exclusive called Stormlands that the companies had been working on together. Read more… Fallout 4 New Vegas mod shares first 10 minutes of gameplaySep 17, 2018 - EurogamerIt's the ideal mod. Fallout New Vegas, re-made using the Fallout 4 creation engine, is everything I could have asked for and more. And now, after just over a year of development, the team behind the Fallout 4 New Vegas project has shared a first glimpse of their work. The clip shows the first 10 minutes of gameplay and features the cutscene from Dr. Mitchell's house. The video also displays the New Vegas character creator, re-worked to merge with the Fallout 4 version. Everything's been updated to look shiny and new (well, by Fallout standards), and there's even brand new professional voice acting. Mercifully, they haven't included the hundreds of DLC notifications from the original New Vegas. Looking at the team's updates, the project seems to be coming along nicely. Over the past few months, the team has shared images of 2D poster designs, updated gun models and re-vamped locations. Although Fallout 4 New Vegas will not include the DLC from the original, it's easy to see why, as re-creating the base game is a vast project in itself. Read more… Fallout: New California looks like the most ambitious Fallout mod everJun 2, 2018 - EurogamerThere are Fallout mods, and then there's Fallout: New California. Fallout: New California, aka project Brazil, is a mod over five years in the making. It totally converts Obsidian's Fallout: New Vegas and launches for free on PC on 23rd October - potentially around the same time Bethesda's recently-announced Fallout 76 comes out. Fallout: New California tells a prequel to the wonderful Fallout: New Vegas. It's set in the year 2260 and begins in Vault 18, which is set in post-apocalyptic Los Angeles. As you'd expect, you make your way to the surface where you find a number of factions fighting for control over the California wasteland. Read more… The horror of Vault 11Apr 18, 2018 - EurogamerNestled in the mountains, the door that leads to Vault 11 is the kind you see hammered onto a shack. It is rotting wood and nails and spider webs clinging on to existence like the people of Fallout's post-apocalyptic Mojave Wasteland. The Brotherhood of Steel have sent us here to find a differential pressure controller, one of the parts needed to repair their faulty air filtration system. The Brotherhood said nothing about the horrors inside. Vault 11 is unusual in that when you first arrive its main door, the one with the number 11 on it, the one would normally hiss and creak before pulling back and rolling sideways, is open. Most of the vaults you encounter throughout the Fallout games are locked shut, which makes sense. The vaults were designed to keep nuclear fallout out and happy dwellers in. Why is Vault 11's door open now? Read more… Will Take-Two push loot boxes or microtransactions into Obsidian's new RPG?Dec 16, 2017 - EurogamerEarlier this week, Take-Two's brand new label Private Division was named publisher of Obsidian's big and secret, in-development role-playing game. Take-Two, the parent company of 2K and Rockstar, is a big name, and what big names have been doing recently - Activision Blizzard, EA and Warner - is pushing loot boxes in their games. The question naturally followed: will Private Division push Obsidian to do the same? It prompted an official response from the studio as well as a very short video featuring the leaders of the new Obsidian game project, Leonard Boyarsky and Tim Cain. Read more… Obsidian's new RPG is being published by Take-Two's new label Private DivisionDec 14, 2017 - EurogamerTake-Two has announced a new publishing label called Private Division focused on partnering with independent teams. One of these teams is Obsidian Entertainment, which means the big new RPG in development there, the game occupying most of the studio when we visited in August, is this Private Division game. Apparently Fallout co-creators Tim Cain and Leonard Boyarsky are leading development of the project. Another of the teams signed to the label is Patrice Desilets' Panache Digital with its ape evolution action game Ancestors: The Humankind Odyssey. Read more… A New Vegas Mod That Makes Your Favorite My Little Pony Character Into A CompanionJan 8, 2013 - Kotaku You know what the Mojave desert was missing? My Little Pony, of course. My Little Pony buddies, to be precise. Here's a mod by Kuroitsune and Riven1978 on New Vegas Nexus that allows you to have the MLP protagonists as your companions. Not all ponies are included—for now, there's only Luna, Celestia, Twilight, Fluttershy, Applejack, Rarity, Rainbow Dash, Pinkie Pie, Ditzy/Derpy and a few others. Perhaps the best part about this is that the ponies come with specific perks. Littlepip - Stable 2 - Whenever Littlepip is your Pony Companion, you will receive +10 points to Science, Medicine, and Repair and 1 point to Charisma, at a cost of 1 point of Agility and Strength, and -5 to Guns, Melee Weapons, and Unarmed Weapons. Luna - Mare of the Moon - During the night as long as Luna is your Pony Companion, you will slowly regenerate health. Luna will also gain a 20% combat effectiveness. Celestia - Mare of the Sun - During the day as long as Celestia is your Pony Companion, you will receive 30 points to Energy Weapons, at a cost of 10 to all of your other offensive skills. Celestia also gains a 20% damage potential. BonBon - Friendship Is Magic - When Bon Bon's health gets below 30%, Lyra will appear to help out in the battle. Lyra - Friendship Is Magic - When Lyra's health gets below 30%, Bon Bon will appear to help out in the battle. Twilight - Studious - Twilight's intelligence is par none. While she is your Pony Companion, your accuracy, spread, and critical chance improve by 20%. Fluttershy - All Creatures Great and Small - While Fluttershy is your Pony Companion, every creature in the Mojave is your friend, at the cost of your human relationships. AppleJack - Apple Cider - While Applejack is your Pony Companion, she will give you Apple Cider every time you give her 2 Apples. Rarity - Rarity & Charity - While Rarity is your Pony Companion, you will find more caps or hard to find weapons on fallen foes only she kills. Rainbow Dash - Speedy Arrival - While Rainbow Dash is your Pony Companion, you will be 10% faster at everything you do, at the cost of 30lbs of your total carry weight. Pinkie Pie - Party Time! - While Pinkie Pie is your Pony Companion, you will find more chems on your fallen enemies. But you will be 20% more likely to become addicted to chems. Derpy - Muffins! - While Derpy is your Pony Companion, she will give you 3 Muffins every time you use a campfire once a day. Trixie - Trixie's Greatness - While Trixie is your Pony Companion, you gain +10 to all of your skills that are under 50 skill points. Vinyl Scratch - Bass Cannon - Whenever Vinyl Scratch is your Pony Companion, any explosive based weapon you use will have three times the power, at a cost of -20 of your sneak skill. You can download it here, though I'm a little sad that they walk upright. I mean, that kind of makes it more hilarious, but still! My Little Pony Follower Return To New Vegas: The Absolute Weirdest Way To Play Fallout: New VegasNov 5, 2012 - KotakuOver the past couple of weeks, I've been returning to Fallout: New Vegas, using the game to patch up downtime between the big releases of the fall. I've got a bunch of mods installed, but nothing particularly crazy. But if you DO want crazy, you could always follow Youpi's lead and make the game well and truly bananas. In a crazy "let's play" series of videos and images, we are taken through the wild, wooly, modded world of New Vegas, weirder than I've ever seen it. Some images from the LP: And of course, one that's probably most common: Heh. Check out the whole thing at Selectbutton, though be warned: there are a lot of images and videos in the post, and they can slow your machine down. You can see a full list of the mods Youpi has installed here: Holy shitballs. Anyone out there play with Wild Wasteland turned on? Would you ever download this many mods and hope to have the game actually run in a reasonable way? Is it only a matter of time before this same kind of thing is possible with Skyrim? Man. I like modding, but I feel like if I installed all of these, my PC would actually throw up on the carpet. Doesn't mean it's not fun to watch them, though. We'll be back with more random stuff from the Mojave Wastes as my (and maybe some other writers'!) return to New Vegas continues. Let's Play Wild Wasteland Return To New Vegas: The One Place You Just Had To RobOct 23, 2012 - Kotaku Over the past couple of weeks, I've been getting my open-world RPG fix with Fallout: New Vegas. Yesterday I talked about how to mod the game to look nice and pretty, and from here on in I'm going to share some things I've noticed while playing the game. So here's a thing: The Silver Rush. I tend to play Fallout games as an energy weapon specialist. And energy weapons are scarce, especially in Fallout 3. I remember when I finally figured out that the Enclave had plasma weapons, I'd farm their locations just to have enough plasma rifles to keep mine repaired. So in New Vegas, I was happy to find that energy weapons were easier to come across in the early goings than they had been in Fallout 3. But then… the Silver Rush happens. And it almost breaks the game. This store, run by a shady organized crime family, is on a corner in Freeside. The minute I walked in, I thought the same thing that I bet every single other person who played this game thought: I am going to steal every mother-lovin thing in this store. The inside of the Silver Rush is an orgy of energy weaponry. Laser rifles lie next to beautiful rows of microfusion cells and energy cells, plasma pistols lie next to a plasma defender (!) a tri-beam laser rifle (!!) and a massive, all-destroying plasma caster (!!!). There are enough plasma grenades, pulse mines, and other weaponry to equip an army. And thanks to Bethesda's notoriously weird sneaking system, you can steal it all. It's so easy. You just walk up to the table and crouch. At some point, you'll become "hidden," and then you can just… grab every single thing on the table. This happened the first time I played New Vegas, and this time around, I was waiting for it. I walked out of Silver Rush with enough plasma weaponry to last me the entire rest of the game. I even sold back some of the stuff I sold to get some mods for my weapons. Was this on purpose? Did Obsidian intend for energy weapon players to find a ridiculous explosion of armaments to use? We may never know. All I know is that there's no way I'm the only one who robbed the Silver Rush blind. So come on, fess up. It's okay, you're in good company. Return To New Vegas: How To Mod The Wasteland Pretty AgainOct 22, 2012 - Kotaku There are so many good games out this fall. So, so many. There's a type of video game for just about every type of video game player. But there is one thing missing: There's no vast, open-world role-playing game. Bethesda, scions of the vast open-world RPG, have dedicated this year to the fantastic but decidedly not-open-world Dishonored. I had to go somewhere to get my fix of wandering, leveling, and exploring. And so I decided to return to Fallout: New Vegas. Over the past couple of years, I've heard a lot of people rave about the underratedness and overlookedness of Obsidian's take on Bethesda's first-person reinvention of the Fallout universe. I actually played a big chunk of New Vegas when it first came out, but I never finished it. I just sort of ran out of steam not too long after I'd arrived on the strip. Two years later, with a healthy gaming PC and a new appreciation for how much modding can improve these types of games, I thought I'd dig back in. After so, so many hours in Skyrim, I'm increasingly hungry to return to the darker and, frankly, more interesting Fallout universe. (That's a mouthful! But you get it, right? Obsidian made New Vegas, Bethesda just published it.) I've also heard nothing but good things about the New Vegas DLC, which is now so cheap that I couldn't help but download all of it. I'll be writing a few articles about my time in New Vegas—it's a crazy time of year, and I can't guarantee that I'll be able to play the game all the way through or anything, but I've already put in a big chunk of time and have noticed a lot of interesting stuff while doing so. For the first post, I thought I'd write about how I've modded the game to get it looking as good as possible. I haven't gone nearly as overboard with mods as I did with Skyrim; lots of New Vegas mods make the game unstable, and seeing as how it's already pretty crash-y, I wanted to stick with the biggest cosmetic upgrades and not much else. So, here's what I've got installed. These mods, coupled with my solid gaming PC (I'm running an i5 2.8GHz with 8GB of RAM and a GeForce 660Ti) certainly make New Vegas a better-looking, more tweakable, and more interesting game than it was when I played it on Xbox in 2010. I've downloaded all of these mods from The Nexusmods Site for New Vegas, and most have been installed using the Nexus Mod Manager. I've made a note of the mods that require manual installation. Here goes: Project Nevada Project Nevada is the only overhaul-ish mod I'm using, but it's a heck of an overhaul. It adds all kinds of crap to the game—hotkeys for grenades, a sprint button, bullet-time, stealth modes, cybernetic implants… honestly, it makes New Vegas feel like a much different—and much better—game. I particularly like the cybernetic implants—my sneaky fast-talker now has a stealth mod installed in her chest, and with a press of the "X" button, I can activate a stealth field akin to a Stealth Boy. This is great, since I ...I Want This Fantastic ED-E Sculpture To Follow Me Around For RealSep 4, 2012 - Kotaku ED-E and I were inseparable, when I first played Fallout: New Vegas. Well, except for all those times that the demands of the plot separated us. But no matter: his perks, cheerfully sarcastic beeping, and killer laser were great company on an endless trek through the Mojave Wasteland. This real-life ED-E, sent to Geekologie by their reader Will Brown, would look perfect hovering along behind my shoulder. He'd be perfect for zapping people that cut in line, or letting me know if there were enemies in the road ahead. Alas, despite the beautiful workmanship, the ability to fly is not included. Scroll down for a few more photos showcasing the making-of process, as well as a couple of close-ups. Geekologie Reader Makes ED-E Replica From New Vegas They Were Laid Off From Their Game Company. Now They Want To Change The Way We Play.Aug 9, 2012 - Kotaku Jason Fader and his team were sitting in a bar, drinking. Commiserating. Earlier that day they'd all been laid off from their jobs at Obsidian Entertainment, where they helped work on games like Fallout: New Vegas and an unannounced project called North Carolina. When North Carolina was axed, Obsidian had no choice but to let the team go. It was grim. Job opportunities were limited. Some of the team—particularly artists and designers—were worried they'd have trouble finding gigs. Five months later, they've all got gigs—and an ambitious plan that promises to give us a new way to play video games. "I wasn't planning on starting up a studio again," Fader told me. He's a longtime veteran of the industry. He's worked on games like World of Warcraft and helmed production on the DLC for New Vegas, Obsidian's excellent post-apocalyptic role-playing game. "I was just going to call it quits at Obsidian, maybe go back to Blizzard or something," he said. " everybody's kinda turning to me... they all looked to me, asked if I was gonna start up a studio." So he did. He re-launched Iocaine Studios, the indie company he had started before Obsidian, and brought the majority of his team aboard. (Fader says he can't pay them yet, but he takes them out for pancakes every weekend.) Now they've got big plans. They're simultaneously developing three games. One is a SimCity or Civilization-like town builder called Steam Bandits: Outpost. The second is sort of an action-RPG inspired by games like Privateer and League of Legends. The third is a flight simulator not unlike Crimson Skies. Here's the catch: all three of these games will take place in the same persistent universe. You'll be able to interact with people who are playing the other two games. And you'll be able to team up to make your characters better. "If my girlfriend loves town-building games, she can play Steam Bandits: Outpost on her iPad, build up a town and stuff," Fader said. "I'm playing the other game... one island I visit and trade with could be her island. I can link up with her and she's on my friends list. I can visit her island at will. I can link my captain up to her island as my port of call. Any time I go on a quest, she gets a reward as well since she's sponsoring me. And any time she produces stuff, that gives me a little boost." There will also be quests that span multiple games, Fader says. "Let's say in my captain game I'm on a quest. I pick up a really weird item, a crafting recipe. Now there's no crafting in the captain game; it's RPG and combat focused. I can take this , hand it off to my girlfriend who's playing the town-building game. She can build it up. I can equip it on my airship... We're taking quests a layer above an individual game and spanning it across an actual game world." Sounds neat, right? It also sounds ambitious. And like most ambitious game makers nowadays, Fader has started a Kickstarter for his project, asking gamers for $30,000 to help him releas...Obsidian Will Help Develop Wasteland 2 If It Raises Enough MoneyMar 30, 2012 - KotakuIf Brian Fargo's Kickstarter-funded project reaches $2.1 million, it will be co-developed by Chris Avellone and the team behind games like Fallout: New Vegas and Alpha Protocol. Brian Fargo rips into destructive publisher/developer relationshipsMar 27, 2012 - EurogamerInterplay founder and Wasteland co-creator Brian Fargo has laid into the depressing state of the publisher model, offering some rare insight into the rough treatment many developers are allegedly subject to. Speaking in an interview with Ripten, Fargo explained that word rarely gets out about how destructive the relationship between publisher and developer can be because those affected fear "they'll never get another contract" if they blow the whistle. He then went on to highlight the recent controversy over Bethesda's refusal to pay developer Obsidian a bonus for Fallout: New Vegas as a prime example. "There is more tension than you can believe. You would not believe the stories you hear about how developers are treated by publishers these days. It is abysmal," he said. "Look at the most recent one with those poor guys at Obsidian. They did Fallout: New Vegas, the ship date got moved up and, who does the QA on a project? The publisher is always in charge of QA. "When a project goes out buggy, it's not the developer. The developer never says, 'I refuse to fix the bug,' or, 'I don't know how.' They never do that. It's the publisher that does the QA, so if a product goes out buggy, it's not the developer's fault. "So, goes out buggy and they didn't do the QA, their ship date got moved up and they missed their Metacritic rating by one point. Did they get a bonus? No. Do you think that's fair? I tried to get some of my publisher friends, who I used to make a lot of money for, to donate. Do you think they donated? No. Their employees did." Elsewhere in the interview, Fargo discussed how having a publisher on board can greatly inflate the cost of making a game. "At least 25 per cent," he estimated. "In some cases, 35 per cent, because sometimes they insist on taking over functions like doing all the casting and audio recording, where they would spend way more than what we would, if it was our money. I mean, it is our money, because it's advances, but they insist on taking it over." Fargo also recounted a few torrid tales of what he went through while trying to pitch a Wasteland sequel to outside publishers. He claims he took the idea to every major publisher, and was turned down by every single one. There's a happy ending of course. Fargo recently took his sequel pitch to Kickstarter, successfully raising over $1.6 million from fan pledges. For the rest of the interview with Brian Fargo, head over to Ripten. Obsidian misses New Vegas bonus by slim Metacritic marginMar 15, 2012 - ShacknewsFallout: New Vegas was pretty well liked by critics and gamers, despite some of its signature open world jank. But it was just barely not well-liked enough to earn the team at Obsidian bonuses, according to creative director Chris Avellone. Metacritic score. The tweet didn't reveal a deadline for the score, which has probably long-since passed. The game currently stands at an 84 on PC and Xbox 360 (82 on PlayStation 3). " was a straight payment, no royalties, only a bonus if we got an 85+ on Metacritic, which we didn't," Avellone said. The tweet has since been removed. These types of deals are fairly common in the industry, though. Publishers rarely acknowledge the practice, but the Wall Street Journal reported that publishers like Activision and Take-Two were utilizing it years ago. Critics have commented that developers have approached them about reviews, since the practice makes their work indirectly responsible for another person's pay. This comes just a day after the news broke that Obsidian laid off 20-30 staff members, including ones from the team working on South Park: The Game. A canceled project code-named "North Carolina" was reportedly set to be published by Microsoft for its next console, and was called "desperately needed" for the studio. Why Are Game Developer Bonuses Based On Review Scores?Mar 15, 2012 - KotakuLast night, Obsidian's Chris Avellone tweeted an interesting detail about his roleplaying game Fallout: New Vegas. " was a straight payment, no royalties," he said in response to a fan question about the game's financial success. "Only a bonus if we got an 85+ on Metacritic, which we didn't." Metacritic, an aggregation website that collects scores from selected review sites and compiles them as a weighted average, currently lists the Xbox 360 version of Fallout: New Vegas at 84 (out of 100). The PC version is also listed at 84. The PlayStation 3 version of the game is listed at 82. In other words, Obsidian may have missed its bonus and lost out on a significant amount of money because of a single point. We've reached out to New Vegas publisher Bethesda, the company that financed the game, to try to confirm Avellone's statement, but they would not comment. If the New Vegas designer's tweet is accurate, then Bethesda put a portion of Obsidian's financial fate in the hands of a select group of game reviewers. Finances have been an issue for Obsidian—earlier this week, the independent studio had to let go of 30 staff because a game it had been developing for the next Xbox was cancelled. So a potential Metacritic bonus may have been no small matter. I understand the logic used by publishers like Bethesda when they dole out bonuses based on Metacritic numbers. As an aggregation of critic review scores, a Metacritic average can be an important benchmark for the perceived quality of a game. And it certainly makes sense that a boss would want to reward its employees based on the quality of their work. Except Metacritic scores are not objective measures of quality. The Xbox 360 Metacritic page for Fallout: New Vegas consists of 81 reviews. If Obsidian's bonuses were determined by this aggregator, they were not based on the game's quality—they were based on 81 peoples' opinions of the game's quality. Metacritic scores are not objective measures of quality. Look through Metacritic's list of critic reviews. The list of selected websites is comprised of both professional and volunteer reviewers. Some write for the web. Others write for print. Some scores are weighted more heavily than others (Metacritic does not publicly discuss the formula it uses to create its averages). Some scores are even treated differently than others—a 7 at Game Informer does not mean the same thing as a 7 at Edge, for example. Many of the reviews attacked the game for its bugs and glitches, many of which were fixed in subsequent patches and downloadable content packs. While reviewers may have been justified in marking down scores for the buggy product, those scores may not have been relevant after a month, or even after a week. Most review outlets don't change their scores once patches have been released. Is that something Bethesda took into consideration? There is no such thing as an objectively good game. Nor is there such thing as an objectively bad game. We all s...Obsidian Fallout New Vegas deal with Bethesda meant bonus payment only with 85+ MetacriticMar 15, 2012 - EurogamerObsidian's deal with publisher Bethesda for post-apocalyptic open world RPG Fallout New Vegas meant that a bonus payment would only be paid if the game achieved an 85+ Metascore on review aggregation website Metacritic. It managed 84. "FNV was a straight payment, no royalties, only a bonus if we got an 85+ on Metacritic, which we didn't," Obsidian designer and Fallout New Vegas developer Chris Avellone tweeted. He was answering a question from a follower after news of layoffs at the US role-playing specialist hit the internet. According to Kotaku, the layoffs were caused by the cancellation of a Microsoft-published project for the next Xbox. Project "North Carolina", as it was codenamed, had been in development for seven months. Microsoft allegedly pulled the plug, and Obsidian let 30 people go. Obsidian currently only has one announced title in the works - a South Park RPG for publisher THQ. Its last release was Dungeon Siege 3 for Square Enix back in July 2011. By 8th November 2010, Bethesda had shipped five million copies of Fallout New Vegas. This, coupled with a "heavy volume of digital downloads", generated well over $300 million in sales. "We are delighted by the reception Fallout: New Vegas has received from fans around the world," said Vlatko Andonov, president of Bethesda, at the time. Fallout: New Vegas Dev Lays Off 20-30 StaffMar 14, 2012 - KotakuObsidian has let go approximately 20-30 people, Joystiq reports. Kotaku has also heard from multiple sources about the layoffs, which affect both an unannounced project and the developer's upcoming South Park RPG. Fallout: New Vegas dev asks fans what game they would like it to KickstartFeb 13, 2012 - EurogamerFallout: New Vegas developer Obsidian Entertainment has asked fans what game they would like to see it make if it called for funding through Kickstarter. Obsidian creative director Chris Avellone asked for suggestions on the Obsidian forum and on his personal Twitter page. Many fans have suggested Obsidian create an old school isometric role-playing game. Funny that - Avellone was lead developer on old school isometric RPG Planescape Torment. Cult classic Planescape Torment was developed by Black Isle Studios and released in 1999 by Interplay Entertainment. It uses the Advanced Dungeons & Dragons (AD&D) fantasy campaign setting and a modified version of the Infinity Engine, the one used for BioWare's Baldur's Gate. "The idea of player-supported funding is... well, it's proof certain genres aren't dead and sequels may have more legs than they seem," he said. "And the idea of not having to argue that with a publisher is appealing." Avellone's interest in Kickstarter was sparked by Psychonauts creator Tim Schafer's astonishing recent success in raising enough cash to fund development of a new old school adventure game. Last week Schafer's Double Fine shocked the gaming world when it raised over $1 million in 24 hours for its publisher-free game. It obliterated its $400,000 target in a matter of hours, and smashed Kickstarter records. "All of Double Fine's success from Kickstarter has been inspiring," Avellone said. "I admit, I've got Kickstarter fever now. I feel like a bunch of doors suddenly appeared in game development." Twisted Metal creator David Jaffe, set to leave developer Eat Sleep Play following the March release of his PlayStation 3 exclusive, has also expressed interest in crowd-sourced funding. But he cautioned against getting too excited by the likes of Kickstarter. "I think the real question, whether in the next month, if hits $2 million or $8 million, does that signal a new way of funding games?" Jaffe asked in an interview with Gamasutra. "Or is this kind of a one-off thing, because it was led by Tim Schafer? Is this actually moving the needle? That, we don't know. "Now, with what's happened with Tim's Kickstarter, sure, I would consider . There's kind of the fear that this would suddenly become, you know, a dick-measuring contest. Schafer comes out and raises a million, and Jaffe only raises $200,000. "But joking aside... I think I would be really nervous because suddenly now it's not just a publisher's money. Suddenly you have all these peoples' money, and you don't want to let them down." This Fallout: New Vegas Ultimate Edition Trailer Celebrates the Folks That WaitedJan 19, 2012 - Kotaku Did you forego picking up Fallout: New Vegas and its downloadable content in the hopes that Bethesda would release some sort of Ultimate Edition featuring everything rolled into one? Then February 7 (10 in Europe) is your day to reap your patience's reward. As someone that only played about an hour of Fallout: New Vegas, I am looking forward to being able to run to the store and snag a DLC-complete copy for $49.99 ($39.99 PC) on February 7. No fuss, no muss; just one disc packed with post-apocalyptic goodness waiting for me to happen to it. Did you wait?
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