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Beyond The Wire

 
Save 75% Off Beyond The WireApr 28, 2025 - Community AnnouncementsListen up Soldiers! Steam's Wargames Fest starts today and Beyond The Wire is taking part. You'll be able to pick up Beyond The Wire for 75% off from April 28 - May 5th. This sale comes at the perfect time for any Soldiers looking to reinforce the front. We'll see you in the trenches! https://store.steampowered.com/app/1058650/Beyond_The_Wire/Save 75% Off Beyond The WireMar 13, 2025 - Community AnnouncementsListen up Soldiers! Steam's Spring Sale starts today and Beyond The Wire is taking part. You'll be able to pick up Beyond The Wire for 75% off from March 13 - March 20. This sale comes at the perfect time for any Soldiers looking to reinforce the front. We'll see you in the trenches! https://store.steampowered.com/app/1058650/Beyond_The_Wire/Save 75% Off Beyond The WireDec 19, 2024 - Community AnnouncementsListen up Soldiers! Steam's Winter Sale starts today and Beyond The Wire is taking part. You'll be able to pick up Beyond The Wire for 75% off from December 19 - January 2. This sale comes at the perfect time for any Soldiers looking to reinforce the front. We'll see you in the trenches! https://store.steampowered.com/app/1058650/Beyond_The_Wire/Save 75% Off Beyond The WireNov 27, 2024 - Community AnnouncementsListen up Soldiers! Steam's Autumn Sale starts today and Beyond The Wire is taking part. You'll be able to pick up Beyond The Wire for 75% off from November 27 - December 4. This sale comes at the perfect time for any Soldiers looking to reinforce the front. We'll see you in the trenches! https://store.steampowered.com/app/1058650/Beyond_The_Wire/Save 50% Off Beyond The WireApr 15, 2024 - Community AnnouncementsListen up Soldiers! Steam's FPS Fest starts today and Beyond The Wire is taking part. You'll be able to pick up Beyond The Wire for 50% off from April 15 - 22. This sale comes at the perfect time for any Soldiers looking to reinforce the front. We'll see you in the trenches! https://store.steampowered.com/app/1058650/Beyond_The_Wire/Beyond The Wire Hotfix 1.1.2Jul 6, 2023 - Community AnnouncementsHey everyone, in this hotfix we're addressing the issue of team balancing with bots, as well as making some minor adjustments to bot behavior. Optimization / General Fixes Fixed an issue where bots would walk backwards during melee Improved bot navigation on Zonnebeke, Sechault, and Vieil Armand Bots will not be considered as players during team balancing. For server owners: New server config settings: PreserveTeam=True/False - If set to False (default), this setting will disable exceptions to team balancing rules during server join and map transition. If a player was on a team and leaves then rejoins the server, the player will now be auto-balanced to the team with fewer players, rather than forced on the same team as before. EnforceTeamBalancing=True/False - This setting is set to True by default. It can be adjusted by server admins, though it is recommended to keep it active. New default server setting: NumPlayersDiffForTeamChanges (number) changed from 3 to 1 - This setting will affect when players will be considered for team-balancing. Players will be considered for auto-balancing upon server join and map switch if the opposite team’s human player amount has a difference of more than 1. This setting can also be changed by server admins. We recommend that server owners review and update their server settings according to the values outlined above to fix balancing issues.Happy Holidays from OWIDec 15, 2022 - Community AnnouncementsHey everyone, We at Offworld Industries all want to wish you a wonderful holiday season with your friends, family, and loved ones as we celebrate the end of another year! This year has been a busy one at Offworld Industries, as Beyond the Wire was released into 1.0, and we’ve continued to update the game including the recent update that brought both AI bots, and the new map Passchendaele to the game. We look forward to seeing you on the field of battle in the new year! Please note that the Offworld Industries studio will be closed from December 16th until January 3rd. Please continue to share your thoughts with us via our channels such as our Twitter account, our Discord Server and our Facebook page. You will still be able to reach our Customer Support Team through our Support Portal, but please keep in mind that responses will take longer than usual during the holiday closure. In the meantime please visit our Technical FAQ for commonly reported issues. Thank you again for your support and happy holidays from the OWI Team! - Offworld IndustriesBeyond The Wire Hotfix 1.1.1Dec 9, 2022 - Community AnnouncementsHey everyone, We've been monitoring your feedback and have made some improvements to bot implementation and addressed a variety of other issues we've been seeing in this hotfix! AI New Added bot combat distance settings for server owners - Aim precision at 100 meter distance - Forward visual detection range - Bot proximity detection range Changes & Fixes Improved bot navigation around deep water areas Maps Changes & Fixes Passchendaele Optimized Passchendaele spawns Fixed an issue where bots would become inactive during last phase on Passchendaele Assault CEF vs GER & ANZ vs GER Added vehicle spawns for the CEF Autocar to Passchendaele Assault 1915 GER vs CEF Vimy Ridge Fixed navigation mesh placement in certain locations to improve bot pathing Optimized bot pathing to address an issue where groups of bots would become stuck in specific areas Sechault Fixed bot pathing to improve navigation around specific areas Vieil Armand Fixed bot pathing to improve navigation around specific areas Optimization / General Fixes Added an additional check to the wave spawn ruleset to avoid an issue where players would repeatedly respawn at rally points unexpectedly Disabled a sever log regarding bot navigation to reduce log spam Fixed a sever log regarding player collisions with certain objects to reduce log spam Fixed an issue where players were able to clip through walls of certain bunkers Update: 1.1 Released!Dec 5, 2022 - Community AnnouncementsWelcome back soldiers! The addition of bots has been the most highly requested feature from our community. It's taken some time, but the wait is finally over! Bots are now live in Beyond The Wire! This update also includes the long-awaited Passchendaele map and five new layers to go along with it. Gameplay New Bot Behaviours: Bots cannot be controlled or guided by players. Bots cannot create sections, but will attempt to spawn with all available roles. They will not block players from accessing said roles. Bots will not spawn with 'universal roles' (Tank roles, Flamethrower, etc.). Bots will capture active objectives during the respective game mode. Bots will cut barbed wire in their path. Bots will engage enemies using their primary weapon and switch to secondary weapons (if available) once their ammo is empty. Bots will switch to melee once they have no ammunition available on their firearms. Bots will bandage to stop their bleeding. Bots will attempt to defend their captured objectives. Bots will wear a gas mask within tear gas and chlorine gas to avoid being damaged. During Assault, the defending team's bots will move towards the objectives during the match preparation phase. During Frontlines, both teams' bots will move towards the objectives during the match preparation phase. Bots will attempt to fall back from enemy sectors when the sector flipped from neutral to enemy controlled. Bots will attempt to shoot HMG and Field Artillery crews, as well as vehicle operators and gunners. Bots cannot enter/use HMG, artillery, or vehicles. Bots can be revived by players. If nobody revives them, they will give up about halfway before their bleed out timer expires. Bots cannot revive players or other bots. For server owners: The amount of bots can be configured by the server owner in two ways: 1. In the Console, type: AdminSetBots 2. In the Server.cfg file, type: BotsLimit= The console command amount is overwritten by the server config file on loading of each new layer. The max amount of bots allowed in a server is 99 Bots will replace players up to the defined amount. If 10 bots are configured and 5 players are present, 5 bots and 5 players will be spawned. Bots will consider team balancing. Example: If one team has 6 players and the opposing team has 4 players, bots will switch to the opposing team until the player amount is even. Maps New Passchendaele Assault 1915 GER vs CEF Passchendaele Assault 1917 ANZ vs GER Passchendaele Assault 1917 CEF vs GER Passchendaele Firefight 1917 CEF vs GER Passchendaele Frontlines 1917 BEF vs GER We hope the addition of bots will bring new life to Beyond The Wire and improve the overall experience for players! We're looking forward to hearing your thoughts on this update on Discord, Steam, and social media. Thank you again to everyone who has been patiently waiting for this update, as well as any players who may be coming back to the game after a long hiatus. We appreciate all of your support! See you in the trench...Bots and Passchendaele release next week!Dec 2, 2022 - Community AnnouncementsHey everyone! Community Manager Gray here. We know it's been a while since we released a proper update for Beyond The Wire, and we all appreciate your passion and your patience on that front. The wait is almost over! The highly requested addition of bots and the Passchendaele map are releasing THIS MONDAY! We'll be going into more detail on both when the update is released, but in the meantime we'll leave you all with some screenshots of the new map and some GIFs of bots in action! Passchendaele {STEAM_CLAN_IMAGE}/37200519/699a19d2f70c65546066c8d382d405f2726e31ff.png {STEAM_CLAN_IMAGE}/37200519/2502d790ce274afb0aec037c1aabe0d859e3ec48.png {STEAM_CLAN_IMAGE}/37200519/baf2c1ac5b31e0f308f003fce8abb377313f5148.png {STEAM_CLAN_IMAGE}/37200519/21fd2afb90fb9299ab9e1ca70cffbc2c2d0b31fd.png Bots All other soldiers you see in these GIFs are AI! {STEAM_CLAN_IMAGE}/37200519/af11a0dcfc94fa5f671fb25c37ab4ea3779e99ac.gif {STEAM_CLAN_IMAGE}/37200519/006b4ebc7521ee4fd1f9c89ded8fe5dea3e7094b.gif {STEAM_CLAN_IMAGE}/37200519/3a9faa23f32ef82bd74bb4708419606fb5d6c658.gif Thank you again to everyone who continues to support Beyond The Wire! We can't wait for you all to jump in and experience the new content on Monday. See you in the trenches!Beyond The Wire Hotfix 1.0.4Nov 23, 2022 - Community AnnouncementsHey everyone, We've seen your reports that the fire propagation system is heavily impacting performance. We've opted to disable the system again and will be investigating the issue further before re-enabling. Optimization / General Fixes Fire propagation system was disabled Beyond The Wire Hotfix 1.0.3Oct 26, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/37200519/4734d2ab6826d43f92d543569ece3231ce584c7b.png Hey Soldiers, New Community Manager Gray here! We’re back with another small Hotfix update to address some of the performance issues we’ve been seeing, fix a variety of vehicle/player spawns and environment bugs, and more. Read the full list of changes made in Hotfix 1.0.3 below. Thank you again to everyone who has continued to share your feedback on Beyond The Wire since our 1.0 launch. We see all of it and we’re hard at work addressing your most frequent requests and concerns. We’ll have more information to share at a later date on the larger updates we’re currently working on for Beyond The Wire! Until then, share your feedback in the official BTW Discord and subreddit. Let’s keep the conversation going, and help me help you help Beyond The Wire! The Hotfix will be out later today! Key Improvements Added ‘Completed’ & ‘Required’ numbers while viewing a task on the progression system menu Improved certain Textures to reduce performance impact Fixed a heavy performance impact of fire propagation on clients. Fire propagation is now re-enabled Lowered the probability of fire propagating to reduce time the fire continues to spread Bug Fixes Fixed issue where the team score received for suppressing enemies with the St. Etienne and A7V mounted MG08 HMG was incorrect Fixed a spawn area assigned to the wrong team on Ansoncourt Assault 1915 GER vs FR layer Fixed issues where vehicles would spawn ‘out of bounds’ on Cantigny Assault and Combles layers Fixed missing vehicle spawns on a Combles Assault, Vimy Ridge Assault, and Zonnebeke Assault layers Fixed multiple incorrect objective names/letters on Vimy Ridge, Sechault, and Combles Assault layers Fixed a variety of minor environment clipping issues on Vimy Ridge and Zonnebeke Beyond The Wire Hotfix 1.0.2Sep 7, 2022 - Community AnnouncementsWelcome Soldiers, We are pushing an update to fix some issues with the newly added autocar, and flamethrowers. We have also worked on addressing a few bugs for the customization system, the HUD, and some stability issues. You can find the full list of changes below. Thank you all for your patience and continuously reporting the issues you find in game, this is invaluable help to perfect Beyond The Wire. Please keep sending your reports our way! (URL LINK) Gameplay - Fixed Flamethrower sensitivity after switching weapon - Fixed Flamethrower damage in close proximity - Slowed down the armored autocar Customization - The CHA will no longer borrow uniforms from the main French regiment - Fix Customization System issues on the Training Range - Improve replication of customization system UI - Fixed a minor issue on Armored Autocar vehicle HUD - Adjusted how Deployable Built Up tasks convey information in the progression system and the Personal Stats display - Changed Personal Stats UI to fix increment amount for 'Support Weapon Kills' Optimisation/General Fixes - Fixed Client Crash due to spawning - Fixed Client Crash due to log error - Poelcappelle spawns fixes - Adjust lighting on Zonnebeke and AnsoncourtBeyond The Wire Hotfix 1.0.1Sep 1, 2022 - Community AnnouncementsWelcome Soldiers, Thanks to your reports we have been able to identify a couple of key issues that were causing performance issues. We are aiming at solving some of these issues with this hotfix and will keep investigating the reports that we received to further improve stability and performance down the line. Thank you to all of you for accompanying us in our launch of Beyond The Wire and your patience as we work to resolve these issues. If you have further issues please report them in our dedicated thread. (URL LINK) Progression - Fixed a case where a player could be stuck in an infinite loading screen after activating a progression task - Fixed a case where a player could be stuck in an infinite loading screen after completing a progression task Customization - Fixed an issue where saved customization loadouts were not being loaded correctly Optimisation/General Fixes - Disabled fire propagation (fires that spread dynamically through the environment) until further investigation can be done on performance impact - Fixed a rare crash when system automatically selects the best spawn point for a player - Small map fixes for Zonnebeke, Ansoncourt, Cantigny, Chateau-Thierry, Frise, Vimy Ridge, Sechault and Combles - Fixed the character's missing arms/legs when using free-look - Fixed the display name of the Armoured Autocar - Removed Armoured Autocar from Vimy Ridge Firefight - Fixed missing vehicle spawn points on Poelcappelle Assault GER vs CEF and JAG vs CEFBeyond The Wire 1.0 LaunchAug 31, 2022 - Community AnnouncementsWELCOME SOLDIERS, TO 1.0 OF BEYOND THE WIRE! Offworld Industries is excited to announce that Beyond The Wire has now launched and is available in English, French, German, and Simplified Chinese! With 10 factions to play from the Allied Forces and Central Powers, Beyond The Wire offers 50 vs 50 historical engagements with era-authentic weaponry and vehicles, with maps from the western front of the Great war that span up to two kilometres. Launch brings many new additions to Beyond The Wire, including a new customization system featuring historical equipment and clothing with a variety of 440 different items to start, a melee combat system involving parry, attack and counter for close combat in the brutal warfare of the trenches, and updates to existing maps based on months of playtesting and player feedback. Finally there is the crispy beauty of the new flamethrower and improved fire effects. We would like to especially thank you all for your support, feedback and comments that helped us shape Beyond The Wire into the game that it is. We are looking forward to see you all playing it! Finally if you encounter issues after the launch please report them here: Beyond The Wire 1.0 - Issues Reporting See you all down in the trenches! Beyond The Wire V1.0 Release Notes!Aug 30, 2022 - Community AnnouncementsWelcome Soldiers, to 1.0 of Beyond The Wire! In extra to the new Customization and Melee Blocking Systems that were recently introduced you will be able to provide additional support to infantry units against tanks using the new Armored Autocar for the CEF faction. Strike fear into the hearts of your enemies with German and French forces deploying Flamethrowers (now with 35% increased turn speed and adjusted fire propagation damage!) and affect the landscape of the battlefield with the addition of dynamic environmental effects. Gameplay Changes - Introduced the Armoured Autocar to the Canadian Expeditionary Force - Increased Flamethrower turning speed by 35% - Adjusted fire propagation damage, so players instantly take damage when entering an environment that’s on fire - Repositioned phase 4 defender spawns on Zonnebeke assault, so there’s equal distance to objects as the attackers - Added restrictions so certain roles and sections only become available once a specific player count is reached. Artillery section now requires 20 players to be created - Adjusted the assist score to be based on the amount of damage done to an enemy; instead of a set value - Adjusted values for building and completing deployables - Grant additional XP for melee kills, and removed XP from being granted for each melee attack. - Added additional progression task - Removed bipod function MP18 - Adjusted tank movement while reversing, so it’s more predictable - Increased the turning speed of the MarkIV tank - Players will no longer earn a support weapon score while using flamethrowers or tank weapons - Added additional stats for Attacking/Defending/Capturing objectives Level Design - Added additional colliders to Ansoncourt bunkers, so player won’t fall through the map - Adjusted environment on Vimy Ridge to address holes in terrain - Updated Cantigny audio sub level Art - Adjusted the French EW backpack so the blanket doesn’t wasn’t so bright - Updated the Harlem Hell Fighters meshes to use updated models for the customization and progression system - Grant all players access to default cosmetic items for each faction/year/role when loading the game UI - Adjusted available factions in the progression systems - Updated tank HUD - Added UI to display controls for switching seats, while inside a vehicle - Fixed C96 Mauser displaying the incorrect name in match Optimization / General Fixes Fixes - Character, material, and texture optimizations to improve performance in game - Fixed inconsistent camera animation when interacting with the customization system - Fixed issue where role names could be displayed incorrectly in the progression system - Resolved issue where AEF M1917 Light Tank wouldn’t spawn on Ansoncourt Assault 1918 - Stopped players from receiving grenade kills when using the flamethrower - Patched server crash related to end of match functions - Patched microphone input resetting after two restarts - Patched two tank Out of Bound exploits - Patched issue where p...Beyond The Wire 0.16.1 HotfixAug 19, 2022 - Community AnnouncementsSummary Hotfix to resolve recent server crashes and bugs related to the progression system  Contents Optimization / General Fixes Fixes Patched server crash related to players getting melee kills using Bayonets Patched server crash related to late war progression task Few minor tweaks to the Customization and Progression system to improve stability  Known issues AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions. Workaround: Microphone not working or Input device is reset after restarting the game twice. Workaround: Rifle grenades do not cause environmental damage Some weapon/vehicle HUD icons are incorrect Personal awards are not correctly displayed Damage radius of field cannons will sometimes cause players to not be killed immediately Certain Weapons and Explosives are using placeholder SFX Melee charging may cause rubberbanding and a broken weapon animation Rally Point placement limits aren’t applied in all cases Tear Gas effect can sometimes appear with a gas mask A shooting range for ANZAC team is missing Abandoned tanks can be seen and entered by the enemy Flamethrower hose appears detached from the tank Bandaging can fail with a delay after crouching Update: 0.16 Released!Aug 18, 2022 - Community AnnouncementsWelcome Soldiers! Our brand new update has released and is now available to download on steam! With 0.16 Adapt to the ever changing battlefield with the introduction of the Customization and Progression system. Personalize your soldier with over 450+ newly available cosmetic items. Strike fear into the hearts of your enemies with German and French forces deploying Flamethrowers. Effect the landscape of the battlefield with the addition of dynamic environmental effects. Engage in close quarters combat and defend your teammates with the new Melee Blocking System. Check out the full patch notes below! Gameplay Changes - Progression System: Complete strategic objectives on the battlefield to unlock unique items to customize your soldier - Environmental Effects: Damage and destroy foliage with flamethrowers, explosives, artillery strikes. Flames from flamethrower have a chance to spread to nearby leaves, grass, and bushes. Crawling through mud and being near explosions will cause dirt to attach to player's uniform and weapons - Reworked the XP gathering rate, and adjusted the prices for Universal Roles - Introduced “Flamethrower Role” to the German and French Faction - Iterated on melee blocking system to now ‘stun’ a player who is successfully blocked in melee combat, providing an advantage to the defender - Added ability to destroy window glass - Adjusted the distance of Château-Thierry frontline spawn points so they’re similar from each objective on both teams. - Stopped “Longest Kill Streak” from contributing to players Combat Score - Implement Picture-In-Picture Scopes for all sniper rifles - Made available spawns be re-selected automatically - Added camouflage netting to machine gun & fortification emplacements to improve occupants' survivability - Poison gas now uses volumetric gas volumes Level Design - Complete level overhaul for Zonnebeke, Séchault, and Frise. With additional level revisions for Combles and Poelcappelle - Adjusted minimaps to reflect level changes - Vimy Ridge: Added vehicle spawns to CEF vs GER assault layers - Vimy Ridge: Fixed issue where climbing some hills would cause players to get stuck behind collision - Vimy Ridge: Fixed players being able to glitch ontop of tunnels and shoot through walls - Combles: Fixed GER vehicle spawnpoint in last sector from being Out of Bounds - Frise: Fixed middle sector from being enterable during round preparation on Frontline - Polecappelle: stopped HQ spawn being available in sector 3 during Frontline - Zonnebeke: Adjust water near trenches - Séchault: Fixed HQ spawns only being available during their last defending sector for frontline - Reworked Underground Bunkers - Reworked damaged farmhouse buildings Art - Implemented 450+ cosmetic items that can be unlocked through the progression system - Darkened German uniforms to be more historically accurate - Improved 3rd Person clothing textures - Adjusted position of the Leather Jenkin - Adjusted offset of the tunic and the officer jacket ...Beyond The Wire 0.16 UpdateAug 18, 2022 - Community AnnouncementsSummary Adapt to the ever changing battlefield with the introduction of the Customization and Progression system. Personalize your soldier with over 450+ newly available cosmetic items. Strike fear into the hearts of your enemies with German and French forces deploying Flamethrowers. Effect the landscape of the battlefield with the addition of dynamic environmental effects. Engauge in close quarters combat and defend your teammates with the new Melee Blocking System. Contents Gameplay Changes Progression System: Complete strategic objectives on the battlefield to unlock unique items to customize your soldier Environmental Effects: Damage and destroy foliage with flamethrowers, explosives, artillery strikes. Flames from flamethrower have a chance to spread to nearby leaves, grass, and bushes. Crawling through mud and being near explosions will cause dirt to attach to player's uniform and weapons. Improved volumetric fog effects Reworked the XP gathering rate, and adjusted the prices for Universal Roles Introduced “Flamethrower Role” to the German and French Faction Iterated on melee blocking system to now ‘stun’ a player who is successfully blocked in melee combat, providing an advantage to the defender Added ability to destroy window glass Adjusted the distance of Château-Thierry frontline spawn points so they’re similar from each objective on both teams. Stopped “Longest Kill Streak” from contributing to players Combat Score Implement Picture-In-Picture Scopes for all sniper rifles Made available spawns be re-selected automatically Added camouflage netting to machine gun & fortification emplacements to improve occupants' survivability Poison gas now uses volumetric gas volumes Removed sidearms from Sniper Leader roles Adjusted sensitivity for scoped weapons and binoculars Added additional sector 1 spawns on Ansoncourt 1915 GER vs FR assault layer Added Gewehr 88/05 to German HMG crewman roles for all years Players no loner receive ‘Ammo Supplied’ score when supplying themselves Level Design Complete level overhaul for Zonnebeke, Séchault, and Frise. With additional level revisions for Combles and Poelcappelle Adjusted minimaps to reflect level changes Vimy Ridge: Added vehicle spawns to CEF vs GER assault layers Vimy Ridge: Fixed issue where climbing some hills would cause players to get stuck behind collision Vimy Ridge: Fixed players being able to glitch ontop of tunnels and shoot through walls Combles: Fixed GER vehicle spawnpoint in last sector from being Out of Bounds Frise: Fixed middle sector from being enterable during round preparation on Frontline Poelcappelle: stopped HQ spawn being available in sector 3 during Frontline Zonnebeke: Adjust water near trenches Zonnebeke: Night layer for CEF vs GER Séchault: Fixed HQ spawns only being available during their last defending sector for frontline Reworked Underground Bunkers Reworked damaged farmhouse buildings Art Implemented 450+ cosmetic items that can be unlocked through the progression ...Updated Beyond The Wire RoadmapJul 18, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/37200519/69cfb64e9c02034fee5552966d2aafe96da4ed83.png Hello Soldiers, The last time we spoke (LINK URL) we had set ourselves the goal of releasing an update early this summer that brought the Player Customization System, a new flamethrower class for the German faction, and a rebalanced experience system along with other additions to Beyond The Wire. Unfortunately technical issues have caused us to push this content back to the full 1.0 release later this summer. However we wanted to ensure you stayed informed of our goals with Beyond The Wire, and updated on the work that we are doing. Thus today we are rolling out an updated public roadmap, highlighting our goals for Beyond The Wire’s 1.0 release! You will see several changes to the 1.0 release on this roadmap. Work on the new factions, as well as the Customization System was disrupted when our Ukraine based outsourcing studio shut down and converted to a humanitarian aid camp at the start of the Russian invasion of the country. We have spent the intervening period of time working to mitigate the effects of this on Beyond The Wire and then to find new items to add to 1.0 that we could accomplish on our own. All of the new items added to the roadmap are exciting features that we think will make Beyond The Wire a better game! We continue to look forward to our 1.0 release, and are hard at work to ensure it’s the best game that it can be. While all of us wanted to see the original list of features in the game, as much as you did, it’s simply not possible at this point for us to deliver them. We are continually grateful for the support that you have given us! As players, as backers, and as fans, your passion for Beyond The Wire drives the team and makes it one of the best projects in gaming to work on! We are all passionate about delivering the best possible version of Beyond The Wire this fall with our 1.0 release. We know you’re passionate about the game, and vocal about the future of the project. We appreciate this passion and enthusiasm, and are working hard to live up to the love you have for the game! Thank you for your continued support, and we look forward to seeing you in the trenches! The Beyond The Wire Team