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Bellwright

 
Hotfix [June 5]Jun 5, 2025 - Community AnnouncementsFixed a crash when filtering some of the crafting recipes. Fixed a crash related to cats recovering from injuries. Fixed a crash related to clients turning outposts into the main settlement in co-op. Fixed villagers sometimes not bringing charcoal for smelting steel and crafting iron ingots instead. Fixed companions sometimes moving to the wrong location when follow a player. Hotfix [May 15]May 15, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43805025/b5147b23843c33d8c15051cb155b3c9020105d8c.jpg Added instructions for fishing mini-games before they start. Added a difficulty setting for fishing mini-games. Changed fishing mini-game input from repeated clicks to hold. Made cats recover after getting injured. Fixed unreasonably high number of bandits coming after raid threat 30. Fixed NPCs being stuck in inaccessible places on old saves. Fixed rare performance issues after clearing out bandit camps. Fixed issues with item reservation after switching villagers between outposts. Fixed a crash related to animals following NPCs. Fixed a crash when loading a save related to animal cubs growing up while following other characters. Fixed a crash related to fishermen trying to switch to two-handed weapons. Hotfix [May 8]May 8, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43805025/170ca8827228596967e4b3c25900025f3bfc5b29.png Added a screen gamma setting. Replaced Demon Boar with Black Tusker in the swamps. Revamped the algorithm for finding a proper fishing spot in swamp to account for the particularity of that location. Added the option for partial delivery to Master of Swamps and Big fish quests. Changed animal trophies to be locked behind the Craftsman's Nook instead of the Trapper's Camp in the tech tree. Made villagers follow the player when switching them to companions manually. Changed the map icon of the Library to look like a book. Fixed missing voiceover for the Drunken Brawl quest. Fixed torches not displaying when reequipping on client in co-op. Fixed an issue leading to improper ocean location selection. Fixed an issue leading to rivers or lakes being considered as valid ocean location if there's salt water at the bottom. Fixed an issue where villagers would try to fish in water that is too shallow. Fixed a case when hungry villagers could be stuck in a loop. Fixed relocating decorations consuming unnecessary items. Fixed wrong blade rotation when butchering large animals at the Butchery Rack. Fixed selling to merchants causing the trading screen to switch to buying. Fixed quest items remaining in inventory if the players chooses not to help Anna in "A Hearty Request" quest. Fixed a quest NPC in "Cry me a river" not dealing or receiving damage after some time. Fixed Peasant's Cap having a wrong name (duplicate of Civilian Cap). Fixed some of the swamp areas not being considered as such when fishing. Fixed duping Strange Spices quest item if a dialogue was closed before it's finished. Fixed Strange Spices quest item remaining in inventory if the player talked to Elder. Fixed getting disconnected when a Bird Coop is disassembled in co-op. Fixed a crash when no location was found for casting a fishing rod. Fixed a rare crash in co-op when connecting to a game. Hotfix [May 5]May 5, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43805025/8d7b4d9c0863444df16f60a9be4282dccab82159.jpg Made reservists follow the player when using call to arms. Fixed guards gathering at the same spot while patrolling. Fixed crows gliding on the ground after falling. Fixed villagers wielding weapons when player puts them directly in their equipment slots. Fixed some of the missing localization for Simplified and Traditional Chinese. Fixed villagers immediately running away when hired until another command is given. Fixed "Crown of the Herd" achievement not being awarded unless an animal has exactly 10/10 stats. Fixed a crash when inspecting pet cats as a client in co-op. Fixed a crash when disassembling roads as a client in co-op. Fixed a crash when selling pets as a client in co-op. Fixed a crash related to villagers fishing. Hotfix [April 25]Apr 25, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43805025/af2ece7ca50a97602f378d8d63bcb010e4d00126.jpg Made raised squads always follow the player by default, unless their last order was to stock up. Fixed villagers sometimes failing to find fishing spots in lakes and swamps. Fixed NPC navigation in tightly packed settlements. Fixed missing translations in some of the new menus, screens, and quests. Fixed fish not being searchable by name in storage and delivery screens. Fixed a crash for clients in co-op related to displaying farm animal information. Fixed a crash related to villagers fishing when players go to sleep. Fixed a rare crash when waiting for a fish to bite. Fixed a crash related to fishing attempts without any bait available. Fixed a crash related to pet cats acquired from quests. Medieval survival game Bellwright is revived and transformed by giant new updateApr 23, 2025 - PCGamesNBellwright has a fantastic central premise. Your medieval home country is being pillaged and ruined by a despotic king. By traveling between boroughs and settlements, you gradually raise a small militia, using them to capture patches of territory. Gather resources. Build houses. Forge an upstart economy. Over time, you unite your fledgling townships under a single banner and march on the evil empire - it's an RPG, survival game, and medieval strategy saga all in one. Manor Lords might have stolen the spotlight. Age of Empires has the historic RTS crown. But Bellwright remains one of Steam's best hidden gems, and now it's bigger and better thanks to a whirlwind anniversary update. Read the rest of the story... RELATED LINKS: Medieval strategy game and Manor Lords rival Bellwright adds new village feature Medieval survival RPG Bellwright shares what's next for the game Manor Lords' city-building rival fights back hard with huge new update Hotfix [April 23]Apr 23, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43805025/1b1fb5e02a6e583945acfc74743cd91a2917bf71.jpg Tiny update to fix some of the missing translations of the new features. Updated localization for all supported languages. Anniversary UpdateApr 23, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43805025/366f721828ada7d8c46aee232f071962ffb4a525.jpg Dear Lubomir, Words can not express how proud you made us feel this year. Watching you make your first steps… How curious you are about learning the world, and how tireless you are about making it better. You have a kind heart and at the same time you are always ready to fight to protect the people of Karvenia. On this day we want to make you a present, something you were asking for a long time - you can have a pet animal, but you will need to care about it and build a home for it (no, you can't bring your cow into the house). Enjoy this happy moment, but keep your axe sharp, as safety is never permanent in these lands. Your loving parents Hello everyone! As you have probably guessed from the letter above, today we are celebrating our anniversary - exactly 1 year ago Bellwright was released into early access. This year was neither easy nor boring. Through several major updates, multiple smaller ones and dozens of patches with bugfixes we resolved early stability and performance problems, added lots of important quality of life improvements, introduced new mechanics and overall improved the game in so many ways that it’s impossible to list all of them in a single post. And all of this would be impossible without you: your relentless support, feedback and suggestions, videos and streams, mods, discord discussions... All of this provides invaluable help in development and constant motivation for making the game better. Saying that we are happy about the game's community would be a severe understatement. Special shoutout to our preview players - thanks to your help most of the gamebreaking bugs never make it into the public build. Anniversaries are a time to look back, but also to keep moving forward. So what’s new in this Anniversary Update? By far the biggest addition is animal husbandry, bringing chickens, pigs and cows into your settlements. Whether you want just a few animals for your cozy homestead or you're planning to breed and trade livestock for profit, we hope that you’ll enjoy animal husbandry as much as we do. Fishing, consistently one of your top feature requests ever since the Bellwright demo at Steam Next Fest in 2023, also makes its long-awaited debut, alongside traveling merchants, a library structure to automate book reading by your villagers, the ability to save squad rosters, and much more. And as a special anniversary surprise… We’re excited to open signups for Bellwright Modkit testing! After a year of working on the game alongside you, we can't wait to see the new adventures that you'll bring to life on your own. The test will begin within a few weeks and spots are limited, so be sure to sign up soon and help shape the future of Bellwright modding! Sign up here: https://playbellwright.com/modkit Changelog Notable Changes Introduced animal husbandry – animals can now be purchased from special merchants in villages and points of interest, and housed in anim...New Game Feature: More DecorationsApr 3, 2025 - Community AnnouncementsHello Everyone, Today we’re looking into the new decorations coming in our next update. We are delivering on more customization to make your settlement unique. We genuinely appreciate your creativity and look forward to providing you with as many tools to beautify your towns as we can. So, let's take a look at a few coming in the next spring update. {STEAM_CLAN_IMAGE}/43805025/5fec844a5734140bd1133a62dc056315aa0dacc2.jpg Add a lived-in feel to your growing village with new clotheslines. {STEAM_CLAN_IMAGE}/43805025/1192684bc39edffa54653c1729db7ea633958d53.jpg Wood is the backbone of any growing settlement. With various log pilings, you can show off an industrious look without having to worry about your villagers collecting the logs. {STEAM_CLAN_IMAGE}/43805025/d984eeb96781be7f9ec6b6f298bbe07ec087f659.jpg A new option to remember your fallen warriors or create a spooky ambiance for one of your outposts. {STEAM_CLAN_IMAGE}/43805025/b39142dfb533c0f27ced52e8f9de8e6aab22c651.jpg Put your most recent catch on display for all to see or mark off your favorite fishing spot! With these new decorations, whether it’s the proudly displayed catch of the day or the grave of a lost companion, these little details will help you to really bring the world to life. As we continually add more decorations we always look forward to seeing the vibrant and creative places you can come up with. Until next time,Spring Update Coming SoonFeb 25, 2025 - Community AnnouncementsHello Everyone, Spring is coming and with it, our latest update. We’ll be bringing many new features and Quality of Life improvements for you to experience. This update in particular includes some features that we’ve been wanting to add since stepping into early access. So let’s dive into what’s coming: {STEAM_CLAN_IMAGE}/43805025/8d7b4d9c0863444df16f60a9be4282dccab82159.jpg Animal Husbandry & Improved Animals Raise, care for, and obtain a variety of animals with the new Animal Husbandry system! This feature will bring even more depth to managing your settlements. You’ll find new vendors in nearby towns to start and can breed and harvest more as you raise them to adulthood. Plus, we’re enhancing wild animal behaviors and interactions to make them feel more lifelike as well! {STEAM_CLAN_IMAGE}/43805025/15e3b99a016b0e3c3fbd7c43f2131e5c71fbd2e6.jpg New Butchering Interactions Alongside animal husbandry we're adding a new option to process animals even further with butchering and skinning. You’ll be able to acquire more meat and pelts by bringing the carcass back to your settlement and processing it down. The yield for this can be aided by the butchering bench as well as your hunting skill when used by you or your companions. This ensures that every part of the animal is put to good use when it comes to hunting in Karvenia. {STEAM_CLAN_IMAGE}/43805025/f05f825c863599ee58a777f5fba0c8a2c2d04b34.jpg Library & Sitting Behaviors {STEAM_CLAN_IMAGE}/43805025/f2e419759abe6b185dcd77b8d3c1f12f1d1d7e78.jpg Build this new structure to give your companions a space for reading the many books you’ve collected along the way. We felt it was important as you get into the latter half of the game to have a more automated process when it comes to training your companions. We’re adding some great settings to customize this feature to your liking and it should save you some tedium when it comes to management. Additionally, characters now have sitting behaviors, adding a touch of realism to their daily lives as they rest or gather around your settlement which are included with this update to reading. {STEAM_CLAN_IMAGE}/43805025/70a064cd39f89d095bcedc3d561e0b2054c2621c.jpg Fishing Fishing will be coming with this update as well. Cast your line in rivers, lakes, or ponds, and reel in a variety of fish to provide another way to sustain your settlement. This feature has been widely requested internally by our team even before our Early Access launch and we’ve been iterating on a bunch of different ways to make it mechanically interesting as well as immersively satisfying. Challenge your friends and see who can angle the biggest catch! {STEAM_CLAN_IMAGE}/43805025/79ff470aa5ccff6fbbde4256826b597fbac8571d.png Additional Decorations You can now personalize your settlements with even more new decorations! These additions let you further customize your town to make it as stunning as possible. We collected a list of what players wanted to see more of when it comes to customization and ...Hotfix [December 23]Dec 23, 2024 - Community AnnouncementsFixed forester finding trees to plant. Fixed villagers walking far away from the settlement when they don't have a job. Fixed a rare crash related to loading a save with an active battle. Hotfix [December 18]Dec 18, 2024 - Community AnnouncementsGameplay Changes Fixed a crash related to tree logs when loading a game Fixed Forester priorities resetting when loading a save. Fixed an issue with hiring not being possible in Fake it till you make it quest if dialogue was closed. Hotfix [December 12]Dec 12, 2024 - Community AnnouncementsConstruction Added map icons to village improvement construction sites. Fixed resource calculation in construction build progress. Fixed road building sound being played loudly even when a player is far away. Villagers Fixed villagers running away from duels. Fixed villagers sometimes not being able to reach research desk in Village Hall. Fixed NPCs getting stuck when trying to pick up items that aren't allowed into equipped container type. Fixed NPCs sometimes getting stuck when trying to harvest River Reed. Fixed NPCs walking into Workbench and other similar structures. Co-op Fixed issues with crafting sounds for client and host in co-op. Fixed disconnecting in co-op related to disassembling and relocating structures. Fixes Fixed a crash when repeatedly starting duels. Fixed not being able to sleep in Bradford's tavern. Hotfix [December 3]Dec 3, 2024 - Community AnnouncementsGameplay Fixed saplings inside trees on old saves after the update. Fixed villagers trying to walk through a fence when interacting with a Town Hall's research desk Enabled disassembling for decorative flowers Fixed a crash when raid is launched without any bandit camps on the map Increased the distance offset to prevent troops getting stuck on Riverdock pier after travelling Fix collision for blacksmith roof Fixed villagers trying to walk through pit saw Fixed unstuck button sometimes teleporting players to the other side of the map. Fixed a crash related to despawning NPCs. User Interface Added a keybind setting for entering army command mode and cancelling orders. Fixed Craftsman's Nook not having a map icon. Fixed crash with copy settings from structure that’s being disassembled popup widget Fixed zooming while aiming with bow Fixed structure settings not persisting after save/load if they were copied Fixed DPI scaling lowering resolution in borderless window mode. This should fix the game looking blurry Quests Fixed player being hard-blocked in case he killed Eryk Briar from “Widow's Wrath” quest by allowing trading for trust at Stranger level Added 50 trust to “Arrows for Intent” quest to make sure there is more ways to get trust in Bradford Fixed “Empty Scabbard” getting stuck if player didn't have enough renown upon delivering the Short Sword Made “Empty Scabbard” complete regardless of player having enough renown and added dialogue option to hire afterwards Sound Added “Repair Sound” to River Dock Hotfix [November 29]Nov 29, 2024 - Community AnnouncementsThanks to everyone for your feedback and bug reports over the past few days! This hotfix solves many of the reported issues, but if you encounter other problems please let us know at Playbellwright.com/support. Balance & Improvements Improved unstuck to work reliably under any conditions. Fixed elders not accepting tusks and horns in exchange for trust. Fixed not receiving any stone when mining from rocks. Disabled losing prosperity when village patrols get killed. Mapping Fixed client teleporting to the middle of the map in rare situations. Fixed floating houses in Horndean on old saves. Fixed floating benches in a tower ruin. Fixed collision issues with cliff rocks. Fixed an incorrect landscape LOD Animations Fixed shield rotation when carried by villagers. Fixed villagers trying to sit on the same bench in Horndean. Fixed camera shaking when player is sitting on a bench in Cottage. Fixed villagers playing a wrong animation when researching in Town Hall. Fixed NPC poses during dialogues sometimes being displayed as T-pose. Fixed villagers on patrols not stopping when player tries to talk to them Sound Fixed sound issues with some of the voice overs. User Interface Added scrolling to structure settings copying popup. Fixed copying settings when relocating a farm. Crash Fixes Fixed a crash related to village improvement construction in co-op. Fixed a crash related to combat camera of a client in co-op. Fixed a crash related to controlled squads in co-op. Fixed a crash when opening player attributes while in inventory screen. Fixed a crash on client when trying to order a squad to invalid locations. Fixed a crash when a client fast travels with a squad in co-op. Medieval strategy game and Manor Lords rival Bellwright adds new village featureNov 27, 2024 - PCGamesNReleased just three days before Manor Lords, which at the time was the most wishlisted game on Steam, Bellwright was always at risk of being overshadowed. But like the competition, Bellwright is an early access marvel that developer Donkey Crew steadily keeps improving, and the latest update is a big one. So if you've stepped away from Hooded Horse's medieval strategy epic and want to try something a little different, now's the time to give Bellwright a shot. Read the rest of the story... RELATED LINKS: Medieval survival RPG Bellwright shares what's next for the game Manor Lords' city-building rival fights back hard with huge new update Medieval RPG Bellwright "needs more work," dev says after rocky launch Villages 2.0 UpdateNov 26, 2024 - Community AnnouncementsToday's update marks a major milestone for the development of Bellwright. Up until now we've been largely focused on stabilization, polish, and adding critical QoL features. With the Autumn Update, we started laying the groundwork for making Bellwright a more dynamic world, where player choice is critical in the success of the Rebellion and future of Karvenia This Update expands on the idea of rebuilding the Karvenia stone by stone with the help of its liberator - You. With the oppressors gone, it's time to bring prosperity to the villages by expanding them and keeping them secure from unyielding forces of bandits and brigands alike. In turn, the ever-thankful villagers will reward you with access to their growing militia to help on your quest. After testing and stabilizing on the preview branch for the last several weeks, The Autumn Update is finally here! One of the most important changes for gameplay introduced in this update is how you interact with villages after liberating them. Now, you have the ability to call militia from the village to your aid, which can be very useful in dealing with stronger enemies. Villages also have a prosperity level which will affect its population, strength of the militia and possibilities for expanding it. To allow villages to grow stronger you'll need to invest resources into them and protect the area around them against bandits. This goes hand in hand with a reworked bandit migration feature and new strategic map overlays. Another area that is significantly improved is town customization - buildable roads make your settlement feel more real, help with planning and logistics, while lots of new decorative structures allow you to give your town a unique flavor. Last but not least, there are plenty of highly requested quality of life improvements - ability to set up structure settings before their construction is finished, fast travel with your companions along the rivers with the help of new River Dock structure, finding location of specific item or structure in your settlement, relocating built structures and much, much more. This update will be compatible with old saves, but some minor issues may still happen (for example, expect forests cut down before to respawn anew), so just in case you prefer to play on an older version (or keep playing with old mods), we added the option as a separate steam beta branch called the august_update. The full list of changes can be found below. We’re looking forward to your opinions and feedback on this update! Key Features Introduced a Village Prosperity bar, influencing Militia strength Added ability to temporarily Call to Arms neutral village Militia Introduced buildable roads that increase movement speed Added Riverdock building for fast travel with Companions Reworked bandit migration Introduced strategic overlay to the map that now also displays threat of the regions Added ability to switch main settlement Added ability to relocate and disassemble structures without los...New Game Feature: Roads and DecorationsNov 24, 2024 - Community AnnouncementsWith our next big update on the horizon, many of you have been helping us on the preview branch to find bugs and other key issues which help us immensely with getting things up to speed. Today, we wanted to share with you another largely requested feature of the update: Roads and Decorations. {STEAM_CLAN_IMAGE}/43805025/df8e427dd9e79f3491d6275f5afa3dcb73466eb3.jpg With this new change, you’ll be able to build roads within your settlement. These roads will increase movement speed as well as reduce stamina usage when using them. Villagers will prefer these when moving between locations. {STEAM_CLAN_IMAGE}/43805025/94b3afe65c3a469ea221844cceaf5b39a29bf334.jpg Roads can be built off of the main road and easily connected via snapping points. {STEAM_CLAN_IMAGE}/43805025/6a042556ca3355626809e826f0151bffb5774d10.jpg With the new Craftsman’s Nook, you can now make decorative items that are placeable around your settlement. {STEAM_CLAN_IMAGE}/43805025/402cb40a5f51abaf63fddbbf3c21c6c4011e43d9.jpg Chairs can be placed and the interaction direction shows which way they will be facing. {STEAM_CLAN_IMAGE}/43805025/bea858acad4aa280f5f8a496de45788e069c5717.jpg {STEAM_CLAN_IMAGE}/43805025/b372b0a4ae1de088a7666e051df5c59e83676c7c.jpg {STEAM_CLAN_IMAGE}/43805025/ae98b5255bda11fcf4475372d7cfdd5b7652380a.jpg And of course, plenty of new decorations to add some flare and unique aspects to your village including barrels, baskets, shrines stones, and more. We plan to have a lot more decorative options as development continues but we hope you’ll have a lot of fun adding this flavor to your settlement. https://youtu.be/KXlbVjUO24Q We have a lot coming in our next big update for Bellwright. This is just one system of many that we’ll be adding along with bugfixes and other improvements. We promise it will be worth the wait! Until next time,New Game Feature: Prosperity SystemNov 12, 2024 - Community AnnouncementsHi Everyone. We wanted to share just one of the many features we’re working on right now for our next big update. {STEAM_CLAN_IMAGE}/43805025/24c56ac06b5d6fc5ca35a1b59a2c6b7609fa2a8a.jpg Internally, we call it Prosperity, but it’s best described as pretty much a full overhaul to how villages interact with each other and adding more life to the world. This next update will introduce a dynamic environment where the safety and control of areas around the map will provide direct benefits to the neighboring towns. We’ve added a few bonuses as well to the upkeep and management of these towns through this system. This affects many new aspects of what towns provide including Villagers increasing population size + better traits Militia recruited as temporary mercenaries New town improvements with unique effects New trading options for more resources depending on the nearby bandit threat. {STEAM_CLAN_IMAGE}/43805025/3a9c75468fa5e1ea7e40489a873f7542f805421b.jpg With the new village status you can see all the potential villagers for hire, what improvements you’ve added, and the current militia available to help you defend the territory. {STEAM_CLAN_IMAGE}/43805025/f60bff94a62d042e48dfa5f0f0191cc813888bc0.jpg VIllage improvements can be used to directly affect the prosperity of that population. In this example, the archery range will add +5 Archers to the pool of militia available for hire. {STEAM_CLAN_IMAGE}/43805025/b285d67b15d4e9600ee565baaa699cfbd7ca26a2.jpg The safety of the territory is important and any nearby enemies will contribute to the overall threat level of the adjacent villages. The more you can protect the villages, the more you will see your prosperity grow, giving further benefits down the line to help in liberating all of Karvenia. We’ve recorded a short video below to help you see all these new systems in action and we’ll make them available to you on our preview branch very soon. https://youtu.be/BM_wvrWyW70 We have a lot coming in our next big update for Bellwright. This is just one system of many that we’ll be adding along with bugfixes and other improvements. We promise it will be worth the wait! Until next time,Bellwright Soundtrack Now Free On Steam!Aug 29, 2024 - Community AnnouncementsYou've been asking for it from the very beginning and it's finally here… The official soundtrack is now available both to listen to on streaming services and to download on Steam for free! {STEAM_CLAN_IMAGE}/43805025/8e120c939d6ecee580b58286d0e7bdd3a1a18bd5.png Dear Bellwright Players, Today we will be releasing the full OST and soundtrack for Bellwright completely FOR FREE. We wanted to thank you for your continued support of our game and hope you enjoy this little token of our appreciation for your support :heart: Grab the Bellwright Soundtrack Now! https://store.steampowered.com/app/3100670