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Before The Last Hour

 
Summer Patch v0.8.5Jul 21, 2022 - Community AnnouncementsHello everyone! After a long absence, here is a new patch. The teams need a rest and we can't tell you when the next patch will arrive. This patch will make the game more enjoyable, we continued to improve the interface and our gamedesigner decided to completely redesign the armors of the game. The armor will no longer offer you almost any stats, but will boost your cards, spells and actions. The goal is for you to choose which type of card you want to build on.Patch v0.8.4 fix big + Efrit fix + UIJun 7, 2022 - Community AnnouncementsWe had a problem with a parameter of the Efrit that was repeating its plasma phase in a loop. We also rebalanced this miniboss. This patch also contains some UI elements that were not present in the previous patch. The patch will arrive later today.Patch v0.8.4May 31, 2022 - Community AnnouncementsHello everyone! The new patch for v0.8.4 is here. This patch took a long time and is mainly focused on balancing and UI. Some quality of life has been added but less than the previous one. We took some time to read the feedback from players, and overall we agree with their request and want to add this content. There is still a lot of work to be done, so this patch won't solve all the problems, but it represents another step in improving the game. Here is the list of changes: User interface - The merchant now has a button to bargain with. This action is repeatable as long as the player does not leave the square. - Improved stat description popup - Statistical values of cards merge when they are similar - When hovering over a weapon the corresponding weapon card appears - Cards in your deck now display level information - The bug of hovering over the opponent's cards has been fixed - The extra fight behind the paladin is made inaccessible - Combat under the beautiful death has been removed (it was a bug) - Polish of the general interface Balancing - The power of the fights has been completely rebalanced - The defensive posture of the 1st boss (paladin) has been changed to interact with the player's STRENGTH card - First rework of the 4th boss (Nocher) - First rework of the 5th boss (Dysis) - Rework and balancing of the Berserker (he still keeps his ability to survive when his health is negative) - Rework and nerf of the Efrit, these mechanics were not working well - Dryad's nerf, the handicap became very effective against her - Krendel's nerve, the anticipation reduces the level of these actions - Balance of the Tarasque - Nerve of the Ogre - Complete rework of the Valkyri (end of the punching ball) - Balancing of the player's weapon actions (Axe, Rifle, Bow, Arbalete) - Unleash spells deal much more damage at low level, and their scaling has been reworked - Spell balancing: temporal movement, emort threat, breathlessness, temporal disruption, prediction - Legendary Weapon Spell Up: Swordwalker's Pistol - UP legendary weapon actions : Adrael and Zuriel - UP legendary weapon actions: Physical Energy Mace - UP of the actions of the legendary weapon : Magmalame - Rework of the actions of the legendary weapon : AUG 16 steel storm - UP + rework of legendary weapon actions : Prototype Axe with piston - Nerf the ability mental erasure of the legendary weapon : Arabalet anti-matter - Nerf the stun ability of the legendary weapon : Lightning imperial lance - Balancing, debugging and redesigning of some armors and artifacts - Balancing of some map events - Balancing of loot - Balancing of quest choices - Increased the purchase price of items at the merchant - Loot from motojet should be better randomizedEarly access price dropMay 23, 2022 - Community AnnouncementsHello, due to a setting error on our part regarding the base price of the game not sold out, we had to make a balance of 30% which should have been a balance of 10% at the base because the unsold price of the game should be lower than that announced on steam. We apologize for this inconvenience, the base price of the game will not change during early access other than by sales. Have a good day Lunaris TeamPatch Friday 20/05/22 0.8.3 Quality Of lifeMay 19, 2022 - Community AnnouncementsHello everyone, and thank you for your numerous feedbacks. We were aware that the first week would be difficult for players because of the lack of readability of the interface. Since January 2022, we have been preparing for Early Access, and this required us to focus on the stability of the game and its gameplay. We knew that this was at the expense of the user interface. To add an extra difficulty to our early access, we didn't have the means to have QA and localization in several languages. But today, thanks to the players who encouraged us, we can finally consider all the improvements that Before the Last Hour is missing. Many thanks to you! As indicated on our road map, the patch of Friday 20/05/2022 is entirely focused on balancing and UI. Here is the list of items to change: Balancing: - The Berserker would not normally trigger some of its abilities. - The Dryad should be more sensitive to handicaps, but less sensitive to punching - The Paladin's "Riposte" should be less brutal if you play a FORCE card - Nerf Pulley Bow, the level gain of these abilities have been removed and replaced - Rework of all monster hit points - Improved legendary weapon drop - Loot level 0 no longer gives a negative reward - Minor rework of loot levels - Reworked quest rewards - Updated icon popup texts - Added missing arrow in tutorial - Hovering over quest icons should give the right descriptions - Hovering over enemy synergy actions is now possible - Improved the description of many icons in quest/combat - Interface adjustment, popup size, display problem - Increase of the size of the icons - Calculation of bleeding and burning in the final damage - New map visual - Combo visual assistance Patch 0.8.3 fix and bugMay 17, 2022 - Community AnnouncementsHello, following the launch of BTLH some bugs have surfaced. We thank all the feedback from players. Here is a list of minor changes in this patch: - Bug fix of additional health added by the equipped weapons - Reward bug fix that always gave the same item, card or card lvl (randomization) - The map tutorial should no longer disappear if a player restarts a game with the tutorial - Balanced quest rewards to match the choices offered. - Added pop up on map event icons (some incomplete text remains) {STEAM_CLAN_IMAGE}/42339521/5f6a77cd2339b468cfd98bac69c0bd11b63357bf.pngRoadmap sprint 1May 16, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/42339521/71d88bc2c4e7a9c39829017f7ccf8144ebf0b622.jpg Here is a detailed explanation of the first patches that will arrive in the coming weeks. Have a nice day Lunaris teamOfficial release dateMay 13, 2022 - Community AnnouncementsAs some people may have noticed, the game has been pushed back to May 16, 2022 but, please know that this is not of our doing and we are sorry. Please know that our frustration is equal to yours. Hoping to see you on the game and wishing you a great day. Lunaris Team {STEAM_CLAN_IMAGE}/42339521/78bea598207fe9b20db03dcbc02362c6751496f6.jpg