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Beatdown Brawler

 
Logo and Achievement UpdatesDec 19, 2023 - Community AnnouncementsWe have unveiled a new logo to the game: {STEAM_CLAN_IMAGE}/36872878/d21a3bbf9310f83ce8fc3bc048b6cb2c7cf33d81.jpg And each of the games achievements has a new and unique icon. For example, the Master achievement, which is earned after completing 50 levels now looks like this: {STEAM_CLAN_IMAGE}/36872878/6042300f400b479740c057d6c49905996cfe5c19.png We hope that everyone has a Happy Holiday season. Beatdown Brawler Bundled with The HopebringerOct 31, 2023 - Community AnnouncementsWe are happy to announce a new bundle opportunity for new players, or for existing owners of Beatdown Brawler, or The Hopebringer. Owning one of these two games will give you a 20% discount on the other, or you can purchase both for that same 20% discount. When either game goes on sale, you will still be able to get an additional 20% discount through the bundle.Join the Beatdown Permanently For Just $1Feb 5, 2021 - Community AnnouncementsWe've lowered the everyday price of Beatdown Brawler to just $1. Enjoy the Beatdown!Season's GreetingsDec 22, 2020 - Community AnnouncementsWe'd like to wish everyone out there a Merry Christmas. And over the holidays we're having our largest discount to date, at 45% off the regular price. Have a great holiday!Beware of LightningJul 7, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/36872878/8d3a39076cab34cf0610a9183e56b6177b35187b.jpg Storms are brewing on the docks. Beware of lightning in the new v1.0.6 update for Beatdown Brawler.Dodge ImprovementsJun 6, 2020 - Community AnnouncementsWe have issued a small patch to improve the dodge mechanics. It should now be easier to dodge to evade attacks in all situations. This corrects an issue where you would previously roll towards the opponent in some situations where you were trying to evade incoming attacks.v1.0.3 Build LiveMay 31, 2020 - Community AnnouncementsWe've released a new patch which is primarily focused on enemy AI improvements. Each boss received a new ability. These are similar to player heavy attacks so be careful to try to avoid them. Improved the enemy attack randomization system. Damaging an enemy mid-attack will now have a chance to reset their combination order. Several enemy types now have leaping abilities. These can knock you down but you can also catch them mid-air to counterattack.v1.0.2 PatchMay 30, 2020 - Community AnnouncementsWe released a minor patch today to address an issue with gamepad and keyboard navigation in the main menu. This issue could happen if there were no saved games games and would consume the first input through the hidden load menu item forcing you to double tap the input key. This issue has been resolved.v1.0.1 Patch Is LiveMay 28, 2020 - Community AnnouncementsWe have a small patch based on player feedback from the first day of Early Access. Added two new achievements, one for playing in Tournament Mode and the other for playing in Beat mode. Added new Rotate Left and Rotate Right keybindings. Playing on Beginner difficulty mode can now scale the maximum health of targets down it was previously capped to the health level of normal difficulty.Early Access Begins - Tips for New PlayersMay 28, 2020 - Community AnnouncementsWe’re happy to announce that Beatdown Brawler has officially entered Early Access. We wanted to take the time to share some information to help make the first experience a little bit easier for players. Useful Guides Controls: https://steamcommunity.com/app/1218680/discussions/0/1872874778255832214/ Game Modes: https://steamcommunity.com/app/1218680/discussions/0/1872874926167950665/ Combos: https://steamcommunity.com/app/1218680/discussions/0/4111168970111670006/ Hints & Tips: https://steamcommunity.com/app/1218680/discussions/0/4111168970109067528/ If you run into any issues or would like to share any feedback please make a post in the forums. Let the beatdown begin!Tips For New PlayersMay 18, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/36872878/f1688ca937f79064833bc3899125e21535d2a047.jpg With new players getting in game we thought it would be helpful to post a list of tips and hints for your first session in Beatdown Brawler. Chi is gained when positive things happen, such as damaging or killing opponents. Blocking will reduce incoming damage, but it will also reduce damage the of your attacks if you keep it held during the attack. You can learn which attack buttons to press next to keep a combination going by reading the tips on the bottom of the screen after you make an attack. Heavy attacks will be opened through combination sequences or when you earn sufficient Chi. Heavy attacks do additional damage, and are difficult to interrupt. Directional movements while using a Heavy Attack, as well as if you are punching or kicking will alter the type of attack. For example, a downward facing heavy attack will generally be a leg attack or a foot sweep, where an upwards pointing attack will be a high or leaping attack. Grappling attacks are available when your opponent is low on health and when you are close enough to grab them. Grappling attacks cost three Chi to execute. Grappling attacks will heal you by a small amount when successfully executed. Special abilities require a full bar of Chi. Each character has two special abilities. One is executed using the special + punch key and the other is the special + kick key. You can also override these with new bindings, for example on the keyboard these are bound to the 1 and 2 keys by default. When in Beat mode you will lose Chi when you perform an attack off beat, and gain Chi when doing an On Beat attack. You can track the beats in Beat mode in multiple ways including on the target indicator, in the pulsing bar at the top of the screen, or in a metered bar at the bottom. You can press attack keys in beat mode even if you are mid-attack and they will help you to keep the rhythm. Your hands will glow when you are in rhythm in beat mode, or when a heavy attack is available in other modes. The targeting bars will display the keyboard or gamepad keys for special ablities, heavy attacks, or grappling attacks when they become available. Increasing the difficulty level increases the health of enemies, increases the number of enemies spawned at a time in all modes. In addition to this it decreases the leeway you have to be on beat in Beat mode.Beatdown Brawler Control and Game Mode DetailsMar 19, 2020 - Community AnnouncementsWith Beatdown Brawler about 40 days from release we've added details on the games Controls and Game Modes to the discussion forums and are duplicating them here to get some additional information out to the public and to beta testers. Controls Attack - Left Mouse / E / Gamepad A Avoid/Dash - Left Shift / Gamepad Left Shoulder Block - Middle Mouse / F / Gamepad Left Trigger Kick - Right Mouse / Q / Gamepad X (Left Button) Grapple - C or Special + Heavy Focus on Target - T Roll - Space / Gamepad Y Jump - Roll (Space / Gamepad Y) + Special Select Target - R - / Gamepad B Toggle Special - X - Gamepad Right Shoulder Toggle Heavy - Z - Gamepad Right Shoulder Special Ability 1 - 1 or Special + Punch Special Abilility 2 - 2 or Special + Kick Rotate Camera - Mouse / Gamepad Right Thumbstick Movement - W,A,S,D / Gamepad Left Thumbstick Pause - Escape / Gamepad Special Right Hide UI - Alt-U Additional Control Related Notes Heavy Attacks are directional. Meaning moving upwards while performing one will perform an upwards or jumping attack, and moving downwards while performing them will attempt a leg or crouching attack. Some attacks only open up based on a combination being performed. It is possible to chain some combinations through complex series of loops. Certain moves will not be available during rhythm mode. In general any move that would warp time or require multiple attacks is disabled if you are playing in the optional rhythm based mode. Game Modes Traditional - This is default game mode. Your objective is to survive waves of enemies and then defeat the boss. The level will end when the boss is defeated. Survival - You will play on a single level with a never ending supply of enemies and periodic bosses. Spawns will come more quickly, and enemies will scale in difficulty over time. Your goal is to survive as long as possible. Rhythm - In Rhythm mode your goal on each level is to survive until the song ends, while also defeating a quota of enemies and a boss who will spawn later during the song. Performing attacks, dodges, blocks, on beat will reward Chi and do full damage, while using actions off beat will reduce Chi and do partial damage. Hit lands are timed to occur on beat and heavy attacks are disabled.