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Beat Me!

 
Beat Me! is finally available on consoles!Nov 13, 2020 - Community AnnouncementsHi! Great news! Beat Me! is finally available on consoles! Xbox One and Xbox Series X|S and Nintendo Switch Cross-platform is supported! {STEAM_CLAN_IMAGE}/35972317/e36d19ac4186ecb141f76c06f112cfa249419209.pngPatch 1.1Sep 21, 2020 - Community AnnouncementsHello everyone, thanks to your feedback after release we manage to make a patch with few fixes. Changelog: - Remote Play Together activated from now. - Steam invitations fix - Game stability update Check it out! That's all for now :) {STEAM_CLAN_IMAGE}/35972317/2b94ba469fc84915b5c51f7c88d4e84697723723.pngFull version - Release Patch 1.0Aug 19, 2020 - Community AnnouncementsOn August 19, 2020 at 4 PM (UTC +1), the premiere of Beat Me will take place! on Steam. The price of the game will be 14.99 $, where in the first week you can buy it with a 10% discount. So we encourage you to buy and publish your GIFs and screenshots on Discord or Steam Community. Changes that will be brought by the "Realease 1.0" update: - adding a new playable character - Geisha - adding new levels - a new aspect of stage competition with the players' scores - location improvement - correction of network bugs - optimization of some scenes - adding the ability to mute chat or voice chat. {STEAM_CLAN_IMAGE}/35972317/39786d2f36fb42b37b063c75872d74dbb9152370.pngBeat Me! - Discord AMAJun 8, 2020 - Community AnnouncementsIf you want to ask us something don't hesitate and join our Discord -> http://bit.ly/2pWLOi1 {STEAM_CLAN_IMAGE}/35972317/825bcfa9028881417b23087cd58b7167a430f729.png Are you curious if we will add new characters? Or maybe something about DLCs? We are at your disposal.Developer Livestream & Showcase - Steam Game FestivalJun 8, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/35972317/7316bfb72be4f9154bf4396f93e3e3e3648d520f.png Hello! Steam Game Festival is comming! Thanks to it, you can play demo versions and contact developers. It's like game convention but online. We will be live streaming Beat Me! demo as part of the festiwal. Beat Me! Demo contains online mode so you can play with us! Isn't that great? We will answer all your question. More info soon so stay tuned!Beta patch 1.7Apr 24, 2020 - Community AnnouncementsChangelog: New Final Scene Network Fix Music update Stats scene sync New graphics for kill info and game info Wave mode leaderboard fix Wave mode - enemies pathfinding fix Polish font fix {STEAM_CLAN_IMAGE}/35972317/c21e612be5f60eed172bf994cc0bb31f99b49b28.pngBeta patch 1.6Apr 21, 2020 - Community AnnouncementsBeta version 1.6 - added new scenes (castle and wild west) - added wave mode - added steam leader board for wave mode - added new stats scene with new stuff - added new health bar - added perfect block system. If you play melee characters and use the block at the right time, you can change the direction of the incoming projectile. This skill has a cooldown - added dual shock light setup - depending on player color - added pad vibration - added localization system (for now only english and polish, more languages soon) - fixed music on some levels and some errors related to music - fixed some bugs related to networking and joining the room - fixed player name in the lobby - fixed lack of glyphs while xinput is disable - improved menu scene (graphics, animations, etc.) - improved curtains open/close time - improvement player hint - improvement block (now u can block in the air) - improvement online sync on some levels {STEAM_CLAN_IMAGE}/35972317/d1a56a44563d0715d66630ef65b05cc60aaf317f.pngBeta patch 1.5Mar 21, 2020 - Community AnnouncementsBeta version 1.5 - added new levels - added the possibility to customize game (words, rules, etc.) - added team fight mode - added emoticon system - added chat - added voice chat - added Steam achievements - added friend's invitation to game via Steam - added available room list in online Join Room - added Sudden Death - added Curtain Level Loading animations - fixed a lot of network problems, blockers, issues - fixed issue where only 5 joysticks could play - fixed joystick map (unknown controller) - fixed player spawner (timing, synced via network) - fixed performance on some levels - changed final scene Play, test give us feedback :)Beat Me! at PAX East. Meet us!Feb 27, 2020 - Community AnnouncementsFollow these instructions to meet us at PAX East. 1. Be in Boston between Feb 27 and Mar 1. 2. Find the Boston Convention and Exhibition Center. 3. Get inside and search for Indie Games Polska, Booth #24701. {STEAM_CLAN_IMAGE}/35972317/df32ce8715dac0471ae871e0d33cd4cf5ca237b2.jpg Beta patch 1.4Jan 22, 2020 - Community Announcements- added new level system (new words, new levels, random order) - added input mapper (UI movement is not mapped yet) - added the possibility to play two players on one keyboard - added the possibility to join to lobby with any key - added the possibility to disable XInput in input options (helps with a limit of 4 XInput devices) - fixed Archer's animation after death (when stretching the bow) - fixed multiple damages sometimes caused by projectile (online game) - fixed doubled Magic's ultimate (online game) - fixed glyphs and texts in lobby - synchronized players' health when joining during the gameplay (online game)Beta version 1.3Jan 22, 2020 - Community AnnouncementsChangelog: - Added physics force to characters' attack (Now every weapon add force to physical objects) - Added characters' physics response to hit of weapons - Added possibility to change monitor in Video Settings - Nerfed Skeleton ultimate. Previously, the curse always lasted 4.5s. Now, depending on the distance from the opponents to the Skeleton, it lasts from 4.25s to 1.35s (the further away from the Skeleton, the shorter it lasts). If there is a Demon in the game, the curse only affects him. But the curse only works for 3.6s and does not decrease the Demon's HP - Fixed problem with stucking characters behind obstacles - Fixed incorrect Knight ultimate's damage - Fixed out of map killer on Pirate's Sink level - Fixed problem with syncing characters' impact effects via network - Fixed problem with syncing weapons' doubled animations via network - Fixed rocket's explosion, damage and problem with synchronization via network - Fixed character shaking after death (online game) - Fixed multiple shoot when lags (online game) - Fixed Archer's arrow collisions at closed range - Disabled resolution dialog on startBeta patch 1.2Dec 15, 2019 - Community AnnouncementsChangelog: - Added posibility to change region (online game) - Fixed player's block. The block needs to be tested, because it can really change the game - Fixed Archer's color (the bow and arrows have the same color as the player. Arrows are more visible) - Fixed Archer's arrow behavior. In the moment of collision, they bounce or stick to the target - Fixed Skeleton audio problem - Fixed back to lobby issue - Fixed multiple resolutions in video settings - Fixed incorrect players' colors in online chat room - Fixed current players' info in online chat room (when player disconnected / connected) - Fixed players' colors during online game (when player reconnected) - Fixed reconnect to online game (bug associated with visible main menu and information about connecting to room) - Fixed Magic's block visibility after death - Fixed Skeleton's colors - Fixed damage after death (Knight, Golem, and Skeleton) - Fixed Golem's colors - Fixed physics on character's props - Fixed killer particle on pirates' scenes - Fixed friction on Pirate Sink scene - Disabled attack when blocking - Disabled Knight ultimate attack after death - Improved InputBeta patch 1.1Dec 7, 2019 - Community AnnouncementsHello everyone, thanks to our community we found a lots of variety bugs that we recently have fixed. Changelog: - Added "Quick Match" option (Online Game) - Added possibility to send game log file (Main Menu Scene) - Fixed many bugs related to joining an online game (black screen, dark screen, failed to join, disappeared objects) - Fixed invisible mouse in Menu - Fixed stat's scene sync problem (Online Game) - Improved waiting for the online game to start (now you can see what is happening on scene right now, like players, boosters, etc.) - Improved character physics stability - Changed online room type to public by default {STEAM_CLAN_IMAGE}/35972317/5c18810d4f2e42c672ba3c1c37eb9278ef3a06a9.pngBeat Me! Beta launch!Nov 30, 2019 - Community AnnouncementsTHE DAY HAS COME!πŸ‘ We launched the closed beta of Beat Me! If you want to participate, you must join our Discord community, then you will receive beta Steam Key. All your feedback means a lot to us :) 😍😍 Discord -> http://bit.ly/2pWLOi1 πŸ‘ˆ If you haven't already done so, add Beat Me! to your wishlist. {STEAM_CLAN_IMAGE}/35972317/25cb399af9d9ae5589beb93247c101004f75ad1e.pngDiscord server started!Oct 8, 2019 - Community AnnouncementsHello fellow fighters! Our Discord server just started. Join our fantastic community, and meet others Beat Me! maniacs. Soon we will start closed beta and we will draw players from Discord to give them free keys, so don't hesitate :) {STEAM_CLAN_IMAGE}/35972317/e2fc034c2c886ac595b13d0733cc772830c1ce73.png