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Battle of Hunters Beast Zone

 
The game service will be terminated after 90 days.Apr 22, 2022 - Community AnnouncementsThe server has to be shut down because there have been no players for a long time. When we shut down the server people can no longer play the game. So we're going to stop selling it on Steam. Thank you to everyone who has loved our game over the years. In the future, we will come back to you with a better game.Patch 1.6.11-Guide to developments and bug fixes.Jun 10, 2021 - Community Announcements● New skill - ButtPoke added. ● Fix kill log messages. ● Changed the poison gas time shorter. ● Double the recovery amount of Buddha's Protection. Reduce the range to 60%. ● Fixed QuiveringPalm as a ranged skill. ● IceShoot skill change. ● Increased uppercut range. ● Modified so that only 100% damage is received when it hits the range skill. ● Modified so that the log is displayed even when the AI player is killed. ● Improvement of the AI not being able to move. ● AI obstacle avoidance improvement. ● Fixed a problem where the client would close when using a skill.Patch 1.5.31-Guide to developments and bug fixes.May 31, 2021 - Community Announcements● Reduced generation time to 40 seconds per poison gas zone area. ● Fixed a problem where the skill would be released if it was hit twice or more while using the skill. ● Reduced map size by 30%. ● Machine Gun Monster-Increased range. ● Added the ability to follow the opponent's screen in spectator mode. ● Spectator mode free view function added. ● Added UI to inform the current field of view mode ● SpiritBomb(Skill) - Fixed a bug where the effect does not disappear when receiving certain attacks while charging. ● SuperPunch(Skill) - 50% lower speed. ● StupidBear(Skill) - Increased the speed at which the bears fly. ● LionRoar(Skill) - Range effect correction. ● WebFist(Skill) - Changed the spider web effect. ● ApneaAttack(Skill) - Fixed a problem that HP continued to be added even if the skill was released while using. ● DeathChain(Skill) - Add wire. ● New skill added-Buddha's protection ● New skill added-SmashFist ● New skill added-BlackDragonFist ● Fixed a bug where AI's HP was not properly synchronized. ● Fixed the problem that Super Punch is currently stuttering. ● Improved motion synchronization for in-flight status.Patch 1.5.23-Guide to developments and bug fixes.May 23, 2021 - Community Announcements● Applied to bodypart damage monsters. ● LizardStep(Skill)-Increases attack speed. ● HeavyBomb(Skill)-Increased the fog range to twice the current amount. ● LionRoar(Skill)-Applies the effect of reducing the field of vision according to the distance to AI. ● New item-Straw hat and wig added. ● GlareFist(Skill)-The effect duration is modified to 4 seconds. ● LionRoar(Skill)-Changed to a distance of 100m and a cooldown of 10 seconds. ● Stadium(Skill)-Fixed cooldown to 20 seconds. ● QuiveringPalm(Skill)-The effect duration is modified to 4 seconds. ● CannonFist(Skill)-Down to half the knockback distance. ● At the beginning of the game, the basic reserve points are modified to 2 points. ● Uppercut(Skill) - Fixed effect duration to 5 seconds. ● NerdMaker(Skill) - Fixed effect duration to 5 seconds. ● WebFist(Skill) - Fixed effect duration to 7 seconds. ● Barrier(Skill) - Fixed to show time without floating indefinitely under the duration. ● Modify the number of hitting objects of range attack skills. ● SmashDown(Skill) - Fixed a bug that slowed down when using a skill while pressing the jump key. ● AirShit(Skill) - Modified so that the enemy can be seen through the skill. ● Additional waiting time according to the increase of the number of people up to 5 (2 people-60 seconds, 3 people-30 seconds, 4 people-30 seconds, 5 people-30 seconds) ● HeavyBomb(Skill) - Modification of not being able to see even the mobs within the skill.Patch 1.5.17-Guide to developments and bug fixes.May 17, 2021 - Community Announcements● Modified to unify the player's stats and skill levels. ● Added a function to allow players to chat and wait in the lobby by creating an integrated lobby. ● Change the number of points and items dropped from monsters. ● Increased monster's basic stats. ● Replace the existing scarecrow with the corrupted Monk. ● Items are modified to receive only the greatest effect if there is an item with the same effect. ● Integrated animation that receives damage triggered according to the existing damage size. ● Modified the function so that it can attack even while being attacked. ● Added a function to reduce movement speed by 40% for 1 second when players and monsters are attacked. ● Added a function that applies different damage for each body part (front-200%, side-100%, rear-300%) ● Increases the time to see the enemy by Smell(Skill). ● LionRoar(Skill) - effect modification. ● IronBody(Skill) - hit sound change. ● LizardStep(Skill) - Act-Attack skill change. ● Bug fixes that can be used by canceling the dash as an emote. ● Modified to stop expressing emotions when moving while using emotion expressions. ● Fixed a bug in which monsters were hitting even at a distance not reached while jumping. ● GlareFist(Skill) - Added sound effect when using. ● LionRoar(Skill) - Damage/duration/field of view are applied differentially according to distance. ● Meteor(Skill) - Fixed to drop immediately without waiting time after casting. ● Fixed the player dash sound to be smaller. ● GodBlow(Skill) - Modified to be able to operate faster. ● GodBlow(Skill) - Modified to be able to hit directly. ● StupidBear(Skill) - Quickly modify the casting time. ● IceShoot(Skill) - Quickly modify the casting time. ● AirShit(Skill) - modified so that the poop goes out in the direction of the aim. ● Trans(Skill) - Object size correction. ● Trans(Skill) - Fixed a problem that the widened view did not return to its original state. ● Trans(Skill) - Fixed a problem that was not hit when transforming. ● Stadium(Skill) - Fixed a problem where characters get stuck. ● New skill-Add ShurikenStick(Skill). ● HeavyBomb(Skill) - Increased the fog range to double the current ● Scorpion movement speed increase correction.Patch 1.4.30-Guide to developments and bug fixes.Apr 30, 2021 - Community Announcements● Fixed a problem that can be canceled by expressing emotions while using skills. ● Changed the animation of the shuriken throw. ● FlyingKick animation changes. ● NerdMaker animation changes. ● NerdMaker-Cooldown 25->12 seconds, effect duration default 7 seconds -> 3 seconds modified. ● Fixed the phenomenon that the projectile collides with itself. ● Fixed an issue where throwing a shuriken while boarding does not hit itself and fly away. ● The motion of kneeling in emotional expression. ● When using emotional expression kneeling, it is modified to be released when moving. ● SpiritBomb- Fixed a bug that keeps floating above even if you pass out while collecting. ● Storm Fist-Cooldown changed from 20 seconds to 12 seconds ● Fixed a bug where the skill was not used when dashing or attacked immediately after using IronBody. ● Cannon Fist-Added knockback effect. ● Tai Chi-Modified so that it is reflected only when looking in the other direction. ● ThrowingSnot -Apply sound. ● Stadium skill-My pet and teammate's pets in the thorn can lose HP and be faint, but they will not die completely. ● When using the left mouse button while using GodBlow, the drop rate increase is doubled. "● Trans Skill - Add objects- box, houses, stone statues, and rocks. -Transformation time correction-Level 1 5 seconds -> 3 seconds. +0.025 seconds per up -> 0.05 seconds decrease" "● The tree circumference of the tree of life has been reduced to about 50%. The protection shield is reduced to 20M and then modified to decrease by 1m per minute. Modified to reduce the shield to a maximum of 10M." ● Modified so that the defense power is not displayed more than 100%. ● Double the flying speed of the IceShoot. ● Concentration-When raising other stats, +0.6 is modified to increase. ● Apnea hit damage from 50% of power to 30% of power. ● Radar Skill-Spell memorization time is reduced from 10 seconds to 5 seconds, and the time per up is reduced by 0.9->0.04 seconds. ● Revision of the critical text to be smaller and to move upwards without covering the target. ● Changed the default walking speed to the running speed and removed the running function. ● Fixed a bug where the slow effect did not work.Patch 1.4.28-Guide to developments and bug fixes.Apr 28, 2021 - Community Announcements● Fixed the phenomenon that his rank does not appear. ● Added the ability to find your rank. ● Modified the logic to take a single stat only through a button. ● Bug fixes that can be used by canceling attacks through emote. ● The size of the target aim that appears when using a ThunderStroke is modified to be smaller than the actual lightning size. ● Changed to decrease by 1m per 10 seconds and continue to reduce to a maximum radius of 15m in the state that the final tree of life area is narrowed to the end. ● HeavyBomb Range-Changed to effect modification and range attack. ● Added a function to show animals and scarecrows in the dust pit of the HeavyBomb Range. ● Double side kick distance increase-10m->18m ● Fixed the problem that the shield does not disappear when the shield skill is raised above a certain level. ● Stadium Skills-Added lighting and thorns on the wall. ● Fixed a bug where mouse sensitivity could not be initialized. ● Fixed a bug where the mouse sensitivity was not synchronized before and after boarding. ● Fixed a bug that occurred when hitting an AI player growing. ● Fixed AI jump height reduction. ● The scarecrow's stamina increase has been doubled. ● Changed the existing heel UI to resurrection.Patch 1.4.27-Guide to developments and bug fixes.Apr 27, 2021 - Community Announcements● Fixed a HeavyBomb range skill speed increase. ● Correction so that the aim of the award is exactly right. ● Correction so that the recognition does not grow according to the level of concentration. ● Corrected the size reduction of the base aim. ● Fixed a problem that the server becomes unstable when the number of visitors increases. ● Apnea hit-Fixed a smaller hit effect. Damage per level-up decreased from 2 per unit to +1.5. ● If you look at the lobby screen notice, it will not appear when you go to the lobby after the game is over. ● When entering a number by clicking on the stat, the existing level does not appear, but only appears as 0. ● Modified so that numbers can be entered in the same way when double-clicking the + button. ● Fixed an issue where throwing a citation while boarding does not hit itself and the citation does not fly. ● The damage number has been modified to show only the damage done and the damage it wears. ● Fixed the phenomenon that points were not obtained when a monster was stunned. ● Consolidation of servers into Asian servers. ● When playing a player dash, the sound is not disturbed. ● Fixed an issue where the sound coming in and out of the water was wrong. ● ThunderStroke-Modified so that there is no downtime after use. ● ThunderStroke-Fixed as short as 0.5 seconds of time displayed on the bottom of the magic circle. ● Damage per 1 point of concentration is modified to +3. Fixed to +1 when increasing power and +1.5 when increasing penetration. ● If two people start before Ai, one person dies, so the AI ​​becomes 47 people. ● Dragonman anomalous attack damage change 180%->230% ● Cyclops anomalous attack damage change 150%->200% ● Reaper Anomalous Attack Damage Change 210%->260% ● Poison Frog anomalous attack damage change 190%->200% ● RatKinShaman Anomalous Attack Damage Changed 230%->240% ● Lionman anomalous attack damage change 240%->280% ● Horn monster anomalous attack damage change 250%->280% ● Fixed an issue where attack was not possible while moving after riding Cyclops. ● Added Shuriken to be affected by gravity. ● Skill points are applied directly to the stat window when acquired without going through the inventory.Patch 1.4.23-Guide to developments and bug fixes.Apr 23, 2021 - Community Announcements● Destruction Jade (SpiritBomb) skill modification. (You can keep collecting chis and the damage will be as strong as you collect them.) ● Fixed an issue that could keep attacking a corpse that looks like a shuriken. ● Fixed an issue where the AI ​​stun animation did not play intermittently on the client side. ● Healing that the UI floats even after the pet is healed while stunned. ● If the pet is stunned, the opponent or I can not immediately recover or tame. ● Fixed a bug where some skills do not accurately damage the scarecrow. ● Fixed a problem where the sound of the Sleep skill sounded abnormally. ● Removed the effect of reducing mouse sensitivity of the SmashDown skill. ● Added display of bleeding and poison gas damage. ● Fixed the guarantee that the down will not stop even if one person is waiting for the solo start. ● Bugs are fixed during wake up. ● There is a possibility that there are many pets. ● Fixed an issue where items around immediately after perfect could not be recognized. ● Horn monster anomalous attack Horn stab, damage 250%, hit target ● Fixed an issue where the horn monster could be caught indefinitely. ● Modify the attack to the end in the middle of matching the skill to catch the horn monster. ● Fixed a bug that triggered Nyorae kidney in the air. ● Nyorai kidney effect changed according to the level and corrected. ● Modifies the effect of Nyorae Xinjiang to match the actual attack range. ● Participation Feature If you join the invitation, you will join your own new lobby in the game. ● New skill vs. bombing range (HeavyBomb) added. ● New skill nerd creation (NerdMaker) added. ● New skill double side kick (FlyingKick) added. ● New skill lightning bolt (ThunderStroke) added. ● New skill blade winding method (BladeFist) added. ● Added the ability to raise the level of stats and skills among pet functions. ● UI creation that shows the number of people waiting in the lobby. ● Add features that can be added. ● Lion Man-Anomalous Attack Bite (single attack) 240% of basic damage (strength) ● Magic Rat-Anomalous Attack Big Lightning (Single Attack) 230% of damage (strength) ● Scorpion-Anomalous attack, tail stab, (single attack) damage power * 260% ● Addition of shutting down the server if no one enters for 1 minute after requesting to create a room.Patch 1.4-Guide to developments and bug fixes.Apr 12, 2021 - Community Announcements● Modification of the method so that the number rises as much as you enter when setting a large amount of stats. ● Modify the field of view of the damage UI. ● Throwing snot skill corrected the problem that the aim was not accurate. ● Modified so that the monster's HP drops below 10% in poison gas and is not stunned. ● Intellect -> Change the name to concentration. ● Modified so that pets are not damaged by natural disasters. ● Fixed a problem that some pets do not automatically use skills. ● Fixed an issue where AI does not attack even if it recognizes the enemy. ● Fixed the problem that some pets used the skill twice when using the skill automatically. ● Fixed a problem that did not apply even if the pet skill cast was commanded. ● Demon's awakening skill stats were incorrectly applied bug fixes. ● Added the ability to fold each skill slot. ● New skill LionRoar added. (Damage is applied to a radius of 50m, and if the enemy's field of view is reduced, the sound will not be heard.) ● New skill evasion added. (The character quickly moves to the left or right and then returns.) ● Changed the default LongRange attack to Shuriken. ● As the level of concentration increases, the number of blades of Shuriken increases. ● Emotion expression behavior UI and logic production. ● Improved AI rotation responsiveness. ● Added anomalous attacks of monsters. 1. DragonMan-Added tail slap attack. 2. Cyclops-Jumped to the enemy and hit the butt. 3. Reaper-Take down with a sickle. 4. Scolomorph-Fires liquid in a fan shape forward for 2 seconds (wide area). 5. Poison Frog-Tongue attack. 6. Pumpkin Ghost-Headache (single attack). 7. Troll-Nuclear Fist (single attack). 8. Cheetahman-6-bang kick (single attack) damage ● Pet skill automatic use UI added. ● Energy Wave Skill-Added a function to slowly push back the enemy when hit. ● Sneaky walking skill-Fixed movement speed reduction to 20%, increasing movement speed by 0.05% per 1up.Patch 1.4-Guide to developments and bug fixes.Apr 2, 2021 - Community Announcements● DashAttack Skill-Changed from the existing effect of floating the enemy hit to the effect of pushing back. ● Uppercut skill-Changed from the existing effect of floating the enemy hit to the chaotic effect. ● Fixed a problem where the throwing skills did not hit the object correctly. ● Fixed a problem where the client was turned off when the destruction problem was hit with Jangpoong. ● Fixed a bug where pressing the mouse dash and attack alternately would be fixed in the dash posture. ● AI Player-Adjusted the cooldown so that the skill is not used as a continuation. ● Fixed a problem where the motion was blocked because the animation that took damage was not properly completed when receiving very small damage. ● Fixed a bug where the AI ​​player used a pull-out skill and stopped quietly. ● Modified so that there is no time to pause for a while after a DashAttack charge. ● Fixed the phenomenon of hitting multiple targets with a DashAttack. ● Monster HP natural healing increased to twice the current recovery rate per second. (0.2% of maximum health -> 0.4% of maximum health) ● Modification of increasing the amount of stamina increase per 1 point of the mobs by 50% more. ● Fixed a bug that caused interaction problems with other objects when overlapped with pets. ● Fixed the problem of not eating items. ● Fixed a bug that tamed the monster even though it was dead. ● Fixed a bug that released AI does not re-taming. ● Modified not to exceed 100 by automatic leveling up. ● When the automatic level-up reaches the limit, another stat is raised. ● Centipede skill-Defense reduction effect modified. ● Fixed a bug that did not enter the evasion state even if the AI ​​was hit. ● Increased AI's avoidance probability. ● Corrected the phenomenon that the mouse evasion gauge was filled before the attack was over. ● Fixed a bug that caused multiple damages from one AI attack. ● Modified to prevent attack from being caught by a horn monster. ● Modified to force alight when dragging the AI ​​on board with skill. ● Fixed a bug that bounced when attacking a boarding user with a pullback. ● New skill added-Chain of death (throws a sickle forward and pulls the enemy to be hit in front of you.) ● Changed the type of poison gas filling up on the map. ● Added UI so that damage inflicted on enemies appears. ● Modified to maintain the current ratio of physical strength when AI level-up HP.Patch 1.2-Guide to developments and bug fixes.Mar 26, 2021 - Community AnnouncementsPatch 1.2-Guide to developments and bug fixes. ● Fixed a bug that did not die when entering a Faint state while using energy wave skills. ● Modified so that dust comes out darker when hitting. ● Fixed an issue where the item window and skill window were floating even though the result window appeared when the game was over. ● Modified so that it cannot move when using the Rader skill. ● Modified to be able to hit trees with all skills. ● Fix so that there is no time to keep reaching out after Meteor fell. ● Fixed an increase in the skill range of the energy longwave. ● Super Punch-Fixed to be shot down if attacked while flying. ● SwiftWalk skill-Fixed an increase of 3.5% distance per level 1 up. Fixed cooldown reduction amount to 0.1 seconds ● SmashDown skill-Corrected to drop down immediately when pressed in a jump state. (If you write in place, take it immediately) ● Modified to be unable to move, such as jump or axis method, in the stun (holding) state. ● Changed the Stinger skill to a snot throwing skill. (Only effects and sounds are changed.) ● Fixed an issue where the color conversion was not unified in the Scarecrow Transformation. ● Fixed an issue where KO motion appeared when moving during fortune-telling in a stunned state. ● IronBody skill is used while using the transformation skills to resolve the IronBody has been modified. ● Fixed a bug in which the spider web effect of the WebFist remained after the effect. ● DashAttack skill-Fix running speed 50% faster than the current one. ● Fixed the phenomenon that the speed of apnea batter does not return to its original state when the LimitBreak is over. ● Scolomorph - modified so that the attack does not move forward by default. ● Modified so that normal attacks do not go out by clicking to activate the skill. ● Improved visibility when riding a bat. ● Fixed a Fireball crash problem when boarding a bat. ● Fixed a bug in which animation was repeatedly output after boarding AI depending on internet communication speed. ● Fixed a bug that did not disappear in the Taming UI. ● Fixed a bug that could not fight when boarding off. ● New AI evasion function applied. ● AI rotation speed increase. ● Modified to be able to rotate during AI attack. ● AI awareness speed improvement. ● New skill added-Apnea battered. (Until the skill is canceled, it continuously hits enemies in front. (It consumes 1% HP per second.) ● New skill added-skipping liver. (When used against player and animal AI, heals 50% of the damage inflicted.) ● Added mouse right-click avoidance. ● Stadium Skills-Added features to make it impossible to fortune in the arena. ● Message in case of fortune in the stadium skill-"The stadium is uncomfortable, so it is not possible to have fortune breakfast." Add ● Geumgang Destruction, Transformation Shield HP amount bar display UI and features added. ● Apnea hitting new animation applied. ● New animation applied to the air. ● New animation of the Superhuman Rights Act applied. ● Super Punch ne...Patch 1.2-Guide to developments and bug fixes.Mar 16, 2021 - Community AnnouncementsPatch 1.2-Guide to developments and bug fixes. ● Modified so that Unknown does not appear in Duo or Squad. ● Reduces the taming time of all monsters by 70%. ● Correction of the number of skill points obtained from players. (Only 20% of the opponent's overall stats are acquired. However, if 20% is less than 10, 10 will be acquired.) ● Fixed an issue where the UI of the game result window overlaps. ● Modified the size so that the Kilbar UI is clearly visible. ● Modified so that the poison gas zone is activated immediately after the game starts. ● Energy wave skill name change-Modified to energy wave. ● Superhuman rights law skill effect modified to be transparent. ● Stealth cooldown correction-12 seconds -> 50 seconds. ● Fixed a problem where the sound of the sneak walk skill was heard by other people. ● Chukjibeop skill-Reduced distance by 60%. ● Shield skill-Casting time reduced by 50%. ● Corrected the problem that the energy field wave's aim is facing downwards. ● Modified to fly down while drawing a parabolic skill. ● Ki-Ok Won Skills-Changed and transparently corrected the effect of the skill that comes out after bursting. ● GodBlow Heights, Storm Circle, Seonpunggak-Damage (40% of melee attack) has been corrected. ● Yeoraejinjang damage-Modified to +25 per 1 up. ● Self-destruct damage-Modified to +45 per 1 up. ● Trap Breaker-Fixed with 25% melee damage and 25% long-range damage applied. ● Fragment Bomb-Modified by applying 40% of long-range damage. ● Spear piercing-Corrected by applying 40% of melee. ● Shield skill-Fixed to increase by 10% at 1 level. Adjusted to +0.4% increase per additional job. ● Superhuman Rights Act-Modified to 20% increase in speed at 1st level. ● Stadium skill training stats display correction. ● Energy longwave correction-Damage per second +10 per 1 level. ● bombardment correction-+4 per unit (according to the level up, the sphere size increases and the flying speed increases). ● Changed the effect of the bombing field. ● Superhuman Rights Act-Changed to 10% increase rate at 1st level and 0.8% increase rate per 1 level. ● Fixed a problem that the trap spawn did not work well. ● Item stat correction. Scarecrow Speed ​​Orb-Fixed by 1.8% speed increase. Scarecrow Power Orb-Increased by 8 Intelligence. Scarecrow Health Orb-200 increased. Beginner's Power Orb-Crystallized with 40 Intelligence. Beginner's Health Orb-Increased by 1000 health. Beginner's Speed ​​Orb-Fixed by 9% increase in speed. Expert's Power Orb-Crystallized with 80 Intelligence. Expert's Health Orb-Corrected by increasing HP by 2000 Expert's Speed ​​Orb-Fixed with 18% speed increase Master's Power Orb-Crystallized to Intelligence 160 Master's Health Orb-Increased by 4000 HP. Master's Speed ​​Orb-Increased speed by 36%. Beginner item drop rate 50% 25% sticky items Master item 12% ● Scarecrow HP has been modified to recover every 45 seconds. ● Stat & skill level management UI button frame added and modified. ● Modified to open the UI with just one click ins...Patch 1.101-Development guidance and bug fixes.Mar 5, 2021 - Community AnnouncementsPatch 1.101-Development guidance and bug fixes. ● Fixed an issue where the upper rock was crooked in the mining area. ● When a character dies, people who come in later can see the body. ● Reduces the total time required to tame monsters by 50%. ● Tai Chi skill correction-Cooldown reduction amount of 0.05 seconds. ● Smell Skill-Changed to be seen for a short time when the enemy player is in the skill area. ● Item description added-"If the item exists in the inventory, the stats will increase." ● If the player is stunned, "Press H to restore the grogi state." Changes in notice. ● Arena Skills-Changes to allow Jangpoong or skill to pass through the wall. ● Modified to drop only 50% of the stats that are dropped when killing the player. (Same for pets) ● Fixed the increase in damage in the second half of the poison gas area. ● Fixed the phenomenon of getting stuck in the tree of life. ● Fixed a bug where the dead person became a spectator target. ● Attacks can be canceled with a dash, but the dash cannot be canceled. ● Fixed a bug where broken mashes had physical influence. ● Wild AI is modified so that it does not attack if the player is stunned. ● Even if a target is specified, the pet is modified so that it does not finalize the wild AI. ● Modified so that flare cannot be resurrected if stunned in poison gas. ● Corrected the reduction of the default size of the map. ● Remove excessively blocked cave stones. ● Cave tree spawn location bug fixes. ● Fixed a bug that could not resurrect the pumpkin ghost (monster). ● Corrected the balance of projectile speed affected by intelligence. ● Fixed a problem that the cooldown of skills was too short. ● The movement speed after boarding the pet is modified by the movement speed of the player + the movement speed of the animal. ● Fixed a phenomenon in which the effect of penetrating power does not appear when taking power first and then penetrating power. ● Activate boarding function -> Pets available for boarding: Backhoe ● When double-clicking a stat or skill, a UI has been added so that you can enter the desired level and take a picture at once. ● Added the ability to chat in the team battle lobby. ● Added UI to view the current player in CapsLock key. ● Added UI to show the controls when the help UI enters the game. ● Add area marks to the map. ● Added effect when entering poison gas area.