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Hades II: Coming to Steam Early Access!Dec 8, 2022 - Community AnnouncementsWe are so excited to announce Hades II, our studio's fifth game and first-ever sequel! Meet the Princess of the Underworld in our 4K reveal trailer, which premiered tonight at The Game Awards: Coming to Early Access Like its predecessor, Hades II will be available in Early Access here on Steam for some time leading up to its full v1.0 launch. Add Hades II to your wishlist for a handy reminder when the time comes: https://store.steampowered.com/app/1145350/Hades_II/ Feedback from our player community through the course of development was foundational to the design and vital to the quality of the original game, so we plan to reprise that type of process with Hades II. Expect more information about our Early Access sometime in 2023. About the Game In Hades II, you'll battle beyond the Underworld using dark sorcery to take on the sinister Titan of Time in an all-new, action-packed, endlessly replayable experience rooted in the Underworld of Greek myth and its deep connections to the dawn of witchcraft. {STEAM_CLAN_IMAGE}/35685771/81224930018203bed49a9d7be18f4c61c844f059.jpg This is a direct sequel taking place sometime after the events of the original game. No prior knowledge of the original Hades is needed, though there are plenty of connections! As Melinoë, the immortal Princess of the Underworld, you'll explore a bigger, deeper mythic world, vanquishing the Titan's forces with the full might of Olympus behind you, in a sweeping story that continually unfolds through your every setback and accomplishment. New locations, challenges, upgrade systems, and surprises await as you delve into the ever-shifting Underworld again and again. {STEAM_CLAN_IMAGE}/35685771/f9466100a3f75cf5ce6f5cdb757575b0c8e1a57d.jpg Like her brother Zagreus from the original game, Melinoë is not a character of our own invention, and is based on an ancient Underworld deity thought to be related to Hades. What little ancient mythology exists about her was more than enough to make us want to explore her story and connection to her family, and in so doing, expand on our vision of the Underworld! For more details, check our Hades II FAQ. Please note, much like with our past titles, we plan to leave many details for you to discover! About Supergiant Games We are a small independent game studio based in San Francisco, CA. Since 2009, we have strived to make games that spark your imagination like the games you played as a kid. {STEAM_CLAN_IMAGE}/35685771/925e19f4df3fa9b443a880363ca7b78eb386e89a.jpg We now have more than 20 people on our team (a few more than on the original Hades), including all seven of the original members of the team that created our first game, Bastion, who have worked together in their respective roles on all our games ever since. We work on one main new game project at a time, and Hades II is that project for the foreseeable future. The original Hades earned more than 70 Game of the Year awards following its v1.0 launch in 2020, and grew into our most successful g...Hades: Supergiant's fourth game is out now!!Sep 28, 2020 - Community AnnouncementsWe are beyond excited to announce we have completed the Early Access development of our god-like rogue-like dungeon crawler, Hades, and officially launched v1.0 of the game! Whether you've been with us all through Early Access or just now delving in, we hope you have a wonderful time exploring everything the Underworld has to offer. Get it here: https://store.steampowered.com/app/1145360/Hades/ About the Game Hades combines the best aspects of our critically acclaimed titles, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre. As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus to break free from the clutches of the god of the dead himself, while growing stronger and unraveling more of the story with each unique escape attempt. We designed Hades for Early Access from the ground up to see just what we could create in partnership with our community. After three years in development, the result is by far the biggest, most feature-rich game we've ever made. We hope it captures your imagination right away with its fast-paced action and detailed world, and keeps you discovering new events and possibilities for dozens or even hundreds of hours. For more information, visit the Hades FAQ on our web site.Hades: Supergiant's Latest Now Available on Steam!Dec 12, 2019 - Community AnnouncementsWe are beyond excited to announce that our god-like rogue-like dungeon crawler, Hades, is now available here on Steam in Early Access! Read on for details, or cut to the chase and pick it up: https://store.steampowered.com/app/1145360/ About HADES In Hades, you hack and slash your way out of the Underworld of Greek myth, growing stronger and unraveling more of the story with each unique escape attempt. We think it combines the best aspects of our previous games, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre. As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus as you battle out of hell, toward the surface, all the while defying the god of the dead himself. Pricing & Special Offers Hades retails for $24.99, though now through January 2, 2020, you can get it for 20% off as part of our launch celebration! But, that's not all!! Everyone who purchases Hades on Steam during this period will receive a complimentary, giftable copy of our critically acclaimed party-based RPG, Pyre! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/3584665/794e23db2d9d6583bbdf2e9c61a157c2b42ef78a.png Also Available: The HADES ORIGINAL SOUNDTRACK!! The Hades Original Soundtrack, by our award-winning composer Darren Korb and featuring additional vocals by Ashley Barrett, features nearly two hours of pulse-pounding music created exclusively for our latest game, specially remastered for stand-alone listening. You know Darren and Ashley's work from our past titles, including Bastion, Transistor, and Pyre. https://store.steampowered.com/app/1206340/ What's more, due to the Early Access nature of the game, expect a variety of new tracks to be added as we push forward to our v1.0! Want a sample? Listen to it on our YouTube channel. About Early Access Early Access means you can play Hades while it's still in active development. We expect to be in Early Access till sometime in 2020. Please check our game page for much more info. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/3584665/4d5544785763e971a1ac40ce18a66471ea9247cc.jpg We designed Hades as an Early Access game from the ground up. Our foremost goal is to see if we can create something great in partnership with our community -- a game that is true to our values about design, worldbuilding, and storytelling, and can naturally grow and evolve based on the feedback we get along the way. Every aspect of the game, from its theme to its modular structure to its approach to narrative, flow from this idea. About Supergiant Games We're a small independent studio in San Francisco best known for our critically acclaimed games Bastion, Transistor, and Pyre, which together have sold more than 10 million copies worldwide, on more than 10 different platforms. This year marks our 10th anniversary. All seven of our original staff are still working together here in their respect...Games of the Decade: Bastion is a labour of loveNov 27, 2019 - EurogamerTo mark the end of the 2010s, we're celebrating 30 games that defined the last 10 years. You can find all the articles as they're published in the Games of the Decade archive, and read about the thinking behind it in an editor's blog. Sometimes you make a connection with a game that's very enduring. I was introduced to Bastion by my then-flatmate, the same person who introduced me to this very website, while I was thoroughly disenchanted with video games as a whole. It made me want to look deeper into what games could be, what they could become if a team focused on its unique talent and the things that were important to them. A little less than a decade later I'm here doing just that, so it's safe to say that Bastion is my most personal game of the decade. Initially I was confused and slightly annoyed by what I now feel is Supergiant's biggest asset - the narration. It seemed a little creepy to have an omniscient voice follow you around while your own character stayed silent, but I changed my mind as soon as I realised how ingenious it really is. Bastion could have been a simple action game with a silent protagonist, but instead it's a perfect example of how story matters. With nothing more than a few sentences here and there Supergiant breathed life into its world and told a story of conflict, community and tolerance. It whispered enough of that story to feel real but deliberately left gaps that kindled my imagination. Its refusal to tell you everything felt as unique as the mode by which Bastion told its story, and more importantly, it opened up a world beyond known tropes - no cops and robbers, no cowboys, no knights. Just a boy and his hammer. Read more Hades: Coming December 10 to Steam Early Access!Aug 22, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/3952839/ac77b2c4aae156796a991e98ab62901d4153937a.png We're really excited to announce that our rogue-like dungeon crawler Hades is coming to Steam Early Access on December 10! Check out our new 'Coming Soon' page for Hades, and hit the Add to your wishlist button for a handy reminder once it's out. https://store.steampowered.com/app/1145360/Hades/ About the game Hades is a rogue-like dungeon crawler that combines the best aspects of our previous games, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre. As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus as you hack and slash your way free from the clutches of the god of death himself, while growing stronger and unraveling more of the story with each unique escape attempt. About our Early Access Early Access means you can play Hades while it's still in active development. We expect to be in Early Access till sometime in the second half of 2020. We designed Hades as an Early Access game from the ground up. Our foremost goal was to see if we could create something great in partnership with our community -- a game that was true to our values about design, worldbuilding, and storytelling, and could naturally evolve based on the feedback we'd get along the way. Every aspect of the game, from its modular structure to its approach to narrative, flow from this idea. We're really looking forward to hearing your impressions and feedback. In the mean time, please visit our Hades page to learn more, and we'll see you soon!The time I transcribed every line of Bastion's dialogue (twice) and found another, better story hiding underneath itMay 9, 2019 - Rock, Paper, Shotgun I have a bit of a love-hate relationship with Supergiant Games. I loved Bastion, didn’t really get on with Transistor, and have never summoned the strength to try another one since. Indeed, fellow Supergiant admirers Matt and Ollie were, and I quote, “aghast” when I said I wasn’t much of a fan of Transistor’s soundtrack earlier in the week (which are fighting words coming from the self-proclaimed soundtrack queen herself), but our chat reminded me just why I love Bastion as much as I do – and part of that is because back in 2012, I decided a fun thing to do would be to record every line of dialogue in the game, not once, but twice (because the New Game+ dialogue is different, I’ll have you know), and then type it all up and write a 6000 word essay about the real story of Bastion for no reason in particular. (more…) Daily Deal - Bastion, 75% OffFeb 3, 2018 - Product ReleaseToday's Deal: Save 75% on Bastion!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday at 10AM Pacific Time Different as they are, Supergiant's games all explore tolerance and the ways we we deal with disasterOct 24, 2017 - PC Gamer(Note: This article contains spoilers for Pyre, Transistor, and Bastion.)  2017 is a year that has made me want to escape, preferably to a part of the wilderness where no one would show me a newspaper or a tweet ever again. Since I get cold easily and I’m not as great at hunting live animals as Far Cry would have me believe, I opted for another source of escapism: videogames. In these often scary times, Supergiant's games Pyre, Transistor, and Bastion helped me stay sane. Pyre drew me in with its candy-colored visuals and mustachioed dog, but just like Supergiant's previous games, it explores the very questions I was trying to ignore—how to bridge the differences in opinion that threaten our peaceful lives together, where the desire for drastic change comes from, and how to act in a time when the threat of war gets casually thrown around every other day. Freedom and faith  Mechanically, Pyre is a sports game. In its world of exiles trapped in limbo, you direct a lovable and diverse team of misfits through 'rites', which are athletic competitions in which you fling an orb into the opposing team’s pyre. Winning rites eventually means one of your team is freed from exile. If you lose, one of your opponents goes free instead. Either outcome is valid, which releases you from the pressure of competition entirely if you let it. I could just throw a mystic basketball around a court for a few blissful hours. The most frightening antagonists are the ones we can relate to in some way Greg Kasavin Once invested in the world and its inhabitants, I got to know an imperfect society both from the perspective of those who still lived in it and those who do not. Exile in Pyre is their one-stop solution for a variety of crimes, and the reason for this harsh punishment lies in a divine prophecy that might be all based on a misunderstanding. Questioning what your characters previously took for granted can end in your team being instrumental in nothing short of a revolution. How you finish the game, even whether or not you win, is not as important to its makers as giving you something to think about.   Supergiant writer and designer Greg Kasavin sums it up: "Pyre’s story is an exploration of the relationship between freedom and faith, and what freedom and faith mean and entail," adding that the role these forces play in the lives of many people applies in the real world across countries and cultural boundaries. In Pyre, your role in events is passive. You can't send yourself home. Instead you play for others, and have the inexplicably strong feeling of cheering someone on from the sidelines. It’s an empathy that seems to largely be missing in those marching the streets with tiki torches, demanding solutions that benefit themselves first and others never. The crisis of faith at the centre of Pyre is also a very modern concern. Changing a belief you have held onto for a long time, relig...What's your favourite game soundtrack?Oct 9, 2017 - PC GamerEvery week, we ask our panel of PC Gamer writers a question about PC gaming. This week: what's your favourite game soundtrack? We also welcome your answers in the comments.  Evan Lahti: Cuphead I'll go with the best soundtrack right now, and surely of the year: Cuphead. The ragtime, '30s jazz looks to Duke Ellington and Cab Calloway as big influences, but it's so much more than an attempt to put a period-authentic sound into a game inspired by the animation of that era. Cuphead's music is inseparable in its style and tempo, and the big band/jazz sound enhances the calamity of its boss fights and platforming, where you're meant to feel off-balance and improvise to stay alive. This great Paste interview with composer Kris Maddigan (who'd never written game music or this style of music before), highlights one unique approach they took to recording, too: "... n most of the big band tunes you'll have some ensemble piece which is written out and then you'll have a section where someone takes a solo and then you'll have another ensemble section, and what we did with all the solo stuff is we recorded all of that separately," Maddigan says in the interview. "Once we had completed all the big band sessions we brought in half a dozen soloists and we recorded them playing over top of a lot of the solo sections on the charts. So that's why you might have one tune but six different versions of it. So each tune, you can have the same tune but it's going to have different solos on it, just to keep things interesting in the game. So if you die at a boss, if you leave and you come back to that tune, it's going to be the same tune but it's going to have somebody else soloing over it. We were conscious of it that way, too, trying to maintain a certain amount of interest on repetition like that." It's also almost three fucking hours long. Runners-up: Any of the Crypt of the Necrodancer soundtracks, Samorost 3, Doom 2016, and Brigador. Phil Savage: Command & Conquer: Red Alert Obviously the correct answer is a Command & Conquer soundtrack. But which one? Clearly not Tiberian Sun. Its brand of dark, ambient electro is pleasantly late-'90s, but I played that game for tens of hours and I can't remember a single one of its tunes. Red Alert 2 is strong—Grinder is arguably the best bit of menu music in PC gaming. But HM2 is just a touch overproduced, and I'll be damned if I'm calling a soundtrack with the second best version of Hell March my favourite. It's between the original Command & Conquer and Red Alert then. I have a lot of love for the former, mostly because of how weird and experimental it is. Act On Instinct is a legit good industrial pop song, soundtrack or not. And Just Do It Up is just amazing. Yes. But, if I'm honest with myself, there's something that feels slightly off kilter and embarrassing about it all, ...Weekend Deal - SuperGiant Collection, up to 75% Off!Sep 28, 2017 - Product ReleaseSave up to 75% on SuperGiant titles as part of this week's Weekend Deal*! *Offer ends Monday at 10AM Pacific Time From shareware superstars to the Steam gold rush: How indie conquered the PCSep 22, 2017 - PC GamerLast week, PlayerUnknown’s Battlegrounds smashed the Steam peak player records . The previous record-holder, Dota 2, while admittedly made by one of the world’s biggest and most powerful games companies, began as a Warcraft mod. These days, we barely blink an eye at the idea that a game can come from nowhere and shake through word-of-mouth, clever concepts, a bit of cool technology like Portal’s… well, portals… or simply by hooking into some reservoir of good feeling, and accomplish more than any marketing budget can dream of. Minecraft is this generation’s Lego. Undertale is one of its most beloved RPGs. Indeed, the world of indie development is now so important that it’s hard to remember that it’s only really a decade or so old. That’s not to say that there weren’t indie games before then, as we’ll see, but it was only really with the launch of Steam on PC and services like Xbox Live Arcade that the systems were in place to both get games in front of a mainstream audience, and provide the necessary ecosystem for them to quickly and confidently pay for new games. In 1979 Richard Garriott set out on his path to buying a castle and going into space by selling copies of his first RPG, Akalabeth, in ziploc bags at his local computer store The massive success of indie games on Steam has of course come with attendant pitfalls. The early access program gave small studios the ability to beta test their games with player numbers they would not otherwise never reach, and gave players the ability to take part in shaping games. However, a lack of guidelines left players and developers with very different expectations as was seen in the reaction to a paid expansion being released for Ark: Survival Evolved while it was still in early access. Steam Greenlight made it easier for indie games to get on Steam but became a popularity contest that was easily gamed, leading Valve to replace it with Steam Direct. All this is largely taken for granted these days, with the big challenge for modern indie games being to stand out. Simply getting onto Steam back then could set a studio up for life. These days the market is full to bursting, with most new releases disappearing from sight almost at once. In both cases though, it’s a world away from how the market began. Back to the start The exact definition of ‘indie’ has never exactly been cut-and-dry. To some, it’s an aesthetic, best summed up by the classic bedroom coder. To others, it’s a more commercial distinction, of working without a publisher. To others, it’s ultimately about the work, with an indie game standing out more for being not the kind of thing you get from a commercial company, rather than really focusing on who made it.  There are many definitions to play with, and few hard lines to draw. The poster-children of ’90s shareware, id Software (who you may know courtesy of a litt...Supergiant's third game, Pyre, is now available!!Jul 25, 2017 - Community AnnouncementsPyre is out now on Steam! We really hope you'll enjoy it if you decide to give it a shot! Pyre is a party-based RPG in which you lead a band of exiles to freedom through ancient competitions spread across a vast, mystical purgatory. It features our biggest-ever single-player campaign with its large ensemble cast of characters, as well as a two-player local Versus Mode you can play against a friend or CPU opponent, with 20+ playable characters. Learn more about the game on Pyre's Steam page or our web site!Supergiant's third game, Pyre, is now available!!Jul 25, 2017 - Community AnnouncementsPyre is out now on Steam! We really hope you'll enjoy it if you decide to give it a shot! Pyre is a party-based RPG in which you lead a band of exiles to freedom through ancient competitions spread across a vast, mystical purgatory. It features our biggest-ever single-player campaign with its large ensemble cast of characters, as well as a two-player local Versus Mode you can play against a friend or CPU opponent, with 20+ playable characters. Learn more about the game on Pyre's Steam page or our web site!Supergiant's third game, Pyre, arrives July 25, 2017!May 30, 2017 - Community AnnouncementsWe have some very exciting news to share: Our next game, Pyre, will launch this summer on July 25, 2017, here on Steam! You can pre-purchase the game (and its soundtrack, featuring 90 minutes of new music from Darren Korb) and get 10% off the $19.99 retail price. Pyre is a party-based RPG in which you lead a band of exiles to freedom through ancient competitions spread across a vast, mystical purgatory. It features our biggest-ever single-player campaign with its large ensemble cast of characters, as well as a two-player local Versus Mode you can play against a friend or CPU opponent, with 20+ playable characters. Learn more about the game on our Steam page or our web site!Supergiant's third game, Pyre, arrives July 25, 2017!May 30, 2017 - Community AnnouncementsWe have some very exciting news to share: Our next game, Pyre, will launch this summer on July 25, 2017, here on Steam! You can pre-purchase the game (and its soundtrack, featuring 90 minutes of new music from Darren Korb) and get 10% off the $19.99 retail price. Pyre is a party-based RPG in which you lead a band of exiles to freedom through ancient competitions spread across a vast, mystical purgatory. It features our biggest-ever single-player campaign with its large ensemble cast of characters, as well as a two-player local Versus Mode you can play against a friend or CPU opponent, with 20+ playable characters. Learn more about the game on our Steam page or our web site!Daily Deal - Bastion, 75% OffApr 1, 2017 - AnnouncementToday's Deal: Save 75% on Bastion!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday at 10AM Pacific Time Get Bastion and Transistor with 80 percent discount this weekendJul 15, 2016 - PC GamerBastion grabbed my heart exactly one minute and 30 seconds after it started, reads the first line of PC Gamer s 2011 Bastion review, which is a feeling that never left me until the game s end. The action-RPG is now (somehow) five years old but still stands as one of my all time favourites which is why I think you should check it out this weekend via Steam s Supergiant Games Anniversary Sale. Although hard at work on its next venture Pyre which Tom described as like The Oregon Trail mixed with Rocket League Supergiant will spend this weekend celebrating Bastion s fifth birthday. Both it and and its genre-similar sibling Transistor are subject to an 80 percent discount. Transistor didn t quite hit the same highs as its forerunner, but wowed with its vivid hand-drawn cyberpunk world and cool time-freeze combat mechanic. The price reduction means you can grab Bastion for 2.19/$2.99/2,99 , and Transistor for 2.99/$3.99/3,79 . Should you wish to pick up the Supergiant Collection which includes both games and their official soundtracks that ll set you back 6.98/$9.86/9,68 . All offers run from now until Monday 6pm BST/10am PT. Weekend Deal - Bastion and Transistor, 80% OffJul 14, 2016 - AnnouncementSave 80% on Bastion and Transistor as part of this week's Weekend Deal*! *Offer ends Monday at 10AM Pacific Time Daily Deal - Bastion, 75% OffMay 29, 2016 - AnnouncementToday's Deal: Save 75% on Bastion!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time Pyre: Bastion Devs Announce New RPG For 2017Apr 19, 2016 - Rock, Paper, ShotgunSupergiant Games, the folks behind Bastion and Transistor, today announced their third game – Pyre . They call it a “party-based RPG”, telling a story about a group of exiles trying to complete tasks that might just let them be absolved and return home. Pyre is due in 2017 and SuperGiant don’t have too much to say about it right now, but have a gander at this here pretty announcement trailer: …