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2021/5/4 Fixed the game freezing bug:May 4, 2021 - Community AnnouncementsOn May 1st, We received multiple feedbacks from our players about the game freezes or stop running. We looked into the issue and found out that some files on the Steam Cloud might be broken. We've upload the fixed files and this should be able to fix the said problem. If you've encountered this problem, please update to V2.0.9 and try again. If the problem still exists, please temporarily disable your anti-virus software or firewall and retry, and contact us in this post. Personage introduction(2)Apr 19, 2021 - Community AnnouncementsCosette Gender: female Height: 165cm Initial arm: Hunter Camp: Parisians Profile: A girl who lost her mother since childhood and was elected to the join the Military Academy for the same reason as Polina was. The Skylark, who accompanies her all the time, seems to be able to communicate with her. {STEAM_CLAN_IMAGE}/34696828/de4cb17a5a41a5804227c8fe26f037110f89e145.jpg Oscar de Rosanbo Gender: female Height: 165cm Initial arm: Dragoon Camp: Royal Profile: A noble girl who was once a member of the Royal Cavalry Regiment and joined the National Guard, in order to find a way to free her family in prison. She was subordinate to Polina, when she commanded an army for the first time. {STEAM_CLAN_IMAGE}/34696828/e04b425c574ba337f1769b5fc899c5f5edb13387.jpg Paulette Méric Gender: female Height: 168cm Initial arm: Artillery Camp:- Profile: Her father is a local rich businessman, with established contracts and acquaintances with in the Army. This helped her join the Artillery Force. Although she is not able to handle personal relationships, she is very intelligent and loves drinking wine. {STEAM_CLAN_IMAGE}/34696828/4e332c1524ee13131d19627d548de272fbbf1d2c.jpg Eugénie Caron Gender: female Height: 166cm Initial arm: cavalry band Camp: Parisians Person profile: A musician who entered the military academy at the same time Polina did. Her unusual talent in music and careless character makes her performances on the stage, hard to believe. One of Polina's usual pleasures, is to observe her various rash performances. {STEAM_CLAN_IMAGE}/34696828/8ec80072bdf8d97fd4816806ee04bc3200c0c1c7.jpg Maximilien de Robespierre Gender: male Height: 178cm Initial arms:- Camp: Jacobins Profile: The current leader of Jacobin school has a high reputation in the public for his open and upright image. In order to pursue the ideal France, with the change of the current situation, the attitude to other camps often changes. {STEAM_CLAN_IMAGE}/34696828/2c4a20366eb2f0c2ce4f55a369ead2bb89344637.jpgPersonage introduction(1)Apr 18, 2021 - Community AnnouncementsPauline Bonaparte Gender: female Height: 167CM Initial arm: Rifleman Camp: malmaisonite Profile: a girl from Corsica, who entered the military academy with her outstanding military talent, experienced the baptism of war at a young age and was involved in the war again when she went to Toulon to visit her brother. I want to get a higher position because of my experience in the battlefield. {STEAM_CLAN_IMAGE}/34696828/6b0db6fa958e47b284925252cbe5be3568b2aea0.jpg Jean Lannes Gender: male Height: 175cm Initial arm: Rifleman Camp: - Profile: a civilian general who was born in poverty and promoted by his own ability. Dissatisfied with the situation of the army, he is not optimistic about the junior Polina, but he is still willing to lend a helping hand. {STEAM_CLAN_IMAGE}/34696828/73d7665945eed30236640ac27426a9b16e3a4ae0.jpg Louis Desaix Gender: male Height: 180cm Initial arm: Dragoon Camp: - Profile: a young general with both civil and military skills, who was born into the aristocracy but joined the revolutionary team, is one of the few aristocratic school officials who are highly valued. Once on the battlefield, it will change the image of daily affinity and become serious. {STEAM_CLAN_IMAGE}/34696828/ce2c96bca01d1a07c3461a5f9f46ad45d842df8a.jpg Joachim Murat Gender: male Height: 175cm Initial arm: Hussars Camp: - Profile: when he was young, he joined the cavalry regiment and was promoted to a fast cavalry general. He liked the gorgeous clothes of Hussars and had a pompous style, but his bravery in the battlefield was genuine, although he was not very good at complicated tactics. {STEAM_CLAN_IMAGE}/34696828/b02dc99db012bc0400fbc595cb58222e23b48789.jpg D'Éon de Beaumont Gender: male Height: 175cm Initial arm: Sandal Camp: Royal Profile: as a diplomat and member of the secret service bureau, he has served the royal family for many years, and has been exiled abroad for many years. He returned to his motherland with the help of his friends. He came to the army for secret missions and taught Polina some swordsmanship. {STEAM_CLAN_IMAGE}/34696828/f4f767a65fd59720f16280da5f8f5ff1a25e4939.jpgDear players, Happy New Year!Dec 31, 2020 - Community AnnouncementsDear players, Happy New Year!Thank you for your support and trust all the time.We also hope to be with you in the new year.If your friends have not received New Year gifts, we offer 40% off discount, which may be a great New Year Surprise!In addition: write down your New Year wish at the bottom of this discussion, and you will have a chance to get the game(2 copies in total). I sincerely wish your wishes come true. Merry Christmas!Limited time promotion!Dec 23, 2020 - Community AnnouncementsDear players, Merry Christmas! Thank you for your support and company all the time.The achievements and word-of-mouth of the Banner of the Maid cannot be separated from your help and trust. If your friends have not received Christmas gifts, we offer 40% off discount, which may be a great Christmas Surprise!In addition: write down your Christmas wish at the bottom of this discussion, and you will have a chance to get the game (2 copies in total). I sincerely wish your wishes come true. Update log on November 3rdNov 3, 2020 - Community AnnouncementsV2.0.8 Update The sorting in various UI (roster, shop, item, etc.) has been changed. You can now change the move button mapping. Fixed the combat preview of musical instruments that increases Morale. Fixed the voice of Leonora's Heroic Attack. Fixed a bug that sometimes causes the indicator jumping to wrong positions. Fixed the Animation toggle error when restoring the default resolution. Fixed the size of the confirm window. Fixed the descripiton error for some skills in "A Sailor's Gossip #4". A skill previously named "Prepared" is now "Vigilant". Fixed some other typo.Who were the real Oriental Pirates?Sep 15, 2020 - Community AnnouncementsGood day, révolutionnaires! Today is an important day for Banner of the Maid: its first DLC, The Oriental Pirate, is now available too on consoles. To celebrate this occasion, we want to take a look at the historical people and period that inspired this DLC. For us, it is a well-known history – as you know, CE Asia and Azure Flame are both Chinese-based companies; so in some way, this DLC was a nod to our culture and history from the beginning. On the other hand, for Western players the French Revolution is of common knowledge and it’s the Oriental pirates who sound exotic. So let’s take a look at the infamous Pirates of the Chinese Sea! In the West, the Golden Age of Piracy is said to end around 1730. Pirates had thrived in a certain historical context, and when these conditions changed, they became a relatively rare problem again. But piracy in the South Chinese Coast did not arise until the late 18th century – just as happened in the Caribbean seas, it took a peculiar conjunction of circumstances for it to grow until it became a social and political phenomenon. The first element to factor in this equation is the radical increase of population in the late 18th century. China was growing quite fast in those days; more people meant more mouths to feed, which prompted the annexations of new lands. Overpopulation almost always leaves some people in need, but also many farmers and fishermen were displaced and lost their lands and means of living. We’ve got the first piece of this puzzle now: some desperate people turned to piracy and other crimes to survive. The second key element comes into play: a place for these people to gather, organize and thrive. This was the city of Giang Binh, a coastal city in the border between China and Vietnam that had passed hands between both monarchies. A place that was a melting pot of Vietnamese and Chinese people, with access to the sea and strategically located, and somewhat neglected by the politicians of the era – just the ideal place for pirates to meet! {STEAM_CLAN_IMAGE}/34696828/8191ad12dd8e1d172421b28c06098ce2882435d9.jpg Now, we come to the third and final catalyst: war and conflict. Let’s be serious: pirates cannot compete with a properly organized naval force. Whenever they thrive it’s because there is a power vacuum (see the Caribbean piracy) or because some naval power sanctions and protects it (see corsairs like Francis Drake) – and usually it was because of both. A similar situation happened for the South China Coast pirates to grow. In 1771, civil war broke in Vietnam between local lords, and many Chinese pirates were hired (in both sides) to harass the enemy’s naval forces. We’re not going in detail into this war and the following conflicts between Vietnam and China – the key fact here is that this turmoil is perfect for pirates. Sometimes they just took advantage of the chaos to rob and plunder, sometimes they were even officially hired as mercenaries or corsairs. At some point, the new Vietnames...Hotfix Update on 6th / Update log on September 2ndSep 2, 2020 - Community AnnouncementsHotfix Update September 6th : Fixed a bug that cause certain mission map (chapter 16) to stuck at loading. V2.0.6 Update Slightly increased the speed of the selection area expanding animation. Optimized the memory usage to fix certain UI stuck issues. Optimized the initial language selection menu.Hotfix Update on 28th / Hotfix Update on 24th / Update log on July 21thJul 21, 2020 - Community AnnouncementsHotfix Update July 28th: V2.0.3 Update Items that was consumed in the Roster panel cannot be sold anymore. Items that provide EXP cannot be consumed in the Roster panel when the character is at max level. Fixed a bug that caused the level-up UI displayed improperly in the Roster panel when you promote a character. ---- Hotfix Update July 24th: Fixed a bug that save failed when using the "Suspend Game" button. ---- Update log on July 21th V2.0.2 Update You can now hold down LB+RB+START on your controller (or corresponding buttons on other controller) to return to the title screen immediately. Fixed the cursor display issue in the Roster UI. Fixed a bug that you cannot volume of sound or display resolution right after you reset them. Fixed the issue that HP forecast being displayed improperly with extra damage skills. Fixed the deviation of the Evasion caculation in certain circumstances of the Roster UI. Fixed some voice error in certain dialogues and interfaces.Art Diary #2: Designing uniformsJul 14, 2020 - Community AnnouncementsGood day révolutionnaires! It’s been an exciting week: only a few days ago we announced that Banner of the Maid will be released on consoles on August 12th,! Today we want to post the second part of the dev art diary we started a week ago with JiuJiangzi, lead artist of the game. Enjoy the read! * * * Hello again! Last week I showed you how Pauline’s design evolved over time; this time I want to give you some insights on the creation process of some secondary characters of the game. Let’s start with Charlotte Cornell, for example. This is her final design; when I was painting her, I paid special attention to how the different fabrics and materials of her clothes would behave. I hope you can see it in the folds and creases of her jacket, leather boots… {STEAM_CLAN_IMAGE}/34696828/24328079a1d2988405cfd911fc71edc7769664a1.jpg This is Rose Duter, general of the French artillery regiments. For her design, we started from the uniforms of that era’s French artillery commanders, but we made some adjustments to highlight the character’s temperament and special charm. {STEAM_CLAN_IMAGE}/34696828/cc8f91f70ef5c86fcf3ce87380694b97f4bca263.jpg Having seen this, I want to show you a character that didn’t make it to the final game. When I started working in this project I wanted to create a few designs just to practice the style. This is the result – I called her just “Prussia”, as she is supposed to be Prussian, but I did not try to be really faithful to the historical Prussian uniforms and clothing at that moment. I created several versions – with long and short hair, and with a cavalry breastplate armor. {STEAM_CLAN_IMAGE}/34696828/8901788388d72fc4e5bf7b151a5935351d2d841a.jpg {STEAM_CLAN_IMAGE}/34696828/f09134b07e0edd945aa6b40c14991f26228d1cf0.jpg {STEAM_CLAN_IMAGE}/34696828/8129cee43b8859206ba579701e0e48d2b8a7a7b2.jpg This is a character in the Grenadier uniform with some small twists to it. The characters I’ve shown you so far are basically dressing a direct adaptation of male uniforms, but in these, what I did was to disassemble and reorganize the key features of the real-life uniforms they are inspired by. For instance, in this case of the Grenadier, I re-imagined the swallowtail of the Grenadier’s uniform as a cloak. The cuffs and gloves were combined into long gloves, and I put the Grenadier’s bag tied to her leg instead of her waist. The tall socks are obviously another addition. {STEAM_CLAN_IMAGE}/34696828/36027176da20a39f5e2dff49014b774934c209bc.jpg {STEAM_CLAN_IMAGE}/34696828/85d9bdc09dfd9ed21487771f1565367b0c39fdd4.jpg Finally, this is my reimagining of the British uniform. The leather wristbands are a reference to the leather boots of the time. The neckline sorts of keeps the design of the throat guard, and the high waist skirt is an evolution of the British military jacket. Finally, the ring and shoes are inspired by patterns of medals. {STEAM_CLAN_IMAGE}/34696828/a473728f9aecb62f35d4dc82ff2311e6f828ba94.jpg {STEAM_CLAN_IMAGE}/34696828/d0d4a13156...Update log on July 13thJul 13, 2020 - Community AnnouncementsV2.0 Update You can now use consumable items that add experiences/stats in the Roster interface. Debuff duration now shows in the status list. Trophy loot progression now shows in the pause interface. Status list interfaces now have fixed size. You can now hide the dialogue interface by pressing down the right mouse button or cancel button. When you change skills and leave the panel, skill icons will automatically align to fill up the blank slots. Diagonal tiles are now considered flanks. Fixed the bug that sometimes causes ambience sound lost when loading saved data. Fixed a bug with the pixeled figure of Pauline in certain conditions. Fixed the display position of the Gallery. Fixed an UI bug when you click the page up/down buttons too fast. The effect duration of Misguide is now properly shown as 2 turns. Fixed the description of Command, Eviction, Superiority and Rise. In the DLC mission "Defense Line of the Heroes", Dutheil's starting position cannot be changed anymore. Fixed a bug that when you move to the destination via position-switching skills, the command menu isn't closed automatically. The boss in chapter 22 now has a unmovable skill. Fixed the bug in chapter 23 that causes the reinforcements appeared in turn 12 won’t move. Fixed the figure of enemy artillery boss in chapter 26. Fixed the skill description display issue when playing with controllers. Fixed some text display issues. Added the rainy sound effect to The Oriental Pirate DLC missions.Art Diary: The Making of Pauline BonaparteJul 6, 2020 - Community AnnouncementsHi revolutionnàires! One of the key features of Banner of the Maid is its art; this blend of Japanese anime visuals with a French Revolution setting is quite unmistakable, both in the pixel-art battles and the more realistic character and background artwork. We wanted to share with you some small secrets on how it was created – a “making of Banner of the Maid”, so to speak! For this purpose, we present to you today a dev diary written by one of the key artists of the game. Enjoy the read! * * * First thing I should do is introduce myself. My name is JiuJiangzi, and I am the lead artist of Banner of the Maid at Azure Studios. This was my first project as a lead, so I’ve learned quite a lot along the way! I have taken care personally of creating the ladies of the game, while the masculine characters were mostly drawn by another colleague. When we started this project, we spent a lot of time researching and studying this era, looking for a way to recreate their elegance and complexity. As I studied their clothes and styles, I fell gradually in love with this charming (if quite complex) age. On the other hand, we had to make some compromises to appeal to modern audiences without losing the unique charm of their fashion. Finding a balance was difficult, but I think we managed it! I want to share with you some of the character designs I created; we’ll focus mostly on Pauline Bonaparte, our heroine – but also a real character, although Napoleon’s sister was quite different from our Pauline, as she was more a socialité than a military leader. This was the real Pauline: {STEAM_CLAN_IMAGE}/34696828/0d61a6a61c3e4a16d065f9396922e2731b314e86.jpg Our Pauline became a military hero after a trip to Toulon to visit her troops, where she found herself in charge of some troops in the middle of a chaotic battle. Her design is the most detailed in the game, even if she is not (on purpose) the most beautiful lady of this story. When we started working in her, we drafted the character with different clothing schemes inspired by Napoleon’s early military uniform. Some of the elements of these preliminary drawings have remained, like the small bow tie and jacket. {STEAM_CLAN_IMAGE}/34696828/13d1b612cf3b29aeaf0101ca0c34d2c1e57ec2d6.jpg Once we had reached a character design we were happy with, I started drawing her in different situations to see how to reflect her personality. I thought of how she would look like when she was involved in the war for the first time and she thought it was too late to change dresses before rushing to the battlefield, and how her face could suggest heroism, wisdom, calmness… {STEAM_CLAN_IMAGE}/34696828/ca01f0951638f612590317eadd153a5d81d3e52e.jpg Finally, I dug deeper into this character study, trying to highlight both her firm and strong beliefs and her tender manners. I also redesigned the hairstyle so it echoed the real Pauline’s curly hair while showing its own personality. We also had to create two sets of clothing, one for the battlefie...《圣女战旗》Steam夏季特惠Jun 27, 2020 - Community Announcements各位指挥官大家好: steam2020年夏促已经开启,本次夏促中《圣女战旗》已开启31%OFF的史低折扣! 除了本体外,DLC云自海上来也已经开启20%OFF的折扣。 等等党们别犹豫了,是时候出手了! {STEAM_CLAN_IMAGE}/34696828/a217c7abeffae55c9122fdb9cf63c33588f2b414.jpg 夏促结束时间: 7月9日上午10:00(PT) 优惠折扣: 本体31%OFF DLC云自海上来20%OFF Banner of the Maid gets a 30% discountJun 25, 2020 - Community AnnouncementsBonjour révolutionnaires! We are happy to let you know that, for a limited time, you can get Banner of the Maid with a 30% off discount. On top of it, its first DLC, The Oriental Pirate, will have a 20% off discount. If you were on the fence about joining the French Revolution along with Pauline Bonaparte or you want to present some friends to one of the best SRPG of this year, now it’s the best time to do it! That said, there will be exciting news about the game very, very soon… join us on Twitter, Facebook and our Discord channel so you don’t miss anything!Update log on June 12thJun 12, 2020 - Community AnnouncementsV1.9.8 Update You can now repeatly play the challenge missions of "A Sailor's Gossip, Part 4" and "Miss Elisa's Journal" via the Salon interface. Mission rewards won't be given again though. Now you can see the category of the item/trinket reward in mission briefings. Added a notification when you lit the 4th candlestick in Chapter 11. The English text now displays faster. Fixed the description text regarding chase-attack speed checks. Fixed an display issue of certain terrains like Artillery Sites when they're occupied.Update log on June 4thJun 2, 2020 - Community AnnouncementsPlease be advised that due to the changes of certain missions, when you load a saved data of the following levels, the mission will restart: A Sailor's Gossip Chapter 1, 2, and 4. V1.9.6 Update Fixed a bug that caused the advisor notice in A Sailor's Gossip, Chapter 4 not showing properly in English. In A Sailor's Gossip, Chapter 4, the 2nd time that any skill cast by the Mist Pirates will have their areas of effect shown when dealing damage. In A Sailor's Gossip, Chapter 4, the last whisper will be cast by the Mist Pirate in the upper area. V1.9.5 Update Added 3 new achievements: Break In, Unfinished Business, Master of Deception. If you have already completed the missions for Break In and Master of Deception, these achievements will be automatically unlocked. You can now restart Chapter 1 and 2 of A Sailor's Gossip from the Deployment interface. Added advisor hints. In A Sailor's Gossip, Chapter 1, there won't be reinforcements of either side in Turn 8. In A Sailor's Gossip, Chapter 2, added food supplies with special effects like Sardine Pie on the map. Adjusted some unit values. In A Sailor's Gossip, Chapter 4, fixed the icon of Reaper's Blade and its Attack is now affected by Armor. In A Sailor's Gossip, Chapter 4, fixed the icon display when you have defeated the Mist Pirates on one side. EXP now shows properly when you are at MAX level in certain UI. Counter-attack preview now display properly when affected by skills that modify attack range. Combat preview interface now refreshes properly when using controllers. Fixed some camera starting position issues in certain missions. How to unlock new achievements by loading saved data (saved in ver1.9 or lower) : Break In: -Load a saved data have completed Chapter V of main story. Master of Deception: -Load a saved data have completed the quest "Diary of the Nameless". Unfinished Business: -Load a saved data have completed the ???? chanllege in Chapter XVI.Broadcasting A Sailor's GossipMay 28, 2020 - Community AnnouncementsBonjour revolutionnaires! To celebrate the 1st anniversary of Banner of the Maid, starting at 3 pm CEST today we will be playing A Sailor's Gossip -- the new questline just added for free to Banner of the Maid's DLC The Oriental Pirate. Join us in our adventures through land and sea! After we're finished, if you want to broadcast your own playthrough Banner of the Maid to show everyone your skills as a general, we'll be hosting our community's broadcasts! If you want to stream in our official broadcast, set your Broadcast settings to public: open your Steam client, go to Settings / Broadcasting, and in your Privacy Settings choose "Anyone can watch my games".Happy Birthday, Banner of the Maid!May 28, 2020 - Community AnnouncementsBonjour revolutionaires! Today is a very special day for us at CE Asia and Azure Flame Studio: on a day like this a year ago, Banner of the Maid was released in China. It's been a very exciting and challenging year; this 1st anniversary of the game is a great opportunity to stop for a moment and look at the path that brought us here. The core members of Azure Flame Studio are all hardcore gamers who started our gaming life in the 1990s. We started working in the industry about 10 years ago, but after a few projects that weren't anything special or exciting to us, we felt that we would eventually burn out, losing our drive and passion for developing games. Circa early 2017, we sat together and discussed what each of us really, really wanted to do. Turned out, we all wanted to make a game that would bring us back to the good old times of the SNES Era. We didn't want a sword and sorcery setting, though -- that was just too common, well-trodden territory. On the other hand, we didn't want it to be too sci-fi, because we felt that it didn't fit the nostalgia theme. So we started looking for some setting that would allow us to mix cavalry, firearms, fancy uniforms, a rich historical period with lots to build upon, but on the other hand, that would allow us to add fantasy elements. We suddenly realized the French Revolution was a perfect stage for all this and, to our surprise, a setting that has not been visited too many times in games before. {STEAM_CLAN_IMAGE}/34696828/5d2ebda4f99250934d1c7a992b3fbe69b71da6ed.jpg Hard at work at the office Once the background settings were decided, the storyline and quests were relatively easier to come up with. It was basically done by Borris Hou, our chief designer/lead writer. From there, the development process went quite smoothly: even though it was our first time as an indie team developing a single-player game, we had enough experience as developers under our belt to tackle this challenge. Actually, the most pressing challenge we faced was not about development, but more at the business side of things: as many indie devs out there, we were always short of budget and had to find ways to make ends meet all the time. Because of that, there was some content that we wanted to implement in the game that in the end had to be scrapped. For instance, there was a deck-building, sword-fencing minigame planned, and its game mechanics were already completed, but we had to abandon it. The game grew in our hearts during this time, and it actually changed here and there because of that. For instance, the possibility of saving certain character's life was a last-minute addition to the game: at some point, a big part of the team "revolted" because they didn't want him to die, so we decided to add a way to save him just one week before release! {STEAM_CLAN_IMAGE}/34696828/cd6356cc8be4ec69c79afb5ddd3d0237f533360c.jpg First key art of the game After lots of hard work, we finally released the original Chinese version of the game. I...1st Anniversary Coming!May 27, 2020 - Community AnnouncementsBonjour révolutionnaires! Banner of the Maid was released on May 28th 2019, so this Thursday it will be its first birthday. Hooray! It’s been a great ride so far; we hope this is but the beginning of the road for us, and we definitely wouldn’t have made it this far without you. We want to celebrate this special day with you, so we invite you to join us in broadcasting the game. We will do our own broadcast starting from 3 pm CEST, showing some of the content you can find in A Sailor’s Gossip, the new questline introduced in The Oriental Pirate DLC. And after we’re done, we will be hosting your own broadcasts during the afternoon and evening! If you want to be featured in the Banner of the Maid store page and show your skills as a commander to the rest of the world, follow these instructions. We’ll keep an eye on your broadcasts and host the most interesting ones through the day. See you next Thursday, révolutionnaires! Update log on May 22ndMay 22, 2020 - Community AnnouncementsV1.9 Update The Oriental Pirate DLC: Added “A Sailor’s Gossip” quest line to the DLC, which will be unlocked after Chapter 18. The quest line includes 4 missions that will be gradually unlocked with your main campaign progress. {STEAM_CLAN_IMAGE}/34696828/8964ae55fa8ea494e33d34a825b2620bb8b9a700.jpg  You’ll be able to find the special MUSYNC cross-over event item in Free Combat: Offensive missions. {STEAM_CLAN_IMAGE}/34696828/4486874e0ccdf2905366d9a815523d863107b70b.png  You can now switch to Story Mode from Officer Mode in the Options menu.  When you are already in Heroic status, now you can use skills that consume Morale even when you don’t have enough Morale. In this case, the Heroic status will work as 100 Morale.  The defeat conditions of Chapter 3, 5, 8 and 18 are changed. Existing saves during these combats must be restarted to take effect.  skill adjustment: Intelligence Gathering now provides Attack +1. Dine now lasts 3 turns. Tolerance now takes 9 damage at maximum. Projectile Calculation now lasts 2 turns. Terrain Advantage now provides Hit Chance +25. Round Shot Supplement now also increases movement.  When Mu Zhiyun joined your army, a default weapon will now be added to your inventory.  Exiting the trade interface won’t play NPC voices anymore.  You won’t be able to deploy Mu Zhiyun when the DLC is not successfully loaded.  Fixed the display error of Heroic Attacks when using weapons like Golden-stripe Sidearm.  Fixed some voice errors in dialogues.  Fixed some flickering image issues in certain dialogues.  Fixed a controller issue in the character status interface.  Fixed the sound effect of fires in some missions.