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Banana Town

 
Banana Town ChangeJan 30, 2018 - Community AnnouncementsSo, I have been talking to a lot of people about my game and they all seem to agree that the price is way too much. I have come to the decision to make the game $4.99. I will also be having a discount price soon for an upcoming holiday so be on the lookout for that. I have been diligently working on making a great update to the game that would include SFX, music, and costumes. These didn't make it in the original release because of the rushed release schedule. I thank everybody for their concerns about this game and I will try to earn your love for it with time and updates.Banana Town ChangeJan 30, 2018 - Community AnnouncementsSo, I have been talking to a lot of people about my game and they all seem to agree that the price is way too much. I have come to the decision to make the game $4.99. I will also be having a discount price soon for an upcoming holiday so be on the lookout for that. I have been diligently working on making a great update to the game that would include SFX, music, and costumes. These didn't make it in the original release because of the rushed release schedule. I thank everybody for their concerns about this game and I will try to earn your love for it with time and updates.Update 1.04Oct 31, 2017 - Community AnnouncementsVersion 1.04 -upgraded project from Unity 5.5 to Unity 2017.2 Update 1.04Oct 31, 2017 - Community AnnouncementsVersion 1.04 -upgraded project from Unity 5.5 to Unity 2017.2 Update 1.03Oct 19, 2017 - Community AnnouncementsVersion 1.03 -made the banana more stable by strengthening the ragdoll controller. -got the problem with camera tracking solved mostly -the banana now can walk up angles up to 80 degrees. This improves ability to move around the level. -got rid of “Created By” field, I use the steam persona name from now on Update 1.03Oct 19, 2017 - Community AnnouncementsVersion 1.03 -made the banana more stable by strengthening the ragdoll controller. -got the problem with camera tracking solved mostly -the banana now can walk up angles up to 80 degrees. This improves ability to move around the level. -got rid of “Created By” field, I use the steam persona name from now on Banana Town - The Magnum OpusOct 11, 2017 - Community AnnouncementsSo my great game, my magnum opus, Banana Town is released upon the world. There was a lot of hubbub about the price of the game being too much, but I disagree. The game is the whole world to me, and I plan on making it much better. I have a lot of faith in the project and I have a five year plan for it. But currently, the game is in beta and is just getting noticed. I have outlined a one year plan for full release. This plan will give me enough time to make the game so much better. The problem thus far is that not enough people are willing to take the dive into a game so early on. Originally, the game was meant to be released around December, before the steam winter sales. But I decided that my birthday was a better day and got it out in it's current state. Also, the game has gone through a whole lot of changes that hampered production time. The game had been on greenlight for about six months. In that time, I was actually moving it to android so that I could at least get it into the hands of the public for scrutiny and feedback. The game went through drastic changes and consumed a lot time for this conversion to android. But then Valve dropped a news bomb that they killed greenlight and will allow all sorts of games on it's platform for just $100. My fee was waived because I had already paid the greenlight submission fee of $100. This meant that Banana Town could see the light of day on the steam platform. I hurriedly transfered the game back to computer platform and tried my best at fixing all the problems that went along with it. I was tired and exhausted from all of this and couldn't get my vision for the game fully realized in time. I thought that the only way to get through this hump was to release the game and see the feedback. I thought there really wouldn't be any, or not very much. I looked into how to price an indie title and there were so many opinions. So many experts said that indie games were too cheap. Rooster Teeth did videos about this. Web sites had articles written on this. That indie games were selling their products for way too little. They were all hoping they could bank their game on a million sales. But that just isn't reality. The fact is that games only ever sell less than 21,000 copies in a lifetime (two years). There is no correlation between the price of a game and how many copies sell. There is NO EVIDENCE OF ANY CORRELATION BETWEEN THE PRICE OF A GAME AND THE COPIES SOLD!!!!! I realized that there is only one truth in gaming, that gamers will buy what they want and will not buy what they don't want. Will any one ever want my game? Will they ever play it? Will they mock my grand vision for Banana Town? It really doesn't matter because as far as I know, steam doesn't have any rules against making a game nobody wants. Banana Town will remain on steam for a long time and I will update until my goals are met. There can't be any other path than the path of the Banana. The first banana that ran from the castle. He was sca...Banana Town - The Magnum OpusOct 11, 2017 - Community AnnouncementsSo my great game, my magnum opus, Banana Town is released upon the world. There was a lot of hubbub about the price of the game being too much, but I disagree. The game is the whole world to me, and I plan on making it much better. I have a lot of faith in the project and I have a five year plan for it. But currently, the game is in beta and is just getting noticed. I have outlined a one year plan for full release. This plan will give me enough time to make the game so much better. The problem thus far is that not enough people are willing to take the dive into a game so early on. Originally, the game was meant to be released around December, before the steam winter sales. But I decided that my birthday was a better day and got it out in it's current state. Also, the game has gone through a whole lot of changes that hampered production time. The game had been on greenlight for about six months. In that time, I was actually moving it to android so that I could at least get it into the hands of the public for scrutiny and feedback. The game went through drastic changes and consumed a lot time for this conversion to android. But then Valve dropped a news bomb that they killed greenlight and will allow all sorts of games on it's platform for just $100. My fee was waived because I had already paid the greenlight submission fee of $100. This meant that Banana Town could see the light of day on the steam platform. I hurriedly transfered the game back to computer platform and tried my best at fixing all the problems that went along with it. I was tired and exhausted from all of this and couldn't get my vision for the game fully realized in time. I thought that the only way to get through this hump was to release the game and see the feedback. I thought there really wouldn't be any, or not very much. I looked into how to price an indie title and there were so many opinions. So many experts said that indie games were too cheap. Rooster Teeth did videos about this. Web sites had articles written on this. That indie games were selling their products for way too little. They were all hoping they could bank their game on a million sales. But that just isn't reality. The fact is that games only ever sell less than 21,000 copies in a lifetime (two years). There is no correlation between the price of a game and how many copies sell. There is NO EVIDENCE OF ANY CORRELATION BETWEEN THE PRICE OF A GAME AND THE COPIES SOLD!!!!! I realized that there is only one truth in gaming, that gamers will buy what they want and will not buy what they don't want. Will any one ever want my game? Will they ever play it? Will they mock my grand vision for Banana Town? It really doesn't matter because as far as I know, steam doesn't have any rules against making a game nobody wants. Banana Town will remain on steam for a long time and I will update until my goals are met. There can't be any other path than the path of the Banana. The first banana that ran from the castle. He was sca...Update 1.02Oct 8, 2017 - Community AnnouncementsVersion 1.02 -fixed a water bug, banana supposed to be swimming. Update 1.02Oct 8, 2017 - Community AnnouncementsVersion 1.02 -fixed a water bug, banana supposed to be swimming. Banana Town - It's Out!Oct 7, 2017 - Community AnnouncementsSo I finally got Banana Town in Early Access on Steam. I worked on the game all day just to make some last minute updates on the main menu. My whole birthday was spent just to get it done. I got it out just before midnight so that it still counts as October 6th. So many people have commented on the price, and I just don't know what to say. It's $40 USD. It's not that much. If you don't want it then you don't have to have it. Maybe you can wait for a phat steam sale, if you do want it but want a better price. The holidays are quickly approaching and the game will advance according to plan. Some of your comments are really funny, however.Banana Town - It's Out!Oct 7, 2017 - Community AnnouncementsSo I finally got Banana Town in Early Access on Steam. I worked on the game all day just to make some last minute updates on the main menu. My whole birthday was spent just to get it done. I got it out just before midnight so that it still counts as October 6th. So many people have commented on the price, and I just don't know what to say. It's $40 USD. It's not that much. If you don't want it then you don't have to have it. Maybe you can wait for a phat steam sale, if you do want it but want a better price. The holidays are quickly approaching and the game will advance according to plan. Some of your comments are really funny, however.Banana Town - Release DateOct 3, 2017 - Community AnnouncementsSo I will be having my birthday on Friday, so I would like to release Banana Town as a great way to celebrate it. Banana Town isn't done yet, but I would like people to be able to purchase it if they choose to, and maybe even tell me what they would like done with the game. I am thus far very happy with the game. It is turning out better every day as I keep working on it. There really is no limit to what I can do with it. I am going to mostly focus on the game being a multiplayer experience, with physics simulation as the main game play mechanic.Banana Town - Release DateOct 3, 2017 - Community AnnouncementsSo I will be having my birthday on Friday, so I would like to release Banana Town as a great way to celebrate it. Banana Town isn't done yet, but I would like people to be able to purchase it if they choose to, and maybe even tell me what they would like done with the game. I am thus far very happy with the game. It is turning out better every day as I keep working on it. There really is no limit to what I can do with it. I am going to mostly focus on the game being a multiplayer experience, with physics simulation as the main game play mechanic.