
Backrooms Escape Together
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BET 0.11.5.1 | Out Now!May 4, 2025 - Community AnnouncementsHey everyone! Super excited to release this update, its a culmination of a ton of improvements over the past month that really elevates the experience. Also, while I'm here, let me address the elephant in the room, new levels. We are hard at work on new levels and plan to release multiple in the next major update! Expect it to take a couple of months but we think you all will really enjoy the new content! In the mean time, we will be working to constantly improve the game, releasing regular updates. Change List: Improvements: Improved Low Settings Performance by up to 2-4x! Improved Medium Settings Performance by 20-30% Added Extra Inventory Row Dramatically Improved Controller Feel/Experience Added Traditional Chinese, Spain Spanish, Portugal Portuguese and Hungarian Add Vignette Tied to Sanity Heartbeat Improved Feel of Item Hitboxes Improved Network Performance in Multiplayer Games Remove Bandages from Loot Table if Solo Revamped Objectives UI Increase Player Names Outline Amount Enable Nvidia Reflex to Reduce Input Latency Updated DLSS Various Visual Improvements Bug Fixes: Fix Items not Being Cleared after Dying in Purgatory Potential Fix for Voice Chat Sometimes being Non Spatialized Fixed Bugs with Sometimes Being Unable to Control Your Player On Spawn Fixed Issues with Dragging Items in Inventory Being Off, Especially when Windowed Fix Bug that Made the Mouse Unresponsive on Load unless Alt + Enter was Pressed Overhauled Player Init Sequence, Should Fix Lots of Bugs Related to Network Latency and Make Things More Responsive Fix Bugs with Entities Grabbing Players in Bad Latency Environments Fixed Light Turn off Sounds Not Playing in 0 and 1 Fixed Inventory/UI Sometimes not Working After Going to a New Level Fix Crash when there are More than 6 Players in a game. This may be a mistake. Various Crash Fixes Level 0: Lowered Bacteria Peripheral Vision by 30% Non Objective Related Events Will No Longer Repeat Until that Objective is Completed. Avoids getting two blackouts in a row when all you need is an alarm, vice versa. Fixed Bacteria Searching for a Player After it Killed them Level Fun: Overhauled Parkour Area Improved Carpet, Foam Tile, and Bounce House Materials Expanded Starting Area to Teach About Exit Locators Made Music Timer Reset Upon Player Entry in the Warehouse Lowered Exit Locator Cost to 2 Coins Add Exit Locator to Every Level Fun Door Small Bug Fixes Minor Environmental Tweaks Level 2: Tweak Pipe Sounds Fix Issue That Caused Stutters When Walking Against the Pipes If Host is on Low Settings and the Client is Not Scratcher Searches More Randomly Now Fixed Scratcher Bug Where it Would Pause in front of Lockers Level 3: Added Clump Jump scare Improved Clump Animations, Fingers Now Move Improved Graphics Quality Added Lights to Generator Made Hitbox Larger for Jail Doors Guarantee 1 Gas Canister Per Hub Make Fuses Spawning in Hub More Predictable Moved Wires Next to Terminals Lowered Clump Hearing Range by 20% and Increased Jail...BET 0.11.3Apr 9, 2025 - Community AnnouncementsHi again! Here back with another mini update, enjoy! Change List: Level 3 Reduced Wire's Size to 2x1 Removed Final Door (Exposing Catwalk) to Reduce Confusion Jail Doors Now Drop their Fuses When Your Inventory is Full Jail Doors Now have a Slight Cooldown Period to Avoid Accidentally Reopening if Spamming Removed Large Fuse Panel Lockers Removed Gas from First Sector Fixed Various Bugs with Level 3 Objectives Improved Level Loading Speed Minor Visual Tweaks Level 4 Added Interactable Light Switches to Each Room to Track Where You Have Searched Overhauled Graphics, Especially on the Windows Removed Similar Puzzle Colors to Avoid Confusion Fixed Lights and Windows not Being Visible On Low Settings Various Performance Optimizations Level Fun Added Level Run Ending to the Beginning of Level Fun Minor Visual and Performance Improvements Level Hub Locked Levels Now Show as Locked Doors Instead of Not Spawning Improved Level Loading Speed Level 0 Bacteria Can no Longer Grab You in a Hole Bacteria Now Requires Both Arms to be Close to Grab You, Allowing Players to Sometimes Slip Past Miscellaneous Fixed achievements sometimes not being given to players Minor Performance Improvements to All Levels (Low: +2%, Medium: +1%, High & Ultra: >1%, Older laptops may see higher gains) Added Invite Button in Multiplayer Lobbies for Quick Invites to Your Steam Friends Jumping Now Cancels Looking Back with Alt Adjusted Interact Progress Bar to Better Signal When to Hold Overhead Player Names Now Hide When that Player is Running Decreased Size Slightly of Overhead Names Improved Text Quality of Overhead Names BET 0.11.0 | Level 3 Overhaul and Quality of Life FeaturesApr 4, 2025 - Community AnnouncementsHey everyone! Here with an exciting release packed with QOL and tweaks. This brings an almost entire overhaul to level. Why did level 3 get an overhaul? To be frank we weren't proud of what the level was gameplay wise. We want every new level to be our best yet and Level 3 didn't meet those standards. For those of you who have already played level 3, I highly recommend you play again! It feels like a new experience. For easy access, use the new "Return to the Hub" feature in the menu to travel to Level 3 through the hub. As a side note for transparency, with this update comes a price raise to $9.99. Our last price raise was over 1 year ago and I think the game has come a long way to warrant the $2 uplift. Since release, we have generally done a $2 price raise every year. That being said, at $9.99, we will probably be staying here for a while! Thanks for supporting BET for so long :) Big Features: Level Replay System Added Option to Return to the Hub Allowing you To Freely Replay Levels Level 3 Overhaul Level Difficulty Now Scales Per Player (Much easier solo now) Major Performance Improvements Removed Majority of Dead Ends from Level Generation Minor Visual Tweaks Multiplayer Quality of Life Improvements Added Floating Name Tags Above Players When Looking at Them (Can be disabled) Added In Game Multiplayer Settings Menu (Kick players, change max players, get code, change public lobby status) Implemented Steam Invites and Joining off Of Your Friends Via Steam Overlay Added Live In Game Player Count When Searching for Lobbies Level Fun Ticket Penalty Decreases When More Players are in a Red Light Green Light Minigame Fix Traffic Light Switching When a Player Enters a Mini Game Lowered Max Minigame Playplace Size by 10% Bug Fixes Fixed Issue That Caused the Camera to Clip into the Player Model When Downed Fixed Bug that Sometimes Left Players Rag-dolled Even After Being Revived Fixed Numerous Issues Causing Players to Sometimes be in "Ghost" Lobbies Where Joining is Broken Performance Optimized Medium Settings for a 2% Performance Improvement (Up to 4% on some hardware and levels) Optimized Enhanced Raytracing on Medium and High Settings for a 12% Performance Improvement Minor (>1%) Additional Performance Improvement for Medium, High and Ultra Settings Miscellaneous You can Now Drag Items to Use or Drop Them Added Trophy Icon to Any Save that Has Unlocked the Hub / Beaten all Levels Game Audio and Voice Chat Now Works When Tabbed Out Fixed Items in The Hub Floating Glitched Furniture Now Moves When Spectating Level Transition Fades Are Now More Consistent and Do Not Restart When Spammed Updated Localization BET 0.10.3Mar 7, 2025 - Community AnnouncementsHello again! Squeezing in another hotfix for today, with a few bug fixes, items dropping on death, and brining DLSS 4 to the Backrooms! Specific Change List: Upgraded to DLSS 4.0 Players Now Drop All of Their Items Upon Death! Fixed Bug Causing Level ! Scratcher to Not Play Animations on Low Settings Fixed Crash that Affected Some Users on Game Load Notable improvements in DLSS 4 are: Greatly improved quality and improved performance for RTX 20, 30, 40, and 50 Series Multi-frame generation for RTX 50 Series Greatly improved Frame Gen performance for RTX 40 and 50 Series Note: While Ray Reconstruction is now included with DLSS 4 (and it looks amazing) I haven't enabled it due to major performance issues. I'm currently working with Nvidia to optimize DLSS-RR for UE 5.5. BET 0.10.2Mar 7, 2025 - Community AnnouncementsHi again everyone. It's been amazing to see everyone playing and enjoying the new update. I've been monitoring feedback extremely closely and listening. Level 3 is definitely too hard! We've made some changes today that should help the level feel a little more balanced. Let me know how the changes feel! Change List: Level 3 Changes: Reduced Clump Top Speed by 15% Clumps No Longer Spawn on the Top Floor Clumps Now Pause and Stare for Longer Before Attacking (Giving you a chance to get your butt out of there!) Doubled Fuse Spawn Rate in Jail Doors Made Jail Doors 20% Faster to Open and Close Doubled Electrical Tape Amount Increased Wire Amount by 50% Increased Size of Top Floor by 10% Decreased Number of Hallways in the Middle Floor by 15% Increased Potency of Gasoline, it Now Fills Up the Entire Fuel Gauge (Also decreased gas in world to compensate) Granola Squares now Remove the "Tired" Effect that Blocked Sprinting for 4 Seconds Slight Modification to Locker Materials Bugs: Fixed Bug that Allowed Players to Pickup Items From Inside Locked Lockers Fixed Potential Crash on the Host when a Client Drops an Item Potential Fix for Some Players Crashing Upon Loading into the Main Menu Journeys & Junctions Part 2 Out Now!Mar 6, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43037843/d390d16fa5936e2b9846a39ce32aa7d9100b6b26.jpg {STEAM_CLAN_IMAGE}/43037843/a487c9a5709af0da58a5e00456ea78efbf4867d8.jpg {STEAM_CLAN_IMAGE}/43037843/428aa659832d822b3a79e8d7b7ecc0a364721e55.jpg Change List: Major Additions: Added Level Fun Added Level 3, the Electrical Station Added Level The Hub, Which Allows you to Replay Your Favorite Levels Added 2 New Entities Added 10 New Items Enhancements to Almost Every Level Significant Graphics and Performance Improvements Significant Bug Fixes Multiplayer Lobbies Overhaul Added Journey Summary to End of Game Various Quality of Life Improvements Note From the Developer: Hey everyone!!! I've been pretty active in our Discord lately, but for some of you it's been a while! As a quick summary and explanation for the long delay between updates, I had an injury in early November that sidelined me for 2 months. I was the only one working on the game at the time, so things sat in limbo while I recovered. Since the beginning of this year I've been back in the development seat and have been tirelessly working on expanding the team. Expansion is a long and arduous process of finding the right fits so don't expect any crazy increase in output for the next few months. Its vital to take the time to ensure every new team member is hungry to improve the player experience for you guys! In the mean time, Ethan, myself, and a new developer have been working to give the game a much needed make over, this update is the collection of our efforts for the last 2 months. Thanks for sticking around and enjoy! - Blake Detailed Change List: Added New Achievements for New Levels Added Ability to Kick Players Added Ability to Copy Lobby Code by Clicking Current and Max Players Now Show in Lobby UI Fixed Entitles Sometimes Camping Downed Players Upgraded to Unreal Engine 5.5 Reduced Lights Sparkling When Viewed at a Distance Greatly Reduced Ghosting/Smearing Performance Improvements and Major Performance Improvements for Some Hardware Increased Lighting Quality Greatly Increased Level Generation Load Times Potentially Fixed Bug that Stops Voice Chat From Being Spatialized Fixed Bug that Stopped All Movement When Using Items in Your Inventory Fixed Bug that Prohibited you From Joining Lobbies You've Left Various Reverb Audio Fixes Greatly Reduced Stuttering when Using Hardware/Enhanced Raytracing Added Icons For Every Button and Key Rebound Controller Mappings for More Natural Gameplay Reworked Controller Look Axis/Stick Feel Added Dead-zone to Controller Movement Added Emotes to Controller Added Controller Vibration on Death Remove Psycho Settings Fixed Bug that Caused Shadows to Be Pixelated After Going to Medium Settings Fixed Inventories Wrongly Persisting or Wiping After Level Travel Jump Now Cancels Crouching Fixed Steam Deck/Linux Proton Prompting to Install Files Every Time Added Hungarian Language Updated Localization Fixed Issue With Achievements Sometimes not Applying Allow Players to be More Sprea...Journeys and Junctions Part II Beta Out NOWOct 29, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/43037843/d7cf3cf8b809aabd4848b613f4299e795e63b957.jpg Hey everyone, First and foremost, I want to apologize for the delay and lack of communication. This past day has been hectic preparing for release. I know you all are extremely excited but I hope you can understand there was no malicious intent. I love this community dearly and I am extremely grateful for everyone who plays my game. In Better News… Secondly, I am ecstatic to announce the release of Level 3, Level Fun, and the Hub, along with 2 new entities and a plethora of new items. To get the update, all you need to do is select the Beta branch to start playing right now! Why Beta? Over this past day, I’ve come to realize BET has grown far past its small roots. The past couple of months have seen a 50x growth in player count. Bugs no longer impact a few people, but rather hundreds. There is a certain level of bug-free polish and game balancing that is needed for the game to hold well in Steam’s limelight. These are definitely growing pains and not insurmountable but I haven't had time to scale BET for the level of polish that the player count reflects. Since June of this year, I’ve been working on the Journeys and Junctions update nonstop. With this update out now, I will have a lot more time to focus inward and build a sustainable base to meet expectations. I think BET has outgrown me a little bit recently but hopefully, I can reel things in with some team building. How long will it be in Beta? For the reasons mentioned above, it will probably stay in beta for a few days while we tweak the gameplay of the levels. Your feedback is crucial to this, we want to make the levels as fun as possible so please, voice what is good about the levels, and what sucks. Don’t hold back! I know a beta is annoying, and a few months ago I would’ve just pushed this update live, but with all the people now enjoying BET, I want to get it right. What happened? This is a very fair question. 12 hour delays are unacceptable and for me to try to justify it would solidify my ignorance. The main root cause for those curious was my build machine throwing out errors, two hours before release, meaning I couldn't push to Steam. I had to drop everything and troubleshoot which put a huge wrench in the content roll out. This build machine packages updates almost hourly without fail, so its just unfortunate circumstance. Regardless, this isn't an excuse, moving forward, I will be sure to have the update uploaded to Steam before I announce a time. About the Discord I’ve seen a lot of people upset about the discord being locked down, but it was the only option to avoid our server being banned by discord. 5,000 people joined in one day and by the end of the day, there were rampant slurs, nsfw content and people threatening other members in DMs. Discord has a standing policy that it is the server owner's duty to moderate and disallow those things, otherwise that server is shut down. I wasn't involved in the mod...Journeys & Junctions Part I: Update 17Oct 1, 2024 - Community AnnouncementsChange List: Added Halloween-themed decorations to the lobby Updated release date for Journeys and Junctions Part 2. Journey’s and Junctions Part II Now Releasing October 28thSep 30, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/43037843/3bb9146d4b7d1f4cbd501273096016b14a48458c.jpg EDIT: October 28th, 2024, 3:04 PM EST: Hey everyone! Glad to see you are all excited. Just to clear up some confusion, there will be a beta releasing tonight before 10 PM EST with the full release shortly after. Only a few more hours left! EDIT 2: October 29th, 2024, 1:15 AM EST: Hi again. I want to apologize for the delays, we are currently working out some packing errors that are prohibiting us from uploading to Steam, I don't have an ETA but these things can take a few hours. I apologize again dearly. I will update you all when the beta is live. Hi everyone, this is a tough announcement for me to put out as I am just as excited for this update as you all are, but in order for this update to be truly special, the release date needs to be pushed back 4 weeks, to October 28th. This is especially hard as I feel like I’m letting you all down in doing this but I feel that putting out rushed content would be letting the community down even more. This month I hired and on-boarded an additional team member but they unfortunately were unable to meet expectations. Scaling a team to meet demand is very difficult, and even more so when working on an update. It was a misstep on my behalf and I apologize. I greatly appreciate the community support over the past few months, and it has given me the resources to build a team that can make this the best backrooms game as possible. Unfortunately there’s a lot more nuance than money spent equals content. I am the only developer working on BET currently. I am actively working to make this change but in the mean time, I greatly appreciate everyone’s patience and understanding. As for a little progress update, as you the community is more than entitled to one, I am currently working on the last of 3 levels for this update. An extra 4 weeks gives me plenty of time to add lots of polish, make the gameplay as fun as possible, and maybe even additional content. I’ve also added a sneak peek of an upcoming entity =) I’m sure there will be a lot of questions, but I predict these to be the biggest of them so i’ve answered them ahead of time. I will be in discord and steam forums, answering any additional questions. Why tell us the day before the release day? This was a delay I thought I was able to avoid, even with the reasons mentioned above. Delaying the update is the last thing I want to do, so I wanted to give it my best effort to make the deadline. I realize now that this would mean shipping rushed content and the community does not deserve that. If the update was almost ready, why are you pushing it back 4 weeks? I know delays suck for everyone, and the last thing I want is to mislead expectations. 4 weeks guarantees there will be no future delays and it also gives me more time to add even more content to make this update. Sorry again, BlakeJourneys & Junctions Part I: Update 16Sep 6, 2024 - Community AnnouncementsChange List: Added "Invert Mouse" option that inverts the Y axis when looking Fixed bug that caused mouse movements to be inverted when eating too many moldy bananas Journeys & Junctions Part I: Hotfix 15Sep 4, 2024 - Community AnnouncementsChange List: Fixed bug that caused the player to fly through the ending cutscene at Mach 8 Journeys & Junctions Part I: Update 14Sep 4, 2024 - Community AnnouncementsChange List: Added full support for the following languages: Japanese Korean Arabic Persian Fixed issues with the following languages Polish Ukrainian As a quick side note, thank you again for all of your support! We hit an all-time high of player count today at 673 concurrent players. Talk to you all in the next announcement!BET Journeys and Junctions Update, Part II: Releasing October 28thSep 4, 2024 - Community AnnouncementsHello again! I'm beyond excited to announce an official date for the second part of the Journeys and Junctions update. As the title states, it will be released on October 28th! This update will bring 3 more levels for you all to explore among other hidden secrets. Below is a sneak peek of one of the levels, I think you all can guess which one it's going to be :) {STEAM_CLAN_IMAGE}/43037843/f5a3d35dafc240b393392b372f94b65f43d6b9cf.jpg As one final note, we just released a new small update for BET that fixes some bugs and brings new features, read more about it here. BET is also 20% off for the next week! Now is a good time to get the game if you don't already own it and be treated with a new update in just 3 short weeks! FAQ There have been many questions lately surrounding this update, so I figured I would answer them all here. Summer ended x weeks ago, I thought the update was coming out "End of Summer"? I take full blame for this. I didn't realize many people have a different idea of when Summer ends. Here in the Northern Hemisphere, Summer officially ends on the 22nd of September; Many assumed it would come out when their school's summer vacation ended. We didn't want to give an official date to give us breathing room, but it just caused more confusion. That being said, the update will be one week late as far as the official "End of Summer" goes. This gives us time to fully polish everything and deliver the best update possible. I thought there were going to be 7+ new levels, it is a "Part 2" after all. This is another misconception I saw a lot, I should've been more careful with the wording as other Backrooms games call their updates "Parts". Part 2 refers to the journeys and junctions update, not the game. The update was large, so we decided to split it into 2 updates. Part 1 of the Journeys and Junctions update was released in July of this year. This game has been out for almost 2 years, why are there only 7 levels!? All of our levels are procedurally generated, (hopefully) visually lifelike, and unique from a gameplay standpoint. All of these things mean each Level takes around 500 hours to complete. Currently, I am the only full-time dev on this, along with Ethan who is working part-time. We try to prioritize quality over quantity. That being said, I read every review, comment, and discord message. I hear you all! More content is our highest priority. Every copy sold is going right back into the game. I am working tirelessly to hire and scale up operations to meet demand. Your support directly funds additional levels, and recently it has given us the resources to expand to a full team. I plan to scale up to 5+ developers by the end of the year which should mean lots of new levels will be coming soon! Is Journeys and Junctions Part II a new game or DLC? No, it is a completely free content update. We will always stick true to our founding promise that anyone who purchases the game in Early Access will be treated with tons of free content up...Journeys & Junctions Part I: Update 13Sep 4, 2024 - Community AnnouncementsChange List: Movement keys can now be rebound to support AZERTY and other layouts Fixed bug that made players invisible when spectating Small performance optimization of Medium settings Increased hitbox size for all item interacts Added dance emote! Small performance optimizations for Level 0 Part II Release Date! Part II of the Journeys and Junctions Update will be released on October 1st! Mark your calendars and get excited! See this announcement for more details on what the update will bring. Journeys & Junctions Part I: Update 12Aug 5, 2024 - Community AnnouncementsHello all! First off I wanted to say thank you and welcome to those who are new here! BET's player count has exploded over the past week and we even reached the top 500 best-selling games on Steam at one point! We are so happy you all are enjoying Part 1. Even though we are still hard at work on Part 2, I wanted to polish up some bugs that could potentially impact your experience. Change List: Spectators can now see the ending cutscene Potential fix for bug that causes players to not load the map and be frozen in-place on rare occasions Potential fix for bug that causes voice chat to become non-spatialized after entering a new level Potential fix for bug that causes inventories to disappear for non-hosts Fixed not getting the achievement for Level ! if you were spectating Fixed crash on startup for Steamdeck/Linux-Proton Users Increased quality of hazmat mesh material Leaving Level 1 and 37 now requires an interact with the door to avoid confusion Fix input microphone not working or saving if the previously saved input devices is no longer on the computer Fix for players sometimes being invisible on load Small menu QOL features and fixes Updated Localization Journeys and Junctions Part I: Hotfix 11Jul 26, 2024 - Community AnnouncementsChange List: Fixed bug that blocked leaving Level 2 if no items were picked up during the level Fixed camera having the chance to clip into objects when crouching Increased Level 2 table size Journeys & Junctions Part I: Hotfix 9Jul 24, 2024 - Community AnnouncementsHey all, it came to my attention 30 minutes ago that there was a bug with the Level 2 clocks not showing the time after turning the valve if a non host was the one who turned the valve. This is fixed in this hotfix. I wanted to personally apologize to all impacted players. It somehow slipped through our testing and I wasn't aware of the issue. They seemed to have broken in last night's update. Very sorry again. Change List: Fixed clocks in Level 2 not turning on if a non host player opened the valve Fixed rare crash when opening the audio settings Journeys & Junctions Part I: Update 8Jul 23, 2024 - Community AnnouncementsChangelist: Fixed items sometimes not showing in inventory after map travel Added microphone input selector Fixed voice chat not being spatialized sometimes Fixed LiDAR spectate mode to not just be the void Fixed not being able to use items with a controller Changed LiDAR control confirmation to continue on keypress, bypassing enter requirement Entities can no longer grab you through small slits or holes Made Level 2 hallway valves stop turning when the correct threshold is reached Fix rare crash on startup for Intel Integrated GPUs Updated localization Journeys & Junctions Part I: Update 7Jul 20, 2024 - Community AnnouncementsHi everyone. Apologies for the delay between updates, adding the new precompile step took me a lot longer than anticipated but it will hopefully fix startup crashes and bring performance improvements. Change List: Added PSO Precompiling step to first launch to improve load times and dramatically reduce stutters Fix crash causing certain GPUs not able to launch the game since the 0.8 update Increased quality of low settings with no performance impact Optimized rendering to improve performance by 1%-4% (Depending on hardware) Reduced VRAM spikes causing OOM crashes on certain GPUs Reduced banana sanity drain Slightly changed jump dynamics Fixed lights being off on Level 2 when switching between low settings Reduced CPU Usage on Level 2 Fixed statues on Level 6 only playing audio once Fixed things spawning inside mattresses on Level 0.11 Fixed Scratcher getting stuck on Level ! Fixed revive speed stat showing wrong color Updated Localization Journeys and Junctions Part I: Update 6Jul 13, 2024 - Community AnnouncementsHey all! Blake here, back with another hotfix. I suppose these aren't much of a hotfix anymore considering the update has been out for a week so let's change the name to update. This update focuses on optimization. I've gone through all of the areas of the game where performance seems to drop, and have optimized those sections. We've also done the usual QOL updates, bug fixes, and tweaks. The full change list for this update is below. Change List: Added refresh button when in the lobby search tab Slightly increased Level 2 item spawn rates Optimized overgrown area in Level 0, eliminating any performance drops Increased FPS when inside Level 1 storage rooms Increased Level 37 performance by 10% Reduced needed shader compilations on initial load of the game Fixed grainy clouds on Level 4 Soup now gives you sanity Made Level 6 monster's appearance more random Doubled the time Chewing Gum lowers sanity drain Removed railing collision on Level 0 elevator to avoid players floating on them Disabled DLSS Frame Generation by default as it has some performance issues when getting below 90 FPS Known issues we are (still) working on: Instant crashing on some hardware for the first few launches of the game Use item button not working on Steam Deck Incessant prerequisites install prompt on Linux Keybinds are not saving for some users
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