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update #17Sep 3, 2023 - Community Announcementschanges official SteamDeck controller layout using alternative grass density (touch screen or click track pad) 1 b flies on SteamDeck at almost 60 fps depending on view and at nearly 30 fps using default density, depending on view, due to mesh components data highly compressed and grass vertex amount reduced keeping look VR not offered on SteamDeck settings options rearranged at bottom tree bark color darker outer space stars color and type (partly) changed new known issues asteroid ocean lighting is tile-based again update #16Apr 20, 2023 - Community Announcementsfixes crash at sizes > 15 (or > lower than 15 when free RAM / cpu cache size too small) seed planting callback call after meadow size change when inactivating seed during change (mod relevant) moon collider partially ineffective cloud coverage on sizes > 5 time speedup not affecting outer space music b lighting not affected by outer space sun changes meadow sun disc settings menu "Apply" available after introductory camera ride now functionality associated with "m" and "p" keys by default are exclusive now, other keys work after the functionality has performed b wing flap elongation when b flies skywards / groundwards mod documentation introduction clarified, reference of plantOnMeadow clarified flying dandelion seed velocity change interval now framerate independent ocean and rain drop water known issues space dust lighting affected by meadow lighting instead of outer space sun lighting "p" key default functionality does not work on moon input devices digital buttons might be used as actuated initially, perform once any input on that device to have its correct values be used "turn left" default key ist shown as Á but is A custom music resets itself 1 time after playing the first tenths of the first second disabling VR results in the screen showing the image for the VR hmd left eye update #15Aug 2, 2022 - Community Announcementsadditions Modding support: put mods into folder "Mods" in game's installation folder in Steam Library, modding documentation present in game's installation folder in Steam Library, list of available Mods at https://steamcommunity.com/app/660880/discussions/0/3419936083038254501/ b lighting setting: when enabled b looks like in original released version changes ladybugs shading ladybugs landing on and take-off from leaves outer space stars type and color outer space sun's color and flare's speed known issues input devices digital buttons might be used as actuated initially, perform once any input on that device to have its correct values be used custom music resets itself 1 time after playing the first tenths of the first second disabling VR results in the screen showing the image for the VR hmd left eye Mods support beta for update #15Jun 27, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/29495506/ddce03d641afeef49ce4a0a146d4d82c5dfe6ac3.png Modding now supported in beta BETA branch 18_update15version_mod_support_beta (game properties (right-click) in library) mod_doc.pdf in game installation folder (in Steam Library on disk) Mods folder in game installation folder (in Steam Library on disk) download the first mod by this link from the game's website on the developer's hosting provider's server and extract its content into the Mods folder ! known issues: ladybugs don't fly to leafs after meadow edge/2 length change after unchecking Mods in Settings. update #14Jun 23, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/29495506/53f067d8d708c81082e1c2780dc6644dd926f98a.png changes nVidia RTX and (newer) AMD gpus now show all flower types all flower types are distributed with the same density across the grass now flower density increased dandelion seed texture game engine OpenXR plugin provider changed, SteamVR is not opened anymore during launch when available ocean beach audio volume starts to falloff farer away music max volume slightly decreased meadow grows smoothly when meadow size changed clouds fade smoothly into existence when 4 (logical, also hyperthreaded) cores are available weather cloud center calculation is performed on its own separate core (1 core is left for the game engines thread and 2 are left for Windows), when more than 4 cores are available weather cloud movement is calculated looped on each of those more cores tree wobbling animation applied with 1 random orientation and thus 1 rotation calculation for all branches instead of 1 such for each branch improvements input detection adjusts for always-actuated inputs additions a 4th flower type an "other colors" mode a "light shininess" mode fixes custom music starting from beginning when not having changed it when applying settings again key for turning left not working analog input devices initial values being wrong getting used fireflies on trees erroring when meadow size changes during their birth as well as life known issues input devices digital buttons might be used as actuated initially, perform once any input on that device to have its correct values be used custom music resets itself 1 time after playing the first tenths of the first second disabling VR results in the screen showing the image for the VR hmd left eye Beta updatedApr 18, 2022 - Community AnnouncementsThe beta is available from the Steam library game properties "Betas" dialogue, branch "16_update14version_rc". {STEAM_CLAN_IMAGE}/29495506/85171b3e7301f637b137811161cef1fb094fcfa7.png with regards to the previous Beta: changes meadow grows smoothly when meadow size changed flower density increased when more than 3 logical cores are available weather calculations are performed looped across every of those other cores fixes key for turning left not working when a joystick is connected and not actuated false values might be delivered by the game engine resulting in unintended movement until the joystick is touched briefly Beta availableFeb 27, 2022 - Community Announcementsa new update is about to be ready but a possible control issue occurred when testing on my Win 11 systems: the default key for turning left is delivered as '"A"' (A with double quotes) and configuring it as 'A' (only A) was necessary to be able to turn left for me, while that 'A' gets shown as 'Á' by the game engine -- I am interested in whether you have this issue too. The beta is available from the Steam library game properties "Betas" dialogue, branch "16_update14version_rc". {STEAM_CLAN_IMAGE}/29495506/85171b3e7301f637b137811161cef1fb094fcfa7.png Release Notes for this version: changes workingaround nVidia RTX and (newer) AMD gpus not accessing the previous 3rd and 4th texture file during the grass shader stages which resulted in missing flowers, every flower texture is now derived from 1 single common texture file a 4th flower was added making the common texture file contain 4 flower textures the previous texture-file-number-based distinct flower density across the grass is lost, all flowers have the same density across the grass now dandelion seed texture changed game engine OpenXR plugin provider changed, SteamVR is not opened anymore during launch when available beach ocean audio volume starts to falloff farer away music max volume slightly decreased improvements input configuration; a false actuation of an analog input as delivered by the game engine was still observed but was remedied by actuating the intended input stronger fixes custom music starting from beginning when not having changed it when applying settings again known issues disabling VR results in the screen showing the image for the VR hmd left eye custom music resets itself 1 time after playing the first tenths of the first second update #13Aug 8, 2020 - Community Announcementschanged logo color no launcher anymore settings not open initially new introductory camera ride different grass lighting different b lighting whity petal flowers now have purple petals trees bark color lighter rain drops now refract light fireflies emit halo beach water color lighter added shore sound audio fades out towards edges middle rather than towards corners main audio volume slightly increased again space beyond colors changed space debris between meadow and moon volume decreased, slightly more dense now, moves slower, evades b settings menu look, wordings and arrangement slightly modified maximum size of meadow edge/2 length increased maximum number of dandelions increased configurable number of ladybugs input configuration ingame added to settings (and now input) configuration menu manual updated known issues input configuration input detection might detect gamepad axis (stick, shoulder triggers) input incorrectly and might not be able to detect joysticks having thrust control inputs other than the thrust slider UpdateApr 6, 2019 - Community Announcementsupdate #12 changed "white" flowers petals fringe narrower red flowers leaf orientation steeper grass texture resolution lower fireflies light range reduced fireflies casting shadows disabled 2 to 5 fireflies instead of 4 or 6 fireflies one less to one more tree having fireflies now hard shadow options removed nightsky scintillation animated 3D flowers brightness increased fixed fireflies, tree drawing order the changes performed ought to benefit framerateUpdateFeb 24, 2019 - Community Announcementsupdate #11 updated middleware and plugins changed added animated 3D flowers, reduced density of 2D flowers, initial number of dandaelions halved meadow audio volume reduced to 1/3. asteroids emitted lights color changed shadow resolution increased, reduces shadow flickering fixed rain freezing mid-air on meadow size change added texture and audio license screens removed b mod support intent documentation known issue "hard shadow" options performance worse than they used to be UpdateAug 11, 2018 - Community Announcementsupdate #10 this is a refresh where some values have been reset to hopefully solve an issue some people have in the previous version the previous version is available from the BETAs as usual.UpdateJun 8, 2018 - Community Announcements1 year ago today b is greenlit! update #9 features: nVidia Ansel changes: fog lighter, lifts from morning to noon and descends from evening to night lighting slightly adjusted fireflies light range longer space beyond stars UpdateMay 21, 2018 - Community Announcementsupdate #8 features: asteroids at night beach option changes: night sky stars high-res, not moving leaf wobble distance increased outer space stars parameters slightly changed maximum meadow edge/2 length reduced to 12 number of dandelions = 40 by default HDR rendering enabled tree bark color modified space dust stream color darker sun, moon and lighting parameters slighty changed mist distance at time modified "fixes": ladybugs landing on leafs now smoothly known issues: some resolution not possible as fullscreen selectable, defaults to native display resolution when selected game can crash on exit, captured by crash handler Asset additions: LowPoly Asteroids Pack Mesh Effects ESO/S. Brunier: The Milky Way panorama, 18 MP The previous version is available from the BETA branch 9_update7version (Steam library -> right click game -> properties).InfoMar 11, 2018 - Community Announcementsnew beta version available from Steam library game properties BETAS tab, branch "8_experimental" Updates middleware to latest beta version (Unity 2018.1 Beta 10) Plugins to latest versions Changes sun lighting, affecting grass and trees trees stem color darker outer space stars colors flowers are 3D models, this might be the first step to interactivity such as "breeding" new flowers by pollinating Note: Press "Alt + Enter" on your keyboard twice to enter full screen mode. Flowers 3D models having a fixed orientation lets meadow appear less colorful. Frame rate increased on my machine by 50 % in the start position.InfoMar 11, 2018 - Community Announcementsnew beta version available from Steam library game properties BETAS tab, branch "8_experimental" Updates middleware to latest beta version (Unity 2018.1 Beta 10) Plugins to latest versions Changes sun lighting, affecting grass and trees trees stem color darker outer space stars colors flowers are 3D models, this might be the first step to interactivity such as "breeding" new flowers by pollinating Note: Press "Alt + Enter" on your keyboard twice to enter full screen mode. Flowers 3D models having a fixed orientation lets meadow appear less colorful. Frame rate increased on my machine by 50 % in the start position.InfoJan 14, 2018 - Community Announcementsceasing development on b the middleware with which b is build with, s current latest version halves the frame rate. Frame rate improvement being the only area of interest with regards to further development of b this is the end of considering Updates. Anything else is as intended, like beings, controls and collidables. :)InfoJan 14, 2018 - Community Announcementsceasing development on b the middleware with which b is build with, s current latest version halves the frame rate. Frame rate improvement being the only area of interest with regards to further development of b this is the end of considering Updates. Anything else is as intended, like beings, controls and collidables. :)UpdateAug 5, 2017 - Community Announcementsupdate #7 changes: menu appearance slightly changed due to preparation of possibly coming mod support "disable elastic camera" moved to new "F1" key menu "ladybugs blow rooted dandelions" disabled by default, now all options are by default like in the original released version dandelions seeds get removed from air when changing number of dandelions meadow size can now be changed during a recreation "move wings to upward flight direction" mechanic changed: now press and hold the assigned key for it to instantly fly upwards when having flight speed larger 0 features: VR with Oculus and OpenVR key "backspace" to reset VR camera menu now controllable by mappable keys (see launcher tab "Input"), default "arrow keys" and "enter" to toggle / apply, in VR press down or right multiple times to reach the bottom buttons or the scrollbar in order to change the column and access out-of-view options (this is tedious but all options can be reached) "wobble central big tree" option in main menu to improve performance when disabled and flying towards the meadow center "enable contact shadow" option in "F1" menu for shadow of grass blades on grass blades known issues: fullscreen resolutions other than native (most-bottom) hang the loader: press "Windows" key once, then after b loaded press "Windows" key again to focus back to b rainbow visibility in VR ignores head orientation, uses b orientation disabling VR leaves the resolution at the resolution of the VR display for the left eye meadow creation of "meadow edge/2 length" 15 takes around 10 minutes to complete on the optimum recommended system during which framerate is very low (1 digit), it is complete when clouds fill the sky fixes: moon lighting now only affected by sun sun in front of other matter new 3rd party libraries (both allow for less CPU usage and thus higher frame rates are possible): MEC Threaded Next-Gen Soft Shadows VR advice: enable "unknown sources" in your VR main software's preferences if available best open your VR main software first and confirm any message by it in VR before enabling VR in b "contact shadows" and SSAO are disabled in VR be mindful of of any flight manoeuver where your body doesn't perform the manoeuver its eyes give you the impression it does Note: last Update version (update #6) now available from branches in BETAS tab of game properties in Steam library that branch name prefixed by number indicating its position in order of release (which is the branch release order for that but is supposed to be the build release order in which the position is 5) Outlook: VR let me smile already, I doubt I add (VR) motion controls to b moddability is something I would like to do but if the effort to explicitly implement it looks to be around as high as or higher than the effort done to prepare for it (2 weeks and a completely new empty Unity 2017 project recreating all management code and scene GameObjects) that might not come in the near future internet multiplayer is enticing but it r...UpdateAug 5, 2017 - Community Announcementsupdate #7 changes: menu appearance slightly changed due to preparation of possibly coming mod support "disable elastic camera" moved to new "F1" key menu "ladybugs blow rooted dandelions" disabled by default, now all options are by default like in the original released version dandelions seeds get removed from air when changing number of dandelions meadow size can now be changed during a recreation "move wings to upward flight direction" mechanic changed: now press and hold the assigned key for it to instantly fly upwards when having flight speed larger 0 features: VR with Oculus and OpenVR key "backspace" to reset VR camera menu now controllable by mappable keys (see launcher tab "Input"), default "arrow keys" and "enter" to toggle / apply, in VR press down or right multiple times to reach the bottom buttons or the scrollbar in order to change the column and access out-of-view options (this is tedious but all options can be reached) "wobble central big tree" option in main menu to improve performance when disabled and flying towards the meadow center "enable contact shadow" option in "F1" menu for shadow of grass blades on grass blades known issues: fullscreen resolutions other than native (most-bottom) hang the loader: press "Windows" key once, then after b loaded press "Windows" key again to focus back to b rainbow visibility in VR ignores head orientation, uses b orientation disabling VR leaves the resolution at the resolution of the VR display for the left eye meadow creation of "meadow edge/2 length" 15 takes around 10 minutes to complete on the optimum recommended system during which framerate is very low (1 digit), it is complete when clouds fill the sky fixes: moon lighting now only affected by sun sun in front of other matter new 3rd party libraries (both allow for less CPU usage and thus higher frame rates are possible): MEC Threaded Next-Gen Soft Shadows VR advice: enable "unknown sources" in your VR main software's preferences if available best open your VR main software first and confirm any message by it in VR before enabling VR in b "contact shadows" and SSAO are disabled in VR be mindful of of any flight manoeuver where your body doesn't perform the manoeuver its eyes give you the impression it does Note: last Update version (update #6) now available from branches in BETAS tab of game properties in Steam library that branch name prefixed by number indicating its position in order of release (which is the branch release order for that but is supposed to be the build release order in which the position is 5) Outlook: VR let me smile already, I doubt I add (VR) motion controls to b moddability is something I would like to do but if the effort to explicitly implement it looks to be around as high as or higher than the effort done to prepare for it (2 weeks and a completely new empty Unity 2017 project recreating all management code and scene GameObjects) that might not come in the near future internet multiplayer is enticing but it r...InfoJul 31, 2017 - Community Announcementspreliminary VR support without motion controls BETAS branch preliminaryvr Oculus and OpenVR supported. Meant for a sitting experience. WARNING: dizziness inducing when attempting to roll due to eyes transmitting the impression of oneself rolling while the rest of the body likely isn't. prerequisite: if using Oculus, enable unknown sources in Oculus Home preferences usage: 1. if using Oculus, open Oculus Home first before applying VR in b. 2. enable VR ingame and Apply. 3. if your device gets initialised, VR works with it, else it probably doesn't. features: reset VR camera behind b by key backspace navigate menu by arrow keys (in VR, press key right multiple times until you are on scrollbar, then use scrollbar, checkboxes and buttons at bottom to navigate around), change / apply checkbox state / button by key enter "wobble central big tree" now can be disabled change: appearance of menu slightly changed known issue: rainbow visibility b facing direction dependant, not camera direction dependant not hugely optimised for VR, unpacked my device only yesterday :) optimisation and motion controls probably at next weekend.