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Automobilista 2

 
Automobilista 2 V1.6.4.3 Now LiveMar 21, 2025 - Community AnnouncementsAMS2 is now updated to V1.6.4.3; this is a complementary update to the latest release with some further improvements & fixes. As of this update, the Super Trophy Trucks class and its dedicated track layouts are available only to users who own the DLC or one of the packages that include it. Beyond improvements to the new STT content, the wet & all weather tire treads have received further revisions; GTP tire compound wear rates have been revised and so have their thermodynamic properties, with compounds now having both generally narrower optimal temperature windows, demanding more energy to ramp up temperatures and offering worse performance while outside of this optimal ranges.GT4 & G55 Supercup thermodynamics were adjusted in the opposite direction, building up temperatures slightly faster and with slightly better performance during the progression. AI cold tire calibration for these classes have been adjusted to suit these latest updates, with further cold tire calibration improments also for other prototype & GT classes. Other AI improvements include a redo of AI lines at Daytona and further adjustments to AI lateral movement rates in particular for GT cars where they could still move very violently causing frequent losing of control. Stock Cars & Super V8 oval variant which were still to receive their V1.6 physics revisions have now been brought up to standard. V1.6.4.3 CHANGELOG GENERAL Fireworks no longer require particle detail setting 'HIGH' Fixed firework plumes rendering at lower resolutions when the particle detail setting is set to 'Medium' Fixed coarse water spray droplets creating outlines around geometry Further Increased initial water puddle size scalars Further reduced intensity of undercar shadow in storm weather PHYSICS Tread adjustments for StockV8, Stock 20/21, Stock Omega 1999, Stock Opala 1986, SuperV8 Oval variants Further minor tread adjustments to F-V12, F-V10 Gen2, F-3, F-Trainer, GTE, GT4, G55 Supercup, STT & wet compounds for all modern GT & Proto classes Further tire tread adjustments to wet & all weather compounds Further thermodynamic adjustments to GTP, LMP2, GT4, G55 Supercup tires Minor revisions to GTP tire compound wear properties Further adjustments to slick performance on a wet surface Caddilac DPi: Further adjustment to 6th gear ratio STT: Added adjustable steering lock (default now 40deg) (SETUP RESET RECOMMENDED) McLaren 720S GT3 EVO: Minor aero & default setup (SETUP RESET RECOMMENDED) AI Further adjustments to AI cold tire effects for GTP, LMP2, GT3, GT4, G55 Supercup classes Further adjustments to AI lateral movement rates for GTP, LMP2, GT3, GT4, G55 Supercup & BMW Procar Adjusted AI launch performance in the wet for GTP, LMP2, GTE, GT3, GT4, GT Open, Lambo ST, G55 Supercup classes Daytona SC Course: Redone AI fast line for better & more consistent AI performance; Revised AI corridors through Bus Stop chicane & T1 to reduce chances of incidents in those corners Adelaide (both versions): Disabled legac...Automobilista 2 V1.6.4.2 & Super Trophy Trucks RELEASED!Mar 14, 2025 - Community AnnouncementsAutomobilista 2 V1.6.4.2 is now live - this update introduces Super Trophy Trucks with the new Adrenaline Pt2 DLC along with several other fixes and improvements. Adrenaline Pt2 is available for purchase here, but as is customary it will remain free for all users over the next couple of days. If by any chance you encounter issues with this build, the previous V1.6.3.6 remains available as a Beta Branch on Steam ("previousbuild") As part of a series of optimization measures taken for this update, the physics engine now runs on four CPU threads by default instead of the previous default of two; this however might not be a net positive for users running substantially older systems, if that is your case you may revert to the old standard by running the command line -pthreads 2 {STEAM_CLAN_IMAGE}/35138208/7c69b5b67f065419b79a2e106b2172a081626aa6.jpg V1.6.3.6 -> V1.6.4.2 CHANGELOG CONTENT Added Super Trophy Truck series & 12 dedicated STT layouts (part of Adrenaline Pt2 DLC) GENERAL Added 48-max grid size support for Championship mode (requires minimum 12GB RAM) Fixed issue where requesting a pitstop via the ICM menu would fail in some cases Revised LiveTrack rubber laydown to better reflect current tire load and slip and reduce differences between player and AI vehicles Replaced all instant DQs from formation lap and rolling start infringements with drive-through penalties Removed start light countdown in rolling starts to make green light less predictable (lights now go from all red directly to green) Corrected penalties being awarded while the AI is in control of player car during rolling start, formation laps, and in auto rolling start modes Fixed issue where fuel wouldn't be added to the player vehicle during a pitstop when the rules allowed refuel and the player had a fuel value set in the strategy Fixed particles producing jagged edges around geometry when using lower particle detail settings Performance optimization on CPU-render logic related to environment maps. FFB loop optimization pass Physics now default to running in 4 CPU treads instead of previous 2 UI & HUD Separated 'Suspension' from 'Mechanical' and added a new 'Aero+Suspension' option for pit strategy repair shortcuts of ICM menu to allow repair without the lengthy cost of brake/engine replacement Fixed non-karting presets incorrectly listing kart layoutts; Excluded Oval / Dirt / Kart layouts from listing in ARC Camaro & F-Inter presets PHYSICS Minor tire tread adjustments to LMDh/GTP, LMP2 (both gens), DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, GT4, G55 Supercup, Porsche Cup, Lamborghini Super Trofeo, Copa Montana, Hypercars, Supercars, Caterham 620R, Superlight, Supersport, ARC Camaro Further adjustments to slick compounds´ sensitivity to wet surface Slightly increased default rear wing setting for various GT3 cars, Ginetta G55 (all variants), GT3 Gen2: Further BoP pass to V10 powered models; Corrected error in Lamborghini Low Downforce variant giving it an e...Automobilista 2 March 2025 Development UpdateMar 13, 2025 - Community AnnouncementsGreetings Everyone! We have a new update incoming for AMS2, and as hinted upon on the run-up to V1.6 release late last year our dev updates will now be focused on covering the highlights of these upcoming releases, which you should be able to check out for yourself very soon! So here are some of the highlights of the upcoming AMS2 V1.6.4 to be deployed in time for the weekend! Adrenaline Pt2 – Super Trophy Trucks {STEAM_CLAN_IMAGE}/35138208/31acce6dcdd9cb2ea17e6241fe9664ff8dd892be.jpg On the content front it´s time for another shot of Adrenaline with the introduction of one of the most extravagant forms of motorsports ever seen any time, anywhere - the Super Trophy Trucks in AMS2 (like the Supertrucks in AMS1 before it) are loosely inspired by the Stadium SuperTrucks series in America, with Trucks weighing 1400kg delivering over 600 HP hustling through road and street courses filled with jumping ramps making for some insane air time and spectacular action; when shooting off corners these beasts can lift the inside front wheel clear off the ground and keep it there until the next corner, especially the left front wheel aided by the roll direction of the engine. {STEAM_CLAN_IMAGE}/35138208/667d52bff9032bd057729a68037beeef672ebef2.jpg We have spent a lot of time and efforts into doing justice to these crazy machines and the unique experience racing them provides; they are like nothing you have ever experienced in a racing sim - great fun but slightly terrifying especially in VR! The Super Trophy Trucks (STT for short) are the exclusive class along with 12-dedicated ramp-filled track layouts in Adrenaline Pt2, expanding on the dirt content introduced in Pt1 It will sell for US$ 7.99 or the equivalent conversion to your local currency. Adrenaline Pt2 is still part of the original Season Pass and the Premium Expansion Packs, so if you own either of these DLCs you will receive the Super Trophy Trucks on release at no additional charge. {STEAM_CLAN_IMAGE}/35138208/4e04698725cec72fde3c41bb50a51ce67106e57f.jpg Bug Fixes & Optimization {STEAM_CLAN_IMAGE}/35138208/0624b4c027f7188c84c18d467c143618a9cf7357.jpg This update also sees the results of big efforts into further bug fixes and optimization, which should grant most users a noticeable performance boost. One of the optimization measures is that the physics engine now runs on four CPU threads by default instead of the previous default of two; this however might not be a net positive for users running substantially older systems, in which case they can revert to the old standard by running the command line -pthreads 2 New Single Player Features for Championship Mode {STEAM_CLAN_IMAGE}/35138208/a67566956cc41f02e2fb639b6b073044924f334a.jpg The new Single Player options introduced in the V1.6 update - grid sizes of up to 48 cars for users with at least 12GB RAM, AI Wet Performance & Mistake Scalars - are now also supported in Single Player Championship Mode. Other Highlights {STEAM_CLAN_IMAGE}/35138208/1151a69...Automobilista 2 V1.6.3.6 Now LiveJan 30, 2025 - Community AnnouncementsA few more issues in need of quick fixing (or at least further mitigation) have been brought up to attention since the last update so we have extended the cycle for one more round of fixes & improvements as AMS2 V1.6.3.6 is now Live. V1.6.3.6 CHANGELOG UI & HUD Updated names & logos for Karting classes Fixed missing leaderboard class colours for both LMP2 gens PHYSICS Further minor tire tread adjustments to karts, LMDh/GTP, LMP2, P1 (both gens), F-Ultimate Gen2, Copa Classics, ARC Camaro, Caterham 620R, Superlight & Supersport F-Ultimate Gen2: Further throttle map update Fixed player control issues with F-USA Lola Gen2 & Gen3 oval variants ARC Camaro Fixed issue with engine not running Minor tread thermodynamic adjustments to kart tires Corrected further inconsistencies in F-USA Gen2 & Gen2 Lola oval variants Disabled redundant rear toe rang for karts Increased draft effect to ramp from 100m (over previous 75m) AI Adjusted AI pitstop estimate losses & tire wear thresholds for all Endurance classes & F-USA oval variants so AI drivers in those classes are generaly less likely to find pitstops worthwhile until it is running low on fuel Reduced amount of extra fuel AI will carry as a safety margin in qualifying & last stint of races Reduced fuel safety margin threshold under which AI will pit for fuel in races Reduced amount of fuel AI carries when fuel consumption is disabled Calibrated AI simulated session times for Super V8, Stock Car 2019-2024, Copa Montana, P2, P3, P4 Adjusted AI corridors at Daytona road courses to minimise chances of AI hitting the inside wall going into T1 AI tire wear calibration pass for LMDh, GT3 (both gens), GT4, GT Open, GT1, Group C AI dry performance calibration pass for Copa Classic, Caterham Supersport, Caterha, Superlight, ARC Camaro Further adjustments to mitigate chances of AI karts rolling under hard cornering AUDIO Nissan R390 GT1: fixed missing sound for cockpit camera in replay and monitor VEHICLES Set historic safety car models for F-Junior, Vintage Touring Car Tier1, BMW M1 Procar, Group C, Group A, GT1, F-USA Gen1-3 Fixed external mirror material for ARC Camaro, BMW M4 GT4 Removed driver HANS device for all Karting classes Cadillac V-Series R: removed fresnel mapping to external carbon material Automobilista 2 V1.6.3.5 Update is LiveJan 25, 2025 - Community AnnouncementsAutomobilista 2 is now updated to V1.6.3.5 is now live - this update completes the V1.6 cycle with further bug fixes & adjustments and should be the the last of the V1.6.3 cycle. If by any chance you encounter issues with this build, the previous V1.6.3.4 is available as a Beta Branch on Steam ("previousbuild") Focus over these initial weeks of the year has been on pursuing further bug fixes as well as further improving or fixing issues with existing content; two long-standing bugs that we expect to be resolved as of this build is the occasional drivetrain / tire "jolt" along with a FFB spike that could occur with some cars during upshifts(most typically seen in cars prone to sustaining long power drifts like F-Vintages and Caterhams); the occasional loss of steering rotation / driver arm animation fidelity during replays is also expected to be corrected. In terms of content updates, on the track front the Spielberg circuits (both modern & historic) have been updated to feature 3D foliage and generally more recent art quality standards - maintenance of older content originally produced for AMS1 (both car and track models / textures) so quality standards are more consistent with the latest AMS2 content is going to be occur regularly throughout the cycles in 2025. {STEAM_CLAN_IMAGE}/35138208/8262ccaa11959bf022ef548364f3d102e55fcd5a.jpg Physics & AI for the karts, Superkart & F-USA oval variants (which hadn´t quite received their full revisions by the time of V1.6 release) have now been completely revised and are largely up to V1.6 standard. A manual setup reset is strongly recommended for these classes. {STEAM_CLAN_IMAGE}/35138208/445ef10c461a4610ba08161f9d49555c356d823a.jpg Many other classes have received further minor physics & setup finetuning as we wrap all V1.6 physics revisions. Full V1.6.3.5 changelog below: V1.6.3.4 -> V1.6.3.5 CHANGELOG GENERAL Fixed incorrect steering lock/range in replays in some instances Fixed issue which would cause opponent shadows to render during private qualifying sessions Increased initial water puddle size scalar slightly back up Further reduced intensity of undercarshadow in storm weather Increased maximum configurable pit speed limit to 240kph UI & HUD Fixed odd mouse activation behaviour when close to the top/bottom edge of input rows Fixed inconsistent text case of retired label on some in-game leaderboards Fixed track selection Grade Filters Fixed inconsistent status column text case on pause menu Fixed player info dialog double activation issue on pause menu when using gamepad Fixed Tire/Fuel multiplier inputs on MP Realism Settings dialog HUD map fixes for dynamic mode - VIR and Donington (all layouts) Fixed missing 'Full' Labels on HUD editor Corrected vehicle statistics according to the latest physics adjustments Fixed a bug which made the showroom camera blurry after ending a session and returning to main menu Updated Kart & Superkart vehicle class selection logos Updated Credits listing PHYSICS Tire ...AMS2 V1.6.3.4 Now LiveDec 19, 2024 - Community AnnouncementsAMS 2 is now updated to V1.6.3.4, with further bug fixes along with general content fixes & improvements. V1.6.3.1->V1.6.3.4 CHANGELOG GENERAL Added further guards to mitigate against the lost of authentic driving aids being between sessions Fixed visual flat spot state not properly resetting during pitstops in some circumstances Fixed a penalty conflict between the track cut give back position system and the full course yellow give back position system Fixed issue which prevented remote vehicles from being visually repaired during a pitstop and when teleporting back to the garage UI & HUD Fixed broken triple screen config page input states Fixed timer overlapping position on HUD when displaying lengthy sessions such as 1440 mins Fixed Personal Best & Delta overlapping on TTotW pages Fixed top speed data for Group C Normalised text case of MP ready button and leaderboard status texts Adjusted localisation of some loading screen tips Fixed an issue where the 'Get closer to your lead' message would appear instead of the 'You can push now' message for the leader when the safety car is heading to the pits and race is about to resume from a full course yellow Added vehicle name to championship post race leaderboards Sort leaderboard by class on championship overview screen when multiclass scoring is enabled Added Vintage TC and Formula Junior presets Added Brands Hatch, Donington GP and Imola 72 to BM1 M1 Procar preset Fixed main in-game options menu wrapping when using gamepad/keyboard navigation Added animated loading message on session results screen if session advance is prevented by still loading clients Fixed 'Off' label case for Max Visible Vehicles Setting Fixed missing space in available tires list when a vehicle has both semi-slick and all-weather tyres Added audio warnings to notify users that MP "Ready" up timer is about to end Fixed inaccurate Traction Control help text on setup screen Supercars (all models): Fixed missing wet tire names PHYSICS Slightly stiffened carcass sidewalls of GTE, GT3 (both gens), GT Open, Lambo ST tires Slightly stiffened carcass sidewalls of GTE, GT3G1/2, GTOpen, LMPh, DPI, LMP2, P1-4, StockCar 19-24 wet tires Minor tread adjustments to GT3 Gen2, GT4, GT5, G55 Supercup, G40 Cup, F-Inter, F-Trainers (both), F-Hitech Gen2, F-V12, F-Ultimate Gen2, BMW Procar (dry & wet compounds) Minor thermodynamic adjustments to GTE, GT4, GT5, Ginetta G55 Supercup, Ginetta G40 Cup, Stock Car 2019-2024, BMW Procar, Group C BoP pass for GT3 & GT4 classes, adjusting engine & aero properties BMW Procar: Adjusted default front camber & rear tire pressure Puma P052: Slightly reduced CoG height Corrected issue that could cause excessive E-Diff locking torque under braking for McLaren 570S GT4, McLaren Senna, VW TSI Cup (all models) F-Ultimate Gen2: Revised gearbox, final drive, and bevel ratios according to latest specifications F-HiTech Gen2: Adjusted peak power, RPM range & throttle map for Ford HB V8 engine used by MP4/8 & Model 3 L...Automobilista 2 V1.6.3.1 Now LiveDec 4, 2024 - Community AnnouncementsThe first complementary update post V1.6.3 release is out, with AMS2 now updated to V1.6.3.1. This update fixes some bugs we have been able to trace and resolve since release along with various minor improvements, such as a more accurate metallic for the mainAlpine A424 livery. As of this update, the trial period for the contents of the theree new DLC have closed; content is now restricted to those that own the respective packages - as a reminder, please note DLC tracks don´t have to be owed for you to join MP sessions running on one of them. V1.6.3.1 CHANGELOG GENERAL Fixed a bug where the Max Visible Vehicle setting could prevent some remote vehicles being rendered in MP after remote clients disconnect Fixed race-end fireworks triggering prematurely UI & HUD Added missing Chat Box & Chat Profanity Filter settings to Options > Gameplay > Display menu LMDh, Group A, Audi R8 LMS GT4: Corrected UI data Fixed Semi-Slick tyres displaying as All-Weather in vehicle info Time Trial Screens: Fixed overlapping gap times, next/previous page buttons, missing vehicle name text Fixed inoperable close button on Time Trial player info dialog Added Lamborghini Supertrofeo preset Added Mosport to F-Retro preset with track specific event cnfig Fixed missing tracks in MINI JCW UK preset Added Spielberg GP to F-Reiza and F-Ultimate (all gens) series presets PHYSICS BMW M Hybrid V8 Low Downforce: Corrected rear spring setting range asymmetry AI Oulton Park: Adjusted AI entry speed to T1 in all layouts so it doesn´t regularly get out of shape there. TRACKS Sebring: Fixed LOD popping tent near T1 Long Beach: Fixed an issuew where palm tress could sometimes LOD out early VEHICLES Audi V8 DTM: Updated internal and external banner textures Alpine A424: updated blue metallic liveries; minor bodywork height offset to minimise bodywork clipping at full rebound travel Audi R8 LMS GT3 Evo2: Fixed damage model, updated cockpit lights ARC Camaro: Fixed incorrectly marked as open topped (stops rain and other external effects inside cockpit) Lotus 23, Corvette C3 Convertible, MetalMoro MRX (all models), Roco 001: Marked as open topped Mclaren MP4/5B: Adjusted driver animation range MetalMoro MRX (P3/P4): Fixed bonnet and look behind camera positions Lamborghini Huracán Super Trofeo EVO2, Oreca 07: Added missing custom livery override xml files Brabham BT62, Alpine A424, Corvete C3 RC Convertible, Porsche 992 GT3R: Fixed various issues with livery override files Fixed tire sidewall logos/branding not appearing when using custom liveries Automobilista 2 V1.6.3, IMSA Content RELEASED!Nov 29, 2024 - Community AnnouncementsAutomobilista V1.6.3 Is Now Released! This is a major game-changing update that transforms AMS2 in multiple Racing Simulators - all packaged into just one. One of these is the IMSA WeatherTech Sportscars Championship, featuring the vast majority of cars, liveries and circuits that made up the 2024 Season of one of the most prestigious Endurance series in the World, with more to come! The new update also features a completely overhauled UI, four new free cars, overhauled sounds, physics, AI & Multiplayer along with extensive updates to all existing content. The New DLCs - FREE FOR THE WEEKEND The three new DLCs and their respective Steam release pages are going to live with the release of the V1.6 updat. As is now tradition, the contents of the three new DLCs will be free for all users to enjoy over this initial weekend. At some point early next week they will revert to being available exclusively to those who own them IMPORTANT NOTES All car setups have been reset given the extent of the physics updates (no user input required to reset them) All Time Trial Records have been reset due to track & car physics updates Wet Skill option allows you to adjust the AI Skill in various levels of wet confitions without impacting their performance in the Dry) In case users has any trouble with the new update, or still has a Multiplayer race still to be run on the current V1.5.6.3 they may revert to it by right-clicking AMS2 in your Steam Library -> Properties -> BETA, and selecting previousbuild from the dropdown (no password required). Career mode: It´s part of the new GUI design, and it´s coming - not any time soon (more info in the upcoming Dev Update) KNOWN ISSUES & LIMITATIONS 48-car grids are just for Single Player, and availablw only if user has 12GB of RAM or more; else max grid size remains 32 cars For grid sized higher than 32 cars, cars may share pit boxes and may be spawned on top of each other in ghosted (no collision) mode for both Single and Multiplayer To ensure reliability, we strongly recommend no more than 28 clients in MP (unless host has already been running 32-car fields reliably) AI calibration stil receiving further fine-tuning in the coming days especially for wet conditions; faster karts do not have working AI yet There is a known issue with championship scoring when racing a field containing mixed classes with multi-class scoring disabled In the event of issues saving triple screen configuration via the in-game UO, user may do so by manually editing at 'Documents\Automobilista 2\triplescreensettings.xml' 1.5.6.3 -> V1.6.3.0 CHANGELOG CONTENT IMSA Track Pack DLC Added Canadian Tire Motorsports Park (Mosport) Added Michelin Raceway Road Atlanta Added Sebring International Raceway Endurance Pack Pt2 DLC Added Alpine A424 to LMDh / GTP class Added Ligier JS P217 to LMP2 Gen1-2 class Added Oreca 07 to LMP2 Gen1-2 class Added Audi LMS GT3 Evo II to GT3 Gen2 Class Added Corvette Z06 GT3.R to GT3 Gen2 Class Lamborghini Dream Pack Pt1 DLC Ad...Automobilista 2 September 2024 Development Update - The Road to V1.6 Pt2Sep 19, 2024 - Community AnnouncementsGreetings everyone! It’s already September 18, and Summer (or Winter those of us down South) has just ended - time sure seems to fly when you’re overhauling a game from top to bottom! In our last update back in May, we had hoped to share more about AMS2 V1.6 over its development during the months in between, however the nature of this update combined with the sheer amount of third-party IP it involved meant there was little concrete information to actually share; such have been the demands in putting it all together that we had to get our head down and focus 100% on delivering the update, leaving the writing about it for later. We’ve now close enough to release that we can start sharing a little more - and do we have exciting news ot share! So much in fact that we are going to break this into two Dev Updates, with a third part to come later. While IMSA and everything surrounding it (as well as some tidbits that aren´t) are the heart and soul of AMS2 V1.6 along with an overhauled UI that significantly changes how AMS2´ huge content collection is packaged and presented, this Pt2 will focus instead on the key developments made to the game as you know it - these include improvements in physics, AI, multiplayer, audio, graphics, gameplay, simulation features, in sum everything that makes V1.6 a significant leap in terms of sheer sim racing value, which ultimately is crucial for all the exciting new content to be of actual value.. Buckle up then and let’s dive into some of the changes that will transform the AMS2 experience as you know it! AMS2 V1.6 to Support Grid Sizes up to 48 Cars {STEAM_CLAN_IMAGE}/35138208/1934062ad01f781f997538b406052c4da5ca6b53.jpg Beginning with one of the most substantial developments of V1.6 and a much requested one – AMS2 V1.6 will support larger grids of up to 48 cars. This has been one of the developments that had been “up in the air” until recently but luckily we´ve managed to get that one accros the finish line as it is a critical one in AMS2´s push to offer quality Endurance Racing simulation. We’ve made several structural upgrades to allow for grid sizes of up to 48 cars - this alone should lead to an increase of a few hundred MB of memory usage, regardless of whether users are running larger grids or not (without impacting performance relative to the previous 32-car limit). There are some caveats: Larger grid sizes will only be available for users with 12GB of physical memory, with those with less than 12GB remaining restricted to 32-car grids. Bigger grids will be available in Single Player only, with Multiplayer remaining capped at a maximum of 32 cars. Furthermore, the availability of bigger grids will be dependent on the track chosen supporting it; for this initial release, most Grade 1 tracks will but some will have cars sharing pit boxes, while many Grade 2 and most Grade 3 tracks won’t support larger grids at all. This will evolve quickly over time however, and any track that has been known to host Endurance R...Automobilista 2 May 2024 Development Update - The Road to V1.6 Pt1Jun 1, 2024 - Community AnnouncementsGreetings everyone! As announced in our previous catch-up in March, the team have since been completely immersed in the work for what is promising to be the biggest AMS2 update yet – as with previous milestone updates, V1.6 will introduce major developments to every front of the game, the collective effect of which to constitute a leap that should surmount event that of V1.5 last year – the game will look, sound, feel and race better than ever, wrapped by a completely overhauled user interface and boosted by some of the coolest premium content we have ever worked on. The depth of the changes in AMS2 V1.6 is such that we couldn´t possibly cover it all within a single dev update – given we are still several weeks away from its release, we will instead break the news in parts to give everyone the chance to digest all the features and content incoming with this update. Please keep in mind the above in case you don´t see news you were most looking forward to just yet – there is plenty more about the V1.6 update to cover beyond what you will read in this Dev Update. At Least Seven New Premium Car Brands to Join AMS2 in 2024 We begin with what to expect on the content front for v1.6 and beyond in the remainder of 2024 – as announced in the last dev update, we have struck a very exciting new partnership with IMSA to feature most if not all of the 2024 WeatherTech SportsCar Championship represented in AMS2, and it is partially (but not exclusively) in pursuit of that target that we have signed new licensing deals with no less than seven premium car brands, with a few more still being pursued. As a result of these deals, not only will a large portion of the models competing in this year´s championship be present in AMS2, but several classes shall also have their grids boosted with new competitors, as all of these brands produced models with strong context within classes already represented in the sim. While this was always the plan – such is the reach of AMS2 that the classes represented within it would inevitably need to be filled over time rather than all at once – having so many premium brands join the sim within a relatively short period of time is further demonstration of AMS2´s growing profile within the virtual motorsports scene, something we are immensely proud of. Quite a few of these brands will make their AMS2 debut already in v1.6, and in time we´ll name them all as well as detail the models you may expect from each – read on to confirm the first one! Audi to Arrive in Automobilista 2! {STEAM_CLAN_IMAGE}/35138208/5b7de976854e9b32a22c5f1fe70d3e4b4c41a66e.png We are thrilled to announce a new licensing deal with Audi AG to officially feature several models from the famous Four Rings in AMS2 – the first few models of a fairly sizeable list already arriving with V1.6 as both free base game content as well as part of ensemble DLC packs. Much like its Bavarian counterparts already featuring in AMS2, Audi possess a rich and diverse history in motorspo...AMS2 V1.5.6.3 Is Now LiveApr 13, 2024 - Community AnnouncementsV1.5.6.3 CHANGELOG GENERAL Fixed wet water spray appearing too bright when the track was wet but the weather was clear; Added additional water droplets to the wet water spray; Improved wet water spray fade-in with speed and track wetness UI & HUD Fixed UI Slider step issues introduced in recent builds Fixed missing Betonschleife UI Strings Fixed missing Spanish strings for Pause on Focus Loss PHYSICS F-Ultimate Gen2: Fixed onboard Diff Coast adjustmen being unavailable AI Further AI calibration pass for AI cars with slicks running on a wet track Corrected Stock Car Pro Series 2024 AI not receiving defensive line adjustment TRACKS Added 3D trees near trackside for Interlagos Historic Nurburgring 71 (all layouts): Added collision walls for the triangular curb at the Suds entrance AMS2 V1.5.6.2 Now LiveApr 7, 2024 - Community AnnouncementsThis should be the last complementary update to wrap up this dev cycle version still reading v1.5.6.1 in UI by mistake but build is 2583 is the latest v1.5.6.2 build just deployed). V1.5.6.2 CHANGELOG GENERAL Fixed a crash on ICM when using onboard active suspension adjustments Car´s undertray aerodynamics now influence amount of particles thrown up in the air such as dust, water spray Reworked water spray particle systems UI & HUD Fixed Missing F-Ultimate Gen2 and StockCar 2024 tire names Fixed missing leaderboard class logos for Stock Car 2024 PHYSICS F-Ultimate Gen2: Minor tire carcass & tread adjustments; Minor baseline suspension settings adjustments (slightly stiffer & lower ride height) Minor adjustment to the undertray's optimal rake angle; Corrected minor discrepancies in F-Ultimate Gen Low Downforce variant AI F-Ultimate Gen2: Corrected missing AI defensive adjustment; AI calibration pass AUDIO F-Ultimate Gen2: Added shift pop sounds TRACKS Added 3D trees near trackside for Salvador Updated water shader & adjustments to suit it for Laguna Seca Barcelona: Fixed z-fighting issue with foot bridge advert panels. Barcelona 1991: Fixed submerged road lines near Repsol Montreal: Add track cut cheat block to pitlane exit Montreal 1988: Fixed the tall grass clipping thru the cement wall at T5 VEHICLES F-Ultimate Gen2: Disabled redundant graphical offset making cars visually higher up than they should Fixed clipping in onboard camera of F-Ultimate Gen2 & Lotus 23 Automobilista 2 V1.5.6.1 RELEASED!Mar 30, 2024 - Community AnnouncementsAlong with the usual long list for general fixes & improvements, the new update adds the new Brazilian Stock Car 2024 season & a completely overhauled F-Ultimate Gen2. As indicated in the 2024 March Dev Update, both the F-Ultimate Gen2 and the Stock Car 2024 already feature the V1.6 tire physics developments with adjusted hysteresis (but only partially revised thermodynamics & wear) - generally speaking the updates tires should feel slightly "sharper" and less tolerant to sliding than previously. Both classes feature their 2024 respective DRS and Push-to-Pass rule updates, with DRS being allowed after lap 1 for the F-Ultimate Gen2 while the Stock Cars feature a higher number of shorter P2P boosts with no activation delay. {STEAM_CLAN_IMAGE}/35138208/6bdaf9324a4dee2497f9c2522632a150d2a94483.jpg Still on the content front, following popular demand the Betonschleife (aka "concrete circuit") has been added as an option for the Historic Nürburgring , part of the Nürburgring DLC pack. AMS2 V1.5.6 also features a much improved water shader & 3D trees added near trackside for several circuits and visible dust clouds from cars running over dirtier parts of the track, all components of the visual updates in progress for the V1.6 milestone update a few months from now. {STEAM_CLAN_IMAGE}/35138208/4feacac58d6ee96a43040d08cbd17900b4c6e0e6.jpg A note of appreciation and apologies to livery modders such as @KRRTDustin, @TomLehockySVK and others in the community who had done great work with the old F-Ultimate Gen2 model that has now been retired - although we couldn´t justify retaining the old model given the lack of actual differences in specifications and inferior quality relative to more recent releases, it wasn´t a decision made without consideration and heartache for the impact it would have on your livery packs. We hope you find the much improved 3D model to be worth the trouble and that it proves a lot more fun to work with moving forward! {STEAM_CLAN_IMAGE}/35138208/9a6777dc73efabf854e346135690d44e912e28a4.jpg V1.5.5.6 -> V1.5.6.1 CHANGELOG {STEAM_CLAN_IMAGE}/35138208/1374b6cdc27598d4cb59f64af838635e9c49d9bb.jpg CONTENT Cars Added Stock Car Pro Series 2024 season Added revamped F-Ultimate Gen2 (new 3D model & updated physics, sounds) Tracks Added Nürburgring 1971 Betonschleife layout (part of Nürburgring DLC) GENERAL Fixed some types of engine component damage not applying additional repair time in pit stops Fixed CTD on New Championship screen when a saved custom champ template contained content that is no longer available such as when mods are uninstalled Enabled offline dust particles Added high fidelity water shader (circuits featuring it listed under TRACKS below) Crowds near the track may slightly move now Fixed wheel visually sinking into terrain in some circumstances Added replay support for Track Flag Panels (new replays only) Added custom DRS rules for F-Ultimate Gen2 (available after lap 1) Added event preset, championship and points system fo...Automobilista 2 March 2024 Development UpdateMar 16, 2024 - Community AnnouncementsGreetings everyone! We are approaching the fourth anniversary since the initial AMS2 Early Access release on Steam - and what a roller coaster these four years have been! Some lows along the way but many highs, with the overall trajectory firmly pointing upwards and leading to our highest peak right after our last catch-up in December. Great timing then to go over some of the developments we´ve been putting together for 2024 - developments which we are confident will see AMS2 rising to a whole new atmospheric layer. Most of the team has been working on major new features and some exciting content due to arrive with our next milestone update - Automobilista 2 V1.6 is expected to come sometime in the Summer (or Winter for those of us in the Southern hemisphere) - this will be in many ways the biggest & more important update to AMS2 yet. We do have a smaller V1.5.6 update to deliver before that however, including some cool content updates and new valuable developments, which we hope to deploy before the end of the month. Let´s get into it then for a preview of what´s coming not only for this upcoming release but also a glimpse into the big one a few more months down the line! AUTOMOBILISTA 2 OFFICIALLY LICENSED BY IMSA {STEAM_CLAN_IMAGE}/35138208/f825a3ed109b06e2238f3d2f97062b16c2bf5259.png We are delighted to announce that Automobilista 2 is now an official partner of the International Motorsports Association, the body in charge of several long-running racing series in the US, the premier of which of course being the WeatherTech SportsCar Championship, featuring some of the most traditional Endurance events in the world such as the Daytona 24h, the Petit Le Mans at Road Atlanta and the Sebring 12h - the latter taking place just as we write this. Our goal through this very exciting partnership is to align the remaining agreements required to have the 2024 season - teams, cars and venues - represented in AMS2, a process that is already well under way with direct support from IMSA themselves. Such agreements don´t always evolve at the same pace, so as with everything else in AMS2 this is a project to be assembled in parts - some of them already feature in the current version of AMS2, and you may expect some major additions to arrive with the release of V1.6. Subsequent updates hopefully will bring most if not all the remaining pieces to complete this very large ensemble. In our last dev update of 2023 we mentioned that Endurance racing fans were in for an exciting year in 2024, beyond the then imminent release of Le Mans and the initial Endurance pack in December. The partnership with IMSA is a key step to deliver on that promise, with much more to come later this year. AMS2 V1.5.6 INCOMING - WITH SOME V1.6 BITS Before the big V1.6 update due to arrive a few months from now, AMS2 will receive a smaller update towards the end of this month, and in it users will get a glimpse into some of the developments we´ve been working on the past few months. GRAPH...Automobilista 2 V1.5.5.6 is Now LiveFeb 14, 2024 - Community AnnouncementsNot quite done yet: a couple of errors with the new dynamic AI corridor function slipped out with v1.5.5.5 making useable roads by the AI a little tighter and thus overtaking by them a little harder than it should be - rectifying that along with some other improvements to AI, physics, FFB and more have called for another update, with AMS2 now being brought up to v1.5.5.6. V1.5.5.6 CHANGELOG GENERAL Added increase pit status weighting of max visible vehicles selection Turned off start lights when there is a full course yellow PHYSICS Minor tire tread adjustments for F-Retro Gen3, Lancer Cup, Copa Classics, Copa Uno, Hot Cars Further minor tire tread adjustments to GT3 (both gens), GTE, GT4, GT5, GT Open, G55 Supercup, G40 Cup, Mini JCW UK, Sprint Race, StockV8 (all seasons), Super V8, Caterham Superlight & Supersport Further adjustments to drafting effects (reducing shape of the wake generated by the car in front so car behind needs to be more squarely behind it to get the draft & dirty air effects) Revised FFB for F-Junior, F-HiTech (both gens), F-V12, F-V10 (both gens), Caterhams (all models), Street Hyper, Street Super, Street Camaro SS AI Adjusted AI corridors for several tracks & corrected V1.5.5.5 error causing many of the corridors to be narrower than intended Further adjustments to AI tire wear & resulting performance degradation Generally increased AI loss of performance from running slicks on a wet track Further adjustments to AI overtaking thresholds Adjusted thresholds for AI to concede position when challenged Further adjustments to AI pull out rate for more fluid overtaking moves Further adjustments to AI brake usage for GTE, GT3, LMDh, P1 (both gens), F-Classic (all gens), F-HiTech (both gens) Adjusted AI launch performance for Brabham BT52, F-Classic Gen1 Model2, Mclaren MP4/5B, MP4/7 & further adjusted MP4/6 Removed / reduced AI speed boosters at Bathurst 2020, Buenos Aires 6S, Nurburgring GP, Silverstone GP, Donington & Oulton Park (all layouts) Hockenheim 1988: Fixed a problem with retired opponent vehicles or debris unable to return to the garage, becoming stuck on the track. Interlagos (all layouts) added minor AI corridor fraction adjustment Further AI calibration pass for F-USA Speedway variants (all gens) AI calibration pass for F-Junior, F-Ultimate Gen2, Copa Classic FL, Hot Cars, GT5, Ginetta G40 Cup TRACKS Hockenheim 1977: Fixed garage dividers hidden in some session; Reversed the pit box order Hockenheim 1988: Fixed duplicate crowds in race weekend Kansai: Minor adjustments to Digital flag placement VEHICLES Corrected height offset in several Copa Classic models setting them higher than they should Porsche 911 RSR 74: updated tach values McLaren Senna: Fixed missing glass roof issue Cadillac DPi: Fixed missing cockpit details issue HotfixFeb 6, 2024 - Community AnnouncementsFixed a crash when accessing rules screen from multiplayer lobbyV1.5.5.5 Hotfix 2Feb 4, 2024 - Community AnnouncementsChangelog: Fixed Full Course Yellows input incorrectly disabling on value change Minor tire tread adjustments for Kart 125cc, GT Open, Stock Car V8 2020-2022 & 2023, F-Inter, F-Junior, F-USA speedway compounds Revised FFB for Vintage Touring Cars (both tiers) Slightly upscaled AI Aggression ranges for all classes except high-end formulas Increased AI corridor fraction for IMS F-Vintage (both gens): Reduced impact of fuel load on AI performance AI rolling resistance calibration for GT3 (both gens), GTE AI calibration pass for F-Junior & F-USA 2023 Speedway variant Adjusted corridor edges near Boeups to minimise risk of AI incidents while battling for position VIR: Added custom grip range (same standard as Grade 1 tracks) McLaren 720S GT3 EVO: Corrected contrast on display texture HotfixFeb 3, 2024 - Community AnnouncementsAddresses game crashing when entering session settings & adds further tire tread adjustments for Stock V8 2019, Sprint Race & P3 classes.Automobilista 2 V1.5.5.5 Now LiveFeb 3, 2024 - Community AnnouncementsThis is the final complementary update to this Le Mans dev cycle, wrapping up all art development of the track with the remaining trackside objects. It also wraps up all V1.5.X physics developments and introduces another batch of AI developments which should again bring another notable improvement in their ability to race each other as well as the player. Save for some force majeure issue or a minor hotfix over the weekend this should be our last public update to AMS2 for at least a couple of months as we switch focus to new longer term developments. {STEAM_CLAN_IMAGE}/35138208/9754b409ef535f752c0f076a7920568200bf0f18.jpg V1.5.5.5 CHANGELOG GENERAL Implemented local blue flag for track flag panels in live play Fixed safety car being loaded in events with flag rules disabled Fixed FCY options being enabled when flag rules are disabled; Added warning to user if their flag rules setting change would introduce a scheduled FCY Trackside vehicle beacon lights will now flick on when there is a full course yellow Fixed issue with the 'Get closer to your lead' timer wouldn't work for the race leader during full course yellow; Display the remaining time allowed to catch the car ahead during full course yellow sooner Fixed engine always being stopped during pit stops Changed Max Visible Vehicles algorithm to use lap distance distance and weight towards other vehicles in the pits when viewed vehicle is in the pits and vice versa UI & HUD Added missing translations for Scheduled Full Course Yellow setting and correct hide it when disabled by rules setting Added event preset for Endurance Brasil 2023 PHYSICS Minor tire tread adjustments to Caddilac DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, Porsche Cup, F-Trainers (both), GT Classics, Copa Classics, Lancer Cup, F-Inter, F-Ultimate Gen1, Group A, Group C, BMW Procar, Stock Opala 1986, Stock Omega 1999, Caterhams (Supersport, Superlight & 620R), Hypercars, Supercars Revised FFB for F-Ultimate (both gens), F-Reiza, P1 (both gens), P2, P3, P4, Stock Car Brasil 2019-2023, BMW M1 Procar, GT Classics, Group A, Aussie Racing Camaro Minor aero adjustments to LD variants of Group C & GT1 cars (lower drag & slightly more drag lift leading to more accurate top speeds and overall performance) Adjusted effects of drafting for both player and AI ( generally draft is more powerful than before) Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before) AI Added track-specific logic to narrowing AI corridors AI corridor narrowing is now disabled for AI immediately behind player & for AI going through lapped traffic Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before) Reduced effect of water saturation on AI grip levels Reduced AI simplified peak slip angles for all modern slicks Slightly increased AI pull urgent out rate & speed thresholds while running off the id...AMS2 V1.5.5.4 is Now LiveJan 28, 2024 - Community AnnouncementsCelebrating the end of another exciting Daytona 24h, the new update brings a new batch of AI improvements, the most critical being a more thorough solution to AI cars casually stepping out of track into grass / high curbs when looking around the car ahead, as well as several adjustments to improve their ability to handle lapped traffic. Some further tire tread adjustments of the same nature from that of the previous version has now also been applied to other classes, while F-USA Gen1-3 cars got an external sound update using the same methodology of recent external sound sets. V1.5.5.2->V1.5.5.4 CHANGELOG GENERAL Added flag panel support for local yellow flags (local & full course lights now supported by all Grade 1 tracks) MP logs will now rotate and maintain a history of 5 files Fixed a rare CTD case that occurs when returning to the garage Fixed bug leading to designated driver helmet livery and outfit not working for low downforce & oval variants of player vehicle Shared Memory: Fixed mLaunchStage incorrectly declared as unsigned UI & HUD Adjusted HUD engine wear colour change thresholds to better match damage model Added Performance screen option to enable/disable full screen pause on focus loss. (-doNotPauseOnFocusLoss switch remains available) IFixed ICM Cycle Button not being able to be double bound like other ICM controls Fixed ICM auto-close timeout not accounting for ICM Cycle inputs PHYSICS Minor tire tread adjustments for GT5, G40 Cup, F-USA (All gens). Mini JCW, F-3, F-Trainer Advanced F-Retro Gen2, F-Classic Gen3 soft compound Adjusted tire wear rate for GT3 (both gens), GT Open Adjustes tire wear rate for all wet compounds (correcting excessive wear issue suffered by most) Adjusted FFB for F-Reiza, F-Ultimate (both gens) F-USA 2023: Added AMDM model AI Extended corridors which define the limit places AI cars can go by 1/3 of its car width to reduce chances of AI drivers stepping into grass or high curbs to a minimal Fixed car control not returning to player from AI teammate when returning to garage Adjusted speed differential thresholds to trigger overtaking & defensive moves Further adjustments to distances from car ahead in which AI overtaking routines kick in Further adjustments to how far ahead AI will factor lapped cars by Adjusted AI brake usage for LMDh, F3 (both models), F-Trainer (both models) GT3 (both gens), GT Open Daytona RC: Reduced speed boost at the bus stop chicanes causing AI to often overshoot the corner in racing conditions F-USA Gen3: Adjusted Ai drivers performance levels (inc. AMDM failure ratios) & increased performance levels to 3 Adjusted Mclaren MP4/6 AI start performance Disabled AI start wheelspin mistakes for cars with traction controlAI calibration pass for GT5 & G40 Cup, F-3, F-Trainer Advanced, GT5 AUDIO Fixed lack of external sounds for viewed vehicle when it is very far from camera Formula USA Gen1-3: updated external sounds TRACKS Added interactive flag panels / lights to Azure, Brands Hatch, Cad...