
Aurora Dusk: Steam Age
Save
The online multiplayer is repaired.Apr 27, 2021 - Community AnnouncementsThe online multiplayer of Aurora is repaired. Sorry for the delay. Online multiplayer is offline until March 22nd.Mar 13, 2021 - Community AnnouncementsFire destroys servers at OVHCloud's data centre in Strasbourg. The online multiplayer should be repaired on March 22nd.Vesper: Ether SagaDec 28, 2020 - Community AnnouncementsHello, I'm pleased to present a next game: "Vesper: Ether Saga". I am developing this game in collaboration with Jeremy, a comic book author. It will be released for the end of 2021. A crowfunding campaign is on the way. You will find more informations. https://steamcdn-a.akamaihd.net/steam/apps/1488070/extras/bouton_Kickstarter.png?t=1607645800 The store page is available: https://store.steampowered.com/app/1488070/Vesper_Ether_Saga/v1.5.2Jul 28, 2020 - Community AnnouncementsNew Discord Server: https://discord.gg/BdKzBK4 New content - 4 new Perks: Elvish Bow, Excalibur, Handyman, Mithril Chainmail. - 1 new Soldier: Battle Bear. - new button to activate/desativate AIs for every characters. (very useful if you select more than 50 playable characters) - new option "power" in survival mode. (This option increases all characteristics of monsters) - Discord icon added on the main screen. Changes - the perk "Tool maker" give bonus to tool forging. - the cost of elite protectors was increased. (5 gold coins => 10) - The informations when you create resources/animals displays the accurate quantity. (Now, it count the skill bonus) Bugs corrected - the crown cannot be given. - the button to build "houses" is disabled in early missions. (could block a quest in the 3rd mission)v1.5.1 - new online serverApr 27, 2020 - Community AnnouncementsThe online multiplayer is repaired. I created a new online server. In 2020, Adobe end support for Flash. They removed online services. I worked for another way to provide Aurora's multiplayer service. Thanks to Sherbrow for the help! I couldn't have done it alone. Sorry for the delay.v1.5.0Nov 26, 2019 - Community AnnouncementsNew content for the king: - 16 new items: Crown, Pegasus, Crosier, Curtana, King Sceptre, Rapier, Royal Flair, Royal Mantle, Sovereign’s Orb, Ambrosia, Chocolate, Diamond Necklace, Pastries, Royal Jelly, Sigillary Ring, Velvet Gloves. - 1 new building: the Palace. - 1 new resource: the Gold Coin. - 1 new soldier: the Elite Protector. Other new content: - 1 new playable character: the High Elf. - 1 new soldier: the healer. - 1 new defence building: the garrison. - 1 new spell: the Book of Fellow Healing. - 1 new animal: the squirrel. - 1 new monster: the Evil Wizard. - 2 new tools: the pan and the cauldron (suggested by Neofenris) - 1 new perk: Attractive. - 1 new map for the skirmish mode. (4 factions) Changes: - AIs build more resurrection buildings. Bugs corrected: - Buttons of setting companions AI corrected. (bug reported by Zulgaines) (https://steamcommunity.com/app/397160/discussions/2/1649917420744372015/) - the cannon of the artillery is displayed on the construction button. - xp bug of the Disk Thrower corrected (bug reported by garrowe101) (https://steamcommunity.com/app/397160/discussions/2/1643178512754156603/)v1.4.6May 2, 2019 - Community AnnouncementsNew options in multiplayer: - level max. - password. - more informations are displayed in the list of multiplayer games. New content: - game engine was updated to 64 bits. - 1 new faction: elves. - 2 new items: sylvan mage robe, sylvan mage hat. - 1 new animal: fox. - 1 new perk: toolmaker. - 2 new monsters: evil tree, mancubus. - you can save your selection of soldiers with Crtl+1, Ctrl+2, Ctrl+3... - item shortcuts are saved. - partial japanese translation. Change: - you don't need to complete the adventure to unlock all playable races. - soldiers with range weapons don't move when they are in defensive stance. - skeletons, mummies and zombies are summoned by 4. (instead 1 by 1) - cost of town centre (stone age) decrease. (200 -> 150) - some skills to enhance items are changed. ("hunting" & "stone cutting" -> "weapons forging" and "armour forging") Bugs: - attack with "nightmare" give xp to pyrotechnic magic instead repressive magic. (bug reported by Faith) - 'upgrade' doesn't appear if there's no upgrade. - a bug when you switch between 2 enhancements of items was corrected. (bug reported by Demonpriest) - you cannot join a multiplayer game with a different version of the game. - a bug when you resume the last mission was corrected. - progressions in the 'siege workshop' are correctly saved in the world. - counters of stars in the missions are corrected. - some hats on your character are resized. - visual effect of healing corrected. - you cannot sell steel at the gold age. Missions: - less monsters in the missions 14, 15. - a bug in the mission 15 was corrected. - a bug when you resume the mission 16 was corrected.Unknown Pleasures: Adventurer TimeApr 9, 2019 - Rock, Paper, ShotgunHappy New Freelance Year! The receipt-flakes are falling, the accountants are singing their carols, and in every house the children are leaving out tripwires and caltrops to delay the inevitable march of the merciless Father Taxmas. Did you have a good time at Rezzed? I didn’t go – humans, right? – but that’s fine because we clever ones, we get all the good footage without even leaving our tunnels. And because I showed up for the mixer anyway. They can’t stop me. Unknown Pleasures has spies everywhere. It’s an even wider selection of obscurities for you today, as Unknown Pleasures brings you the best unsung indie games on Steam once more. Confusing RPS staffers by saying their own names to them this week: Groundhog crimes, Bushido yo-yos, and robotic wanderers. (more…) v1.4.5 - Quick fixesMar 13, 2019 - Community AnnouncementsDue to bug reports, these 2 features were disabled: - 'frames per second' are limited to 30. - 'strategic view' is always displayed if you zoom out. (these features will come back after corrections) Corrections: - a critical bug when you resume a savegame corrected. - by default, the game saves the world every 10 minutes. (instead 15m) - 'military engineering' skill corrected and will level up. - informations added to 'conscription' skill. - english and french corrections.End of the Early Access periodMar 8, 2019 - Community AnnouncementsThe Early Access ends today. I consider that this game offers almost everything a complete game has to offer. Aurora Dusk is still imperfect. There are still bugs and other problems in the game. The end of the Early Access does not mean the end of the game development. It will get other updates in the future. The Early Access lasted almost 3 years. During this period, the game was updated with many major additions: - the multiplayer mode. - a new campaign adventure. - the ability to control multiple characters. - an editor of artificial intelligences. - the city centres. - siege weapons. - cows ^^. - statistics. - perks. - 50 new items. And many more.v1.4.4 - Achievements and trading cardsMar 6, 2019 - Community Announcements- 10 new achievements: PROTECTOR, PROTECTRESS, MASHWALD, DEVOURER, ROXANNE, SHADOWGATE, NEOMENIA, AELFYR, EQUIP_GUNBLADE, EQUIP_POWERARMOUR. - 3 achievements removed: YIAM, AURORA, CREPUSCULUM. - DEMI_GOD achievement has been replaced by NO_LEVEL_CAP. - trading cards added. Balancing: - The final boss has less life in the last mission. (100 000 => 50 000)v1.4.3 - english corrections & balancingFeb 20, 2019 - Community AnnouncementsDemo was updated. Major correction: - english corrections. New content: - new faction: dwarfs. (skirmish mode only) - new perk: sprint. - 1 new ears for female feline. - 1 new map in skirmish mode with 6 villages. - 1 new map in skirmish mode with 8 villages. - 6 new AIs: 'berserker', 'engineer', 'grenadier', 'runic priest', 'tank', 'warrior'. - there are 5 different files for the autosaves of the worlds. (suggestion from Stevepunk) - "Display FPS / RAM / GPU" added in options. Balancing: FIRE MAGIC - Amulet of Fire damage 150% -> 200% mana cost 2 -> 5 xp intelligence /2 - Bright Multiple Fire Scepter damage 58% -> 125% damage area added - Comet Staff attack time 8s -> 6s damage area 32 -> 96 - Dragon Breath Staff attack time 4s -> 3s mana per attack 12 -> 20 - Fire Elemental attack 300 -> 600 - Fire Scepter damage area added - Multiple Fire Scepter damage 93% -> 150% damage area added - Spark Scroll cost 4 parchments -> 1 parchment - Spark attack 400 -> 1000 - Sunfire Staff damage area added SHAMANIC MAGIC - Amulet of Lightning xp intelligence /2 - Chain Lightning Staff attack time 0.83s -> 2s range 80 -> 50 - Cristal Star Staff damage 37% -> 50% range of snow flaks /2 - Lightning Staff range 70 -> 50 - Peel Skin health bonus medium armors 90% -> 50% health bonus shamanic magic 0% -> 50% speed malus -0.25 -> 0 - Ring of Ice Shards damage 30% -> 75% range 70 -> 90 - Snowflake Belt damage 28% -> 200% - Snow Star Staff attack time 2s -> 4s damage 33% -> 50% - Thunder Hammer damage 200% -> 300% range 40 -> 10 BLACK MAGIC - Death Beam Rod damage 10% -> 50% mana per attack 2 -> 3 health per attack 0 -> 1 - Gloves of Ghoul Touch attack time 2s -> 1s xp gain to intelligence /8 - Lich Transformation health bonus 25pts -> 25% of endurance mana bonus 25pts -> 25% of willpower chaotic magic bonus +25pts -> 0 necromantic magic bonus +25pts -> 0 mana regeneration +0 -> +100% - Nightmare Mount fireball damage 200% -> removed flamethower damage 300% -> 500% - Poison Nova Staff damage 33% -> 150% - Poison Scepter attack time 4s -> 0.3s damage 62% -> 25% - Poison Staff attack time 4s -> 1s - Summon Skeleton Scroll cost 2 parchments -> 1 parchment - Summon Zombie Scroll cost 3 parchments -> 2 parchments WHITE MAGIC - Bright Light Staff damage 22% -> 50% - Healing Book scaled from Redemptive magic instead of Willpower - Healing Scroll scaled from Redemptive magic instead of Willpower - Light Scepter damage 15% -> 50% - Light Staff damage 33% -> 50% - Protection scaled by redemptive Magic * 25% instead 50 fixed points - Solaris Diadem damage 5% -> 50% THROWING WEAPONS - Throwing Axe don't do 'missile' damage anymore - Hand Grenade don't do 'missile' damage anymore - Spherical Grenade don't do 'missile' damage anymore JEWELS - Ring of Faith willpower bonus 12% -> 25pts - Ring of Fire Resistance fire resistance 20% -> 40% - Ring of Human Influence charisma bonus 12% -> 25pts - Ring of Knowledge intelligence bonus 12% -> 25pts - Strength Ring strength bonus 12% -> 25pt...v1.4.2 - last missions and PvPDec 20, 2018 - Community AnnouncementsNew content: - (Beta) 3 new missions. - 2 new customised missions. - 4 new soldiers: light horseman, horse raider, heavy horseman, knight. (suggestion from Tallestdavid) - 1 new siege weapon: heavy cannon. (suggestion from Cirno) - the remaining cost of the structures are displayed. - 3 new maps for skirmish mode. - new artwork for the main screen. Multiplayer: - (Beta) PvP added. You can play select your team in multiplayer. - You can play "customised missions" in multiplayer. - if you join a multiplayer game in pause, you cannot move. (Bug reported by many players) Corrections: - partial English and French corrections. (interface & missions) Balancing: - NPCs are less agressive. - maps 1v1 in Skirmish Mode were resized. (64*64 => 128*128) Bugs corrected: - a major bug when you select "random" for team 1 was corrected. (Bug reported by KylarNightAngel) - IAs can build a Town Centre at the Steam Age. - a crash when you load a savegame with an artillery was corrected. - the mount "nightmare" disapear if you unequip it. - in the warehouse, "K" display change at 10000 instead 2000. (Bug reported by Cirno) - label of "inventory shortcut" in options corrected. - a crash with collecting resources from AI was corrected. - the rectangle to select units was opimized and should not cause crash anymore. - Food bonus are fixed. (Bug reported by Lee) - cities localisation in skirmish corrected. (Bug reported by Nathaël)v1.4.1 - online multiplayer (beta)Sep 24, 2018 - Community AnnouncementsMajor updates: - online multiplayer. (beta) - you can store resources in the town center. - you can recruit servants at town center. - you can improve your perks. Multiplayer content: - you recover your inventory when you reconnect to the same server. - 2 new windows: messages & list of players. - maximum of players added to server settings. New content: - 3 new missions. - 2 new walls: "ice wall" and "golden wall". - 1 new spell: "werewolf transformation". (shamanic altar) - 1 new monster: "mushroom guy". - 4 new male hairs. - 5 new female hairs. 1 new female face. - 7 new beards for male dwarfs. - you can repair golems even if they move or fight. Balancing: - number of resurrections in chapel: 15 -> 20. - cost of soldiers increased by 20%. Bugs corrected: - tooltips added to age selection. (in the construction bar) - items enhancement are better managed by the AIs. (thanks to Airstrike) - an endless loop with AI corrected. (thanks to Airstrike) - 'Warrior born' perk give attack and defense bonus. (thanks to Akari Akaza) - soldier's counter corrected when you load a world or a mission. (thanks to Jseah) - appearence change when you recycle or sell an item. (thanks to NoobToy) - many memory leaks in AI editor corrected. (thanks to Jseah) - if you recycle or sell an enhanced item+X, you gain more resources. - max resources are limited to 999999999. - AIs stop going to medicinal plants in combat. - the monsters only attack the walls that are on their way. - you cannot order your units to attack themselves. - feline ears disapear when you transform to lich. - when your lich transformation ends you transform to human back. - GPU limit extended from 512ko to 2Mo. (may avoid invisible sprites)v1.4.0 - new missionsMay 18, 2018 - Community AnnouncementsNew content: - new campaign with 10 new missions. This campaign is uncomplete and the translations are approximate. - new game mode: "custom missions" with 2 new missions. - you can switch to a strategic view when you zoom out. (it can be disabled in options) - You can select items in inventory with 10 new buttons. - height effects added to the ground. - frame rate increased. - You can sell items to market. - 1 new monster: "wolf rider". - 1 new map in skirmish mode for 10 villages. Interface: - "Gauges of characteristics" are rectangular. You can change it to circular in options. - confirmation screen added before leaving the game. - in options: the "limit x2" was increase to x4. - the recycle button indicates how much resources it take back. - New button 'next mission' added to skip mission selection screen. - in skirmish mode you can remove a faction. Changes: - the perk "gun nut" affect firearms forging. (suggestion from Yotokan) - you can upgrade "leather gloves" to "gloves of ghoul touch". - self-guided missiles doesn't disapear when they doesn't find any target. (They continue straight) Minor changes - Steam effect added on starting screen. - new sound effect added when you plant a resource. - game settings don't reset when you select a character or companions. - milk added to market. - circle buttons display a white ring when selected. - rollover colors in inventory popup menu changed. - tooptips doesn't appear over dialog screen with a NPC. - AI window does't bug with dialog screen. (thanks to Telemak) - in AI editor "meat pie bonus" changed to iron age. (thanks to Telemak) - screens adapted to Ultrawide Resolution Support. (thanks to Hmm) - you keep all your resources in next mission if you have a backpack.v1.3.12 - Town centersJan 12, 2018 - Community AnnouncementsNew content: - town centers added. You need to build/upgrade a town center to reach next ages. - 2 new factions: "dark elves" and "astalans". (skirmish mode only) - 3 new custom AIs: "astalan", "dark elf", "golemologist". Changes: - you keep your inventory and resources in missions. - attack range against buildings is changed. - dungeons can order a general offensive. - many custom AIs changed. - AIs are disabled at the beginning of first tutorial missions. - you cannot select higher difficulty if you play a mission for the first time. - more options when you select "age speed". Balancing: - speed of dwarf increased (80 to 90) - defense of rat decreased (100 to 25) - dungeons don't spawn monsters at the begining of the game. Bugs corrected: - the game load faster if you play with more than 50 custom characters. - 'give resource' disabled when you have 0 resource. - when you walk in water 'splash effects' are always displayed. - damages above 999 are displayed correctly. (thanks to Bigheaded) - crash when you build a second artillery corrected. (thanks to Bigheaded again) - max unzoom corrected.v1.3.12 - Town centersJan 12, 2018 - Community AnnouncementsNew content: - town centers added. You need to build/upgrade a town center to reach next ages. - 2 new factions: "dark elves" and "astalans". (skirmish mode only) - 3 new custom AIs: "astalan", "dark elf", "golemologist". Changes: - you keep your inventory and resources in missions. - attack range against buildings is changed. - dungeons can order a general offensive. - many custom AIs changed. - AIs are disabled at the beginning of first tutorial missions. - you cannot select higher difficulty if you play a mission for the first time. - more options when you select "age speed". Balancing: - speed of dwarf increased (80 to 90) - defense of rat decreased (100 to 25) - dungeons don't spawn monsters at the begining of the game. Bugs corrected: - the game load faster if you play with more than 50 custom characters. - 'give resource' disabled when you have 0 resource. - when you walk in water 'splash effects' are always displayed. - damages above 999 are displayed correctly. (thanks to Bigheaded) - crash when you build a second artillery corrected. (thanks to Bigheaded again) - max unzoom corrected.v1.3.11 - New contentNov 8, 2017 - Community AnnouncementsNew content: - you can immediately upgrade your equipment from +1 to + X without going through the + intermediates. - new power armor: 'predator armor'. - new animal: 'cow'. New resource: 'milk'. - 1 new glove: 'gloves of ghoul touch' (black magic altar) - 2 new tools: 'ball pean hammer', 'fork'. - 3 new perks: 'master of enchantments', 'master of blacksmithing', 'master of shoemaking'. - 1 new male hair. - 2 new musics when you attack a dungeon. - 3 other new musics added. Interface: - number of soldiers are displayed on top right of the screen. - 2 new keyboard shortcuts: 'pause' and 'hide/show interface'. - information window resized. Changes: - players doesn't unequip their weapons when they are out of ammo/mana. - 'gunblade' and 'thunder hammer' are set to range weapons. (characters don't get closer in combat) Balancing: - 'knife' give 'butchery' and 'hunting' bonus. (proposal from lancelot2001ca) Bugs corrected: - orbs are disabled when you pause the game. (bug reported by Sairek Ceareste and forrestomintero) - custom AIs don't loop when you select 2 houses. - position of name over character corrected. (while mount a power armor) - death music stop when you resurrect. - rotative cannon of the artilley is always display over other buidings. - critical bug when artillery is destroyed corrected.v1.3.11 - New contentNov 8, 2017 - Community AnnouncementsNew content: - you can immediately upgrade your equipment from +1 to + X without going through the + intermediates. - new power armor: 'predator armor'. - new animal: 'cow'. New resource: 'milk'. - 1 new glove: 'gloves of ghoul touch' (black magic altar) - 2 new tools: 'ball pean hammer', 'fork'. - 3 new perks: 'master of enchantments', 'master of blacksmithing', 'master of shoemaking'. - 1 new male hair. - 2 new musics when you attack a dungeon. - 3 other new musics added. Interface: - number of soldiers are displayed on top right of the screen. - 2 new keyboard shortcuts: 'pause' and 'hide/show interface'. - information window resized. Changes: - players doesn't unequip their weapons when they are out of ammo/mana. - 'gunblade' and 'thunder hammer' are set to range weapons. (characters don't get closer in combat) Balancing: - 'knife' give 'butchery' and 'hunting' bonus. (proposal from lancelot2001ca) Bugs corrected: - orbs are disabled when you pause the game. (bug reported by Sairek Ceareste and forrestomintero) - custom AIs don't loop when you select 2 houses. - position of name over character corrected. (while mount a power armor) - death music stop when you resurrect. - rotative cannon of the artilley is always display over other buidings. - critical bug when artillery is destroyed corrected.v1.3.10 - New contentOct 10, 2017 - Community AnnouncementsNew content: -you can improve items and create items+1, items+2... (bonus cap depend of your skills) -new building: siege workshop. -new Skill: military engineering. -new wall: iron wall. -new factions: beasts and undeads. (skirmish mode only) -helmet are displayed over characters. -3 new mage hats. -new visual effect when you walk in water. Interface: -new keyboard shortcut: "Use enemy workshops" (alt by default) (by default, you always attack enemy whorkshops) -new keyboard shortcut: "Build several times" (shift by default) -when you move windows, their positions are saved. Balancing: -market: raw materials give less silver coins. -polearms have a short range. (~1.5m) -time of food bonus increased. (60s => 120s) -Recovery of characterics increased. (4pts/s => 8pts/s)
Show Comments