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Aura of Worlds

 
Update 0.124.X - Quality of Life ImprovementsApr 28, 2024 - Community AnnouncementsHi folks, As We gear up for 1.0. Here are some quality of life improvements we've been working on for you in the last couple of weeks. Powers (a.k.a. spells) You can now reforge them at upgrade anvils during your run; two modifiers are currently available, depending on the spell. Bosses drop a greater mana star to fully replenish your spell charges. Frost Bolt power can now generate chunks of ice when charged up; You can use these to float on liquids or throw them at opponents, Interface Text appears with an outline instead of shadows. Text scales better with higher resolutions. Reworked Inventory related menu interactions (both grid and weapon wheel), for the gamepad. Reworked reforging functions to be much clearer. Reworked the unlock menu to be much clearer. Loading menu updated. The mini map is no longer obscured when pausing the game. Gamepad users can now see what runes they've picked up from the grid menu. Run Generation Level theme distribution updated to increase variation throughout the run. Additionally, a few level themes changed to appear once per run; instead of having a chance to appear once per area. Dark levels now spawn with slightly more light sources; e.g. poison dart traps are replaced with flaming darts; and there is a carry-able lantern at the entrance. You can no longer destroy the bottom-most tiles in most levels. Other Numerous bug fixes and optimizations. And Much More... We plan to release Aura of Worlds in early June or late July 2024 (the latter due to other releases and Steam events happening in June).Update Set 0.123.X + New Trailer ๐ŸŽฅ + Upcoming Release in Q2 ๐ŸŒ Mar 10, 2024 - Community AnnouncementsHi Everyone! Update set 0.123.X is out! We've been adding new content and refining/rebalancing existing game systems based on community feedback. Rather than the usual lengthy change list, we thought a trailer might be more fun to watch: ๐ŸŽฅ Note: Everything in the trailer is in-game. Except the unlock for the 6th world. More Detailed Update Notes ๐Ÿ“–: https://steamcommunity.com/app/841600/discussions/0/4291440749285447327/ With a smaller patch on the 13th of April: https://steamcommunity.com/app/841600/discussions/0/6413763717220294831/ We also look forward to the game's full release in the next quarter!Merry Christmas ๐ŸŒŸ/Happy 2๏ธโƒฃ0๏ธโƒฃ2๏ธโƒฃ4๏ธโƒฃ + Update 0.121.X ๐ŸŽDec 23, 2023 - Community AnnouncementsHi everyone! We hope you have a well-earned break and time to catch up with friends and family during the festive season. We bear gifts from the latest update - 0.121.9: Quality of Life Enhancements {STEAM_CLAN_IMAGE}/32575180/e72d52f595307df24d86ea3a959c5cc3c26be458.gif New Portal Fixed visual damage effect to be much more noticeable. Ice Phoenix Defeat Animation Chakram Visual Effects Consumables appear much more consistently in shops. There is a lot of secret stuff for a subsequent update set that we can't reveal just yet. Music ๐ŸŽผ New track for Bronze Knight Fixed issue with the intro version of music tracks not playing. New Year Tidings There's a new gift to the left of the starting area (even if you have claimed the one before the update) Aura of Worlds is now on sale with 20% off + the discount in early access. Fireworks replace the Christmas decorations {STEAM_CLAN_IMAGE}/32575180/94792fa7cd7df088a5722f5519aff4353c9acc29.gif During the festive season, all XP gained is increased by 12%! Balance and Bug Fixes Fixed issue with Anchor, negating shield jumping. Fixed a rare solvability issue with one of the entrance templates in the Celestial Catacombs Rebalanced Blaze Bat Fixed issue with BlazeStar sometimes not being stunned on being hit by a melee attack twice Concealed reaction icons when not required. Fixed various glitches with displaying fog of war We wish you all the best for 2๏ธโƒฃ0๏ธโƒฃ2๏ธโƒฃ4๏ธโƒฃ ๐ŸŒ  !Update Set 0.120.X: Graphics, Perks and QoL Rework! +Happy Halloween ๐ŸŽƒOct 22, 2023 - Community AnnouncementsGreetings Adventurers! There's been quite a number of changes to make Your travels more...interesting: Graphical Enhancements Gnarled Gardens: Added multiple terrain variations, sprites, and set pieces. {STEAM_CLAN_IMAGE}/32575180/fd82fe435501ecc1d8a2eff7f4d96cc2e9079e17.png Celestial Catacombs: Added multiple terrain variations, sprites and set pieces. {STEAM_CLAN_IMAGE}/32575180/a64806c73707fe70ab7fe5fca3af6cd629f5f629.png Various new and reworked animations: {STEAM_CLAN_IMAGE}/32575180/903fe15c38a5cfc4b7d303b42ad94559ca3015c3.gif{STEAM_CLAN_IMAGE}/32575180/fb9ce201922180341501b39af99b2213ab87bfd9.gif {STEAM_CLAN_IMAGE}/32575180/296dec44fb7ab95a9a6ee88786a01ed9b913ca67.gif {STEAM_CLAN_IMAGE}/32575180/e915dce98d3ee096cbd375c0fb98a9a59d0be4ac.gif Randomized Hub Worlds {STEAM_CLAN_IMAGE}/32575180/5089db842c904ddc900e021b2f87ebc0e2957876.pngRune (perk) system rework You can level up most perks for stronger effects! For example: Weight lifter II, allows all held objects to be weightless. Vampirism II, causes defeated foes to drop more health orbs. This trend applies to almost every rune type added to the game. Runes are now much more common and more evenly distributed across the worlds! {STEAM_CLAN_IMAGE}/32575180/690bef021d283bb1e097119288d26c03959d6942.png ๐ŸŽผ New Music New track for Hazard level theme (by Mat Dwyer) Here's a preview. Rebalanced Necromancer theme. New enemy variant: Skeletal Archers They may not be as fast as their crossbow-wielding brethren, but they make up for it with accuracy. Other Balance Changes and Bug Fixes Faster loading times. Significant Optimization as we continue to port the game to Nintendo Switch. Projectiles fired from dying enemies can cause friendly fire. While the Hunter is in a temporarily weakened state, it deals less damage (based on feedback from the Cursed Chest mechanic) Enemy health scaling, when jumping between worlds, has been increased. Numerous surprises... NOTE: We will be merging other smaller updates with this announcement, so stay tuned! Halloween Event (Patch 0.120.4.8) {STEAM_CLAN_IMAGE}/32575180/5ba69c079b2529a51087636a4e90c4af14dc465a.png We've been doing some redecorating around the hub world๐Ÿ‚๐ŸŽƒ! Rebalanced special tile distribution in Grotto of Guidance and Celestial Catacombs* Check the top left of the hub for some goodies. {STEAM_CLAN_IMAGE}/32575180/55e3d2373f29095bdb0e1395fbcbeadf9136b9bd.png All XP you gain during a run increases by 12% during Halloween (and up to the 6th of November). You'll need it because: Undead enemies rise more frequently during this season! Glorified Grotto, Graphical Enhancements, cursed chests and More!Jun 25, 2023 - Community AnnouncementsGreetings Adventurers! We've been remastering the early gameplay and visuals, This is in response to feedback from testers that the first area needed to be more on par with the latter areas of the game, especially regarding variety. Grotto of Guidance, Glorified {STEAM_CLAN_IMAGE}/32575180/150cb7e24a599ebf29432b2abcb214c15cb58b3e.png Environment and Terrain additions {STEAM_CLAN_IMAGE}/32575180/b468b2c4df4bc2afc8405cb82d0e9aa672abcb43.png Objects lodged in stone, double slab pieces, and transition tiles to mix things up. Windows - 7 variants! New statues, etchings and other decorative objects Scaffolding Towers (see below) Bronze blocks and shrines (rare) New platform types And more... Other Level Generation Changes {STEAM_CLAN_IMAGE}/32575180/274266ecc74aa313c16223e695d850535a425a86.png Liquid hazard pools merge better with rooms and are more extensive. Enemy distribution now draws from a much wider pool of enemies with reworked probabilities. Tutorial update We've updated the graphics of the 2nd tutorial to reflect the grotto's theme and have reworked parts of it to be more intuitive. {STEAM_CLAN_IMAGE}/32575180/0800b765b1b166235df981f2aa2070cd5524ed63.png We've added more explicit instructions for players who got confused during the blink ability section toward the end. Enemy variant - Spinner Beetle While lacking the venom of its counterpart, the acid beetle in the gardens, living in the Grotto has given them keener senses to hunt in the shadows. If You see something fluorescent and pink glowing in the dark, that's probably its jaws, so beware! Further Additions Spear Combat Sharpening With better animation: {STEAM_CLAN_IMAGE}/32575180/61dbb9ba795e0b95565286997c84f8862d41f471.gif Cursed Chests Rarely, you'll find this guy, who will goad You into taking his contents. There are multiple interactions based on Your choices, but if You want his loot, You'll just have to reach in and bear the consequences! Accepting the challenge will net You multiple items: power runes, gold, and health, but You must endure the curse for the current level and the next.. {STEAM_CLAN_IMAGE}/32575180/8c7660734d96248d66e4fadde5f0076219421bab.gif New Spring Spike Sprites The old design clashed in some environments, and new players generally found the old design too tame and hard to see. So we've redesigned them from scratch: {STEAM_CLAN_IMAGE}/32575180/3008912ec9f3a5292113702e3ba6d1915f4cbd75.gif Other quality of life improvements and bug fixes {STEAM_CLAN_IMAGE}/32575180/b7f7afc49a858d7715a8430d5c4035762787779e.gif Crossbow knockback has been buffed by 25%. Fixed weird one-block tall floating cave stone islands in Grotto of Guidance. The cast projectiles from Enthrall and Sphere of Influence Powers now move much faster. The hunter behaves differently on the last level of being cursed. More rendering optimizations. Numerous smaller balance changes. Much more Summer Patch 0.117.7.6 Improved telegraphing with dragon traps, golden fists and chandeliers. Added more interac...Patch 0.115.15.5May 21, 2023 - Community AnnouncementsUpdated .Net framework used by the project from 4.5 to 4.7.1 Multiple Optimizations from the Switch version ported over, especially with regards to: Rendering Object activation and deactivation. Physics of background objects. Swapped out SpriteFontPlus libraries with FontStashSharp for updated text rendering and to enable more seemless transitioning between MonoGame (used for PC) and FNA (used for Switch) ports of the game. New animations on destroying lanterns and creating fire brands. Fixed items from chests held in terrain, getting stuck in solid tiles. Aquatic enemy pools now have an uncommon chance to appear in the Grotto's generation again. Extended Spring event and fixed glitch with dynamic grass in the hub. Fixed some issues with generating aquatic pools in the Grotto of Guidance (0.115.14.5) Skeletal Snakes have a chance to appear at the end of the grotto (0.115.14.5) Some ground work for terrain decorations for next update (0.115.14.5) Fixed issue with detection enemy telegraphs not being shown. NOTE: We've been working on a lot more in the background; we look forward to showing You in the next update...Patch 0.115.7.3Apr 8, 2023 - Community AnnouncementsAdditional quality of life improvements Added start and dissolve animation to several energy projectiles Terrain caching has been heavily optimized, leading to faster loading times. Ice Phoenix fight has been updated to be more challenging: She now has more intelligent target tracking during various attack phases. A few of her abilities (such as summoning minions) trigger faster as the fight progresses. Additional level generation safeguards have been implemented. Other Bug fixes/balance changes: Fixed spear shadow trail not displaying (though we have an updated animation coming later). Giant golden fist traps could previously push around flame throwers in the air. Fixed several glitches associated with recreating previously generated worlds from world property caches. Reduced Shotbow damage slightly. Removed spike pit generation from ceiling gas level theme in the Grotto. Enthrall projectiles are slightly faster. Note: The price of the game will rise in the near future as we draw closer to release Have Fun & Happy Easter! The Optimization Update + Steam Deck Experience improvementsMar 25, 2023 - Community AnnouncementsOptimization in update 0.115.X Hi folks, We've been testing the game on the Steam Deck and preparing the game for porting to Nintendo Switch. In the process, we found ways we could substantially optimize the game. For example, we noticed that the frame rate would flicker on certain devices when exploring a new part of the map and clearing away the fog of war, so we've been reworking the caching algorithm to run much faster. Steam Deck related Improvements Fixed issue with screen scaling cropping off the left side of the screen. Controller support activates automatically on Linux Weapon select wheel will not show consumables tabs when there is zero quantity left (outside of tutorial) A much smoother experience (partly from the abovementioned optimizations). Thank You to Flqtline and Dannz0r for sharing their experiences, screenshots, and test data for the Steam deck. Other quality of life and balance changes Fixed input and texture glitch in fullscreen mode on a widescreen monitor. Adjusted attack patterns of Golem and fixed bug where it could re-perform the stomp attack multiple times in succession. Rush themes such as lava ascent, poison gas, and avalanche move slightly faster (red explosive crystals are more common during avalanches). Added additional lines of attack dialogue to Necromancer. You can now destroy flamethrower traps in Mantle's Edge with explosives. Ice Mage and Golems are now more resilient to damage. Area/run health scaling increased slightly. Enjoy!Update Set 0.114.X + Spring Season Stuff ๐ŸŒธ๐ŸŒฟMar 13, 2023 - Community AnnouncementsNew Class of Enemies: Golems {STEAM_CLAN_IMAGE}/32575180/d84db6586335d071b33a973068b5a47dc3f67a94.png Different types of these can be encountered late-game, providing a new challenge to even skilled players. They currently have a shockwave and ranged attack, with the latter varying according to the biome that they're situated. https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExMmQ2N2M2NTExODNhMmUyMjFkNGYzZWU0NTY3OWZmNGZjOWZmNTA4MCZjdD1n/x4iEyZ4VXbc7aCcGHK/giphy.gif In game improvements New Dialogue System This currently applies to the Necromancer's attack dialogue but will be rolled out to more situations. You can also add player speech bubbles to Your screenshots with ~. New crate destruction animations that vary with biome. {STEAM_CLAN_IMAGE}/32575180/f8084674420e6226e3d42bec141814733331a4e2.gif{STEAM_CLAN_IMAGE}/32575180/aeeb6614d07bc0a8c5c5b1abf8d2bf452c478f1b.gif{STEAM_CLAN_IMAGE}/32575180/457416aac5f8a9255c74b72a999c25e9ac696b31.gif Hazard chase level themes (toxic breeze, rising lava, avalanche) now start sooner. Stunning and throwing explosive flyers now cause them to detonate on impact. {STEAM_CLAN_IMAGE}/32575180/0ca22c2df4c5b4cbf28efb15a22667a6aab08a1c.gif Several more Seasonal Bonuses ๐ŸŒฑ We've been doing some redecorating for the hub world. {STEAM_CLAN_IMAGE}/32575180/bd7105c7f361eacd78b0998cffd2fa79cd6fb4dd.gif Spring breeze also applies to the shifting winds themes of Gnarled Gardens. New moon variants. {STEAM_CLAN_IMAGE}/32575180/c9d90c6f074ea550c4ab53cb9619fc8533507898.png Check the bag at the top-left of the hub {STEAM_CLAN_IMAGE}/32575180/a83edb150f8e14e297e1b176e07670936af4cdd5.png 13% in-game XP bonus. Taking part in the Steam Sale, the game is on Sale with 20% off in addition to the heavy discount in early access. Bug fixes Include Clockwork turrets (particularly ceiling variants) are now lighter. Fixed rare dead-end glitch with level generation. NOTE: the price will rise in near future as the game approaches full release. Patch 0.114.3 Fixed potential crash where spring version of hub would not load for Mac/Linux (due to it being uploaded to the wrong but similarly named subdirectory directory). Ice Golem now has its own demise animation. Golems drop money on death. Fixed visual tilesheet bug with avalanche. Have fun!Happy Lunar New Year ๐Ÿฎ๐Ÿ‡!Jan 22, 2023 - Community AnnouncementsHi folks, we hope things are going wonderfully for you with the dawn of the New Lunar Year! {STEAM_CLAN_IMAGE}/32575180/10fb18bb2493f21cf0c9a2d7f9c8e6d8afefb7e1.gif We have some bonuses for you during the festivities: You will have an extra 12% XP in each run through the rogue-lite (until the end of February) Check the gift ๐Ÿงง at the top left of the hub (if you've previously claimed the present, it will have been refilled as of the 22nd of January). {STEAM_CLAN_IMAGE}/32575180/4599982210e5bda9337db1fb166bd14075b412a5.png Some additional environmental background parallax refinements, most noticeably in the Hub. {STEAM_CLAN_IMAGE}/32575180/cf2ca2ef9fcab9e0d1cdfe085d7f410a8467ffea.png We've put up other themed decorations, celebrating the year of the rabbit. {STEAM_CLAN_IMAGE}/32575180/dcd10454a6405cd42eee9fab8ab5ceae324d717c.png{STEAM_CLAN_IMAGE}/32575180/dcc1a65673d83f4c3b1536cfa4db00189848953f.png{STEAM_CLAN_IMAGE}/32575180/12383b58d094ba3bb7f3faa0d2a16d52bf46a410.png The game is currently on sale by 20% (in addition to the Early Access discount). {STEAM_CLAN_IMAGE}/32575180/c5b8047af34704c9e11ee862c3c45aacb6e86356.png Additional patches and updates ๐Ÿ› ๏ธ Some additional sprite and visual enhancement work. Further testing and integration work to improve the experience for Steam Deck players. Some more behind-the-scenes work to refactor and reorganize the code base to streamline updates. Here's a preview of an upcoming opponent... {STEAM_CLAN_IMAGE}/32575180/dbee87c95df48865c102bf40433a0310cec5a08f.gif We will be merging some more updates and patches with this announcement, so watch this space... We wish you a prosperous and peaceful new year ahead! ๆญๅ–œๅ‘่ดข! Merry Christmas ๐ŸŽ„/Happy 2๏ธโƒฃ0๏ธโƒฃ2๏ธโƒฃ3๏ธโƒฃ ๐ŸŒ  + Gifts with update 0.112.X ๐ŸŽ!Dec 21, 2022 - Community AnnouncementsHi everyone! We hope you're getting a well-earned break and time to catch up with friends and family during the festive season. We have some gifts for you with the latest update - 0.112.X: Seasonal Tidings Aura of Worlds is now on sale with 20% off + the discount in early access. New Year's decorations https://media.giphy.com/media/FYfyvu3EdGwR0WubWF/giphy.gif There's a new gift under the Christmas tree to the left of the starting area (even if you have claimed the previous three) During the festive season, all XP gained is increased by 12%! Quality of Life Enhancements Include... Improvement to Steam Deck support: We've been making changes to the game to better support the device. One of which has been making the game start in full-screen by default. Spin Turtles continue to spin with low friction when stunned and thrown, allowing you to bowl opponents away. {STEAM_CLAN_IMAGE}/32575180/ac1f9aa8d4579dca87599efa3ea9b8416a502753.gif We've been adding more ice decorations to Cold Crust Caverns, with more to come {STEAM_CLAN_IMAGE}/32575180/a1d6cbe8520bc9e92aefd99414b1cb5cb6b54ba9.png{STEAM_CLAN_IMAGE}/32575180/3f36b380012d31dfc122078fa392ce2749c9cbc1.png{STEAM_CLAN_IMAGE}/32575180/da585e3e52be01ae8f8c2405a8d59e95eafbc7bc.png {STEAM_CLAN_IMAGE}/32575180/dcbe5014b8d527b0795178d3aba5631021d1ac9d.png New item pickup animation: {STEAM_CLAN_IMAGE}/32575180/6bb2947433bc5cc81bf3e75fb3b5d620369c8864.gif Patch 0.112.7 - Opponent health scaling Enemy health now scale up according to the areas you complete (this was nescessary due to powercreep from gathering resources in each area sometimes making latter biomes easier than intended): Grotto of Guidance + 5% Gnarled Gardens +12% Celestial Catacombs +12% Patch 0.112.11.0 Rebalanced the critiical hits system Nerfed the recovery rune from 35% recovery to 18% on normal/easy difficulty. Fixed glitch with crystal blades that gave a very high crit rate under certain conditions. Patch 0.112.12.23 Additional narrative context, Decorations set up for New Year celebrations. Update 0.112.7 - Opponent damage scaling Enemy damage now scales according to the areas you complete. Adjusted health scaling of gardens and catacombs from 15%->12% Fixed text on having insufficient funds when trying to buy an item. We hope you have a wonderful 2023 ahead! Celebrating at the end of Autumn ๐Ÿ‚ + Patch update 0.111.0Nov 24, 2022 - Community AnnouncementsHi folks, the game is currently participating in the Steam Autumn sale, and we have some bonuses for you! {STEAM_CLAN_IMAGE}/32575180/d602544b34056d00637726d0a442c4cf96aca4a9.gif Seasonal Bonuses We've been doing some redecorating (as above) Check the bag at the top-left of the hub {STEAM_CLAN_IMAGE}/32575180/71cd677ea1949d3dd1411005327ef454416c27ad.png In-game XP is increased by 12% The game is discounted by 20% on top of the Early Access discount. In game improvements with Patch 0.111.0 Various optimizations: including a memory spike with sliding ice hitting a wall on a jump-through platform. Shortened the Gold fist's detection range. The energy orbs fired from gilded serpents; start with a slow velocity before accelerating. {STEAM_CLAN_IMAGE}/32575180/609c240c61c87ec2f77d94605348209714545b3c.gif Reforging an item now pauses the screen on Moderate and Easy difficulties. Improved Candle Animations {STEAM_CLAN_IMAGE}/32575180/38fd3cb99c8d31e1bd3c627c894eb447ec8253da.gif Minor enhancements to Mantle's Edge Parallax Decorative gargoyle statues for Mantle's Edge {STEAM_CLAN_IMAGE}/32575180/113c2cd2f833652a4b580a9117fcb4239c217ac1.png Some other things we've been working on but can't show you yet Some more groundwork for the localization system. A new bulky opponent. Much more This update isn't quite as large as our regular updates, as we've had to focus more on the admin side of gamedev and porting to Nintendo Switch this month. Have fun!Happy Halloween ๐ŸŽƒ๐Ÿ‘ป + Update 0.110.XOct 29, 2022 - Community AnnouncementsHappy Halloween, folks! We've got some seasonal bonuses and permanent additions to the game for you! Seasonal spooky event With some specials for Steam Scream Fest and beyond The game is currently on sale by 20% off, the already heavily discounted (early access) price. Check for a gift bag of Goodies at the top left of the Hub. We have a surprise there for you...: {STEAM_CLAN_IMAGE}/32575180/55e3d2373f29095bdb0e1395fbcbeadf9136b9bd.png We've been doing a bit of Hub redecorating to get into the spirit. {STEAM_CLAN_IMAGE}/32575180/242ed4c1371507201822835af59f2cbbcfdb787c.png All XP you gain in-game increases by 12% during Halloween (and up to the 6th of November). You'll need it because: Undead enemies rise more frequently during this season! {STEAM_CLAN_IMAGE}/32575180/b79f84a6a46a62329a74fe3343f86057fde6e126.png New Opponent: Jack O' Hoppers {STEAM_CLAN_IMAGE}/32575180/a994901eac585a2c03b14f315712ef3949dd354a.gif Seasonal Slime substitute A specific species of slime use pumpkins as protective mobile homes and is even more territorial than their blue and purple cousins. They have a high chance of appearing during Halloween; when they see you, they will light up and can track you more accurately through the dark. New Music ๐ŸŽผ๐Ÿ‘ป๐ŸŽธ We have an overhauled theme for the Necromancer boss; check it out! https://drive.google.com/file/d/1mO71uH5ydp1T1olcMiCJXcSZcxB4pYWV/view?usp=sharing Other New Graphics Added multiple vase variants to Mantle's Edge {STEAM_CLAN_IMAGE}/32575180/26a95ba0684b1f5a44e6b393006fefaeba9bc363.png Added a new randomized parallax layer to Mantle's Edge {STEAM_CLAN_IMAGE}/32575180/bcba48c95c22661b25d76c1149957ca3c00ce48f.png Other Improvements/Bug Hunting Certain enchanted enemies are more likely to appear during this season to... {STEAM_CLAN_IMAGE}/32575180/53d54cfd3f7f435521f2a4b452063912ed99d179.gif Arrows fired from Skeletal/Ashen rangers are now stopped by vases, encouraging you to use environmental counters more. Fixed bug where a blocked dagger throw; would also throw the player backward. Possessed crates can now rise and attack from liquids t0o. The skeletons that the Necromancer spawns are a bit weaker, taking into account the Celestial Catacomb's location within the progression. Much more... We hope this season serves up a treat!New World: Mantle's Edge ๐Ÿ”ฅ + Multiple Enhancements โš”๏ธSep 18, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/32575180/d20d25bb03742b44bf8892055e65a8a94a694d8c.png Far below the crust caverns and past the thawing lake; lies a world of ritual and fire. It's a biome where supernatural and elemental creatures intermingle with ancient architecture and engineering marvels. The ancients here built shrines around a chasm to maintain balance and appease powerful beings above and below. They viewed Cold Crust Caverns as a place of preservation, with Mantle's Edge as the realm's fiery forge. Gold is much more abundant here, but so are the perils. {STEAM_CLAN_IMAGE}/32575180/3637190b415f4a320c93ca28bd699f303a087143.png The Edge of the Mantle Area marks the 5th biome added to our game and a milestone toward the game's Full Release in 2023. New Enemies and Traps include (but are not limited to) Giant Golden Fists: The ancients designed these to pulverize intruders, though, with some planning and quick thinking, you might be able to use a few to your advantage... Dragon Turrets Blaze Stars Gilded Serpents Ashen Warriors Fire Slimes +Multiple others, including some surprises... {STEAM_CLAN_IMAGE}/32575180/1afe5b1399b4d20241a239275be0d15a1edf2f41.gif Sword and Dagger Combat rework: Slashes now use a traditionally animated arc instead of a rotating hitbox; with a much broader reach and effect. This extends to all swords and dagger weapons (except the bronze knife). {STEAM_CLAN_IMAGE}/32575180/d788f5db846c89b07d7b0d98fc352271fe14ec86.gif New Graphical Polish: We've added improved unique animations to the game for multiple actions. These include item collection objects breaking opponents getting destroyed and more... While reworking a sub-image algorithm we also fixed occasional render offset issues with parallax backgrounds and all cave-related terrain. Item Modifiers: All items found during a run have a much higher chance of receiving positive and negative modifiers that affect their utility. Items found mid-game are guaranteed to have positive traits added, with more modifiers added in late-game areas (community) New Item Modifier - Chaining: Similar to a lighter version of the Sphere of Influence ability, what affects one opponent in the chain will affect the others. Handy for Crowd Control! {STEAM_CLAN_IMAGE}/32575180/9972fd1f3264819bd1383fad8a9107762043cdff.gif Other Balance Changes/Bug Fixes: {STEAM_CLAN_IMAGE}/32575180/5dc62721f2f659e1f03f1babf103a91bcdb1b567.png The Colossal Worm boss fight has been considerably buff. It now moves/attacks more aggressively and faster, particularly as its health decreases. Most other bosses have had (more modest) buffs applied to their attacks and stats. Improved level generation in the temple by cleaning up the generation of climbable nets and moving platforms. Fixed background pedestals not being generated in the Grotto of Guidance's generation. Multiple other improvements. ๐ŸŽผ๐ŸŽถ New Music Track: For the new area https://drive.google.com/file/d/1yvZQdB94sHxyBpq-90-c3xly_VSU3Gia/view A note regarding price Even wit...Patch O.106.25Jul 17, 2022 - Community AnnouncementsAverage number of extra chests per level has been increased (with less coins dropped per chests for rebalancing) Improved distribution of treasure in level. Shifted hammer, sword and dagger slash coordinates downward to be more consistent. More enemy types now drop money on defeat. Improved knockback mechanics from injury; making it more consistent when being hit on-ground vs. in the air. Bronze knight shield has improved mechanics with repelling melee weapon strikes. Bronze knight health buffed slightly. Fixed display of control prompts for inventory hot slots at higher resolutions. Fixed semi-transparent parallax of Ice world for higher resolutions. Nerfed sharpness rune (12% extra damage->8%) Updated Freeze Burst trap sprite: {STEAM_CLAN_IMAGE}/32575180/2c733c0da4b9b1a450cc19dd96fd4c0854e52e1d.gif Patch 0.106.22 World Generation: Fixed several uncommon creation glitches with hazard pits. Adjusted decorative tiles at the very top and bottom of the level. Reverted temple lava back to its original sprite based on player feedback and optimized its animation. The Hunter: Increased Time limit before the hunter appears on Normal (especially in latter levels and according to the biome), but reduced the time on Hard difficulty. We still encourage players to engage the hunter head-on when it is advantageous to do so (e.g. bouncing off it's head or redirecting it to hit enemies), but also want to encourage more exploration/experimentation early on. More details about the time changes here: https://steamcommunity.com/app/841600/discussions/0/6021892758155021421/ Hunter's charge attack rate starts of slower but increases to an even faster pace more gradually over time. Stays stunned for longer after being hit by an explosive {STEAM_CLAN_IMAGE}/32575180/191d2e3caf922c4a5ad9bce3a88bdbdc6a8b8458.png Other: Fixed bug with how an attacking possessed crate, bobbed up and down on jump-through platforms. Updated game hints. Updated cloud projectile physics (e.g. sap of weakness, frost phoenix ice breath and an upcoming trap for Mantle's Edge) Buffed bronze knight shield bash slightly. Adjustment to shield section of the tutorial. Update Set 0.106.X - Quality of life improvements, new hazards & item upgradesJun 29, 2022 - Community AnnouncementsHey Folks, Here are some of the most recent updates we've been working on by category: New Hazards and Opponents Freeze burst {STEAM_CLAN_IMAGE}/32575180/b6ffd748690f5582fefe2ab5e248531fdceab6a6.gif These icy mines spray large freezing shards in all directions (potentially knocking out unlucky nearby enemies too). Flower of Fierce Frost {STEAM_CLAN_IMAGE}/32575180/ae49c0e232ca662c223edf89d3533f690c168d7b.gif More intelligent and reserved than the former. Don't let its decorative disguise fool you; once the intruder is in striking range, it will track them down to land a few deadly petals. {STEAM_CLAN_IMAGE}/32575180/d2d428edad7b97824be8c4f8a4810ba21d48bb0d.gif Clockwork Turrets Comes in tripod and ceiling varieties. We figured a Steampunk automation shooting charged gears matched the theme of the earlier areas more than futuristic metal. {STEAM_CLAN_IMAGE}/32575180/12f81d3dcddfac368d0db59ef3504bfc5563c60e.png They're less damage-spongy and easier to hack but still pack quite a punch! Here's what they look if you turn them friendly: {STEAM_CLAN_IMAGE}/32575180/eaf2f8a24ac19c2059f31d17622cf6dce95a420a.png For comparison here's the old more futuristic sprite (we may use this in a latter area after some adjustments). {STEAM_CLAN_IMAGE}/32575180/3b42bddc07d500150e80e05251df96045a820ea2.png Adjustments to other enemies and traps All skeletal snake species drop throwable skulls on defeat. {STEAM_CLAN_IMAGE}/32575180/c3685795c25247234acb4fb2aeeb6d5bfa642c66.png {STEAM_CLAN_IMAGE}/32575180/ff834a893b03db6ba92cda40b683442573b2bd31.png Fixed glowing eye sprites for skeletal snakes. Ice Phoenix now fires much more radial projectiles when enraged. New lava texture. Fixed issue with rising lava tide getting drawn behind lava pools. More enemy types drop money on defeat. All slimes have demise animations! {STEAM_CLAN_IMAGE}/32575180/f92af43470b36f9c0549ef0179afa35b44ab4bc5.gif{STEAM_CLAN_IMAGE}/32575180/5df5337fb6ad09a09023df1a884985e73161346b.gif {STEAM_CLAN_IMAGE}/32575180/06e6bd5d52ed1ec8261809d16a6661229c79774e.gif Status effect reworks {STEAM_CLAN_IMAGE}/32575180/78b751dee6f73160cba07dcb93ce9786396fb605.png You can apply upgrades to your gear can be applied at an Anvil. Some of these had a chance status effect modifiers to weapon strikes based on the damage output and consecutive hits. {STEAM_CLAN_IMAGE}/32575180/ea5fd8f011477cd9d8fe4034873a67ff6860b299.gif While this worked, it still felt too random for some of the effects. Particularly in a game where you can plan your approach to every situation. So now modifiers of poison, flame, and sapping (armor break) aspects are all guaranteed to apply a lighter version of the status effect with every weapon hit over a more extended period. If you chain enough strikes together, you can stack them. Item buffs Daggers are now much faster to recover after hitting a target, Field of slowing has a larger radius and duration, even if you don't fully charge the spell. Sap spray applies armor break (sapping) for much long...Update Set 0.104.X + upcoming biome teaserApr 3, 2022 - Community AnnouncementsHey everyone, Here are some of the new updates we've been working on: New Enemies {STEAM_CLAN_IMAGE}/32575180/53d54cfd3f7f435521f2a4b452063912ed99d179.gif Cursed Tomes {STEAM_CLAN_IMAGE}/32575180/e35915f1e5c0274c4636e4da2c64f042156ab1f3.gif These books were enchanted to bring the story of intruders to an abrupt end with a variety of melee and ranged attacks. You can find them in the Celestial Catacombs (renamed from the Celestial Temple), with a few in the far corners of Cold Crust Caverns, where they will test the skill of even the most experienced adventurers. Possessed Crates {STEAM_CLAN_IMAGE}/32575180/3ac729d6949b2c5da8f37d1e86609f8059f44e3f.png Who said spirits could only inhabit vases? These will similarly lunge at their player after levitating to a certain height (albeit with a rush of gravity); however, due to their durability they can provide you with various uses with some lateral thinking. .. Oversized Mushrooms {STEAM_CLAN_IMAGE}/32575180/aafe3a7a65b897a03151a35c2073bac343659c80.gif{STEAM_CLAN_IMAGE}/32575180/3faf6890688f9624510adaf70a9d177523ecc136.gif Okay, these aren't actually opponents, but they have several applications when encountered in the Grotto, including as an jump boost pad and throw-able object. Better Level Generation Hazard Pits v2 Filled with spikes, lava, spring traps, or briars to give a bit more edge to your adventures. In the past these were barely noticeable, small, and prone to occasional glitches. We've drastically reworked them to grow with the terrain and become more expansive with carefully placed platforms. {STEAM_CLAN_IMAGE}/32575180/29e9daa78cf3c4832fbedc412d0e16f2cd88220a.png Improved Level Themes Dark levels properly dim the ambient lighting as time progresses Avalanche levels have increased speed. Flooded levels have now been given multiple enhancements and safeguards for their generation. They can occur in the gardens rather than the catacombs, with the former being more likely. {STEAM_CLAN_IMAGE}/32575180/72cb368256758c245a149acf1d79009037f4e0ab.png Other High-level enemies can now spawn earlier on hard mode, while futuristic opponents are less likely to appear in earlier worlds. Improved jump through platform supports. Much more. Additional Improvements/changes If you have to quit the game mid-run (through the Pause menu), you will still gain the XP. The cost of all in-game items has increased (though items you've unlocked you would have obtained at a discount), added early player rewards to ease players in. Added option for changing dodge roll configurations (tapping a given button/ducking while running or a mixture of both). Nerfed orb mage projectile speed. Now, all mages and cursed tomes drop a few health orbs on defeat. Added controller/mouse prompts to all inventory hot slots. Sphere of Influencing/chaining status effects last over 3 times longer. Fixed greyscale effect on having no tokens/locked world areas. Updated Shotbow/arrow graphics. {STEAM_CLAN_IMAGE}/32575180/fd91aad2800ee3d671659f0...Happy Lunar New Year + Update Set 0.102.3X!Jan 28, 2022 - Community AnnouncementsHi folks, we hope things are going wonderfully for you with the dawn of the new year! {STEAM_CLAN_IMAGE}/32575180/2745f7853c72a0cdc1aad636010f7914b5279e61.gif We have some bonuses for you during the festivities: You will have an extra 12% XP in each run through the rogue-lite (until the end of February) Check the gift + Fireworks on the left side of the Hub (even if you've already claimed the former, it will be refilled by the 1st of February when Lunar New Year officially starts for most cultures). {STEAM_CLAN_IMAGE}/32575180/4599982210e5bda9337db1fb166bd14075b412a5.png We've put up themed decorations: {STEAM_CLAN_IMAGE}/32575180/0981455e30758c0b361ca4f6d42cc71e7da189bd.png{STEAM_CLAN_IMAGE}/32575180/dcc1a65673d83f4c3b1536cfa4db00189848953f.png {STEAM_CLAN_IMAGE}/32575180/d2e4e2f967071f5883dd4a6cc08255a1a8bb5415.png Aura of Worlds was 20% off for Steam's Lunar New year sale (in addition to the heavy early access discount). New Items: With a new year comes new tools to play with! Shotbow {STEAM_CLAN_IMAGE}/32575180/1b8421e3861a56284a0b3cf812161190f5c0942f.png This weapon trades accuracy for crowd control and a few more points against larger opponents. I.e., it fires three arrows at once! {STEAM_CLAN_IMAGE}/32575180/11c24bef8d99bd5a944f6e254e86bca42b71706f.gif Repeater {STEAM_CLAN_IMAGE}/32575180/a1e39f2d6e99ae2f01a2c02da0db251cb0eb591e.png The weapon fires very rapidly in exchange for accuracy and range. Here's introducing a crystal serpent to its recently defeated cousin... {STEAM_CLAN_IMAGE}/32575180/7feff153f3eab3ef38c6e00c7f83b81d6a26dc73.gif Stunning Orb {STEAM_CLAN_IMAGE}/32575180/a7517811bfc920daff2a29fd3379267be312382a.png A spell that goes through walls knocking out opponents at a distance. {STEAM_CLAN_IMAGE}/32575180/2721a51028af35f86f28a34097678c393aaa5c8a.gif Inventory Management Updated: Ever wanted to wield a shield, grapple, and crossbow simultaneously without having to press too many buttons? Now you can. We've noticed when watching people play that many players stick to using a couple of ability items for most of the run (leaving much of the inventory to gather dust). We want to encourage more multitasking between abilities as various interactions exist between the tools simultaneously. There used to be a row of quick-swap slots, but many found these awkward to use and would often forget about them during the heat of the moment. As such, we're replacing the quick swap row with another active offhand slot (Default bindings with Mouse and on an Xbox Gamepad). We've also updated all related inventory systems; for example, smart-swapping will prioritize mobility items and non-directional powers to the new offhand slot by default. Miscellaneous: Buffed Recurve Bow and Chakram. Fixed parallax stuttering edge cases. Multiple other balance changes Fixed visual glitch with spear thrust attacks causing the player's hands to disconnect with the weapon. Much more... A note regarding price Even without the Steam sales factor, we've heavily di...Merry Christmas ๐ŸŽ„/Happy 2๏ธโƒฃ0๏ธโƒฃ2๏ธโƒฃ2๏ธโƒฃ + update gifts ๐ŸŽDec 22, 2021 - Community AnnouncementsHi everyone, We hope you're getting a well-earned break and time to catch up with friends and family during the festive season. We have some gifts for you in the latest update (0.101.X): General Updates https://media.giphy.com/media/VWpHbuxzQSL7nxvNBX/giphy.gif There's a new gift under the Christmas tree to the left of the starting area (even if you have claimed the previous two) Let it snow โ„๏ธ! During the festive season, all XP gained is increased by 15%! Possessed vases now have animations that telegraph their locations much more clearly. Hovering over a perk icon will show its description tooltip (no more having to memorize)! New Explosion animations. New achievement: {STEAM_CLAN_IMAGE}/32575180/06ef5fd74eef0acd8224a3691ce9ecdfb469ffd6.png Balance changes/bug fixes Fixed bug where boss entrance door for Ice Phoenix would not always spawn with the correct graphic. {STEAM_CLAN_IMAGE}/32575180/debfb603843786b85e5be88cb7279ba21e1150c0.png Launching a bolt from the crossbow will lower any held shield for a split second (had to reduce the cheese based on feedback). Fixed rare crash with second last level in Cold Crust Caverns. Fixed an uncommon bug where the shop would sell an extra item of equipment you already had. Necromancer has slightly more health. Recurve Charge bow: damage, crit chance, and knockback increased. Patch 25th December - 0.101.2 Implemented new level gen validation algorithm to fix rare bug of blocked exit passageways for the temple. Added constraints to level complete tune, to work around a rare glitch with the Media Player library not proceeding to the next song on certain systems. Added Christmas Lights! Wishing you a Merry Christmas ๐ŸŽ„! Patch 9th January - 0.101.3.8! Happy New Year๐ŸŒŸ๐ŸŽ‰ Fixed New Years Gift ๐ŸŽ on left side of the hub not being open-able under certain situations (also fixed open state sprite) Updated logging system Logfiles now separated by date. Multi-threaded logging for better performance on some systems. Added option to disable/enable musical stingers (the short tune that plays at the end of a level or run). Rise of The Frost Phoenix UpdateOct 24, 2021 - Community AnnouncementsHi Everyone! Update set 0.100.X is our greatest update for the game yet. We've been adding a lot of new content and refining/rebalancing existing game systems based on community feedback. Rather than the usual lengthy change list, we thought a trailer might be more fun to watch: ๐ŸŽฅ The video also highlights a few changes from the most recent updates that we couldn't show earlier. Thanks for watching/playing, have a wonderful week ahead!