
Aura of Worlds
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Update Set 1.4 - Trading Cards, New Weapons, perks and much more..May 30, 2025 - Community AnnouncementsGreetings, challengers! Here's some of the features we've been working on in the last couple of months New Weapons {STEAM_CLAN_IMAGE}/32575180/2550aed21fd871632885c9e529faa0e9fddfd8d4.png Whip it good! {STEAM_CLAN_IMAGE}/32575180/10a35314613e663022b667c3ffb9d51dbdc0e176.gif Whips can reach behind, above, or in front of you. It's all in the timing and your wrist! Steel hatchet With a special spinning ability: https://media4.giphy.com/media/v1.Y2lkPTc5MGI3NjExYzI4d2s3MW1lcmcwNnBpeXAxZW1yejh1ZmxpZGUydW9jNXZ6OG4xZSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/ftWePRvbh7JShawAYg/giphy.gif New Enemy: Skeletal defender Not all skeletal warriors are fragile. These guards are heavily clad, immune to most frontal attacks and stunning from jumping off their heads, thus requiring a bit more careful positioning to hit effectively. Community Items Trading Cards Six new trading cards and five badges are now available! If you've purchased the game directly through Steam, free cards should start dropping for each hour of gameplay (up to 3). {STEAM_CLAN_IMAGE}/32575180/2e6f8489d11a12be6a4d3194687e0504d6422eb0.png Emojis and character backgrounds Weโve also added a collection of new emojis and three themed profile backgrounds. {STEAM_CLAN_IMAGE}/32575180/caf627a2c134b2118da91aecb15cc58795a4bb64.png Quality of life improvements New Spell modifier: Recharge It allows you to freely refill the last spell charge used after a short cooldown and can be applied at upgrade anvils (Note: It does not apply to time manipulation or life drain abilities). Thus providing an additional way to replenish spells next to exploring for mana stars. Tackle rework: Increased damage and stunning aspect of grabbing and throwing opponents at each other. We've also added a new rune that allows you to pick up and throw opponents almost anywhere. {STEAM_CLAN_IMAGE}/32575180/733830eacade004ca2bdbfc314cb99b04ce2745f.png Tip: You can grab and throw most opponents while they're stunned or unaware of you. This works without any perks equipped. ๐ผ Epic New Music for Arena Challenges Composed by Mat Dwyer Hard Mode Refinements: Most bosses now have faster, more aggressive patterns. Note: For one specific boss, you may need to have completed the first area before the new updated patterns appear. All bosses have increased hp, with late-game bosses more resistant to ranged attacks. Further increased the durability of some enemies on hard mode. Special thanks to content creators like Etsy8Nine (The Game Doctor), Mujikalou and Dracolair for their hard mode feedback. More Changes: Reworked Tutorial: We've reworked it to be more intuitive and forgiving based on player feedback. Localization improvements to all languages. Credit to Neon Noroshi for further refinements to eastern language translations. Extended dialog and interactions for Silex the Scavenger - dialog credit to T-Dog Extreme. Refinements to multiple existing sprites - special thanks to Rex Smeal Reworked the Blood Thirsty character background perk, H...Update Set 1.3Mar 11, 2025 - Community AnnouncementsGreetings Adventurers, here's some of what we've been working on in the last few months! The Game is now Steam Deck Verified {STEAM_CLAN_IMAGE}/32575180/a27a9591b2f19ab008513036b6f50dc0ca51b3e3.png Note: The device photo was taken over a year ago. The game runs even better on the Steam Deck now, with much more content. New Runes There are currently five new runes granting passive perks to the player: These are: Cucoon, Healing, Ice Armor, Stunning and Zapper! For instance, Zapper briefly electrocutes nearby enemies upon defeating an opponent. {STEAM_CLAN_IMAGE}/32575180/d835925cfe9926a574bf31fc8e98c58630e244b8.png Combat Arenas โ๏ธ Up for more challenges? Fight off waves of enemies for greater rewards! {STEAM_CLAN_IMAGE}/32575180/4f1a7c11a85b63c4f699dc8c6ffeecf862f28d4f.png There are currently four distinct arena layouts across the first three worlds; each pitting your skills against semi-randomized waves. Moss {STEAM_CLAN_IMAGE}/32575180/c47e9aecfee7f52456c6728f86bff1165358dfd7.png Lush moss and border plants now grow in the Grotto of Guidance, making the world feel even more alive. Localization We've been working on improving localization and interface across all languages. With Neon Noroshi's help, we now support Traditional Chinese, Korean, and Japanese languages. New Publisher on PC: Indie.IO We've recently partnered with the experts at Indie.IO, after working on the game for many years solo. We look forward to polishing and sharing the game more while working alongside them. NOTE: We are currently working with our Switch publisher: Hidden Trap to get the update to Nintendo Switch as well. Other Changes Include: {STEAM_CLAN_IMAGE}/32575180/a83edb150f8e14e297e1b176e07670936af4cdd5.png If you're a returning player, you may find a gift for you at the top left of the hub. Additionally, your XP gain is boosted by 12% for the next 10 days. New environmental interactions, such as bouncing/throwing around rocky beetle shells. The tutorial is now much more forgiving Added a sparkling guide and custom respawn animations to the tutorial Numerous optimizations Refinements to unlock menus across all languages. Adjusted startup screen to avoid the illusion of the application loading hanging on Windows. Fixed prerequisite text related bugs Giant Slimes will now only drop their item if substantially stunned or slain. Fixed bug with certain frozen enemies still being able to melee the player. Increased melee combat with skeletal warriors, faster paced. Added combo delay nerf to daggers Localization adjustments. Min text sizes increased for Steam Deck. Improved cross-platform saving. Much more.. As always, your feedback is most welcome! Have fun!Update Set 1.2Dec 14, 2024 - Community AnnouncementsNote: There were a couple of secret updates in February that were separate from this announcement. After we've finalized more new content, we will detail the enhancements in a separate post. Hi folks, we hope you're having a fine festive season! Here's what we've been working on: New Unlockables Orbiting Energy Orbs: Once you summon these, they will circle around you, absorbing hits from small projectiles and striking opponents. The blueprint drops from certain mages. {STEAM_CLAN_IMAGE}/32575180/e1c2b18b8d7acc50334167c9569a96cc22bbb9b7.png Dasher (Character Background): Replaces your dodge roll with a midair dash that knocks back and damages opponents. {STEAM_CLAN_IMAGE}/32575180/4f0400ee1488efaaa2fb2a22b2aa8b017f49eba2.png Two new achievements: Turret Hacker and Bowler {STEAM_CLAN_IMAGE}/32575180/a57a230a435f769cae8655122b4cb619c24c4a6e.png {STEAM_CLAN_IMAGE}/32575180/fc4deb0037583bad93bf21ca826b756d851876b1.png Dodge roll rework Now useable in midair Can evade small projectiles. End Game Content Adjustments to final boss ranged attacks, immunities and friendly fire Ending title card added Caldera Core has a new challenge room before the final boss. {STEAM_CLAN_IMAGE}/32575180/c6c45e36166a5c364a8d9efde63f425c3ec8e419.png Localization Various related UI and alignment fixes. Fixes for missing phrases in boss dialog. Portuguese Translations (translations are currently based on the Brazilian version of Portuguese). {STEAM_CLAN_IMAGE}/32575180/30bd48ebd94365e75f20f9306faaa71cc2eedcaa.png More Quality of Life Changes 100s of additional words of dialog for Hub NPCs. Silex the Scavenger can now appear in any area you've rescued another NPC from (not just Mantle's Edge). Minimap rework. Updated animated character portraits for the Wanderer and Silex. Blink reworked to be easier on the gamepad: Slows down time and player's momentum more, suspending you in midair until you execute the ability. Reworked Dodge Roll to be useable midair and dodge small projectiles. Various localization and text alignment fixes Fixed multiple missing glyphs for capital letters in Spanish and Portuguese in the main font. The tutorial has been updated to be more forgiving. P.s. There will be a present in the hub in January {STEAM_CLAN_IMAGE}/32575180/4599982210e5bda9337db1fb166bd14075b412a5.png Happy New Year โจ!!Update 1.1: Localization and quality of life improvementsOct 24, 2024 - Community AnnouncementsGreetings Adventurers! Here's our first set of updates post-launch: New Npc: Silex the Scavenger Silex is an explorer, tinkerer, and treasure hunter who frequently gets into trouble (often getting trapped in a cell). He'll share some of his loot with you in exchange for your help. {STEAM_CLAN_IMAGE}/32575180/0fab46fe030ee439edeca984dcfbe498baca1dd7.gif Localization The game now supports the following languages: Deutch (German) Espaรฑol (Spanish) Franรงais (French) ็ฎไฝไธญๆ (Simplified Chinese) Italiano NOTE: Upcoming localizations in the future Japanese Simplified Chinese Polish Korean Other quality of life changes include Marginally extended dodge roll length and iframes. Redesigned icon for You and What Army achievement. Refinements to the tutorial. Fixed rare crash that could happen when a loose burning ember collides with a fragile ivy vine in the Gnarled Gardens. The early-game bosses have been rebalanced slightly for new players. The electrified status effect now works on the player, too (and certain end-game enemies and traps now apply it). Fixed a bug where chain lightning was not fully added to the loot pool once it was unlocked. Various UI improvements Additional dialog. And more... As always, feedback is welcome. Have fun!1.0 is Available NowSep 24, 2024 - Community AnnouncementsGreetings Adventurers! After six years of community feedback and refinement in early access, our chaotic tactical rogue-like platformer is Finally Released! Some of the Changes since leaving early access There's too much to list here, and I don't want to spoil too much, but since the last early access update in July, the game has added An entire new world Unique NPCs to be rescued and who can help you. An Epic Final Boss A light story Localization to German and Spanish (with work being underway on Simplified Chinese) A lot of UI polish Multiple gameplay refinements and new mechanics. New graphics and Audio So much more... On Console You can play the game on handheld devices, too. It's released on Nintendo Switch (though the PC build is a bit more updated) and also works great on Steam Deck. Thank you for joining us on the development journey; the community played a key part in shaping the game. The game will continue to receive updates, with backing from players.Forge Your Path in Update Set 0.128.XJul 29, 2024 - Community AnnouncementsGreetings Adventurers! This update set focuses on giving you the tools to further customize your player build, amongst other features. This will likely be the final update set pre-1.0 (which will have much more content to show you in September). Forge Menu Ovehaul {STEAM_CLAN_IMAGE}/32575180/f992fa2aa8422cd66b55c9009cc4b98b9a14adf4.gif In the new menu for equipment upgrades, you can now see and select how you want to enhance your items. Do you want to freeze opponents with that sword (and fix up the slow swing speed)? How about chaining them together instead or picking two random modifiers? Quantum Runes When picked up, they will give you a choice between 1 of 3 perks. Bosses and Cursed Chests are guaranteed to drop at least one. New Achievements {STEAM_CLAN_IMAGE}/32575180/f8ad38e780e37e6063b52a716d2d7e9d2abff9d3.jpg {STEAM_CLAN_IMAGE}/32575180/b332c1353641a592d7bee0d23cb16c7ad6d45ffa.jpg{STEAM_CLAN_IMAGE}/32575180/142deacaa06b9c14c766bf631d16db8b574ff128.png{STEAM_CLAN_IMAGE}/32575180/63a79b8c14a0922442d054561606ac388d37c364.png New ๐ผ Music and Sound Effects The Hub world now has its own music theme. Over 16 new sound effects. New level complete stinger. New Character Upgrade Choose a starting rune of your choice. Game Over and Progress menu reworks Leveling up will grant 3 tokens instead of 2 Edit: unlocks have become more expensive to match in a subsequent patch (though past players have been granted additional tokens). Reworked to give more animation juice and effects. Additional dialog to show last unlock. Patch 0.128.12 Added 3 more achievements The hunter takes longer to charge up to full power when spawned from a curse on the next level Further quality of life enhancements {STEAM_CLAN_IMAGE}/32575180/d4892a2229bfe0b85aea1231e28b2691873c1fef.png Shopkeeper NPC. Numerous rebalancing improvements Numerous UI and gameplay bug fixes Much more.. Have fun! We have so much more to show you in 1.0 in September (though we have to keep that content locked away for now..)Update Set 0.126.X - New Upgrades System & MoreJun 23, 2024 - Community AnnouncementsHello Adventurers, Here are some more recent extensions We've added to the game: Character upgrades You can now purchase optional buffs to your player, including starting with additional supplies, healing between levels or entering with an additional rune power. These can be unlocked with resonant fragments. You can collect fragments each time you unlock gear, pets, character backgrounds or worlds with experience tokens. Veteran players who want to challenge themselves further can toggle these off at any time, in exchange for a small XP bonus. We've also made the game slightly more challenging to account for the new system. Gamepad improvements ๐ฎ Players using gamepad will notice that it will now have haptic feedback on certain events. Vibrations occur on taking damage, explosive jumping or special attacks from bosses ๐ฎ and more. After much research, we've also changed the default controls for new players, to a more intuitive layout (existing players can reset to the new defaults using Settings->Options->Controls menu). Improved strike effects and animations โ๏ธ Most weapons strikes and status effects have new and improved animations when hitting a target. Additionally the filters applied on taking damage have been drastically increased. Other Changes include ๐ง Various optimizations to increase support for low-end pcs and console devices. The hunter can now also be stunned by the bright flash of destroyed lanterns or braziers. Reworked 2nd part of tutorial to make key mechanics clearer (e.g. picking up and throwing stunend enemies). Refinements to various menus, especially those related to inventory management or unlocks. Numerous rebalancing improvements Numerous bug fixes Some surprises.. Patch 0.126.3 (24th of June) Fixed issue where mouse position could rarely override the gamepad's weapon wheel selection. Added 12% shop cost adjustment to Runeist background. Minor display fixes to character upgrade menu, Patch 0.126.5 (25th of June) You can now use keys 1-4 on keyboard to filter what's shown on the weapon wheel. Fixed issue where dying while poisoned would apply the blur effect to menus. Increased speed and sound effects in unlockables related menus. Fixed scaling issue with upgrades toggle button. Soon to come More build customizations options. Additional strike effects Have fun!Update 0.124.X - Quality of Life ImprovementsApr 28, 2024 - Community AnnouncementsHi folks, As We gear up for 1.0. Here are some quality of life improvements we've been working on for you in the last couple of weeks. Powers (a.k.a. spells) You can now reforge them at upgrade anvils during your run; two modifiers are currently available, depending on the spell. Bosses drop a greater mana star to fully replenish your spell charges. Frost Bolt power can now generate chunks of ice when charged up; You can use these to float on liquids or throw them at opponents, Interface Text appears with an outline instead of shadows. Text scales better with higher resolutions. Reworked Inventory related menu interactions (both grid and weapon wheel), for the gamepad. Reworked reforging functions to be much clearer. Reworked the unlock menu to be much clearer. Loading menu updated. The mini map is no longer obscured when pausing the game. Gamepad users can now see what runes they've picked up from the grid menu. Run Generation Level theme distribution updated to increase variation throughout the run. Additionally, a few level themes changed to appear once per run; instead of having a chance to appear once per area. Dark levels now spawn with slightly more light sources; e.g. poison dart traps are replaced with flaming darts; and there is a carry-able lantern at the entrance. You can no longer destroy the bottom-most tiles in most levels. Other Numerous bug fixes and optimizations. And Much More... We plan to release Aura of Worlds in August 2024 (the latter due to other releases and Steam events happening in June).Update Set 0.123.X + New Trailer ๐ฅ + Upcoming Release in Q3 ๐ Mar 10, 2024 - Community AnnouncementsHi Everyone! Update set 0.123.X is out! We've been adding new content and refining/rebalancing existing game systems based on community feedback. Rather than the usual lengthy change list, we thought a trailer might be more fun to watch: ๐ฅ Note: Everything in the trailer is in-game. Except the unlock for the 6th world. More Detailed Update Notes ๐: https://steamcommunity.com/app/841600/discussions/0/4291440749285447327/ With a smaller patch on the 13th of April: https://steamcommunity.com/app/841600/discussions/0/6413763717220294831/ We also look forward to the game's full release in June/July EDIT note: Due to Steam events in June and the release of a prominent roguelite, We may need to post to mid-September. Sorry for the delay.Merry Christmas ๐/Happy 2๏ธโฃ0๏ธโฃ2๏ธโฃ4๏ธโฃ + Update 0.121.X ๐Dec 23, 2023 - Community AnnouncementsHi everyone! We hope you have a well-earned break and time to catch up with friends and family during the festive season. We bear gifts from the latest update - 0.121.9: Quality of Life Enhancements {STEAM_CLAN_IMAGE}/32575180/e72d52f595307df24d86ea3a959c5cc3c26be458.gif New Portal Fixed visual damage effect to be much more noticeable. Ice Phoenix Defeat Animation Chakram Visual Effects Consumables appear much more consistently in shops. There is a lot of secret stuff for a subsequent update set that we can't reveal just yet. Music ๐ผ New track for Bronze Knight Fixed issue with the intro version of music tracks not playing. New Year Tidings There's a new gift to the left of the starting area (even if you have claimed the one before the update) Aura of Worlds is now on sale with 20% off + the discount in early access. Fireworks replace the Christmas decorations {STEAM_CLAN_IMAGE}/32575180/94792fa7cd7df088a5722f5519aff4353c9acc29.gif During the festive season, all XP gained is increased by 12%! Balance and Bug Fixes Fixed issue with Anchor, negating shield jumping. Fixed a rare solvability issue with one of the entrance templates in the Celestial Catacombs Rebalanced Blaze Bat Fixed issue with BlazeStar sometimes not being stunned on being hit by a melee attack twice Concealed reaction icons when not required. Fixed various glitches with displaying fog of war We wish you all the best for 2๏ธโฃ0๏ธโฃ2๏ธโฃ4๏ธโฃ ๐ !Update Set 0.120.X: Graphics, Perks and QoL Rework! +Happy Halloween ๐Oct 22, 2023 - Community AnnouncementsGreetings Adventurers! There's been quite a number of changes to make Your travels more...interesting: Graphical Enhancements Gnarled Gardens: Added multiple terrain variations, sprites, and set pieces. {STEAM_CLAN_IMAGE}/32575180/fd82fe435501ecc1d8a2eff7f4d96cc2e9079e17.png Celestial Catacombs: Added multiple terrain variations, sprites and set pieces. {STEAM_CLAN_IMAGE}/32575180/a64806c73707fe70ab7fe5fca3af6cd629f5f629.png Various new and reworked animations: {STEAM_CLAN_IMAGE}/32575180/903fe15c38a5cfc4b7d303b42ad94559ca3015c3.gif{STEAM_CLAN_IMAGE}/32575180/fb9ce201922180341501b39af99b2213ab87bfd9.gif {STEAM_CLAN_IMAGE}/32575180/296dec44fb7ab95a9a6ee88786a01ed9b913ca67.gif {STEAM_CLAN_IMAGE}/32575180/e915dce98d3ee096cbd375c0fb98a9a59d0be4ac.gif Randomized Hub Worlds {STEAM_CLAN_IMAGE}/32575180/5089db842c904ddc900e021b2f87ebc0e2957876.pngRune (perk) system rework You can level up most perks for stronger effects! For example: Weight lifter II, allows all held objects to be weightless. Vampirism II, causes defeated foes to drop more health orbs. This trend applies to almost every rune type added to the game. Runes are now much more common and more evenly distributed across the worlds! {STEAM_CLAN_IMAGE}/32575180/690bef021d283bb1e097119288d26c03959d6942.png ๐ผ New Music New track for Hazard level theme (by Mat Dwyer) Here's a preview. Rebalanced Necromancer theme. New enemy variant: Skeletal Archers They may not be as fast as their crossbow-wielding brethren, but they make up for it with accuracy. Other Balance Changes and Bug Fixes Faster loading times. Significant Optimization as we continue to port the game to Nintendo Switch. Projectiles fired from dying enemies can cause friendly fire. While the Hunter is in a temporarily weakened state, it deals less damage (based on feedback from the Cursed Chest mechanic) Enemy health scaling, when jumping between worlds, has been increased. Numerous surprises... NOTE: We will be merging other smaller updates with this announcement, so stay tuned! Halloween Event (Patch 0.120.4.8) {STEAM_CLAN_IMAGE}/32575180/5ba69c079b2529a51087636a4e90c4af14dc465a.png We've been doing some redecorating around the hub world๐๐! Rebalanced special tile distribution in Grotto of Guidance and Celestial Catacombs* Check the top left of the hub for some goodies. {STEAM_CLAN_IMAGE}/32575180/55e3d2373f29095bdb0e1395fbcbeadf9136b9bd.png All XP you gain during a run increases by 12% during Halloween (and up to the 6th of November). You'll need it because: Undead enemies rise more frequently during this season! Glorified Grotto, Graphical Enhancements, cursed chests and More!Jun 25, 2023 - Community AnnouncementsGreetings Adventurers! We've been remastering the early gameplay and visuals, This is in response to feedback from testers that the first area needed to be more on par with the latter areas of the game, especially regarding variety. Grotto of Guidance, Glorified {STEAM_CLAN_IMAGE}/32575180/150cb7e24a599ebf29432b2abcb214c15cb58b3e.png Environment and Terrain additions {STEAM_CLAN_IMAGE}/32575180/b468b2c4df4bc2afc8405cb82d0e9aa672abcb43.png Objects lodged in stone, double slab pieces, and transition tiles to mix things up. Windows - 7 variants! New statues, etchings and other decorative objects Scaffolding Towers (see below) Bronze blocks and shrines (rare) New platform types And more... Other Level Generation Changes {STEAM_CLAN_IMAGE}/32575180/274266ecc74aa313c16223e695d850535a425a86.png Liquid hazard pools merge better with rooms and are more extensive. Enemy distribution now draws from a much wider pool of enemies with reworked probabilities. Tutorial update We've updated the graphics of the 2nd tutorial to reflect the grotto's theme and have reworked parts of it to be more intuitive. {STEAM_CLAN_IMAGE}/32575180/0800b765b1b166235df981f2aa2070cd5524ed63.png We've added more explicit instructions for players who got confused during the blink ability section toward the end. Enemy variant - Spinner Beetle While lacking the venom of its counterpart, the acid beetle in the gardens, living in the Grotto has given them keener senses to hunt in the shadows. If You see something fluorescent and pink glowing in the dark, that's probably its jaws, so beware! Further Additions Spear Combat Sharpening With better animation: {STEAM_CLAN_IMAGE}/32575180/61dbb9ba795e0b95565286997c84f8862d41f471.gif Cursed Chests Rarely, you'll find this guy, who will goad You into taking his contents. There are multiple interactions based on Your choices, but if You want his loot, You'll just have to reach in and bear the consequences! Accepting the challenge will net You multiple items: power runes, gold, and health, but You must endure the curse for the current level and the next.. {STEAM_CLAN_IMAGE}/32575180/8c7660734d96248d66e4fadde5f0076219421bab.gif New Spring Spike Sprites The old design clashed in some environments, and new players generally found the old design too tame and hard to see. So we've redesigned them from scratch: {STEAM_CLAN_IMAGE}/32575180/3008912ec9f3a5292113702e3ba6d1915f4cbd75.gif Other quality of life improvements and bug fixes {STEAM_CLAN_IMAGE}/32575180/b7f7afc49a858d7715a8430d5c4035762787779e.gif Crossbow knockback has been buffed by 25%. Fixed weird one-block tall floating cave stone islands in Grotto of Guidance. The cast projectiles from Enthrall and Sphere of Influence Powers now move much faster. The hunter behaves differently on the last level of being cursed. More rendering optimizations. Numerous smaller balance changes. Much more Summer Patch 0.117.7.6 Improved telegraphing with dragon traps, golden fists and chandeliers. Added more interac...Patch 0.115.15.5May 21, 2023 - Community AnnouncementsUpdated .Net framework used by the project from 4.5 to 4.7.1 Multiple Optimizations from the Switch version ported over, especially with regards to: Rendering Object activation and deactivation. Physics of background objects. Swapped out SpriteFontPlus libraries with FontStashSharp for updated text rendering and to enable more seemless transitioning between MonoGame (used for PC) and FNA (used for Switch) ports of the game. New animations on destroying lanterns and creating fire brands. Fixed items from chests held in terrain, getting stuck in solid tiles. Aquatic enemy pools now have an uncommon chance to appear in the Grotto's generation again. Extended Spring event and fixed glitch with dynamic grass in the hub. Fixed some issues with generating aquatic pools in the Grotto of Guidance (0.115.14.5) Skeletal Snakes have a chance to appear at the end of the grotto (0.115.14.5) Some ground work for terrain decorations for next update (0.115.14.5) Fixed issue with detection enemy telegraphs not being shown. NOTE: We've been working on a lot more in the background; we look forward to showing You in the next update...Patch 0.115.7.3Apr 8, 2023 - Community AnnouncementsAdditional quality of life improvements Added start and dissolve animation to several energy projectiles Terrain caching has been heavily optimized, leading to faster loading times. Ice Phoenix fight has been updated to be more challenging: She now has more intelligent target tracking during various attack phases. A few of her abilities (such as summoning minions) trigger faster as the fight progresses. Additional level generation safeguards have been implemented. Other Bug fixes/balance changes: Fixed spear shadow trail not displaying (though we have an updated animation coming later). Giant golden fist traps could previously push around flame throwers in the air. Fixed several glitches associated with recreating previously generated worlds from world property caches. Reduced Shotbow damage slightly. Removed spike pit generation from ceiling gas level theme in the Grotto. Enthrall projectiles are slightly faster. Note: The price of the game will rise in the near future as we draw closer to release Have Fun & Happy Easter! The Optimization Update + Steam Deck Experience improvementsMar 25, 2023 - Community AnnouncementsOptimization in update 0.115.X Hi folks, We've been testing the game on the Steam Deck and preparing the game for porting to Nintendo Switch. In the process, we found ways we could substantially optimize the game. For example, we noticed that the frame rate would flicker on certain devices when exploring a new part of the map and clearing away the fog of war, so we've been reworking the caching algorithm to run much faster. Steam Deck related Improvements Fixed issue with screen scaling cropping off the left side of the screen. Controller support activates automatically on Linux Weapon select wheel will not show consumables tabs when there is zero quantity left (outside of tutorial) A much smoother experience (partly from the abovementioned optimizations). Thank You to Flqtline and Dannz0r for sharing their experiences, screenshots, and test data for the Steam deck. Other quality of life and balance changes Fixed input and texture glitch in fullscreen mode on a widescreen monitor. Adjusted attack patterns of Golem and fixed bug where it could re-perform the stomp attack multiple times in succession. Rush themes such as lava ascent, poison gas, and avalanche move slightly faster (red explosive crystals are more common during avalanches). Added additional lines of attack dialogue to Necromancer. You can now destroy flamethrower traps in Mantle's Edge with explosives. Ice Mage and Golems are now more resilient to damage. Area/run health scaling increased slightly. Enjoy!Update Set 0.114.X + Spring Season Stuff ๐ธ๐ฟMar 13, 2023 - Community AnnouncementsNew Class of Enemies: Golems {STEAM_CLAN_IMAGE}/32575180/d84db6586335d071b33a973068b5a47dc3f67a94.png Different types of these can be encountered late-game, providing a new challenge to even skilled players. They currently have a shockwave and ranged attack, with the latter varying according to the biome that they're situated. https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExMmQ2N2M2NTExODNhMmUyMjFkNGYzZWU0NTY3OWZmNGZjOWZmNTA4MCZjdD1n/x4iEyZ4VXbc7aCcGHK/giphy.gif In game improvements New Dialogue System This currently applies to the Necromancer's attack dialogue but will be rolled out to more situations. You can also add player speech bubbles to Your screenshots with ~. New crate destruction animations that vary with biome. {STEAM_CLAN_IMAGE}/32575180/f8084674420e6226e3d42bec141814733331a4e2.gif{STEAM_CLAN_IMAGE}/32575180/aeeb6614d07bc0a8c5c5b1abf8d2bf452c478f1b.gif{STEAM_CLAN_IMAGE}/32575180/457416aac5f8a9255c74b72a999c25e9ac696b31.gif Hazard chase level themes (toxic breeze, rising lava, avalanche) now start sooner. Stunning and throwing explosive flyers now cause them to detonate on impact. {STEAM_CLAN_IMAGE}/32575180/0ca22c2df4c5b4cbf28efb15a22667a6aab08a1c.gif Several more Seasonal Bonuses ๐ฑ We've been doing some redecorating for the hub world. {STEAM_CLAN_IMAGE}/32575180/bd7105c7f361eacd78b0998cffd2fa79cd6fb4dd.gif Spring breeze also applies to the shifting winds themes of Gnarled Gardens. New moon variants. {STEAM_CLAN_IMAGE}/32575180/c9d90c6f074ea550c4ab53cb9619fc8533507898.png Check the bag at the top-left of the hub {STEAM_CLAN_IMAGE}/32575180/a83edb150f8e14e297e1b176e07670936af4cdd5.png 13% in-game XP bonus. Taking part in the Steam Sale, the game is on Sale with 20% off in addition to the heavy discount in early access. Bug fixes Include Clockwork turrets (particularly ceiling variants) are now lighter. Fixed rare dead-end glitch with level generation. NOTE: the price will rise in near future as the game approaches full release. Patch 0.114.3 Fixed potential crash where spring version of hub would not load for Mac/Linux (due to it being uploaded to the wrong but similarly named subdirectory directory). Ice Golem now has its own demise animation. Golems drop money on death. Fixed visual tilesheet bug with avalanche. Have fun!Happy Lunar New Year ๐ฎ๐!Jan 22, 2023 - Community AnnouncementsHi folks, we hope things are going wonderfully for you with the dawn of the New Lunar Year! {STEAM_CLAN_IMAGE}/32575180/10fb18bb2493f21cf0c9a2d7f9c8e6d8afefb7e1.gif We have some bonuses for you during the festivities: You will have an extra 12% XP in each run through the rogue-lite (until the end of February) Check the gift ๐งง at the top left of the hub (if you've previously claimed the present, it will have been refilled as of the 22nd of January). {STEAM_CLAN_IMAGE}/32575180/4599982210e5bda9337db1fb166bd14075b412a5.png Some additional environmental background parallax refinements, most noticeably in the Hub. {STEAM_CLAN_IMAGE}/32575180/cf2ca2ef9fcab9e0d1cdfe085d7f410a8467ffea.png We've put up other themed decorations, celebrating the year of the rabbit. {STEAM_CLAN_IMAGE}/32575180/dcd10454a6405cd42eee9fab8ab5ceae324d717c.png{STEAM_CLAN_IMAGE}/32575180/dcc1a65673d83f4c3b1536cfa4db00189848953f.png{STEAM_CLAN_IMAGE}/32575180/12383b58d094ba3bb7f3faa0d2a16d52bf46a410.png The game is currently on sale by 20% (in addition to the Early Access discount). {STEAM_CLAN_IMAGE}/32575180/c5b8047af34704c9e11ee862c3c45aacb6e86356.png Additional patches and updates ๐ ๏ธ Some additional sprite and visual enhancement work. Further testing and integration work to improve the experience for Steam Deck players. Some more behind-the-scenes work to refactor and reorganize the code base to streamline updates. Here's a preview of an upcoming opponent... {STEAM_CLAN_IMAGE}/32575180/dbee87c95df48865c102bf40433a0310cec5a08f.gif We will be merging some more updates and patches with this announcement, so watch this space... We wish you a prosperous and peaceful new year ahead! ๆญๅๅ่ดข! Merry Christmas ๐/Happy 2๏ธโฃ0๏ธโฃ2๏ธโฃ3๏ธโฃ ๐ + Gifts with update 0.112.X ๐!Dec 21, 2022 - Community AnnouncementsHi everyone! We hope you're getting a well-earned break and time to catch up with friends and family during the festive season. We have some gifts for you with the latest update - 0.112.X: Seasonal Tidings Aura of Worlds is now on sale with 20% off + the discount in early access. New Year's decorations https://media.giphy.com/media/FYfyvu3EdGwR0WubWF/giphy.gif There's a new gift under the Christmas tree to the left of the starting area (even if you have claimed the previous three) During the festive season, all XP gained is increased by 12%! Quality of Life Enhancements Include... Improvement to Steam Deck support: We've been making changes to the game to better support the device. One of which has been making the game start in full-screen by default. Spin Turtles continue to spin with low friction when stunned and thrown, allowing you to bowl opponents away. {STEAM_CLAN_IMAGE}/32575180/ac1f9aa8d4579dca87599efa3ea9b8416a502753.gif We've been adding more ice decorations to Cold Crust Caverns, with more to come {STEAM_CLAN_IMAGE}/32575180/a1d6cbe8520bc9e92aefd99414b1cb5cb6b54ba9.png{STEAM_CLAN_IMAGE}/32575180/3f36b380012d31dfc122078fa392ce2749c9cbc1.png{STEAM_CLAN_IMAGE}/32575180/da585e3e52be01ae8f8c2405a8d59e95eafbc7bc.png {STEAM_CLAN_IMAGE}/32575180/dcbe5014b8d527b0795178d3aba5631021d1ac9d.png New item pickup animation: {STEAM_CLAN_IMAGE}/32575180/6bb2947433bc5cc81bf3e75fb3b5d620369c8864.gif Patch 0.112.7 - Opponent health scaling Enemy health now scale up according to the areas you complete (this was nescessary due to powercreep from gathering resources in each area sometimes making latter biomes easier than intended): Grotto of Guidance + 5% Gnarled Gardens +12% Celestial Catacombs +12% Patch 0.112.11.0 Rebalanced the critiical hits system Nerfed the recovery rune from 35% recovery to 18% on normal/easy difficulty. Fixed glitch with crystal blades that gave a very high crit rate under certain conditions. Patch 0.112.12.23 Additional narrative context, Decorations set up for New Year celebrations. Update 0.112.7 - Opponent damage scaling Enemy damage now scales according to the areas you complete. Adjusted health scaling of gardens and catacombs from 15%->12% Fixed text on having insufficient funds when trying to buy an item. We hope you have a wonderful 2023 ahead! Celebrating at the end of Autumn ๐ + Patch update 0.111.0Nov 24, 2022 - Community AnnouncementsHi folks, the game is currently participating in the Steam Autumn sale, and we have some bonuses for you! {STEAM_CLAN_IMAGE}/32575180/d602544b34056d00637726d0a442c4cf96aca4a9.gif Seasonal Bonuses We've been doing some redecorating (as above) Check the bag at the top-left of the hub {STEAM_CLAN_IMAGE}/32575180/71cd677ea1949d3dd1411005327ef454416c27ad.png In-game XP is increased by 12% The game is discounted by 20% on top of the Early Access discount. In game improvements with Patch 0.111.0 Various optimizations: including a memory spike with sliding ice hitting a wall on a jump-through platform. Shortened the Gold fist's detection range. The energy orbs fired from gilded serpents; start with a slow velocity before accelerating. {STEAM_CLAN_IMAGE}/32575180/609c240c61c87ec2f77d94605348209714545b3c.gif Reforging an item now pauses the screen on Moderate and Easy difficulties. Improved Candle Animations {STEAM_CLAN_IMAGE}/32575180/38fd3cb99c8d31e1bd3c627c894eb447ec8253da.gif Minor enhancements to Mantle's Edge Parallax Decorative gargoyle statues for Mantle's Edge {STEAM_CLAN_IMAGE}/32575180/113c2cd2f833652a4b580a9117fcb4239c217ac1.png Some other things we've been working on but can't show you yet Some more groundwork for the localization system. A new bulky opponent. Much more This update isn't quite as large as our regular updates, as we've had to focus more on the admin side of gamedev and porting to Nintendo Switch this month. Have fun!Happy Halloween ๐๐ป + Update 0.110.XOct 29, 2022 - Community AnnouncementsHappy Halloween, folks! We've got some seasonal bonuses and permanent additions to the game for you! Seasonal spooky event With some specials for Steam Scream Fest and beyond The game is currently on sale by 20% off, the already heavily discounted (early access) price. Check for a gift bag of Goodies at the top left of the Hub. We have a surprise there for you...: {STEAM_CLAN_IMAGE}/32575180/55e3d2373f29095bdb0e1395fbcbeadf9136b9bd.png We've been doing a bit of Hub redecorating to get into the spirit. {STEAM_CLAN_IMAGE}/32575180/242ed4c1371507201822835af59f2cbbcfdb787c.png All XP you gain in-game increases by 12% during Halloween (and up to the 6th of November). You'll need it because: Undead enemies rise more frequently during this season! {STEAM_CLAN_IMAGE}/32575180/b79f84a6a46a62329a74fe3343f86057fde6e126.png New Opponent: Jack O' Hoppers {STEAM_CLAN_IMAGE}/32575180/a994901eac585a2c03b14f315712ef3949dd354a.gif Seasonal Slime substitute A specific species of slime use pumpkins as protective mobile homes and is even more territorial than their blue and purple cousins. They have a high chance of appearing during Halloween; when they see you, they will light up and can track you more accurately through the dark. New Music ๐ผ๐ป๐ธ We have an overhauled theme for the Necromancer boss; check it out! https://drive.google.com/file/d/1mO71uH5ydp1T1olcMiCJXcSZcxB4pYWV/view?usp=sharing Other New Graphics Added multiple vase variants to Mantle's Edge {STEAM_CLAN_IMAGE}/32575180/26a95ba0684b1f5a44e6b393006fefaeba9bc363.png Added a new randomized parallax layer to Mantle's Edge {STEAM_CLAN_IMAGE}/32575180/bcba48c95c22661b25d76c1149957ca3c00ce48f.png Other Improvements/Bug Hunting Certain enchanted enemies are more likely to appear during this season to... {STEAM_CLAN_IMAGE}/32575180/53d54cfd3f7f435521f2a4b452063912ed99d179.gif Arrows fired from Skeletal/Ashen rangers are now stopped by vases, encouraging you to use environmental counters more. Fixed bug where a blocked dagger throw; would also throw the player backward. Possessed crates can now rise and attack from liquids t0o. The skeletons that the Necromancer spawns are a bit weaker, taking into account the Celestial Catacomb's location within the progression. Much more... We hope this season serves up a treat!
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