Show/Hide Show/Hide

Atlas Architect

 
Small camera improvementMay 20, 2021 - Community AnnouncementsSmall patch to: Make the zoom speed dependant on how far out you have zoomed. Doubled the max distance that you can zoom out. Hexagon OverlayMay 5, 2021 - Community AnnouncementsSmall patch to add a hexagon overlay over the world. You can now toggle on a hex grid to show the borders of the hexagons. Also fixed an issue with snow + forest tiles not working correctly.Small Bugfix patchMay 2, 2021 - Community AnnouncementsSmall bugfix patch: - Forest didn't work properly with snow. There are now snow trees. - Increased max range you can zoom out. This will be improved in the future (will change the zoom speed when you zoom further out)1.0 is here!Apr 25, 2021 - Community AnnouncementsUpdate 1.0 is finally here! This game/tool/playground now has all the features that I planned for the full release! I'm very excited about this, I've worked on this for almost a year now and it's been really fun to see the whole thing evolve and grow from a small hobby project to something so many of you are using! This doesn't mean that I will stop updating the game or stop fixing issues, it just means that the base is finished and I will focus on improving it where it matters most to you all. So please, feel free to go and check out the road map and vote on whatever features you think are most important. If you find any bugs with this update I would love to hear it. It's been live on the Beta branch for about a week and I've only seen one small bug that is fixed in this update. And as always, if you have any feedback, feel free to write it here on the community page for Atlas Architect or ping me on twitter @danialrashidi! Thanks!Version 1.0 is now available on the Beta branch!Apr 14, 2021 - Community AnnouncementsIt's not officially out yet on the default branch but here we are. Version 1.0 of Atlas Architect! This update contains all that was planned for the full release of the game. I'm releasing it on the Beta branch first to see if there are any bugs that show up so that I can fix them before it hits the default branch. Below you can find a change list of the things that have been fixed or added to the game: Features Redesigning the way you place biomes. You can now choose a type like Land, Water, Islands, City as well as a biome like Forest, Sand, Snow and mix and match those to different combinations. This give you a lot more variety when placing tiles since you are no longer forced to use grass with city for instance. Updated UI Icons (These will get another polish pass before it comes to the default branch) You can now flood fill either a type or a biome to the entire map so you can start off with snow everywhere for instance. It's currently pretty slow since the world is large. I am hoping to optimize it a bit. Buttons now have tool tips. Loading levels look a bit more polished and visually interesting. Bug Fixes: Undo/Redo should be fixed now. If it's still buggy, please let me know. Rivers are updated and should work in different combinations. Screenshots now capture both a high res image without UI and a regular resolution image with UI. Loading saved maps should have correct materials everywhere now. The seed for randomization is not affected by changes to neighboring tiles and is correctly saved with the save file. New Biomes: City Harbors City Markets City Parks City Plazas Castles Hills Elven Cities Dwarven Cities Please let me know if you run into any issues and hopefully this update will be live on the default branch in about a week! Thanks /DanialUpdate on the default branchFeb 21, 2021 - Community AnnouncementsJust moving the update from the Beta branch to the default branch. Here is a summary in case you missed the previous update notes: Features: Re-arranged the UI a bit in preparation for the next patch. Water and Natural features are now combined under one button in the menu to the right. Updated look for cities and villages Updated color palette to match the new buildings Living World: I have started preparing for the living world things that I will add in the future. The small addition here is the ability to spawn depending on tiles. Houses now have a chance to spawn smoke coming from the chimney. Bug Fixes for these issues: Labels don't save sizes of the label correctly When typing a label, if you press "F" it frames the world. It shouldn't frame the world when typing in labels. Labels reappear after loading a saved map, even if you delete them and save. A lot of props have green color instead of whatever color they are supposed to have. Small bug fixing patch for 0.1.3 - BetaFeb 13, 2021 - Community AnnouncementsHello I just released a small bug fixing patch on the Beta Branch so you'll only get this update if you are on the Beta branch. It includes a few different things. One of the major changes is that cities have a new look to them. This is in preparation for the next patch which is very content focused and will have several new biomes as well as an expanded way of combining biomes (city + desert) or (village + snow). It's still in the works so it might take a couple of weeks. Here are the patch notes for this bug patch: Features: Re-arranged the UI a bit in preparation for the next patch. Water and Natural features are now combined under one button in the menu to the right. Updated look for cities and villages Updated color palette to match the new buildings Living World: I have started preparing for the living world things that I will add in the future. The small addition here is the ability to spawn depending on tiles. Houses now have a chance to spawn smoke coming from the chimney. Bug Fixes for these issues: Labels don't save sizes of the label correctly When typing a label, if you press "F" it frames the world. It shouldn't frame the world when typing in labels. Labels reappear after loading a saved map, even if you delete them and save. A lot of props have green color instead of whatever color they are supposed to have. That's it for now! I am really looking forward to the next update which will have more things to play around with! Thanks /DanialUPDATE 0.1.3 is live!Feb 7, 2021 - Community AnnouncementsAnother update is now upon us. Version 0.1.3 is now live on the default branch, which means that the stable branch gets moved up to 0.1.2. This update is focused on the most requested features + whatever was most fun to work on when it came to improving the building experience. Hopefully these changes will make navigating the world and building easier with improved options and controls. Change log for 0.1.3: Features Labels - You can now add labels to tiles (options to make them bigger/smaller as well) Option to toggle visible borders of the map so you know how large you can make the world Generate a black and white "height map". Can be used to save out height maps for 3D printing Settings menu Sliders for performance vs quality Max FPS toggles in settings menu Option to toggle moving the camera when mouse is near the edge of the screen Option to toggle on compass Camera can no longer move past the bounds of the world, floating you off to the eternal beyonds... Disabled clouds in Map Mode Topographical view mode (sort of) Hit "F" key to frame the world Fixed Bugs Free camera smooth motions are not frame rate independent Tree LODs look bad and get incorrect color in "Map Mode" Sky is black in "Map Mode" I am already working on the next update which will have much more of a content focus. I will rework how the placement of biomes works so that there will be ways of combining different types (like forest, city, roads) with different biomes (like desert, snow, grass). It will allow you to have much greater variety because you can combine different things together to make snow + road or desert + village. I will also try to add a lot of new types as well. You can see the road map here for a complete list (although this changes a lot depending on problems I find or how fun something is to work on): https://trello.com/b/s3fBTBti/atlas-architect-development-roadmap Feel free to reach out on the community page if you have any questions or suggestions for future updates (and make sure to check the road map and vote on features that you like so I can make it more of a priority!). Thanks! /DanialUpdate 0.1.2 is now live on the Beta branchDec 28, 2020 - Community AnnouncementsHi! What a roller coaster. The very first update after it released and everything broke! Sorry about that. After spending most of the day tracking down the issue, I think I have it solved now but I don't dare publish the update on the main branch yet. So update 0.1.2 is now available on the BETA branch. You can access it right now if you want by right-clicking on Atlas Architect in your games library, going to "Properties..." and then "Betas". There you can opt in to one of the following branches if you want: Blank - This is the default version which you have if you haven't made any changes. You will get all regular updates after they have been tested out for a few days on the Beta branch. Beta - You will always get the latest changes right away, there may be some weird bugs but you can test out stuff as soon as I publish it Stable - This branch is lagging one version behind the default one. So in case you hit a bug or something isn't working, you can always jump back to the previous version by switching to stable. I hope that makes sense! What the problem was that made it go black in the last update Since it might be interesting to some I will explain what caused the bug that made the game unable to launch: The problem was that I made a build of the game that worked well locally, all of my regular tests worked well when I tried out different features. When I uploaded the build to steam, I got the same issue as many of you did where the game didn't start at all. I first assumed there was something wrong with the patching and that I have somehow made a mistake during the steam upload process. I spent quite a lot of time hunting time information regarding this to see if anyone else had similar issues. I made a lot of different versions of my game with different settings but it still kept failing. Then, after testing a new version, it suddenly worked! I even went back to the original update and it worked there as well. I thought that perhaps my latest upload to steam had correct settings and everything was now working. That was incorrect, many users wrote that their game was black on launch and now I didn't have a way of getting the issue myself so I couldn't test if it worked. After spending some more time debugging, I finally found that it was the reading of the save files at the start of the loading the game process that was causing an issue. During a test, I had saved over some problematic saves and that is why the bug disappeared for me. It turns out that saving references to actors in Unreal is a very slow process when you are reading them back in the game. And when you boot up the game, I check all save files to see what the level names are. Previously it wasn't that big of an issue but since the map is now much larger and I have many more actors, it took much longer. So it was just sitting there in and trying to read thousands and thousands of references that didn't exist anymore because I had updated the map size. After reworking the saving...Rolled back updateDec 28, 2020 - Community AnnouncementsHi Sorry about this but I had to roll back the update that I launched yesterday. While it seems it works for most users, it broke the game for other users. I'm working on fixing this but in the mean time I have rolled back the update. The problem seems to be with the patch process in Steam. The build works locally but after updating, it looks like there are still references to old content which breaks the build. Sorry about this, will try to get it working as soon as possible!First update after launchDec 27, 2020 - Community AnnouncementsThis is the first update since the game launched on Early Access. There were some issues with the patching process that look like they have been resolved. But if you run into any issues, please report them on the community page. I also created a new Beta branch called "Stable" that you can switch to in case you run into any issues, it will roll back to the last stable version (the version before this update). I also created a "Beta" branch which will contain new updates before it actually goes live. This branch might be a bit unstable but if you want to test out new things, feel free to use that. On to the update: Biomes: Rivers are added! (They don't work well when elevated or in some combinations which is the reason why they were removed for launch. I am working on a fix but thought it would be fun to play around with). Features: Free camera is in! You can still use the old way of navigating but you can also move the mouse to the edges of the screen to move the camera. And also press and hold left mouse button to rotate the camera. Scroll wheel still zooms in and out. Render out high res images. Currently it just renders out an image at 4 times your resolution. In the future you will have control over several settings for the rendering Confirmation boxes. You get confirmation prompts now about exiting the game, opening a map, saving over a previous save and clearing the whole map. Increased size of world from 1024 hexagons to 4096 hexagons Bug fixes: A few color tints didn't work, they couldn't be selected. They should all work now. Ice showed up as fully black in the map mode. It now gets colored correctly. That's it! The next update is more of a fun update where I will just add as many small and quick features as possible. I will focus on what's most fun to work on and what can be added easily so hopefully that one is a little larger. Feel free to vote on the road map here: https://trello.com/b/s3fBTBti/atlas-architect-developmentFirst update after the kickstarter version went liveDec 17, 2020 - Community AnnouncementsAdded features: - Lighting mode. You can now view the world as fully white with only lighting information as a new aesthetic mode. More modes are incoming as well but this is the first one. - Maps now support a name when they are being saved so you can label your creation and have an easier time finding it. Bug fixes: - Placing water tiles doesn't correctly reset materials on neighboring tiles. - Fixed that you could open up a menu and click through the menu to accidentally place tiles in the world. - Larger preview of saved map didn't show up before, it is now displayed correctly.