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Captain's Log 24: Public Test Realm Ahoy!Mar 19, 2019 - Community Announcementshttps://steamuserimages-a.akamaihd.net/ugc/990136078978408960/3B3EA0A04F731BE5644C0EE58E24B5B6E6BE2E4C/ Ahoy Pathfinders! This will be a rather compact Captain’s Log focused around updating you all on our progress as we work towards the upcoming megapatch -- which we’re going to designate “ATLAS 1.5” so that we don’t have to keep calling it megapatch! It will include information on some changes along with further details related to our Public Testing Realm. https://steamuserimages-a.akamaihd.net/ugc/990136078978412527/128698C93F8E12EBEE4047A1932D733F2FFE692C/ A submarine is used to salvage a treasure chest on a new procedurally generated shipwreck. PvP Networks We have made a decision in regards to our PvP networks for ATLAS 1.5 based upon taking your feedback into consideration along with our own development pipelines and vision for the game. We feel our players are interested in, primarily, two distinctly different styles and scopes of gameplay. One group of players is interested in design focused on small to mid-sized companies (2-50 players) and another has a preference for large company-centric design (200+ players). Rather than aiming to strike a middle ground between the two groups, which might end up diminishing the experience for either style of gameplay, we wanted to support two modes separately to see how that plays out. We’re going to be running 2 uniquely configured PvP networks, to allow players to choose the game mode which best represents your playstyle. To be clear, while we hope both of these networks prove permanently successful for their specific purposes, we’ll continue to iterate on their rules if necessary. ATLAS 1.5 will feature three unique game modes: Large-scale PvP Mode: ATLAS: Empires ATLAS: Empires will honor the original ATLAS system with which players are familiar whilst incorporating some small adjustments to the claiming system to address issues players were experiencing. To clarify, ATLAS: Empires’ claiming system will be very similar to the traditional claiming system, but adjusted for maximum speed (increased rates) and no “anti-size” scaling. This will be the go-to hardcore mode for those looking for sandboxy high risk and high reward on a grand scale. We will not be limiting large companies, there will be no scaling based on members and there will be no pvp windows or war system. Mid/Small-Scale PvP Mode: ATLAS: Colonies ATLAS: Colonies will be more structured and will utilise the new claim system we’ve announced. It will include hard company and alliance limits, the war system, and raiding hours. This game mode will be survive-and-thrive, targeted towards smaller and medium sized groups. We will be seeking to incentivise players to fight in the open world and on the sea whilst maintaining the options to raid bases and seize territory from enemies for those dedicated to doing so. PvE Mode: ATLAS: PvE This game mode will be spooling up with changes and the system will be based upon details discussed in the la...Captain's Log 23: Setting A Course!Mar 8, 2019 - Community Announcementshttps://steamuserimages-a.akamaihd.net/ugc/957478834876176758/73839B414636F175BB8ECFB8330F19A51E3C3B3D/ Ahoy Pathfinders! We’ve seen some interesting action over the past week whilst Anarchy rules! Players have found imaginative ways to entertain themselves within this no holds barred meta whilst we gather useful data for the future. Meanwhile, the team has had in-depth discussions regarding the upcoming patch, with some specific focus on claim and war systems. There will be some adjustments to our previously announced plans and this Captain’s Log will outline the details that have emerged during this process. The specifics will be honed and adapted as we approach the PTR as well as the launch of these new systems. March Mega Patch Update! If you didn't have a chance to read our previous Captain's Log, please do so as it covers a lot of information regarding our massive update coming later this month, and will add some clarity to the changes we discuss below. https://steamcommunity.com/games/834910/announcements/detail/1800782304061080656 General Claim Changes We’ll be making some general changes to the system which will impact both PvE and PvP servers: The boat decay system will be enabled. This means that there will be a tagging system attached to boats which will cause them to self destruct after multiple weeks of inactivity on PvE, Golden Age Ruin, and Freeport servers. To tag a boat, the owner of that boat (single player or company) will just need to enter its stasis/render distance. Claim owners will be able to demolish structures (via the pinwheel) on their settlements temporarily as long as the structure has been placed within the last 12 hours. After the 12 hour period has passed, they will not be able to demolish the structures using the pinwheel, and must manually destroy it. Claim owners can do this outside of raid hours or warlike. This exists as an anti-griefing mechanism. On PvE servers, we may extend the time beyond 12 hours as players will not have the option to destroy via PVP. There will be a notice sent to the Settlement Owner’s Company and also via a cross-server notification pop-up when new players/companies are building on their territory. Players will have the option to subscribe to this Company Log via email or Discord, similarly to other Company Log messages. PvE Claim Changes We received an extensive amount of feedback from the PvE community regarding our upcoming changes. The overwhelmingly clear message was a desire to retain some form of a claiming system. One aspect of the design is the fact we want players to always have an option to build, otherwise, the game cannot be truly experienced in its current state. We understand that there are some concerns regarding how that could potentially be exploited in a PvE environment, and we’ll be working on designs and systems to ensure that isn’t the case from a technical point of view, as well as through GM involvement. With the Mega March update, the claim systems on PvE wi...Captain's Log 22: March Milestone Official Server WipeFeb 28, 2019 - Community Announcementshttps://steamuserimages-a.akamaihd.net/ugc/1004771069912702770/168204EC5A42EF7026540AA931F476106CAC1FF9/ Ahoy Pathfinders! This Captain’s Log will go into some of the finer details of what we shared during our livestream earlier today. If you didn’t have a chance to watch it, you can check out the full VOD here, which also includes live gameplay of some of the upcoming features: https://www.twitch.tv/videos/388358265 In previous logs, we stated that we would be visiting some major design aspects of the game which make it more accessible for smaller groups and solo players, along with reducing the steep climb necessary to experience some of the later game content. There is a lot that we want to do over the coming months, and this update will be the first of many to help resolve these problems. However, before we get into that, we’d like to talk about something pretty important. Official Server Wipe With the release of this first milestone, we will be wiping all our Official Networks. This is not a decision we’ve taken lightly, however we believe based on a number of reasons that this will be the best move for the game, moving forward. First of all, the changes we are planning for this update are huge. We are completely redesigning the world layout, introducing new island types and biomes, adding new playable areas beneath and upon the ocean along with completely revamping the claim system. Due to the impact of these changes, we believe a wipe is the best course of action so that you can experience the update in a fresh environment, without being influenced by any of our legacy or deprecated code. The wipe will allow us to see whether the changes we’re making are heading in the right direction, or whether we need to sit back as a team and further adjust our design for the game. We believe that these systems, which we’re going to discuss in more detail, are some of the most important and core aspect of ATLAS. Using your feedback, insight, and creativity, we want to build on the foundation of the game throughout Early Access and we’re willing to make the changes necessary, no matter how large, to get them to work. Whether that means more content, complete redesigns, or wiping the network when big changes have come in. Secondly, since ATLAS launched as an Early Access title, there have been a number of bugs, exploits, and patches made to the game that have had a significant impact on the state of the persistent world. A number of players have benefited or have suffered grievances due to these various since-fixed issues, whether they were taking advantage of crafting exploits, alpha babies, duping, or had their boats sunk by Gatling Ship of the Damned. As such, being a game that is focused on players building an empire, claiming and ruling over what’s theirs, and being the hero or villain they were meant to be; we believe that a wipe is necessary to put everyone back on an even playing field. Furthermore, we’ve been a little more soft in some cases whe...Captain's Log 21: Hull-up On The Horizon!Feb 20, 2019 - Community Announcementshttps://steamuserimages-a.akamaihd.net/ugc/967615741394394822/B270B00302CDBB9DB56DC8A247F04EE8D2DDC589/ Ahoy Pathfinders! It's your Co-Captain back again with my trusty bag of pistachios and bad Dad jokes (although I'll restrain myself in relation to the latter this once). We’ve prepared a hearty edition of the Captain’s Log to make up for last week’s absence. There is a load of information, updates, and glimpses of what’s to come to share with you! In this Captain’s Log, we will be taking a look at what has been implemented over the past fortnight along with a view of what’s on the horizon for the weeks ahead including some key changes to design aspects of the game. Upcoming ‘Mega’ patch and Current Focus https://steamuserimages-a.akamaihd.net/ugc/967615741394415349/6839860138D05410AF385FB2B0AC6D1CD525DE5E/ In an earlier Captain’s Log, we announced that we would be making changes to the game which reduce the steepness of the climb necessary to experience some of the later game content. We want to reduce how punishing ATLAS is, especially to solo players and smaller groups, and ensure that those who cannot invest as much time are still able to experience the fun that ATLAS has to offer. We’ve begun that process with our recent minor updates which have incorporated changes to weight, structures, QOL improvements and small tweaks to creatures. However, we recognize that there is still a lot more that needs to change, including revisiting some major design aspects of the game. It is for that reason, we’ll be delaying the February Content update to Mid/Late March so we can include some of these major changes. https://steamuserimages-a.akamaihd.net/ugc/967615741394417453/E6D3FC845E1367B55759DDC4190C91ACE12FD7BB/ First of all, we’ll be revamping the Land Claim/Ownership System. We recognize that for a lot of players, land is incredibly difficult to get, and in some cases impossible, unless you’re in a lawless zone or playing with a large group. This is something we’re planning on addressing by introducing some new mechanisms related to land claiming, such as upkeep, as well as some possible limitations which we’ll be able to cover precisely in the next Captain’s Log, as we’re still hashing out the details. The next aspect we’d like to tackle and include in this March update is defense against ‘offline raiding’. This is something that has often been echoed around the community as being a critical problem with the game. Players are unable to enjoy PvP versus one another because the meta encourages/enables offline raiding through how easy and effective it is. Our plan is to introduce game mechanics which will funnel PvP taking place during online hours and the overall objective is to provide players more power and defensive options over their land. https://steamuserimages-a.akamaihd.net/ugc/967615741394416654/052D1A3E1F1AB8E10546E23091B4AEBA73582742/ These are two major systems that will be receiving attention from our development team over the coming wee...Captain's Log 20: Lunar New Year! 🐷Feb 6, 2019 - Community Announcementshttps://steamuserimages-a.akamaihd.net/ugc/954103694715539749/B087410A2BA53B401771D63CC3FA92EEE6B3C175/ Ahoy Pathfinders! The Year of the Pig represents hard work, discipline and overall putting one's nose to the grindstone. It also signifies a focus on generosity and goodwill. We wish all of you a fortunate and rewarding Year of the Pig! 🐷 To celebrate, you can now save 17% off ATLAS as part of Steam Lunar New Year Sale! The game will be on offer until February 11th, 2019. https://store.steampowered.com/app/834910/ATLAS/ Weekly Patch Roundup! In our last Captain’s Log, we spoke about some upcoming Design Changes for the game. That’s still a focus for our team and we’ll start to see those changes as we get into March and the months beyond. If you didn’t get a chance to read about, you can do so here: https://www.playatlas.com/index.php?/atlas-news/records/captains-log-19-the-golden-age-of-piracy-r75/ In the meantime, the team are preparing on getting the major February content patch out. In addition to new content and features, we’ve still been iterating heavily on the live version of ATLAS, releasing two major versions and multiple minor version updates in the past week. Our time was split between various different areas, including many critical bugs and exploit fixes, as well as some major balance changes for our musical instruments, the Kraken, and some more general/misc notes. Released Patch Notes up to v18.46 Server Performance - Eliminated Cannon Animations playing entirely on the server for performance savings - Multiple serious performance optimisations for companies on servers - Linux WaveWorks optimisations (Linux Servers will run much better) - Server optimisation for structures on boats General Bug & Exploit Fixes - Fixed an exploit which allowed players to stall out servers - Added extra protection to inventories to fix and prevent players from bypassing pin codes - Fixed a case which allowed players to enter the bottom of ships - Fixed a case which allowed players to clip and stick themselves inside the boat's hull - Protected against players accessing inventories from outside ships via clipping into boats - Fixed multiple cases where players would fall through structures upon server restart, login, transition, etc. - Fixed a crash which would occur when transitioning with the sextant buff - Fixed Swivel Cannons from firing through walls - Swapped Mythical and Legendary in the descriptions for tools skills tier 2 and 3, as they were previously incorrect. - Fixed a bug where beds that were placed beyond the default accommodation limit were destroyed on server load - Turrets and Cannons will no longer fire underwater and can no longer be mounted underwater - Fixed a bug allowing players to reset all glider cooldowns by moving the glider between hotbar slots - Increased the required minimum diving velocity before going into the glide-fall state to reduce gaining/maintaining height - Ghost Ship has been fixed and will now take damage. -...Captain's Log 19: The Golden Age of PiracyJan 29, 2019 - Community Announcementshttps://steamuserimages-a.akamaihd.net/ugc/957477541361958423/ED0D3AEC56F0A19847DD2A1A1D8E80067C624C2E/ Ahoy Pathfinders! Over the past week, the crew have been engaged in deep discussion over our core design and philosophy of the game. We’ll be making changes based on your feedback and our internal reviews over the past 5 weeks. This Captain’s Log is going to go take a high-level look at our plans going forward! The Golden Age of Piracy We recognize that the game has a lot of fun mechanics and gameplay that players enjoy, especially when you can live out your dreams of being a pirate. However, the feedback we often receive is that it’s too tailored to large companies, alpha groups, and hardcore players. A large number of you have expressed that you are unable to make enough progress to reach this stage of the game, due to our hardcore design. Our thinking going forward, with the community’s help and feedback, we plan to make the game less punishing and reduce the steep climb required for players to reach the parts of the game which make it special. This means we’re going to be changing core systems to ensure that those who do not have as much time to invest or play in small groups or as solo players are still able to experience the highs seas of ATLAS. For those of you in large companies, worry not, as you are still a fundamental part of our design and key to the game’s vision. We believe there are changes we can make which will make the game more immediately accessible for everyone and overall more enjoyable, without detracting from the heights that large and dedicated groups of players can achieve. All players will be able to experience the best parts of this humongous shared persistent world, whether you’re a solo player, a small group, a large company, or a multi-company alliance. Some of our design changes will revolve around: Allowing players to experience the ‘piracy’ side of the game immediately, whilst not trivializing the content. Making sure that solo players and smaller groups feel safer when logging off, or that after they’ve taken a break they can come back and know that it won’t be such a difficult feat to get out on the seas again. Incentivize companies to neutralize their territories, inviting others to make use of their land so that both can benefit. More MMO aspects: player markets, player-specified automatic trade routes, additional quests, and daily missions and we'll be continuing as always with: Continuous focus on bug/exploit squashing, stability, and performance. Relevant QOL and Content additions to meet game and community needs We plan to have our first real serious round of adjustments with this philosophical change in mind around March (as we’re already well into preparing the February content update so that’ll proceed with some changes), and this will continue relentlessly going forward. Patch Galore! Complete Patch Notes Between now and February’s Mega update, you’ll see a number of patches which will help improve ...Premature Evaluation: AtlasJan 22, 2019 - Rock, Paper, Shotgun Premature Evaluation is the weekly column in which Steve Hogarty explores the wilds of early access. This week it’s extremely not buggy pirate ’em up Atlas Developer: Grapeshot Games, Instinct Games Publisher: Grapeshot Games Release: Out now (early access) On: Windows From: Steam For: 23.79, $30, 25 Last week brought news that beleaguered swashbuckling MMO Atlas had been hacked by a bunch of salty ne’er do wells. The keys to an admin account were stolen, allowing hackers to go on what amounted to a trans-dimensional naval joyride. Invincible armadas armed with inexhaustible supplies of cannonballs briefly ruled the waves, which was to be expected. But then planes fell from the sky. The oceans boiled with giant whales. I think there was a World War Two tank at one stage, scooting across the sea like an angry speedboat. The developers, Grapeshot, pulled everything offline, hosed all the weirdness off their servers and pressed the big reset button they keep hidden in the basement. Now everything is back to normal again. Except, get this, Atlas was far from normal to begin with. (more…) Captain's Log 18: Grab yer booty, it's time to bite yer coin!Jan 21, 2019 - Community Announcementshttps://steamuserimages-a.akamaihd.net/ugc/957479782092667927/3B40347445059664CC82D9FD2981016E9AF0BA85/ Ahoy Pathfinders! We’ve hope you’ve had a bountiful weekend! For those of you on our Official Network, we’re currently running a bonus 2x event through until Wednesday with double harvesting, gold, and taming on all our Official Servers! This Captain’s Log wraps up a big week which included our first ever livestream, which we’ll have a link to below, as well as the introduction to our upcoming mega content patch, featuring bounties, player markets and more! Thar she streams! Thank you for joining the Seattle Crew for our Livestream! We were thrilled to interact with the community directly in a live environment whilst answering questions you had sent in, sharing an overview of our developmental process, our vision for the game, as well as giving ya a sneak peek at what’s to come! For those who weren’t able to catch the stream, you can check it out here: https://www.twitch.tv/videos/365978125 Land Ahoy for Bounties, Markets, Cosmetics, and More! Complete Patch Notes During the livestream, we spoke about three pillars of development: optimisation/bug fixes, balance changes, and content. Over the past few weeks since the launch of the title the team have been highly focused on the first two pillars, but now we’re ready to talk about the 3rd: additional content! In February, we’ll be launching our first major content update which will introduce a number of exciting new gameplay features and mechanics, new areas to explore, creatures, end game balance, fixes and miscellaneous changes. Here’s what you can look forward to: v16 - ETA: Late February New Features - Bounty System for PVP: Don't like a particular player or Company? Set a bounty on their heads, then other players can get gold for bringing in the target's head - Guillotine: hanging your foes in a noose taking too long? Off with their heads! - Submarine: explore the depths of the ocean in this small scouting submarine. No weapons on board, but it does have claw arms to help harvest the ocean floor and explore (demolish) shipwrecks https://steamuserimages-a.akamaihd.net/ugc/957479782092637450/95895813A43CF6902846919B6001FB1E453729E2/ - Player shops in freeports. Players can setup automated shops in each freeport, listing loot for sale and naming their own gold coin prices - New creature: Giant Crab. It can carry heavy loads, along with players, tames and wild creatures https://steamuserimages-a.akamaihd.net/ugc/957479782092638532/1961505BCB9F94FDFFE82F0F16C61D6BABAC36FF/ - Tame tokens are available for more mythical creatures, allowing players to have limited-time tames of the Fire Elemental, Rock Elemental, Cyclops, and Gorgon. BONUS: Rock Elemental and Cyclops are rideable! - New cosmetics: get your pirate on with hook hands and peg leg cosmetics. Yarr! - New armor cosmetics to customize the look of your Company and crew https://steamuserimages-a.akamaihd.net/ugc/957479782092636164/E20256222C...Cheaters force Ark dev's pirate MMO Atlas offline for a second time in less than a weekJan 21, 2019 - EurogamerGrapeshot Games, an offshoot of Ark developer Studio Wildcard, has been forced to takes its pirate MMO Atlas offline for a second time in less than a week, following yet more shenanigans from cheaters - who this time spawned in drakes and hijacked official in-game server messages. Late last week, Grapeshot elected to shut down its Atlas servers and instigate a rollback of more than five hours after cheaters, believed to belong to player group Black Butterfly, caused havoc by spawning the likes of tanks, giant whales, and airplanes into the pirate game. The studio later claimed the incident was a result of an admin's Steam account being "compromised", and that it had "taken the appropriate steps to ensure this does not happen again." Unfortunately, while Atlas' downtime and server rollback initially appeared to resolve cheating issues, it wasn't long before more antics ensued. Read more… Atlas rains whales, againJan 21, 2019 - Rock, Paper, Shotgun Pirates have once again proven themselves incapable of civil behaviour, as salty early access survival sandbox Atlas has been hit by ne’er-do-wells dropping terrible whales and other oddities all over the world – for the second time in a week. While Thursday’s whale of a time was down to a “compromised” admin account, according to developers Grapeshot Games, Sunday’s cetacearama was down to “a technical exploit” they say they’ve now closed. Once again, Grapeshot took all the official servers temporarily offline and rolled back the North American PvP servers to an earlier backup. Naughty pirates. (more…) Ark dev's pirate MMO Atlas goes offline after cheaters spawn in WW2 tanks, aeroplanesJan 18, 2019 - EurogamerGrapeshot Games, an offshoot of Ark developer Studio Wildcard, has been forced to takes its pirate MMO Atlas offline and rollback servers after cheaters began spawning giant whales, tanks, and even aeroplanes into the game. The incident began yesterday evening when a group of players were streaming their armada's attempt to bring down an enemy galleon on Twitch. In the stream, hosted by a dashingly outfitted BurkeBlack, the armada's carefully laid plans are thrown into disarray as giant whales suddenly began spawning in unnaturally large numbers around the enemy's vessel. As the stream went on, events took an even more bizarre turn, with BurkeBlack's ship suddenly dive-bombed by an aircraft - not, usually, the sort of vehicle players would expect to encounter (particularly in a high-speed free-fall) during Grapeshot's pirate game. Read more… Atlas admin account compromised, used to spawn planes, tanks, and giant whalesJan 18, 2019 - PC GamerAtlas, the pirate-themed MMO from Ark: Survival Evolved, can't seem to catch a break. Yesterday, someone managed to gain access to an admin's Steam account and wreak havoc across the Official NA PvP network. Using the admin accounts' special debug commands, the interloper bombarded players with warplanes falling from the skies, a number of World War 2 tanks, and an ocean full of whales. Atlas streamer BurkeBlack just so happened to be recording the whole thing, and you can see the chaos in action below. Here's that same streamer being almost struck by a falling plane: And here's another streamer being assaulted with tanks: The damage was so bad that Atlas developers Grapeshot Games had to roll back the servers by five hours, undoing any lasting effects from the impromptu summonings. They were also quick to point out, in an official statement, that the incident was not caused by a hack, third-party program, or exploit and have taken "the appropriate steps to ensure this does not happen again." Over on the Atlas subreddit, players are understandably upset by the events. The prevailing theory is that those involved with this incident were a part of a company called Black Butterfly which, according to multiple Reddit threads, haven't been banned. Many players are demanding more clarification on what went wrong and why the alleged perpetrators are still playing. While this latest incident was clearly not a bug, it's unfortunate considering all the issues that have plagued Atlas since launch. After several delays last month, the game finally launched onto Steam Early Access but still suffers from performance and stability issues and a variety of bugs that included accidentally giving NPC ships machine-gun-cannons that destroyed players within seconds—you do have to wonder what other surprises the MMO will offer up. Thanks, RPS! Atlas admin account hijacked to conjure whales, planes, and tanksJan 18, 2019 - Rock, Paper, Shotgun Some scurrilous hornswaggler yesterday gained access to an Atlas admin account with dominion over the piratical survival sandbox’s North American PvP servers and used it to, in the words of developers Grapeshot Games, “cause some devastation.” This appears to have included summoning a great many sea beasties as well as, ah, driving around in World War 2 tanks and raining warplanes from the skies. To undo the devastation, Atlas rolled those servers back to a backup from some five-and-a-half-hours earlier. Skulduggery may be supported in Atlas, even encouraged, but only approved skulduggery: no ducking, no bombing, no heavy petting, no tanks. (more…) ATLAS DevKit Launch!Jan 18, 2019 - Community Announcementshttps://steamuserimages-a.akamaihd.net/ugc/957479470590855372/61EDEE390629E8027954A849BFF4BA16AF5AB7B7/ We’re excited to announce at long last, the ATLAS Devkit is ready to download! The ATLAS Devkit is a highly edited and simplified version of the Unreal Engine 4 Editor specifically compiled to streamline the process of creating mods, maps, and more for ATLAS, and to upload them directly to Steam Workshop for other users to download and play. In addition to the Steam Workshop, we have our own section of the forums dedicated to all things modding, feel free to use Navigator’s Tools category for general discussion, tutorials, and even showcase your mods! The Devkit will be launching with a lot of additional functionality including the ability to host servers without using the seamless grid system, but rather traditional "single server" specifically using Steam Workshop maps. Here are some more details: DOWNLOADING THE ATLAS DEV KIT So if you want to make Mods & Maps for ATLAS, get the ATLAS Dev Kit here (sorry for the huge download, soon we’ll be using the Epic Launcher which is much more efficient but it will take some days further to get it up there): http://atlasdedicated.com/ATLAS_DevKit_v12.0.zip Extract it to some location where you have 180 GB of free space (SSD recommended), and then run it with \ATLASDevKit.bat Following that, you'll want to read our full announcement over on our Community Hub as we go into quite a bit of technical detail in regards to the DevKit! Happy Sailing, Grapeshot Games 🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴‍☠️ Hoist ye sails to our Homepage: https://www.playatlas.com/ Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgameCaptain's Log 17: Co-Captain Content Edition!Jan 15, 2019 - Community Announcementshttps://steamuserimages-a.akamaihd.net/ugc/957477541361958423/ED0D3AEC56F0A19847DD2A1A1D8E80067C624C2E/ Ahoy Pathfinders! I'm Dollie, your new Community Manager with training wheels. I'm excited to be a part of the team, especially working on an MMO title focused on Pirates! I've enjoyed meeting new people via ATLAS on the Discord & Forums, along with seeing familiar people from the ARK community. You’ll definitely hear more from me on those platforms, as well as on Twitter. As for my background, I've had extended experience with running communities or operating in a leadership role across various gaming platforms. Some of you may recognize me from the Official ARK PVP community. For those of you who aren't familiar with me -- I come from a competitive PvP background and have a love of FPS, Survival, MOBAs, and MMOs along with quirky lil indie games. Other Dollie funfacts include my penchant for anything post-apocalyptic, suffering from an unhealthy addiction to pistachios and an equally unhealthy repertoire of bad jokes and puns. Don't hesitate to message me with all of the things and I’ll do my best to get back to you...or I’ll just pile it all onto Jat's desk. Real talk though, I'm looking forward to getting more involved with the Community, I do read all of your messages but I may not always have time to respond to each one. Rest assured, Jat and I, as well as the rest of the team, do take note of everyone’s feedback and with your help, we’ll work together to shape and realise the vision for ATLAS as the ultimate fantasy pirate adventure. Now on to more exciting topics! Thar she streams! On Friday the 18th of January, at 1 PM Pacific Time, the ATLAS team will be hosting our first ever Developer Livestream! Join our crew at Seattle HQ as they unearth a veritable treasure trove of information and news regarding upcoming content, gameplay changes, and future development plans. You'll want to keep your eyes trained on the waves, or perhaps beneath them, as you might just catch a glint of what's to come!  It's a few days away, so here's a little early look at some upcoming content: https://steamcommunity.com/sharedfiles/filedetails/?id=1625892780 https://steamcommunity.com/sharedfiles/filedetails/?id=1625867109 https://steamcommunity.com/sharedfiles/filedetails/?id=1625866286 With so much more planned to be revealed live on stream! Seriously, you'll not want to miss out. We'll also be opening the floor to questions from the Community! You can ask almost anything here on our forums or on Reddit. We’ll be selecting an assortment of your questions to answer live on stream. Whether you’re a twitcher or a mixer(er?), you’ll be able to catch us on both platforms at Twitch and Mixer! See ya scallywags then ;) Performance, Performance, Performance! Complete Patch Notes This week is all about performance! Well, that’s not entirely true, there have been a multitude of various fixes. But we’ve made vast improvements to our networking and server performance o...Steam Charts: Octopodiformes EditionJan 14, 2019 - Rock, Paper, Shotgun A lot of people first discover this Pulitzer Prize-winning* column via the Steam pages for their favourite games, and it’s always a pleasure to welcome in new readers to RPS’s most respected feature. So if you’re new, welcome! Please settle in and find out why Steam Charts is the industry’s most respected and revered games journalism. (more…) Naval Battle with The Late Shift!Jan 11, 2019 - Community Announcementshttps://steamuserimages-a.akamaihd.net/ugc/957479022039419619/2A9412B6F79FE28E2B610533AB17425A6CF0781A/ Ahoy Pathfinders! Catching this epic Naval battle with the Late Shift on Twitch put the wind in our sails and inspired us to put together this video of the collated highlights to share with you. https://youtu.be/uk7Ug5wLK2w Keep a weather eye open for more grand scale PvP as we continue to work on ATLAS and improve the game, with major server performance gains and new features coming soon! If you'd like to check out the full battle from the various perspectives, you can check them out here: Pirate Captain, BurkeBlack (https://twitter.com/0BurkeBlack0): https://www.twitch.tv/videos/361086462?t=06h56s Modern Day Knight, Fairlight Excalibur (https://twitter.com/FairlightEx): https://www.twitch.tv/videos/361091490?t=05h22m06s https://www.twitch.tv/videos/361091490?t=05h48m30s Bikiest Biker, BikeMan (https://twitter.com/BikeManStream): https://www.twitch.tv/videos/361180177?t=02m41s In other news, we also released major v11 today, a bit earlier than expected due to the need to resolve some critical game exploits which you may have seen being abused over some livestreams earlier today. We know how detrimental these can be, and we'll be keeping a lookout from the crow's nest to patch this out as soon as they arise!An Atlas bug gave NPC ships rapid-fire cannons that obliterated players in secondsJan 10, 2019 - PC GamerYesterday evening, Atlas developers Grapeshot Games released their 10.71 patch which contained a few minor tweaks and one very fatal—and hilarious—bug (which is now fixed). Upon logging back into the game, players who engaged the hostile Ships of the Damned quickly realized something was very wrong. Normally, these NPC ships prowl the open sea and are a great target for higher-level players looking for a ship battle. But after patch 10.71, these ghost ships were incidentally equipped with rapid-fire cannons with an infinite ammo supply. Players who got too close were quickly slaughtered in a hail of rapid cannon fire. Within minutes, the Atlas subreddit became flooded with players sharing their fatal encounters with these now super-powered Ships of the Damned. In the video above, for example, Youtuber BattleNex and his crew fight helplessly against a measly level one Ship of the Damned. I love the bewilderment in their voices as cannons shred their ship to pieces, and I'm amazed they were able to kill the ship before being completely destroyed themselves. Other players didn't have the same sense of humor. "It's fucking stupid," says YouTuber 50ten out of frustration as his galleon is obliterated in seconds by another level one Ship of the Damned. The rates at which players gather resources was more than doubled in a recent patch, so rebuilding isn't as painful as it once was. But 50ten likely lost hours of work due to this bug. If you want a closer look, I also love Culparex's video of his crew engaging one of the ghost ships and being quickly overwhelmed. Fortunately, Grapeshot Games was able to fix the bug relatively quickly. At some point last night, patch 10.75 was released that fixed the glitch so that Ships of the Damned no longer had rapid-fire cannons. While it was a short-lived (and very funny to watch) glitch, I'm sure that's little consolation for the unlucky sailors who lost their ships last night. Captain's Log 16: Patch v10, Anti-Cheat Support ho!Jan 9, 2019 - Community Announcementshttps://steamuserimages-a.akamaihd.net/ugc/957478834876176758/73839B414636F175BB8ECFB8330F19A51E3C3B3D/ Ahoy Pathfinders! We hope you had a great weekend filled with adventure, action, and bountiful booty! The seas were much calmer for us as we put our heads down to work on the major update v10, which is now live on Steam! Thar she deploys! v10 is now live on Steam! We won’t go into too much detail about this patch, as we covered it quite extensively in our last Captain’s Log: https://steamcommunity.com/games/834910/announcements/detail/1701698220979264823 This is our biggest update thus far, taking into account various feedback we’ve received over the last 2.5 weeks since the game’s launch, as well as making design changes based on what we’ve experienced and witnessed ourselves. The patch notes have grown tremendously since we first put them up on Friday, and the full list of changes can be seen here (as well as on our dedicated patch note threads): Current Version: v10.42 Claim Flags Changes - Claim Flags now have settings which allow other companies or players to build within them, with the specified tax rate applied to them. - You are also able to define an inclusion or exclusion list to these, to only allow or exclude specific company IDs (also used by players without companies). To grab someone's ID for the inclusion/exclusion list, you'll need to look at a structure they've placed which will list their Company ID; this number can be input into the flag's list system to prevent/enable building. Please note that exclusion/inclusion lists are not saved when altering building permissions, so switching from 'Everyone' can build to 'Company & Alliances' only will clear your list should you wish to return to 'Everyone' can build. - All claim flags will use the 'Everyone can build' as a default setting when placed, and this will also be a retroactive change. However, it will not function until Thursday the 10th of January, where we will release another server update to make this setting active. This means you will have two days, from Tuesday to Thursday, to decide and adjust the settings on your claim flag before the change is live. - Only admins and above will be able to make changes to company claims. - Claim Flags will have icons above them to represent their owner and setting. Your claim flags have a green icon. Claim Flags belonging to your allies that do not permit you to build, have a blue icon, or purple if they do belong to your allies and allow you to build. Claim Flags which belong to your enemies and do not allow you to build have red icons, or yellow if they belong to your enemies and enable you to build within them.- Fixed some bugs related to Sea Claims. - Enemy Claim Flags can now be directly pinged to identify any contesting enemies nearby - The time required to steal an enemy claim now decreases the more Claims that enemy team has. - Looking at your Claim Flag will show you how many land claims you have, and looking at an enemy o...Racism in Atlas becomes a problem as Western and Chinese players clashJan 7, 2019 - PC GamerWe saw this very toxic culture emerge in the subreddit. ...There were lots of derogatory slurs. MisterWoodhouse, Atlas subreddit moderat Atlas is a sandbox pirate MMO where players can do anything from farm crops to explore ancient ruins. But take a look at Atlas' most popular subreddit and it's quickly apparent that many are occupying their time with a different objective: Warring with Chinese players who inhabit Atlas' North American and European PvP servers. Over the past month, the rising tensions between Eastern and Western players has been a hot topic among the community. And while a little bit of smack talk can be okay, it's also boiled over into outright racism and xenophobia. "A lot of it stems from ARK: Survival Evolved," MisterWoodhouse, a moderator on the Atlas subreddit tells me. "There was a pretty decent amount of East versus West tension there in the official PvP servers, but it really got out of hand with Atlas because it's a large-scale MMO-style game." Though the two games share a lot in common, players in ARK are divided into discrete servers so interaction is limited to those who are also play on that same server. Atlas, however, stitches dozens of servers together into one massive world map that can house around 40,000 players at one time. Players start in one of several safe beginner servers and, by sailing to the edge of the map, transfer to adjacent servers that each hold a maximum of 150 players. It's similar, in a way, to EVE Online, which also has one world that everyone shares together albeit with a much bigger limit on how many people can occupy one area at one time.  East versus West  Atlas' two PvP servers (one for America and one for Europe) are meant to encourage war between player-run guilds called companies. Beyond the safety of the beginner servers, anyone can kill you without consequence. But shortly after Atlas' release many began complaining about the presence of Chinese players who appeared to be highly coordinated and highly aggressive. "Literally everyone is getting shit on by them," wrote redditor 'manicscanic' in late December. "They don't care . They will find you and kill your raft. It's not even about skill or anything all they have is numbers completely obliterating everything they see." Manicscanic detailed a personal encounter with Chinese players that ended in their death and the destruction of their ship—a widespread occurrence given the number of Reddit posts that echo similar stories. In both PvP servers, Chinese companies have become some of the largest and most influential. On The Kraken's Maw, the North American PvP server, a Chinese group called CTSG has claimed a significant portion of the map . On the subreddit, players frequently recount their battles with these Chinese groups. Other threads claim Chinese players are also using exploits and hacks to gain ...