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Captain's Log #34: Wild Pirate Encampments, Non Dedicated Mode, and More!Jul 12, 2019 - Community AnnouncementsAhoy Pathfinders! In this Captain’s Log, we aim to give you an update on some new and exciting features that will be making their way to the ATLAS, as well as a brief status update on the next Mega Update. Before we begin, we’d like to give each and every one of you a huge thanks for the support you’ve shown ATLAS. Over the course of ATLAS’ development, our recent review scores on Steam have jumped considerably. We just wanted to express our thanks and show our gratitude for your support. We know that our work is far from over and that ATLAS still has a long journey ahead. There are many more changes we plan to make and features we would like to introduce. Keep your eye on the horizon, there is much to look forward to, some coming sooner than you might expect ;)! Mega Update 3 It’s been a while since we’ve spoken about our next Mega Update 3. There have been questions about the release date, and how it’s progressing. The update is still coming together, our team of developers is actively working on getting it ready to release. When we’ve got something to share about the launch date, additional features, it’s availability on the PTR, we will let you know. Though, we won’t leave you guys empty handed! Here’s an update on our Hydra Six-Shooter Pistol! In an earlier log, we revealed it’s concept art, now we can actually show you what it looks like in game as it’s going through its implementation. This pistol, as the name indicates, allows for up to 6 shots before reloading -- though it is significantly weaker than the single-shot flintlock! So if your aim sucks, or you have multiple targets, this will be a great weapon of choice. {STEAM_CLAN_IMAGE}/34060001/afe183d8cf6cc845ea2c113c17c002cd07258382.jpg Wild Pirate Encampments! We’re excited to reveal to you a new system we’ve been working on, which will be released for Single Player, Non-Dedicated Multiplayer (more on that later!), Unofficial Dedicated Servers (optional), and potentially expanded onto the Official Networks in the future. This is how the new feature will function on Non-Dedicated Multiplayer and Single Player mode: “Wild Pirate Encampments” (WPE) are collections of enemy NPC characters, defensive fleets, and fortifications which inhabit claimable islands. They have varying weapons (melee and ranged), defenses (various cannons/turret types), and live in pre-built forts. They’ll also have AI ships representing all 4 classes (Sloop through to Galleon) patrolling the shoreline of their islands. The placement of Encampments will be randomized along the islands, and they can also include inland encampments without ships. You’ll have to explore an island to discover all the encampments which inhabit it, and the number can vary based on the island size, with larger islands having bigger and more Encampments. Each region will also have a WPE Level visible to players, some being higher than others resulting in better loot but a more challenging task. In order to claim an island, Pathfinders must...Captain's Log 33: Quality Of LifeJul 1, 2019 - Community AnnouncementsAhoy Pathfinders! In the last Captain’s Log we revealed our plans to incorporate a Singleplayer game-mode; initially, we had hoped to release a beta-test by mid-July. Due to unforeseen circumstances… we’re ahead of schedule! The beta was released over the weekend, earlier than expected! (ikr) Singleplayer Mode Beta Singleplayer will be accessible via the in-game menu as of the latest major version. Unlike our previous betas, this is a game mode that doesn’t impact the multiplayer version, therefore, it was optimal to integrate it into the live game immediately. An added benefit of doing so is that you won’t need to maintain separate ATLAS folders or switch between the branches to access the Singleplayer beta and also play on the Official/Unofficial networks. The game mode is still in a highly iterative beta state. You will encounter issues but rest assured it is still fully playable. We’ll be actively collecting your reports and feedback as well as patching issues throughout the coming weeks. Now sink your scurvy sea dog teeth into Singleplayer and break all of the things so we can fix them ;) Our commitment to multiplayer Singleplayer mode has been a highly requested feature and we’re excited to provide an alternate option for those who find multiplayer less suitable to their wants within the ATLAS. That said, the majority of the work involved in getting singleplayer’s maiden voyage away smoothly takes place during the initial phase of setting up the game mode. Once she’s at sea, it will grow in tandem with the multiplayer experience with little extra bandwidth necessary. Our team is fully dedicated to the multiplayer experience; it is and always will be our main priority. The team is constantly working on improving it, whether that’s through the introduction of new content, optimizing the game; covering both client-side and server-side performance, balance, QoL, and bug fixes. Plus, the work we’re doing with singleplayer will actually benefit the multiplayer game due to client-side optimization. https://steamuserimages-a.akamaihd.net/ugc/945090934205368531/4BD78A052236D779DFCC9A29EF4BF99B01E18B3E/ Live Game Patch: Quality of Life Changes Over the past few weeks, along with our regular live game patches targeting bugs and balance, we have had some focus on quality of life changes. As many players will have noticed, we’ve rolled out a few significant QoL updates recently. These have incorporated smaller changes such as increasing the slot capacity of storage items and allowing more varied resources to be stored in storage boxes along with more technical implementations, namely, allowing NPC crew to collect their gold payments and edible rations via the claim flag. It’s no secret that achieving certain goals in ATLAS can be a considerable grind - and part of that adds to the feeling of reward and accomplishment. What we don’t want is tedium. We’d rather your playtime be spent sailing the high seas, completing quests, fighting each other if you are...Captain's Log 32: Blackwood Update and Singleplayer Mode!Jun 20, 2019 - Community AnnouncementsAhoy Pathfinders! We have much to share! Let's get down to business, shall we? Mega Update 3 Mega Update 3 is on the horizon and we’re excited to share some more teasers and information! New Cosmetics: Sail Skins! https://steamuserimages-a.akamaihd.net/ugc/794237932278508751/4804B287CC5C75BE152CFB9D474504E0EE3C314E/ Unfurl new sails against the sky with new Sail Cosmetics. The new cosmetics for small and medium sails lend the appearance of a delicate Junk or Sampan rig with bamboo slats which harkens back to the Far East inspired sail design preceding Western square sails. Opt for the new large sail cosmetic to imbibe your ship with a commanding battle galley aesthetic and make it stand out as the flagship of your fleet! New Islands! https://steamuserimages-a.akamaihd.net/ugc/794237932278103480/80955EDD1C552D65111F2FC2047C0367671E3E0A/ More new, unique Islands will be landing on the ATLAS giving you more opportunities to own land, explore, and unlock new Discoveries. https://steamuserimages-a.akamaihd.net/ugc/794237932278218595/14EB7822F5A1D5098E0CDAC0C979120AED291DD4/ New Creature: Sea Horse! https://steamuserimages-a.akamaihd.net/ugc/794237932278318857/89A1F4639D1710852058D7C8483DC296B9E0595E/ The elegant Sea Horse can be found in the deepest trenches of the ocean. It has a calm demeanor unless provoked which will anger this aquatic species, resulting in a deadly attack. They have two known methods of poisoning their foes, it can either be through the form of a venomous bite in close quarters or a toxic substance shot from their snout at medium range. The poison is said to be quite potent with strong penetrative abilities that have been reported to even pierce through armor and golden age infused metals used to build vessels. While generally a solitary creature, it seeks out the assistance from its kin when in danger. A few daring adventurers have yearned to saddle this beautiful marine equine, however, due to its hostile nature when disturbed, it has been an impossible task. Single Player Mode We’re excited to say that we are currently working on a single player experience! This has been a common request from many of you and it is currently being prototyped by our team. We expect that we will have it ready to test on a beta branch in Mid July. This mode will be a true single-player mode; you won’t have to run a server in the background using up your precious memory! Every piece of content will be available, that includes the same massive world, with each and every island. With single player, there always comes the question for whether we plan to allow users to play in a listen/local server mode. This isn’t something we’re working on at the moment, and pending on how the single player works out, it may be something we consider in the future. ISO: Blackwood https://steamuserimages-a.akamaihd.net/ugc/778475333582263803/44207F92820953D65C034866F1188A97B82E7391/ The standalone map (and server) experience still needs a little more time in the oven, ...Captain's Log #31: Sharpshooting Meowtiny!Jun 7, 2019 - Community AnnouncementsAhoy, Pathfinders! June marks the 6-month anniversary since ATLAS’ initial launch to Steam Early Access. We’d just like to take a moment to say “Thank you!” to all of our players and fans for your support over the last 6 months and to reaffirm to all of you now that the development team is still committed to making ATLAS the best game it can possibly be. Especially with the help of your continued feedback and support; please keep your ideas, concerns, complaints, and reports coming. For this Captain's Log, we'd like to give you an early glance at some of the content that'll be making its way ashore with the upcoming Mega-Update! Head to the shooting range and pull out your pistols, it's time to brush up on your marksmanship! Introducing our latest weapon, the Hydra Revolver! {STEAM_CLAN_IMAGE}/34060001/bd8bd5675a36d1d957d26a1da23b38eb26bae4a6.jpg This new and improved revolver allows for up to 6 shots before reloading! So if your aim sucks, or you have multiple targets, this will be your weapon of choice. Curious about what else we'll be adding? Careful, you might just kill the... Cat! {STEAM_CLAN_IMAGE}/34060001/24178c1afed588afe1cffdc9b8cb216300084d9a.jpg You can pick up the high-quality wallpaper here Found in caves, the cat makes a purrfect pet for contaminating enemy pirates! It can be tamed by hand-feeding, but you better be sneaky, as they’re known to be quite skittish. After a cat has been tamed, order it to ‘hunt’ and wait for your tamed feline friend to catch a rodent, either a rat or a mouse. Each offering the pathfinder something different: The mouse can be used to create a powerful delicacy and makes players temporarily immune to catching the plague. The rat, infected by the contagious bubonic plague, can be loaded into catapults and launched at your enemies. The plague is a temporary debuff which can spread to others if you’re not careful! We realize this may not be everyone's tankard of grog, but don't worry, there’s more to come and we can’t wait to share it with all of you. Stay tuned! OFFICIAL ATLAS DISCORD Bug Report Channels We have added a bug reporting channel to the ATLAS Official Discord. We appreciate your bug reports and we aim to collate and act upon them as efficiently as possible. In order to facilitate this further, we have shared some guidelines there on how to how to make a clear bug report including information that is relevant to maximizing the way in which we sort, investigate, and debug. We’ll continue to keep an eye on Bug Reports posted on our Official Forums but we are finding Discord is very conducive to investigating and resolving them. Boosting Info We have enabled Nitro Server Boosting for the Official ATLAS Discord. Fellow pirates of the Discord who boost the server will find treasure awaiting them! What do you receive for boosting the Atlas Discord? A special icon next to your name. A new unique role and colour on the Official Atlas Discord Access to our Booty Bay VIP channel Members will get the oppor...Atlas Mega Update 2 adds an icy dungeon, torpedoes and camelphantsJun 3, 2019 - Rock, Paper, ShotgunUnruly piratical sandbox MMO Atlas looks significantly weirder after the launch of its second “Mega Update”. Previously limited to its public test realm and now live, the patch doesn’t seem to really have a theme, beyond devs Grapeshot Games adding ‘cool stuff’, literally and figuratively. There’s the Polar Ice Dungeon with a boss fight against an abominable snowman, new islands around the equator and poles to explore, some very strange new animals plus torpedo launchers and more. You can see the full patch notes here, and a trailer below. The game is also half price until tomorrow. (more…) Daily Deal - ATLAS, 50% OffJun 2, 2019 - AnnouncementToday's Deal: Save 50% on ATLAS!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time Mega Update 2 48-Hour Sale!Jun 2, 2019 - Community AnnouncementsAhoy Pathfinders! https://www.youtube.com/watch?v=7pXqX73FGFY The time has come for challenging the enraged boss in his icy lair, exploring new and previously unchartered islands and putting your mark on the ATLAS with new items, creatures, and quality of life additions; the Mega Update 2 is here! The Public Test Realm heavily facilitated our getting the Mega Update 2 ready to push to our Official Network and ready for everyone to jump into and explore. Thank you to those of you who contributed through playing on the PTR and being enthusiastic about reporting bugs and issues and offering feedback. We look forward to hearing about your experiences and seeing you explore all the new content that Mega Update 2 has introduced to the ATLAS. As always, we will continue to monitor and rapidly iterate on the game! For those of you who haven’t yet set sail on the high seas, worry not as during the next 48-hours ATLAS is available on Steam Early Access for the promotional price of $14.99 ($29.99 Early Access S.R.P). Come on in, the water’s fine! https://store.steampowered.com/app/834910/ATLAS/ Mega Update 2 Patch Notes New Quests Into the Ice: When you have collected all the Power Stones, head deep into a Polar Ice Dungeon to discover what lies beneath... https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34060001/56a54838616af3dc7422011c3ec1be19c4409802.jpg Master Cartographer: And with a thundering swell, the heaving ocean rose and fell beckoning avid explorers to uncover her secrets. Get at least 40% of the ATLAS Discovery Zones Skills and Feats Feat: Instant Hotbar Equip, unlocked after completing "Master Cartographer" quest. Feat: Harvest boost, unlocked after completing "Into the Ice" quest. New Levels Ice Dungeon: Traverse the depths of the new Ice Cave as you navigate foreboding chasms, expansive halls, and abandoned mines to reach the lair of the abomination which lies beneath awaiting your crew. Found in the polar region, the dungeon can only be entered if players have unlocked all the 9 power stones. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34060001/b8d6e2bc65247815ed720898afc81596735f6f1f.jpg New Islands: Multiple equatorial and polar islands added to the ATLAS! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34060001/3fb22a6cc97ea78a6a5ae12963b5933e4207bf3d.jpg New Boss Fight Snowman - Activated lights in the boss arena now power a shield that maintains the Snowman's ice armor. Killing a round of minions will disable the shield, and prevent minion spawns for a short duration, which allow the ice armor to receive damage. When the minion cooldown is over, the shield reactivates. When the ice armor reaches 0, the Snowman's health can be damaged directly and no more minions will spawn until the next health state. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34060001/933ab0cc2d4ce8cf3cff7fed77b6b5a65761137f.jpg Upon entering each new health state, one extra minion wi...CAPTAIN'S LOG 30: SET SAIL FOR PTR!May 29, 2019 - Community AnnouncementsAhoy Pathfinders! Our Public Test Realm is now live with our latest update, ready to be explored! This Captain’s Log will cut straight to it and provide details on how to join the fun and what to expect with this mega update. New Discoverable Areas! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34060001/7dd8e42e9f953850737a6d7fb2e4328987c3d89c.jpg First things first, this update adds some new explorable islands to the ATLAS, in addition to the Ice Dungeon. We’ll be placing these islands onto the existing ATLAS, without shifting any of the current islands or biomes around, which means a wipe will not be necessary. However, we advise anyone who has currently left their boats afloat in these areas to set sail or risk your ship being grounded! We’ll update the current LIVE in-game ATLAS map later today with a clear visual marker highlighting where these islands will be, so you can safely navigate your ships away. We’re adding a total of 5 unique islands across the entire ATLAS (with more to come in the future). These islands will make their way onto the PTR later today and will be home to the new Giant Tortugar, carrier turtle. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34060001/93c61300c37bf68f5b195b5c2e0e68c5df3e85cc.jpg PTR Patch Notes If you haven’t checked out all of the content, features and QoL changes we have coming to the PTR, dive into the patch notes below: New Cosmetics: Hydra Steering Wheel, Hydra Hide Armour Set, and Cyclops Heavy Armour Set! New Offensive Structure: Torpedo Launcher (and torpedoes!) New Boat Attachment: Cargo Racks! New Cart Attachment: Large Storage Box! New Tool: Fishing Net! New Ballista Ammo Type: Boat Harpoon New Weapon: Spear Gun! New Creature: Olfend New Creature: Giant Tortugar New Level: Ice Dungeon New Weapon: Crossbow New Structure: 3x4 Medium Gates New Structure: Ice Box - a high-insulation box for transporting ice. Has “active” mode that will drain ice but reduce surrounding temperature (reverse fire). Consumes less ice if “indoors”. New Resource: Ice - Generates over time in cold zones inside of the Ice Box. Decays relatively quickly if not in “insulated” storage. Can be consumed to reduce temperature and the half negative effects of armour weight debuffs for a short duration (15s per ice cube, max of 5 mins). Ice can be placed inside preserving bags to extend spoil times, and also lasts much longer in preserving bags. Relatively heavy. New Feature: Company-wide map markers New Feature: Company-wide announcement New Feature: Boats can now be unclaimed and claimed New Feature: Full gamepad support New Feat: Instant Hotbar Equip New Feat: Double Harvesting QOL: Revamped Skill Tree UI QOL: Players now have the option to turn dual wielding weapons off by holding the TAB key and the hotbar key to equip the new pistol, rather than duel wield it. QOL: The grill can now be attached to water pipes QOL: You can now use the F key as an option to pick up all items from the...PTR UPDATE AND MAGIC MYTHOS 3XMay 24, 2019 - Community AnnouncementsAhoy Pathfinders! We've had our heads down and we just wanted to give you a quick update on where we're at with our upcoming Public Test Realm and major version release! Public Test Realm The team has been running the latest update through its paces via our internal testing and bug fixing prior to releasing it to all of you on the PTR for more wide-scale extensive testing. We've found the Public Test realm to be highly beneficial for our team thanks to your enthusiasm in helping us to identify issues and bugs. We're excited to relaunch the PTR next week prior to the update officially launching on our main network. We will keep you posted in regards to the exact date! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34060001/e62e6bd41cf4b6b61373f4276116c690931d50cb.jpg Magic Mythos Event We will be holding a special Magic Mythos Event in tandem with the extended weekend from now until Tuesday. Bonus 3x rates across the ATLAS to EXP, harvesting, taming, gold, crop growth, and as a special bonus, breeding and raising creatures! We really appreciate your patience and look forward to sharing all our Mega Update has to offer with you! Captain's Log 29: Brief update PTR Incoming!May 15, 2019 - Community AnnouncementsAhoy Pathfinders! Today's log will just be a brief update on our current status with our upcoming Mega patch touching on where we are! May Mega Update The team are currently working on wrapping up the patch for internal review and we expect it to enter our QA process later today. Following that, we'll be hitting it hard and barring any fires, we should be in a good state to get the update released onto our new Public Test Realm soon. This means that we're currently planning for the Public Test Realm to be available around the end of next week. As we get closer to the date, we'll be able to provide you with a more specific timeline. So far it's been smooth sailing, and we're on track for our end of the month release date. For those who have been away at sea, in our last Captain's Log, we covered our most recent Developer Livestream, as well as spoke about the content that's coming in the latest update. If you've not had a chance to watch the stream, you can do so here for some in-game footage of what's to come: https://www.twitch.tv/videos/420002173 But for those just after the nitty-gritty details of the patch, here's what you can expect: New Cosmetics: Hydra Steering Wheel, Hydra Hide Armour Set, and Cyclops Heavy Armour Set! New Offensive Structure: Torpedo Launcher (and torpedoes!) New Boat Attachment: Cargo Racks! New Cart Attachment: Large Storage Box! New Tool: Fishing Net! New Ballista Ammo Type: Boat Harpoon New Weapon: Spear Gun! New Creature: Olfend New Creature: Giant Tortugar New Level: Ice Dungeon New Weapon: Crossbow New Structure: 3x4 Medium Gates New Structure: Ice Box - a high-insulation box for transporting ice. Has “active” mode that will drain ice but reduce surrounding temperature (reverse fire). Consumes less ice if “indoors”. Extends spoil time of things inside, but greatly extends the storage time of ice. Also has an option to turn ice into water to consume. New Resource: Ice - Must be harvested from cold zones. Decays relatively quickly if not in “insulated” storage. Can be consumed to reduce temperature for a short duration (15s per ice cube, max of 5 mins). Relatively heavy. New Feature: Company-wide map markers New Feat: Instant Hotbar Equip QOL: Structure Weights now displayed on items QOL: Revamped Skill Tree UI (first pass has already made it in!) With more still to come! Latest Patch Notes Whilst working on the mega patch, we are still continuing to iterate on the live game. These are the updates that the game has seen since our last Captain's Log. Current Version: v104.56 - Skill UI redesign (first pass, more work to come with it!) - Fixed misalignment with female first person hand view v104.55 - Ending Magic Mythos event on Official Servers - Fixed an exploit with the Guillotine v104.52 - Large Cannons not snapped onto Gunports on Servers using bDontRequireLargeCannonsToSnapOnShips=true will now fire correctly. v104.51 - RMB or Middle Mouse Button will now "drop" a grenade - Grenade physics tweaked slightly be we...Captain's Log 28: Man the harpoons!May 4, 2019 - Community AnnouncementsAhoy Pathfinders! Well, it’s been a few weeks since ATLAS 1.5 went live and we’re pleased with the progress thus far. Thank you again for all of the support and feedback - especially during the PTR and beyond. This Captain’s Log comes straight off the back of today’s Livestream and we’d like to offer a recap for those who may have missed it. The purpose of the Livestream was to answer questions asked by the Community and to discuss some of the things you care about along with showing off our upcoming content slated for the May mega-patch. We collated questions on our Community Hub, but, in the interest of time, we focused on answering a few big topic ones initially. We will be pulling more from the community’s responses and addressing those throughout more Captain’s Log and general outreach on social and our community hub. If you didn’t have a chance to watch the steam, worry not as you can check out the entire VOD here! https://www.twitch.tv/videos/420002173 Stream Recap! Before we begin going through the content in the mega update, we want to cover some topics that frequently came up in our Q&A thread. Please keep in mind that we’re not going to be able to cover everything, however, we will be looking over the thread at your suggestions, feedback, and try to cover more in the coming weeks through these logs and additions to our patch. Will there be a wipe with this Mega Update? No. We have no plans to wipe the networks with the next mega update. The game is in Early Access and we don’t want to be afraid to make big changes for the betterment of the game in the long-run, but we balance that with the time you guys have invested and the feedback you’ve provided. Adding new content, including exploring areas doesn’t necessarily mean that a wipe will be necessary. The last mega update required a wipe as we were making some grand changes to the core game like claiming and ownership of islands, and we look at that type of situation as an extreme case which would advance the game’s development. Does ATLAS have lore, do you guys plan to explore on that through quests or other means? The world of ATLAS has a history and lore that we are building through the environments and things like discovery zones and notes. We’re handling this similarly to the early days of ARK, where the lore was sprinkled in but none of the dots could really be connected. Over the course of development, as we solidify our game mechanics and technical features, you might start to see more of this lore introduced into the world in various ways that ties everything together. We have some really fun stuff planned for the future in terms of quest lines and world building. What’s planned for the state of Piracy as an action? We know this is a question that has been raised a lot, and especially recently with this update’s reveal of content that may not be as pirate focused as some would like. We are interested in how these various pieces of content play out and it’s important to state th...Captain's Log 27: May Mega-UpdateApr 26, 2019 - Community AnnouncementsAhoy Pathfinders! Now that the flux of development related to ATLAS 1.5 has settled, we have made a return to our regularly scheduled patches to address stability, bugs, and balance whilst we prepare our next Mega-Update. This is a good time to reaffirm our commitment to ensuring ATLAS continues moving towards its ambition of becoming the ultimate fantasy pirate adventure. This Captain's Log will give you a sneak preview of what we're currently working on for our May Mega Patch whilst maintaining the live game on the side. Live Stream! But before we get into that... save the date, as next Friday, the 3rd of May at 2 PM PT we’ll be live streaming some of our upcoming content and revealing more details about the next Mega-Update! The stream will be hosted on both Twitch and Mixer, so be sure to tune in! twitch.tv/sailtheatlas mixer.com/playatlas We’ll also be collecting questions from the community which we’ll be answering live. If you’ve got something on your mind, whether it’s about future development plans, upcoming content, decisions regarding features, or how we feel about Endgame, submit your questions to this thread! Submit your questions! Mega-Update! Now that our first large milestone has made it out the door, the team has been working hard on our next major content update. This will include new playable areas, creatures, weapons, items, ship mechanics and more -- much of which we’ll be covering in our upcoming Live Stream! Please keep in mind that this update is an evolving work-in-progress and thus, isn’t set in stone. This means that it’s open to change, whether it’s the visual appearance or the actual intended gameplay purpose it serves. But without further ado, here’s a little peek of the content to come! Icebox https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34060001/f1864bcb9aa0e3ec139b4dd4444b0e02211b1c1e.jpg A high insulation box for transporting ice! Can be used to reduce surrounding temperature, extend the spoil time of perishables, and quench your thirst -- assuming it’s fully stocked. ;) Spear Gun https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34060001/d79a70b4e24aeebb4ecf6479bf8bb8806715fe87.jpg An underwater weapon that players can use to launch a piercing spearbolt with power and accuracy. Torpedo https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34060001/18f6a809be6e48117e1117d1649e5eb884b14e62.jpg An underwater missile fired from a torpedo launcher (snapped to gunports), which can be aimed down into the ocean to destroy structures built underwater, or shot across the water surface (cannot travel or be shot above the water surface). Heavy Cyclops Cosmetic https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34060001/f41d51e0b27992bd1a2b64e4b01caca19d3ebe2a.jpg The heavy armor edition of our Cyclops Armour opens the door to intimidating your foes in our tribal-themed skin with a little extra heavy...metal :D This Mega-Update will be loaded with new featur...Captain's Log 26: The Hoppening 🐰Apr 18, 2019 - Community AnnouncementsAhoy Pathfinders! One week has passed since the launch of our Mega-update 1.5 (ATLAS v100), and what a crazy voyage it’s been! As mentioned in our previous announcement, this update has been one of the largest we’ve ever worked on as a team and we are incredibly proud of the results. The last few days have shown us that these changes have been a step in the right direction to help fulfill ATLAS’ ambition of becoming the ultimate fantasy pirate adventure. Since the patch launched, we have been continuing to iterate daily based on your feedback and reports, and have plenty more being cooked up as we speak. This log will talk about some of the new content you’ll get to experience in our upcoming mega update, our Easter Event, as well as the future of Empires. Update on Empires & NA PvE After careful consideration, we have decided that we will be shutting down the Empire network as it has been demonstrated by the players that the Colonies & Settlement system is much more favored. We suspected this to be the case prior to the launch of these servers, but we believe in trying out and testing new systems and want to make the best use of Early Access as we can. The results speak for themselves, so as of tomorrow, Friday the 19th, at 7 PM Eastern the Empire Server will be shut down. This network will be replaced with a North American PvE network using the existing Colonies system. We still believe that there is a place in the game for ambitious PvP players, and we believe that open-ended PvP is a really important and fun part of ATLAS. We want to find a way we can still support those goals whilst still keeping our more controlled and rule-based PvP. The Hoppening 🐰 This weekend, the ATLAS will be paid a visit by the Magical Easter Bunny! They’ve struck a deal with the Cosmetic Vendor at your local Freeport and will be giving away their specially branded Bunny Ears for a small donation of Easter Eggs! So hop on into the ATLAS this weekend and join the hunt for eggs which are buried in treasure or can be collected from chickens. Before you know it, you too could be standing proud--or at least standing--with your very own Bunny Ears! If ears don’t float your boat, you could always be a scallywag and throw the egg at passers-by, yolking their vision or slowing down wild creatures. Get yolked! The Hoppening Patch Notes (v101) Treasure Chests now include Easter Eggs and Chickens (both wild/tamed) will drop them over time. Easter Eggs can be used to purchase crafts of a Bunny Hat (they stack, so you can purchase multiple crafts and keep them even after the event ends!) Eggs can be thrown at players to cause a post-process ‘yolk’ effect and at wild creatures to slow them down. Increase player speed by 10% across-the-board Water Reservoirs now automatically generate water if they are placed on fertile soil. How quickly they generate water depends on the soil type and biome, indicated on the HUD when you place or look at the water reservoir. You can now self-heal w...Atlas 'Mega Update' includes a new cooperative mode, more islands, and a submarineApr 11, 2019 - PC GamerMassively multiplayer pirate game Atlas received a 'Mega Update' today, which fills the world with '40% more' islands and unique land masses, and changes the layout of the map. There are also new deep sea environments and submarines to explore them with, plus giant crabs to battle and eventually tame. A trailer for Atlas 1.5 is above. Maybe most interestingly, the update also introduces a new game mode called Colonies, which is meant to encourage more cooperation and less griefing. A press release from Grapeshot Games describes it: "In 'Colonies,' hosted on a fresh new network, players claim 'Island Settlements' where they can set customized PvP hours to have the much-coveted 'offline raid protection.' Anyone can build - with specialized rules - on other settlers' islands, and players benefit from cooperating with other settlers within an island to reduce its 'upkeep' cost." It's possible this new game mode might be more appealing for solo players and smaller groups, who will have less to worry about when it comes to being completely overwhelmed by larger pirate collectives. The original PvP mode is still in place, now called Empires. You can read the full patch notes for Atlas 1.5 here. The update is currently live. Atlas overhauls and adds a fair bit in today's mega-update Apr 11, 2019 - Rock, Paper, Shotgun Oceanic trenches, new lands, a new land claim system aimed at supporting smaller groups, a rideable giant crab, a submarine, new quests, and more arrived in Atlas today with an update developers Grapeshot Games insist is no mere update but a “mega-update”. The piratical survival sandbox was the talk of the port and cock of the coast when it first entered early access in December but its popularity was fleeting partially cos it’s been much ropier than Ark: Survival Evolved, the game it’s heavily based on. That’s no surprise for a game early along an early access journey, of course, I’m just pointing this out in case you’ve been waiting for a sizeable update before setting sail. (more…) Mega-Update 1.5 is now LIVE! A whole new world of adventure awaits you!Apr 11, 2019 - Community Announcementshttps://steamuserimages-a.akamaihd.net/ugc/952983568041410422/99EE57630E412574A5856569C75DBD3CF334810E/ https://www.youtube.com/watch?v=P86E19953Vw Ahoy Pathfinders! ATLAS 1.5 has arrived! ATLAS has been revised and re-envisioned in this Mega-Update 1.5, which is the culmination of 3 months of live feedback from players since launch! We know that this update has taken quite some time and we really appreciate everyone’s patience as we got out feet wet redesigning the claiming system, expanding the map, and getting all the content ready. As a team, this has been one of the largest updates we have ever worked on and we’re incredibly excited to get it out to you. We believe with these changes, ATLAS has come a long way and we’re going to continue to remain dedicated to the game, bringing you more major updates a monthly basis, which will include more content such as new items, weapons, creatures and new areas for players to check out! And now here’s what you can expect with ATLAS 1.5! Claim System Changes & Official Servers With this update, we’ll be launching 4 fresh Official Networks to represent 3 different game modes, each with a unique claim system. We want to give you the choice to choose the mode which best represents your playstyle. Colonies PvP: Freeform building, with more progress-protecting and time-enforced PvP rules creating a cooperative atmosphere, and limits to ensure the game is more oriented towards single players and small to mid-sized groups. We’ll have two official networks available for this mode, one in Europe and one in North America. Empires PvP: This is our previous PvP mode. There are no limits on claim flags, and company sizes are at a maximum. We’ll have one Official Network in North America where players can fight it out to determine which Empire holds control of the ATLAS. PvE: This will be based on our Colonies mode, with the PvP specific elements disabled. There will also be additional limits on companies in terms of how many islands they can own based on how large they are. We’ll initially be launching one network hosted in Europe, with another North American network to follow in a few weeks (the hardware is currently being prepared!). https://steamuserimages-a.akamaihd.net/ugc/952983568041160084/02B504805E330ED1812EB2573D80628DB969335F/ Jump aboard and explore a greatly expanded World Map with new islands and regions ready to be plundered! https://steamuserimages-a.akamaihd.net/ugc/952983568041162294/3623CCD4AB94E3455D11DD89AC458D16C15CAB01/ With this update, The ATLAS world now has 40% more islands and unique land masses to grab as your own, along with a new biome and world map layout to explore. https://steamuserimages-a.akamaihd.net/ugc/952983568041164952/C9ADD2806D1B6794411169EEBF7EF7D4872C1E2E/ Take an explosive foray into new missions and quest lines and uncover the depths of ATLAS with new mechanics and items! https://steamuserimages-a.akamaihd.net/ugc/952983568041410422/99EE57630E412574A5856569C75DBD3CF3348...ATLAS: Mega-Update 1.5 Release InfoApr 10, 2019 - Community Announcementshttps://steamuserimages-a.akamaihd.net/ugc/968746166480876911/171C53D3F15A22EF8A3C4608B6FD80746173ADA7/ Ahoy Pathfinders! We just wanted to give you a quick update on where we're at with this upcoming major version release! The team and the community have been extensively running the latest update through its paces on our Public Test Realm in tandem with our internal testing and bug fixing. We've found the PTR to be highly beneficial for our team, and because of you guys, we have been able to identify many bugs and resolve them before the update officially launching on our main network. So thank you very much, we truly appreciate all the support and feedback you've shown us, especially over the past week! We're very eager to get this patch out and it's not too far away. ATLAS has been revised and re-envisioned in this Mega-Update 1.5, which is the culmination of 3 months of live feedback from players since launch! To read about the upcoming features, check out our patch notes: Patch Notes As of right now, we are currently working on generating our release candidate. We expect that our entire network will be wiped and the patch made available on: Thursday, the 11th of April at 10 AM PDT For this relaunch, we'll be spooling up the following networks, completely fresh with no pre-existing data: - NA PvP & EU PvP for Colonies - EU PvE - NA PvP for Empires We're currently in the midst of setting up hardware and expect that we'll be able to deploy an additional NA PvE network in a couple of weeks time. Please keep your eye on our social media, discord, and announcements through the night as we'll be sharing updates as we get closer to the launch time. Additionally, for those of you who are just beginning your ATLAS journey, we recommend you wait until the update has launched and keep an eye on Steam if you er...value your booty. ;) Happy Sailing, Grapeshot Games 🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴‍☠️ Hoist ye sails to our Homepage: https://www.playatlas.com/ Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgameCAPTAIN’S LOG 25: TEST AHOY! Apr 5, 2019 - Community Announcementshttps://steamuserimages-a.akamaihd.net/ugc/967615741394394822/B270B00302CDBB9DB56DC8A247F04EE8D2DDC589/ Ahoy Pathfinders! It’s here! Our Public Test Realm is now live and ready for all of you to dive into. This Captain’s Log will cut straight to it and provide more detail on our new claiming systems along with some information on our PTR. We appreciate your patience as we prepared this megapatch to go out on the PTR: ATLAS 1.5 is an ambitious new chapter and we recognize that it has taken us some time, but as we’ve said before, we’re hardened adventurers and we’re looking forward to the fun and challenges that we’ll experience alongside you! Claim Systems Overview First, we will revisit the three modes which will be implemented for ATLAS 1.5 and their respective claim systems in a brief overview: Colonies PvP: Freeform building, with more progress-protecting and time-enforced PvP rules creating a cooperative atmosphere, and limits to ensure the game is more oriented towards single players and small to mid-sized groups. Empires PvP: This is our previous PvP mode with which our PvP players are familiar. Some changes have been made to the declaim timers to mitigate griefing and water claims have been eliminated. Companies have a high member limit of 250 members. Alliances are limited to four. PvE: A modified version of our Colonies system. There will be a limit on the amount of Islands one Company can claim via a points system. Public Test Realm Our Public Test Realm will run the Colonies system on a full 15x15 grid. This is the most important mode for us to have players test currently and we’re excited to see how players interact with it. THE COLONIES SYSTEM Please bear in mind that the values described below may be subject to change pending our observations and player feedback during the PTR. Islands will be delineated and ranked through a points system predominantly based on size. A Company will have a total of 200 accumulative points to “spend” on claiming and settling islands. One claim flag per island (claim flag owner is the Owner of the island) An owned island is called a Settlement An Island can be claimed by placing the claim flag skill which has a cost equal to the island's initial base upkeep. Claim flags are no longer mergeable There will be no sea claims. Upkeep scales based on: Size of island and its rank (summarised by an Island’s point value) How many different Companies are on the island (more Companies = lower cost) To steal an Island, you must unclaim an enemies’ flag by placing your own flag within range of theirs. It is a smaller radius that can be visualized by pressing the “H” key. A Settlement’s upkeep cost will scale in relation to its points ie: the upkeep cost of a 30 point island will be significantly less than that of a 100 point island. Upkeep costs will be deposited in the island’s Claim Flag. Tax rates and taxes themselves will be collected within the Claim Flag. The tax bank is utilized to transport taxes that will ...Brief update on PTR the upcoming ATLAS 1.5 patchMar 29, 2019 - Community Announcementshttps://steamuserimages-a.akamaihd.net/ugc/925960612636798050/8F9EE05093A924C8C818899308DE750895C39747/ Hey Pathfinders! Just wanted to come in and give you a quick status update for ATLAS 1.5 before the weekend. We are planning on launching the Public Test Realm next Wednesday, the 3rd of April, and by then there will be an in-depth Captain’s Log which will do a deep dive on the entire patch so you know what to expect. Going forward, we expect subsequent major updates to come on a monthly basis, which will include more content such as new items, weapons, creatures and new areas for players to check out! https://steamuserimages-a.akamaihd.net/ugc/925960612636798360/F05DFD5F88A9225028C13D2640ABEE21CF5A97A5/ We know that this update has taken quite some time and we really appreciate everyone’s patience as we dug down to the core of the claiming system and reworked it. We expect that we’ll have this ready to ship onto the main network by the week of the 8th of April. Following ATLAS 1.5, there will be a lot more to come in terms of design changes and content. This announcement post contains a sneak peek of some upcoming new creatures, can you guess what abilities they’ll have?Captain's Log 24: Public Test Realm Ahoy!Mar 19, 2019 - Community Announcementshttps://steamuserimages-a.akamaihd.net/ugc/990136078978408960/3B3EA0A04F731BE5644C0EE58E24B5B6E6BE2E4C/ Ahoy Pathfinders! This will be a rather compact Captain’s Log focused around updating you all on our progress as we work towards the upcoming megapatch -- which we’re going to designate “ATLAS 1.5” so that we don’t have to keep calling it megapatch! It will include information on some changes along with further details related to our Public Testing Realm. https://steamuserimages-a.akamaihd.net/ugc/990136078978412527/128698C93F8E12EBEE4047A1932D733F2FFE692C/ A submarine is used to salvage a treasure chest on a new procedurally generated shipwreck. PvP Networks We have made a decision in regards to our PvP networks for ATLAS 1.5 based upon taking your feedback into consideration along with our own development pipelines and vision for the game. We feel our players are interested in, primarily, two distinctly different styles and scopes of gameplay. One group of players is interested in design focused on small to mid-sized companies (2-50 players) and another has a preference for large company-centric design (200+ players). Rather than aiming to strike a middle ground between the two groups, which might end up diminishing the experience for either style of gameplay, we wanted to support two modes separately to see how that plays out. We’re going to be running 2 uniquely configured PvP networks, to allow players to choose the game mode which best represents your playstyle. To be clear, while we hope both of these networks prove permanently successful for their specific purposes, we’ll continue to iterate on their rules if necessary. ATLAS 1.5 will feature three unique game modes: Large-scale PvP Mode: ATLAS: Empires ATLAS: Empires will honor the original ATLAS system with which players are familiar whilst incorporating some small adjustments to the claiming system to address issues players were experiencing. To clarify, ATLAS: Empires’ claiming system will be very similar to the traditional claiming system, but adjusted for maximum speed (increased rates) and no “anti-size” scaling. This will be the go-to hardcore mode for those looking for sandboxy high risk and high reward on a grand scale. We will not be limiting large companies, there will be no scaling based on members and there will be no pvp windows or war system. Mid/Small-Scale PvP Mode: ATLAS: Colonies ATLAS: Colonies will be more structured and will utilise the new claim system we’ve announced. It will include hard company and alliance limits, the war system, and raiding hours. This game mode will be survive-and-thrive, targeted towards smaller and medium sized groups. We will be seeking to incentivise players to fight in the open world and on the sea whilst maintaining the options to raid bases and seize territory from enemies for those dedicated to doing so. PvE Mode: ATLAS: PvE This game mode will be spooling up with changes and the system will be based upon details discussed in the la...