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Astral Ascent

 
1.4 Update - The Arsenal Update!Apr 8, 2024 - Community AnnouncementsHello everyone! :zimzimSmile: We are very happy to announce that the 1.4 version is out now on Steam! This time we could not do a simultaneous release on console as we had to release the update as soon as possible in order to be able to participate to a Steam festival in May but we will do our best to release it as soon as we can later this month! You can check below our first trailer since 1.0 release to showcase the new changes! Patch Note Find the full Patch Notes here - https://store.steampowered.com/news/app/1280930/view/4188984694009010708 8 New Weapons Each hero received 2 new weapons for a total of 12 weapons to play with! {STEAM_CLAN_IMAGE}/37710613/99933ddde462a8b3cd529e1d2864a88a47b2494c.gif https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExbGt6cGMxaGZlbGJ6ZTEzemhudjg1OGtoZW1la2pqaDd1Mmh6NThzdyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/fuAN9BSNcOrPn29IIT/giphy.gif https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExMmVzMHNmMnFzOXBhdWxuc29scjU3djIzMm05Nmd2aGEzZnJnZno2OSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/f00IxQlQBwy6qELwIY/giphy.gif https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExNXJhdHVjbjM2ZHNzNDlvejYyeG40OXFjdTgycmZjNGVmZjNyczdqMiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/bJHWa9vskeUGbqCKxb/giphy.gif https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExYmN6bmt3Z2FlYXI4MjdnNm1vbmNicXFwY2U5aTR3Nmlxa3J6aDFrMyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/qclGTQYnO36uPuqfRn/giphy.gif Our goal was to provide more playstyles with the heroes so you should find a weapon you enjoy for your favorite hero! You unlock the Arsenal by meeting at least once with the Master. And you unlock new weapon by defeating the Master at Destiny Level 2 and 4 with each hero. While doing so you can unlock passives for your base weapons! https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExY2lyYzV2bDFlZzFramZlaGtyd2g5MW1sM2F0OXZodWk5bjhnMW5reiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/mG84bnETxi3k10ENaR/giphy.gif {STEAM_CLAN_IMAGE}/37710613/c5ba60f98b29a887e78d641f2ef430bf3e6e9f66.jpg 36 Weapon Passives Each weapon, including the base weapon, has 3 passives attached, each passive has to be unlocked through a small quest during your runs. Some quests are easy and some are hard but you can complete them at any Destiny Level. {STEAM_CLAN_IMAGE}/37710613/55c423e9fe7bcfc30063a5859394ec1c5656810c.jpg {STEAM_CLAN_IMAGE}/37710613/00cba3b13691cd3f92f71265d37a32da473294d3.jpg Once unlocked you can directly use the passive during your run at the next Arsenal because you have one Arsenal in each intro room and before the Master if you want to change your playstyle during your run. Showing below one passive per weapon so 1/3 of the passives - {STEAM_CLAN_IMAGE}/37710613/dfd6f60e68e8b206b7805d2dbebe74b7b899f57c.jpg https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExemJnYmp4cDlnbmxxOTUxZTBsYXpjM25veDVicjg2dngxNTdndnU3cCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/4JGCjUUWkrVOM6YLej/giphy.gif {STEAM_CLAN_IMAGE}/37710613/9d35ff77d2bc5afa4c443bf5abe8ba196a61a9d3.jpg https://media.giphy.com/media/v1.Y2lk...Patch Notes - April 2024 - 1.4.1Apr 8, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/37710613/6242ded5473885a37513cb08a5f0e84b1dacae9e.gif ⭐Changes inspired by our community! Major Features The Arsenal : 8 new weapons and 36 passives for weapons unlockable with small quests AYLA Lunar daggers (Daggers): PARTING GIFT: Killing enemies burst 1 colored dagger out of their remains. It comes back to you after a few moments. GLIDING STAR: Dash leaves behind a rotating shuriken that comes back to you after a few seconds. Only one can be out at a time. NIGHT VEIL: You gain an extra jump and each Double Jump flings a fan of kunais under you. Moonlight blade (Katana): RAY OF LIGHT: In each room, until you get hit, the last attack of your basic attack combo will launch a wave of light. STARFIRE: Dash through enemies while your signature spell is available will mark them. Using your signature spell calls upon a powerful ray of starfire on all of the marked enemies, consuming the mark in the process. JUDGEMENT CUT: After a spells_refresh, your next basic attack will be empowered to execute the healthiest enemy. Zodiacs and Star guardians are too powerful to be affected by this ability. Eclipse shards (Claws): KUSARIGAMA'S FURY: On a Fall Attack you grab up to 5 enemies with a chain and pull them to you. INNER DEMON: Using your signature spell unleashes a clone in your initial position that flies back to you, shredding all enemies in its path. HUNTER X HUNGER: The Hunt is On, you gain hunger stack that gives you 5% attack speed and 10% movespeed (up to 50% Movespeed) when killing enemies. You lose 1 stack every 1.5 seconds. KIRAN Raging Fists (Fists): DOUBLE TAP: In each room, until you get hit, your basic attack does an extra punch. COME AND GET IT: On signature spell, you pull all those cowards right next to you to punch them better. FLOWER POWER: In each room, your first 4 basic attack are replaced by a fireball. Each time you use your signature spell you get 1 more fireball to throw. Burning bo (Bo Staff): EXPLOSIVE TEMPER: When you successfully counter an attack with your signatire spell you do A HUGE EXPLOSION!!!!! BOGGO STICK: Your double jump becomes an awesome attack that works like a basic attack! MAGNETIC PERSONNALITY: In each room, until you get hit, the enemies are captivated by the last attack of your basic attack combo and assemble in front of you to admire it. Diery falchions (Dual Falchions): HIT MARKER: Every 6 seconds, a mark appears on an enemy for a short period. Hitting them with a basic attack makes it explode. SANTÔRYÛ: A floating sword appears periodically. Catch it to earn its loyalty for the next 6 basic attack. After those, it will go back to its family and a new floating sword will appear after 7 seconds. SWORD JUGGLING: Every 10 seconds, your next basic attack will launch a rotating fire blade that comes back to you. CALIE Polytechnical Gmmes (Gems): AERIAL STRIKE: Every 8 seconds, your next double jump will bombard the enemy positions in front of you with 5 feathers. Timeless classic. CONDUCTIVE...Patch Notes - March 2024 - 1.3.1Mar 14, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/37710613/6242ded5473885a37513cb08a5f0e84b1dacae9e.gif ⭐Changes inspired by our community! Major Features The game now suggests slightly more often loots that could synergize with player's build Players can receive up to 3 accumulated destiny fragments after defeating Zodiacs on DL runs from previous destiny levels not cleared Small Features community inspired ⭐ Reworked the descriptions of Effects in Hints and Glossary to give more details about the stacks, durations of effects, number of hits etc. community inspired ⭐ After clearing the game, on the menu to pick a specific ending, there's a check mark on the name of characters on which endings have already been seen by the player We replaced the void catalyst perk ""Warrior's Pride"" (+1 damage stone per X enemy defeated until player is hit) for the new perk ""Barbecue's grace"", which provides Barbecue's Echo at start of a run (salvaging an aura for the first time spawns another aura of the same Tier) The small dragon at start of runs gives +1 extra choice for auras We added hint descriptions for specific auras that cast elements based on common spells Added an additional feedback for Aura's rarity on player's inventory Small increase XP gain after opening a Zodiac chest community inspired ⭐ Mouse cursor is clamped on the app window while it's active #ERROR! Updated localisation text for some languages - ☄️ hotfix 1.3.1 Balancing community inspired ⭐ Reduced spark damage by 30% Increased damage of PRÆCIPITATIO spell Rebalanced stacks (burn, poison etc.) applied by effects (slime, wisp etc.) Increased damage of Frostbite effect We increased by 2 per rank the price of the Void Catalyst perk Zodiac's Emblem (Increase charge hate of Zodiacs summon by 20% per rank) Interface Added Frostbite effect to the Glossary Reworked the descriptions of Elite Aspects in Glossary community inspired ⭐ New option to make the next spell, on the player's spell cycle, to always be visible above the player's sprite New option to make background darker that creates a bigger contrast with game elements, which should hopefully help readability for some players Visual color on Auras in inventory depending of rarity Bug Fixes community inspired ⭐ Inputs on Steamdeck were doubled spell MISERIA explosions on side walls could have wrong direction spell MORBUS projectiles would sometimes bounce instead of exploding when colliding with ground community inspired ⭐ Enemies Red Feedbacks of attacks would sometimes stay on the screen since 1.2 Damage for ""Calie's lightning combo"" Echo not displayed on damage meter and not calculated correctly during co-op The echo ""Sova's feather tornado"" would not work for player 2 Telescope would not update perks correctly on switch if players opted to hibernate the console instead of closing the game application or turning it off community inspired ⭐ The guaranteed higher level feather from Pavo's after the third claimed feather would not always have the correct level comm...1.3 Update - Affinity System, QoL and Arsenal preview!Mar 14, 2024 - Community AnnouncementsHello everyone! We just released the 1.3 version on PC. This new version is focused on elements often requested by the community. Patch Note Find the full Patch-Notes of 1.3 here - https://store.steampowered.com/news/app/1280930/view/7281829929758883013 Affinity System The most frequent request and complaint about the game since its 1.0 release was the lack of Synergy of your build during your run. Wanting to go in a direction and loots would go in another direction gave the feeling of being unlucky during the runs. We have created a new system called the Affinity System that increases synergies of the loots depending of your current build so you are more likely to make a fully coherent build at the end of your run. Keep in mind that keeping some flexibility on the loots you find is still important, if you find something very powerful, you might still want to re-orient your build during your run! We have also made Auras rarities stand out more on your interface. https://ksr-ugc.imgix.net/assets/044/342/717/be1125d1126af374c7ee61143bbcc0bd_original.jpg?ixlib=rb-4.1.0&w=700&fit=max&v=1710404138&gif-q=50&q=92&s=5f42365b23f8ddf991a561719dd1a24b Destiny Fragments You will now be able to get up to 3 Destiny Fragments at once per Zodiac victory! https://ksr-ugc.imgix.net/assets/044/342/698/d4eba9fa220449674ca7960cd2cba0f9_original.jpg?ixlib=rb-4.1.0&w=700&fit=max&v=1710403957&gif-q=50&q=92&s=b2d7f44f8e69b3851586bc83e6aa88e1 The way it currently works in 1.2 is this : You get 1 Destiny Fragment per Zodiac per Destiny Level (up to 54) and the Master gives 3 fragments per level, you can at best get 7 fragments in a run. If you defeat a Zodiac at a high Destiny Level, you will only get 1 Destiny Fragment and it will increase by 1 the Destiny Level you need to get a new fragment of this Zodiac. Ex : if you have all fragments of Taurus at Destiny Level 10, if you beat him at Destiny Level 20 you will get his 11th fragment, and you will need to beat him at Destiny Level 12 or more to get one new fragment. This system is slow, does not reward players wanting to take more risks in higher Destiny Levels and it exhausts the Master Destiny Fragments much faster than the Zodiacs fragments, this is how the 1.3 system works : You get from 1 to 3 destiny Fragments per Zodiacs depending on the difference between your current Destiny Level and the number of Destiny Fragments already collected from the Zodiacs. Ex : if you have all fragments of Taurus at Destiny level 10, if you beat him at Destiny Level 13 you will get 3 fragments. Then you will need to beat him at Destiny Level 14 or more to get new Destiny Fragments. The Master still gives 3 Destiny Fragment per Destiny Level and you cannot collect several ranks at once so your maximum Destiny Fragments per run is now 15 and the Master and Zodiacs fragments would exhaust at the same time if you win all your Destiny Levels runs. https://ksr-ugc.imgix.net/assets/044/342/700/fcec597932cb2d15d267ccea9132c585_original.jpg?i...1.2 Update - PvP Arena, new Spells and more!Feb 12, 2024 - Community AnnouncementsPatch Note Find the full Patch-Notes of 1.2 here - https://store.steampowered.com/news/app/1280930/view/4061752935706427823 20 new spells We have added 5 new spells per Hero, 2 of them are directly unlocked and you need to buy 3 of them at the Merchant. If you already have a rarer spells you won't need to unlock them with experience at the end of runs https://ksr-ugc.imgix.net/assets/043/978/078/b2680822b0b0276cc181a9a8ff1cb997_original.gif?ixlib=rb-4.1.0&w=700&fit=max&v=1707747934&gif-q=50&q=92&s=359b41019424af35d1f2ffbd38cec85d We received a lot of feedback saying you would like to see more spells about making the enemies move. More spells making something else than pure damage. We have tried to include that as much as possible in our new spells design and we are really happy about these new spells! PvP Arena The PvP Arena is placed in Andromeda's Bar. It is accessible only in local co-op during runs and you can make as many duels as you want. We had so much fun testing this new feature, we know it won't be used by everyone as it requires playing in co-op but during co-op runs it adds a lot of fun! https://ksr-ugc.imgix.net/assets/043/978/581/273c64dd18aca5e1945fa51a4907ae7a_original.gif?ixlib=rb-4.1.0&w=700&fit=max&v=1707750558&gif-q=50&q=92&s=39c6f088b003fa4d21b0fa052b0f18fe When you start the duel it will make you full life and full mana and it will restore the amount you had before the duel when getting out. During the duel both players get mana point with time so you can focus on launching spells more than attacking with Basic Attacks to restore mana. We also added some buff trees spawning sometimes to spice things up. We also removed the Echoes and Zodiac Summon during the duels, it was way too chaotic when it was possible. The player winning the Duel will get a little crown symbol above their avatar as a reward for the run but it can change back to the other player if they win another duel. https://ksr-ugc.imgix.net/assets/043/978/458/0db04398f3060094732652bc570a4be6_original.jpg?ixlib=rb-4.1.0&w=700&fit=max&v=1707749965&gif-q=50&q=92&s=661ceafefc0f4de6516faa8d13a1ef13 We received a lot of questions relative to online PvP but we are not going for it as it requires so much work. We also thought about accessing the PvP from main menu or from the game hub but it would require a build creating system and we also know that the PvP is not balanced depending of the spells you currently have, it's mainly targeted to get some fun when you do co-op runs! Extras Some noteworthy change mainly inspired by community suggestions! Offline Telescope - We have made the Telescope working offline now, it will solve the problem that it was not working in some regions of the world and it will also be available on Console now. 4 Categories at Cetus Cavern - Cetus Cavern now has 4 categories instead of 3, the fourth one will always be the random one (Nebulous Choice) Pavo Feathers - Feathers on Pavo's ruins will always be of a higher level after sacrificing hea...Patch Notes - January 2024 - 1.2.4Feb 12, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/37710613/6242ded5473885a37513cb08a5f0e84b1dacae9e.gif ⭐Changes inspired by our community! Major Features PvP Mode: Added a option for players to fight each other in a duel during co-op runs. You can start a duel at Andromeda's bar by interacting with the new Duel's altar. 20 new spells: 5 new spells per Hero Telescope now works offline. We made this change to make the feature accessible for players in some areas that had issues connecting with the Telescope server. Telescope should also work now on console as well Small Features Cetus Cavern now has 4 categories instead of 3, the fourth one will always be the random one (Nebulous Choice) community inspired ⭐ Slimes will now change direction toward nearest available enemy when bouncing (if they have a line of sight to them) Sparks now bounce multiple times even if no enemies around (make it stronger on bosses) + visual improvement Effect descriptions can stack into different columns if too many elements are displayed while checking spells community inspired ⭐ Feathers on Pavo's ruins will always be of a higher level after sacrificing health 3 times (globally) During Basic attacks you can change direction more freely - ☄️ hotfix 1.2.0.4 Balancing Increased damage for some spells: AYLA - Toxic bomb - Fatal dash - Misleading clone - Fisherman's demise KIRAN - Fiery dragon punch - Hadoken OCTAVE - Miseria - Adustio community inspired ⭐ Added back 3 Stars per Shadow Clones Sparks bounce one more time Increased damage for Fire Shield Slightly increased time delay between attacks for Aries / Cancer & Gemini Removed or reduced invincibility on some attacks of Scorpio / Cancer / Libra / Aquarius when it was not necessary Music & SFX One important line from The Master was missing in Japanese Voice Over - ☄️ hotfix 1.2.0.4 Interface community inspired ⭐ Reduced Main Menu brightness as it was too bright for many players - ☄️ hotfix 1.2.0.4 Visuals Small visual improvement of particles when bosses teleport and they are now behind Bosses - ☄️ hotfix 1.2.0.4 Narrative Design community inspired ⭐ Kiran typo fixed in a dialog with The Master - ☄️ hotfix 1.2.0.4 Bug Fixes community inspired ⭐ You could get stuck in a ground of one of the exploration rooms Calie's Prismatic Beam could sometimes not hit enemies correctly if game FPS dropped When being casted by player 2 some hits from the spell ""Slashing Squall"" would always use player 1 spell modificators When being casted by player 2 the spell ""Quicksilver"" would spawn at player 1 position community inspired ⭐ When being casted by player 2 the spell ""Poisonous vortex"" would move facing player 1 direction community inspired ⭐ ""Start 30 escape attempts"" would unlock earlier than it should community inspired ⭐ Achievement for unlocking Bapy and Barbecue would sometimes not work on ps5 It was possible to press input to equip an aura while the game was paused community inspired ⭐ The combo of the aura ""Prowess of the sky"" and ""Zimzim laugh"...Public Beta AvailableJan 25, 2024 - Community AnnouncementsHello everyone! ːzimzimSmileː We are making nice progress for the incoming update, it will be simultaneously released on Steam and Consoles on February 12th! But we have made a Public Beta version available for you to try right now! ːbarbecuePogː We would like to setup a new process for our updates, making them available first as Public Betas to collect your thoughts and feedback. In order to be notified about the Public Beta releases, you can join our Discord Server, there you can get a role by reacting to the message in Public-Beta channel - {STEAM_CLAN_IMAGE}/37710613/1deed9f831dc2933495d2eb23707722e25eb6665.jpg Doing this, everytime a new Public Beta version is updated you will be notified with a detailed Patch-Notes describing what you will find in the version. This server is also the perfect place to feedback us about your thoughts on the Public-Beta content! We hope to see you there to get your opinion about the update, here is what you can find in the currently uploaded Public-Beta - Major Features PvP Mode: Added a option for players to fight each other in a duel during co-op runs. You can start a duel at Andromeda's bar by interacting with the new Duel's altar. 20 new spells: 5 new spells per Hero Telescope now works offline. We made this change to make the feature accessible for players in some areas that had issues connecting with the Telescope server. Telescope should also work now on console as well Small Features Cetus Cavern now has 4 categories instead of 3, the fourth one will always be the random one (Nebulous Choice) community inspired ⭐ Slimes will now change direction toward nearest available enemy when bouncing (if they have a line of sight to them) Sparks now bounce multiple times even if no enemies around (make it stronger on bosses) + visual improvement Balancing Increased damage for some spells: AYLA - Toxic bomb - Fatal dash - Misleading clone - Fisherman's demise KIRAN - Fiery dragon punch - Hadoken OCTAVE - Miseria - Adustio community inspired ⭐ Added back 3 Stars per Shadow Clones Sparks bounce one more time Increased damage for Fire Shield Bug Fixes community inspired ⭐ You could get stuck in a ground of one of the exploration rooms Calie's Prismatic Beam could sometimes not hit enemies correctly if game FPS dropped When being casted by player 2 some hits from the spell ""Slashing Squall"" would always use player 1 spell modificators When being casted by player 2 the spell ""Quicksilver"" would spawn at player 1 position community inspired ⭐ When being casted by player 2 the spell ""Poisonous vortex"" would move facing player 1 direction community inspired ⭐ ""Start 30 escape attempts"" would unlock earlier than it should community inspired ⭐ Achievement for unlocking Bapy and Barbecue would sometimes not work on ps5 It was possible to press input to equip an aura while the game was paused community inspired ⭐ The combo of the aura ""Prowess of the sky"" and ""Zimzim laugh"" echo would trigger pseudo infinite spawn...PvP Arena and new spells are coming!Jan 19, 2024 - Community AnnouncementsHello everyone! We are back from holidays and we are working on our next update coming on February 12! ːtaurusSmirkː PvP Arena and public beta We have made great progress on the PvP Arena and it turned out even better than we anticipated, it is so fun to play! We will explain better everything related to it in the update news but for now here is a work-in-progress video. The PvP Arena is now available for you to try and we are really interested to get your feedback related to it! As a safety measure, we would recommend you to make a manual copy of your saves before selecting the public beta. For that copy the content in : Windows (C:) Users - Your Windows User Name - My Games Astral Ascent Number of your Steam Account - Copy the content there to somewhere else - To select the public beta, open Steam then : Right click on Astral Ascent in your Library Click on Properties Open Betas tab Select "public.beta" The public beta already has a change related to Telescope making it offline now and if you see any issues related to spells or during the PvP it would be very appreciated if you could report them to us, thanks! New Spells We have also started working on 5 new spells per hero, these new spells feel very cool to use and we tried to make some of them move enemies around as it was something often requested by the community! https://ksr-ugc.imgix.net/assets/043/705/778/ba7c799f661983f7f6da40c594681d00_original.gif?ixlib=rb-4.1.0&w=700&fit=max&v=1705595010&gif-q=50&q=92&s=bfa54e4e5f509cd016cf6158babc7290 https://ksr-ugc.imgix.net/assets/043/705/779/2112a231aa09117126f1700d68170ffd_original.gif?ixlib=rb-4.1.0&w=700&fit=max&v=1705595024&gif-q=50&q=92&s=a573926fa9f33e331fa2db93d7c6d059 https://ksr-ugc.imgix.net/assets/043/705/783/3631a8d87a7d41bceb99e16ac7a116bc_original.gif?ixlib=rb-4.1.0&w=700&fit=max&v=1705595036&gif-q=50&q=92&s=6aaf37f5b73a21d109fe4f36c1b9bf9d Other Changes Coming We took time to read all the reviews, all the suggestions and bugs reports we received and we will try to fix and improve as much as possible of these beginning with the most requested ones. For example we will be fixing the issue making Telescope unavailable in sone countries (and consoles) for this update but we have little time for fixes for this update so more fixes and improvements like improving the synergy between loots during a run should be following in a patch dedicated to improvements in March 2024. Backerkit Survey We are finalizing the survey and should be able to send it this month. We are also talking a lot with Limited Run Games recently and things are moving in the right direction to prepare every physical rewards! Wishing you a great day and the best for 2024! ːzimzimSmileː - The Hibernian Workshop TeamJapanese voice-over + Damage Meter Update is LiveDec 21, 2023 - Community AnnouncementsAstral Ascent 1.1.0 is live! Let's dive into the details of what is new in this new update! You can see the complete Patch Notes here https://store.steampowered.com/news/app/1280930/view/3900744344840803063 Japanese voice-over We just loved the community calling us an "anime roguelite" (some of the late-game cinematics are really inspired by some animes!) and we decided to make a Japanese voice-over version of all the dialogs. It was a lot of work with the 7800+ dialog lines and 27 voiced characters but we assembled a great team to deal with this task and we are super happy with the result. Each character has so much personality and it is an always renewed joy to discover all the dialogs in a different language. You can listen to some of these new recordings below - You will have a launching screen to choose the voice-over language one time now, we were afraid all this work would go unnoticed if we did not add a specific screen for it. Brazilian Portuguese Translation Having members of our team from Brazil, we are very happy to have the game translated in Brazilian Portuguese! Small Astral Dragon We pay a very close attention to the community feedback about the game and one of the most requested change is being able to have more control over the builds we are creating. With this in mind, we added a new Zim-Zim upgrade named "Small Astral Dragon". (also works in co-op!) https://ksr-ugc.imgix.net/assets/043/439/073/457a68581cbcfa70602bbf490ed44768_original.jpg?ixlib=rb-4.1.0&w=700&fit=max&v=1703157208&gif-q=50&q=92&s=0bfc6ac7e6a1030fb211206e5359b031 https://ksr-ugc.imgix.net/assets/043/439/079/1195c18c8286f18fb337b8b8dd76c874_original.gif?ixlib=rb-4.1.0&w=700&fit=max&v=1703157236&gif-q=50&q=92&s=91ab766ea0a116647d72b345fe3c918d At first rank you have the choice between 2 Common Auras and at last rank you have the choice between 2 Mythic Auras. Everytime, Auras have 20% to be of an higher rarity level so you can sometimes start with an Astral Aura. Though we did not want to encourage what we consider being an unfun behavior - relaunching the game many times to get a different Aura - we made the game remember which Aura should appear. We placed this Dragon at the very beginning of the first intro room so you can have an aura before taking the level up statue and have an initial target build to focus on. But do not forget, this is a simple first step into your build, if you started with a poison Aura and only find freeze oriented elements you can switch to it! As Bear Grylls said : Improvise. Adapt. Overcome! As an addition for easier builds, we have added another gambit slot at the merchant in Andromeda's bar. It is not fun to reset many times the choices in order to find the right affinities and it should be a little easier now! https://ksr-ugc.imgix.net/assets/043/439/447/25c376d8d250be0c7f5f4f03995e8231_original.jpg?ixlib=rb-4.1.0&w=700&fit=max&v=1703162603&gif-q=50&q=92&s=56ea1e252a21c471d0cda9271f335af5 The Telluric Yalee Another feedback we rec...Patch Notes - December 2023 - 1.1.2Dec 21, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/37710613/6242ded5473885a37513cb08a5f0e84b1dacae9e.gif ⭐Changes inspired by our community! Major Features Damage Meter System: See each element dealing damage in real time for current room and for your whole escape attempt New Exploration Rooms: 10 new Rooms to find in each world New Zim-Zim ability: Small Astral Dragon: You will be able to interact with the Small Astral Dragon in first room and start your run with one of 2 auras (rarity increases with each tier at Zim-Zim) Telluric Yalee: If you defeated the Master the first time, you will be able to interact with the Telluric Yalee in the Telluric Ruins, you can reset your starting spells choices if you want to with sun pieces Japanese Voices: Full implementation of Japanese Voice Over Implementation of Backup system to prevent losing saves if game quits at a very bad moment New Translation: Game translated in Brazilian/Portuguese Small Features Merchants now have 4 gambits altar instead of 3 to make finding your build easier Ayla's signature spell now deals instant damage to avoid canceling by mistake if the player moves Balancing Balanced Armor Stones/Drinks drop chances Echoes: Increased cooldown of multiple Echoes: - Sova feather tornado - Ikki Regeneration Pack - Oloon Secret Recipe - Yalee's Warm Aura - Poetic Pedler's chance: Increased required quartz Auras: Reduced armor on certain auras: - Igneous Shield II-III - Scale Armor I-II-III - Iron Armor I-II-III - Cetus Secret - Pink Pulsar - Seal of the Storm Lord: Reduced damage for all nimbus active by 20% to 10% Effects: Nimbus: Slight damage reduction Spells: Kiran: - Twin Dragon Uppercut: Increased damage Ayla: - Unrelenting Tornado: Increased damage and increased movespeed during the spell - Astral Powder: Mana now costs 2 instead of 1 but damage is significantly increased Calie: - Topaz Gladius - Onslaught: Increased movespeed during the spell Void Catalyst: Zodiac's Embleme: Reduced % of charge per tier Prowess: Weakening symbol: reduced damage on the Ayla mark Bapy Achievements: Guardian Angel: The number of encounters with the chosen sign has been reduced Increased the spawn rate for encounter the chosen sign Stars balancing: astral spirit 4 -> 3 shadow clones 6 -> 0 minibosses 8 -> 4 zodiacs - w1 10 -> 8 - w2 12 -> 10 - w3 14 -> 12 - w4 24 -> 18 aura salvage - common 4 -> 3 - rare 5 -> 4 - mythic 6 -> 5 - astral 12 -> 6 Stars balancing: aura salvage - astral 6 -> 10 - ☄️ hotfix 1.1.0.2 Armor Drinks/Stones: Spawn chances for drink/stones armor back to values from 1.0 release - ☄️ hotfix 1.1.0.2 Level Design You fall from less high in the Elite Rooms Music & SFX Fire Geysers in the Red Barrens volumes is a bit lower now Interface Increased width of many titles (for example it was too small in French for Pavo's title) Added a new settings choice under gameplay option to disable damage texts community inspired ⭐ In Destiny Levels 1 or more, you now have a display of current Destiny Level on interface New launch scree...2024 Roadmap + December UpdateDec 14, 2023 - Community AnnouncementsHello everyone! Today we celebrate our 1 month anniversary since the 1.0 release ːzimzimSmileː We are still overwhelmed by all the positive feedback we receive, thanks so much for that! This reception motivated us to keep improving Astral Ascent so we decided to publish our 2024 Roadmap that was influenced by the answers we received from a poll we made on our Discord server. https://ksr-ugc.imgix.net/assets/043/377/406/a0ae479b75bf53e5c66fddc39fd61dc7_original.png?ixlib=rb-4.1.0&w=700&fit=max&v=1702545179&gif-q=50&lossless=true&s=3b79701d137d77f21edc812bbd4922a4 The Roadmap can still change but will remain similar to this. But before all this new content we would like to focus a bit more on what is coming up next week, on December 21st - the Damage Meter Update! A new Damage Meter system so you will know exactly what deals what damage at anytime. Full Japanese Voice-Over, "anime roguelite" is becoming real Translation of the game in PT/BR 10 new exploration rooms per worlds A mini dragon in first Intro Room giving an Aura choice right away to orient your build (Zim-Zim upgrade) Possibility to reset Telluric Ruins spells with Sun Pieces A lot of debug and balancing https://ksr-ugc.imgix.net/assets/043/369/085/28e89ae8e0aad8bd34dc48a1b89c35cc_original.webp?ixlib=rb-4.1.0&w=700&fit=max&v=1702476067&gif-q=50&q=92&s=94ef62e0ddd859502bbaaef866ee6cef Complete damage meter menu https://ksr-ugc.imgix.net/assets/043/369/087/53011863ca5a1a0257fcdf71e36368e0_original.webp?ixlib=rb-4.1.0&w=700&fit=max&v=1702476083&gif-q=50&q=92&s=e171bcb03a1190abf9f0991a8930e6a0 Small damage overlay of either global damage / current room damage or turned off. We think this system is something very interesting to implement for people enjoying making builds. We are having tons of fun playing with it to see what is making damage and how synergies/builds work together but of course this is also going to show what is too weak or too strong so you can expect a lot of balancing to happen after this update! We are reading all your feedback about the game, we saw a lot of feedback about lisibility and we improved a lot of things regarding it (including a new option to turn off the damage numbers) and the difficulty to create coherent builds (we added some elements above but we have also added one more gambit altar at the Merchant for example) Thanks a lot and have a fantastic day! - The Hibernian Workshop Team1.0.15Nov 21, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/37710613/6242ded5473885a37513cb08a5f0e84b1dacae9e.gif ⭐Changes inspired by our community! Small Features Added brief tutorial explaining the intent of Gemini challenge Tutorial loot spell cannot have a gambit anymore now Balancing Gemini time between attack has been slightly increased Heroes dialogs played while sitting on a bench are triggered more often Music & SFX Reduce Spirit Sword spawn sound Shadow Clones death SFX was saturated Interface Increased window size for Key Chests Visuals Gemini falling clones attack visual for the right clone has been increased Narrative Design Typo of ""damages"" instead of ""damage"" fixed in several cases ""Shooting Star"" at Aura Refiner was not translated in several languages Miscellaneous Wrong description for steam achievement ""Beyond Horizon - Success an escape at Destiny Level 15+"" Japanese is now displayed 日本語 instead of 日本 in Main Menu Updated Credits for backers names Bug Fixes Steam achievement ""Multi-Classed"" would not trigger correctly when buying Andromeda's drinks Aquarius hit ground fury attack FX were not well positioned Bellators would incorrectly target Ophiuchus during their special attack During specific actions players could get locked outside of the fight arena in the last boss fight Octave's shadow clone Bellator could follow the player during Andromeda's challenge. Kiran's ""Double Whammy!"" perk, which cause it's counter to play twice, would trigger the effect incorrectly when being casted as player 2 during co-op Steam achievement ""Pushing Limits"" would not unlock after upgrading a spell to level 15. - The Hibernian Workshop Team Discord Server Twitter Account Official Store Patch Notes - 1.0.14Nov 18, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/37710613/6242ded5473885a37513cb08a5f0e84b1dacae9e.gif ⭐Changes inspired by our community! Small Features Added ambient SFX on The Void room Readjusted tutorial about NG+ content to hint the player what should be done after finishing a run Increased number of Auras loot in Exploration Rooms Removed Steam Achievement : Stubborn Prisoner because it was forcing to play not in Destiny Levels to get it and was unfair for good players Balancing Auras balancing: Guardian Shield I: Reduced duration of shield by 3 to 2 seconds and increased CD by 17 to 25 seconds Guardian Shield II: Reduced duration of shield by 3 to 2 seconds and increased CD by 15 to 23 seconds Guardian Shield III: Reduced duration of shield by 3 to 2 seconds and increased CD by 12 to 20 seconds Advanced Wizardry III: Reduced Attack speed buff by 6 to 4 seconds Nimbus Revenge III: Reduced Attack speed buff for each Nimbus by 5 to 3% Increased HP for Astral Spirits community inspired ⭐ Wooden Guardian in World 1 can spawn maximum 2 Black Seeds (instead of 3 maximum) when launching crystals while in Destiny Level 1+ Cancer has now 2 invulnerability moments and recharge his Ultimate faster from 55 seconds to 45 seconds Balanced Sculptor that was too hard compared to other Star Guardians Level Design Modified Level Design in end of Areas community inspired ⭐ Modified level design of one Exploration Room where you could get stuck when spawning and dashing very fast. Music & SFX Balanced sound volume for ""Thousand Knives"" and some Taurus attacks Oloon first dialog with Kiran had an unmixed line of dialog Polished sound of Heroes Clones defeat Interface Polish of some Auras descriptions Narrative Design community inspired ⭐ Aries had sentences not matching voice acting Bug Fixes Following Steam Achievements were not unlocking correctly: Guardian Angel, Maximized Friendship and Perseverance. community inspired ⭐ Several texts fixed in Simplified Chinese Game could mistakenly save multiple times in Andromeda's bar while entering and exiting the interior multiple times Libra challenge would not work correctly while playing as Player 2 - The Hibernian Workshop Team Discord Server Twitter Account Official Store 1.0 is Out Now!Nov 14, 2023 - Community AnnouncementsAfter more than 4.5 years of work with 18 months of Early Access, we are very proud to share with you all the 1.0 version of Astral Ascent! We gave our very best during the whole development and you witnessed the evolution of the game that changed so much from Kickstarter demo to 1.0! We truly hope you will enjoy this version as much as we do (we play the game a lot as we are having so much fun on it!). The more success the game will have the more updates we will make (we have many ideas already!) so do not hesitate to share the game around if you enjoy it! We also want to take this opportunity to tell you once more how important was all your support during the Early Access, it gave us a lot of motivation and inspiration, thanks for that Patch Notes - 1.0Nov 9, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/37710613/6242ded5473885a37513cb08a5f0e84b1dacae9e.gif ⭐Changes inspired by our community! Major Features Final Boss: Face the Master in an epic boss fight! Mid-run Saves: You can save and resume your runs at the start of any rooms. Traditional Cinematic Introduction: Fully traditional hand animated cinematic when launching the game! New tutorial: - New introduction cinematic explaining the world when launching a game. - New dynamic tutorial replacing the old one in the hub. - Reworked dialogues and storyline of the introdctuion. 17 Unique Endings: Ending for each hero and each Zodiac if you have them as summons for a total of 17 endings with narrated stories with pixel art animated screen for each of them. Complete Voice Acting: Extended and completed voice acting with over 7800+ lines of dialogues for 27 different characters. New Storytelling Elements: - Benches dialogues progression, heroes thoughts. - Dialogues between heroes. - Many extended dialogues types, each NPC from the Garden has things to say and a lot of dialogues are longer than before. - Extended and reworked Memory Library entries for final background story of all characters. (104 stories) Event Horizon: This room now has many things to do in it before the final confrontation. Beyond level 8: When you are level 9 or more (maximum 12) you can now replace perks you already have, one perk replacement per level. We think this is useful because first perks we take might not fit our end build so it is one more option to make the best possible build. Current Stats Window: You can now display your current stats (Strength/Critic/Mana/Life/Armor/Attack speed) by opening your inventory. It allows you to have a better understanding of your build and it can also be visible permanently by activating an option. Aries, Cancer & Gemini: - 3 new Zodiac fights with their animated pixel-art introduction. - 3 new Zodiac spells: Aries Fire Trails, Cancer's Tsunami & Gemini's Scythe. - 3 new Challenges and summons. 5 New Musics: Discover complete OST with many orchestral versions and featuring vocalist Emi Evans for the Master songs. New Star Guardians: Monoceros and Sculptor join Pegasus, Lupus, Draco & Hydra for a total of 6 minibosses and 13 main bosses. Small Features Taurus Challenge: - Dummies now have more life and their life depends of current world instead of behind the same in each world. - Fixed bug where effects (wisps, spirit swords, nimbus etc.) could hit targets before the challenge started and prevent from finishing it. Virgo Challenge: - Dummies now have more life and their life depends of current world instead of behind the same in each world. - Instead of dealing same amount of damage, Virgo damages to dummies now depends of world and she also focus . Pisces Challenge: - Reduced time and number of notes to collect. - Added sound when you hit a red note. - Sentence clarification for the objective. Leo Challenge: - Balanced damage of Leo per world and dummy can accumu...Patch Notes - 1.0-2Nov 9, 2023 - Community AnnouncementsThis is Part2 of 1.0 Patch Notes visible below https://store.steampowered.com/news/app/1280930/view/3776891376332040308 Visuals Wolfs are more transparency on Ikki summons to improve readability. The daggers of Ayla are now yellow on all animations. Some Zodiacs intro videos had white fade out. All Zodiacs intro videos quality has been improved. All basic attack icons have been reworked. Ayla shadow mark on enemies is now more visible. Added many prisons in worlds background to understand better how it works. The "dodge" effect is more bigger and more visible. Spirit Sword are more transparent to improve readability. Removed Shockwaves effect on Ice idols for better readability. Improved visual of shield on Capricorn summon. Fishes are more transparenct on Pisces summons to improve readability. Text multiplicator is now in the middle for clearer visibility in Path of Destiny selection. Improved visuals of Red Lasers in world 4 and in Andromeda's Challenges. Increased size and improved visuals of Crystal Jump elements. Improved/Added Red feedback for enemies attacks: W1 - Wild grass both attack Black seed attack Fungal being explosion + bigger hitbox Logbear both attacks W2 - Lava Scorpio attack Infernal wings melee attack Wrath Spirit one attack Fire Naga both attacks Fire Golem fall attacl W3 - Giant snake red feedback more visible W4 - Electric seed vertical flare when attacking Thunder cycles 3 attacks red feedbacks Blade Storm red feedback on dash attack Lupus and Draco ultimates could not be their first attack when their ultimate bar is full. Improved visual feedback for Lupus and Draco. Better Feedback on Invincibile Star Guardian Attacks. Changed position of effects, Ayla mark and Octave target on Star Guardians and Zodiacs. Taurus Fight: - swords in air attack - Many improvement on feedback - dash attack - bigger smoke FX when dashing + more visible ghost effect and changed color to blue - dash attack - reduced time when hitting side wall - waves attack - vertical flare when swords hit ground + rocks particles - waves attack - slashes with glow - waves attack - ghost effect more visible and additive - waves attack - added red feedback - slashes attack - added red feedback - slashes attack - flare on sword - slashes attack - very small duration ghost duration - melee attack - smoke every slash wrong side and change anim + go slightly further - ultimate - flare vertical when preparing attack - ultimate - make heatwave more visible Virgo Fight: - reduced brightness on most attacks - electric spheres - random color on projectiles - electric spheres - smoke fx on each side of Virgo when creating spheres - electric spheres - trail of projectiles should depend of projectiels sizes - light swords attack - red feedback appear faster, stay longer (until projectiles start) + random color on projectiles + red feedback round around each sword about to explode + removed invincibility - double dash attack - brightness + red feedback more visible + behin...Official Animated TrailerNov 6, 2023 - Community AnnouncementsHere is our Cinematic Trailer that will be displayed when you launch the game in 1.0, we have worked hard on it! We are also running a Giveaway for Steam / Console keys on our twitter account, feel free to join and good luck! 8 days left before 1.0, we hope you are as excited as we are! Aries cannot wait to face you! {STEAM_CLAN_IMAGE}/37710613/8ceea41cf48a456c733eefed87ce57c6582412ed.png {STEAM_CLAN_IMAGE}/37710613/726ad913cf46b964cbc964a4f86890bfff1bc7fd.gif Have a fantastic evening, - The Hibernian Workshop Team1.0 Release Date Announcement 🔥Oct 16, 2023 - Community AnnouncementsAstral Ascent Final Release is coming on November 14th, 2023 We have been working on it for months alongside regular updates and here is what you can expect from this final version - The Master final boss fight 3 New Zodiacs: Aries, Cancer & Gemini, including Zodiac Spells, Challenges & Summons 17 unique endings Completely reworked tutorial New introduction cinematic Mid-run saves at start of each room Traditional cinematic when launching the game Players stats window Reworked and extended narration for all characters, including new narration places like heroes self-dicussions, heroes to heroes discussions, new dialogs with various characters and Memory Library stories final version Fully voiced dialogs including some characters fully re-voiced like Ayla 2 new Star Guardians : Sculptor & Monoceros New Musics including orchestral records and featuring of vocalist Emi Evans Countless polishes, balances & bug-fixes! (more than 400 tasks done on our side) As you can see, we have invested all our incomes from the Early Access directly into the game to make it the best possible game we could do which means we are going to release with close to no marketing budget and we are counting on you to spread the word about the game! The more success the game will have, the more updates we will make and we have so many ideas already! {STEAM_CLAN_IMAGE}/37710613/3d1ffc96dee26d88dfb61d72d28ad5d77dbb53b2.jpg Slight game price adjustment We did not change game price since its Early Access release but the game is so much bigger than initially planned and we have adjusted the price slightly. Have an excellent day and thank you so much for your support! - The Hibernian Workshop TeamThe Telluric Telescope Update is Live! 🌠Aug 28, 2023 - Community AnnouncementsWe went bigger than what we expected for this update, the Update is adding a various range of new elements mainly focused on extending runs variety! Full Patch-Notes of 0.47 https://store.steampowered.com/news/app/1280930/view/3690190742433248908 The Telluric Telescope Sier Bapy has a surprise, he repaired a precious telescope that can absorb cosmic energy. https://ksr-ugc.imgix.net/assets/042/053/343/c8b1a62969aa602c8ed8b523a2b0c5d6_original.jpg?ixlib=rb-4.1.0&w=700&fit=max&v=1692865126&gif-q=50&q=92&s=2b8686a6314d22a1553cea5096b7e799 https://ksr-ugc.imgix.net/assets/042/053/089/8b74213d1733a14841f1d4531fc8bc4d_original.gif?ixlib=rb-4.1.0&w=700&fit=max&v=1692863300&gif-q=50&q=92&s=a6ec114f50d625df1c692ce2e4c75acd Everyday you can select 1 bonus among 3 different ones so each run feels even more unique! It can also help you decide which build you will try to do during your run and make you experiment with builds you are not used to! There is more than 50 different bonuses to choose from : *] First spell you equip is duplicated and replaces all your spells First Aura you find in Yalee Kingdom is Astral Increase Damage on full life enemies by 100% When starting an escape, gains 5 Critical Stones Summoning an Echo gives you a random buff Reduces by 30 the life cost of Pavo sacrifices etc. Once equiped, your bonus will be displayed on your portrait - https://ksr-ugc.imgix.net/assets/042/053/340/13e639f2d6e25e3a64b054c470c5d33a_original.jpg?ixlib=rb-4.1.0&w=700&fit=max&v=1692865104&gif-q=50&q=92&s=33c1dba918588958784b96a268b116b1 Echoes Extension We have improved Echoes and extended their number, from 15 Echoes to 31! We have also reworked their preview visuals to better represation of what they are about and to better distinguish each one. https://ksr-ugc.imgix.net/assets/042/053/380/46a03902c3bbb5d22b1269245f9ae895_original.jpg?ixlib=rb-4.1.0&w=700&fit=max&v=1692865337&gif-q=50&q=92&s=e274ce94ac150a551da95121adbbf4a8 In order to keep finding the Echoes you like more frequently we have increased the options pool from 3 to 4! https://ksr-ugc.imgix.net/assets/042/053/382/ec73529db556a4914e8a53b0c54d04a7_original.jpg?ixlib=rb-4.1.0&w=700&fit=max&v=1692865352&gif-q=50&q=92&s=4257e482a3a902a43eefe8b867d07836 Preview of some of the new Echoes - https://ksr-ugc.imgix.net/assets/042/053/413/3861481f4b604986bae837637269341a_original.gif?ixlib=rb-4.1.0&w=700&fit=max&v=1692865505&gif-q=50&q=92&s=5e42eccf251524a7b8100d66a49c4b76 https://ksr-ugc.imgix.net/assets/042/053/418/1a645cac72d76cb0a047a43a597ce314_original.gif?ixlib=rb-4.1.0&w=700&fit=max&v=1692865523&gif-q=50&q=92&s=d28976b0f1978389d575c915569128f5 https://ksr-ugc.imgix.net/assets/042/053/419/6242192cb32cec2929e5fb9d9be7b1ce_original.gif?ixlib=rb-4.1.0&w=700&fit=max&v=1692865539&gif-q=50&q=92&s=59a08749dceef265a16aeb36fbcf1db2 https://ksr-ugc.imgix.net/assets/042/053/424/532006840b94051bfc56c9692c283b4a_original.gif?ixlib=rb-4.1.0&w=700&fit=max&v=1692865563&gif-q=50&q=92&s=9a68ade5a4afafce80b48c5b07680f...Patch Notes - August 2023 - 0.47Aug 28, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/37710613/6242ded5473885a37513cb08a5f0e84b1dacae9e.gif ⭐Changes inspired by our community! Major Features Telluric Telescope: You can choose 1 bonus among 3 bonuses (from 50+ ) everyday Hydra Void Boss: Hydra joins Pegasus, Lupus & Draco 84 new Auras: All already unlocked, mainly Astral ones adding more variations to runs Echoes addition: 16 new Echoes have been added (from 15 to 31) Andromeda's Trials: Added 9 Andromeda's Trials, from 8 to 17 Pisces and Scorpio have a new attack at DL6+ - ☄️ hotfix 0.47.1 Small Features Pool change for Echoes from 3 to 4 Improved many Echoes like Zim-Zim Summons Improved Zodiac Summons & Echoes, effects have been added to have more impact in builds Balancing Increase of Astral Auras drop rate for more build diversity Increased pace and difficulty of some existing Andromeda's Trials Spells balancing: Increased damage of following spells Kiran - Fiery dragon punch Ayla - Doppleganger - Paper bomb Common spells - Surrounding spheres Balancing of multiple auras Andromeda's challenge can only appear maximum of 2 times per run Level Design Changed location or removal traps in some exploratory rooms Visuals Improved lisibility and descriptions of Zodiac Summon texts Narrative Design Correction of typos, re-worded elements Implementation of many texts variations in preparation of final release voice re-record Bug Fixes Fights Rooms barriers could bug and be misplaced One mushroom wasn't bouncing correctly in an Andromeda's Trial Destiny Level sun pisces multiplicator was bugged at lvl 7,14,19 Players could die in Andromeda's Trials Enemies could spawn outside of Fight Rooms / Elite Fight Rooms Players could skip fights rooms with aerial tricks Main Menu had visual bugs leading to blank and unresponsive UI Auras with ""if enemy is full life"" could trigger multiple times for enemies with armor or enemies spawn from elite modifiers It was possible to re-use the aura refiner multiple times in Andromeda's bar by entering and then exiting the bar interior Fixed volume issues on music played in Eclipse room community inspired ⭐ It was possible to get stuck inside andromeda bar by spamming inputs to interact with it's door - ☄️ hotfix 0.47.1 Volume music on hub after exiting Telescope UI could get unitendely high - ☄️ hotfix 0.47.1 community inspired ⭐ Fixed missing localisation keys for some contextual dialogs - ☄️ hotfix 0.47.1 Added missing SFX for thunder dash buff - ☄️ hotfix 0.47.1 community inspired ⭐ Combine the malice that adds lifesteal to enemies and the one that spawn enemy waves on boss fights could cause the same wave to spawn repeteadely - ☄️ hotfix 0.47.1 Zodiac challenges in fight rooms spawned harder enemies than they were supposed to - ☄️ hotfix 0.47.1 - The Hibernian Workshop Team Discord Server Twitter Account Official Store