
Assault on the Necrospire
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Patch 2.0 - 21/8/17Aug 21, 2017 - Community AnnouncementsHi all, This patch is quite significant as it marks the end of early access for Assault on the Necrospire. I'd like to thank you all for your support during this period and I hope that I was able to incorporate as many of your suggestions as possible. I'll continue to fully support the game post release and if I decide to add any new features they will be completely free. If you encounter any problems or issues please let me know. Highlights Hard mode is now available and can be enabled as a run modifier. Hard mode grants a large magic find bonus, but provides enemies with more challenging abilities. Player Slightly increased base life Enemies Ghosts - Time delay before teleporting increased Bouncing Skull - Reduced move speed slightly Skeleton Archer - Increased angle of split shot attack Spider Nests - Spider spawn rate now increases as nests are damaged Ooze - Reduced number of projectiles fired in the random attack pattern Wisp - Removed AoE attack that triggered on death Items Epic and legendary drop rate bonuses gained from magic find increased Altered a number of buggy interactions Rooms Altered a number of room layouts, particularly in instances where the room difficulty was out of sync of the average difficulty of the floor Misc Slightly increased camera pan speed Screen shake is less jarring Player hitbox is now more accurate on the sides Patch 2.0 - 21/8/17Aug 21, 2017 - Community AnnouncementsHi all, This patch is quite significant as it marks the end of early access for Assault on the Necrospire. I'd like to thank you all for your support during this period and I hope that I was able to incorporate as many of your suggestions as possible. I'll continue to fully support the game post release and if I decide to add any new features they will be completely free. If you encounter any problems or issues please let me know. Highlights Hard mode is now available and can be enabled as a run modifier. Hard mode grants a large magic find bonus, but provides enemies with more challenging abilities. Player Slightly increased base life Enemies Ghosts - Time delay before teleporting increased Bouncing Skull - Reduced move speed slightly Skeleton Archer - Increased angle of split shot attack Spider Nests - Spider spawn rate now increases as nests are damaged Ooze - Reduced number of projectiles fired in the random attack pattern Wisp - Removed AoE attack that triggered on death Items Epic and legendary drop rate bonuses gained from magic find increased Altered a number of buggy interactions Rooms Altered a number of room layouts, particularly in instances where the room difficulty was out of sync of the average difficulty of the floor Misc Slightly increased camera pan speed Screen shake is less jarring Player hitbox is now more accurate on the sides 11/06/17 - Controller support betaJun 11, 2017 - Community AnnouncementsHi all, Controller support is now available for testing on the beta branch. To access this branch, you'll need to take the following steps: Right click Assault on the Necrospire in your steam library Click on the betas tab Select beta - 1.2.1 from the drop down menu Your game should update and display a controller status on the bottom left of the main menu Please ensure that your controller is plugged in before you start the game. As I've only been able to test this functionality on an Xbox controller, I am particularly interested to hear from people using other gamepads. If anything doesn't feel right or isn't working properly, please let me know. Thanks. Edit 17/06/17 Controller support has been deployed to the main game branch as patch 1.2.1. Many thanks to those who tested on the beta branch.11/06/17 - Controller support betaJun 11, 2017 - Community AnnouncementsHi all, Controller support is now available for testing on the beta branch. To access this branch, you'll need to take the following steps: Right click Assault on the Necrospire in your steam library Click on the betas tab Select beta - 1.2.1 from the drop down menu Your game should update and display a controller status on the bottom left of the main menu Please ensure that your controller is plugged in before you start the game. As I've only been able to test this functionality on an Xbox controller, I am particularly interested to hear from people using other gamepads. If anything doesn't feel right or isn't working properly, please let me know. Thanks. Edit 17/06/17 Controller support has been deployed to the main game branch as patch 1.2.1. Many thanks to those who tested on the beta branch.Patch 1.2 - 05/06/17Jun 5, 2017 - Community AnnouncementsHi all, I'm pleased to say that 1.2 is now live! Apologies once again for the particularly long development time on this patch. While controller support did not end up making it into this release, it will be the next feature implemented. A few notes on multiplayer: When hosting, please ensure that your chosen port is forwarded in your router settings (TCP) Only the default loadout is currently available in coop Due to the nature of networked play, bugs may have slipped through the net. If you encounter any problems please post on a bug report on the steam forums Highlights Floor 9 and the Necromancer boss fight are now available Coop multiplayer is now available General Fixed frame drops that occurred when a new enemy was spawned into an already loaded room Loading times between floors have been significantly reduced Traversing doorways is now a little easier Corrected incorrect keybind messages on tooltips and intro tips Enemies Monster damage reduced in the mid-game Skeleton archer damage reduced Skeleton archer projectile speed slightly reduced Items, Artefacts and Spells Fixed a number of buggy spell interactions Clarified a number of item tooltips Increased drop chances on epic and legendary items Armour of the Bull - Now grants medium health bonus Engraved Crest - Now grants medium health bonus Wyvern Armour - Radius reduced Temporal Disruptor - Cooldown reduced Kallinor's Longbow - Mana cost reduced Thermobaric Glyphs - Explosion range increased Monk's Cover - Invulnerability time increased Fury of the Storm - Damage increased and proc chance reduced Dragon Armour - Burn range slightly reduced Scroll of Flight - Cooldown and mana cost reduced Gregormack's Pride - Cooldown and mana cost reduced Magical Key - Mana cost reduced Phase Scroll - Mana cost reduced Resonating Cube - Mana cost reduced Arcane Vial - Mana cost reduced Dubious Potion - Health penalty reduced Mouldy Map - Mana cost reduced Red Globe Essence - Mana cost and cooldown reduced Enriched Essence - Now correctly restores mana Anti - Cooldown reduced Rusty Shovel - Added to the game Patch 1.2 - 05/06/17Jun 5, 2017 - Community AnnouncementsHi all, I'm pleased to say that 1.2 is now live! Apologies once again for the particularly long development time on this patch. While controller support did not end up making it into this release, it will be the next feature implemented. A few notes on multiplayer: When hosting, please ensure that your chosen port is forwarded in your router settings (TCP) Only the default loadout is currently available in coop Due to the nature of networked play, bugs may have slipped through the net. If you encounter any problems please post on a bug report on the steam forums Highlights Floor 9 and the Necromancer boss fight are now available Coop multiplayer is now available General Fixed frame drops that occurred when a new enemy was spawned into an already loaded room Loading times between floors have been significantly reduced Traversing doorways is now a little easier Corrected incorrect keybind messages on tooltips and intro tips Enemies Monster damage reduced in the mid-game Skeleton archer damage reduced Skeleton archer projectile speed slightly reduced Items, Artefacts and Spells Fixed a number of buggy spell interactions Clarified a number of item tooltips Increased drop chances on epic and legendary items Armour of the Bull - Now grants medium health bonus Engraved Crest - Now grants medium health bonus Wyvern Armour - Radius reduced Temporal Disruptor - Cooldown reduced Kallinor's Longbow - Mana cost reduced Thermobaric Glyphs - Explosion range increased Monk's Cover - Invulnerability time increased Fury of the Storm - Damage increased and proc chance reduced Dragon Armour - Burn range slightly reduced Scroll of Flight - Cooldown and mana cost reduced Gregormack's Pride - Cooldown and mana cost reduced Magical Key - Mana cost reduced Phase Scroll - Mana cost reduced Resonating Cube - Mana cost reduced Arcane Vial - Mana cost reduced Dubious Potion - Health penalty reduced Mouldy Map - Mana cost reduced Red Globe Essence - Mana cost and cooldown reduced Enriched Essence - Now correctly restores mana Anti - Cooldown reduced Rusty Shovel - Added to the game Patch 1.2 Update - 3/5/17May 3, 2017 - Community AnnouncementsHi all, It's been a while since the last announcement, so I just wanted to provide a quick update on patch 1.2's progress. What I originally set out to implement in this patch is completed; that is floor 9 and the Necromancer boss fight. The longer development time on this patch has been caused by the addition of multiplayer. Implementing networked play into a code base designed for single player has been somewhat tricky, but it's pretty much there. Barring any unforeseen issues, I should have the patch released fairly soon. Thanks very much for your patience and if you have any questions please let me know.Patch 1.2 Update - 3/5/17May 3, 2017 - Community AnnouncementsHi all, It's been a while since the last announcement, so I just wanted to provide a quick update on patch 1.2's progress. What I originally set out to implement in this patch is completed; that is floor 9 and the Necromancer boss fight. The longer development time on this patch has been caused by the addition of multiplayer. Implementing networked play into a code base designed for single player has been somewhat tricky, but it's pretty much there. Barring any unforeseen issues, I should have the patch released fairly soon. Thanks very much for your patience and if you have any questions please let me know.Co-op Multiplayer - 28/2/17Feb 27, 2017 - Community AnnouncementsHi all, I'm very excited to announce that in addition to the previously announced features, patch 1.2 will also include coop multiplayer. I've been holding off this announcement until I had a working prototype and I'm pleased to say that's now the case. In 1.2 you'll be able to team up with an online partner and venture through the Necrospire together. Here's a brief FAQ of what to expect: How many players can be in the same game? Multiplayer will be limited to 2 players. How will shops and items work? Each player will have their own inventory/equipment, but the items that spawn in the Necrospire will be shared. To accommodate this, item spawns will be higher. Will the difficulty change? The Necrospire will be toughened up to account for two players. Can different players be in different rooms? When a player exits a room, the other player will also exit. Likewise going up a floor will cause both players to ascend. What happens when a player dies? If you die, your partner will also suffer the same fate! Will pickups be shared? Health globes, fonts etc. will be shared amongst all players. Closing comments To connect to another player you'll need to enter their IP address and port. While more involved features such as matchmaking and a server browser would certainly be nice, I feel that it would be too much work at this stage. Depending on the popularity of multiplayer I may revisit this in the future. While this extra work means that 1.2 will take longer to release, I hope that what it adds to the game will make up for it. It's difficult to give an accurate ETA on this patch but I'll let you know when I have more details. If you have any thoughts or suggestions, please let me know in the comments.Co-op Multiplayer - 28/2/17Feb 27, 2017 - Community AnnouncementsHi all, I'm very excited to announce that in addition to the previously announced features, patch 1.2 will also include coop multiplayer. I've been holding off this announcement until I had a working prototype and I'm pleased to say that's now the case. In 1.2 you'll be able to team up with an online partner and venture through the Necrospire together. Here's a brief FAQ of what to expect: How many players can be in the same game? Multiplayer will be limited to 2 players. How will shops and items work? Each player will have their own inventory/equipment, but the items that spawn in the Necrospire will be shared. To accommodate this, item spawns will be higher. Will the difficulty change? The Necrospire will be toughened up to account for two players. Can different players be in different rooms? When a player exits a room, the other player will also exit. Likewise going up a floor will cause both players to ascend. What happens when a player dies? If you die, your partner will also suffer the same fate! Will pickups be shared? Health globes, fonts etc. will be shared amongst all players. Closing comments To connect to another player you'll need to enter their IP address and port. While more involved features such as matchmaking and a server browser would certainly be nice, I feel that it would be too much work at this stage. Depending on the popularity of multiplayer I may revisit this in the future. While this extra work means that 1.2 will take longer to release, I hope that what it adds to the game will make up for it. It's difficult to give an accurate ETA on this patch but I'll let you know when I have more details. If you have any thoughts or suggestions, please let me know in the comments.Patch 1.2 preview - 7/2/17Feb 7, 2017 - Community AnnouncementsHi all, It's been a couple of weeks since the release of patch 1.1 and I'd like to let you know about what's to come. The next update (patch 1.2) will feature floor 9 and the Necromancer boss fight, along with new items, balance changes and various bug fixes. I've also been working on controller support, however this has proven to be more work than expected due to the mouse code being heavily ingrained. Due to this I can't guarantee if 1.2 will feature controller support, but I'm hopeful that it will make it in. If you have any thoughts or suggestions, please leave a comment!Patch 1.2 preview - 7/2/17Feb 7, 2017 - Community AnnouncementsHi all, It's been a couple of weeks since the release of patch 1.1 and I'd like to let you know about what's to come. The next update (patch 1.2) will feature floor 9 and the Necromancer boss fight, along with new items, balance changes and various bug fixes. I've also been working on controller support, however this has proven to be more work than expected due to the mouse code being heavily ingrained. Due to this I can't guarantee if 1.2 will feature controller support, but I'm hopeful that it will make it in. If you have any thoughts or suggestions, please leave a comment!Patch 1.1 - 26/01/17Jan 26, 2017 - Community AnnouncementsPatch 1.1's main features are the addition of loadouts and staff swiping. Further information on these mechanics can be found in last week's announcement. In order to permanently unlock all of the loadouts, you'll need to find the items that compose them in a single run. You can check that you have this patch via the build number on the bottom left of the main menu. General Loadouts have been introduced to the game Staff swiping has been introduced to the game Default attack speed increased Default movement speed increased Default friendly projectile speed increased Boss pools have increased in size Ghost invisibility time reduced Keybinds can now be altered in Documents/Necrospire/settings.ini. Please see the FAQs and common problems thread for more details Fixed an issue where attack speed could potentially become out of sync Relics can no longer be used while dead Enemy projectile hitboxes have been reduced in size Globes can no longer be picked up if you wouldn't benefit from their effects Attacks are no longer processed during the boss intro screen Passive items no longer activate while the game is paused Fixed an issue where the relic icon could incorrectly display as blank Moved various unfair enemy spawns Controls Right click now defaults to staff swipe Space now defaults to relic Tab now defaults to map Items Omen Talon - Added to the game Arachnid's Embrace - Added to the game Telescopic Slicer - Added to the game Silver Staff Glyph - Added to the game Caustic Necklace - Added to the game Magical Key - Mana cost reduced from 5 to 3 Plaguelord's Manual - Mana cost reduced from 5 to 3 Ruby Necklace - Mana cost reduced from 2 to 1 Gambler's Die - Mana cost reduced from 5 to 4 Patch 1.1 - 26/01/17Jan 26, 2017 - Community AnnouncementsPatch 1.1's main features are the addition of loadouts and staff swiping. Further information on these mechanics can be found in last week's announcement. In order to permanently unlock all of the loadouts, you'll need to find the items that compose them in a single run. You can check that you have this patch via the build number on the bottom left of the main menu. General Loadouts have been introduced to the game Staff swiping has been introduced to the game Default attack speed increased Default movement speed increased Default friendly projectile speed increased Boss pools have increased in size Ghost invisibility time reduced Keybinds can now be altered in Documents/Necrospire/settings.ini. Please see the FAQs and common problems thread for more details Fixed an issue where attack speed could potentially become out of sync Relics can no longer be used while dead Enemy projectile hitboxes have been reduced in size Globes can no longer be picked up if you wouldn't benefit from their effects Attacks are no longer processed during the boss intro screen Passive items no longer activate while the game is paused Fixed an issue where the relic icon could incorrectly display as blank Moved various unfair enemy spawns Controls Right click now defaults to staff swipe Space now defaults to relic Tab now defaults to map Items Omen Talon - Added to the game Arachnid's Embrace - Added to the game Telescopic Slicer - Added to the game Silver Staff Glyph - Added to the game Caustic Necklace - Added to the game Magical Key - Mana cost reduced from 5 to 3 Plaguelord's Manual - Mana cost reduced from 5 to 3 Ruby Necklace - Mana cost reduced from 2 to 1 Gambler's Die - Mana cost reduced from 5 to 4 Upcoming gameplay changes - 16/01/17Jan 16, 2017 - Community AnnouncementsHi all, I'm hard at work on the 1.1 patch and I'd like to let you know what to expect from it. This patch will feature two new mechanics; loadouts and staff swiping. Here's a summary of what they do: Loadouts Loadouts are a small number of pre-set items that can be equipped prior to starting a run. These items are themed towards certain playstyles and you'll have to weigh up the pros and cons of each to decide which one to go with. Trusty staff will be removed as a starting relic and added to a loadout of its own. Loadouts are aimed at adding variety to the early game and wont alter the core gameplay of creating builds based on loot you find. Staff Swiping Staff swiping will augment attacking as a core mechanic. It will allow you to swipe your staff in a 360 degree arc, damaging and knocking back nearby enemies as well as reflecting all attacks your staff comes in contact with. It will have a short time based cooldown. The aim of this mechanic is to add pace to the gameplay, as well as providing an alternative to regular attacks. While I have a rough idea of how long these features will take to implement, staff swiping in particular will require the game to be rebalanced. Due to this I can't give an accurate ETA on this patch, but I'll try my best to get it completed as soon as possible. If you have any questions or thoughts, let me know in the comments.Upcoming gameplay changes - 16/01/17Jan 16, 2017 - Community AnnouncementsHi all, I'm hard at work on the 1.1 patch and I'd like to let you know what to expect from it. This patch will feature two new mechanics; loadouts and staff swiping. Here's a summary of what they do: Loadouts Loadouts are a small number of pre-set items that can be equipped prior to starting a run. These items are themed towards certain playstyles and you'll have to weigh up the pros and cons of each to decide which one to go with. Trusty staff will be removed as a starting relic and added to a loadout of its own. Loadouts are aimed at adding variety to the early game and wont alter the core gameplay of creating builds based on loot you find. Staff Swiping Staff swiping will augment attacking as a core mechanic. It will allow you to swipe your staff in a 360 degree arc, damaging and knocking back nearby enemies as well as reflecting all attacks your staff comes in contact with. It will have a short time based cooldown. The aim of this mechanic is to add pace to the gameplay, as well as providing an alternative to regular attacks. While I have a rough idea of how long these features will take to implement, staff swiping in particular will require the game to be rebalanced. Due to this I can't give an accurate ETA on this patch, but I'll try my best to get it completed as soon as possible. If you have any questions or thoughts, let me know in the comments.Patch 1.0.7 - 12/01/17Jan 12, 2017 - Community AnnouncementsThanks to everyone who has given feedback on the game so far. I've been listening to common concerns, especially regarding the speed and variety of gameplay. This patch increases the pace of the starting floors, which should allow builds to get going quicker. It also includes some bug fixes and adds a greater variety of projectile effects. You can double check that you have this patch via the build number on the bottom left of the main menu. General Starting attack speed increased Starting damage slightly reduced Starting movement speed slightly increased Spindle and Emperor's Guard have had their health slightly reduced Enemy health reduced on floors 1 and 2 Attacks reflected by enemies are now coloured red Bombs dropped by Emperor's Guard no longer cause frame drops Epics now have a small chance to spawn on floor 2 Reduced the explosion radius on explosive barrels Added 9 new rooms to floors 1 and 2 Increased the drop rate on mana globes Items & Spells Disruption - Now changes the attack cosmetic First Blood - Now changes the attack cosmetic Wounding - Now changes the attack cosmetic Blood Infusion - Now changes the attack cosmetic Spiked Thorns - Now changes the attack cosmetic Ember Hatchet - Now changes the attack cosmetic Ember Dagger - Now changes the attack cosmetic Reflective Incantation - Now changes the attack cosmetic Fragmentation - Now changes the attack cosmetic Fragmentation - Removed unintended interactions with finale and enhanced payload Spiked Thorns - Internal cooldown slightly increased Blue Globe Essence - Cooldown reduced from 5 to 2 Disappearance Powder - Mana cost reduced from 2 to 1 Mirror of Dreams - Mana cost reduced from 5 to 2Patch 1.0.7 - 12/01/17Jan 12, 2017 - Community AnnouncementsThanks to everyone who has given feedback on the game so far. I've been listening to common concerns, especially regarding the speed and variety of gameplay. This patch increases the pace of the starting floors, which should allow builds to get going quicker. It also includes some bug fixes and adds a greater variety of projectile effects. You can double check that you have this patch via the build number on the bottom left of the main menu. General Starting attack speed increased Starting damage slightly reduced Starting movement speed slightly increased Spindle and Emperor's Guard have had their health slightly reduced Enemy health reduced on floors 1 and 2 Attacks reflected by enemies are now coloured red Bombs dropped by Emperor's Guard no longer cause frame drops Epics now have a small chance to spawn on floor 2 Reduced the explosion radius on explosive barrels Added 9 new rooms to floors 1 and 2 Increased the drop rate on mana globes Items & Spells Disruption - Now changes the attack cosmetic First Blood - Now changes the attack cosmetic Wounding - Now changes the attack cosmetic Blood Infusion - Now changes the attack cosmetic Spiked Thorns - Now changes the attack cosmetic Ember Hatchet - Now changes the attack cosmetic Ember Dagger - Now changes the attack cosmetic Reflective Incantation - Now changes the attack cosmetic Fragmentation - Now changes the attack cosmetic Fragmentation - Removed unintended interactions with finale and enhanced payload Spiked Thorns - Internal cooldown slightly increased Blue Globe Essence - Cooldown reduced from 5 to 2 Disappearance Powder - Mana cost reduced from 2 to 1 Mirror of Dreams - Mana cost reduced from 5 to 2
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