Show/Hide Show/Hide

Assassin's Creed Revelations

 
Ubisoft are switching off online services for another batch of gamesOct 31, 2023 - Rock, Paper, ShotgunUbisoft are "decommissioning" another slate of games next January, including Assassin's Creed Revelations, R.U.S.E., and Trials Evolution. These games will remain playable, but their online services will be switched off meaning leaderboards, online multiplayer, co-op and other features will stop working. Read more Play five Assassin's Creed games for free this weekendAug 8, 2023 - VG247Ubisoft has announced a free weekend event with five Assassin’s Creed games on PC, PlayStation 4, PS5, Xbox One, and Xbox Series X/S. Depending on the platform, Assassin's Creed 2, Brotherhood, Revelations, Black Flag, and Valhalla will be available to play for free August 10-14. New players will have access to the full main game content for all five titles, and if you want to keep your progression, buy the game, and you can get a discount on your choice. Read more Ubisoft has postponed its plan to take some of its older games offline [UPDATE]Aug 31, 2022 - VG247Update: Ubisoft has announced it will postpone its plan to pull some of its older titles offline until October 1. The firm also stated that Anno 2070 will not longer be taken offline. The firm initially said that 15 titles would be affected by the removal of online services, meaning that online features, DLC, and multiplayer modes would no longer be accessible. Now, according to Ubisoft, the single-player DLC of several games on PC - Assassin's Creed Brotherhood, Assassin's Creed 3 (2012 release), Far Cry 3 and Splinter Cell Blacklist - will be available to download and keep before October 1. If you own these games on PC, activate your DLC before the decommissioning to continue playing it. There will be no impact to the same single-player DLC on consoles, and you will continue to be able to download and play them after October 1 rolls around. Read more Assassin’s Creed Heritage Collection bundles all previous Assassin’s Creed gamesOct 4, 2013 - PC Gamer More and more new games every year are sequels, so I guess the next logical step is enormous collections of previously released games. Bethesda announced at QuakeCon that every Elder Scrolls game would be available, and now Ubisoft is following suit with the Assassin’s Creed Heritage Collection. Available on November 8, the Heritage Collection will include Assassin’s Creed, Assassin’s Creed 2, Assassin’s Creed: Brotherhood, Assassin’s Creed: Revelations, and Assassin’s Creed 3. The official price has not been announced, but some listings are starting to pop up in the neighborhood of $70/£40, which isn’t outrageous for five games plus DLC. Still, at that price you’re paying a premium for the packaging and whatever extras they throw in there, and we have no idea what those extras might be. Of course, Assassin’s Creed 4: Black Flag lands on November 19. Technically speaking, I suppose gamers brand-new to the series could pound through the first five games in time for the launch of Black Flag, but only if they’re willing to give up showering and eating. Still, die-hard fans might appreciate having the games and their individual DLCs all in one tidy package.Assassin’s Creed 4: Black Flag takes a cutlass to pirate clichés, says UbisoftMar 11, 2013 - PC Gamer I'm probably not alone in thinking pirates deserve more beyond thick accents, Johnny Depp, and one seriously overrated Disneyland ride. After all, they're one-third of geekdom's holy trinity along with zombies and ninjas, and Sid Meier's Pirates is perhaps their best adventure on the PC so far that doesn't dive too far overboard with swashbuckling stereotypes. Ubisoft wants to pull off the same thing in Assassin's Creed 4: Black Flag, a naval-warfare-themed entry in the franchise born out of "clamor from the fans for a pirate game." Speaking to MCV, Lead Content Manager Carsten Myhill says Black Flag's goal is to "redefine piracy in entertainment." "It’s not easy," he adds. "It takes a very talented team, a lot of experience, and great tech. It’s one thing having good naval combat, but combining that with good boarding and land-based gameplay in a seamless way is hard to do." Myhill says pulling off piratical personality means "staying away from clichés" and showing the seafaring raiders in a harsher light. "We're avoiding things like walking the plank, parrots on the shoulder, and hooks for hands," he explains. "We're giving pirates the 'HBO reality' treatment. And that allows us to redefine piracy in entertainment. No longer is it for kids." Black Flag's pirates won't mess around with theatrics, apparently, but they still seem just fine dressing as foppishly as possible. We've got more info on lead character Edward Kenway's assassineering across the tropical seas in our preview.Assassin’s Creed 4: Black Flag box art advertises secret order with massive black flagFeb 28, 2013 - PC Gamer The hero of Assassin's Creed 4: Black Flag (already truncated to AssFlag in office lingo) makes a bid to become the loudest assassin yet in the box art Ubisoft put out today. He is wearing FOUR guns. He's wearing his "hidden" blade on the outside of his sleeve. He has woven a flag with the Assassin order logo on it, and then, because it wasn't piratey enough, plopped a skull in there for good measure. Because that's what you do, isn't it, when you're a pirate? You whack a skull on it. Assassin's Creed 4 is about pirates, and boats, and islands, and killing bad men. All will be revealed on Monday when details banks burst and information flows through the webways, as hot and saucy as the regurgitated rum of a green sailor's first hurl. Those of us in the office that played Assassin's Creed 3 really enjoyed the sea bits, which bodes well for this latest outing. We'll have preview here for you on Monday, and we've squared away four pages in the next issue of PC Gamer, too. Here be ye box art ye blaggards. More Assassin’s Creed and Far Cry on the wayFeb 8, 2013 - PC Gamer PUBLIC SERVICE ANNOUNCEMENT: calling all Tapirs, please be on guard. Ubi have revised their yearly profit estimates up to somewhere between 90 and 100 million Euros after better-than-expected sales late last year, and are going to need a much bigger wallet. Gamasutra report that Assassin's Creed 3 shifted 12 million copies in the meatspace and online which is 70% more than AssCreed: Revelations managed. Far Cry 3 sold 4.5 million. A "much higher-than-expected performance," which means "fans certainly won't have to wait four more years for the next Far Cry." The next Assassin's Creed was also briefly mentioned. It'll apparently take place in a fresh setting and star a new hero. So much for Connor, then. Requiescat in pace, brusque angry hatchet-dude. I will remember you always, apart from your face and everything you said and did. That's all the info for now, but there's still time to honour Haiku Friday with a brief but moving summation of all our hopes and dreams for Far Cry 4. Jason Brody-bot, Turns dinosaurs into bags, Stabby stabby stab.Assassin’s Creed 3 PC to have double and quadruple-res textures, DX11 featuresNov 16, 2012 - PC Gamer Assassin's Creed 3 is arriving a bit late on PC, but according to comments from the Ubisoft team in a recent Reddit AMA, it'll come with some extra visual polish. DirectX 11 features like tessellation will smooth out those polygons and we can look forward to textures that, in some cases, will be four times the resolution of the console versions. Community developer "UbiGabe" also says that "when PC launches, it will include ALL of the console patches out at the time (so, that includes any patches we might be releasing in between now and PC launch). In addition, PC has a special patch designed to ensure that everything runs as smoothly as possible." Textures will be "double-res in most cases, but quadruple in some," and there will be "some other shader improvements that will have an impact, but aren't all that sexy to enumerate in a reddit post." UbiGabe should drop us a line, NOTHING IS TOO UNSEXY FOR US. But seriously, other important issues were raised during the Q&A, like the vital question "Do you think Connor would rather fight 100 duck-sized horses, or one horse-sized duck?" to which the predictable response was "I think Connor's speed and size would prove to be the difference maker in the battle against the mob of horse-ducks so I lean towards them." This brilliant Assassin's Creed Kinect April Fool video also came up again, which is all the excuse I need to embed it on my forehead to amuse everyone I meet today. Also here: Assassin’s Creed 3 microtransactions “a shortcut to unlock game items”Oct 30, 2012 - PC Gamer After the appearance of listings for in-game "Erudito Credits" yesterday, Ubisoft have confirmed that there will be microtransactions in Assassin's Creed 3. "The Erudito Credits are a new way of unlocking content in Assassin's Creed 3's Multiplayer," Ubisoft told Eurogamer. "People who have little time can use Erudito Credits as a shortcut to unlock game items from level 1 to 50 (excluding Prestige levels and relics rewards). This is not mandatory, all items sold in Erudito Credits are also available in Abstergo Credits and can be unlocked through normal progression like previous years." Assassin's Creed 3 isn't the first full price game to contain optional microtransactions, boxes can be bought in Mass Effect 3's multiplayer mode to unlock new weapons and classes a bit quicker, though it's a bit of a lottery. It sounds as though this system will be a more straightforward 'pay for credits buy the item' deal though it won't be clear how expensive those upgrades are until the game goes live. Assassin's Creed 3 goes on sale today on consoles in the US. It's out on November 20 in the US and November 23 in the UK on PC. The console launch means there is a new launch trailer, which is different from last week's launch trailer, in that it's longer in order to fit in more hitting with axes. Assassin’s Creed 3 trailer kicks a man right in the ballsOct 25, 2012 - PC Gamer Console players will get their paws on Assassin's Creed 3 next week. We'll have to wait until November 20 in the US and November 23 in Europe, sadly, but you can absorb a 90 second montage of the action courtesy of the launch trailer, which features fighting on the high seas, some great big battle scenes, a bit of tragic back story and one particularly cruel groin kick. Find out whether your rig will run AC3 with the help of these system requirements and get a sense for how the sequel's shaping up with an account of some adventures in the wilderness in our Assassin's Creed 3 hands-on. Midweek Madness - Assassin's Creed Franchise up to 75% off!Oct 23, 2012 - AnnouncementSave up to 75% on the *Assassin's Creed Franchise during this week's Midweek Madness! From the Third Crusade to the Ottoman Empire, become the most revered Assassin in history. You are an Assassin, a warrior shrouded in secrecy and feared for your ruthlessness. Your actions can throw your immediate environment into chaos, and your existence will shape events during this pivotal moment in history. Offer ends Thursday, October 25th at 4pm Pacific Time. Assassin’s Creed 3 hands-on: hunting Redcoats and throwing tea at the British in BostonSep 24, 2012 - PC Gamer The two British soldiers guarding the riverbank don't know it, but there's an assassin in the water plotting their demise. I'd spotted the pair from half a mile away, while perched in a tree atop a cliff. It took less than five minutes to vault through the canopies, avoid a pair of fighting stags and cross the river under cover of a swathe of low reeds. Now I'm right behind them, wondering how to make the kill. I've been wandering the wild frontier areas of Assassin's Creed 3 for about fifteen minutes. I've already shot a Racoon, fled a bear, discovered a rustic British tavern and dodged a marching platoon of redcoats. The forest feels huge. There's room to observe prey from the tree tops and plan an attack. For the first time in an Assassin's Creed game, I actually feel like an assassin. The two guards are standing on a small wooden platform a few metres into the river, which has given me room to swim behind them. I could retreat to a treetop and kill them with my bow easily enough. I could hide in a stack of leaves and whistle one over to take him out silently. Instead, I decide to improvise. I clamber out of the water right behind the man on the right. I stand at his shoulder dripping water for a few moments. He doesn't react. Oh. They must be friendly. I take another step forward to say hello. The guard turns and screams wordlessly. He raises his musket, backs away and falls into the water. I never see him again. His friend is more competent. He takes a couple of steps back and brings his musket to bear. A yellow icon appears above his head. Ah, that'll be the "I'm about to shoot your ass" icon. I charge him with my tomahawk. At a distance of about five feet, he shoots me in the leg. At a distance of two feet I activate Assassin's Creed 3's new "running assassination" ability and Connor slams the Tomahawk into the guard's midriff. It's over. That couldn't have gone much worse. I loot the guard's corpse, throw it into the river and hope that there are no Templars in the bushes witnessing the debacle. The gunshot doesn't seem to have damaged me much, so I'm free to continue up the long trail towards Boston. I need to talk to a man about some tea. I want to linger. The forest feels like fresh territory for Assassin's Creed. The new engine does a fine job of realising the dense foliage and haphazard layouts of the colonial wilderness, and its various elements cleverly mimic familiar scenic staples of former Creed games. Large bushes act much like hay bails, providing a place to hide and a position from which to stealthily assassinate passing soldiers. Cracks snaking up cliff faces signify useful climbing points and, much like convenient staircase box stacks in towns, splintered, half toppled tree trunks offer a quick route to an elevated plane. In a city, that means rooftops, in the wilderness, it's an organic canopy of twisting branches. Associate producer Julien Laferriere refers to these signifying marks as a "clue code" for the player. It w...Assassin’s Creed 3 hands-on: hunting Redcoats and throwing tea at the British in BostonSep 24, 2012 - PC Gamer The two British soldiers guarding the riverbank don't know it, but there's an assassin in the water plotting their demise. I'd spotted the pair from half a mile away, while perched in a tree atop a cliff. It took less than five minutes to vault through the canopies, avoid a pair of fighting stags and cross the river under cover of a swathe of low reeds. Now I'm right behind them, wondering how to make the kill. I've been wandering the wild frontier areas of Assassin's Creed 3 for about fifteen minutes. I've already shot a Racoon, fled a bear, discovered a rustic British tavern and dodged a marching platoon of redcoats. The forest feels huge. There's room to observe prey from the tree tops and plan an attack. For the first time in an Assassin's Creed game, I actually feel like an assassin. The two guards are standing on a small wooden platform a few metres into the river, which has given me room to swim behind them. I could retreat to a treetop and kill them with my bow easily enough. I could hide in a stack of leaves and whistle one over to take him out silently. Instead, I decide to improvise. I clamber out of the water right behind the man on the right. I stand at his shoulder dripping water for a few moments. He doesn't react. Oh. They must be friendly. I take another step forward to say hello. The guard turns and screams wordlessly. He raises his musket, backs away and falls into the water. I never see him again. His friend is more competent. He takes a couple of steps back and brings his musket to bear. A yellow icon appears above his head. Ah, that'll be the "I'm about to shoot your ass" icon. I charge him with my tomahawk. At a distance of about five feet, he shoots me in the leg. At a distance of two feet I activate Assassin's Creed 3's new "running assassination" ability and Connor slams the Tomahawk into the guard's midriff. It's over. That couldn't have gone much worse. I loot the guard's corpse, throw it into the river and hope that there are no Templars in the bushes witnessing the debacle. The gunshot doesn't seem to have damaged me much, so I'm free to continue up the long trail towards Boston. I need to talk to a man about some tea. I want to linger. The forest feels like fresh territory for Assassin's Creed. The new engine does a fine job of realising the dense foliage and haphazard layouts of the colonial wilderness, and its various elements cleverly mimic familiar scenic staples of former Creed games. Large bushes act much like hay bails, providing a place to hide and a position from which to stealthily assassinate passing soldiers. Cracks snaking up cliff faces signify useful climbing points and, much like convenient staircase box stacks in towns, splintered, half toppled tree trunks offer a quick route to an elevated plane. In a city, that means rooftops, in the wilderness, it's an organic canopy of twisting branches. Associate producer Julien Laferriere refers to these signifying marks as a "clue code" for the player. It w...Ubisoft renounces always-on DRM for PC – Assassin’s Creed 3 confirmed playable offlineSep 5, 2012 - PC Gamer In interview with Rock Paper Shotgun, Stephanie Perotti, Ubisoft’s worldwide director for online games, has said that the company has decided to remove the need for a permanent connection to play its PC titles. In fact, she claims the decision was made way back in June, after which point Ubi’s singleplayer games have only required a one-time activation upon install. Ubisoft’s approach to DRM has been widely lambasted by gamers, partly because of the inconvenience for the consumer, but mostly because it often didn’t seem to work, dropping connection to the server mid-game, booting you out and erasing progress. And now, finally, it seems Ubisoft have heeded this wail of despair, with Perotti explicitly confirming that the singleplayer component of Assassin’s Creed 3 will not require any online connection. She also suggests Ubisoft will be doing more to get their games onto PC quicker - so good news all round. We’ve got a man in the field, chinwagging with Ubi bigwigs as we speak, so we’ll be bringing you more news on Ubisoft’s plans for PC, and specifically their intentions with uPlay, very soon.Assassin’s Creed 3 multiplayer to tell ongoing story with monthly challengesSep 4, 2012 - PC Gamer Ubisoft designers have told CVG that Assassin's Creed 3's multiplayer mode will take a more prominent storytelling role than its predecessors. The ongoing tale will be told through a series of monthly challenges that can be completed to unlock "new content." "The multiplayer is so big today that it's already a game on its own. We've been given the right to develop the Abstergo storyline since the beginning, which is a big responsibility," game director Damien Kieken told CVG. Abstergo is the company behind the Animus, the magical techno-chair that lets users access inhabit genetic memories. It looks as though the technology has been made public as an entertainment device in Assassin's Creed 3, for nefarious reasons, no doubt. According to a disembodied voice in a recent trailer, "Abstergo Entertainment will give you insights on the company's future initiatives by granting you access to files and information on products that will soon hit the market." These dossiers could be a useful storytelling device, but according to Kieken we can look forward to more than a few files over the coming year. "As you progress in the game and level up your character, you access these files and videos. Every month you'll have new challenges to unlock new content that will continue the storyline throughout the year," he said. This chimes with a Gamestop employee memo picked up by Kotaku, which mentions a Call of Duty Elite/Battlefield Premium style season pass. "we are currently in the process of creating a complementary development team that will begin working on post-launch episodic content," said the note. "We know you're familiar with the "Season Pass" concept and, beginning shortly, we'll start to take pre-orders of our very own." Assassin's Creed 3 will arrive on PC on November 20 in the US, and November 23 in the UK. Would you put down money for a multiplayer season pass?Uplay security risk spotted, Ubisoft “looking into” the issue nowJul 30, 2012 - PC Gamer There's troubling news on RPS regarding a potential security risk associated with Ubisoft's Uplay plugin software that could allow hackers to remotely install programs onto your PC. The problem seems to centre around the Uplay browser plugin, which is easily disabled. In Chrome, search for about:plugins and disable Uplay. In Firefox, head to tools - add ons - plugins and then disable Uplay and the UPlay PC Hub. To be safe, you might want to consider deleting Uplay and related programs from your PC. The problem is detailed on Hacker News, which exposes a backdoor thread that allows a website to install and run programs remotely. We've contacted Ubisoft for comment and they're "looking into" the problem. We'll update with any further statements. Meanwhile, here's a list of Uplay associated games that you might want to steer clear of until we know exactly how serious the problem is. Update: Ubisoft have sent over a statement saying that they've patched the problem out. Here it is: “We have made a forced patch to correct the flaw in the browser plug-in for the Uplay PC application that was brought to our attention earlier today. We recommend that all Uplay users update their Uplay PC application without a Web browser open. This will allow the plug-in to update correctly. An updated version of the Uplay PC installer with the patch also is available from Uplay.com. Ubisoft takes security issues very seriously, and we will continue to monitor all reports of vulnerabilities within our software and take swift action to resolve such issues.” Assassin's Creed II Assassin's Creed: Brotherhood Assassin's Creed: Project Legacy Assassin's Creed Revelations Beowulf: The Game Brothers in Arms: Furious 4 Call of Juarez: The Cartel Driver: San Francisco Heroes of Might and Magic VI Just Dance 3 Prince of Persia: The Forgotten Sands Pure Football R.U.S.E. Shaun White Skateboarding Silent Hunter 5: Battle of the Atlantic The Settlers 7: Paths to a Kingdom Tom Clancy's H.A.W.X. 2 Tom Clancy's Ghost Recon: Future Soldier Tom Clancy's Splinter Cell: Conviction Your Shape: Fitness EvolvedThe Uncertain Musical Fate Of Assassin's CreedJul 19, 2012 - Kotaku Assassin's Creed III is going to introduce a lot of changes to the series. It will feature a new setting, a new time period and a new protagonist. And one of the biggest changes has yet to be fully explored—the game's soundtrack will be crafted by an entirely new composer. Jesper Kyd, the composer responsible for the music in the first four Assassin's Creed games, will be handing the musical baton to Lorne Balfe, who along with Kyd contributed to the soundtrack to last year's Assassin's Creed: Revelations. As any longtime Assassin's Creed player likely agrees, this is a substantial change. Assassin's Creed's stark, dry visual design and techno-retro aesthetic have always been two of its most defining characteristics, but Kyd's music has always been the soul of the series for me. Let's take a trip through the musical progression of the first four Assassin's Creed games. "Jerusalem" - AC I Kyd's soundtrack for the first Assassin's Creed is probably the least well-remembered—it was somewhat cold, a mix of middle eastern instruments, chanting, open drones and strings. I was one of those weirdos who loved Assassin's Creed despite and sometimes because of its flaws, but I don't have much memory of the soundtrack. I do, however, remember that it fit in very well with the open, wind-swept sound design. There was a distinct sense that this composer got what Assassin's Creed was about, from a gameplay standpoint. It was a game about sitting perched atop a high spire, surveying the horizon before making a leap of faith. Kyd captured that. "Venice Rooftops" - AC II Assassin's Creed II was better than its predecessor on every level (except, perhaps, for how much easier it was)—Ezio was a personable and relatable protagonist, the cities were gorgeous, and the game had much more variety. But the thing that really won my heart was the soundtrack. Two games later, Assassin's Creed II remains my favorite soundtrack of the series. This theme, which plays while running across the rooftops of Venice, flows through many of Kyd's compositions for Assassin's Creed II. That ascending four note melody, those driving drums and guitars… it's great stuff. "Home In Florence" - AC II This kind of track is exactly what set the second game's soundtrack apart from the first one. A shifting, serpentine groove reminiscent of Steve Reich, eventually giving way to wide open pads with sharp, dancing harp notes… all the way to a deep, romantic string part. When this started paying for the first time in Assassin's Creed II, I thought, "Wow, shit. They are really going for it here." It almost sounds like Mass Effect, and perfectly blends the game's old-world and sci-fi sensibilities. "Rome" - Brotherhood Brotherhood was an interesting soundtrack. I didn't warm to it as immediately as I did Assassin's Creed II, but over time, I came to enjoy its dark overtones. It features more grandiose choral work than Assassin's Creed II, and is on the whole much darker—strange...STEAM SUMMER SALE DAY FIVEJul 16, 2012 - AnnouncementThe Steam Summer Sale continues today with huge savings throughout the store! Today's Daily Deals Include: * Assassin's Creed Franchise; * RAGE; * Star Wars: Knights of the Old Republic; * Age of Empires III: Complete Collection; * Metro 2033; * Iron Front: Liberation 1944; * Men of War Franchise; * Dear Esther; * Indie Bundle V - featuring AudioSurf, Greed Corp, Gemini Rue, The Tiny Bang Story, Ys: The Oath in Felghana; Don't forget to check back for a new Community Choice vote every 8 hours and new Flash sales throughout the day! You can also grab the Steam mobile app to make sure you never miss any great deals while you're on the go! Complete information on all the savings, Flash Sales, Community Choice Votes and more may be found on www.steampowered.com. Assassin’s Creed 3 E3 demo shoots deer, fights wolves, ruins a bored man’s cuppaJun 4, 2012 - PC GamerAssassin's Creed 3 put in a good showing at the Ubisoft conference earlier with some balanced in-game footage showing life in the wilds, some man on dog combat (a regular sight already at E3), camp life and a spot of assassination. It would be hard to describe Connor's style as subtle. His idea of an explosive diversion is one that you walk straight through afterwards, and he's startlingly unconcerned about dropping down directly in front of gun lines. See some of Connor's more choreographed, but equally reckless moves in action in the E3 trailer below. Ubisoft Publisher Weekend - Day 3 - Assassin's Creed Franchise 50 to 75% off!May 19, 2012 - AnnouncementThe Ubisoft Publisher Weekend begins today with 33% off the Ubisoft Catalog*! Additionally, each day will bring a new Daily Deal with even deeper discounts! Today only, save 50 to 75% off the Assassin's Creed franchise! Plus, this weekend only, Pre-Purchase the Tom Clancy's Ghost Recon: Future Soldier™ Deluxe Edition for the Standard Edition price. Pre-Purchase also includes Ghost Recon Future Soldier inspired items to use in Team Fortress 2! Be sure to check back each day, now through Sunday, for more great deals! *Discount does not apply to the Tom Clancy's Ghost Recon: Future Soldier™ Pre-Purchase.