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Try Gauntlet of Power demo March 2024Mar 22, 2024 - Community Announcementshttps://clan.cloudflare.steamstatic.com/images/9856238/5502830c607d7acd319977d972c9264f729dab2c.gif Dungeoneers and Adventurers! Heroes of Loot: Gauntlet of Power just received a brand new demo for you to come and play for free! This demo is one of the last ones before we release the actual game, so a perfect time to check it out and wishlist Gauntlet of Power: https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/ PS: There is also a "closed" beta coming soon, for which you can sign-up over on the discord right now! Come sample TWO new Orangepixel games in development and help shape the game!Aug 4, 2023 - Community Announcementshttps://clan.cloudflare.steamstatic.com/images/9856238/05782b3f5a94e8041635529f5e45db1b8b8216cd.png Hey guys, it's Pascal from Orangepixel, and I wanted to give you a quick message to let you know that I uploaded a fresh, brand new, demo for both Regulator City and Heroes of Loot: Gauntlet of Power! Grab the demos (and Wishlist!) here: https://store.steampowered.com/app/1892750/Regulator_City/ Squad based top-down arcade shooter, with some stealthy/sneaking moments and a lot of cool vibes! https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/ A quick mix of bullet-heaven shooters and dungeon crawlers like Binding of Isaac. It's early in development stage, but many gamers seem to really love it so far! These games are still in development, but your feedback on the demo's are VERY welcome! Drop by on https://discord.gg/orangepixel to find out more about the games and have a nice chat about features you'd love to see before they get released!Regulator City gets a new public demoMar 30, 2023 - Community AnnouncementsHi! Just a short update to let you know that there is NOW a new Regulator City DEMO available ! Still in heavy development, but I'm very pleased with where the game currently is. There's a smoother game-flow experience (mission structure, city progress, all make more sense as you play) and there is even some on-boarding for new players in a short little "tutorial" level. You'll also experience a much better stealthy and sneaking-around experience to complete your missions! https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/9856238/dbdb27b211f35148f82b43458ffcae82ff67f431.gif This demo also brings you a new playable character: Wrecking-ball ! His dash is VERY nice to use, and his Special ability certainly packs a punch ;) So please come and check it out, and if you haven't yet, wishlist the game! https://store.steampowered.com/app/1892750/Regulator_City/ Come play: Sir QuestionnaireDec 8, 2022 - Community AnnouncementsHi guys! Just wanted to let you know that I just pushed the release button on a new Orangepixel Steam release: Sir Questionnaire! It's a quirky game at a bargain price, it provides hours of gameplay in a VERY small package: The game is played in single dungeon rooms, where you are given the choice to either "interact" or "get outta there!". https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/9856238/31225943fe2d8e4c0b171ac3119acb2f38bb5b22.gif Do you attack the skulls? got enough health? got the right weapon for the lobsters? Got some magic left to hit the huge Wolf on his head? Dare to drink the milk before the next encounter? A game of choices - how far can you venture into the dungeon? Come play Sir Questionnaire, and make sure to drop by on discord if you need tips & tricks! https://store.steampowered.com/app/2124790/Sir_Questionnaire A brand new and FREE Regulator City demo!Nov 9, 2022 - Community Announcementshttps://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/9856238/b48dd8b1ae36281f2d20bf09aeba038c9ca8cee5.gif Hey guys! It's Pascal from Orangepixel with a little update! I wanted to let you know that there's a fresh new demo of Regulator City, the upcoming game I've been working on for a year now, and this demo gives a very nice feeling of where the game is heading! So check it out over on the Regulator City page: https://store.steampowered.com/app/1892750/Regulator_City/ And don't forget to wishlist and perhaps come have a chat about it over on discord.gg/orangepixel: https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/9856238/b82622446ee7859edf70f87a2b755fa18ba18da6.jpg And please! tell your friends about it, I could use all the help to get more people interested in the game in the coming months!Come try the next Orangepixel game for free: Regulator CityJun 9, 2022 - Community Announcementshttps://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/9856238/28621f0145ab33d8671aa68347f921a3087ffa6a.gif Regulator City is the next Orangepixel game, and you can try it out for FREE right now in the form of an early demo! https://store.steampowered.com/app/1892750/Regulator_City/ You play the leader of a team, taking out various gangs setting up base in Regulator City. I was inspired by the cool team-action you see in movies or tv-shows with special forces.. and in this game I want the player to feel part of such a team as you make your way through various apartments, industrial buildings, offices, etc. Completing a range of interesting missions and slowly taking control of the city! Anyway, come check out the demo, follow + wishlist the game, and hang out on Discord to talk ! (discord.gg/orangepixel)Residual 100% Funded on Kickstarter!Aug 16, 2020 - Community Announcementshttps://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/9856238/215ecca4d9d12e5caf2726c619d0e49e3a872823.gif With 4 days left, Residual reaches the 100% funding goal on Kickstarter! This means you still have a few days to get in on the EXCLUSIVE Kickstarter rewards! Name your planet or a cluster of planets? It's still available! Get the exclusive digital Instruction Manual on release? Still available! Check the Kickstarter if you want to get in on these, final days to get them! - Residual Kickstarter AND make sure to wishlist the game here: https://store.steampowered.com/app/1290780/Residual/Residual Kickstarter and DEMOJul 22, 2020 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9856238/bb38faaf6a1f063cc3bd1e5189e8ddcc7974c783.gif A new Orangepixel game is coming: Residual - and it is NOW on Kickstarter with a playable demo available! Check all the details here: Residual Kickstarter. RESIDUAL is a survival platformer offering a combination of crafting and exploration. There are no weapons, it's just you, the planet, and an adventure for survival that's different every time you hit the "New Game" option. RESIDUAL throws you onto a procedurally generated planet with no humanoid lifeforms. Your task? Survive! – Explore the planet both above and below ground, scavenge, mine, craft, fish, pluck, chop, climb, jump, push, pull, and solve puzzles along the way. Discover remnants of an ancient civilization and their advanced technology. It's not known why this civilization failed, but their technology is sure to come in handy when fixing your ship once you figure out how to use it. http://store.steampowered.com/app/1290780 Gunslugs: Rogue Tactics NOW released - 10% launch discount!Aug 6, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9856238/d484e62a23f2697362c3e42bc3b3bdbe676c4502.gif Hey! it's Pascal from Orangepixel here, and I'm REALLY happy to announce that Gunslugs:Rogue Tactics is NOW released and available! Check out the game and grab a nice 10% launch discount: https://store.steampowered.com/app/1012360/GunslugsRogue_Tactics/ It's a combination of action and stealth, with a little pinch of rogue-like elements in there. Hope you'll give it a try and enjoy! :)New Orangepixel game is coming up!Apr 20, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7560989/d484e62a23f2697362c3e42bc3b3bdbe676c4502.gif I'm currently wrapping up work on my new game: Gunslugs:Rogue Tactics, and will be doing a public-beta soon! The fight against the Black Duck Army continues in a much more serious way: Gunslugs:Rogue Tactics is coming and it introduces the game to stealth, sneaking, tactics and much improved gameplay! You can wishlist the game now, and jump onto Discord.gg/Orangepixel to be part of the upcoming public-beta! More information here: Gunslugs: Rogue Tactics https://store.steampowered.com/app/1012360/GunslugsRogue_Tactics/ Ashworld v1.5.4 - Terra towers and missing dogsJan 23, 2018 - Community AnnouncementsMore and more players are finding themselves hunting for the Terra towers, so it became apparent that most players also don't like searching the ashworld for it! Let's call it a design flaw, but this update is here to fix that and a few other things. The Terra-towers will now show up on your map after you enter and exit a portal, happy hunting! The update is pushing now to Android, Itch, Steam and being uploaded for approval to Apple (takes up to 2-3 days). add fix for dog losing his graphics add: dog now shows up on radar when you lost him add: info that skins only work on new-games add: terra towers now added to overworld (after stepping through a portal) fixed: gamepad settings wouldn't properly load/save Ashworld v1.5.4 - Terra towers and missing dogsJan 23, 2018 - Community AnnouncementsMore and more players are finding themselves hunting for the Terra towers, so it became apparent that most players also don't like searching the ashworld for it! Let's call it a design flaw, but this update is here to fix that and a few other things. The Terra-towers will now show up on your map after you enter and exit a portal, happy hunting! The update is pushing now to Android, Itch, Steam and being uploaded for approval to Apple (takes up to 2-3 days). add fix for dog losing his graphics add: dog now shows up on radar when you lost him add: info that skins only work on new-games add: terra towers now added to overworld (after stepping through a portal) fixed: gamepad settings wouldn't properly load/save Ashworld v1.5.1 - Rare items and the sniperDec 28, 2017 - Community AnnouncementsA quick update before the year ends, fixing some crashing bugs and all the rare-item quests. Apparently it was possible to activate the sniper rifle from your inventory, and when in sniper mode you could easily switch to any other weapon and use that with the sniper-scope.. only one player noticed it so far :) There were also some issues with the rare-items, they popped up too often (so much for being rare) which is now fixed, and the accompanying quests have also gotten a fix making them actually completable in the right way. Finally some fixes with interface issues and a skill-selection crash-bug. Happy surviving! fix: you could swap weapon while in sniper-mode fix: made a few difficult building-jumps easier to do fix: inventory-crafting requirements now fit on smaller screen-formats fix: selecting some of the 2nd-tier skills could crash the game (using mouse or touchscreen) fix: limited the placement of rare-items fix: rare-item quests now function properly fix: entering/exiting rare-item quests would trigger unlimited looting Ashworld v1.5.1 - Rare items and the sniperDec 28, 2017 - Community AnnouncementsA quick update before the year ends, fixing some crashing bugs and all the rare-item quests. Apparently it was possible to activate the sniper rifle from your inventory, and when in sniper mode you could easily switch to any other weapon and use that with the sniper-scope.. only one player noticed it so far :) There were also some issues with the rare-items, they popped up too often (so much for being rare) which is now fixed, and the accompanying quests have also gotten a fix making them actually completable in the right way. Finally some fixes with interface issues and a skill-selection crash-bug. Happy surviving! fix: you could swap weapon while in sniper-mode fix: made a few difficult building-jumps easier to do fix: inventory-crafting requirements now fit on smaller screen-formats fix: selecting some of the 2nd-tier skills could crash the game (using mouse or touchscreen) fix: limited the placement of rare-items fix: rare-item quests now function properly fix: entering/exiting rare-item quests would trigger unlimited looting Ashworld v1.5.0Dec 14, 2017 - Community AnnouncementsA new update is here, the main feature: bigger backpack! This also fixes some problems that people had been telling me about where inventory stuff didn't seem to appear, and I couldn't figure out (for a long time) why or what was going wrong. Until this week I finally got a bright idea: the inventory system ran out of space!  So here's an update with a bigger inventory, and also two new skills you can learn to expand that inventory space even more! Also some more balancing tweaks (mostly ammo-drop rate increase). The full list of changes: fix: increase in inventory slots - fixes bug of items not showing up/ammo being "gone" fix: boomerang and firerang usage now works correctly (with regards to wear-and-tear when throwing them) fix: crab-ooze mission didn't remove itself from the map add: added a "dump" option to junk in inventory, to create room add: inventory now shows "available" percentage for your backpack add: new "Backpack" skill (increase size of inventory backpack) add: new "Backpack pro" skill (increases size to max) add: make inventory+map buttons moveable (touch) balance: increased drop-rate on ammo balance: increased ammo on dead-bodies (if learned retrieval skills) balance: made Firerang less destructive (now only when you throw it) balance: made the sand-crab slightly easier to defeat Ashworld v1.5.0Dec 14, 2017 - Community AnnouncementsA new update is here, the main feature: bigger backpack! This also fixes some problems that people had been telling me about where inventory stuff didn't seem to appear, and I couldn't figure out (for a long time) why or what was going wrong. Until this week I finally got a bright idea: the inventory system ran out of space!  So here's an update with a bigger inventory, and also two new skills you can learn to expand that inventory space even more! Also some more balancing tweaks (mostly ammo-drop rate increase). The full list of changes: fix: increase in inventory slots - fixes bug of items not showing up/ammo being "gone" fix: boomerang and firerang usage now works correctly (with regards to wear-and-tear when throwing them) fix: crab-ooze mission didn't remove itself from the map add: added a "dump" option to junk in inventory, to create room add: inventory now shows "available" percentage for your backpack add: new "Backpack" skill (increase size of inventory backpack) add: new "Backpack pro" skill (increases size to max) add: make inventory+map buttons moveable (touch) balance: increased drop-rate on ammo balance: increased ammo on dead-bodies (if learned retrieval skills) balance: made Firerang less destructive (now only when you throw it) balance: made the sand-crab slightly easier to defeat Ashworld v1.4.0 - Balancing + Fixing + on the go!Dec 10, 2017 - Community AnnouncementsIt's been a while since the last update, mainly because I was working on the mobile release.. and the iOS version is now live! So you can take this open-world on the go if you like (grab it from the appstore) But what's new? Well here we go: - fix: gamepad up/down was backwards in driving (altho right-trigger also worked) - balance: added some highlights to ledges and floors, make it stand out more - balance: picking up weapon now always gives you some ammo with it - balance: small slowdown on the day/night cycle - balance: changed spawn rates on ragers, easier at start of a new game - balance: lowered amount of enemy cars spawning at once - balance: slightly lower energy for ragers and skellies - fix: made weapons without ammo not "equipable" - fix: weapons now shooting when 0 ammo, but still extra clips in inventoryAshworld v1.4.0 - Balancing + Fixing + on the go!Dec 10, 2017 - Community AnnouncementsIt's been a while since the last update, mainly because I was working on the mobile release.. and the iOS version is now live! So you can take this open-world on the go if you like (grab it from the appstore) But what's new? Well here we go: - fix: gamepad up/down was backwards in driving (altho right-trigger also worked) - balance: added some highlights to ledges and floors, make it stand out more - balance: picking up weapon now always gives you some ammo with it - balance: small slowdown on the day/night cycle - balance: changed spawn rates on ragers, easier at start of a new game - balance: lowered amount of enemy cars spawning at once - balance: slightly lower energy for ragers and skellies - fix: made weapons without ammo not "equipable" - fix: weapons now shooting when 0 ammo, but still extra clips in inventoryAshworld v0.7.4 - the rare-crash-bug fix update!Oct 23, 2017 - Community AnnouncementsLatest version is up and live, it fixes some crashes and problems happening rarely and somewhat randomly when running around the world. I'm currently focussed on finding the weird inventory bug people are running into (items not being added) and also getting an on-the-go version of the game available for early December on iOS and Android (in January).. Fixes: - fix: some buildings didn’t have hostage-locations (messing up the “rescue captain” mission) - fix: make first car last much longer (at least until player gets somewhere) - fix: rare crash in first mission after a continue-game - fix: possible crash in garage near compound Addition and changes: - add: debug console commands for controller testing - change: removed “auto-mount” on weapon pickups when using fists (shooting rockets by accident ain’t no fun!)Ashworld v0.7.4 - the rare-crash-bug fix update!Oct 23, 2017 - Community AnnouncementsLatest version is up and live, it fixes some crashes and problems happening rarely and somewhat randomly when running around the world. I'm currently focussed on finding the weird inventory bug people are running into (items not being added) and also getting an on-the-go version of the game available for early December on iOS and Android (in January).. Fixes: - fix: some buildings didn’t have hostage-locations (messing up the “rescue captain” mission) - fix: make first car last much longer (at least until player gets somewhere) - fix: rare crash in first mission after a continue-game - fix: possible crash in garage near compound Addition and changes: - add: debug console commands for controller testing - change: removed “auto-mount” on weapon pickups when using fists (shooting rockets by accident ain’t no fun!)