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Arma 2: Operation Arrowhead 1.63 patch transitions online multiplayer to SteamJun 30, 2014 - ShacknewsBohemia Interactive has taken the next step to ensure that Arma 2 survives the Gamespy shutdown. A new 1.63 update for Operation Arrowhead will ensure that online matchmaking survives by formally transitioning from Gamespy to Steam.Midweek Madness - Arma II: Complete Collection, 50% off!Jun 25, 2013 - AnnouncementSave 50% on Arma II: Complete Collection during this week's Midweek Madness*! Building on 10 years of constant engine development, ARMA II boasts the most realistic combat environment in the world. It models real world ballistics & round deflection, materials penetration, features a realtime day/night cycle and dynamic wind, weather and environmental effects. The simulation of a combat environment is so effective, the engine forms the basis for training simulators used by real armies the world over. *Offer ends Thursday at 4PM Pacific Time DayZ video dev diary teaches how to get dressedFeb 4, 2013 - ShacknewsA nice slice of DayZ is on display in the mod-gone-standalone's first video developer diary. The 15-minute entry introduces its new menu system, how to put together a fetching outfit, item spawns which require actual searching to find, new swampland, the recovered island of Utes, and more. DayZ standalone delayed for 'groundbreaking' changesJan 7, 2013 - ShacknewsYou may have noticed that the standalone version of smash-hit ArmA 2 mod DayZ missed its planned December launch, but there's a very good reason for that. Creator Dean Hall explains in a new blog post, "Put simply, DayZ Standalone isn't here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold--to actually redeveloping the engine and making the game the way we all dreamed it could be." The inventory and item management system has been "completely removed and rewritten from the ground," Hall explained yesterday , which lets DayZ do far fancier things. "The new system opens the door for durability of items, disease tracking (cholera lingering on clothes a player wears…), batteries, addon components, and much more," he wrote. "If you shoot a player in the head to take his night vision, you will damage the night vision." Your inventory will be less horrible to manage too, with drag-and-drop 3D models. The UI is being reworked in general, inspired by the simplicity of Minecraft's rather than hacking up a military sim. Hall also shared new screenshots of the revamped environments, noting that the DayZ team at Bohemia now includes a texture artist working on post-apocalypse-ing up interiors. Work on the Chernarus map is still affected by lead architect Ivan Buchta's imprisonment, though Hall says he is providing advice in letters. As for when DayZ will actually come out, that's not yet clear. The team plans a private beta test for 500-1000 people to test the new architecture, then will decide upon a date once it's fixed any problems which crop up. For now, enjoy these new screens: Here is a joke for you: What food do zombies like to order at this bar? The answer is ghoulash!! Day Z lead 'having meetings' about console portAug 15, 2012 - ShacknewsWe already know that Day Z lead Dean Hall wants to make his popular ArmA 2 mod go standalone sometime this year, but he's setting his ambitions even higher to multiplatform development as well. Apparently Hall would like to release the game on consoles as well, and actively meeting console developers at Gamescom 2012. Day Z standalone following Minecraft dev modelAug 6, 2012 - ShacknewsDayZ creator Dean 'Rocket' Hall has spoken before about a standalone version of the smash-hit Arma 2 zombie mod, but now it's properly official. The day after the mod hit one million players, Hall has announced he'll be leading the standalone project at Bohemia, following "the Minecraft development model." Hall, who already works at Bohemia on the Arma series, explained that it'll be introduced as an alpha version at "a heavily discounted price," updated in "fast iterations." A bit like how the mod already works, really--and how it'll continue to work. "Development and updates of the mod will continue in parallel with the development of the game, so anyone who is playing the mod now will be able to continue to do so," he reassured. Watch the standalone's official site for more. Day Z passes a million playersAug 6, 2012 - ShacknewsPeople might be getting tired of zombies, but they apparently aren't getting tired of hyper-realistic games that border on the impossible. Sheer gamer masochism is the only possible explanation for the Day Z mod having surpassed a whopping one million unique players today, after only four months on the market. The Day Z Mod site ticked past the threshold and the development team sent out word with a tweet. More than 2.1 billion zombies have been killed, which might make Day Z sound like a relatively zombie-free paradise. But that assumption would be wrong since almost 4 million characters have been straight-up murdered by other players. As usual in horror fiction, man is the real monster. That's just the kind of breakout success that might tempt players and publishers to come for its standalone version, which is hoping to launch later this year as long as things go smoothly. Arma 2 Czech Republic DLC rolls out todayJul 30, 2012 - ShacknewsYeah yeah sure zombies great, but what about army men? For those who like to get together with their chums and simulate a little military action, Bohemia Interactive today launched its 'Army of the Czech Republic' DLC for Arma 2: Combined Operations. It brings shiny newness including vehicles, weapons, missions, and fittingly for this fine weather, two summery terrains. You can buy the add-on now direct from Bohemia for $12. A Steam release is due mid-August. Pew pew Arma 2 patch helps fix Day Z crashesJul 25, 2012 - ShacknewsIf Day Z has been a little too crashy for your liking, rejoice, for Arma 2 patch 1.62 has arrived with changes which developer Bohemia says "make zombie hunts much less prone to crashes and should improve server stability." Given that the smash hit mod has a whole new audience buying the military sim, it's only natural that it should get a little extra care and attention. The full changelog is on the Bohemia forums, but here are the highlights: * Multiplayer optimizations, security and server improvements; * Overall stability was improved with numerous tweaks and fixes; * Added new video options (Post-Process Anti-Aliasing, Alpha To Coverage); * Additional AI improvements and numerous bug fixes; * Resolved issues with several training missions; * Added a lot of new script commands for content makers; You can download patch 1.62 here at Shacknews, but Steam users will need to wait for that edition to update automatically. Day Z is such a romper-stomper of a success, with over 850,000 players, that it's looking to go standalone, perhaps even this year. Day Z aiming to go stand-alone this yearJul 24, 2012 - ShacknewsThe Day Z mod for ArmA 2 has been a runaway hit, boosting ArmA 2 sales and raising its profile among PC enthusiasts. The mod team has been open with its plans to spin off into its own stand-alone game, but it sounds like that's happening sooner than expected. Modder Dean Hall told VG247 that making it a stand-alone product could happen "certainly before Christmas," but that will rely on reaching an agreement first. Apparently he has entertained offers, but felt they were based on the mod's rocketing success rather than an understanding of the game. "We're really on borrowed time," he said. "I want to see it become a standalone game, following the Minecraft model of a low price point, but that will only work if we say that everyone is going to pay, and in order for people to not feel ripped off we need to have a load of new content; so, things like base-building, tidying and cleaning up animations and add ragdoll physics as the like." Day Z 1.7.2 patch may cause equipment lossJul 10, 2012 - ShacknewsAfter a short delay, the Day Z 1.7.2 patch for ArmA 2 has launched. That delay didn't quite stamp out all of the bugs, though, because the mod developers say that this update might make you lose some equipment. It also packs in a host of fixes and new features, as usual. A tweet from the development team said it could cause "equipment loss and loading problems," but on the bright side it improves server performance and lag. Other fixes include noise reduction through objects and a spawn fix. A few new features include smoother visibility based on the weather, bear traps that break players' and infected legs, sound reduction in rain and fog, and a replacement of the player syncing system. The team says that over 420,000 people are playing it now, with 22,000 concurrent at peak and 10,000 off-peak. The team originally planned to have two servers, but the game now sports more than a thousand. Weekend Confirmed 120 - Dawnguard, Day Z, Diablo 3Jul 6, 2012 - ShacknewsDespite the summer's dearth of new releases, the Weekend Confirmed crew get into some spirited discussions about Diablo 3's questionable end-game, and what it's like to be a vampire in Skyrim's new expansion, Dawnguard. Garnett, Jeffs Cannata and Mattas, and regular guest Andrea Rene also delve into some talk about the Day Z beta mod that brings hardcore zombie survival to ArmA 2, and opine a bit about ZombiU and Sim City Social as well. The eclectic mix of topics all wraps up with another batch of Finishing Moves. Weekend Confirmed Ep. 120: 07/06/2012 Subscription Links: * Subscribe to Weekend Confirmed in iTunes; * Weekend Confirmed is also available in the Zune Marketplace; * Subscribe to Weekend Confirmed via RSS; Here's a handy pop-up player so you can listen from right here on the page. Let us know how it works for you. If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 120 directly. Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode: Show Breakdown: Round 1 00:00:30 â€" 00:28:15 Whatcha Been Playing Part 1 00:28:49 â€" 00:58:47 Whatcha Been Playing Part 2 00:59:43 â€" 01:29:24 Listener Feedback/Front Page News 01:30:16 â€" 02:04:42 Jeff Cannata can also be seen on The Totally Rad Show. They've gone daily so there's a new segment to watch every day of the week! Follow the Weekend Confirmed crew on Twitter, too! Weekend Confirmed @WeekendConfirmd Garnett Lee @GarnettLee Jeff Cannata @jeffcannata Jeff Mattas @JeffMattas Andrea Rene @andrearene Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well. Original music in the show by Del Rio. Get his latest Album, The Wait is Over on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic. Del Rio's next album, Club Tipsy, is also just a few days away from its July 10 release. Check out his official web page for more information. Community Spotlight: Shack Tactical, part 2Jun 21, 2012 - Shacknews(Editor's note: If you missed the first installment of the Shack Tactical Community Spotlight, you can read it here.) Dozens of infantry are lined up along the side of an airstrip. These soldiers are ready for battle. Meanwhile, another dozen soldiers cross over a nearby threshold and encounter enemy resistance. The battle with the enemy has begun. This is the next part of Shack Tactical's latest video, Town Sweep. Soldiers fight as a cohesive unit with a great sense of discipline. It takes a special breed of player to become a part of Shack Tactical. Among those that help determine who can hang with this group is Shacknews Chatty's own Andrew "dslyexci" Gluck. Such a structured community naturally receives its fair share of applicants. Gluck notes that the recruiting process is mainly passive. Would-be soldiers can find information on Shack Tactical through Bohemia Interactive's forums and through some occasional Chatty posts. However, the group is more reliant on word-of-mouth, their YouTube presence, and media exposure. Hundreds apply, but only a few have the discipline to see the whole process through to the end. The idea is a "quality over quantity" philosophy, he said. Despite the stringent requirements, there are hundreds of hopeful ShackTac applicants, something Gluck attributes to the increasing popularity of DayZ, a zombie mod for ArmA 2. He said he has had to change the way it handles applicants and brings them on to the team, replying to inquiries on Thursday and Friday, and only bringing new people in on Sunday and Monday. He has gotten more than 90 emails in the last three days alone. "Out of those, perhaps 15-20 will progress further," Gluck said. "When all is said and done, I would expect to see 10 of them with us at the end of the year. I am excited to see who those 10 people end up being, and that's one of the driving motivators for me -- meeting and getting to game with cool new people who share my interests and want to contribute to our group's success." Getting into Shack Tactical is tough. Let's say some wannabe jarhead actually does manage to rise above the rest of the maggots and earn their stripes. What's the learning curve for this rookie? Not everyone makes it through the screening process. "As far as learning curve goes, we've written a great deal of material, contained in our forums, that is oriented towards the new players," Gluck said. "We'll take new people aside in small batches to run them through a 'ShackTac Orientation', which consists of a more experienced player giving them the rundown on what to expect, how our modset works, and gives the new players a chance to ask questions. The first taste of our gameplay happens in our Wednesday sessions, which are oriented around further teaching the new players how to play, giving our more experienced players room to spread their wings and try more challenging roles, and just generally promote an enjoyable and less stressful environment for play -- thanks to most of ...Arma 2: Army of the Czech Republic DLC announcedJun 4, 2012 - ShacknewsIf you can still conceive of using Arma 2 for anything other than simulating the zombie apocalypse in the smash-hit mod Day Z, its 'Army of the Czech Republic' DLC might pique your interest. Announced today by Bohemia, it'll bring new environments, weapons, vehicles, missions, and other gubbins. AotCR will send players to the pleasing summery terrain of Bystrica and Bukovina for 15 new single-player missions as the--you guessed it--Army of the Czech Republic. Naturally, a new force means appropriate new weapons, including the CZ 805 BREN and CZ Scorpion EVO III, and vehicles, like the L-159 Alca and Pandur II. Army of the Czech Republic is coming between July and September this year. Hit the announcement for more information, or pre-order now for $11.99. Czech it out Day Z patch welcomes ladies to the apocalypseMay 28, 2012 - ShacknewsWomen are hugely important in any zombie apocalypse scenario, as those baby factories shall be needed rebuild the human race. Accordingly, smash hit Arma 2 mod Day Z added lady characters in a new patch on Sunday. Oh, and bandits now look like everyone else. Good luck with that. Day Z's ladies look a little something like this. Players will be presented with a one-time option to switch to female characters when they first connect to a server after applying the patch. This is irreversible, tied to your CD key, and applies to all future characters you make, so you may not want to be a lady for a lark. Especially considering how charmingly hostile some players can be to ladies in multiplayer FPSs, and how easy Day Z makes it for someone to ruin your fun. As well as adding ladies and changing the bandit code so players don't automatically don a mask when their humanity dips low, patch 1.6.0 adds switchable outfits. You can persuade a player to part with their vestments, perhaps at gunpoint, or go scavenging for your own. There are a few tweaks to the new temperature/sickness system introduced recently too. Check out the patch notes for the full run-down of what's new, and download the new version from the Day Z site. ArmA 2 'Day Z' mod patch adds sicknessMay 23, 2012 - ShacknewsThe military shooter ArmA 2 has gotten a sizable sales boost from the Day Z mod, and mod-maker "Rocket" is continuing to add more sadistic tweaks for those seeking a tough challenge. The popular game mod has now updated to 1.5.8, adding a "sickness" feature to the game. Because zombies clearly weren't enough to worry about before. According to the patch notes, you can now become sick in Day Z, which will cause you to slowly lose blood until you find and take some antibiotics. You can't die from the sickness, since it only reduces blood down to a minimum of 6,000, but it will certainly make your task more difficult. Sick players will lose temperature, so you'll need to build fires to stay warm which now requires adding wood to keep it lit. If your temperature drops too much, the camera will shake. If you want to rely on the kindness of strangers, know that as a sick player, you'll cough loudly to signal others to stay away. Even the mod's creator seems to be curious about the social implications. "I don't really know what affect the new sickness and temperature system will have on player behavior especially with antibiotics so scarce," he wrote. "It is the genesis of an idea, so please remember this might cause havoc. You need to be careful." The patch also makes a few other adjustments. You can't fill your canteen with sea water anymore, so you'll need to find freshwater ponds and wells. Plus disconnection saving means you won't have to save before quitting, and the inventory has added context-sensitive interactions. It also fixes thick fog, keeps you from falling to your death if climbing a ladder with a pistol, nerfs the Winchester, balances some loot, and packs a few other tweaks. Day Z mod boosts ArmA 2 sales with zombiesMay 15, 2012 - ShacknewsThe hardcore military simulation ArmA 2 has seen its sales spike to five times the norm, thanks to the recently-released mod called Day Z. Why such a big jump in sales? Well, it seems that as much as folks like realistic military shooters, throwing zombies into the mix--at least according to developer Bohemia Interactive's Marek Spanel--"creates an experience so addictive that I believe it can stand as a gaming experience on its own." "There's no doubt that the thrilling Day Z mod currently drives Arma 2 Combined Operations sales on Steam," Spanel told Kotaku in a recent interview. "Sales have increased almost fivefold from how they were before Day Z's Alpha release!" Bohemia Interactive will also be supporting Day Z in the next ArmA 2 update, something that the creator of the mod (known as Rocket) is sure to appreciate. "We're more than happy to assist DayZ in any suitable way and considering the mod's popularity we are committed to do some related work in the next Arma 2 update (1.61)," Spanel said. When asked about the extent of the support the developer would provide he noted that the zombie mod is still in a relatively early state. "DayZ was released just a few weeks ago as a tech demo/proof of concept and it's still at Alpha status so until we know where the project intends to go it's hard to commit to anything specifically," he said. With ArmA 3 already in the works, Spanel was also asked if Day Z would also be playable using the new game's engine. Though it's certainly a strong possibility, he estimates that Day Z support in ArmA 3 could be "one year or more from now." "There are many aspects involved, for example the environment and different assets in Arma 3, new engine features etc.," he said. "It's important to understand that there is still a long way to go even after Arma 3 is out until mods are properly configured, ported and matured onto the new platform." Those interested in the mod can get more details (and download the alpha test) from the official Day Z website. Just remember, you'll need a copy of ArmA 2 to play. ARMA II: British Armed Forces UpdatedDec 22, 2011 - Product UpdateARMA 2: British Armed Forces version 1.03 changelog --------------------------------------------------- VERSION 1.03 HIGHLIGHTS * Several stability and game saves fixes as well as mission tweaks * Some new BAF missions included * Various data fixes the changelog is always approximate, we suggest You to read also CIT (Community Issue Tracker) roadmap of resolved/closed bug/feature tickets: * ARMA 2: BAF version 1.03 - http://dev-heaven.net/versions/1175 The complete list of all previous and upcoming versions and theirs progress is available on URL below (the size of page is huge so it may take while to load) http://dev-heaven.net/projects/cis/roadmap?tracker_ids%5B%5D=1&tracker_ids%5B%5D=2&tracker_ids%5B%5D=4&completed=1&with_subprojects=0&with_subprojects=1 We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this mega-patch! Merry Christmas time, great holidays and Happy New Year! - see http://www.bistudio.com/happy-holidays/ More details http://community.bistudio.com/wiki/ArmA_2:_British_Armed_Forces:_Version_History Midweek Madness - All ARMA titles 50% off!Nov 8, 2011 - AnnouncementAll ARMA games are available at 50% off during the Midweek Madness Sale. Click here for details. Offer ends this Thursday at 4pm PDT. New Release - ARMA X Anniversary EditionJul 15, 2011 - Product ReleaseARMA X: Anniversary Edition is now available on Steam. Receive a 20% discount on ARMA X: Anniversary Edition if you already own the Steam version of ARMA II. Get another 20% off if you already own ARMA II: Operation Arrowhead for a combined total of 40% off! ARMA X: Anniversary Edition brings a unique collection of all Armaversum titles released to date, exclusively wrapped together in one package. The Anniversary Edition bundle includes: - ARMA II - ARMA II: Operation Arrowhead - ARMA II British Armed Forces - ARMA II Private Military Company - ARMA Cold War Assault - ARMA Gold Edition Built on over 10 years experience, Arma X thrusts you into the heart of the most realistic military simulator ever developed, featuring cutting edge technology, vast, detailed environments defined by real geographic data and authentically modeled units and vehicles. Play all of the story-driven campaigns sequentially for the ultimate military combat experience!