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Arc Savior

 
Patch 1.0.11 - ChangelogJun 10, 2019 - Community AnnouncementsThis patch fixes the following issue: Some players have noted black screens and crashes upon starting up Arc Savior. This issue occurs only after quitting the game on its initial play and restarting the game for a second time. The crashes occurred due to the graphicsdata.dat file attempting to initiate incorrect screen resolutions at launch. I would personally like to thank Eisberg for the massive contribution in helping fix this issue. Without it, I would still be debugging and bashing my head against my keyboard trying to figure it out. Your efforts, patients and devotion to Arc Savior are very much appreciated!Patch 1.0.10 - ChangelogApr 25, 2019 - Community AnnouncementsThis patch finally introduces Steam Achievements. Find the full list here... https://steamcommunity.com/stats/871310/achievements Happy Hunting! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33474220/4b343386e5598a84716acb4397cdaa69dc896bbf.png Patch 1.0.9 - ChangelogApr 8, 2019 - Community AnnouncementsThis patch address the following: Players have expressed interest in being able to control the graphical detail of the game more. I have implemented additional options in the settings menu to accommodate this. Added: Texture Resolution Adjustment Anti-aliasing Adjustment Shadow Type Selection Shadow Detail Adjustment Updated Quality Presets with new selections Patch 1.0.8 - ChangelogMar 16, 2019 - Community AnnouncementsThis Patch addresses the following: Tweaks AI Ships have had their accuracy reduced slightly. Controller/Joystick feel has been changed: Previously players have reported the controls for aiming were too "twitchy" even at low sensitivity settings. To correct this, the reticle (only for joystick usage) has been set to the center of the screen for a easier aiming experience. Setting a low sensitivity now correctly lowers the player rotation speed. Reported that some players were unaware that modules could be chosen after selecting a different ship. To correct this, upon selecting a ship the available modules will flash reminding players to choose before moving to the next screen. Added "Skip Cut Scene" button mapping in the controls map menu. To support this, a message will display when a Cut Scene can be skipped. Bug Fixes: Occasionally enemy AI could get stuck on objects. A fix has been implemented to address this, but will still be monitored in case further adjustment is needed. Fixed Spelling Error for DATA THIEVES mission menu button. *facepalm Patch 1.0.7 - ChangelogFeb 26, 2019 - Community AnnouncementsThis Patch addresses the following: Tweaks: Slightly increased time before dialogue would finish allowing player more time to read. Treason Mission Performance optimization Extended Under Fire Mission Added Barrel Roll Section to Pilot Wings (Tutorial) Bug Fixes: Truth Mission - Bug fixed: Occasionally during Relay Cut Scene, progression would stop not allowing the scene to complete. Known Issues: 21:9 native resolution monitors not scaling properly https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33474220/ba195bfdcb2f71a59791072cf0fdd74b387b2673.png Patch 1.0.6 - ChangelogFeb 18, 2019 - Community AnnouncementsIt turns out that a previous patch introduced a bug that would not allow the Raeden Secrets Mission to be completed. This patch addresses the following: Fixed Issue of Raeden Secrets not being able to be completed Incorrect respawning of enemies in Furies Wings Hack Point in Raeden Secrets occasionally needing to be reset by the player. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33474220/ba195bfdcb2f71a59791072cf0fdd74b387b2673.pngPatch 1.0.5 - ChangelogFeb 16, 2019 - Community AnnouncementsThis patch addresses the noted controller function issues. Reworked aiming function with right analogue stick. It should now be much more fluid and intuitive. Removed Joystick "Roll Lock" modifier. To Roll your ship left or right you can now assign the appropriate buttons without the need of an additional button to do so. DEFAULT is set to Left and Right D-pad. Note: It is suggested that you Load the DEFAULT mappings and then assign your preferred controls. Also, adjust the joystick sensitivity only in the Sensitivity panel and NOT in the calibrate panel. The sensitivity setting in the calibrate panel refers to the analogue value range of the stick and not how smooth the movement is. I suggest you leave it in the center. You may adjust at your own discretion however. Thank you for your patients and all of your feedback. Fly Safe!Patch 1.0.4 - ChangelogFeb 9, 2019 - Community AnnouncementsIt would seem Patch 1.0.3 did not include the appropriate Truth objective indication that was intended. Thankfully it is an easy fix and the player focus for the first part of this mission should now be more obvious. Tweaks: Updated objective indicators for the initial part of TRUTH Known Issues: Reported that TREASON mission has reduced frame rate during final wave. This will hopefully be resolved in the next patch. As always, thank you for your patients and for all of your support! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33474220/ba195bfdcb2f71a59791072cf0fdd74b387b2673.png Patch 1.0.3 - ChangelogFeb 6, 2019 - Community AnnouncementsTweaks: Added more objective detail to Truth Added more objective detail to Sacrifice Reduced number of protection objectives in Truth Made friendlies taking damage more noticeable buy flashing their on screen indicator Balanced player ships stats a little more. (You should now be a tiny bit more squishy :P) Ship module availability now dependent on chosen ship. Bug Fixes: Still none! (*pats self on back :P) Known Issues: Fingers starting to cramp from coding till all hours of the night (for realz!) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33474220/ba195bfdcb2f71a59791072cf0fdd74b387b2673.pngPatch 1.0.2 - ChangelogFeb 2, 2019 - Community AnnouncementsAnother quick patch tonight. It would seem my days of sleep are still far away :P Tweaks: Fixed some spelling (*facepalm) Removed lingering Fighters after level completion for Knife Point Limited remaining enemies at the end of Furies Wings Reduced Silo Kills from 8 to 6 in Serpent Dust Adjusted some Turret positions for more appropriate aiming Stopped Turrets from being able to fire during cut scenes Reduced enemy aggression in Truth Updated UI with Target Lock/Range info Updated Pilot Wings with clearer descriptions Bug Fixes: None! (*crosses fingers) Known Issues: Lack of Sleep (coffee?) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33474220/ba195bfdcb2f71a59791072cf0fdd74b387b2673.pngPatch 1.0.1 - ChangelogJan 31, 2019 - Community AnnouncementsI'm releasing a patch tonight that will address a couple of small issues noted by players. Bare with me, I'm a single man team. Seriously though, thank you for your patience :) Tweaks: Reduced enemy count in Furies Wings Increased visibility of Hack points in Raeden Secrets Added objective text to phases in Final Horizon Added objective text to phases in Closure Bug Fixes: Fixed Enemies not spawning in initial encounter in Under Fire. Known Issues: HOTAS not being recognized and/or usable https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33474220/ba195bfdcb2f71a59791072cf0fdd74b387b2673.pngJanuary 2019 State of the UniverseJan 27, 2019 - Community AnnouncementsAll planned revisions have been completed and we are pretty much ready to go! I've submitted a final build on the 26JAN19 for review. All going well, I'll be pushing that release button on time and you'll be in the cockpit soon after :) Thanks for sticking with me though the process. Hopefully these sleepless nights will warrant a satisfying experience to all of you. Thank you all again for your support and encouragement!December 2018 State of the UniverseJan 1, 2019 - Community AnnouncementsHappy New Year Pilots! It's getting closer to launch day and I'm busting my butt to get everything ready! The UI is finally finished and I am now tweaking small settings to give the player an optimal play experience. Balancing is for the most part finished, with only the larger more dangerous encounters needing small adjustments. By the end of this week I hope to be finalizing build tests on steam and making sure cloud saves work as well as making sure all graphical and sound settings are being applied properly. Until that publish button is smashed, I'll be doing everything I can to get you the best product I can. The next time I post, ARC SAVIOR will be in your hands and hopefully in your good graces :) Thank you all for your support and encouragement. I wouldn't have made it this far without it!Novemeber 2018 State of the UniverseDec 3, 2018 - Community AnnouncementsIt was a highly productive month, getting all asset models updated and functional. The UI has been planned out and its migration to the new design is well underway. I have also begun heavy profiling to make sure each level is as efficient as it can be. I want to be able to give lower spec machines a good experience without have to crank the visuals down much. I have made a great deal of headway and have a lot of you to thank. The play test sessions have proved invaluable, finding minor bugs which have been easily fixed. Some balancing still needs to be done in regards to enemy stats and player stats. With that being said, I will regrettably have to push the release into mid-January. I want to be able to give the best experience possible to everyone. So rather than push out a build with known issues to patch later, I want to wait a little longer to refine as much as I can. Please accept my apologies. I want ARC SAVIOR ready to go as much as you do. October 2018 State of the UniverseNov 1, 2018 - Community AnnouncementsAfter the long and arduous process of getting the Alpha up to standard. I am now happy to say that the beta builds are looking fantastic! I've decided that the visual aspect of Arc Savior needed a face lift and have been devoting a lot of time to importing new models and implementing more satisfying visual effects to each level. These models include your ships, enemy ships, NPC ships, space stations and space environment assets. Pretty much the entire games model assets will be updated! Next up will be a UI over haul. I feel as it stands now, it resembles too much of previously released titles. So, rather than take flak from the space game community, a few changes will need to be made. There's a good bit more to go, but I should be long done before release.