Show/Hide Show/Hide

Anvil Saga

 
Anvil Saga is coming to Nintendo Switch and Xbox on June 26!Jun 12, 2025 - Community AnnouncementsGreetings to all the gifted blacksmiths!Forge your destiny — become the finest blacksmith and win the heart of the province’s most beautiful lady! Build the smithy of your dreams, take on challenging orders, meet a cast of colorful characters, navigate rival factions, make fateful decisions, and survive in a world filled equally with conflict and unique opportunities.Release date on both platforms: June 26Platforms: Nintendo SwitchAmerica https://www.nintendo.com/us/store/products/anvil-saga-switch/Europe https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Anvil-Saga-2848003.html?s=countries Xbox One and Series X|S https://www.microsoft.com/store/productid/9p4stz17mvks Don’t miss our special launch discounts:🔹 Nintendo Switch – 20% off pre-orders from June 12 to June 26.🔹 Xbox – 20% off at launch from June 26 to July 10.Become a true master of the forge — wishlist the game and pre-order now! Warm regards,The Anvil Saga Team 🔥 Grab games at maximum discounts during the HeroCraft PC Publisher Sale! 🔥May 29, 2025 - Community AnnouncementsHey everyone! Hot summer news for all gamers: we’re launching a huge publisher sale on Steam from May 29 to June 12! Massive discounts on all our games — the perfect chance to get what you’ve been wanting at the best price! 🎮 Pick up Anvil Saga with 35% off while the deal lasts! 💥 And yes, our brand-new game Union of Gnomes is out today — a wild dark fantasy card roguelike where gnomes battle a completely unhinged Snow White. To celebrate the launch, the game is 35% off! https://store.steampowered.com/app/2097030/Union_of_Gnomes/ But that’s not all — you can also grab the HeroCraft Publisher Bundle with a 35% discount! Even if you already own some of the games, you’ll get a discount on the rest. https://store.steampowered.com/bundle/569/HeroCraft_Publisher_Bundle/ 👉Check out the full sale, expand your library, and support indie developers! Let’s enjoy awesome games together! With love for games, The HeroCraft PC Team Free prologue with new boss and secret mission!May 23, 2024 - Community AnnouncementsGreetings! We are excited to present the new and mysterious free game Union of Gnomes: Prologue. https://store.steampowered.com/app/2960560/Union_of_Gnomes_Prologue/ It combines the creepy atmosphere of dark fantasy, cheerful humor, and, of course, the daring gnomes desperately fighting for their freedom and independence. Lead a motley crew of guerrillas to free your captured comrades and escape the tyranny of the ruthless Snow White. For the tenacious players, we've hidden a secret quest within the prologue—conquering it will bring you closer to solving the mystery of the eighth gnome! Look for the clue in the video! Here's what you'll find in the game: One new, unique and terribly dangerous mission! A dangerous new boss! A secret quest! A lot of well-known – and not so well-known – fairy tale characters who fight on the side of evil, trying to suppress and destroy the gnomes! Create unusual combos with your gnome cards to reach the end of the prologue or die with honor! Once you've finished the prologue (and added Union of Gnomes to your Steam Wishlist), you can look forward to the full story of the gnomes' heroic adventures as they fight for their freedom in the full game. The gnomes stand for freedom and the right not to impose subjugation on anyone else! https://store.steampowered.com/app/2097030/Union_of_Gnomes/ Don't forget to recommend the game to your friends and favorite streamers, share your impressions, and leave a review. Freedom to Gnomes! Union of Gnomes Team Fixed bugs: lumberjack brings logs, hunter brings food, and otherApr 10, 2024 - Community AnnouncementsGreetings to all the gifted blacksmiths! Thank you all for supporting Anvil Saga and reporting bugs. We have prepared a new patch that addresses various issues. Fixed: Bug with tooltips related to books read by the workers that would display when the read books window is closed. Bug with the re-education machine which made it impossible to place furniture in the room below it. Reduced the size of the exquisite throne and mahogany table so that they could be placed in any room. Bug where a notification stating the "Prepare for the Fair" quest would begin when an employee was fired. The lumberjack does not bring any logs to the forge. After updating, load a save with a game day in which you have not yet hired a lumberjack. Hunter does not deliver food. Bug that caused bonus skill levels to drop to zero when hiring a new worker. Bug with displaying the debuff timer in the re-education room. Bug with displaying Vlad's portrait instead of Finley's portrait during the order for crafting packaging for the cure. Bug with timers in the quest to make a figurine of Baphomet. Bugs in the Russian localization. Please update your game to gain access to all of these fixes. Don't forget to join our official Discord community! Regards, Anvil Saga Team Re-education room and new helper system!Mar 21, 2024 - Community AnnouncementsGreetings to all the gifted blacksmiths! We have prepared a brand-new update for everyone who loves the tale of Arthur and his friends. {STEAM_CLAN_IMAGE}/40267025/cc2528e5409ac2f5f6f2490e052035c30155844c.png A new cutscene will fill you in on what happened to Arthur between the first fair and the beginning of the main game. {STEAM_CLAN_IMAGE}/40267025/55b0f3c4b62ee34f142598b665dae8d2aafe8454.png {STEAM_CLAN_IMAGE}/40267025/5d37c7c3a737acbde3f76405f8ae79dabfe9bcec.png Anvil Saga now features decorations and a lighting system for rooms. You can now purchase over 20 new items that will allow you to further customize each space to your liking. The "re-education room" allows you to remove unnecessary perks and to reroll character traits. But be careful, because there is a downside: after removing a perk, the character loses some health and will temporarily receive the "dizziness" perk. {STEAM_CLAN_IMAGE}/40267025/6df9b0794d1f343076e2e97cabaf94b0fe90b2e5.png {STEAM_CLAN_IMAGE}/40267025/72fa9b52a29d0dfd535e3556f6b8fc9eb04caa26.png We also added a "helper" system, which allows you to hire a variety of helpers with unique bonuses. After repairing the helper's cabin, you will have access to a hunter, a lumberjack, a treasurer, an old soldier, and a minstrel all for a reasonable fee. Finally, there are new side quests for day 44. You'll find out how the stories of Gobin or Danna will end. We can't wait for you to play the new update! Share your impressions of the game here or in our official Discord. Regards, Anvil Saga Team We've added the Japanese language and fixed more bugs!Dec 28, 2023 - Community AnnouncementsGreetings to all the gifted blacksmiths! The bulk of Anvil Saga's development is complete, but we have one final piece of exciting news for 2023. {STEAM_CLAN_IMAGE}/40267025/83f445d3c325be877af105eb5d64e7e0b33eca3d.png Fixed: "A too-strict fast", "I hate storylines," and "Reassignment" achievements not working correctly; Bug causing some items to remain in hidden tasks for blacksmiths when refusing to fulfill Antonio's order; Bug with the woodworking room in the quest "Impeccable stool"; Incorrect playback of the mushroom-eating animation of one of the workers; Displaying sparks from an anvil when doing other jobs on reload; Incorrect display of the apprentice's portrait in dialogs; Graphic bug with incorrect display of the price of a door after buying that door; Bug with losing winnings from the fair when reloading the day 20 save. {STEAM_CLAN_IMAGE}/40267025/7af954fdde672f0d1819a699df0e17777fba6472.png New: Аdded the Japanese language. You can now select an apprentice for the fair. The selected apprentice participates in dialogs. It is now possible to load the game after a defeat without going to the menu. Bandits no longer take bookcases as punishment On that note, we would like to thank everyone who purchased the game in Early Access and on release, wrote reviews, submitted bug reports, and shared ideas on how to improve the gameplay. We wish you a Merry Christmas and a Happy New Year! May the fire in your forge never quit, your hammers never miss, and your customers never stop their need for fine iron goods! Regards, Anvil Saga Team What's next? Our plans for the development of Anvil SagaDec 20, 2023 - Community AnnouncementsGreetings to all the gifted blacksmiths! Anvil Saga is out of Early Access, all of the roadmap milestones have been met, and all of the bugs have been fixed… So what's next? We're happy to tell you that we'll continue to support the game! In fact, we are planning on releasing at least one more big update, which will include: Additional side quests for the third chapter; Illustrations for the prologue and epilogue; New functionality for more comfortable gameplay. (we won't spill the beans – you'll see for yourself in the next update!) We are also considering releasing several DLCs, but the ideas are still being discussed. Join our community on Discord to chat about Anvil Saga. Regards, Anvil Saga Team Third big bug fix and new achievements!Dec 14, 2023 - Community AnnouncementsGreetings to all the gifted blacksmiths! We have released a brand new patch with bug fixes and gameplay changes. What's fixed: Bug with incorrect prioritization of orders in the order feed; Bug that could stop players from receiving a prize for winning a fair; Incorrect caption in the opt-out option in the second Witches' order; Graphical bugs in the worker selection menu during events that workers can participate in; Bug that caused the workbench to need to be replace when Sir Philip arrived, even though it was already placed; Bug that caused a roof purchased for the first floor to disappear when building a second floor above it; Bug that caused the construction interface to not disappear after the narrator's line about opening wood orders; Bug that caused soldiers' lines to double on day 50; Bug causing the interface to disappear on day 52 when Duke de La Court arrives; Bug with incorrect animation of Duke de La Court in the wreath; Bug with flickering plague fog; Bug with tooltip window flickering on fairs in the tool interface; Bug with incorrect display of aristocrat phrases during plague; Bug with incorrect display of reputation hint for mercenaries; Bug with loading plates with food in the air in some cases; Bug with incorrect display of modifier textures and the blacksmith's portrait after loading the game in some cases; Bug with some customers getting stuck after loading the game when they leave the queue; Incorrect display of pictures in Olivia's second order in the third chapter of the story; A minor graphical bug with coin accrual at the fair; Bug with instantaneous loss of character energy after sleeping; Graphical bug with plague fog disappearing in the background; Graphics bug with background elements “drifting” after reloading; Bug with the final illustration in the second fair not displaying correctly in some cases; Bug with the headman getting stuck on day 33 of the campaign if his story order is not fulfilled; Bug with the Bandit customer getting stuck on day 52 of the campaign; System text display in the option to refuse to the bandit on day 52 of the campaign; Displaying system text in the Order journal when accepting a Bandits' order on day 52 of the campaign; Bug with bookworm customers getting stuck periodically during the plague; Typos in the Russian language version of the game; Graphics bug with blurred portraits of Bandit's aristocrats; Bug with the incorrect display of the final art on the second fair in some cases; Bug with the builder missing during construction in some cases after reloading; Bug with the arrow from the tutorial not disappearing if the player ignores the tutorial; The incorrect line of Arthur's refusal to order during "The Wine Festival" modifier. What's New: Removed the inscription about the effect of the order on relations with factions at fairs; Wooden orders are now available after setting up a workbench instead of a sawmill. Now, only customers who are already in the queue are angry at an order...Fixed 28 more bugs and changed some mechanicsNov 28, 2023 - Community AnnouncementsGreetings to all the gifted blacksmiths! We have released a new patch for Anvil Saga, which contains a variety of fixes and tweaks. Thank you very much to the community for your feedback and bug reports. {STEAM_CLAN_IMAGE}/40267025/f892e7211362ac4b1a6924eda6efbf8447b8d59d.png Bug with the camera flying out of frame after scene reloading; Displaying Arthur instead of other characters after scene reloading; Characters getting stuck or skipping their dialog when two different characters arrive at the same time; Masked Bandit aristocrats getting stuck during the plague after completing an order; Disappearing interface after refusing Bandits on day 50; No quest after accepting the monk's order on day 7 when using old saves; Bug with the idle-state of a character working in the mine after reloading; Actor Vlad getting stuck on the third fair; Lack of ending for the third fair in some elections; Lack of art with Baron in the final of the third fair; Bug that caused the witches' debuff, "Sabbath", does not work; Bug with "jumping" of the background due to edge scrolling if the game was in a minimized state; Incorrect display of the number of logs in the interface; Animations of Monty walking with a plate in his hands while wearing a miner's costume; Duplication of Louis Surcouf on days 11 and 17 after reloading; Incorrect display of buffs and debuffs after faction locking; Appearance of the “Hide the Witch” event at the fair if the event did not occur in the main game; A cooking furnace collider, which made it impossible to install furniture on floors above or below; A bug in furniture setup mode that made it possible to place a piece of furniture in front of a door; The game freezing with the arrival of the dwarves after a restart; Inability to place some furniture items above the stairs; Workbench, wood carving machine, and woodworking machine freezing after reloading; Lack of bonuses from woodcarving tools. (IMPORTANT: this fix will only work in new games – old save files will remain as is); The "The Greatest Diplomat" achievement being unavailable; Bug that caused the second order of monks to not give reputation points with the Church when sending two apprentices; Bug in events with worker selection, that made it possible to send more apprentices than needed, e.g., 2 instead of 1, if the player first chose the option with two and then with one; Edge scrolling no longer works when the store, hiring menu, and journal are open; A bug that caused "-2:" instead of "-1" to be displayed when denying Bandit Knights. {STEAM_CLAN_IMAGE}/40267025/65780eb172ec64ad51b6a1311bb32047b9b2cd9b.png Gameplay changes based on feedback: Rewritten the order acceptance description in the second witch's order for clarity; Antonio's store is now always open, even if the rest of the store's functionality is locked; When sawing a log into planks, workers now take a new log themselves after the old one runs out; Free equipment from the main game is transferred to fairs, not just...Added easy mode and fixed more than a dozen bugsNov 22, 2023 - Community AnnouncementsGreetings to all the gifted blacksmiths! Thank you to everyone who supports our team by submitting bug reports for Anvil Saga. It helps us to fix things quickly and create the perfect blacksmithing game for you. After reading the feedback, we realized that the game is very difficult for some people; we have decided to add an easy mode. The gold reward for items and bulk orders is increased by 150%. Bulk orders also provide a 175% boost to reputation, and regular orders grant 2 prestige points. Food in easy mode heals workers to half of their maximum health. Also, the food spoils 1.5 times slower in both modes. {STEAM_CLAN_IMAGE}/40267025/83f445d3c325be877af105eb5d64e7e0b33eca3d.png The following bugs have been fixed: Displaying the incorrect lines for Doan if the player made a frying pan for her; A bug with the timer before the fair; Bug where the builder would not arrive to build a room; Interface blinking on 4K monitors; Locking buttons on the keyboard after selling a bookcase; Appearance of empty event windows; Northener and Finley become stuck during the third fair; Bug causing an item to still be purchased for a complex order after a customer refused the order and left; A bug causing progress to reset to zero on day 20; Bug causing England's order to remain in the order feed in Chapter 3 when accepting a Bandit's order; Bug causing mixed orders at the fair to bring 0 points; Bug that caused plank-paid orders to show up as food-paid orders in the order feed; Ability to hire an extra worker while the current worker was on a task outside the forge; Displaying a bed instead of a French merchant's order; Disappearance of the first monk order from the order feed; Bug causing Vlad's wife to arrive on day 55 after successfully completing all quests on day 53; Bug with the size of the log rack collider; Incorrect tooltips in the tutorial; Bug that caused the religious holidays modifier to start in seasons other than summer; Bug that caused the stall at the second fair to depend on the results of the preparation for the first fair; A bug that caused the transition between the two far rooms on the lower level of the mine to not be displayed; Characters get stuck on the way to the sawmill if it is below ground level. Bug that caused customers with carving orders to come only in the absence of any modifiers; Appearance of a black screen instead of a list of completed orders in the Order journal; Disappearance of the interface in the tutorial after a Baron's order; Out-of-bounds text in Antonio's first order; Bug sometimes causing the courier to not bring tools after purchase; A bug causing a sleep animation on the bed even if the blacksmith is currently awake; A bug causing a bandit stealing furniture to get stuck after reloading; Bug that caused the spawn frequency of customers for different modifiers to not be saved; Bug, because of which, after the completion of Olivia's order in the Order journal entered a record that the order had failed; Bug with t...Nominate Anvil Saga for the Steam Awards 2023!Nov 21, 2023 - Community AnnouncementsGreetings to all the gifted blacksmiths! Thank you to everyone who supported Anvil Saga during its release week. We hope that you enjoyed your adventures with Arthur as he forged his way to becoming the greatest smith in the land, but he has one more request for you. {STEAM_CLAN_IMAGE}/40267025/c0102c658fdb15461d985e2b37e04d36ecde6168.png The Steam Autumn Sale takes place from 21-28 November and you can nominate your favorite game during this period for the Steam Awards 2023. Arthur and his friends request that you please nominate Anvil Saga in the "Outstanding Story-Rich Game" category. It will help to further show your support for the game. Regards, Anvil Saga Team Anvil Saga is out! Update your game and get to work!Nov 16, 2023 - Community AnnouncementsGreetings to all the gifted blacksmiths! The day has finally come: Anvil Saga is now complete and ready for you to play – we are extremely excited to finally share the game in its entirety with you! Please note that since there is new content added to all three chapters of the game, your old save files will not be compatible with it. You will need to start a new game to experience all of the new content. Sorry! In this update, the choices you make will affect the outcome of your story, influencing the fates of every character in Anvil Saga. Who will become the greatest blacksmith in the land, Arthur or Jean-Jacues? Who will win the hand of the fair maiden Olivia? Will the Baron remain the most powerful man in the province? You decide these and many more. Unfortunately, we will need a little more time to prepare quality translations into Korean and Japanese. Therefore, they will be added to the game at a later date. Update Anvil Saga and share your thoughts and impressions here or on our official Discord. Regards, Anvil Saga Team What awaits you in the third chapter of the Anvil Saga and moreNov 9, 2023 - Community AnnouncementsGreetings to all the gifted blacksmiths! We're nearing the full release of Anvil Saga, and, in the meantime, we want to tell you about all of the features you can expect in the highly-anticipated update. There will be new content, from the continuation of the story's finale to a wide range of changes in the previously released chapters. There will be two new quests waiting for you, which will further affect the story. In order to play through them, you'll need to start the game again. {STEAM_CLAN_IMAGE}/40267025/91ac23361b03cbfc233dc59a5cc1fe7dcd476e47.png During the third chapter of the game, Arthur will face harsh new challenges, such as a terrible disease that has swept across the province. And the final battle will influence whether England, France, or the Bandits will prevail. The length of the plague, the lives of several heroes, and the outcome of the final battle will directly depend on your decisions. Choose carefully – the fate of the province depends on you. {STEAM_CLAN_IMAGE}/40267025/a28d685a65abcddd83b7ac38aebc57298235b503.png In the Anvil Saga finale, Arthur and Jean-Jacques will face off in a blacksmith's duel within the imposing walls of the Baron's castle. You'll need to fulfill visitor's orders to decide the outcome of this epic tale. We have created six different endings for Arthur and Jean-Jacques, and you will learn the fate of the Baron,the faction heads, Finley, Olivia, Vlad, and even the Headman! Your actions will affect their fate, determining whether they will live happy lives or not. {STEAM_CLAN_IMAGE}/40267025/3bbdf7449117248fbf20770090abd66d5737e9a3.png {STEAM_CLAN_IMAGE}/40267025/ae2727d07d858d558257c95ac559d37503dfd8e4.png This update will also contain the wood carving mechanic. Arthur will have to master not only the skills of a carpenter but also a carver. Life in the Middle Ages was hard and you needed a lot of skills to survive. The full release update for Anvil Saga will include: More than 10 hours of exciting gameplay; More than 30 complex customers with special needs and outlandish orders; Around 90 regular customers visiting the forge every day looking for a solution to their everyday problems; Story characters who can become either friend or foe of Arthur; 25 modifiers that affect gameplay and your business tactics; Plenty of quests and side-quests; Oddball apprentices with their own peculiarities, including funny and not so funny buffs and debuffs for them; 4 the stall levels and lots of decor for the forge of your dreams; A variety of end game options. Thank you for supporting our small team throughout the development of Anvil Saga. Sharing your impressions, suggesting ideas, and helping us to find bugs has been an absolute joy. If Anvil Sags is not in your Steam library yet, it's time to add it there! See you soon in a small, still French, province behind the anvil and furnace. Regards, Anvil Saga Team Anvil Saga to Go Out of Early Access on November 16!Oct 25, 2023 - Community AnnouncementsGreetings to all the gifted blacksmiths! Get ready to unpack your anvils, light the fires, and sharpen your tools – Anvil Saga is leaving Early Access on November 16th. In version 1.0 of Anvil Saga, you'll learn the wood carving skill, take on new clients, and further strengthen (or weaken!) your bonds with old characters. Can you complete the finale of the blacksmith's tale and become the greatest in the land, while winning the hand of the love of your life? It will all depend on the decisions that you make. Additionally, we’ll add support for Korean, Japanese, and Simplified and Traditional Chinese at launch. We hope you're as excited about this news as we are. We're looking forward to you playing the game in its entirety. Join our Discord to chat with fellow blacksmiths while you await the game's release. Regards, Anvil Saga Team Grab Anvil Saga at a Low Price Before the 1.0 Release & Price Bump!Oct 2, 2023 - Community AnnouncementsGreetings to all the gifted blacksmiths! We have 3 important announcements to share with you today: From October 2 to October 8, Anvil Saga is participating in the Story Rich Festival on Steam. You'll be able to pick up the game at a 20% discount during the event. We will announce the 1.0 release of the game soon – join our Discord channel and follow the Steam page so that you don't miss the announcement. The price of Anvil Saga will increase before the full game is released. If you still want to buy it at the old price with a discount, we suggest that you do so now. Thank you for supporting us all this time! Anvil Saga wouldn't be such a great game without you. Regards, Anvil Saga Team Interface Bugs, Wooden Orders, and 30 Other Things FixedSep 19, 2023 - Community AnnouncementsGreetings to all the gifted blacksmiths! We've done another massive series of tests, fixed many bugs, and are ready to share with you the updated version of Anvil Saga. What's fixed: Freezing pop-up windows with customers' emotions during dialogs. A character who has read the book "Woodworking Bible" can no longer get a perk that allows them to do things without reading this book. COMPLETELY fixed a bug that could cause customers with wooden orders to come into the sandbox before the workbench was set up. Bug with the sun in the tutorial. Bug that made it possible to open the store early in the tutorial. Bug that caused empty windows to appear in the tutorial while hovering the mouse cursor over the blacksmith's skill icons. Darkening borders of orders in the tutorial. Bug, because of which the buttons under the interface of selecting the roof type and walls when building or rebuilding a room were pressed. Bug with the game freezing if the sick Arthur is beaten with Doan's frying pan. Bug that caused orders in the tutorial to not darken when skipping the tutorial. If a character whose name was mentioned in a quest died, the quest stayed in the feed forever. Bug with overlaying the interface on the window that pops up when hovering over the employee dismissal button. Bug in the tutorial with the door not being displayed. Fixed the furniture placement system that made it inconvenient to place furniture on the second floor. Bugs with text not fitting into pop-up windows. Fixed a bug when, during hiring a worker, a character with different characteristics and a different name was hired. Fixed the invisible borders of objects in furniture rearrangement mode, because of which it was hard to "hook" items with the mouse and drag them to another room. Fixed several cases of displaying the bed icon instead of items in global orders. Bug in the menu when the saving files names were broken by changing the language. Text in the cut scene after the second fair. Out-of-bounds texts in the journal. Bug with the not-working perk "Greedy". Bug with overlapping text in the cut scenes at the fair if you click on the back arrow during the text output. Bug with incomplete output of the blacksmith's name in the blacksmith interface at the bottom of the screen. Bug with the order feed and priorities when closing/opening. Bug when Antonio's portrait was shown in the order feed instead of the unique item icons. Bug with rearranging/buying furniture that broke the logic of rearranging furniture. Fixed the invisible borders of some items that were causing problems with the installation of furniture on the second floor. Bug with an inaccurate description of log racks. Bug with resource string transposition for three-digit values. Bug with incorrect text in the quest journal if the player made a perfect locket for Olivia. Fixed the dialog bug if you fail the mug order for the Frenchmen or Englishmen for the fair. Bug that made it possible to click on the exclamation mark of a...Additional bugfix of the latest updateSep 1, 2023 - Community AnnouncementsGreetings to all the gifted blacksmiths! We've fixed fresh bugs from the last update and added something new. What's new: Added outline around the worker pool refresh button in case the player can refresh it for free thanks to a bonus from the English. Now, customers’ order wait time is not reduced while playing a request to place an order on loan. Bug fixes: Memory leaks and FPS drops when playing for long periods of time. Bug with clicking through the interface while changing the room design if there was another room under the interface. Bug with the failure dialog of making a mallet for Vlad ("VladThirdFail" was shown instead of texts). Bug with the disappearance of shields from both the mercenaries’ additional order and from the story order of England/France in case of failure of one of the orders (previously, instead of failure of one order, both orders failed at once). Bug when sometimes Antonio asked to make 0 items for the faction. Bug with overlaying the quest interface on the blacksmith interface in the lower-left corner. Now only 3 or 4 quests are shown at the same time, depending on the screen resolution. We plan to add quest scrolling in a future patch. At the moment, all quests, if there are more than 3 or 4 of them, can be viewed through the journal. Bug in the sandbox, because of which the first pool of workers in the hiring menu was always empty (0 available workers before clicking on the refresh button). Bug with the first bonus of the English faction not working. Instead of providing the opportunity to refresh the pool of workers once a day for free, the "bonus" took off 50 coins instead of 25, and also incorrectly showed the cost of updating the pool: 0 instead of 25, even if the bonus was not ready to use. A bug when selling a log rack caused the number of logs available to not decrease. The font size in the hiring menu is now dynamic; the worker's name doesn't go outside the window. Bug with transferring workers to the fair along with food. Bug with Vlad not ordering anything during the "Christmas" modifier. Unique customers getting stuck during the "Christmas" modifier. Conditions for getting the "A too-strict fast" achievement. UPDATE: We have also fixed the following bugs in the game: Bug where loading a save made right before the fair would skip the fair. Bug causing the interface to disable when accepting a bulk order. Bug where after fulfilling or failing Antonio's bulk orders, items were sometimes left in the order feed. Bug where Antonio's bulk orders would sometimes show a bed texture instead of the desired item. Bug with displaying incorrect blacksmith portraits in some dialogs. Bug with displaying a bed texture instead of a ratchet at the first fair. Bug with the non-localized key "GlobaOrderChurchFail". Bug that could cause King Arthur to come to the player with the second quest BEFORE the first quest in the sandbox. A small visual bug where the witch sometimes played the animation of the village headman during d...The latest update's bugfixAug 29, 2023 - Community AnnouncementsGreetings to all the gifted blacksmiths! Thank you for warmly accepting our latest patch. It revealed a number of bugs that we have fixed since then. What's fixed: Arthur now goes to the fair with upgraded levels and tools. If he is joined by Therys, Stone or Monty, they will also save progress. Added a display of the amount of time remaining until the worker is paid Bug where you could pay a worker when you have no money. Improved the room customization interface. Bug with the incorrect line of "VladFailed3" Bug with the wrong image of towers and characters for the global modifier "Nearby skirmishes" if the village is ruled by bandits. Bug in the sandbox where side quests requiring wood could occur before opening wood orders. Update Anvil Saga and share your impressions in the comments and discussions on Steam. Regards, Anvil Saga Team The new Anvil Saga update is available now!Aug 22, 2023 - Community AnnouncementsGreetings to all the gifted blacksmiths! We are releasing a new update with a number of important changes and bug fixes for Anvil Saga. First of all, Arthur can no longer obtain the "Pacifist" trait. This has been requested by the warlike players since the game was first released – if you're one of them, let us know in the comments below. https://static.wixstatic.com/media/977dbe_2fb0c47fc3fe45a081e9fb27223a94a1~mv2.gif The order feed's priority list has been changed. Now there can be only one order with a certain priority, instead of several. For example, only a single order with a priority of "1", "2", "3", etc. We also added the ability to drag and drop order cards. {STEAM_CLAN_IMAGE}/40267025/c8015ce1a84cc8f08fced9eac4a574305389e7d2.png Improved the mechanics of equipping workers. Each blacksmith has a pool of three items and will automatically switch between them for the most efficient work completion on a particular machine. The equipment interface has also been redesigned specifically for this mechanic. {STEAM_CLAN_IMAGE}/40267025/7af97ab1ad23db1c58ec89daed76d3435a238351.png The workers' remuneration was overhauled to appear in a separate window, similar to the tax payment system. A worker's mood will decrease if you refuse to pay them. A worker's speed will be directly influenced by their mood; characters who are not a part of the plot will leave the forge if they are in a terrible mood. You will need to keep an eye on your budget to ensure that the forge doesn't go bankrupt. There are also small improvements to the visuals and sound design, such as animated birds appearing in the background and sound effects when changing the appearance of a room. https://static.wixstatic.com/media/977dbe_c72019ed476b461bba0273fa9f9631a6~mv2.gif In addition to the major interface changes, we have also added several small improvements: The store will alert you if you do not have enough space for food or resources. The amount of food will appear when you hover your cursor over a cupboard. Wood has been moved to a separate category in the store. Items from Antonio's shop have been added to the order feed. Fixed bugs: Bug with Oscar's tutorial. Bug with displaying Olivia's order for tools. Bug with the debuff of bandits. Bug with gaining experience from sharpening on the sharpening stone. Bug with bandits taking away Arthur's winnings after the first fair. Bug with chronologically incorrect arrival of Arthur the impostor in the sandbox. Bug with Vlad coming to the forge several times a day. Now he can only come to the forge once a day. Bug where customers who had already placed an order left when the counter closed. Other than that: Revamped the prestige system. Every 5 points of prestige, the cost of orders is increased by 1% up to a total cost of 150%. Increased the speed of spawning customers by 30%. Also, if a monk is spawned, with a probability of 70% the game will spawn a witch, and vice versa. Added the ability for the player to accept story orders th...The Long-awaited Anvil Saga Update is Live!Jun 15, 2023 - Community AnnouncementsGreetings to all the gifted blacksmiths! The new update is live, and it is full of great stuff. First of all, we added almost all of the contester's customers to the game, and only one is remaining. The second important thing is we finally fixed the annoying ‘Small-town celebrations’ bug. Now the shop works properly, the courier will deliver goods, and your workers will not have to starve, get sick, and eat the underground mushrooms. Notice: all your saves in the story mode are compatible with the new Update only until day 20. {STEAM_CLAN_IMAGE}/40267025/8bb2fbeb396e5aead94ebf0fd854a957dfcbe5b6.png Here’s the list of new stuff the Update has to offer: Scholars, a new customer type, with which you are already familiar from our previous spotlight. The Second Fair that’ll allow you to show your woodcraft mastery. Special new customers: Death, Doctor What, Doctor Where, Doctor When, Wise Old Man, Sullen Swordsman, Adventure Sicker. Some new faces and the bulk orderers you are familiar with: Gobin, Doan J’Ark, Vlad, Gnomes, Ragnar, King Arthur… and True King Arthur? Hmmm, quite an intrigue right here, it is time to dip into the game to see where it will lead. {STEAM_CLAN_IMAGE}/40267025/cade8eec18274a55d3ecf84d5fd6f59ec678038d.png {STEAM_CLAN_IMAGE}/40267025/6a2d7ed99cabcaa40c0bd578d2cf75245c05b0ef.png Improved Visuals: The houses and tents are now in the tutorial’s and the fair’s background. Improved weather effects - dusks and dawns are added to the game. Migratory birds are flying in the sky. Also, we put some gameplay changes: now the workshop requires only a grindstone OR a workbench, and you don’t need two have them both for it. And pay attention cause a workbench MUST be placed at the workshop. https://static.wixstatic.com/media/977dbe_99b37bd7ea29419c80849a8d1dc02b51~mv2.gif Furthermore the ‘Courier’ bug, we applied some other fixes: Bugs with completion and acceptance of bulk orders. Incorrect bulk orders counter. The bug when fraction skills weren’t applied to the taxman. The interface disappearance after or during certain events. Some sharpening quests are redesigned. The blocker after not completing the Baron’s order on the fifth day. The hunters and soldiers freezing during the winter modifier applied. A bunch of incorrectly displayed system texts on journal, events, and dialogues. An incorrect display of order signs after a restart. Some of the quests didn’t require players to buy stuff from Antonio’s Store when they should. Thanks for all your support, comments, and suggestions, those are truly inspiring and help us to move further. Play and share your thoughts about new stuff, your ideas, and your experiences on our Discord. Regards, The Anvil Saga Team