Show/Hide Show/Hide

Annalynn

 
Four Years!Jan 29, 2025 - Community AnnouncementsHappy 4th Anna-versary, everybody! Believe it or not, today's date also coincides with the Lunar New Year, and it just so happens to be the Year of the Snake! I would say that means the Venom Brigade could bring us good fortune this year, but with this level of trust, I get the feeling they'd turn to mischief, instead. Let's not worry about them and instead get into some announcements: Two Huge Milestones! {STEAM_CLAN_IMAGE}/39436840/de17ae017bdcf4250b2d7d737940a37115e0c977.png In case you haven't checked the store page for this game recently, we've just recently crossed the threshold of over 500 total user reviews of the game, and since most of them are positive recommendations, that means Annalynn's Steam rating is now "Overwhelmingly Positive!" And this happened just a few days after 11 thousand lifetime units were sold on Steam, as well! These are both milestones that I never even would have thought would be possible to reach, and it's only thanks to everyone who has bought, liked, and spread the word of the game to their friends that this many people have picked it up and recommended it. From the farthest, absolute bottom of my heart, THANK YOU so much. So, what's next for this game? Where Is 1.7? If you missed last year's anniversary post, I mentioned that 1.7 was starting to be worked on and that I was estimating a Q2 2024 release date. I'm...a little late on getting that update ready - sorry! Between some features taking longer to implement than I had anticipated, as well as some personal setbacks on my own end, things did not progress as quickly as I had hoped for, and for that, I apologize. However, I do have some good news - the 1.7 update is just about feature complete and is ready to undergo testing! While I still don't have a definitive time frame for when this update will be ready for you to play, rest assured that it's very close to completion. Stay tuned for more updates on this update! As for 1.8... Future Updates and Games One reason why this latest update has been taking a while to get finished is that I've been investing more of my time into figuring out what project(s) I'd like to work on next. Don't get me wrong - I absolutely love giving back to the community with these gameplay updates (seriously, they wouldn't have even been possible without your support), and there's still plenty more updates that I want to do, but I also want to have more games of mine out there. I'm hopeful some of you will agree with me on that! I won't get into too many details, since there's not a lot that can be shown for these upcoming games at the time being, but since I'm (more or less) the only person working on developing the gameplay updates, that means my attention is rather split between updating this game and creating new ones. So, once the 1.7 update is finalized and released, this will be the latest planned update for the foreseeable future (barring any bug fixes that may be necessary). I'm not saying that this will be the end of all up...Three Years!Jan 29, 2024 - Community AnnouncementsHey, folks, and Happy 3rd Anna-versary! Thanks for keepin' the game going strong these past 3 years! It's been a while since the last update, so how about a sneak preview of the next one? Here's a few new features that will be making their way into the 1.7 update: Sound Test {STEAM_CLAN_IMAGE}/39436840/44f96cf9b2aebc62c122f67a8ec16aba2e85c821.png (Menu layout not final.) Welcome to the one-stop menu for all your music and sound effect needs! Here, you can listen to any sound effects, music tracks, and voice clips for any events you've experienced in the game. Most are available right out of the gate, but a couple may need to be heard in other game modes, first. Cutscene Theater {STEAM_CLAN_IMAGE}/39436840/0f9babb6218d9d09d78c91d63a76b7e654f420d0.png (Menu layout not final.) Is there a particular cutscene you can't get enough of? Head on over to the cutscene theater and watch the introduction, epilogue, and all the intermissions to your heart's content! Snacks and beverages are not included with admission. More? These two extras are not all that's on the way in the next update. Other additions are not ready to be showcased currently but are in the pipeline - some huge, some tiny, but all fun! There is no definitive release date as of writing this, but I'm currently estimating to have things wrapped up and shipped before the end of the first half of 2024. Stay tuned for more information! Ask Me Anything I'll once again be hosting an AMA session over on X (or Twitter). Click here to go to the relevant post and ask me something! No guarantees I'll be able to answer every question, but I'll try my best! Thanks for reading, and see you soon with more updates!Version 1.6.2 Now AvailableDec 20, 2023 - Community AnnouncementsHappy Holidays, everyone! Another patch is going live today that addresses a few minor bugs from the previous 1.6.1 update. It's been a while since the last "non-minor" update, but rest assured, more content is still on the way, and hopefully soon-ish. Thanks for sticking with me and the game! Fixes Fixed best times/overall times not saving properly Fixed the "deadliest enemy" highlights not being attributed to the correct enemy Fixed a few visual inconsistencies while the darkness cheat is on Annalynn Trading Cards Are Here!Jul 29, 2023 - Community AnnouncementsThat's right! Annalynn is finally getting community items, which means special Annalynn-themed trading cards are now available for you to own! Collect them all and you'll also be able to craft a special badge, which also gives you a profile background and an emote! You'll get one trading card for every 20 minutes you've played of the game, up to 3. Thank you so much for the continued love and support for the game! Community interest is quite literally what made these possible in the first place!Version 1.6.1 Now AvailableJun 30, 2023 - Community AnnouncementsHey everybody! A new patch is going live today that fixes a few minor bugs with the 1.6 update. Hope you all continue to enjoy the update! Tweaks & Fixes Fixed a glitch where you could sometimes clip through the ceiling when jumping into them Fixed an exploit with being able to go through some ceilings via ropes Fixed the minecart bonus levels not showing up anymore after the first loop Fixed the points for hitting a snake with a pickaxe displaying 250, when the player was actually receiving 500 points Snakes hit with a pickaxe will stay knocked off for longer Made some other tweaks to a few cheats/easter eggs Version 1.6 Now Available!Jun 7, 2023 - Community AnnouncementsHey, everyone! The 1.6 update is finally here, at long last! This update contains two new cheats, as well as some new features to help you stay up to date on your latest runs. Read on to learn more! New Cheat: Darkness {STEAM_CLAN_IMAGE}/39436840/a1b0bd7ea83766c9d687f29efeedbe58ffde1c49.gif Are you afraid of the dark? This upcoming cheat might not be for you! Trek through the mines with nothing but your headlamp to guide you to safety! Blinding Rubies will be your friend now more than ever. New Cheat: Flying Foods {STEAM_CLAN_IMAGE}/39436840/4e3b8b6c2f07523a064386b6be3ec79f012024bc.gif Someone stop that runaway muffin!! If you thought the bonus items were too easy to go for, this cheat should make things a bit more interesting! Just be sure not to eat the wings. Notifications {STEAM_CLAN_IMAGE}/39436840/d5b45790cd7dd6dd479f23db141218440e5303e3.png With all of the unlockables in the game, it can be a bit hard to tell right away when you've unlocked something new, so now you'll get notified about it when the game is over! You'll be able to see when you've unlocked new palettes, game modes, and more! Other Additions & Tweaks Revamped the records menu. The stat for total games played is gone, the game now keeps track of total time played when not in the menus, and the most deadly enemy you've encountered now shows a skull next to it. The "no snake speed limit" cheat has been reworked into "speedy snakes" - snakes will get faster after every level instead of every three levels Hard mode is now even harder! The game now shows badges for the currently active cheats in certain spots in the menu to better convey when cheats are active When beating the game with a cheat active, the game will now display a gem next to the respective cheat in the cheats menu Bonus items stay on screen for slightly longer before disappearing When pausing the game, the screen now darkens to show the options better The game now counts time elapsed in frames instead of in seconds (essentially, the game no longer measures times in real time, so slower devices or devices with lag spikes won't get runs with a higher final time) Removed the "end game option" from the options menu Slightly tweaked how the overlay artwork gets drawn Made a few optimizations for better performance Bug Fixes Fixed achievements re-locking themselves when meeting their conditions with cheats on Fixed a bug where the game screen would be a pixel taller than it should be sometimes Fixed one of the button prompts being invisible on the control rebind menu for gamepads Fixed the snowflakes in Ice Grave coming to an abrupt stop when the wind stops Two Years!Jan 29, 2023 - Community AnnouncementsHey folks! Can you believe it's already been two years since this game came out? Wild! To celebrate, I thought it'd be fun to once again do a little write-up on where things are currently at and where they'll be going in the future. Hope you enjoy! Official Merchandise on Sale {STEAM_CLAN_IMAGE}/39436840/a1ba23fb32efe24602341150b4493e5deec29199.jpg In case you missed it, I've partnered up with The Yetee to deliver some awesome merchandise of the game, and as of today, you can save 20% on your order until February 5th! Please check out all the stuff here and do consider picking something up! The Next Update Been a while since the last update, huh? Worry not, for the next update is still being worked on! I don't have a proper ETA at the current moment, but I do have some upcoming features to tease. There will be two new cheats added to the game in this next update, and I'd like to give a sneak peak of them here. Darkness {STEAM_CLAN_IMAGE}/39436840/a1b0bd7ea83766c9d687f29efeedbe58ffde1c49.gif Perhaps a (slightly) more accurate look into a life in the mines, each level is now shrouded in a darkness that only your headlamp and the Blinding Rubies will be able to pierce. Proceed with caution! Flying Foods {STEAM_CLAN_IMAGE}/39436840/4e3b8b6c2f07523a064386b6be3ec79f012024bc.gif Someone stop that runaway muffin!! If you thought the bonus items were too easy to go for, this cheat should make things a bit more interesting! Just be sure not to eat the wings. More to Come Of course, this isn't all that's going to be in the next update. This update ended up being a lot bigger than I anticipated, and while it's closer to being done, there's still a lot more work that needs attending to before it's ready. Some of it's been very hard to keep quiet on, but hopefully it will be well worth the wait. As always, your patience is greatly appreciated! Thank You To wrap this up, I just want to take a moment to once again thank you all so much for your continued support for the game. The love and passion you guys have shown has been far beyond what I could have ever expected, and it's left a far bigger impact on my life than you might imagine! I want to keep making cool things with Annalynn and other projects later down the road, and whether you were here since launch day, or are first finding out about this game just now, I'm grateful all the same that you're here for the ride with me. Thank you, and here's to a Happy 2nd Anna-versary!Version 1.5.1 Now AvailableApr 20, 2022 - Community AnnouncementsHope you guys are liking the 1.5 update so far! This minor update is just here to fix a few small quirks and bugs for features that were added in the last update. It also marks the first time the game has received a 1.X.1 update! Tweaks & Fixes Minimizing the window while the CRT filter is active no longer crashes the game All assets for the Venom Den levels now properly become invisible during strange mode Snakes are now slightly less likely to avoid being blinded while in strange mode Fixed a minor glitch with how point text is displayed Added an option in the cheats menu to disable all active cheats Version 1.5 Now Available!Apr 18, 2022 - Community AnnouncementsHey, everyone! The next update is here at last, and there's a lot to unpack in this one! Plenty of options have been added to bring more replayability and quality-of-life to the game; so much that a lot of it needs to be split up into its own categories! Arcade Mode {STEAM_CLAN_IMAGE}/39436840/6cc28b448bebe380eae2020785ccb290d04b5540.png Grab your quarters! This mode was made in mind for being played in an actual arcade setting or for those who wish to play the game with an authentic cabinet. Many of the options are cut down, but there are several new ones designed to accustom a classic arcade experience. Toggle the game to require credits to be played, enable or disable continues, or tweak how many lives are available by default! Also exclusive to arcade mode (for the time being) is 2 player swap mode! Two people compete with each other to end the game with a higher score, and swap control if a player loses a life or clears all the levels. This is not all that's in store for multiplayer, so look forward to future updates that expand on it more. You can read more about how to activate arcade mode and its options by reading this guide. Cheats {STEAM_CLAN_IMAGE}/39436840/eddc5289750cfe9b582d35ff7d5c7f4357863f70.png After beating the main campaign and unlocking practice mode and random mode, you'll now unlock a third additional menu option in the extras category: cheats! These can be toggled on or off to make small or large changes to how the game is played. There may also be some additional cheats hidden among the rest... Turbo Annalynn: Make Annalynn run twice as fast! Stopping on a dime may be difficult. Infinite Jumps: Up, up, and away! Take to the skies by continually pressing the jump button. Snake Order: Lets you change the order in which the snakes will appear in the level. Multiples of the same snake are allowed! They won't change roles during cutscenes, however. No Snake Speed Caps: The snakes become faster and more aggressive as you advance through the game, but eventually they'll reach a maximum threshold in random mode. Turn this restriction off and see just how fast they can get! SN-4K3's Revenge: SN-4K3 wasn't too happy about getting trashed and is back for revenge! All levels now have SN-4K3 flying around in them. And there's no way to damage it, so... good luck! Hard Mode: For those who somehow thought the game was too easy. Tweaks the AI for the snakes and the boss to be even tougher. Strange Mode: Blinding rubies and bonus foods can cause weird things to happen in this mode. Not every snake may be blinded, the level could go completely dark, or all snakes might turn invisible while being worth double the points. Each level also gets an alternate color palette in this mode! (Also worth noting: getting a perfect score in this mode is straight up impossible most of the time, so "perfect scores" are not achievable when this is turned on.) 2016 Mode: Party like it's 2016! Tweaks Annalynn's design to appear how it did in the original pr...Happy 1 Year Anna-Versary!Jan 29, 2022 - Community AnnouncementsHoly cow, how's it been a year already?! Even all this time later it still feels surreal to me that the game is out. Nonetheless, the first anniversary is here, and I want to say thank you all for the incredible support; the response has been way bigger than I ever thought it would be, and I'm extremely grateful that this many people have been enjoying the game thus far! Of course, Annalynn herself isn't going anywhere any time soon! Lots of things are in store for her and the pesky snakes, so I thought I'd take this opportunity to discuss a little bit more about what the future holds. Future Updates The game is getting closer to what I'd consider "complete," but I've still got a few plans for updates in mind. The next update still has a ways to go before it's ready, but most of the features for then will be focusing on more quality of life improvements, such as improving menu navigation and making some more subtle tweaks to the game to make it more enjoyable to play. There's some other things in the update that I don't want to spoil just yet, so look forward to it when it's ready! Consoles Probably the number one question I've been asked the most is if the game will be coming to consoles or other platforms at some point down the road. The answer is yes...eventually. It's going to take a fair bit of work to make sure everything in the game will function properly on consoles. I don't have as much free time nowadays as I used to, either, so I'd rather be dedicating that time to more of the core updates and future projects, so I appreciate your patience in this area! Speaking of future projects... The Sequel Yep, a sequel to the game is now being worked on! I don't have any screenshots to show at the moment since it's fairly early into development, but this more or less is just stating that the project is now officially in the works. I can't give an estimate as to when I can reveal more, but hopefully I'll have something bigger to announce about the project relatively soon! Ask Me Anything As another way to celebrate the first anniversary of the game's release, I'm hosting an AMA session on my personal Twitter page! Got a question about what's in store for the future of the series? Wanna know how some parts were made? Or maybe you'd just like to get to know more about myself? Feel free to shoot me a reply and I'll do my best to get back to you! That's all for updates for now. Thank you so much for your continued support for the game, and here's to another good year for Annalynn! Keep on mining!Version 1.4 Now Available!Nov 24, 2021 - Community AnnouncementsHey, folks! Been a while since the last update, huh? Things have gotten a bit too busy for me to dedicate time to updates for this game lately (partly due to life getting in the way, but also partly due to new projects in the works), but a new update's here at long last! Here's what's been added since 1.3: New Features & Tweaks The game is now compiled with GMS2's YYC, which should make the game run significantly better on older hardware! Minecart levels can now be played standalone in practice mode once you've played them at least once in random mode. When playing in practice mode, you'll see how many gold and platinum coins you've collected (as well as the total amount in that level) and how far along you are in the level Eight new palettes have been added to the game! All of them can be unlocked through random mode. (Unfortunately, this means you'll also have to unlock these to re-unlock the Golden Girl palette even if you've already unlocked it. Sorry!) You can now have up to 4 continues in random mode Made some adjustments to how the Alien Ravine levels are played in practice mode to make getting perfect scores more forgiving Slightly reworked some of the phrasing for palette criteria Bug Fixes Fixed some of the bottomless pits in Alien Ravine 2 not being aligned properly When continuing in random mode, instead of being given 3 extra lives regardless of the starting lives option, you are now given the amount of lives you started random mode with Fixed a bug where a selected palette would still be selected if the player deletes a part of their save data externally Version 1.3 Now Available!Jun 24, 2021 - Community AnnouncementsHey, everyone! Version 1.3 is now available to download, and this update's a big one! To start with, there's a brand new mode available to play in the extras menu after beating the main campaign: random mode! Here's what you can expect from this new mode: Random Mode Play through all the levels from the main campaign (except for the boss level) in a randomized order The mode doesn't stop after all levels are cleared; keep going and see how far you can get! ...well, until you get to the dreaded kill screen, that is ;) Three power-ups that can randomly appear and help you turn the tables: the pickaxe, the platinum coin bag, and the double jump boots Bonus rounds every 3 levels (for the first 15 rounds; afterwards, they become less frequent) Multiple options to customize a run, such as disabling certain levels from being selected, starting amount of lives, amount of continues allowed, and enabling or disabling bonus stages and power-ups from appearing A unique high score table separate from the main campaign's table More secrets! Some obvious, some not so obvious Random mode isn't all that's new in this update, however; tons of extra tweaks and bug fixes have been made as well! Here's all the changes that've been made to the game: Tweaks Snakes move a bit slower in the later levels Snakes stay kicked off the screen for a bit longer in the later levels Bonus items stay on screen for a bit longer Mike becomes slightly less random in the later levels Adjusted Handy and Candy's targeting parameters a bit When exiting from a tunnel, blinded snakes will try to appear a bit closer to the player Increased the amount of time SN-4K3 stays grounded for after divebombing Added a small handful of more records in the records menu Made a few more slight optimizations in the game's code Bug Fixes Fixed a bug where Cobots in the boss fight move faster than they're supposed to on the player's first life Fixed a minor bug in the extras menu when exiting from one of the sub-menus Deaths by Candy in attract mode will no longer add to the total amount of deaths by her in records Version 1.2 Now Available!Apr 17, 2021 - Community AnnouncementsHey, everyone! Been a while since the last update, hasn't it? Things have gotten a bit too busy for me to work on the game again, but I've had a bit more free time lately to get another update sent out! Enjoy! New Features Fastest times are now kept track of, both for independent levels and throughout a full run In practice mode, a radar is shown at the top of the screen to inform the player where off-screen enemies are Practice mode is now located in a new menu option: extras! This menu option is available from the start and contains a few other bonuses Achievements have been added into the game independently for the itch.io version through the extras menu Added a records menu within the extras. This keeps track of the amount of games played and won, the total number of points players have accumulated throughout all runs, the amount of continues used, and how many times players have died to the snakes or other hazards The credits can now be seen through the extras menu, so beating the game is no longer necessary to look up the credits A secret has been added into the game! What is this secret? You'll just have to discover it to find out ;) Tweaks & Bug Fixes Jumping towards a ceiling has been tweaked slightly; now, when jumping at the very edge of the ceiling, Anna will slide through instead of bumping her head Lava Factory 3's level design has been slightly altered, with two of the lava pits being narrowed a bit Optimized the tiles in the Lava Factory levels a bit to slightly boost performance Fixed a bug in the options menu where certain options would appear grayed out, even if they were still selectable Fixed a bug with Mike's animations after defeating the boss Version 1.1 Now Available!Feb 3, 2021 - Community AnnouncementsHey, folks! I'd like to start by saying thank you so much to everyone who has been playing and enjoying the game so far! I've been looking at everyone's feedback and suggestions for things that could be tweaked or improved, and I'm excited to publish the first update for this game! Look forward to more updates in the future as well! New Features The volume of the sound effects and music can be individually adjusted in the options menu Players can now configure a default set of initials that will be automatically entered when getting a high score After completing the game once, the credits can now be skipped by pressing the start button When completing a level in practice mode, the speedrun timer stops when the last coin is collected instead of continually ticking up In the Steam version, players can now take screenshots with the screenshot hotkey Tweaks & Bug Fixes When the player is prompted to continue the game, more information is displayed at the bottom of the screen The criteria to unlock a specific palette is now displayed at all times, even after the palette has been unlocked When booting up the game for the first time, the game is now in widescreen and the option to end the game via the pause menu is now on by default Moving up and down the ropes in the jungle levels is now slightly faster Cobots in the boss fight now move slightly slower Fixed a bug with one of Randy's animations in a cutscene when snake hats are turned on Fixed a typo in the credits