
ANEURISM IV
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Version 14dJun 1, 2025 - Community AnnouncementsCitizens of ANEURISM IV! This may look like a routine update, but don’t be fooled. While we’re always working on fresh content behind the scenes, stability remains our top priority. What seems small on the surface is actually a big step forward under the hood. We hope you enjoy the improvements! New Content Added Portuguese localization. Steam profiles can now be opened from the players tab. Improvements Increased software stability improvements. Improved handwritten font for better legibility/cyrillic support. Player IDs can be copied from the players tab and from bulletin board posts. Server performance improvements. Improved cosmetic validation. Simpler/more reliable civil ID generation based on join order (i.e.: first player will have ID #1000). Bug Fixes Fixed liquidator skinning. Fixed conditions that could lead to gaining unintended anamnecytes. Improved reload times. Fixed invalid credit symbol. Added better support for unicode characters. Fixed edge issues that allowed for users to duplicate items. Fixed conditions that could lead to a crash. System & Server Improvements Added a global ban list which community servers can optionally subscribe to. Ranks file can now be stored externally. Note: All databases have been wiped for this update.Version 14cMay 21, 2025 - Community AnnouncementsGreetings proud workers. For the past few weeks, we've been working on lots of new content. Many have asked for a roadmap, but the truth is we don't know when what is coming. All we know is that a lot of good stuff is coming — from the notorious apartment update to a complete metalworks rework. But like all good things, these take time. Thankfully, we know the citizens of ANEURISM IV value their time. That's why we're rewarding their patience with 8 new cosmetics, and some much needed bug fixes and improvements. Lastly, we've almost hit 10 000 members on our Discord server. Thank you to everyone for all your support. We can't wait to celebrate the big 10k! {STEAM_CLAN_IMAGE}/44970972/b7f9bb51c74b88f980d16d0a86c28730cf90e8fb.png New Content 6 new cosmetics for Zealot & Liquidator. Improvements Added some additional clipping to prevent exploiting the map. Improved server browser reliability & added logs for helping those with issues. Disallowed jumping if the player cannot stand up. Adjusted player collision capsule size when crouching. Improved death logic to prevent losing points in the afterlife. Gameplay Changes & Balance Added an inventory cooldown for picking up items to stop thiefs (applies currently to ration factory, distillery, and inventory). This is only part 1 of our efforts to stop stealing. Part 2 will include the metalworks rework. Shoutout to Chroma Prime once again. Buffed Vomit Coffin. Adjusted loot drop rate. Increased Liquidator anamnecyte cost from 4 to 6. Bug Fixes Psychostatica now correctly prevents sanity loss when witnessing deaths. Possibly solved some issues with cosmetics being incorrectly applied to models. Possibly fixed loading crate locking bug. Fixed sprinting animations when holding weapons. Fixed diagonal strafing animation. Version 14aMay 10, 2025 - Community AnnouncementsGreetings citizens of ANEURISM IV. We bring to you today a super tiny but important patch. Bug fixes Update Steamworks for better Proton & Windows support. This in theory should solve the empty server browser issue. Attempted to fix rare crate signature locking bug. Fixed inability to become Vomit Coffin when having less than 0 anamnecytes. Fixed Vomit Coffin earning a large amount of anamnecytes. Reduced interval for hurt sounds. Thanks for suffering with us in ANEURISM IV. The team will now get back to work on version 15... Also, don't forget to follow us on Instagram to keep up with the latest sneak peeks.Version 14: Rotten UpdateMay 7, 2025 - Community AnnouncementsCitizens of ANEURISM IV, stay alert. The Cortex has seen a critical surge in rot levels. Unfortunately, the Rotter's Update took a bit longer than expected. It turns out that a few of the "developers" got sick, and one was even transformed into a strange new creature they call a Vomit Coffin... {STEAM_CLAN_IMAGE}/44970972/6b7b29a6848fe0bf3a154f6c8003704ad5a085cc.png New Content New fate: Malpractitioner. New fate: Vomit Coffin. Added laced drugs. Added a mute menu which lists all players that can be muted. Added Brain Scorcher secondary fire mode. Added 8 new cosmetic items. Added more ledges in the map for better movement. Added 2 properties to Femoral Station. Improvements Improved Czech and Russian localization. Improved Limitator & Dealer model. Improved server browser reliability. Improved commendation logic. Spirits can no longer touch boulders. Minor movement improvements. Gameplay Changes & Balance Refined justified kill logic and ensured that antagonists can no longer freely kill each other (thanks to Chroma Prime for the video about this). Increased fish spawn rate. Removed hijacker from DealerNet. All contributors will be rewarded when signing a loading crate. Removed door breaching during limitation orders. Increased number of cradles in each greenhouse to 6. Buffed Ahti. Bug Fixes Fixed commendations not having any effect. Fixed reverb zones incorrectly affecting certain audio parameters such as footstep volume and pitch. Fixed loading crate lock bug. Fixed Rogue not being able to use Combat Juice. Fixed bonecorn material. Fixed rare inventory issues. Fixed various minor issues such as invalid Civil IDs. Fixed incinerator issue where players would be forced to disconnect. Fixed an issue where karma wouldn't recover if the player had max anamnecytes. Fixed server browser crashing under Proton. Fixed official server names. Various animation fixes. System & Server Improvements You can now ensure the server name is set to the default autogenerated one by setting "serverName" to "null". We'd like to give a big shoutout to Reggie for their awesome ANEURISM IV video. If you haven't seen it yet, you'll find it below. Lastly, we'd like to give multiple shoutouts to all the participants of our weekly Fan Art Friday event. Keep them coming, and don't forget to follow us on Instagram to see the latest!Version 13bApr 19, 2025 - Community AnnouncementsBug Fixes Fixed issue where some players would get disconnected randomly. Fixed Corpsman spawning with incorrect pants. Fixed stacked postprocessing effects. Version 13aApr 17, 2025 - Community AnnouncementsNew Content Added a new cosmetic: Hemobottoms. Added new Scum Chests to the underground. Added a "Sense" status bar to track progress to next anamnecyte. Added Combat Juice to Cortex armory. Improvements Adjusted Scumbag filter and Corpsman filter for better visibility and color perception. Improved Civil Terminal responsiveness such that credit redemption and tax payment update the balance without requiring a refresh. Fixed rare negative ingot bug. Fixed item drop rarities. Congrats to those who benefited from it. Fixed container items mysteriously disappearing. Security improvements. Gameplay Changes & Balance Significantly reduced each fate's cost in anamnecytes. Significantly reduced level requirements. Taxes are now only calculated when redeeming credits. Adjusted credit payouts to deflate the economy. Removed proximity detonation from Rot Bomb and increased audible distance. Allowed Prole to update to Dealer. Lowered storefront gate open height. Added kitchen to Industry St. bar. Buffed strange lighter. Increased hijacker price. Bug Fixes Fixed Rolling Mill always being functional despite not having any power.' Fixed inability to renew leases. Fixed certain cosmetics using the wrong texture. Fixed backdrop. Re-enabled slave redemption sequence. Quality of Life Improvements Moved "Heal" interaction to the top of the list. System & Server Improvements Added a spectate command. Other Updated memorial. Version 13: Fabric of Society UpdateApr 11, 2025 - Community AnnouncementsThe Fabric of Society update introduces a cosmetic system with 45 new garments to drape over your hollowed-out husk—because if society’s crumbling, you might as well look decent on the way down, right? More importantly, we’ve finally solved the dreaded rubberbanding issue that has plagued ANEURISM IV for so long. Movement is smooth, network stutters are gone, and the entire database system is now fully asynchronous, resulting in a massive performance leap. This is a foundational update—expect faster systems, sharper threads, and fewer ways to cheese the taxman. We'd like to thank everyone who helped us test this bug update. We really appreciate your help and support! {STEAM_CLAN_IMAGE}/44970972/9bae7f2aead7b64a31e8def16d9b70f13bc02a77.png New Content Added a cosmetic system and 45 new cosmetics, with many more to come in future updates. Added new chest and stash models. Added a new Dealer model. Improvements Fixed rubberbanding/network stuttering. Database system is now fully asynchronous (400% performance improvement). Optimized many database queries. Taxes can now be partially paid-off. Introspection menu model now uses real-world model. Improved console output and behaviour. Added signs to incinerator. Increased voice distance. Postprocessing adjustments. Double doors now open normally. Gameplay Changes & Balance Anamnecytes are no longer based on chance. Reduced certain fate costs. Removed rewards for Cortex during Darkness. Tax evasion threshold is now 100 credits. Added incinerator in wartime factory. Added a cult stash underground. Nerfed AG42B. Added prole spawn to docks. Removed vent at bazaar. Bug Fixes Fixed Doozer Booze speed exploit. Fixed mouse inversion. Fixed fullscreen setting. Fixed insta-cutting corpses. Fixed clipping above apartments in Wartime sector. Fixed connecting to passworded servers. Fixed rotting/lost event reliability. Fixed duplication exploits. Fixed credits not resetting when disconnecting while dead. Fixed Cortex inspection disconnect bug. Disabled HDR rendering to fix washed out screen, System & Server Improvements Decoupled movement tickrate from sendrate. Final Notes To finish off, we'd like to highlight the winners of our new weekly fan art competition. It's been really awesome to see so much cool fan art. You can find their amazing work on our Instagram page!Version 12dMar 30, 2025 - Community AnnouncementsBug Fixes Fixed server browser occasionally not responding. Fixed ragdoll forces not applying on death. Fixed incinerator not despawning bodies. Fixed transition and connection related bugs. Fixed connecting to passworded servers. Fixed certain postprocessing effects. System & Server Improvements Increased default input queue size from 6 to 10. Added a new command "servermonitor" and "servermonitorinterval" to view detailed network statistics. Added a new command "setsendrate" to change the sendrate while the game is running (default 60). Fixed "printentities" command. Version 12c: More networking optimizations!Mar 26, 2025 - Community AnnouncementsCitizens of ANEURISM IV, We return with another essential patch! Though this update won't magically resolve all the netcode woes we've been battling, it's crucial for us to push out incremental improvements and fixes as quickly as we can. Rest assured, the fight against these dreaded network issues continues relentlessly. Improvements Optimized ragdolls. Optimized player movement. Optimized certain database queries. Improved postprocessing for all fates. Added a board to cover the hole in the underground catwalk. Gameplay Changes & Balance Made Rot event override all other events. Reduced Cortex scanner FOV. Bug Fixes Attempted to fix server browser occasionally breaking. Patched out-of-bounds exploits. Fixed player collision remaining after death. Fixed dupe-related exploits. Fixed camera clipping through walls when jumping. Fixed losing anamnecytes after death. Quality of Life Improvements Added a setting to toggle task list visibility. Removed unneccesary logging. System & Server Improvements Added a whitelist system. Version 12bMar 23, 2025 - Community AnnouncementsBug Fixes Fixed players not being able to join certain servers. Fixed a bug where players couldn't respawn. Fixed warplanes not showing for late joiners. Improvements Optimized all entities by lowering the update rate of identifiers. Optimized washers and dryers. Quality of Life Improvements Added sorting to the server browser. Added rot level to the server browser. Extended server name space in the server browser. Increased default server browser size. Version 12aMar 22, 2025 - Community AnnouncementsCitizens of ANEURISM IV, we bring to you a small patch. For all those experiencing latency issues, we are continuing to work very hard on getting them resolved as soon as possible. Thank you for your patience. Bug Fixes Fixed health-related exploit. Fixed warplanes not being visible during wartime. Fixed an issue where players were able to shoot through walls in thirdperson. Fixed an issue where players wouldn't be able to respawn. Fixed the distillery not resetting it's target product when empty. Fixed 9x39 ammo. Fixed inability to switch weapons when looking at limits. Fixed being unable to add favourites via the ip input. Quality of Life Improvements Added more screen options such as exclusive full screen and maximized window. System & Server Improvements Recommended player count increased from 50 to 60. Default tickrate increased from 30 to 60. Decreased send rate of physics objects. Version 12: The Moonshiner UpdateMar 20, 2025 - Community AnnouncementsNew Content Added a new job: the distillery. Added alcohol. Added cult hideout. Added two new tunnels connecting the greenhouses to the club. Added a supplier to metalworks so citizens with good karma can obtain a pipe. Added new muzzle flashes. Added bullet casing effects. Added warplanes during wartime. Added more soundscapes. Added kevlar vest. Added skintape. Added 9x39 ammo. Added rot bomb. Added two new music tracks. Added a burning indicator. Added more neuroconsoles. Improvements Improved interaction responsiveness and reliability. Improved grabbale behaviour. Major network optimizations and improvements. Adjusted melee positioning for pipe. Improved grabbing of warhead components. Updated prole, scumbag, and corpsman models. Added more posters. Added signs to the wartime factory. Items dropped from the inventory now face the player. Gameplay Changes & Balance Antagonists respawn underground. Increased default loot generation. Warhead cores have a small chance of being defective. Pushing others is now consindered as an assult. Fuel refineries can now take rot shrooms, cancer pods, suspicious meat, and organs. Nerfed suspicious meat. Added a chest at the metalworks. Made all illegal drugs cause addiction and cure withdrawal. Made all illegal drugs unusable by the Cortex. Witnessing death drains sanity. Added cigarettes to loot nodes. Events will no longer interrupt eachother, but instead trigger sebsequently. Cigarette soup causes addiction and cures withdrawal. Moved one of the vault doors before the bazaar. Added temporary coal nodes to the underground. Bug Fixes Fixed failed Skull Sterling purchases no longer count as a transaction. Fixed a rare bug related to invalid player names. Fixed quickly refreshing the server list breaking subsequent queries. Fixed many incorrect localizations. Fixed LMG animation. Fixed pot surfing. Fixed uncompletable "War Effort" task. Fixed item retention when changing fates. Fixed hurt sounds not being replicated to other players. Fixed invisible rot nodes. Fixed telescreen audio looping. Fixed laundromat door causing players to go out of bounds. Fixed missing terminals in shops. Fixed clipping in nightclub. Fixed interaction menus and popups remaining on-screen after disconnecting. Fixed player name generation. Quality of Life Improvements Joining passworded servers will prompt you to enter a password. Toned down Darkness screen effect inensity. Reworked various postproccessing effects. Reduced console spam. System & Server Improvements Replaced "restartTime" with "maintenanceTime" with default value "null", and made it informative only. Restart time uses UTC time. Added the ability to set and remove a server's password in-game. Spring Roadmap - We're hard at work!Mar 13, 2025 - Community AnnouncementsCitizens of ANEURISM IV, The Consul is thrilled to witness the excitement and enthusiasm you've shown for ANEURISM IV! We, the proud workers behind this unique project—the dev team—are deeply grateful for your continued interest and support. For those who may be new, ANEURISM IV has been passionately under development for nearly three years. We sought out to create an immersive, one-of-a-kind project, and it fills us with pride to see our community engaging so actively and positively with our city. ANEURISM IV is a living, breathing city that thrives through constant evolution, and thus deserves regular enhancements and expansions. To keep our citizens informed and excited, we've introduced the System Upgrade Procedure timer on the main menu, allowing you to eagerly anticipate our bi-monthly content updates. We have a wealth of exciting features lined up for you. Here's just a small preview of what's coming this Spring: Steam Achievements Persistent Property System – Own and customize your apartments! Expanded Clothing System Alcohol and Distillery Mechanics New Weapons and Tools Networking and Performance Optimizations Thank you for being an essential part of ANEURISM IV’s growing community, and stunned—great things are on the horizon! Version 11cMar 12, 2025 - Community AnnouncementsCitizens of ANEURISM IV, the first patch is already here. Thank you to everyone for sharing your feedback and alerting us of all the pesky little bugs that still need fixing. As we work on the next major content update, we couldn't stop ourselves from improving version 11. Here's what's new. New Content Added diagonal running animations. Gameplay Changes & Balance Adjusted rot values in favour of the rot. Bug Fixes Attempted to fix voice chat desynchronization. Fixed clipping into shops. Fixed signal names being reset on reboot. Fixed being able to inventory warhead components. Fixed and buffed Capitron3000. Fixed foundry descriptor. Fixed introspection menu for ultrawide monitors. Fixed player model not being perfectly centred in introspection menu. Fixed invisible rot nodes. Fixed unreachable/uninteractable objects. Fixed invisible fate upgrades. Fixed losing items when upgrading fate. Fixed underground armoury disconnecting clients. System & Server Improvements Added configurable loot spawning. Added an automatic server reboot system for daily maintenance. Added logging for server browser-related errors. All server configurations are now automatically added to the aniv.cfg file. Other Added another North American official server. The work starts now!Mar 11, 2025 - Community AnnouncementsCitizens of ANEURISM IV, heed the voice of the Cortex! We’re thrilled to see so many of you diving deep into the world of ANEURISM IV. Your excitement fuels our passion, and we're eager to enhance your experience further. Thanks to your invaluable support and feedback, our team has identified several bugs and improvements that we’re actively addressing. You can expect a patch arriving by this weekend, featuring: Performance optimizations Quality-of-life improvements Map adjustments and corrections Numerous additional minor fixes At the same time, we're preparing the next major content update, which introduces an exciting new brewing system! For behind-the-scenes insights and ongoing updates, join our Discord and follow the devlog channel. Thank you once again for your incredible support—we can’t wait to see you back in the factories! Version 11Mar 7, 2025 - Community AnnouncementsNew Content Added new weapon: Lung Puncher. Added new weapon: Kidney Splitter. Added new fate: Sanitar. Added wartime event. Redesigned wartime factory. Added advanced gun parts. Added many new telescreen broadcasts. Updated the memorial to include our latest supporters. Gameplay Changes & Balance Rewrote karma system. Replaced fate cooldowns with a karma requirement. Reworked ritual pit so that bodies aren't required to be dragged in. Decreased limitation order requirements. Proles can now become Scumbags. Exploit Fixes Patched speed exploit. Patched interaction exploit. Patched item spawning/despawning exploit. Patched fire rate exploit. Bug Fixes Fixed spirits' teleport ability. Fixed incinerators not always rewarding liquidators. Fixed neuroconsole texture. Fixed losing inventory when upgrading fates. Quality of Life Improvements Added telescreen volume setting. Improved admin commands so that players can be targeted via name (fuzzy search), Steam ID, and Civil ID when prefixed with #. Added a padlock icon to passworded servers. Cortex limit detection is now based on FOV. System & Server Improvements Disabled spirits from communicating. Added DB versioning (outdated databases will be backed up and replaced on server startup). Added credits. Various network optimizations. Version 10Mar 2, 2025 - Community AnnouncementsWe'd like to thank those who helped us build and test this update. It wouldn't have been possible without you! Added Added logging to the admin menu (deaths, fate changes, connections, etc) Holding left control and clicking on a player's name in the admin menu will now copy their SteamID. Holding shift will copy their name. Added smoothing to certain items which didn't have it. Added lens effect to fates with gas masks. Added a new configuration for telescreen volume. Changed/Improved Significantly improved netcode, allowing for the player count to be increased to 64 and for overall smoother gameplay. Improved Spirit ability so that you can teleport to the closest soulfetcher you're looking at. Buffed slot machine. Updated some unintuitive console commands. Adjusted rot values again and significantly buffed neurostabilizers. Buffed turret. Made storefront gates thicker. Made the player crouch when there is an obstruction over their head. Cortex can no longer commend Cortex/Antagonists. Warheads must now be near the player to approve. Improved accuray of the Arbiter and Director's Death. Corpsmen now stop bleeding. Dented food can slightly restores hunger. Fixed certain fate upgrades giving duplicate items. Changed scumbag soulfetcher placements. Fixed Fixed damage-from-anywhere exploit. Fixed player's rotation when rejoining. Fixed uncompletable tasks. Fixed Zealots losing sanity. Fixed neuroconsole audio. Fixed Volos precinct collisions. Fixed flashlight behaving like a weapon. Fixed admin menu IDs and colors not displaying correctly. Fixed a rare animation-related crash. Fixed missing footstep sounds. The Community Update - Version 9Feb 24, 2025 - Community AnnouncementsAdded Added server location flags (manually configurable). Added admin menu. Added optional report system for community server management. Added ranks for community server organization. Added "^" keyword for targeting self when using console commands. Added 2 new tracks to A4UR and 1 new track to CINQ radio stations. Added a guitar. Changed / Improved Current server is now highlighted in the browser. Changed loot generation to 3 items per user per 10 minutes. Adjusted rot behaviour. Improved weapon and running animations. Remade console/command system for better logging and permission handling. Replaced all placeholder assets such as curse images. Made nightstick soulbound. Lathe now consumes half the power and is twice as fast. Attempted to fix blank civil IDs. Fixed Increased max voices to fix audio cutout. Reload animation speed matches reload time. Added missing infirmary waypoint. Fixed muzzle flashes. Fixed ammo boxes disappearing. The Underground Update - Version 8Feb 14, 2025 - Community AnnouncementsAdded More curse images and sounds Vault doors to access the underground A new craftable item: the hijacker (antagonists only) Localization for Czech, French, and Russian (50% complete) A minimum number of players threshold to rot the game Keybind display for certain tasks Changed / Improved Remade player animations Remade the underground Made the Volos Precinct accessible through the underground Increased Dealer voice pitch Changed jumping behavior so it reduces stamina Adjusted damage logic to avoid punishing players for killing those who have assaulted others (this is not a joke) Increased the criteria for a limitation order Buffed the ritual axe Removed The tester window from the main menu Fixed Certain areas not teleporting Spirits V5 UpdateDec 18, 2024 - Community AnnouncementsRemade the entire map. Added more properties. Added more underground entrances. Added more soundscapes, ambience, and reverb zones. Merged all sectors together and removed the metro. Improved light probes for better lighting of non-static objects. Added "fishing". Added a task system to guide new players. Added a turret to protect the Nexus. Added a walkie-talkie for Cortex and Scumbags. Added a memorial for our supporters. Added a waypoint to lockers. Added a loading screen when connecting to a sever. Adjusted the cost of properties. Changed ration factory resources which are now affected by the rot. Remade rot node system for more reliable and logical node placement. Improved movement and fixed jitter. Changed the crosshair design Remade all fate postprocessing effects. Remade all soundscapes. Remade the foundry. Remade the fuel refinery. Increased Limitator size.
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