Show/Hide Show/Hide

Airborne Empire

 
Patch notes v0.2.26Jun 6, 2025 - Community AnnouncementsRemove Anti-aliasing quality setting as it is no longer used (May fix some crashes) Fix custom quality settings not being kept when restarting the game Fix workers not being able to take out home base fire Fix buildings on fire not being shown as on fire when save/loading Patch Notes v0.2.23May 26, 2025 - Community AnnouncementsFixed relic on The Divine Reliquary not being saved Fixed dye ruins not being revealed by Orrery Fixed marker being shown in compass for wonder quests Fixed wonder ruins not animating Fixed error when unassigned workers from some morale buildings HotfixMay 24, 2025 - Community AnnouncementsFix relics not loading correctly on older save filesAncient Wonders Update!May 24, 2025 - Community AnnouncementsAncient Wonders Update! In today’s update we added Wonders to the game. Wonders are special buildings for your city, you can only have one of each, that provide a unique ability. Each Wonder has a special quest that needs to be completed to unlock the blueprint. We also added an achievement for unlocking each one. The Giving Tree: This Wonder provides the players city with a constant source of Wood, no workers or planes needed! The quest to unlock it can be found at Litalos, after the player lifts the siege blocking the city. The Scales of Aelius: Once the player builds this Wonder in their city they never have to worry about tilt. No matter how uneven the weight in your city is distributed The Scales of Aelius will always keep you in perfect balance. This quest can be found in the city of Nassab, once you have helped liberate it. The Great Orrery: This Wonder allows the player to immediately see all points of interest on the map, regardless of how much they have explored. Having trouble finding every quest location or settlement? The Great Orrery provides all the answers! The quest to unlock this quest is given at The Watchfort, once the player has helped them rebuild the city. The Divine Reliquary: This Wonder houses 1 Relic and that Relic's power will impact the entire city, rather than being limited by the range of the Minaret it is placed in. This one is super powerful and can really be helpful in lots of different situations. The quest to unlock this one can be found at Sainte Verde in The Blackspine. This update also comes with bug fixes: Fixed Settlement UI not showing up when there is a quest on it and all recruits have been hired Fixed Tavern and other population providers providing morale after upgrading it even if there are no workers assigned Fixed Shoot button on building ui remaining grayed out when selecting cannon after shooting other cannon Fixd rarity indicator not being shown on relic buttons in top bar ui Fixed "bug unsued" when worker is looting dragon loot Patch notes v0.2.21May 2, 2025 - Community AnnouncementsMake Pirate Destroyers stop chasing player and go back if player goes far enough from their original position Fixed issue with tilt values being wrong when placing buildings Fixed health number showing too many decimals in damaged/burning buildings bullets in Structures UI in the top bar Quality of Life Update - v0.2.20Apr 16, 2025 - Community AnnouncementsWe've listened to a lot of player feedback concerning the UI! So here are a bunch of Quality of Life features for navigating the game and UI. We wanted to include some of those features at Early Access launch but weren't able to do it in time so here it is! Here are some highlights for some of the most requested features: Add buttons next to Recently Destroyed Building bullets to show location of destroyed building and to rebuild destroyed building if possible Add buttons next to Worker UI bullets to Dismiss all workers, Fully Staff buildings and Select Building (same as clicking the bullet itself) Allow setting Destination Buoy directly from the Map by right clicking (right click was previously for setting map marker) Here's a list of other features in this update Organize Worker UI bullets by building category to more easily find buildings Keep People UI bullet even if no workers are working on that building type Allow setting map marker in map by left clicking (previously was right click) Show quest rewards in the quest info panel Show red marker in Compass for current quest Make Map Marker and text in map contrast better Scale icons when zoomed out beyond a certain threshold to make icons more visible when zoomed out Save Map Marker so it keeps its position when loading save game Correctly highlight next quest location in map when previous one completes Add Legend in Map to more clearly communicate the purpose of some icons to the player Go back to the same camera rotation when coming out of ground city/settlement interaction UI Prevent camera from going into settlement UI when player has recruited all workers from settlement. Don't show Freezing Immunity on non freezable buildings Move lift required text with the rest of the stats in the selected Building UI Make backing of most panels more opaque so text is more readable Hide Update Feed when Research Tree or Map are shown Keep update feed items much longer Make some building descriptions more detailed Updated some side quest dialogues Bug fixes Fixed home base looping around for nothing sometimes (again!) Fixed only some affected buildings being highlighted when selecting minaret or workshop in very large cities Fixed "No Relic" button not always at the end of the relics list in the Relic Panel UI Fixed bug when selecting road in really big cities sometimes Fixed bug where some buttons would remain highlighted after being clicked Fixed bug where recently destroyed buildings would still be saved and loaded incorrectly Fixed light customization showing up on Flame Shrine even though there is no light Patch Notes v0.2.19Mar 25, 2025 - Community AnnouncementsFix Cape Wallace tavern not showing new hires Fix missing strings for new morale buildings Fix trailing comma on some numbers in the UI in some languages Use correct style for all dropdowns in settings Fix some achievements not tracking if they were previously completed Spring Update! - New Spring Theme Pack and Easy DifficultyMar 13, 2025 - Community AnnouncementsThe Steam Spring Sale is here and we’ve got a new update for Airborne Empire! We’ve got a few fun things for you in this one: Spring Theme Pack: A new Theme Pack that allows you to add Spring themed decorations to your buildings. Cherry blossom trees, hidden Easter Eggs (literally), and some fun spring character balloons! To apply new themes just select your Town Center and open the customization panel. We’ve also added a couple of new Morale buildings to the game. First up is the Shrine Flame. This shrine will boost your cities morale score without the need for any workers, just a little bit of Coal each hour to keep that flame burning. The other new morale building is the Park. This building provides Morale with no workers, and instead just uses a little bit of Water. Lastly, we added an Easy difficulty mode. We had gotten some feedback that there were some players who just wanted to focus on the city building and story and have less aggressive combat. So we setup a mode where the enemy damage is dialed way back. We still have plans for a Hard difficulty mode but that ones takes a little more time to get right, so stay tuned! Alright, that's it for this one. We’re already cooking up another fun update for April, we’ll update the Roadmap on our Discord and Steam Forums soon. Hope you enjoy!Patch Notes v0.2.17Feb 13, 2025 - Community AnnouncementsPrevent endless pirate waves when the Desert Boss spawns if player leaves the area Fix Desert Boss not attacking when save/loading mid combat sometimes Fix player cannon doing double damage to Desert and Blackspine Boss Patch v0.2.16Feb 9, 2025 - Community AnnouncementsUse correct city names instead of City 0X in a few casesHotfixFeb 6, 2025 - Community AnnouncementsFix update feed hiding some text sometimesWe've added more languages!Feb 6, 2025 - Community AnnouncementsHello everyone! We are happy to announce that Airborne Empire is now also available in the following languages: French, Spanish, Japanese and Korean. This update also includes more bug fixes! Update closest storage when moving production buildings. Fix Charcoal Hut namvesh causing extremely inaccurate resource production estimates. Use more accurate walking distance calculation when trying to find closest storage point. Use more accurate walking distance calculation when estimating resource production rate. Fix workers walking off paths after moving their buildings sometimes. Allow leaving road behind when trying to disassemble street lamp. Fix being able to destroy road leaving edge building hanging. Fix allowing to destroy road connected to edge building if it was connected to other road from wrong side. Fix pushing edge building with road causing future building placement issues. Fix moving resource storage not affecting resource production until moved again. Show weapon stats in Building UI even when it is not staffed. Allow using delete key for confirming disassemble. Fix wrong relic upgrade text . Fix some hitching when loading some games. Adjust UI to fit more languages. Fix update feed overlapping build bar sometimes. Tune various combat areas. Adjust various sounds. Patch v0.2.14Jan 30, 2025 - Community AnnouncementsFixed not being able to send a worker to a some quest locations (like Scrolls of the Ancient statues) sometimes Fixed relic description not matching their actual effect Added gray and black road dyes (and give them to players that already unlocked the other gray and black dyes) Increased max build distance from home base by 50% Reduced relic prices at balloon vendors to reasonable prices Increased coin storage for saved games as well Made attack hangar planes look more fierce Fixed job description on Worker UI being wrong when repairing, upgrading or questing Fixed buoy not animating Fixed some typos Various world geo updates Updated some German and Chinese translations Lunar New Year Theme PackJan 27, 2025 - Community AnnouncementsHi Everyone To celebrate Lunar New Year we are releasing our first Theme Pack! This Theme Pack will allow you to add Lunar New Year themed decorations to your buildings. This is just the first of many free Theme Packs we plan on adding throughout the year to give players more customization options. Hope you enjoy! The Wandering Band {STEAM_CLAN_IMAGE}/44228604/97b12acae463d39a576e3646e301053328c13e1b.gif This update also comes with a bunch more bug fixes: Fixed city spinning around for nothing sometimes Added option to disable time of day visual transitions for under spec integrated intel graphics card machines Fixed Health UI injured and sickness values not updating correctly when building and upgrading clinics Fixed wings not showing fuel consumption in description. Fixed relics not affecting wing fuel coonsumption Increased max coin storage Fixed slight hitch when getting dyes or going out of range of a mine sometimes Fixed a few missing German and Chinese translations Fixed player Freeze Cannon projectile spawn offset Fixed Freeze Cannon briefly popping out of its base when aiming at targets sometimes Fixed Skydock UI staying in photo mode Fixed many range radius circles overlap making it hard to see paths underneath Fixed radius circles not updating right away when upgrading weapons and defense towers Revamped various world models Fixed warehouse not facing the right way Fixed plane flare being outlined with the plane Fixed In World UI being outlined with the building Fixed duplicate pirate word in pirate destroyed update feed text Updated some quest dialogues Fixed some typos Added check when loading games to fix issues with invisible buildings blocking new building placement Compressed music files to help with memory usage and some potential slow downs Revised several Sound Effects based on player feedback Thank you for a great launch!Jan 23, 2025 - Community AnnouncementsHi Everyone, 10 days have passed since the Early Access release of Airborne Empire on Steam. We want to thank you all for your amazing support. The game has sold over 15’000 copies so far and reached a 92% positive rating. We wanted to give you a quick heads up that our launch discount is ending on Monday, 5PM CET time. If you already played the game, please consider to write a Steam review for it. https://store.steampowered.com/app/2438680/Airborne_Empire/ Owning Airborne Empire, you can get a discount on various other games via our bundles on Steam: https://store.steampowered.com/sale/strayfawnpublishersale2025 One we're especially proud of is our bundle with Aloft: https://store.steampowered.com/bundle/49478/Aloft__Airborne_Empire/ We've been hard at work releasing lots of patches and improvements for the game already. And we have lots of plans for what's to come next: Features: Creative Mode Survival Mode Weather System Difficulty Levels New Game + Additional Language Support Steam Trading Cards Content: New Biome(s) New Pirate Faction/Boss Fight New Enemy Types New Buildings New Building Themes New Starting Town Centers New Weapons New Relics New Sidequests Many thanks again, and we hope you will enjoy the upcoming updates 😀 In the meantime, we would love to see you on our Discord! https://discord.gg/rNK7mduUJK v0.2.12Jan 23, 2025 - Community AnnouncementsFixed for Freeze Cannon getting stuck sometimes Fixed Blackspine Boss getting stuck somtimes Fixed more pirate waves spawning after hangar gets destroyed or going back to main menu Patch v0.2.11Jan 22, 2025 - Community AnnouncementsFixed a bug with building upgrades not being worked on by workersPatch v0.2.09Jan 21, 2025 - Community AnnouncementsRemoved stacking effect on Windmill Removed effect of Windmill on Water Condensers Removed doubled dye house ruin Fixed bug with Freeze Cannon if its target is destroyed before freeze cannon gets lined up to shoot Tentative fix for missing bottom right UI sometimes Tentative fix and logging for workers getting incorrectly unassigned when city gets hit sometimes Patch v0.2.08Jan 20, 2025 - Community AnnouncementsHere's a slightly bigger patch! After 1 week of Early Access, we addressed some of the most important issues. We are still working on fixing a few remaining serious issues including crashes and performance problems. Thanks to everyone who reported bugs and sent us feedback either using the in game feedback form, on steam forums or on our Discord. We are looking at everything! Here are the changes for this patch: Added icons for visited dye ruins Added boss health bar and portraits during boss fights Made Gladiator fire bombs stand out more Updated some music tracks Updated various world geo pieces Updated various text strings Fixed Savant and Architect achievements not tracking correctly Fixed Ready to Defend and Ready to Attack achievements not being given if gotten in previous demo Fixed glider count and recall all button not updating when workers return from a quest mine Fixed issue with Baron Voller quest not appearing on map Fixed Fully Staff buttons in Status panel not updating correctly Fixed player Freeze Cannon not facing the right way Fixed bugs with save/loading Blackspine boss Fixed some localization bugs Patch v0.2.07Jan 18, 2025 - Community AnnouncementsFixed player Freeze Cannon not working after taking some damage Corrected various strings