
Aggressors Ancient Rome
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Imperiums: Rise of Caesar RELEASED!Feb 15, 2024 - Community AnnouncementsA great day for all the Imperiums fans who can’t wait to make their mark in history – Imperiums: Rise of Caesar is out! Although we kept you waiting longer than we had planned because of other work commitments, we are sure that what we have created here will entice you in for many enjoyable hours of gaming. https://store.steampowered.com/app/2250440/Imperiums_Rise_of_Caesar/ This will be a true test of your military skills. Thanks to the new mechanics, this will be a totally different gaming experience to what you know from previous Imperiums games, so start your conquests carefully with a clear mind. You will need good stamina to fight your way through the Gallic and British interiors. Planning two steps ahead of your opponents will be also crucial because your opponents are fighting for their very survival and are desperate to survive. There are two consecutive maps, Gallic wars and the British Isles. You can either transit from the first one to the second by completing a particular victory condition to continue your conquests or you can play them separately. You enter the game at a time when the consuls in Rome are trying to usurp more power from the Senate and Caesar has been appointed the governor of Transalpine Gaul. To advance his political career he will need victories in Gaul. Of course, if you are daring enough, you can lead one of the Gallic, Celtic or Germanic tribes and try to stop the invading Romans. Beware though, the Romans are hard to beat and their power-hungry general is ready to pay the highest cost to make Gaul, Germania and Britannia the new northernmost Roman provinces. The new mechanics make the game more tactical bringing a fresh breeze into the series:Two consecutive maps that allow transition from one campaign map to another. Time scale reduced to weeks, slows down citizens birth rate and that in turn limits recruitment options. Some building actions (e.g. building roads, bridges, etc.) last longer (think in weeks!) which greatly affects the extension of supply lines (this is THE most important thing to keep in mind). Romans can only build 1st and 2nd tier units, new legions can be only obtained through Objectives, decisions made in Politics in Rome, or State Decisions. Weather and seasons affect the battle readiness of the units as well as the range of supply lines which has a profound effect on your strategy. Commanders (Caesar, Vercingetorix and Cassivellaunus) hike up the morale of your warriors but they can be a liability. Guard your commander at all costs! Politics in Rome brings the greater arena of the events of Mediterranean into focus and forces you to take decisions that might affect your current campaign, both in positive and negative ways. You can now purchase the Rise of Caesar DLC separately or bundled in the Complete edition with the vanilla game Imperiums: Greeks Wars and the two previous DLCs (Age of Alexander and Rome vs Carthage). You can also use the Complete the set bundle. All have a limited laun...Small and big newsJan 1, 2024 - Community AnnouncementsHello everyone. We want to wish you all Happy New Year filled with many memorable moments. It has been a long while since we published the last news. Well, there have been reasons for it, but as of December 2023, Aggressors: Ancient Rome has come back "home" under our own (indie) wings, those of Kube Games dev studio. {STEAM_CLAN_IMAGE}/32720708/d19c10a7d00b274d1c4354fce5c7f74083e12c33.png We prepared an update with bug fixes and some improvements. You can now expect regular updates, even though we do not plan any major changes to the gameplay, rather smaller changes improving the player experience. It is quite possible that you haven't heard of Kube Games yet. We are a small indie team from the Czech Republic focusing purely on turn-based strategy games. Aggressors: Ancient Rome was our first game released under a publisher. Our next game was released two years later under our name of Kube Games. It is called Imperiums: Greek Wars, and it already has three DLCs with a fourth, Imperiums: Rise of Caesar, coming very soon. If you like Aggressors, you might want to give Imperiums a try. It features a number of interesting new mechanics, and it also has multiplayer! https://store.steampowered.com/app/1183470/Imperiums_Greek_Wars/ We have already started working on our next game. Even though it is still mostly on paper, we have some testing 3D models and music tracks done as well as prototyped terrain. We will be publishing regular news and updates about its progress, so subscribe to our Developer page here on Steam if you want to stay tuned. We hope that you will stay with us! Yours, Kube Games team.Imperiums: Rome vs CarthageSep 23, 2022 - Community AnnouncementsFor all you fans of Aggressors: Ancient Rome we have some terrific news. Our new expansion pack Imperiums: Rome vs Carthage is what you can call "Aggressors 2.0" with upgrades in graphics, a bigger map, new mechanics and new units. The twists and challenges will test your military skill, political shrewdness and tactical genius to the limits. {STEAM_CLAN_IMAGE}/32720708/c0ada39c5b32c77347d6160c09c183f9c7be8c09.png Imperiums is the spiritual successor of Aggressors, yet it is a completely new game with a different look, additional features and a different historical feel to it. We built on the solid foundations and strengths of Aggressors and then expanded the game in many varying directions to enhance the player experience. We have put a lot of effort in making Imperiums a truly deep 4X strategy game and we consider Rome vs Carthage to be the highlight of our work. The DLC focuses on the central Mediterranean where the fledgling Roman Republic still fights the other Latin tribes hoping one day to have the strength to challenge the great power of Carthage. The huge map covers all of the interesting areas of this era, from Iberia to Babylon and from the wild seemingly uninhabited wilderness beyond the Alps to the Arabian desert. 25 states are waiting for you to assume the leadership and rewrite history, ending with their name in golden letters. Show your Roman heart and challenge the greatest empires of the time; assume the leadership of the Carthaginian Empire and make your power felt all around the Mediterranean; become the true successor of Alexander the Great by restoring his empire in the east; or make the world tremble in the face of Gallic hordes. What major changes can you expect in Imperiums?Upgrade in graphics. More granular economy infrastructure based on specialized resource refineries. New diplomatic deals including joint military campaigns. Generals who encourage your fighting units and set out on dangerous quests. Emissaries who lobby for your cause at foreign courts and plot against third parties. Corruption mechanic. New administrative structure allowing the building of provincial capitals. Demobilization of military units in times of peace. Migrating tribes pushing at the borders of the civilized world. Multiturn events such as plague, revolts and floods. Historical events that enhance immersion and authentic feel. Mandatory objectivesand much more… You can now purchase the DLC on its own or in a bundle together with the vanilla game Imperiums: Greek Wars and the Imperiums: Age of Alexander DLC. All have a limited launch discount. You can also purchase the DLC separately on our website; by doing so you will support the dev team directly and be able to get a better price! https://store.steampowered.com/app/1839160/Imperiums_Rome_vs_Carthage/Winners of Best Game Design 2018 award!May 31, 2019 - Community AnnouncementsWe can proudly announce that we won an Indie Prize 2018 award in the category "Best Game Design"! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/36441e77ab2d2334224bdbc4badacc10df2886e4.png It was a great experience, and the number and quality of indie games presented at the Casual Connect event in London makes our success even more precious for us. It came as a big surprise, as Aggressors is not really the "Casual" cup of tea for everyone. Casual Connect is over, we are already back in Prague with our nice glass award, but that's definitely not the only thing we got at the conference. We met interesting new business partners, got great feedback about the game, made new friends, and learned about new technologies and changes in the gaming industry. Thank you, Casual Connect, for the opportunity to come to London and for making the event a worthwhile experience! EDIT: Here is the stream from Casual Connect about Aggressors. Unfortunately the quality is not that good.Among nominees for Indie Prize 2018May 29, 2019 - Community AnnouncementsHello Everyone, We have some great news! Among 100 finalists at Casual Connect, we are among 22 nominees for an Indie Prize! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/9e154466ae4cb18b9b8d0ee8c87ae4d9d9477edc.jpg Most of the other nominees are pretty casual, so Aggressors stands out from the crowd quite a bit, as we don't fit the "casual" theme. Even so, we have been nominated, which really surprises us! Wish us luck today!We are heading to Casual Connect!May 26, 2019 - Community AnnouncementsWe received some excellent news earlier this month: Aggressors: Ancient Rome has been selected as a finalist for the Casual Connect 2019 Indie Prize! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/19c8067b276a4b0a80f21f97f8a2739fb6091c4b.png You can see all the finalists here It's already a big achievement to have gotten to the final, considering the nature of the game; not many strategy titles are there with us! We'll be there at the event in London, so please stop by and say hello if you're around. Otherwise follow us on Twitter or our Discord channel. See you soon!New Aggressors: Ancient Rome reviews, including in Turkish and SpanishMar 31, 2019 - Community AnnouncementsWe have received a number of very good reviews from various gaming websites in the past few weeks, and we would like to share at least some of them with you. Such reviews are evidence that the game has matured and been polished to a high level of satisfaction for you – our players. Still hesitating? Read some of the references and step in the world of Aggressors Ancient Rome with us! Ulvespill score 9.6/10 Aggressors: Ancient Rome is a great indie game in the 4X genre and it really deserves a go if you like turn-based strategy. Way Too Many Games score 9/10 This is 4X gaming perfection. Everything is polished to a point, no mechanic is wasted, and everything comes together beautifully instead of being lost in needless complexity. The Mommy Gamers This game is deep and controlled and considered. Every element has been chosen for a reason and implemented with care. Spanish: Gamers Hub score 9/10 Turkish: Strategyturk score 8/10 https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/c418f1f2cebdc02fca5d5ce1efe08b77190c35d0.jpgSengoku Japan 1560 scenarioFeb 5, 2019 - Community AnnouncementsOne of the first scenarios that was uploaded to the Aggressors Steam workshop was “Ancient Orient BC1000” with its own mod “Orient”. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/087cbaf01d9fc81d2707696fd0c7c73fbb42254e.jpg In that time our Map Builder tool was not yet available, and the creator made his map manually. It contained Greece, Asia Minor, Egypt, and Middle Eastern territories like Syria, Assyria, Arabia, etc. The scenario was a bit of a surprise for me. The other scenario creators were pretty active on the forum and our Discord channel asking questions regarding the game editor, mod related issues, how to add new factions, and so on. The creator of “Ancient Orient BC1000” was different. He rarely asked questions on forum, and he was able to figure out most of the things on his own. That's also the reason why I was a bit sceptical about the result. I eventually had some time to try it later and I was very surprised how much Hiro, the creator, was able to handle on his own. Not only it was a nice map with a balanced setup but Hiro was able to create a set of Objectives for each player, their own banners, coat of arms, and illustrations. I was impressed, even more so that he created it almost without any help or support. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/4b30ed497869ecb6b9d829a3215713d3933c0b5a.jpg Right before Christmas, Hiro published an even more ambitious scenario called "Sengoku Japan 1560". It had a much bigger map with an impressive 38 factions and 100 villages and towns across all Japanese islands. Hiro now had the Map Builder available, which made map creation easier and looking more life-like. Similar to his previous scenario, he created its own banner, coat of arms and illustration for each faction. I would like to say that it is a great work. Also, all the game windows were illustrated in the spirit of mediaeval Japan, but that was not all. He went into such detail that every faction has its own names of military units and fleets, and there were also dozens of Objectives. The game also has its own Government systems. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/2d98e04f678055a18c45aeaf3bb3ae59fbea2510.jpg I have to humbly confess that I haven’t had time to try this great scenario yet, however you should not hesitate and give it a go. One of the signs of a good modder/scenario creator is that he keeps his work updated and reacts to players' wishes. Hiro is definitely one of these creators. He always updates it shortly after new game version is up and he never lets a player's request go unnoticed. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/93d8955c254a9a1889e293772ab78c8f7c37afb2.jpg I am now leaving the floor to Hiro to tell you his story in his own words. When the Map builder tool for Aggressors came out, I made several maps. While playing with this new toy, I decided to make a new scenario w...The Centurion scenarioJan 29, 2019 - Community AnnouncementsOne of the scenarios which popped up in Aggressors: Ancient Rome Steam workshop not too long ago is called "Centurion". Its creator is a fan of an old-school strategy game of the same name released in 1990. As I am a big fan of this strategy game myself, I gave it a try and it instantly became one of my favorites. It is a great work and I had much fun playing it. Let me introduce you to Mogilan who created this scenario, and the journey of its creation in his own words. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/373b2b6ecb7502078d3eee4d6c854931d7188bcb.jpg I’ll keep it simple, as I don’t want this text to be too boring. I was looking for a game set in the Ancient Era and Aggressors: Ancient Rome attracted me with its simplicity and resemblance to the Civilization series. I bought a game and finished the tutorial, the Simple one. I loved the game, the feel and settings. Graphics are also very nice – neat and clean. Not overloaded with useless 3D fireworks – every serious strategy gamer should appreciate this. But I didn’t like the map to be limited to Mediterranean: where is Gallia? Or Britannia? A quick decision was made to go straight into modding to fix this. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/b82771a429a84f6dbacd136c447f39c0e427e2ea.jpg I wanted a bigger map, and there is a very nice Map builder attached to the game. I took me 5 minutes to figure out how it works (without watching or reading any dedicated manuals). What map should be used if the whole European theater needs to be covered? Luckily I’m a great fan of classic Centurion, and remembered that this game had a perfect map which covered all most interesting regions from the Roman Era. I found a gameplay of this game on Youtube, made a screenshot of the map and converted it into an Aggressors map using the Map Builder. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/6fa195159a558b1a311483ebf079f679aa5a7999.jpg The result was much better than expected, but required some polishing. I placed some forest here and there, mountains and rivers… of course everything had to be historical and of strategic importance (did you know there are reports on the internet on historical forestation of Europe?). Alps had to be difficult to cross, rivers had to be natural borders, and some wild, less populous areas times covered by thick forest. Fertile Crescent? It needs to be fertile, so more rivers and grassland should do the job. The “Change Map Pattern” option of the editor was really useful in making the map look more realistic. You can make straits or shores look more natural. I used it a lot to form better looking Bosporus and islands. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/bc2025248bbdbe19d0d649de0b5096533e6c67b5.jpg But what about resources? That’s tricky. Remember, the game needs to be balanced, so the numbers and placement of the resources had to be decided wi...The Gallic Wars scenarioJan 22, 2019 - Community AnnouncementsAggressors: Ancient Rome does not start and end with the Mediterranean scenario. Our players can create their own maps, factions, units, rules, or whole mods. We would like to introduce you some of the most interesting ones, and let the creators themselves tell you something about what they created, what was their motivation, how they enjoyed creation of these scenarios, and what they may have struggled with. Today we would like to introduce you a scenario called "The Gallic Wars", created by Liko336. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/21342374a7b153c9860525cb6e8605b99ffa9861.png Without further ado we give the floor to him to tell you about his "child". One year ago, I came across the old game History Great Empires: Rome and its original PC counterpart, Legion Gold. I decided to play another round, and enjoyed it, even with the lack of graphic, AI and diplomacy possibilities. My favorite map was “The Gallic Wars” with all its historical tribes. The historical feeling was good; you could see how your empire gets bigger with each city you conquer. Then, around a half year later, I discovered Aggressors: Ancient Rome. I played various games in different scenarios, loved all the possibilities you get in this game, and started to create my own scenarios. I loved the Ancient Mediterranean map in Aggressors; however, I missed the upper part of Europe; I especially would have loved to meet the Gauls as in the old games mentioned before. There were a lot of scenarios, covering the battles over the River Rhenus, the British Isles, but the Gauls were missing. So, I decided to close this gap. My next idea coming to mind was to play “The Gallic Wars” from Legions Gold, but with all the advantages from Aggressors: Ancient Rome (A:AR). I just imagined my beloved scenario with the powerful AI from A:AR, all the new diplomacy possibilities such as Defense Pact, Confederation, trading, and so on. I was sure, if I can shift this map to A:AR, I will be able to play it in a much more historically accurate setting and get a way deeper, more narrative experience. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/e729fc1e7011a511bb735bb0414449079214d499.jpg So, I started working on my second, bigger scenario and decided to publish it as soon as it was ready. Then I read of the new possibility to generate in-game maps based on images of real maps with the built-in map generator of A:AR. This was exactly what I needed: I took a map of France and a little bit of its environment around where you could see the different terrain types as well as heights, and generated the first version of the map. The great thing about it was that the map I generated this way had original proportions. I think this is essential for a good historical feeling. How often have I played on maps, or even created own maps, with unrealistic lengths between different places that just makes everything look odd! After this, I further edi..."Strategic command" - new update available!Dec 17, 2018 - Community AnnouncementsHello again, Aggressors! It has been a while since the last update, but don't doubt that we are working as hard as before. We have prepared a new update for you with many changes that were requested by you - players! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/57f53397e7a6c2eaf8603e437e62467b59aaf268.png The most important changes are: Strategic Overview window was extended, and you can now choose between Map View and Table View. We received this request from a number of players, and I am sure you’ll appreciate the result. We extended the Resource Usage window calculation panel. It is more detailed and the individual factors affecting the calculation are explained in detail. Battle Result outcomes have been reviewed, and the calculation of outcomes such as "Draw", "Victory", etc. has been tweaked. Similarly, the General's advice has been reviewed. AI has also been improved. Prepare for being even more pushed by AI, who will use its cavalry units better, upgrade its units, and wisely choose which units and where they will be recruited. Food will no longer be always abundant. Bigger cities will consume more, and if you want to have a strong army with advanced units, these will be more affected during food crises. Plan ahead! Many other small tweaks were made, especially in UI. More detailed list can be found here.Read some Aggressors: Ancient Rome reviews!Nov 30, 2018 - Community AnnouncementsStill hesitating whether it’s worth your money to buy Aggressors: Ancient Rome? Read some reviews and dive into the world of Aggressors yourself! English: Big boss battle review Have you played? review Italian: Eurogamer review Polish: Sztab review Turkish: Level review Spanish: Sálivan Análisis Greek: IGN review Czech: Vytukej review Hungarian: Gamestar review"Español and more" - new update available!Nov 2, 2018 - Community AnnouncementsHello Aggressors! We have just finished a new version v1.0.6. called "Español and more" as a thank you to the translators who did an incredible job and translated all the texts into Spanish. Aggressors has proven to be ready for a multilingual support and even modders and scenario creators can create content in these languages! We hope that some other languages will follow soon but needless to say - if you want to help us with localization, we would be very grateful for any kind of support! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/0e2e6401d1486445bcf4a89e2b47ba35053fa8be.png Apart from this, there are a number of other changes. The most important are: Spanish language added. Player can see the progress of other factions towards the individual victory conditions. Unit selection out of stack improved. This is one of the features players were asking for the most. Unit icons now also indicate fortifying, building, etc. Paging for Steam workshop items was added. Many modding improvements. AI tweaks. A lot of small changes and tweaks. More detailed list can be found hereSPARTA!!! Developers' Gameplay Stream todayNov 2, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/99fd4bdfa8d06d00512b62d4754fa9703bd25778.jpg Today at 8 PM BST Pavel & Lucie will continue their playthrough leading the sons of Sparta to victory in Aggressors! This time they have a special target - nothing less than Rome! Tune in with us on Twitch to find out if developers themselves are capable of defeating the mighty Rome! Slitherine Twitch channel https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/48b80251351865491ca95ba53429c6a62311fecd.jpgAggressors - Map Builder VideoOct 15, 2018 - Community AnnouncementsWe have prepared a short video explaining and showing how the new Map Builder tool in Aggressors works. With the new Map Builder tool players are able to import any kind of map (e.g. from a picture) and play it out in Aggressors. Do you want to play on a map of South Africa? Just find a picture of the map of South Africa you want to import, run it through the tool as shown in the video and get ready to play. It's as easy as that. https://www.youtube.com/watch?v=Wy-E_0mbvks Many players are already making use of the new tool, as well as of the new changes and improvements that we brought with the latest free update. It's part of our continuous effort to support the modding community, and it's certainly working. There are already several dozens of mods and scenarios available in the Steam Workshop, all available for free. It is extremely important for us to help and support the modding community, and we'll continue to do so. Please let us know what you think about this new tool, and don't forget to give us your suggestions! https://store.steampowered.com/app/783210/Aggressors_Ancient_Rome/Aggressors Dev Diary #12 - Creators UpdateOct 11, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/48e749aefc0931ca57a2cd1136eeea65b12ee905.jpg Today we released a new version v1.0.5, called "Creators Update". The update was not announced in advance as usual – as it was a small surprise for our fans, especially the scenario creators and modders. We hope that this will also convince other players that creating your own map is so easy and fast that anyone can do it! Let's first start with the built-in game editor. The feedback we have received so far was very positive. All suggestions and requests related to the editor were given a priority in our change implementation schedule. The game editor is very stable, intuitive and easy to use. You can change pretty much anything related to a scenario - such as adding new units or creating rivers, to defining relations and army morale for each faction. We also wanted to make the process of changing the existing assets and texts as easy as possible. Scenario creators can now change the banners and coat of arms of each faction, add their own pictures to be displayed in the game windows or game help, change illustrations of leaders and even add their own videos to their scenario! All this without any changes to the mod, create your own map and add assets as you like, no advanced knowledge of modding is needed, it is extremely easy! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/282eafa8cbc147327946387a6bfc998dc771f29c.jpg At the same time, we wanted to support the modders and give them as much flexibility as possible. Modders can change anything they like and implement their ideas with a lot of freedom. However, we have identified a few restrictions/limitations that we wanted to address. The most obvious one was the strict mapping of one scenario to one mod, meaning that scenarios created for the official mod do not automatically work for other mods. If a modder wanted to use an existing scenario (let's say the campaign scenario), he would have to copy it over and configure this new file for his own mod. There were two reasons for this - firstly, the scenario has to know which mod to load (as different mods can introduce different rules), and secondly, if you allow a scenario to run for any mod you run the risk that it won't work for many of the mods due to conflicts and the player experience would be ruined. We realised that it might be confusing for the modders and scenario creators and perhaps even more so for players who download these new items from the workshop and so we decided to change the way mods and scenarios are bound to each other. By default, it works as I described above but from now on, mod creators have the option to mark their mod as compatible with the original mod (if the changes made do not conflict with the original rules) and explicitly allow to run the scenarios of the original mod for their mod as well. This means that you can now do your own little modifications of the game (s...Aggressors Dev Diary #11 - The show has just begunOct 5, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/391d68169980eed6bc70e2d5086307b69b8714c3.jpg It has now been more than a month since Aggressors was released. We've already released three big updates since then, and we are proud to say that just a minor portion of the changes were bugfixes. We would like to thank our beta testers who did an incredible job during the long beta testing phase with helping us identifying and fixing almost all technical issues. One thing our players appreciate is our professional customer support. The game itself comes with a simple to use "error window" that pops up when a problem is encountered. This is a quick way of informing us that something went wrong. You can contact us directly either by using this tool, through e-mail or just by posting on our forums. We really do our best to answer within hours every time. In some cases we also do one-to-one support over phone/Skype to fix problems mostly related to PC configurations, old drivers or user permissions. The low number of bugs allowed us to focus on implementing changes requested by players, either related to gameplay, UI or the rules. So what has been changed since then? The biggest change in the first update was the introduction of UI scaling. I think we should humbly confess that this is something that should have been already in the vanilla version. Most of our beta players had resolutions up to FullHD, which was the resolution the game was initially designed for, and so it happened that this issue did not really come up during the beta. For higher resolutions there has always been a workaround which enabled change to FullHD. However, this solution proved to be insufficient and we realized it very soon after the release. We made it our top priority for the first update and we were able to deliver full UI scaling within one week of the release. Players can now take full advantage of UI scaling without any limitations. However, we wanted the solution to be robust and complex. Therefore, we implemented customizable UI scaling. Players can now decide what UI scaling fits their needs themselves and not have this solely based on their screen resolution. If you prefer to have smaller UI even at bigger resolutions, bigger UI even for FullHD or even play the game in (by today's standard) "obsolete" small resolution like 1024x768, you are able to do so. The second most requested feature was an alternative mouse control system. Despite the fact that we consider Aggressors' mouse control system to be effective and innovative, players should be able to set it to suit their preferences. We understand that players who play games like Total War or Civilization are used to a different way of mouse behavior and that was also the reason why this was our second priority. It took us a couple of weeks to fully integrate a new player option called "Alternative mouse control" which allows the player to set the mouse controls the way he is used to. Howeve...Aggressors - Dev Stream - CustomizationOct 4, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/035201824b4475134d430c42d396cdfd29e2dbc5.jpg There's going to be a new Aggressors dev stream tomorrow! Pavel, lead designer of the game, will focus on the degree of customization you can experience in Aggressors, as well as speak at length about his design choices behind the UI. As the other dev streams in the past this will be a great occasion to hear straight from the devs and get an insight on how the game was designed. You will also be able to speak with them and ask them anything you'd like! So don't miss this chance and tune in on our Twitch channel at 9 pm CEST tomorrow on Friday October 5th!Aggressors - Dev Stream on Country ManagementSep 26, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/51247caf0110c2acdaf8479aa377cbd5c0a95163.jpg Another friday is approaching, and Pavel from Kubat Software, lead designer of Aggressors: Ancient Rome, will once again return to Twitch for more live streaming! This time, after last week's stream on Diplomacy, he will focus on Country management. As usual it will be an incredibly in-depth stream, ideal for anyone who really wants to master a quite complex game. So join us on our Twitch channel on Friday September 28th at 9 pm CEST! Don't miss it! Aggressors - Dev Stream on Home PoliticsSep 18, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32720708/9cc41a72d3ab8e0fbed93518a9575dec19c3737e.jpg After last week's break due to Home of Wargamers, we are ready to continue with our weekly series of Aggressors Dev Streams! Many players asked for these streams to continue, and we're happy to oblige them. This Friday Pavel, designer and lead developer of the game, will stream Aggressors and focus exclusively on how to handle Diplomacy and Home Politics. As usual it will be a very detailed stream, and it will be the best way to learn about the subtleties in the gameplay as well as to find out the reasons behind certain design choices. Tune in on our Twitch channel on Friday September 21st at 9 pm CEST. Don't miss it!
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