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Before Europa Universalis 5, get Paradox's finest grand strategy games cheapMay 10, 2025 - PCGamesNWhen it comes to the top grand strategy games on PC, Paradox Interactive is a name you can trust. The developer and publisher has brought us many of the most rich, involved, and expansive tactical experiences around for a long time coming. Next on its list is the recently announced Europa Universalis 5 - but before we get there, you can catch up on its best works, including a few that branch out into other genres such as city builders and 4X games, at a big discount along with savings on much of their corresponding DLC. Read the rest of the story... RELATED LINKS: Co-op roguelike gets new DLC, and only one player needs to buy it Roguelike deck builder Across the Obelisk update adds "major changes" Age of Wonders 4 anniversary - join the celebration!May 2, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43512488/6d90f48d787c75fa55910dd481886c8066497dbd.png Dear Godirs, Today, we celebrate two incredible years of magic, strategy, and world-shaping adventures. From the very beginning, your creativity, passion, and support have helped shape the realms of Age of Wonders 4 into something truly special. Whether you're forging empires, crafting your own stories, or sharing your stories with the community, thank you for being part of this journey. We wouldn't have been here without you Ogre 1.2.1 UpdateApr 29, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43512488/5bf3b0c95e39f731166bc1738b98e6d8984a57b0.png Hello everyone! The new patch with the latest fixes is here, please have a look at the patch notes below: Game Version: 1.010.003.106815 {STEAM_CLAN_IMAGE}/43512488/9c8e4242570ae52ca56070d41c6934026760883a.gif Art Fixed an issue where the Rulers inside the “Diplomacy” screen were not facing each other. Fixed an issue where Heroes had the “Blowgun” placed too far from their right hand in specific screens. Fixed an issue where a specific Item Forge Staff would show twice on Heroes. Fixed an issue where the Constrictor unit appeared incorrectly with Naga and Supergrowth Transformation. Fixed an issue where the helmet is floating on the icon and portrait for the Oathsworn Toadkin. Fixed an issue where the Wayfarer units had the quiver and arrows half inside their body. Fixed an issue where the Purging Staff appeared invisible on Oathsworn rulers. Fixed the wrench going through Wrangler Ogre’s wrist after applying Tuning Kits enchantment. Combat Fixed an issue where the damage bonus from Warrior’s Soul would be disabled if you have outnumbered the enemy. Events Fixed an issue where Declaring War through the Stack Encounter Event could break the interactions with the Crystal Dwelling. Fixed an issue in the “Eternal Court” Campaign where one of the main story Ancient Wonder spawns no defenders when playing the mission on “Hard”. Heroes Fixed the Cascade Runes from the Giant King not doing the damage type according to the Giant type. Fixed an issue where the Level 4 Signature Skill point from Recruited Heroes can be exploited. Interface Fixed the Collector Ambition indicating the wrong amount of turns needed for the Minor Ambition. Modding Fixed an issue where the Modding Tools would crash when trying to open a Mod with a Circular Dependency Multiplayer Fixed a crash that could occur when structures in the Production Queue would try to apply to Province Bases instead of a City. This will now go Out of Sync. Pantheon Fixed an issue where the Misc Trait “Motivated Truce” was not functioning properly. Fixed an issue where the Scatter/True/Snap shot’s damage was too high when using the Titan’s Greatbow. World Map Fixed an issue where the Overview Map could appear misaligned in some places. Follow us and be the first to know when we drop new content! Share your thoughts on the Forum! Join us on Bluesky! Chitchat on Discord! Have fun with us on Twitter! Follow us on Facebook! Subscribe to our Reddit and YouTube! Ogre Update 1.2Apr 15, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43512488/dea9a99b98c1d07c0c5f2885c40e099ea399ee6e.png Fee-Fi-Fo-Fum, which Godir took our Gum Gum Over the past 2 weeks we’ve seen many of you pick up the legacy of the Giants of Myrrida. Whether that’s by claiming the title of Giant King or by forming the very lands yourself in the Region Editor. We love to see your creativity and are excited to try out the Custom Regions you’ve been creating. The Ogre 1.2 Update brings adjustments to AI Behaviour during Siege Battles, Crystal Dwelling Rewards and the Giant Kings. It also includes improvements for the Paradox Launcher, the Story Region Editor and several mitigations for performance issues. All in all it’s a pretty packed patch. May your Pantheon Thrive Game Version: 1.010.002.106555 {STEAM_CLAN_IMAGE}/43512488/4b6dec109d06e23278bc7073608a458d36d8ec60.gif Added support for Disabling DLC through the Paradox Launcher Added a bigger notification when Crossplay Multiplayer is automatically disabled due to mods being active Added Mitigations for players with overpowered GPU’s experiencing stutters. {STEAM_CLAN_IMAGE}/43512488/e7e3ae67d592a9702f923217d2ad47ae58306ebc.gif When a unit starts its turn in the zone of control of an enemy, it can no longer flank that enemy (replaces an old rule where a unit could not flank an enemy if it had moved through that enemy’s zone of control) Combat AI Siege Defenders will now leave their walls if the enemy army is 60% or more Ranged units Siege Defenders will now leave their walls if 25% or more of their units are already outside (previously 1 unit would trigger this behavior) Siege Defenders always stay on the wall during the first round Improved unit targeting while in Spite Mode AI will no longer apply heal over time effects on units with blocked healing {STEAM_CLAN_IMAGE}/43512488/6fe139167df1f1fe3c95431e0eadcbee1f1282f9.gif Feudal Monarchy Updated the Subculture description to indicate that the Ruler gains Monarch's Dominion Updated the Monarch's Dominion's description to clarify the Ruler's stat bonus Monarch's Dominion now reduces soul upkeep correctly as well Monarch’s Decree can no longer be cast when the leader is present in the battle Feudal Aristocracy Rebuilding a razed city will now automatically restore its Feudal House Liege Lord upkeep reduction now affects Magic Origin units as the description implies Oathsworn - Strife Warrior’s Fury can no longer be dispelled. {STEAM_CLAN_IMAGE}/43512488/5455e4437a034ebfc080920a6a5ed83a18944e71.gif Updated the Hero Item rewards from the Crystal Dwelling Quest when on the Stone Pact or higher. Tier 1-2 Quest: Tier 2 item Tier 3-4 Quest: Tier 3 item Tier 5-6 Quest: Tier 4 item Added a To-Do Event to notify players a Dwelling was destroyed by another player Added a To-Do Event to notify players when a War was Declared on a Dwelling (when in positive relation state) {STEAM_CLAN_IMAGE}/43512488/c79794245c3dad0b6c1b17aec3077ad6d6290805.gif Society Trait “Reclaimers” Binding Essence reward for Razing...How to Make Your Own Region! | Modding TutorialApr 8, 2025 - Community AnnouncementsRulers! {STEAM_CLAN_IMAGE}/43512488/3f4981ff3da13552e8c0f5bc249e8e2c190f49d7.png The Free Ogre Update added one of the features our players have been asking for for months — you can now make your own regions with the new Level Editor with the help of modding tools. To make the process easier, we recorded a modding guide with the help of Lara — 3D Environment Artist at Triumph Studios. UPD: We saw your reports about the Level Editor crashing at launch, and we are working on it now! Meanwhile one of the fixes is available in Open Beta so feel free to check it out! And it goes well the fix will go live in one of the upcoming patches. Let us know if it was helpful, and please share your maps on socials; we are very excited to see them! Get all the giant news over here: Follow us and be the first to know when we drop new content! Share your thoughts on the Forum! Join us on Bluesky! Chitchat on Discord! Have fun with us on Twitter! Follow us on Facebook! Subscribe to our Reddit and YouTube! Age of Wonders 4 - Ogre 1.1 UpdateApr 3, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43512488/2298eb37a921c6d0944d5241170a8d1759c309c9.png Foolish Godir, You thought our return was merely jest, yet here we stand before you. Behold the might of Myrrida, our grand ruins and beautiful creations. Our work has only begun as we start our improvements of the Realms within the Astral Sea. The Ogre 1.1 Update brings a few adjustments to the Crystal Dwelling and adjacent systems while fixing a bunch of bugs. The Ogre Update was immensely helpful in tracking and addressing issues for the official release of Giant Kings on April 1st. The fixes we deliver today are things that could no longer be included in our Day 1 Version or that were reported in the days following our Launch. As Spring begins to take root, we hope you continue to enjoy Giant Kings and the Ogre Update. May your Pantheons Thrive Game Version: 1.010.001.106191 {STEAM_CLAN_IMAGE}/43512488/4b6dec109d06e23278bc7073608a458d36d8ec60.gif The Shatterblades Hero loadout item and Item Forge version now disables the Mount slot. Added Lava Lakes on the surface, bringing more consistency to annexable Lava in surface Desolate. {STEAM_CLAN_IMAGE}/43512488/5455e4437a034ebfc080920a6a5ed83a18944e71.gif Increased the Crystal Dwelling rewards when defeating it. Increased the strength for the Guard Armies of the Crystal Dwelling. Added more units to the Crystal Dwelling’s possible unit picks. Adjusted the Damage on the T2 weapons you can buy from the Crystal Dwelling. Adjusted the Damage on the T4 weapons you can buy from the Crystal Dwelling. Increased the strength for Guard Armies of the Umbral Dwelling. {STEAM_CLAN_IMAGE}/43512488/9c8e4242570ae52ca56070d41c6934026760883a.gif General Fixed a hang that could occur due to the Bounty System updating. Fixed a hang that could occur due to the territorial behavior of the AI when it comes to independents vs independents. Fixed a crash that could occur due to the Reinforcement Range being activated on a Stack when a City finishes recruitment and adds a new Unit to it. Fixed a crash that could occur at the end of Terraforming Cosmic Happenings when Terraforming effects were removed or made permanent. Fixed a crash that could occur due to a Combat Property Resource being deleted. Fixed a crash that could occur due to a missing or incorrect Free City Upgrade Set in a Story Realm. Fixed a crash that could occur due to a unit being killed while the target is still relevant for some calculations. Fixed a crash that could occur when the game wasn’t able to replace a ruler that was currently on the water. Fixed a crash that could occur due to quest units spawning on Lava when they are not allowed to spawn on water. AI Fixed the AI to allow it to pick Story options that give allegiance towards a Free City and Crystal Dwelling. Art Fixed an issue where Units would be walking on Lava and not in it. Fixed an issue where Feudal Longbow units were floating in the Faction Creation background. Fixed an issue where Bannerman’s mount was clipping th...Paradox 4X game Age of Wonders 4 has a huge new DLC and free updateApr 1, 2025 - PCGamesNIf you prefer your strategy experience with a splash of magic, Age of Wonders 4 is for you. The Paradox-published 4X game is a deft blend of traditional fantasy, tactical decisions, and customizable cat people. Like any game in the genre worth its salt, though, you've got to contend with rival empires and use a range of deep systems to come out on top. Now, an all-new DLC and free update massively expand the game, making it the perfect time to try it out. Read the rest of the story... RELATED LINKS: After a giant update, Paradox 4X game Age of Wonders 4 is free to play right now Gigantic Paradox 4X game Age of Wonders 4 just got even bigger with new DLC New Age of Wonders 4 DLC suddenly drops, with much more on the way Giant Kings and Ogre Update Out Now!Apr 1, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43512488/eec9ea931ba42eff1bbe71259fbf37f63d445d42.jpg Tremble before the might of Myrrida Restore the Elder Giants to their rightful place as masters of the Astral Sea as they return to the myriad realms in Age of Wonders 4: Giant Kings. Rise descendants of the Elder Giants and rule over the mortal empires with unmatched power, as mighty Giant Kings. Explore the ruins of Myrrida - the giants’ fallen empire, seek out forgotten crystal magic and delve into the depths for lost treasures. Accompanying these Giants is the Ogre Update, the Free Update available to all owners of Age of Wonders 4. Despite its name, it is by no means lesser than its bigger cousin. The Ogre Update brings with it the Feudal Authority, a Subculture rework for the Feudal Culture. The Siege System has seen a significant update to improve your conquesting experience and for those that dwell below we’re bringing a Underground Generation Rework & Lava Gameplay. https://store.steampowered.com/app/3181500/Age_of_Wonders_4_Giant_Kings/ Check below for all the details on the Giant Kings Expansion and the Ogre Update. Game Version: 1.010.001.105705 Giant Kings Expansion {STEAM_CLAN_IMAGE}/43512488/8b85ce5a2e0375d3a80ef09bb8cff0916b9b5f69.png New Godir Origin: Giant Kings Descendants of the Elder Giants, Giant Kings are formidable shapers. Crafting extraordinary items in their forges and refashioning realms with the elemental force of their Runestele. Choose from one of four mighty clans and transform the world around you! Gain a unique Giant King Governor Trait, Origin Skill Tree and special Giant Weaponery with the Giant Axe, Warhammer and Obelisk. Gain access to the Item Forge, alongside a unique Skill Tree focused on crafting equipment and powerful runes. Gain access to unique Runestele Spells that allow you to finetune the landscape to your favored terrain. Check out the Dev Diary & Overview video {STEAM_CLAN_IMAGE}/43512488/fe71cd9a5b955e760e172fe469195d02d7958363.png New Tomes The Earth is your oyster with these two new Tomes. The Tome of the Dungeon Depths lets you build a grand underground empire and protect it at all costs. Transform your provinces into a new dungeon theme with economic bonuses and four special province improvements. Craft eternal Clay Soldiers and deadly traps to defend your territories. Become attuned to the Ley line energies beneath you with the Tome of Geomancy and channel them to supercharge your army’s damage and resistances. Recruit Geomancer units to harness the powers of the earth, and encase your forces in razor-sharp crystalline armor. Check out the Overview Video by Guthuk {STEAM_CLAN_IMAGE}/43512488/b76c2fe634029b58cb7895e1bfd58da9e9bc768a.png New Dwelling: Crystal A towering structure that houses souls of the ancient Giants encased in crystalline matrices. Meet the Lithorine Units, beings made of magically animated rock, powered by crystal cores. Earn the favor of the Council Prolocutor, by helping them expand their knowledge ...Ogre Update Patch Notes and Giant Kings Highlights — All info in one place!Mar 31, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43512488/a2c8f030c9ab6c8c85c13d8f64e636ac214b402a.png Dear Godirs, The Giants Kings and Ogre Update will be released tomorrow! To make sure you have all the important information, we are putting all the videos, links, streams, and details in one place for your convenience. Enjoy! Ogre Update Patch Notes {STEAM_CLAN_IMAGE}/43512488/50e2d70ddb5c0f66d97ba5a2b95b9942581aae67.gif Feudal Authority The Feudal Culture has been updated and now supports two different forms of Authority. Feudal Monarchy is the default Feudal Subculture and provides the most direct system of control, the Ruler is undisputed and grants powerful benefits to their accompanying force. Feudal Aristocracy must maintain a balance of power disseminated between the player’s cities, in doing so each house can field their own army effectively and exceptionally cheaply as long as the units in that army belong to that house. Siege Update The Siege System exists to ensure players cannot rush the conquest of cities and grants defending players time to assemble armies to defend. It was also designed to grant an epic conclusive battle to conquest in the form of a siege battle. Throughout the game’s life, the system has achieved its goal of stopping rushing, but has not achieved its goal of creating epic conclusions of conquest, and has been met with plenty of frustrations. We’ve given Sieges a pass with the main aim to increase the amount of battles being fought on the city siege map with siege projects and defense effects active, reduce the max amounts of Fortification Health and Fortification Damage players can accumulate and lower the average time sieges take. Lava Gameplay We hinted at it when discussing the post-release Road Map back in 2023 but with this Update we’re introducing Lava Gameplay. Lava in Age of Wonders 4 used to be identical to the Void hexes: completely unpassable and unusable for empires and units, having the role of being a dead space. However, there are plenty of fire related fantasies a player can create with their race and empire, therefore we wanted to make lava into something that could be explored and exploited, just like a forest or a mountain! Underground Generation We’ve taken another look at the way the Underground is generated and determined that it wasn’t providing the desired gameplay experience. Originally we tried to achieve an Underground generation that would work both for players that started on the surface and wanted to explore the underground for treasure and for players who wanted to build an empire in the network of caverns in the Underground. By trying to go for 2 target experiences at once. We instead landed on a generation that couldn’t comfortably achieve either, so we’ve changed course. Quality of Life and more With each Major Update there’s always more to share then we have space to dedicate to. Everything we’ve covered above is only the tip of the Lithorite Peaks. Giants are natural world shapers and terraformers, so we f...Dev Diary #42 - Giant Kings: Underground and LavaMar 27, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43512488/a7c971b87474fcfea12d71ab1ec4a9b32485258d.png Hey Subterranean Dwellers and Extremophiles! I’m Bas, you may know me from the Hand-Crafted Region dev diary. I’m back to bring you more on the changes that are coming to the landscapes of Age of Wonders 4 in the free update alongside Giant Kings. It’s time for us to delve into the depths and the scorched south of the realms, as we’ve made various updates and improvements to Lava and the Underground! Put on your hardhat and keep all arms, legs and other appendages inside the mine cart during the tour. https://i.imgur.com/Ii8Fp6T.jpegA Giant Ruler gazes on his personal Lava pool. Lava Update We start off with all the updates on Lava. Lava in Age of Wonders 4 used to be identical to the Void hexes: completely unpassable and unusable for empires and units, having the role of being a dead space. However, there are plenty of fire related fantasies a player can create with their race and empire, especially with the recent addition of a Fire Giant ruler. These fantasies could never be fully fulfilled without the ability to use lava to your advantage, therefore we wanted to make lava into something that could be explored and exploited, just like a forest or a mountain! First off, Lava now appears in annexable provinces in Desolate regions on the surface. The lava in the Underground has also been changed from large unannexable regions to smaller and annexable ones. https://i.imgur.com/MUmdXfQ.jpegLava appears in smaller and annexable regions. Lava will also still show up in smaller quantities mixed with land hexes. When lava is at the center of a province, you’re able to build 2 Lava Province Improvements on it instead of the normal Land or Water improvements: The Smelter Mine, which works exactly like a mine and looks like a steel forge powered by lava. The Cinder Conduit, which works exactly like a conduit and looks like heated obelisks rising out of the lava.This means that Lava is a valuable place to get more Mines and Conduits, which are otherwise a lot harder to build. {STEAM_CLAN_IMAGE}/43512488/2d4d0945c810ff6dffa9788e05a4907885f06220.png The Cinder Conduit in all its glowing glory {STEAM_CLAN_IMAGE}/43512488/8765d840f52262ee09a57693c1f4f36e14d95da8.png The Smelter Mine in all its smoldering splendour All empires, even those without any special adaptations, can annex lava with these new province improvements. But since they are valuable and are an extreme type of environment. We add a base -15 City Stability penalty to provinces with lava. This represents the harsh conditions and difficulty of extracting resources from the lava. Luckily, there are ways to ignore these penalties if the city’s race has one of the following adaptations or transformations: Desolate Adaptation Underground Adaptation Scions of Flame Transformation Demonkin Transformation So, you can either start out with an adaptation to make sure you can benefit from Lava without worry, or you can pivot your race ...Dev Diary #41: Feudal CultureMar 20, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43512488/fb7f532b6a29f62a3a95e0783b76a9647c8feab5.png Greetings Giant Kings and other, more respectable Godir. I am Thomas Schuiten, Designer at Triumph and today I get to share with you the details of the rework to our oldest Culture: Feudal! Alongside the release of Giant Kings on April 1st we are as always releasing a free update to the game alongside it, the Ogre Update, which features improved underground, lava gameplay, more options for your faction creation and most importantly for this particular development diary: a rework of the Feudal Culture. {STEAM_CLAN_IMAGE}/43512488/6b0b6ae3046cb5b3cad1a0a3785cbaef440c3156.pngQueen Lyanne is not to be trifled with. (ok maybe a little as a treat) Why Feudal? So, why did we choose Feudal to be the next priority to update? It is the oldest culture, made at the start of AoW4’s development, when our style and the implied “power level” of cultural units wasn't really laid down as strongly yet. Peasants started looking a bit odd sharing their tier with Dawn Defenders and other more professional unit themes. Strategically they had very little going for them, at release they had the Feudal Lord hero skills which gave them a bit of identity, but didn’t really do much in the grand scheme of things. This was made even more glaring after the Hero rework which left no space for these old skills to be made available. Lastly the fantasy of a Feudal empire was not really satisfied, no noble lords leading their house to war, and not enough cavalry or classic feudal associated units. The goal then is to rework Feudal into a culture that can work as a solid, uncomplicated starting point, but also give enough for veterans and players who seek to go into that particular flavor something to sink their teeth into. To achieve this, we’ve split Feudal into two subcultures: Monarchy, where the ruler is absolute, an uncomplicated culture ideal for beginners that rewards keeping things simple, benefiting a playstyle focused on the Ruler’s armies and defense. And Aristocracy, where each of your empire’s cities is host to a noble House, led by its governor, which each field cheap and effective armies under their banner. I will tell you about these in detail further below, but first we must speak of the characteristics they share, the Feudal Culture as a whole. Feudal as a Culture The Feudal culture represents the more “mundane” type of empire, it covers the classic fantasy trope of the more grounded kingdom as compared to the magic and otherworldliness around them. Thus to start with we identified the key aspects of the Feudal “fantasy”, what are their associations? The King’s divine right to rule The Feudal Systems reliance on lesser lords and their levied armies. Cavalry, Knights and Bannermen charging into battle. When designing the Culture’s rework, we sought to ensure we could effectively represent these 3 fantasies in gameplay and theme. The unit line-up of the Feudal culture has seen some pretty signif...Open Beta: Ogre UpdateMar 18, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43512488/dea9a99b98c1d07c0c5f2885c40e099ea399ee6e.png Hi all! After the positive response to our previous Open Beta we’ve decided to follow suit and do it again for the upcoming Ogre Update! This means that if you have the game on Steam, you will be able to play with the Ogre Update by opting into the Ogre Beta (see instructions below). This Update has made changes to a ton of systems, including the Feudal Culture, Siege System and Underground Generation, so we’re setting out to achieve two things. A big benefit of the Tiger Open Beta was the incredible amount of Stability feedback we received. During the Tiger Beta we weren’t able to incorporate those fixes into the base game, so this time around we’ve adjusted our timeline. We’ll be providing an in-progress version of our Day 1 Patch. It might be a bit more hot code but this allows us to implement the most pressing fixes into our Release Build. We also want to give the Modding Community a headstart in updating their content to match the new update. We’ve done some testing to verify initial compatibility but there’s a vast variety of mods and mod combinations out there. After updating to the Ogre Beta your in-game version will read 1.010.000.105387. Leaving Feedback The most effective way to provide us with feedback is by making a Discussion Thread in the Open Beta Discussions. There’s a couple different types of Feedback that we can process during this Beta period. Stability Crashes reported with the Crash Tool will automatically show up in our back end, so when you experience a crash please make sure to Upload those. If you have a Blocker i.e. a Crash or Hang that will not allow you to continue your game, please make a report and include your Crash Report Name - given after upload - so we can tackle it. Any general Bugs reported are welcome but not the main focus of this period, we’ll try to address those in a timely manner depending on our available resources. Modding If you experience issues and suspect that it might be related to one of the mods you have installed, then please verify which mod it may be by disabling your mods. If you’ve determined which Mod is causing your issue try to contact the Mod Developer first. If you experience crashes with your mods, then please make a thread as stated above. While outdated mods can cause issues, we do try to ensure that they do not crash. Balance We’re open to make Balance changes that focus on any extreme imbalances that need to be tackled asap. These changes need to be known and implemented before Friday the 21st. Balance changes that are more general, global or require us to change text are not feasible during the Beta Period. This feedback is welcome but will be addressed during our regular development period as resources allow. Starting on April 1st we’ll be busy with the official launch of Giant Kings and the Ogre Update, as that goes live the Ogre Beta will end. Soon after launch the Ogre Beta branch will be disabled and ...Meet the Watcher plushie!Mar 17, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43512488/abc1cda012a05113a6b618bdb006581615be6242.png Do you find ordinary plushies utterly lacking in eldritch intrigue? Introducing the Watcher Plushie – both cute and terrifying! GET THE PLUSHIE With its unblinking eye and wriggling tentacles, it’s a beast straight out of myth! Are you ready to add a dash of otherworldly charm to your collection? Get your Official Age of Wonders 4 Watcher Plushie today – let it keep an eye both on your friends and enemies! Watch the trailer and let us know what you think about it ːsteamhappyː Follow us and be the first to know when we drop new content! Share your thoughts on the Forum! Join us on Bluesky! Chitchat on Discord! Have fun with us on Twitter! Follow us on Facebook! Subscribe to our Reddit and YouTube! Dev Diary #40 - Giant Kings: Hand-Crafted RegionsMar 13, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43512488/8e9128e74a11e0cfca607e636cff50b2d00e8622.png Hey Giants and smaller folks! I’m Bas, a game designer at Triumph studios, you might remember me from some of the older dev diaries such as on the Siege system, Umbral Abyss and some others. This time, I’m here to showcase some visual improvements we’ve made to the world map, which come with the free update to the game released alongside the new DLC, as well as a new major type of content in Giant Kings: Hand-Crafted Regions! {STEAM_CLAN_IMAGE}/43512488/f9727bb0b2a7b5c8d0100c42738be098123564e4.pngOne of the new Hand-Crafted Regions you may find. Let’s start off with the new visual updates, shall we? Arctic and Desolate Mountains First off, we’ve updated the Arctic and Desolate mountain visuals. The new mountains blend a lot better with the existing visuals of the clime’s other overlays. You can now easily tell what clime these mountains belong to! https://i.imgur.com/OOzsr3Z.jpegThe new Arctic Mountains https://i.imgur.com/6q88x6H.jpegThe new Desolate Mountains City Sprawl Next up, we’ve added sprawling houses and structures around city cores. These are spread in the city core’s province and change depending on the city’s culture and tier. Now you can visually see the population settle outside the city as it grows! https://i.imgur.com/iNBCaeB.jpeghttps://i.imgur.com/siDoYR0.jpegFeudal Culture city sprawl at tier 1 and tier 4 https://i.imgur.com/gdjcCto.jpeghttps://i.imgur.com/Gk7hiUo.jpegPrimal Culture city sprawl at tier 1 and tier 4 {STEAM_CLAN_IMAGE}/43512488/c3eb9f69b3bd0ffb49083e4bda695c3b82d29d4c.pnghttps://i.imgur.com/DwLt0Bs.jpegThe sprawl will grow throughout your whole empire! We're still reducing the intensity, but this should make your domains look imposing and lived-in! Underground Climes and Walls The final major visual update comes paired with the Underground rework. While there will be a specific development diary on that rework later. Right now we’ll focus on the Underground Arctic and Underground Desolate clime visuals. Which now have their unique visuals for bedrock and diggable earth. https://i.imgur.com/cVb5mVx.jpegArctic Underground with new Bedrock and Diggable Earth visuals https://i.imgur.com/Ucf2LpJ.jpegDesolate Underground with new Bedrock and Diggable Earth visuals Furthermore, Bedrock walls, which are technically part of their own uninhabitable region, now detect what clime is adjacent to them and adjust their visualization based on this. This makes the walls surrounding a cavern look more integrated with the cavern’s looks! https://i.imgur.com/QHldhHH.jpegCavern walls using the clime visuals of the cavern next to it. These changes not only help improve the visuals of the base game. They also helped us with creating the new DLC content. Let’s go into that new type of content now! Hand-Crafted Regions Regions hand-crafted by us developers were first introduced in Eldritch Realms. Where the Umbral Abyss layer was exclusively made up of floating isl...Join the Giant Kings Livestream Tomorrow at 14:00 CET!Mar 12, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43512488/29bd755fa432ef6ec25e29e8b76dc163d0b126d4.png Rulers! Join us tomorrow at 14:00 CET as we embark on the second Giant Kings livestream! 🏔️ Our devs will show off new gameplay and features you can expect in our next expansion! 📺 Tune in here: https://youtube.com/live/cLNJ62k0XAU What time is the stream for me? PDT: 6am MDT: 7am CDT: 8am EDT: 9am GMT: 1pm GMT+7: 8pm GMT+8: 9pm GMT+9: 10pm GMT+11: 12am (next day) Get Expansion Pass 2: https://store.steampowered.com/app/3181480/Age_of_Wonders_4_Expansion_Pass_2/ Follow us and be the first to know when we drop new content! Share your thoughts on the Forum! Join us on Bluesky! Chitchat on Discord! Have fun with us on Twitter! Follow us on Facebook! Subscribe to our Reddit and YouTube! Giant Kings coming on April 1st! + Giant Kings Dev DiaryMar 6, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43512488/6408654e3739fdcabf29e9992bf882df8690a01a.png Dear Godir, We are excited to announce that the Giant Kings expansion and the free Ogre Update will be available on April 1st, less than a month! You can find below: Announcement trailer for Giant Kings Feature highlights Giant Kings First Look Stream First Dev Diary about Giant King Rulers Announcement trailer Watch the announcement trailer for a sneak peek of the upcoming features and reveal of the breathtaking key art (we know you’ll want it for the wallpapers ;) ) Age of Wonders 4 Giant Kings Key Features: New Ruler Type: Ascend as a mighty Giant King, ruling over mortals with unmatched power. Giant Kings possess unique terraforming abilities and can use the Item Forge right from the start of the game. Call upon ancient weapons to fight with you and unlock powerful runes to forge unique equipment. Choose from one of four mighty clans and transform the world around you: flatten peaks, raise mountains, mold lava, and freeze the land! New Crystal Dwelling: A towering structure that houses souls of the ancient Giants encased in crystalline matrices. Earn the favor of the Council Prolocutor, improve your relations, and access a unique shop offering exclusive skills, magical equipment, and artifacts. Moreover, formidable new creatures are now roaming the lands: crystal-forged lithorine units and colossal primordial beasts, ready to challenge players to combat in Ancient Wonders. Landmark Regions: New massive regions will appear in your realm that you can annex to your empire for economic benefits — magnificent waterfalls, the remains of ancient dragons, majestic underground monuments, and more are waiting for you to explore! Shop Structures: Merchants now roam the land, offering powerful services and rare goods. Visit one of three shop types to purchase hero equipment and skills, mounts or strategic vision over world map areas. Feeling bold? Attack these traders to seize their wares - but beware, future dealings may be closed to you! Two New Tomes: The Tome of the Dungeon Depths, to build a grand underground empire and protect it at all costs. Transform your provinces into a new dungeon theme with economic bonuses and four special province improvements. Craft eternal Clay Soldiers and deadly traps to defend your territories. The Tome of Geomancy lets you become attuned to the Ley line energies beneath you and channel them to supercharge your army’s damage and resistances. Recruit Geomancer units to harness the powers of the earth, and encase your forces in razor-sharp crystalline armor. So Much More, including 3 new realm traits that include a story-driven region with unique endgame events, 2 new ancient wonders, 4 new music tracks, a new interface skin, and countless smaller updates! Giant Kings will launch on April 1, 2025, for a suggested retail price of $24.99. Alongside Giant Kings, all Age of Wonders 4 players will receive a free content update on April 1st. The Ogre Upd...Age of Wonders 4 - Tiger 1.3.1 UpdateJan 13, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/43512488/b9a1058503e7fc893b02009dd5a05a9bed63dd80.png Happy New Year Godir! Surprised to hear from us again so soon? Now that the Holiday Season is over we’re popping in to release the Update we put into Open Beta last year. This minor update tackles instabilities in a few systems. You’ll hear more from us later in the year, once we reveal the Giant Kings expansion. For now just know that the earth is stirring and the Giant Kings are awakening. Game Version: 1.009.004.102259 {STEAM_CLAN_IMAGE}/43512488/9c8e4242570ae52ca56070d41c6934026760883a.gif Art Fixed issues with the Animation Flow, Animation Randomization and Steering Controller Fixed an issue where Piglets did not have Attack Animations Fixed an issue where Goatkin would not have Horns in certain situations Fixed an issue where Heroes would not show in Event Panels Interface Added safety code for a crash that could occur on IncomeBreakdowns Added safety code for a crash that could occur when navigating the Rally of Lieges with Controller Fixed an issue where respecable Skills gained from Loadouts would allow the acquisition of free Skill Points. Multiplayer Fixed an Out of Sync that could occur when playing in different languages due to issues in the NameGeneration and Random Units. Excluded the Primal Animal Summons from the Mythic Buff World Map Fixed an issue with Ancient Wonder/Inhabitant Heroes not gaining levels.Age of Wonders 4 - Tiger 1.3 UpdateDec 10, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/43512488/b9a1058503e7fc893b02009dd5a05a9bed63dd80.png Season Greetings to all Honored Godir, As the nights have turned dark and we find ourselves bundled up with cups of Hot Cocoa and cozy blankets, we at Triumph bring you one final update this year. The Tiger 1.3 Update rounds out not only the year but also the first release of Expansion Pass 2. It brings further polish to the Hero Rework with the separation of Loadout & Class, new Hero Classes and Skirmisher Weapons. We’ve balanced Hero Skills, tweaked the Combat AI and took care of plenty of nasties. This year we were lucky enough to be able to continue development of Age of Wonders 4. As Expansion Pass 2 continues next year with Giant Kings and Archon Prophecy, I hope we may be so lucky again. For now I wish you all the best, May your Pantheon’s Thrive Game Version: 1.009.004.101162 {STEAM_CLAN_IMAGE}/43512488/00fbc75746d1a9ed815c037a57a96ba3ba8eceff.png Hero Class Updates We’ve overhauled the underlying Hero System once again to split up Loadouts i.e. Hero Background Traits into separate Hero Class and Hero Weapon. A lot of internal structures have been changed to make this possible. When you first launch the game on this version, all your Heroes will automatically be updated to the new Resource Setup. Separated Hero Class and Weapon loadouts. Class and Loadout can be picked individually based on the expected weapon restrictions. Added new Hero Class: Death Knight - A Hero Class that specializes in high damage Melee attacks, backed up by Debuffs and summoned Undead units. Can equip: Great Weapons One Handed Weapons Shields Fist Weapons Polearm Weapons Added new Hero Class: Spellblade - A Hero Class that uses both Melee and Magic attacks to deal magic damage from a distance and physical damage when the enemy gets close. Can equip: Great Weapons One Handed Weapons Shields Fist Weapons Polearm Weapons Added new Icons to Hero Classes {STEAM_CLAN_IMAGE}/43512488/27fb9d5a4e43d3b6d0737dddee73e520727a52b4.png Even More Skirmisher Weapons & Loadout Updates Added 3 new Skirmisher Weapons Javelin Melee Strike - 14 Base Damage +2 per Item Tier Javelin - 22 Base Damage +4 per Item Tier Cannot be Mounted Sword & Net Melee Strike - 14 Base Damage +2 per Item Tier Throw Net 18 Base Damage +4 per Item Tier 90% Base Chance to Immobilize Cannot be Mounted Sword & Throwing Dagger (Ways of War Only) Melee Strike - 14 Base Damage +2 per Item Tier Dagger Throw - 22 Base Damage +4 per Item Tier Cannot be Mounted Updated Culture Loadouts Barbarian Added Javelin Loadout Added Sword and Net Loadout Dark Added Sword and Net Loadout Feudal Added Javelin Loadout Added Sword and Net Loadout Industrious Added Sword and Net Loadout Reaver Added Sword and Net Loadout Added Fire Orb Loadout Added Reaver Staff Loadout Primal Added Javelin Loadout to all Primal Animals (except Spider) Added Sword and Net Loadout to Primal Spider Oathsworn Added Sword and Throwing Dagger Loadout Wizard Kings can now use Orbs &...Tiger 1.3 Update Open BetaDec 2, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/43512488/b9a1058503e7fc893b02009dd5a05a9bed63dd80.png Hey All, Today we’re putting the next Update for Age of Wonders 4 into Open Beta. With this Update we’re looking to address the most critical feedback on the Hero Rework. Considering the time we’ve had this Update is incredibly jampacked with the separation of Hero Class and Hero Loadout, two new hybrid Hero Classes and 3 new Skirmisher Weapons/Loadouts. Our hope is to be able to release this update fully before the Holiday Season, however that planning may change based on your Feedback. If you want to provide your feedback you can do so by making a Discussion Thread in the Open Beta Discussions. May your pantheons thrive, Getting into the Beta - What you need to know If you want to take part in the beta there are a few important things you need to know! This Beta is only available on Steam, owners on Console, Epic or Gog will receive this update later when it fully releases. If a save has been made in Open Beta, there’s no going back! Moving into the Open Beta will transition all your Custom Rulers, once this has occurred you cannot switch back to 1.2. If you do so all your Rulers will invalidate and no longer be accessible. Only participate if you want to try the new Hero Changes, if you want to join for specific fixes we recommend you don’t !!! Only use this in multiplayer if all participants agree. Make sure you do not use the beta in multiplayer without checking with the other players first, once a multiplayer game session has been updated to use the open beta, you cannot go back to previous versions! That being said, to access the beta you will need to do the following: To switch to a custom branch in the Steam client, right-click on the game from the library page and select "Properties". {STEAM_CLAN_IMAGE}/43512488/a2158feefae7a7e3c7bcaebe3f830f49e3fd9e14.png Among the available tabs will be the "BETAS" tab. {STEAM_CLAN_IMAGE}/43512488/30c883e5f8653ea3bb04d9c922c9d02c99ed7580.png The Tiger Beta should be listed in the dropdown menu under "Select the beta you would like to opt into:" A restart of your Steam Client may be needed if the Branch isn’t visible. Game Version: 1.009.004.100853 {STEAM_CLAN_IMAGE}/43512488/50e2d70ddb5c0f66d97ba5a2b95b9942581aae67.gif Hero Class Updates We’ve essentially overhauled the underlying Hero System once again to split up Loadouts i.e. Hero Background Traits into Hero Class and Hero Weapon. This change brings with it a lot of risk for existing Rulers as well as mods changing Hero Classes/Loadouts. Separated Hero Class and Weapon loadouts. Class and Loadout can be picked individually based on the expected weapon restrictions. Added new Hero Class: Death Knight - A Hero Class that specializes in high damage Melee attacks, backed up by Debuffs and summoned Undead units. Can equip: Great Weapons One Handed Weapons Shields Fist Weapons Polearm Weapons Added new Hero Class: Spellblade - A Hero Class that uses both Melee and Magic attacks to d...Autumn Sale and Steam Awards 2024!Nov 30, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/43512488/4def6dfd1133970a4ec083474b4512fb4c07521d.png Rulers! This past year, we have invested countless hours into improving Age of Wonders 4 so it can be the best version it will ever be. We've released six free updates, multiple major expansions, and continue to put your feedback into the game to foster endless replayability. 25 years after the release of the first Age of Wonders, this newest edition continues our labor of love. If you feel the same way, then nominate Age of Wonders 4 for Labor of Love at this year's Steam Awards! Your support is invaluable to us and we are so thankful that we can keep on improving this series. It's because of you that Age of Wonders 4 has achieved new heights, and continues to grow over time. We hope to carry on working with the game! Thank you for all your comments and feedback, thank you for your participation in the open betas, and thank you for having faith in our game. We are waiting for your vote! Steam Autumn Sale Get the base game, premium edition and first expansion pass for up to 35% off this holiday season! {STEAM_CLAN_IMAGE}/43512488/5b3e925e3537e35d12f627b6f0f7da64b9cc1626.png Follow us and be the first to know when we drop new content! Share your thoughts on the Forum! Chitchat on Discord! Have fun with us on Twitter! Follow us on Facebook! Subscribe to our Reddit and YouTube!