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Age of Gladiators II

 
Sector Unknown - Latest DevlogsJun 10, 2024 - Community AnnouncementsHi All, Here are some devlogs from my latest sci-fi cRPG that I've been working on. Hope you enjoy! https://store.steampowered.com/app/2734270/Sector_Unknown/ Companions "Welcome to the party, pal!" In my last devlog, I discussed non-combat support personnel that you could recruit for your cause. This devlog will focus on combat companions/party members. These are allies you can recruit to join you on missions if you choose, or you can opt to go it alone. There might be some people that want to murder hobo everyone in the game, including potential companions. Yes, there's even room for serial killers in Sector Unknown... Read More {STEAM_CLAN_IMAGE}/11921345/817f885d2529a6f91d18b6c949a91e326d85dc4a.png Support Personnel In your adventures across various planets, you'll have the opportunity to recruit a wide range of characters into your organization. While not all of these characters are suited for combat, they will each bring unique skills and contributions that are vital toward your success... Read More {STEAM_CLAN_IMAGE}/11921345/4ba2a21faebbbbcd95883154bb6475e2e1f0ec3d.png Space Travel In Sector Unknown you find yourself stranded on the desert planet Maku. From there, once you find a ship of your own, the stars open up to you with six story planets available to explore and bring under your control, either through diplomacy or by force... Read More {STEAM_CLAN_IMAGE}/11921345/eb095c9435b2103057e59136f793ed2cb0e851bd.png Bounty Hunting & Contracts In Null Sector, a region unmarked on star charts and devoid of formal settlements, inhabitants are continually threatened by both bipedal adversaries and wild beasts. To counteract these dangers, locals sometimes gather their resources to handle a threat beyond their capacity. Read More {STEAM_CLAN_IMAGE}/11921345/be2948659a995445e547df4f820d5cc29b51506d.png Crafting & Resources After claiming the abandoned mining facility on Maku as your base, you will unlock crafting in the game... Read More {STEAM_CLAN_IMAGE}/11921345/fdc2568ffc32090a6c57ee9ae2377e499b392fe8.png Announcement: Sector Unknown - A Sci-Fi cRPGMar 7, 2024 - Community AnnouncementsI would like to take a moment and announce my next game, a sci-fi cPRG titled Sector Unknown. https://store.steampowered.com/app/2734270/Sector_Unknown/ After creating quite a few strategy games as an indie (and mostly solo) developer, I decided, perhaps quite insanely, to create an cRPG instead. This is the genre that I find myself playing and enjoying the most, from classics such as Baldur’s Gate 2, Fallout 2, Fallout New Vegas, Knights of the Old Republic, Mass Effect, to more contemporary games such as Pillars of Eternity, Outer Worlds, Colony Ship, Trudograd, Underrail, and Encased. In short, I really, really like RPGs, and especially ones that use an isometric angle of gameplay. {STEAM_CLAN_IMAGE}/44915433/3374af1c0cc528a1be0d896da5acbaa0f34aca43.png Sector Unknown is sort of my love letter to both the classics and the contemporaries. I think I’m better suited for telling a story than number crunching strategy games (as evidenced by my mixture of reviews in that genre). After three years working part-time (well almost full time) on the systems, the game is close to complete on features (movement, inventory, party management, quests, dialogue, crafting, combat, itemization, space flight, etc). I’m aiming to have a demo for the game completed in a month or so. It’s close to completion now, but I’m still not happy with the tutorial level. What I do not want is for it to be a barrier to entry like the much-maligned temple tutorial level in Fallout 2 (I almost never experienced the rest of that fantastic game due to being so turned off by the temple). {STEAM_CLAN_IMAGE}/44915433/7a97d24f2231b65d4036fb79fdf14b05eab5419e.png The goal for this game is to launch into Early Access. I intend to have over half of the game completed by that EA launch with full launch occurring 6-9 months after that. The idea to do an EA launch was not one taken lightly, but one thing I have found with my past launches is that just when I think a game is bug-free and ready for a seamless launch, players will find new and interesting ways to break things – leading to frantic post-launch schedule of rushing out bug-fixes and patches. I think this way is better. Launch into Early Access and take player feedback over time so that I can get everything sorted for a smooth launch after that. The other factor is budget. Right now, I do not have the armor or model system in place for player characters and NPCs. These are assets. This will change before Early Access as I have the models done (with no armor or clothing yet), but even after that, I suspect I will need some of the additional revenue from EA launch to finish the last 2-3 planets (as mentioned I aim to have 3-4 story planets complete for EA launch, with the first one ready for the demo in the coming month or so). I hope people will wishlist and follow this game. It’s always been a dream of mine to create a sci-fi cRPG, and there doesn’t seem to be many on the market except for Colony Ship (which I completed three times...Age of Gladiators Reforged - Coming Soon!Aug 19, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/11921345/5fa6f42bf2d6a194a640c82681f205d468688f69.png It's been a busy Summer. Along with Deadwater Saloon, I would also like to announce Age of Gladiators Reforged, a remake of the original 2016 game in the Unity Engine. The store page can be seen here: https://store.steampowered.com/app/2103620/Age_of_Gladiators_Reforged/ As some of you might know, I created the 2016 game in an engine I (barely) cobbled together from several books. It didn't work in most resolutions and UI/quality-of-life changes were near impossible to implement - so I decided to recreate it in Unity from scratch. The UI has been updated to something made in 2022 (featuring more icons and less text as well as better-looking windows that conform to the overall palette) and many new quality of life additions have been added (daily alert icons across the top for example). {STEAM_CLAN_IMAGE}/11921345/0e02fdc71435a1a15a26dbc647133c02565cd717.png As well, numerous other gameplay and aesthetic changes have been made: Combat Mitigation now fed by agility and reflexes as well, making these attributes more useful. Improved alerts system Revised Gladiator Expertise system Revised Player Perks system Age incline and decline more drastic Added Killer Instinct and Work Ethic to gladiator personalities Drastically improved tooltips Works on most resolutions Staff, Lender, Other portraits added throughout the UI - now you can put a face to a name Weapons and Armor now have Stamina costs (making stamina much more important now) Dodging and Blocking now use Stamina (again, making stamina much more important now) Greed also affects daily spending of gladiator Gladiator portraits added to all UI Stable now contributes to fatigue recovery time Stable now has countdown for improvements Custom mouse cursor instead of system one Added a fight log so players can recap exactly what happened during battle Scrollbars instead of burdensome next/previous buttons Animals now have names More Player Portraits Fight Setup screens made more efficiently - a fight can now be started with two clicks instead of the many clicks previously Improved music player Icons instead of just text These are just some of the changes - there are plenty more I am not thinking of here. {STEAM_CLAN_IMAGE}/11921345/eba73b389169b5fa9d8de8f5c12d04ac684b21dd.png Will keep everyone posted. And of course, previous owners of Age of Gladiators will enjoy a discount if they choose to purchase the remastered version. So please wishlist and follow Age of Gladiators Reforged today. https://store.steampowered.com/app/2103620/Age_of_Gladiators_Reforged/ Thanks! {STEAM_CLAN_IMAGE}/32835087/fe61640cf93f6a9fe9f8f926419420c2e922196f.png {STEAM_CLAN_IMAGE}/32835087/d5c430f239578eb9851886b7cafc7cd81369a828.png {STEAM_CLAN_IMAGE}/32835087/6fdbb7e2964fbcb01723892419a36a74691e6636.png {STEAM_CLAN_IMAGE}/32835087/cfb12dadc3f8934bf754c232b7ac389be1aeeee3.png {STEAM_CLAN_IMAGE}/32835087/db837ad79e3573a6eaa526fa5faa40eafb3f67a1.png Raiders! - Coming Fall 2020Aug 9, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/29252075/bf15617b3f0c94903a1bb14fb8529e0e7dda1cdf.png I'm pleased to announce my next game Raiders!, coming out Fall 2020! https://store.steampowered.com/app/972010 Wasteland Raiders is a post-apocalyptic single-player strategy game by the maker of the Age of Gladiators. Extort, attack and pillage greenhouses, rock quarries, and other industries of the wasteland in order to gain the resources required to build up your forces. Interact with, loot, or capture settlements and industries, spreading your reign of terror - captured settlements will need to be run with an iron-fist in order to ensure they remain under your control. Do battle with local mercenary companies sent to stop your rampage. You are the fearsome commander of the your raiders; the boss. Engage in duels, terrorize both your men and your enemies, and build your physical and mental attributes toward the eventual goal of total domination. Hire, manage, equip and level up your raiders. Fight other raiders organizations for control over the wasteland. Kidnap hostages and either execute them for infamy or ransom them. A fully dynamic and procedural generated map ensures each game is different. A running economy that you can disrupt and eventually conquer: the local industries such as greenhouses, rock quarries, garbage scavengers and more supply the settlements with resources, which in turn make them grow and generate finished goods - all for you to either extort or take through force. Build up your hideout, including holding pens for prisoners, a watering hole for recruiting new raiders, a brewery for much needed alcohol, a vault to protect your ill-gotten goods from internal graft, a siege factory for building city-breaching weapons, a counterfeit shop, and more. Capture specialists such as engineers, jesters, lizard hunters, bartenders, counterfeiters and more in order to build up your operation. Fly the mural of competing raiders in order to cast infamy away from your own organization. The Wasteland Doesn't Need Another Hero... Feel free to wishlist and follow the game to keep up to date on progress! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/3892e8e173e512ab9d32a7c615d0d17dc9b84b12.png Age of Gladiators II: Rome On Sale Now! 10% Launch DiscountAug 21, 2018 - Community AnnouncementsHey all, Age of Gladiators II: Rome launched earlier today! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32835087/db5f8faac10cc7ba1ca2e7db0a0d1c6949cd87d0.jpg You can pick it up here: https://store.steampowered.com/app/783590/Age_of_Gladiators_II_Rome/ I hope you all check it out and enjoy the game! I will be updating and improving it in the months to come. Thanks again, Creative Storm Age of Gladiators II: ROME - New AnnouncementJul 12, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/e76ffa9a7080f4ee13109f71ebe4fce3631992b1.png A new announcement is up on the Age of Gladiators II: Rome community hub. Quest Chains & Random Events Read More About It Here! Age of Gladiators II: ROME - Store Page Live!May 22, 2018 - Community AnnouncementsHey all, I'm pleased to report that the store page for Age of Gladiators II: Rome is now live! Please feel free to visit, discuss, and follow at the link below: Store Page https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/81dc65998fcf7782ca52e601d9d096a0a8afa00d.pngAge of Gladiators II: ROME - Early Arena ScreenshotsMar 30, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/dab62bc3f4cbef210bfac81aa96b9687461631d7.png Some early screenshots of some of the arenas below! Please note that the armors are being added to game next week, so all gladiators in the screenshots are in their non-armored garb. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/6afbdd8ba9791334c3d2a20b6b8f1593d8ac9e1a.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/94df266a51fd7cc3a2333df24b5694f71954f597.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/027391c5dac76b60a20b1345f3836035c3bc9ba6.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/6f09631823e1aa3c5e8be006c488cfe6a3f80fa6.png More to come! Also the store page for Age of Gladiators II: Rome will be up in the next week or so where people can see more screenshots and a trailer. Will let everyone know when it's live. Still aiming for a July release for the game!Age of Gladiators II: ROME - Early Arena ScreenshotsMar 30, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/dab62bc3f4cbef210bfac81aa96b9687461631d7.png Some early screenshots of some of the arenas below! Please note that the armors are being added to game next week, so all gladiators in the screenshots are in their non-armored garb. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/6afbdd8ba9791334c3d2a20b6b8f1593d8ac9e1a.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/94df266a51fd7cc3a2333df24b5694f71954f597.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/027391c5dac76b60a20b1345f3836035c3bc9ba6.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/6f09631823e1aa3c5e8be006c488cfe6a3f80fa6.png More to come! Also the store page for Age of Gladiators II: Rome will be up in the next week or so where people can see more screenshots and a trailer. Will let everyone know when it's live. Still aiming for a July release for the game!Age of Gladiators II: ROME - Screenshots!Feb 13, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29252075/fa2a9edebf8332335dafd2c952fd80213f8509bd.png I have attached some in-game screenshots for Age of Gladiators II: Rome. Still a work in progress as will be adding additional 2D graphics on the screens to spruce things up, but this gives you a general idea of the layouts and UI! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/7f77efdc505c046492916f82d66471bd5aa1aa5c.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/6d9e79d6d81525772c7b4fba279148dbd9cde549.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/7738f45c782db105b08497fc5ed3a48c8e7c87bd.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/e17a3edd214dcc3d8872d48d4507a6808ac3a93c.png Arena and combat screenshots will be coming soon!Age of Gladiators II: ROME - Screenshots!Feb 13, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29252075/fa2a9edebf8332335dafd2c952fd80213f8509bd.png I have attached some in-game screenshots for Age of Gladiators II: Rome. Still a work in progress as will be adding additional 2D graphics on the screens to spruce things up, but this gives you a general idea of the layouts and UI! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/7f77efdc505c046492916f82d66471bd5aa1aa5c.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/6d9e79d6d81525772c7b4fba279148dbd9cde549.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/7738f45c782db105b08497fc5ed3a48c8e7c87bd.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/e17a3edd214dcc3d8872d48d4507a6808ac3a93c.png Arena and combat screenshots will be coming soon!Age of Gladiators II: ROME - Progress!Jan 29, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/3e13c607497acbab804330715879064a4f221575.png Just a quick update to let everyone know I am hard at work still on Age of Gladiators II: Rome! Some things in the works right now: Arenas: These are being designed as we speak. As the player progresses through the various cities, the arenas they fight in will be come grander, until finally reaching the Coliseum itself! 3D Models: Gladiators will come from three regions in the game (Italia, Gaul, Africa) and will have their own ethnic abilities. The preliminary looks at the models as they are being design right now are fantastic; much more detailed. Looking forward to showing more. Armor: Once the models are complete, armor will be worked on next. I'm going for six armor sets to start (two light, two medium, two heavy). The armor sets themselves will match much of what we have seen in artwork and movies featuring gladiators to-date. Weapons: Weapons are finished and will be in-game shortly. Animals: I just coded in the beasts (lions, tigers, wolves, bears) today. Like the first game, this will allow players to send their gladiators against either human or beast opponents. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/b1eed60a69d2af20d554518bffb6a8d126986d47.png 2D Boss/Gladiator Portraits: These have been completed (see above for a few examples) and are now in-game. I decided to go with an art style for bosses and gladiators closer to the first game, with both gladiators and bosses having a unique face and personality. UI: The UI is being designed right now as well and should be completed in the next couple weeks. It won't take me long to implement that in the game so that I can start showing people how the management (non-combat) side of things will look. Coding: The game backend is almost entirely coded now and is being tested as we speak. The majority of what's left at this point is just putting in the above art elements and then more testing! I'm really excited to start showing you some screenshots very shortly! Age of Gladiators II: ROME - Progress!Jan 29, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/3e13c607497acbab804330715879064a4f221575.png Just a quick update to let everyone know I am hard at work still on Age of Gladiators II: Rome! Some things in the works right now: Arenas: These are being designed as we speak. As the player progresses through the various cities, the arenas they fight in will be come grander, until finally reaching the Coliseum itself! 3D Models: Gladiators will come from three regions in the game (Italia, Gaul, Africa) and will have their own ethnic abilities. The preliminary looks at the models as they are being design right now are fantastic; much more detailed. Looking forward to showing more. Armor: Once the models are complete, armor will be worked on next. I'm going for six armor sets to start (two light, two medium, two heavy). The armor sets themselves will match much of what we have seen in artwork and movies featuring gladiators to-date. Weapons: Weapons are finished and will be in-game shortly. Animals: I just coded in the beasts (lions, tigers, wolves, bears) today. Like the first game, this will allow players to send their gladiators against either human or beast opponents. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/b1eed60a69d2af20d554518bffb6a8d126986d47.png 2D Boss/Gladiator Portraits: These have been completed (see above for a few examples) and are now in-game. I decided to go with an art style for bosses and gladiators closer to the first game, with both gladiators and bosses having a unique face and personality. UI: The UI is being designed right now as well and should be completed in the next couple weeks. It won't take me long to implement that in the game so that I can start showing people how the management (non-combat) side of things will look. Coding: The game backend is almost entirely coded now and is being tested as we speak. The majority of what's left at this point is just putting in the above art elements and then more testing! I'm really excited to start showing you some screenshots very shortly! Latest Updates - v1.2.2Jan 28, 2018 - Community Announcementsv1.2.2 Important update posted a moment ago: Fixed a bug in spectate mode that that would stop fight if an AI attack of opportunity was triggered. You may need to close Steam and re-open for the new update to patch immediately. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29252075/97568961c68cee53f81e6af37abc638da35fa831.pngLatest Updates - v1.2.2Jan 28, 2018 - Community Announcementsv1.2.2 Important update posted a moment ago: Fixed a bug in spectate mode that that would stop fight if an AI attack of opportunity was triggered. You may need to close Steam and re-open for the new update to patch immediately. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29252075/97568961c68cee53f81e6af37abc638da35fa831.pngLatest Updates - v1.2.1Jan 24, 2018 - Community Announcementsv1.2.1 Small update posted a moment ago: Game name and logo has been changed to "Age of Gladiators II: Death League" before the upcoming Spring release of "Age of Gladiators II: Rome"! All references in-game to the old Blood League have no been changed to Death League. You may need to close Steam and re-open for the new update to patch immediately. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29252075/97568961c68cee53f81e6af37abc638da35fa831.pngLatest Updates - v1.2.1Jan 24, 2018 - Community Announcementsv1.2.1 Small update posted a moment ago: Game name and logo has been changed to "Age of Gladiators II: Death League" before the upcoming Spring release of "Age of Gladiators II: Rome"! All references in-game to the old Blood League have no been changed to Death League. You may need to close Steam and re-open for the new update to patch immediately. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29252075/97568961c68cee53f81e6af37abc638da35fa831.pngLatest Updates - v1.1.4Dec 16, 2017 - Community Announcementsv1.1.4 Update posted a moment ago: Attack of Opportunity implemented for melee-equipped gladiators Fixed bug with head IK Fixed bug where character would rotate towards last target when it moved away Fixed bug with Bloodshed achievement - now triggers when human gladiator kills another gladiator Fixed label with homes that states homes affect morale (it should have said fame - will only show properly on new games) Fixed bug where gladiators assigned to missions would not age Fixed bug where mail message would be sent indicating player is wealthiest in galaxy when not true Fixed bug in the office property screen showing wrong earnings amount for businesses Fixed bug where rookies were not properly being released or executed Fixed bug where upgrading staff module would display incorrect staff capacity Fixed bug where birth years were being calculated incorrectly - only works for new games Fixed bug where species bonuses were not being applied upon birth - only works for new games Fixed bug where mission assigned gladiators not accounting towards Barracks capacity Resized Research Screen Elements Now disabling yellow hovered cell indicator when cursor moves over a UI element You may need to close Steam and re-open for the new update to patch immediately. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29252075/97568961c68cee53f81e6af37abc638da35fa831.pngLatest Updates - v1.1.4Dec 16, 2017 - Community Announcementsv1.1.4 Update posted a moment ago: Attack of Opportunity implemented for melee-equipped gladiators Fixed bug with head IK Fixed bug where character would rotate towards last target when it moved away Fixed bug with Bloodshed achievement - now triggers when human gladiator kills another gladiator Fixed label with homes that states homes affect morale (it should have said fame - will only show properly on new games) Fixed bug where gladiators assigned to missions would not age Fixed bug where mail message would be sent indicating player is wealthiest in galaxy when not true Fixed bug in the office property screen showing wrong earnings amount for businesses Fixed bug where rookies were not properly being released or executed Fixed bug where upgrading staff module would display incorrect staff capacity Fixed bug where birth years were being calculated incorrectly - only works for new games Fixed bug where species bonuses were not being applied upon birth - only works for new games Fixed bug where mission assigned gladiators not accounting towards Barracks capacity Resized Research Screen Elements Now disabling yellow hovered cell indicator when cursor moves over a UI element You may need to close Steam and re-open for the new update to patch immediately. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29252075/97568961c68cee53f81e6af37abc638da35fa831.pngChanges & Updates Since Launch!Dec 7, 2017 - Community AnnouncementsIt's been a crazy few months with lots of fantastic feedback from game players. This has resulted in a myriad of updates & changes during that time. With that, came also a myriad of update announcements as well. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29252075/30752ec3369021340791b920c5b12eec05e68fe8.png So I figured I would consolidate most of these announcements into a single post to make it easier for people new or coming back to the game to see what has been changed since launch. The Major Changes Major changes are listed below: Combat turns are now calculated based on individual initiative rather than team initiative - meaning gladiators move individually rather than as a team. Difficulty Levels: Added these to the game for Economy, Enemy Training, Enemy Equipment, Matchups Difficulty, and Lethality. Note that these will be set on new games, current save games will default to "normal" settings. Adjusted armor bonuses - higher tier armor has more HP but less AP while lower tier armor has more AP but less HP. Weapons: Attack Action Points now 2, 3, and 4 for the different weapon types. Combat: Increased damage melee vs ranged from 50% to 100% Species abilities now cost 1 AP Reduced gladiator salary reductions from player fame bonuses Enemy owners now emergency replenish roster with slaves if roster gets too low Increased chance of permanent injury Mission Center: Add a "Last Mission" status label so player can see if succeeded or failed mission at a glance Weapons: Lower critical and hit % for lower weapon tiers Increased rate of combat fatigue Decreased delay for AI during combat turns Fixed bug preventing AI from using Special Equipment Executing or releasing gladiators produces a pop-up confirming your choice Camera is now free-moving during combat AI movement improved http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29252075/b00e2330a328682624339de8f5a5fd09a9f9b39d.png The Minor Changes And here are some of the smaller changes: Combat: Decreased Hresh species bonus - hit chance Staff: Added limit for each type to 10 with notification if trying to hire more than 10 Combat: Increased melee damage bonus to 50% from 25% League Owners: Fixed a bug where roster data was incorrect League Owners: Increased recruitment rate of competing owners League Owners: Proper owners are now showing based on player species selection Draft: More draft instructions Draft: Added countdown to draft Combat: Higher chance of injury Combat: Human Hit Chance now 5% instead of 10% Adjusted kill ratio, permanent injury ratio to occur more regularly Owners: Added proper facility bonuses for opponents training fighters Cybernetics: Bug not removing other injuries when permanently injured Adjusted fight attendance to account for owner fans Increased fight attendance multiplier for championship fight to be higher Added damage bonus to hit from behind label Businesses: Removed maintenance, showing revenue instead on proper...