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Sector Unknown - Latest Devlogs Part IIFeb 19, 2025 - Community AnnouncementsSector Unknown - Latest Devlogs Here are some devlogs from my latest sci-fi cRPG that I've been working on. Hope you enjoy! If you like what you see, please feel free to wishlist and follow: https://store.steampowered.com/app/2734270/Sector_Unknown/ Devlog: The Planets of Sector Unknown A few weeks back, I wrapped up the last of the five story planets for Sector Unknown. There’s still the “point of no return” planet—the climactic final world—to finish, but every planet leading up to it is now fully fleshed out with quests, writing, and design. Now seems like a good time to share a bit of insight into each of these worlds. Keep in mind, these are just the core story planets—there are also numerous side-mission stations, derelict ships, and other locations scattered throughout the game…. Read More! {STEAM_CLAN_IMAGE}/44915433/258cedcc13d6426ce622c4a8c7844236702a43e7.png Devlog: The Setting As humanity expanded into the cosmos, the narrative of "Sector Unknown" unfolded in a clandestine sector comprising three primary star systems—Xiphos (XPH-6430), Svion (SVN-8912), and Fivo (FIV-6789)—along with several minor ones. These systems were home to the planets Maku, Nabi, Sjo, Eremtera, and Helfyr (more devlogs to come on each of these planets). For decades, Star Frontier, a colossal trading entity reminiscent of the historical East India Company, attempted to ruthlessly exploit these planets. Operating with impunity due to the sector's erasure from all official star maps, Star Frontier unrelentingly expanded into the sector, unhindered by governmental oversight… Read More! {STEAM_CLAN_IMAGE}/44915433/c3002d6391b70cb8a2620a5031c73ca5ebbcd466.png Devlog: Skills, Attributes, and Combat Stats In Sector Unknown, your character and companions will have their own skills and attributes. Attributes are commonly used to determine your combat skills, but can occasionally be used to outside of combat as well. Combat stats are derived from your attributes and determine your success in combat. And finally skills are used primarily outside of combat in dialogue, through world interactions, and more. The only skills that can be used in combat is Piloting, which determines your skill in space encounters, and Luck which provide re-rolls on failed critical hits and evasions… Read More! {STEAM_CLAN_IMAGE}/44915433/015cd4cf342601e4e31b33517c5fcbd8374b0bf2.pngSector Unknown - Latest DevlogsJun 8, 2024 - Community AnnouncementsHi All, Here are some devlogs from my latest sci-fi cRPG that I've been working on. Hope you enjoy! https://store.steampowered.com/app/2734270/Sector_Unknown/ Companions "Welcome to the party, pal!" In my last devlog, I discussed non-combat support personnel that you could recruit for your cause. This devlog will focus on combat companions/party members. These are allies you can recruit to join you on missions if you choose, or you can opt to go it alone. There might be some people that want to murder hobo everyone in the game, including potential companions. Yes, there's even room for serial killers in Sector Unknown... Read More {STEAM_CLAN_IMAGE}/11921345/817f885d2529a6f91d18b6c949a91e326d85dc4a.png Support Personnel In your adventures across various planets, you'll have the opportunity to recruit a wide range of characters into your organization. While not all of these characters are suited for combat, they will each bring unique skills and contributions that are vital toward your success... Read More {STEAM_CLAN_IMAGE}/11921345/4ba2a21faebbbbcd95883154bb6475e2e1f0ec3d.png Space Travel In Sector Unknown you find yourself stranded on the desert planet Maku. From there, once you find a ship of your own, the stars open up to you with six story planets available to explore and bring under your control, either through diplomacy or by force... Read More {STEAM_CLAN_IMAGE}/11921345/eb095c9435b2103057e59136f793ed2cb0e851bd.png Bounty Hunting & Contracts In Null Sector, a region unmarked on star charts and devoid of formal settlements, inhabitants are continually threatened by both bipedal adversaries and wild beasts. To counteract these dangers, locals sometimes gather their resources to handle a threat beyond their capacity. Read More {STEAM_CLAN_IMAGE}/11921345/be2948659a995445e547df4f820d5cc29b51506d.png Crafting & Resources After claiming the abandoned mining facility on Maku as your base, you will unlock crafting in the game... Read More {STEAM_CLAN_IMAGE}/11921345/fdc2568ffc32090a6c57ee9ae2377e499b392fe8.png Sector Unknown - AnnouncementMar 7, 2024 - Community Announcementshttps://store.steampowered.com/app/2734270/Sector_Unknown/ After creating quite a few strategy games as an indie (and mostly solo) developer, I decided to create an cRPG instead. This is the genre that I find myself playing and enjoying the most, from classics such as Baldur’s Gate 2, Fallout 2, Fallout New Vegas, Knights of the Old Republic, Mass Effect, to more contemporary games such as Pillars of Eternity, Outer Worlds, Colony Ship, Trudograd, Underrail, and Encased. In short, I really, really like RPGs, and especially ones that use an isometric angle of gameplay. {STEAM_CLAN_IMAGE}/44915433/3374af1c0cc528a1be0d896da5acbaa0f34aca43.png Sector Unknown is sort of my love letter to both the classics and the contemporaries. I think I’m better suited for telling a story than number crunching strategy games (as evidenced by my mixture of reviews in that genre). After three years working part-time (well almost full time) on the systems, the game is close to complete on features (movement, inventory, party management, quests, dialogue, crafting, combat, itemization, space flight, etc). I’m aiming to have a demo for the game completed in a month or so. It’s close to completion now, but I’m still not happy with the tutorial level. What I do not want is for it to be a barrier to entry like the much-maligned temple tutorial level in Fallout 2 (I almost never experienced the rest of that fantastic game due to being so turned off by the temple). {STEAM_CLAN_IMAGE}/44915433/7a97d24f2231b65d4036fb79fdf14b05eab5419e.png The goal for this game is to launch into Early Access. I intend to have over half of the game completed by that EA launch with full launch occurring 6-9 months after that. The idea to do an EA launch was not one taken lightly, but one thing I have found with my past launches is that just when I think a game is bug-free and ready for a seamless launch, players will find new and interesting ways to break things – leading to frantic post-launch schedule of rushing out bug-fixes and patches. I think this way is better. Launch into Early Access and take player feedback over time so that I can get everything sorted for a smooth launch after that. The other factor is budget. Right now, I do not have the armor or model system in place for player characters and NPCs. These are assets. This will change before Early Access as I have the models done (with no armor or clothing yet), but even after that, I suspect I will need some of the additional revenue from EA launch to finish the last 2-3 planets (as mentioned I aim to have 3-4 story planets complete for EA launch, with the first one ready for the demo in the coming month or so). I hope people will wishlist and follow this game. It’s always been a dream of mine to create a sci-fi cRPG, and there doesn’t seem to be many on the market except for Colony Ship (which I completed three times). So I hope there’s a market for something like this, a game taking inspiration from early Bioware and some of the gre...Age of Gladiators Reforged Launched! 50% Discount For OwnersMar 27, 2023 - Community AnnouncementsThanks for your patience last week with the delay. Age of Gladiators Reforged has now launched (a few minutes early even!) I hope you all enjoy the new version of the game. It was a lot of fun for me to revisit my first foray into game design. Looking at my old code I had to shake my head. This one is a complete remake from scratch - the nice thing as well is that it can be updated far easier than the old version. Here is the bundle link for previous owners of Age of Gladiators (50% Discount): https://store.steampowered.com/bundle/31123/Age_of_Gladiators_Reforged/ And here is the link to anyone that just wishes to purchase the new version: https://store.steampowered.com/app/2103620/Age_of_Gladiators_Reforged/ Thanks again to all the previous fans of the series and to perhaps some news ones as well! {STEAM_CLAN_IMAGE}/42822956/a21d8ba0d9dea0f8f5606cffb2a339ec1cb6827b.pngAge of Gladiators Reforged - Monday, March 27th, 11:30 am Eastern Time LaunchMar 26, 2023 - Community AnnouncementsHey all, Just a quick note: Age of Gladiators Reforged is on track to be launching on Monday, March 27th at 11:30 AM Eastern Time. As announced before, there will be a discount for all previous owners of this game. Will keep you all up to date! https://store.steampowered.com/app/2103620/Age_of_Gladiators_Reforged/ {STEAM_CLAN_IMAGE}/42822956/9baa53c07eb3b2a587637c639e0c3c7acc90a5f1.pngAge of Gladiators Reforged - March 27th Release Date & Discount For OwnersMar 7, 2023 - Community AnnouncementsHi All, The game has been approved by Steam, but with the Spring sale coming up, I've decided to move the release date to Monday, March 27th. Apologies for the delay. Hope you enjoy the game - it was a lot of fun and also brought up a lot of memories going back to my first game and revising it to the modern era. As well, I will be bundling the remake with the original so that previous owners will enjoy a nice discount. Cheers! {STEAM_CLAN_IMAGE}/42822956/03f141881db9d5732a6f8a237e1b0d533d5b8e56.pngAge of Gladiators Reforged - Coming Soon!Aug 19, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/11921345/5fa6f42bf2d6a194a640c82681f205d468688f69.png It's been a busy Summer. Along with Deadwater Saloon, I would also like to announce Age of Gladiators Reforged, a remake of the original 2016 game in the Unity Engine. The store page can be seen here: https://store.steampowered.com/app/2103620/Age_of_Gladiators_Reforged/ As some of you might know, I created the 2016 game in an engine I (barely) cobbled together from several books. It didn't work in most resolutions and UI/quality-of-life changes were near impossible to implement - so I decided to recreate it in Unity from scratch. The UI has been updated to something made in 2022 (featuring more icons and less text as well as better-looking windows that conform to the overall palette) and many new quality of life additions have been added (daily alert icons across the top for example). {STEAM_CLAN_IMAGE}/11921345/0e02fdc71435a1a15a26dbc647133c02565cd717.png As well, numerous other gameplay and aesthetic changes have been made: Combat Mitigation now fed by agility and reflexes as well, making these attributes more useful. Improved alerts system Revised Gladiator Expertise system Revised Player Perks system Age incline and decline more drastic Added Killer Instinct and Work Ethic to gladiator personalities Drastically improved tooltips Works on most resolutions Staff, Lender, Other portraits added throughout the UI - now you can put a face to a name Weapons and Armor now have Stamina costs (making stamina much more important now) Dodging and Blocking now use Stamina (again, making stamina much more important now) Greed also affects daily spending of gladiator Gladiator portraits added to all UI Stable now contributes to fatigue recovery time Stable now has countdown for improvements Custom mouse cursor instead of system one Added a fight log so players can recap exactly what happened during battle Scrollbars instead of burdensome next/previous buttons Animals now have names More Player Portraits Fight Setup screens made more efficiently - a fight can now be started with two clicks instead of the many clicks previously Improved music player Icons instead of just text These are just some of the changes - there are plenty more I am not thinking of here. {STEAM_CLAN_IMAGE}/11921345/eba73b389169b5fa9d8de8f5c12d04ac684b21dd.png Will keep everyone posted. And of course, previous owners of Age of Gladiators will enjoy a discount if they choose to purchase the remastered version. So please wishlist and follow Age of Gladiators Reforged today. https://store.steampowered.com/app/2103620/Age_of_Gladiators_Reforged/ Thanks! {STEAM_CLAN_IMAGE}/32835087/fe61640cf93f6a9fe9f8f926419420c2e922196f.png {STEAM_CLAN_IMAGE}/32835087/d5c430f239578eb9851886b7cafc7cd81369a828.png {STEAM_CLAN_IMAGE}/32835087/6fdbb7e2964fbcb01723892419a36a74691e6636.png {STEAM_CLAN_IMAGE}/32835087/cfb12dadc3f8934bf754c232b7ac389be1aeeee3.png {STEAM_CLAN_IMAGE}/32835087/db837ad79e3573a6eaa526fa5faa40eafb3f67a1.png Deadwater Saloon - Coming Spring 2022Oct 18, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/11921345/c9cacf03060290805313533dbb79ae290b0ff2b1.png I'm pleased to announce our next game Deadwater Saloon, coming out Spring 2022. Hope to see you all there! https://store.steampowered.com/app/1696080/Deadwater_Saloon/ Dive into the wild west as a saloon owner in a volatile frontier town. Customize your character and face the consequences of your choices as you forge friendships and enemies of townsfolk, travellers, outlaws and lawmen. Build the most famous saloon in the territory, or be overrun and destroyed. {STEAM_CLAN_IMAGE}/11921345/8406db2f2d1e16fd288ff7fd30962124237cd307.png {STEAM_CLAN_IMAGE}/11921345/87c64368e5f29f6e7198b902d7c3d7ac4babf32d.png Create Your Character Playing as a rich and dynamic character in the old west, you will be able to fully customize your attributes to fit your playstyle, such as Mixology, Seduction, and Sneakiness. You will manage your life as well as your saloon, such as maintaining your reputation and getting married. You will struggle with the effects of disease, aging, sanity, and addictions. Form Relationships Provide travellers with a distinct drink parlour, gaining legendary stories to regale and build your legend. Interact with townspeople as they populate the town, forging friendships with blacksmiths, sheriffs, and preachers, romance prospective partners, or blackmail, abduct, and murder those who threaten you. Build Build your saloon from the ground up. Expand the walls, build bordellos, opium dens, high stakes gambling rooms, and railed porches. Buy and place spittoons, tables, chairs, handcrafted bars, pianos, chandeliers, and diamond dust mirrors. Manage Thrive within a complex economy system, stockpiling booze, food, guns, and opium. Research a diverse array of drinks and foods to serve customers. Hire and manage staff from within the town populace, including barkeeps, cooks, servers, prostitutes, croupiers, pianists and bouncers. Help them reach their full potential, or fire and replace them with those more skilled. Hundreds of Events Face the forces of nature, meddlesome customers, firebrand Preachers, rival outlaw gangs, and much more. At some point, you will be tested by stronger and more formidable nemesis in longer event chains. Whatever you choose, you will face the consequences of your choices. The frontier is an unforgiving place. {STEAM_CLAN_IMAGE}/11921345/3f9f22ceed9cd1f279d291eafe22406bc6b89a46.png {STEAM_CLAN_IMAGE}/11921345/15d3ef289efbf2c4c2e22a2a2ea1470151260545.png {STEAM_CLAN_IMAGE}/11921345/b6e6bc9f49bb5ccd8412f1eaee836e9f0f7bc3da.png https://store.steampowered.com/app/1696080/Deadwater_Saloon/Raiders! Forsaken Earth Discount For Age of Gladiators OwnersNov 8, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/11921345/e457db48c3d66f48c86f36a47213711d2b383ebe.png Raiders! Forsaken Earth will be going live on Tuesday, November 10th with a launch discount of 15%. All owners of Age of Gladiators will be eligible for a further discount of 10%, making the total discount to 25%. https://store.steampowered.com/app/972010/Raiders_Forsaken_Earth/ This will be done by purchasing the bundle containing Age of Gladiators and Raiders! Forsaken Earth when the game is live - however, anyone already owning Age of Gladiators will only have to pay for Raiders. Will keep you posted! {STEAM_CLAN_IMAGE}/11921345/9b3ff719e410601cf4bab4964a110d5380e629d7.jpg {STEAM_CLAN_IMAGE}/11921345/6f24aa861ab7c566fecc88a455056ab3e6d580e5.jpg {STEAM_CLAN_IMAGE}/11921345/b5e278ce252fa3e9aec253fdbd55be12a5557796.png Age of Gladiators II: Rome On Sale Now! 10% Launch DiscountAug 21, 2018 - Community AnnouncementsHey all, Age of Gladiators II: Rome launched earlier today! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32835087/db5f8faac10cc7ba1ca2e7db0a0d1c6949cd87d0.jpg You can pick it up here: https://store.steampowered.com/app/783590/Age_of_Gladiators_II_Rome/ Also, for all previous owners of the first game there is also an additional discount if you purchase it through the bundle here: Pit Fighter Bundle I hope you all enjoy the game! I will be updating and improving it in the months to come. Thanks again, Creative StormAge of Gladiators II: ROME - Store Page Live!May 22, 2018 - Community AnnouncementsHey all, I'm pleased to report that the store page for Age of Gladiators II: Rome is now live! Please feel free to visit, discuss, and follow at the link below: Store Page https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/81dc65998fcf7782ca52e601d9d096a0a8afa00d.png Age of Gladiators II: ROME - Early Arena ScreenshotsMar 30, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/dab62bc3f4cbef210bfac81aa96b9687461631d7.png Some early screenshots of some of the arenas below! Please note that the armors are being added to game next week, so all gladiators in the screenshots are in their non-armored garb. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/6afbdd8ba9791334c3d2a20b6b8f1593d8ac9e1a.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/94df266a51fd7cc3a2333df24b5694f71954f597.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/027391c5dac76b60a20b1345f3836035c3bc9ba6.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/6f09631823e1aa3c5e8be006c488cfe6a3f80fa6.png More to come! Also the store page for Age of Gladiators II: Rome will be up in the next week or so where people can see more screenshots and a trailer. Will let everyone know when it's live. Still aiming for a July release for the game!Age of Gladiators II: ROME - Early Arena ScreenshotsMar 30, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/dab62bc3f4cbef210bfac81aa96b9687461631d7.png Some early screenshots of some of the arenas below! Please note that the armors are being added to game next week, so all gladiators in the screenshots are in their non-armored garb. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/6afbdd8ba9791334c3d2a20b6b8f1593d8ac9e1a.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/94df266a51fd7cc3a2333df24b5694f71954f597.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/027391c5dac76b60a20b1345f3836035c3bc9ba6.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11921345/6f09631823e1aa3c5e8be006c488cfe6a3f80fa6.png More to come! Also the store page for Age of Gladiators II: Rome will be up in the next week or so where people can see more screenshots and a trailer. Will let everyone know when it's live. Still aiming for a July release for the game!Age of Gladiators II: ROME - New Screenshots!Feb 13, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/2b1263ad17630a2e63bded11c87502cf99b51d9f.png I have attached some in-game screenshots for Age of Gladiators II: Rome. Still a work in progress as will be adding additional 2D graphics on the screens to spruce things up, but this gives you a general idea of the layouts and UI! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/7f77efdc505c046492916f82d66471bd5aa1aa5c.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/6d9e79d6d81525772c7b4fba279148dbd9cde549.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/7738f45c782db105b08497fc5ed3a48c8e7c87bd.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/e17a3edd214dcc3d8872d48d4507a6808ac3a93c.png Arena and combat screenshots will be coming soon!Age of Gladiators II: ROME - New Screenshots!Feb 13, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/2b1263ad17630a2e63bded11c87502cf99b51d9f.png I have attached some in-game screenshots for Age of Gladiators II: Rome. Still a work in progress as will be adding additional 2D graphics on the screens to spruce things up, but this gives you a general idea of the layouts and UI! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/7f77efdc505c046492916f82d66471bd5aa1aa5c.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/6d9e79d6d81525772c7b4fba279148dbd9cde549.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/7738f45c782db105b08497fc5ed3a48c8e7c87bd.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/e17a3edd214dcc3d8872d48d4507a6808ac3a93c.png Arena and combat screenshots will be coming soon!Age of Gladiators II: ROME - Progress!Jan 29, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/3e13c607497acbab804330715879064a4f221575.png Just a quick update to let everyone know I am hard at work still on Age of Gladiators II: Rome! Some things in the works right now: Arenas: These are being designed as we speak. As the player progresses through the various cities, the arenas they fight in will be come grander, until finally reaching the Coliseum itself! 3D Models: Gladiators will come from three regions in the game (Italia, Gaul, Africa) and will have their own ethnic abilities. The preliminary looks at the models as they are being design right now are fantastic; much more detailed. Looking forward to showing more. Armor: Once the models are complete, armor will be worked on next. I'm going for six armor sets to start (two light, two medium, two heavy). The armor sets themselves will match much of what we have seen in artwork and movies featuring gladiators to-date. Weapons: Weapons are finished and will be in-game shortly. Animals: I just coded in the beasts (lions, tigers, wolves, bears) today. Like the first game, this will allow players to send their gladiators against either human or beast opponents. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/b1eed60a69d2af20d554518bffb6a8d126986d47.png 2D Boss/Gladiator Portraits: These have been completed (see above for a few examples) and are now in-game. I decided to go with an art style for bosses and gladiators closer to the first game, with both gladiators and bosses having a unique face and personality. UI: The UI is being designed right now as well and should be completed in the next couple weeks. It won't take me long to implement that in the game so that I can start showing people how the management (non-combat) side of things will look. Coding: The game backend is almost entirely coded now and is being tested as we speak. The majority of what's left at this point is just putting in the above art elements and then more testing! I'm really excited to start showing you some screenshots very shortly! Age of Gladiators II: ROME - Progress!Jan 29, 2018 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/3e13c607497acbab804330715879064a4f221575.png Just a quick update to let everyone know I am hard at work still on Age of Gladiators II: Rome! Some things in the works right now: Arenas: These are being designed as we speak. As the player progresses through the various cities, the arenas they fight in will be come grander, until finally reaching the Coliseum itself! 3D Models: Gladiators will come from three regions in the game (Italia, Gaul, Africa) and will have their own ethnic abilities. The preliminary looks at the models as they are being design right now are fantastic; much more detailed. Looking forward to showing more. Armor: Once the models are complete, armor will be worked on next. I'm going for six armor sets to start (two light, two medium, two heavy). The armor sets themselves will match much of what we have seen in artwork and movies featuring gladiators to-date. Weapons: Weapons are finished and will be in-game shortly. Animals: I just coded in the beasts (lions, tigers, wolves, bears) today. Like the first game, this will allow players to send their gladiators against either human or beast opponents. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/b1eed60a69d2af20d554518bffb6a8d126986d47.png 2D Boss/Gladiator Portraits: These have been completed (see above for a few examples) and are now in-game. I decided to go with an art style for bosses and gladiators closer to the first game, with both gladiators and bosses having a unique face and personality. UI: The UI is being designed right now as well and should be completed in the next couple weeks. It won't take me long to implement that in the game so that I can start showing people how the management (non-combat) side of things will look. Coding: The game backend is almost entirely coded now and is being tested as we speak. The majority of what's left at this point is just putting in the above art elements and then more testing! I'm really excited to start showing you some screenshots very shortly! Age of Gladiators II: ROME - Enemy BossesDec 7, 2017 - Community AnnouncementsGreetings! This is the first update announcement for Age of Gladiators II: Rome. I have been hard at work coding the new game itself, but now that the artwork is starting to come in, I have something to finally show you. You will find below some early-phase portraits of a few of the bosses that you'll be encountering - though the final versions will be more polished and will have slight changes to them (the pipe will be removed from the top-left character, for example). I wanted the artist to make them look a combination of untrustworthy, nasty, insane, ruthless, vain, and calculating. I don't know about you, but I would say mission accomplished so far! Age of Gladiators II: Rome will have the same city progression as the first iteration; though fame will also play a part in the ability to progress to new cities. Which means you'll be seeing and dealing with these people a lot... http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/8e357c5ffe8d2f3ebe0217e46bd8c8b126358905.jpg Age of Gladiators II: ROME - Enemy BossesDec 7, 2017 - Community AnnouncementsGreetings! This is the first update announcement for Age of Gladiators II: Rome. I have been hard at work coding the new game itself, but now that the artwork is starting to come in, I have something to finally show you. You will find below some early-phase portraits of a few of the bosses that you'll be encountering - though the final versions will be more polished and will have slight changes to them (the pipe will be removed from the top-left character, for example). I wanted the artist to make them look a combination of untrustworthy, nasty, insane, ruthless, vain, and calculating. I don't know about you, but I would say mission accomplished so far! Age of Gladiators II: Rome will have the same city progression as the first iteration; though fame will also play a part in the ability to progress to new cities. Which means you'll be seeing and dealing with these people a lot... http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11921345/8e357c5ffe8d2f3ebe0217e46bd8c8b126358905.jpg Age of Gladiators: Franchise BundleSep 21, 2017 - Community AnnouncementsThe Age of Gladiators community has been amazing. As I announced a few weeks back, as a thank you toward fans of the first Age of Gladiators game, I have released the Age of Gladiators franchise bundle: Age of Gladiators: Franchise Bundle What If I Already Own The First Game? How Steam bundles work is you only pay for the games in the bundle that you don't already own. So that means previous owners of the first Age of Gladiators will not be required to re-purchase the game again - which translates effectively into a 10% Direct Discount toward Age of Gladiators II! I hope you enjoy the new game!
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