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Age of Darkness: Final Stand

 
Age of Darkness: Final Stand + KILL KNIGHT BundleMay 29, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/40922497/d73d7c82f1b83c9dcf67850dec00d11df7f12aa2.png Protectors of the Light, We’re excited to announce our ‘Age of Darkness: Final Stand + KILL KNIGHT’ Bundle, which provides 10% off both titles. As the last bastion of defense against huge tidal waves of enemies, it's time to conquer a new Nightmare as you illuminate The Abyss. KILL KNIGHT is an ultra-responsive arcade-inspired isometric action shooter. Condemned to eternal sufferance, deep within the voids of an eldritch arena, you must wield an arsenal of devastating weaponry to obliterate swarms of otherworldly horrors - and MASTER THE DEMON WITHIN. https://store.steampowered.com/app/2694420Age of Darkness: Final Stand - Patch v1.0.2.4 Multiplayer Stability UpdateMay 26, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/40922497/933efd67cb24541d12706331d50cc8dd93b1afcb.png Protectors of the Light, Today, we are releasing Patch v1.0.2.4, which focuses on Multiplayer stability. This new update: Multiplayer FixesResolves a desynchronization issue that could occur at the start of a Multiplayer session. Resolves an issue where players could queue and lobby together on differing game versions, causing crashes or problems with loading.As always, we appreciate your ongoing support as we continue working on our primary goal of refining and stabilising Age of Darkness. Future patches will focus on crashes and Multiplayer desynchronizations, ensuring we consistently improve the current gameplay experience. Thank you, The Age of Darkness team Age of Darkness: Final Stand - Patch v1.0.2.3 Crash and Achievements FixesMay 19, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/40922497/ed1309e5b08294092402c8ce36b58644a770a3fb.png Protectors of the Light, Today, we’re releasing Patch v1.0.2.3, which focuses on crash and bug fixes. Most notably, this update addresses critical crashes occurring when using Aurelia, Vizargo and Merek. It also contains fixes for specific achievements not firing when they should and how stat tracking is stored. The full list of fixes includes: Crash Fixes Fixed a crash occurring when using Aurelia’s, Vizargo’s or Merek’s abilities in Multiplayer. Fix for a crash that could occur when transitioning from the main menu to the game level. Fix for a crash occurring when accepting player invite.General Fixes Bug fix related to Rebellion gold upkeep being incorrectly calculated. Bug fix for ‘Beating Survival with Hero’ achievements not firing correctly. Bug fix related to how our 'Stat Tracking' achievements are stored. Bug fix for an issue where some world elements would linger after the game had closed. As discussed previously, the team’s primary focus over the last few months has been on improving the overall stability of Age of Darkness, prioritising crash and desync fixes. These areas continue to be our focus. With this, we are planning on releasing another update soon, with a focus on Multiplayer desynchronization issues. We’d like to once again thank the community for the ongoing support and reports provided for Age of Darkness. Your detailed reports on all bugs and crashes are invaluable for us in identifying and resolving these issues. Thank you, The Age of Darkness TeamAge of Darkness: Final Stand - Patch v1.0.2.2 Crash and Bug FixesMay 5, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/40922497/9a3a5f46642edb074c1b5852572426bb64dd1610.png Protectors of the Light, Patch v1.0.2.2 is a continuation of our work towards our current central goal; creating a consistent and stable gameplay experience for all players. Crash FixesFix for a crash in the main menu Fix for a crash occurring because of the ‘network error’ pop-up Fix for a crash on the Hero selection screen Crash fixes related to unit renderingGeneral FixesFix for the Multiplayer lobby difficulty screen when processing a high volume of characters Fix for the score multiplier displaying extra digits when setting the game difficulty Fixed some UI flickering while playing in windowed mode Fixed some abilities not being localized correctlyWe are dedicated to eliminating critical issues impacting players, which at this time is primarily in the form of crashes. We are investigating and working on a number of fixes, including solutions for ‘Hero crashes’, most specifically those associated with Aurelia and Vizargo. As always, your patience and support are greatly appreciated by the entire team. Along with your feedback and reports, which are incredibly valuable in helping us pinpoint and address these issues. Thank you, The Age of Darkness TeamAge of Darkness: Final Stand - Patch v1.0.2.1 Crashes FixApr 8, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/40922497/daf05e1c624e1e2ed51950da0177a91c9d8bfe7c.png Protectors of the Light, As we continue to work on addressing key issues affecting players, we wanted to release a dedicated update for a specific issue: Crash fix related to how particle and visual effects were rendered.These rendering issues relate to a number of crashes across Age of Darkness. However, this fix most noticeably occurred when using Abilities. While this fix will provide some greater stability when using Heroes such as Aurelia and Vizargo, we are aware it will not solve all known issues with these Heroes. We very much appreciate your ongoing support and feedback as we endeavour to create a fundamentally more stable gameplay experience and find solutions to the main issues affecting the community. Thank you, The Age of Darkness team Age of Darkness: Final Stand - Patch v1.0.2.0 Crash, Desync Fixes and More!Mar 31, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/40922497/89605765ff6021a572fc282c2a3283ed427b05ed.png Protectors of the Light, The primary focus of this v1.0.2.0 Patch is to make significant improvements regarding the two key issues raised by our players: Crashes and Multiplayer Desynchronisations. In addition, we aimed to address a number of other known issues that have been impacting the player experience for Age of Darkness. Crashes Crash fix when pressing the Multiplayer button repeatedly. Crash fix when accepting Multiplayer invite. Crash fix when completing an objective. Crash fix when starting the game. Crash fix for Aurelia’s Midnight Bloom ability. Crash fix for unit rendering. Crash fix for rendering crashes. Crash fix for audio issue in Multiplayer.Multiplayer Desynchronisations Fixed situations where the game would get stuck . Various fixes for desyncs occurring during data calculations for: Resources generated by buildings. Damage produced/received by Heroes/units. Fear, burns, malice and horrify.Desync fix for all quick APM selections for players during MP. Updates Research is now shared between players in Multiplayer. New Building Icons have been added to the mini map: All production and workshop buildings. Watch Towers. Treasury.Added an FAQ button for situations where Multiplayer is blocked by Steam being down. Fix for Steam Achievements when using Veil Bond; achievements now unlock for both Heroes.General Fixes and Improvements Fixed hidden mini-map icons appearing post-saving and loading during Campaign. Fixed being able to get stuck saving after pressing the ‘save game’ button multiple times. Fixes for the game pausing while out of focus. Fix for abilities sometimes being canceled or firing in the wrong direction. Fix for the ‘disable survival cutscenes’ option also disabling Malices. Fix for the Hero select screen getting stuck when players switch between Heroes. Fix for when players hold MMB while off the game window. Fix for cutscenes resetting player’s adjusted FOW to default settings. Fixed control settings to support thumb mouse buttons. Multiplayer Specific Fixes and Improvements. Fixed Volatist ranged units being able to be emboldened via the skill tree. Fixed situations where players weren't properly able to join Multiplayer lobbies or start games. Fixed Lightbearers owned by the client in Multiplayer games not healing units. Fixed situations where the game would get stuck. Changed Multiplayer games to autosave when they disconnect. Fix for loading Multiplayer saves not pausing correctly. Fix for being able to trigger research to happen on the wrong building by quickly changing buildings after starting research in multiplayer. Fixed an issue where Nightmares could get stuck in Multiplayer. Fix for Multiplayer games disconnecting on game start on some minimum spec PCs. Fix for being able to transfer buildings that shouldn't be transferable by quickly switching buildings during transfer. Fixed situations where the game would get stuck after loading...An Update On Age of Darkness: Final StandMar 26, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/40922497/1b85e63e00728b706f8e5e47e6a13d77a128cc7b.png Protectors of the Light, Today, we want to provide a look at how the team has been working hard to address key issues raised by players, including crashes and multiplayer desynchronizations. Patches & Updates Following the launch of 1.0, we released a series of targeted patches informed by your feedback and player data, which helped stabilize core areas of the game and fix a range of issues. However, these updates also led to the emergence of additional issues that were not visible during development or pre-release player testing. At this stage, as a development team, we needed to make a strategic choice in how we addressed these concerns. Rather than continuing our cadence of frequent patches, we decided to fully dedicate ourselves to find the root causes of these issues by dissecting and rebuilding the affected systems, in order to put us in a stronger position to deliver on solutions over the long-term. Where We’re At Now After thorough investigation, we’ve gained clarity on the root causes behind many of the problems that players have faced. Our priority is now to create system-level improvements to address high-impact areas, namely: simulation stability, multiplayer synchronization, and engine-related crashes. Accordingly, we have a new update scheduled for April, which includes the following: Crash fixes in relation to Particle Rendering and some instances of crashing in Multiplayer. Fixes for Multiplayer Desynchronizations caused by some character animation instances and resource/damage calculations. This update will also include a range of other bug fixes and some quality-of-life improvements. Keep an eye out for the patch notes of this upcoming v1.0.2.0 release, which will go into more detail on these updates, including the aforementioned crashing and desynchronization fixes. What Is Next Importantly, we want to confirm that this next update is simply the first step in creating a more stable gameplay experience in Age of Darkness. From here, our focus will remain on developing and releasing further improvements, guided by live game data and feedback from you, our incredible community. With this, we want to thank you all for your help and patience. Your shared player reports, forum discussions and reviews have been invaluable to us in resolving issues and improving the game. We are truly grateful for your continued passion for the world we’ve built together. Until the next update, – The Age of Darkness TeamCommunity Challenge - Most Innovative Fire Walls UsageFeb 27, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/40922497/10f0770feee5edc03409c3e07b19628af7a8dde4.png Protectors of the light, One of the most underrated Research’s you can unlock is ‘Fire Wood’, which let’s you set your own walls ablaze and deal damage to attacking Nightmares. Well the Age of Darkness team is keen to see just how innovative players can be with this ability! This might be an inventive wall set-up that makes the Burning Fire Walls your primary method of offence. Maybe you go artistic and instead of using them defensively, you use them to make a pretty picture. Or perhaps you do something entirely different, the more imaginative, the better! {STEAM_CLAN_IMAGE}/40922497/7653d2e2fea76821dc0f1248c62cfa1ad0f40000.png Prizes The winner will receive a custom Nightmare Miniature, a $50AUD Steam Gift Card, and an AoD Steam code. How to ParticipateSimply post a screenshot of your Innovative Burning Walls set-up in the Screenshots Section on Steam. Or post it in the dedicated Challenges Thread over on the Age of Darkness Discord (linked). 🏅 Submission RulesThe winner will be chosen by the team using an entirely subjective set of reasoning. There’s also no limits on how many submissions you can make. So the more wild and wacky ideas you have, the more chance you have of claiming that coveted prize. This challenge will be running until Friday, March 14th, 2025 10:00AM AEST Previous WinnerAlso, congratulations to the previous winner of the Clearing Points of Interests Challenge - Richter | Lilly_neko ————— This competition is open only to individuals who are: Not legally restricted from playing the ‘Age of Darkness: Final Stand’ game Not in a country or territory at that currently has important restrictions in place or is affected by war Not employees of PlaySide or their respective immediate family members Community Challenge - Clear 15 Points of InterestFeb 13, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/40922497/7f506e1189810b63ed547fa0073609a81682aa2b.png Protectors of the light, We are back with another challenge! While building up your base and surviving the swarms of Nightmares is the priority of any game. There’s also the incredibly important task of exploring the map with your Hero and army to find valuable resources, identify key defensible chokes, and of course, clear Points of Interest. This challenge is all about tapping into that exploratory nature of the game and requires you to get a victory with at least 15 Points of Interest Cleared. Prizes The winner will receive a custom Nightmare Miniature, a $50AUD Steam Gift Card, and an AoD Steam code. {STEAM_CLAN_IMAGE}/40922497/f5b7257223b821d189b571a3d7c59d9b123d7664.jpg How to Participate Simply post a screenshot of your Victory Score Screen following a successful run in the Screenshots Section on Steam. Or post it in the dedicated Challenges Thread over on the Age of Darkness Discord (linked). 🏅 Submission Rules Solo runs using either character will count as one submission, while co-op runs using both characters will count as two submissions. 👥 The winner will be chosen at random. There’s also no limits on how many submissions you can make. So the more successful runs you have, the greater your chance of winning. Best of luck! This challenge will be running until Friday, 28 February 2025 10:00 AM AEST Previous Winner Also, congratulations to the previous winner of the Edwin and Aurelia Victory challenge NOVAxDRAGON! ————— This competition is open only to individuals who are: Not legally restricted from playing the ‘Age of Darkness: Final Stand’ game Not in a country or territory at that currently has important restrictions in place or is affected by war Not employees of PlaySide or their respective immediate family members Community Creative Challenge Winners Announcement!Feb 9, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/40922497/f66132406c540eee0d0bef37101bb8e770cac96d.png Protectors of the Light! Thank you so much to everyone who participated in the Community Creative Challenge! The team was blown away by all the fantastic artwork. It always warms our hearts to see the characters we love and care about be re-imagined by the community in such an exceptional way. Dev Team's Favourite Winner Congrats to the winner of the ‘Dev Team's Favourite’, Celyne with this incredible and funny work, which expertly depicts the ominous emitting energy of the Blood Crystal, as well as the fun interplay between Aurelia and Vizargo. {STEAM_CLAN_IMAGE}/40922497/ac758ec6aaf84cf604a8eb94e9c6c7014ead847d.png Community Favourite Winner Congrats to the winner of the ‘Community Favourite’, Trapezohedron with this amazing piece that truly captures the daunting presence a Crusher instils once it breaks through your walls. {STEAM_CLAN_IMAGE}/40922497/c4fa51c4027d45f9c372159e38e72453646c105e.png 10 Participant Winners Also, congrats to our 10 random participants for their wonderful work! EasyplayOAO, DEADREAM, Cream Cuddle, Treehumper, Mera, Angry Cat Emote, Smenkare, Afrosus, Nika, Gnobreeb. To see all the other awesome entries, check out our Community Hub! To all our Winners AlexPlaySide has sent you a friend request and will be in contact to get your details so that they can send you your prizes! Future Challenges The fun isn’t over though, Age of Darkness Challenges are very much continuing! Stay tuned as there’ll be more opportunities to win more Nightmares Miniatures, Steam Gift Cards and Age of Darkness Steam codes! Age of Darkness: Final Stand - v1.0.1.4 Balance TweaksFeb 6, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/40922497/af08fc4b85c7b1d0bec568d98b0aaafea291496c.png Protectors of the Light, With this update, we’re bringing a wave of balance changes aimed at refining unit roles, improving underperforming heroes, and ensuring more strategic variety across the roster. Whether you’re a frontline warrior, a ranged tactician, or a master of deception, these adjustments should give you new ways to dominate the fight. From Vizargo’s much-needed buffs to Soldiers gaining more survivability, and a shake-up for the Pikemen, this patch focuses on enhancing gameplay depth while ensuring every unit has a place in your army. Let’s dive into the details! Balance Changes VIZARGO Vizargo has needed some love! Even before Armour, he was tricky to use, and post-1.0, it was clear he needed attention. We hope you enjoy his buffs to Serenity, Veiled Coil, and Claw Dash. Veiled Coil range now scales more dramatically over levels to account for larger melee armies nearby. Adjusted Veiled Coil maximum heal percentage per unit slain from 3/5% to 30%. Serenity damage has been significantly increased to match other heroes' damage output. Reduced Serenity base cooldown by almost 50%. Claw Dash now has scaling charges from 2 up to 4, allowing Vizargo to move in and out of combat or aggressively clear enemies. SOLDIER The Soldier has been underperforming as newer units and systems have been introduced. Meanwhile, Pikemen have taken the crown as the best all-around melee unit. To make Soldiers a more viable choice, we’ve improved their survivability. Reduced Soldier upkeep from 2g to 1g. Added 25 armour. Increased base Health from 150 to 200. Increased base damage from 7 to 9. Increased knockback from 0 to 0.3. PIKEMEN As mentioned, Pikemen have become the strongest value melee unit. To help diversify unit choices, we’ve made slight adjustments but will monitor these values closely. Adjusted base damage from 13 to 12. Added 1 food cost. Adjusted knockback from 0.35 to 0.2. Adjusted shred from 5 to 4. ARCHER Archers were once a powerhouse, but as other units have gained benefits, their effectiveness has declined. To address this, we’ve improved their shred effectiveness and increased their tower attack speed. Tower attack speed improved from 2.5s to 1.8 cooldown. Increased Tower Shred increased from 2 to 5. Increased base Shred from 0 to 1. ORDER KNIGHT The Order Knight desperately needed additional shred, and we’ve delivered! Order Knight Shred increased from 2 to 7. HARBINGER The Harbinger was falling behind in the ranged department, making them feel awkward to play. We’ve given them a small boost to their tower and general range effectiveness, and reduced the frustration of needing to recast Dark Prophecy by increasing its range and duration. Tower attack range improved from 5 to 6.5. Normal attack range improved from 2 to 3.5. Dark Prophecy range doubled. Increased Dark Prophecy duration from 25s to 80s, Increased Dark Prophecy cooldown from 60s to 140s. ROGUE Rogue...Age of Darkness: Final Stand - Hotfix: Crash Fixes and General ImprovementsFeb 5, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/40922497/1c051f17983b3bd4343ec58fda90839570e31894.png Protectors of the Light, Thank you for your continued support and for all the feedback you’ve shared with us. Your insights have been incredibly helpful in identifying and resolving the issues players have been experiencing. This latest hotfix focuses on stabilizing edge cases within Multiplayer and improving game performance; emphasizing on eliminating various crashes and bugs. General Fixes & Improvements Removed the ability to transfer Watch Towers to the other player in Multiplayer. Fixed being able to transfer non-transferrable buildings to the other player in Multiplayer by shift-selecting multiple building types. Fix for issues that prevented saving from working with some Windows settings in Survival and Campaign. Fixed an issue where players could get negative Map Seeds that weren't properly re-loadable. Added more player-facing messaging to some Multiplayer disconnect pop-ups and error pop-ups for lobby issues. Fixed some situations where Multiplayer saves aren't available to load. Crash Fixes Fixed a rare crash that could be triggered by some campaign scripting. Fixed a crash that could occur in situations where units are removed from a Triage Tent. Fixed a crash when entering a Multiplayer match with high latency. Fixed a rare crash related to the hover info UI. Fixed a camera-related crash. Fixed a crash when utilizing the cinematic system in-game. While we’re currently hard at work to make Age of Darkness: Final Stand a smoother, more enjoyable experience for everyone. Right now, our top priorities are: Fixing Multiplayer Desyncs – We know how frustrating these can be, and we're working hard to improve stability. Continued investigation into Hero Abilities – Looking specifically into abilities going on cooldown but not triggering, and Projectile/Displacement Abilities causing crashes. Tweaking Balance & Game Duration – Adjusting pacing and balance to keep multiplayer matches fun, fair, and engaging. Gathering Community Feedback on QoL Improvements – Your input helps shape future updates, so keep it coming! Your feedback and detailed reports are invaluable in helping us pinpoint and address these issues swiftly. Please keep sharing your thoughts and experiences with us. Thank you, The Age of Darkness Team Age of Darkness: Final Stand - Hotfix: Crash FixesJan 28, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/40922497/501b017f3ad6be7a3c2a1244d882bc76f707fc16.png Protectors of the Light, Thanks to everyone for the continual support and feedback we’ve been receiving. The information provided by the community is incredibly helpful to us in identifying and resolving problems that players are encountering. The latest hotfix aims to continue improving the player experience, with its primary focus being on addressing a number of issues players are having with game crashes. The update includes: Improvements made to reduce crashes occurring in relation to cutscenes and abilities usage Improvements made to reduce crashes occurring in relation to analytics and network issues Tweaks made to particle and lighting effects in order to reduce crashes Fix for the Hero Completion Achievements not unlocking properly in Multiplayer Tweaks made to improve formation spacing Your feedback and detailed reports are invaluable in helping us improve the gameplay experience. We are truly grateful for your active engagement and support; they inspire us to make Age of Darkness: Final Stand the best it can be. Thank you, The Age of Darkness Team Age of Darkness: Final Stand - Hotfix: v1.0.1.1Jan 24, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/40922497/dd973b7d85c2c7cfd6db36e3dd52d85aa1ebe0d2.png Protectors of the Light, Thank you for the continued support we’ve received during our 1.0 launch. The feedback and insight you’ve provided has been instrumental in helping us to identify and resolve issues facing our players. Following our earlier 1.0.1 patch, we are rolling out a small update to address an issue affecting a small number of players: Fixed a crash when launching the game and failing to access steam cloud save. Thank you for your continued support and feedback as we work to improve Age of Darkness: Final Stand! Thank you, The Age of Darkness Team Age of Darkness: Final Stand - Patch v1.0.1Jan 23, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/40922497/020a80d2b92f3b14f1591f628b7a694a7c8bf1f0.png Protectors of the Light, Thank you for your ongoing support following our 1.0 release. Your input has been crucial in helping us identify and address the feedback shared by our players. Our latest patch addresses a variety of community suggestions, including several fixes and improvements across Campaign, Survival, and Co-Op game modes. You can read all the improvements and community feedback we have incorporated in v1.0.1 below: Balance Adjustments Increased melee range for the Order Knight auto-attack by 0.4. Lightbearer attack range increased, now attack from a short distance. Increased the Lightbearer’s base Health from 90 to 125. Added Armour to the Lightbearer from 0 to 25. Added Armour Regeneration to the Lightbearer from 0 to 0.02. Changed the Rogue’s basic attack to now be a multi-hit cone attack. Increased the Rogue’s Attack Rate from 0.25 to 0.15. Reduced the Rogue’s Gold Steal on kill from 3 to 2. Reduced the Rogue’s base Damage from 15 to 7. Increased the Rogue’s production Gold cost from 160 to 175. Increased the Rogue’s production Stone cost from 2 to 5. In Multiplayer T2 and T3 POI Camps reward slightly more Units/Siege Units. General Fixes & Improvements General improvements to load times and performance across the game. Fixed a situation where unlocked Survival Difficulties wouldn’t save correctly. Fixed a situation where Cloud Saves wouldn’t sync. Fix for buildings that aren't impacted by the treasury getting icons as if they are impacted after paying off a debt. Fixed Aelis's royal guards displaying a visual flicker under certain conditions. Fixed a selection bug caused by holding shift and selecting buildings. Fixed the objectives UI not updating correctly when you change the language. Fixed UI not displaying correctly on the action grid when canceling research. Fix for some situations in which some units wouldn't animate correctly. Improved Audio balancing across all three game modes. Fixed Audio timing issues present with Crushers. Added audio to various buttons that were missing audio feedback. Campaign Specific Fixed a situation where Campaign progression wouldn’t save correctly. Improved overall Cutscene audio within the Campaign. Fixed an issue where Nightmares could get stuck during Mission 3. Fixed audio timing related to Ritual Crystals in Campaign. Fixed Vizargo's shield in Mission 10 not displaying during combat. Fix for the wrong audio playing during cutscenes in Campaign Mission 10. Multiplayer Specific Fixed a crash that can occur when pressing the Multiplayer Button. Added a pop-up when you’re not logged into Steam and try to access Multiplayer. Fix for the host sometimes not properly loading into matches. Fix for being able to select the other player's team color button in the multiplayer lobby. Greyed out the "send" button in the trading window if no resources are going to be sent to the other player. Fixed an issue where Units gained fr...Age of Darkness: Final Stand - Hotfix: Save Game & Crash Fixes!Jan 22, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/40922497/94228bb755f865d66bd9280ae95f8a4491c525b0.png Protectors of the Light, Thank you for the continued support we’ve received during our 1.0 launch. The feedback and insight you’ve provided has been instrumental in helping us to identify and resolve issues facing our players. Today, we’ll be releasing another hotfix, centered around a variety of save issues some players have been experiencing. This update addresses several reported issues, including: Fixed a crash related to incorrect Light Radius calculation. Fixed a crash related to audio that could occur in all game modes. Fixed a crash related to Aurelia’s Crimson Lightning when it hit buildings. Fixed a crash related to trying to load incompatible saves. Fixed an issue where the player's resolution would change repeatedly after swapping monitors. Fixed an issue where the player’s mouse could be offset from what’s in-game. Fixed an issue where resolution could be set to something lower than the max resolution when Display settings was set to Borderless Windowed. Fixed an issue where the game could start on the wrong monitor. Disabled resolution drop down when playing in Borderless Windowed. Pre-V1.0 Saves that are incompatible with the current game will now be marked as such. Fixed a situation where the game failed to save. Backup saves will now be created in App Data > Local & App Data > LocalLow Folders. Fix not being able to rebind controls to mouse thumb buttons. Your feedback and detailed reports are invaluable in helping us improve the gameplay experience. We are truly grateful for your active engagement and support, it inspires us to make Age of Darkness: Final Stand the best it can be. Thank you, The Age of Darkness Team COMMUNITY CREATIVE CHALLENGE - WIN PRIZESJan 20, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/40922497/1288c0fdd8f6acaf61a67eb193c2d7a38c3f0fbd.png Protectors of the Light! We’re excited to be taking part in the Real-Time Strategy Festival, and to celebrate, we’re inviting you to showcase your talents in an epic Community Creative Challenge! The theme? Bring the dark, epic world of Erodar to life through your unique perspective. Whether it’s a breathtaking piece of art, a cinematic video, or an intense in-game screenshot, we want to see the Age of Darkness through your eyes. This is your chance to channel your creativity and make your mark on the community, all while competing for some incredible prizes. So, how do you get started? Let’s break it down: The Challenge We’re looking for stunning works that capture the spirit of Age of Darkness: Final Stand. Your submission could focus on: Epic battles with swarms of Nightmares. Beautiful landscapes of Erodar’s shattered world. Iconic heroes, buildings, or scenes reimagined in your unique style. Whatever you decide to create, your submission should reflect the core themes of the game—darkness, survival, and triumph against the odds. How to Participate Create Content: Share your creativity through artwork, videos, or in-game screenshots. Share Your Work: Upload your submission to the Steam Community Hub under the Artwork or Videos section. Title Your Entry: Use the format: "AOD Contest Entry - ” There is no limit to how many submissions you can enter! Submission Rules Here are the guidelines for submissions: Your submission must feature Age of Darkness: Final Stand content. All artwork, videos, or screenshots must be original and created by you. Images should be no larger than 2000x2000 pixels and under 15 MB in size. Videos should be no longer than 120 seconds. Keep your submissions appropriate—blood and battle are fine, but avoid nudity or explicit content. Make sure your submission is your original work! AI assistance, tracing, or work not created by you is not allowed. We want to see your vision and creativity come to life. Submissions will be accepted until February 3rd - 10:00 AM PT. Prizes {STEAM_CLAN_IMAGE}/40922497/f5b7257223b821d189b571a3d7c59d9b123d7664.jpg Communnity Favourite (Most Likes): Nightmare Mini $100 Steam Gift Card Dev Team’s Favorite: Nightmare Mini $100 Steam Gift Card 10 Random Participants: Free copies of Age of Darkness: Final Stand to share with friends Please note that physical prizes require the ability to receive shipped items. If shipping isn’t possible, we won’t be able to deliver physical prizes. Share Your Work on Social Media! For those entering the competition, we’d love to see your submissions on social media. Don’t forget to tag us—we’re excited to signal boost your creativity and celebrate your incredible work! Winners Announcement Winners will be announced and contacted on February 11th via Steam. Be sure to keep an eye on your notifications! Good luck, and may the light guide you through the darkness. We can’t wait to see your creat...Age of Darkness: Final Stand - Hotfix: Stuttering Fixes & More!Jan 20, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/40922497/60e532829144d216ff7cd06147ccc6ee88194154.png Protectors of the Light, Once again, thank you for your ongoing support for Age of Darkness: Final Stand through our full release. We appreciate the time taken by all of our players to share your feedback with us. Our latest hotfix addresses several issues affecting players following our 1.0 release, including stuttering, audio, and unit selection. You can find the full list of fixes for today’s Hotfix below: Camera Stuttering improvements Fixed a crash related to in-game particle FX Fixed a crash related to audio loading. Fixed a situation where Nightmares would get stuck on their way to a Death Night. Added Shift Click improvements to Unit Selection. Shift Clicking selected units in the world will add or remove them to or from the selection. Shift Double-Clicking a unit adds or removes all units of that type to or from the selection. Shift Clicking selected unit portraits in the Action Grid will remove them from the selection. We remain committed to delivering ongoing improvements, quality-of-life updates, and bug fixes. Our next major focus will be addressing issues related to save files. Your feedback and detailed reports are invaluable in helping us improve the gameplay experience. We are truly grateful for your active engagement and support, it inspires us to make Age of Darkness: Final Stand the best it can be. Thank you, The Age of Darkness Team Age of Darkness: Final Stand - Hotfix: Multiplayer Region Fixes & More!Jan 19, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/40922497/c5c20cd790fc912480fda308dd689bc7ab434c8f.png Protectors of the Light, Thank you for your continued support of Age of Darkness: Final Stand! Since the 1.0 release, we’ve been listening to your feedback and working hard to improve the game. We’re excited to share our latest hotfix, which addresses several key issues: Fixed Multiplayer region handling, players will now be able to invite one another without changing their Steam Download regions. Fixed the Multiplayer End of Round Screen to correctly allow toggling of players. Fix for auto-saving frequency setting string not fitting in the UI for German and Polish. Fixed Researched UI not appearing greyed out if the Research Queue is full. General save file improvements and checks to assist in debugging future save file issues. We’re aware that some players are still encountering stuttering and performance issues. These are complex challenges, but we’re committed to addressing them as quickly and safely as possible. Your feedback remains invaluable to us and it helps guide our improvements to ensure Age of Darkness continues to grow into the best experience it can be. Please keep your reports and suggestions coming; we’re listening every step of the way. Thank you, The Age of Darkness Team Cross-Region Play and Performance We’d also like to highlight that cross-region play is not recommended due to latency inherent in peer-to-peer connections. While cross-region play is supported, players may experience suboptimal performance in this setup. For the best experience, we recommend playing with others in your region. Age of Darkness: Final Stand - Hotfix: UI, Multiplayer, and Resolution Fixes!Jan 18, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/40922497/575dff9c196fa1242d8c3902741696858286b493.png Protectors of the Light, Thank you all for your incredible support of Age of Darkness: Final Stand following its 1.0 release! We deeply appreciate the time you’ve taken to share your experiences and feedback with us. In response to the issues raised, we’ve released our next batch of fixes addressing the following: Resolved an issue where the VFX on the Main Menu doubled up causing extra bloom and vibrance. Improved the UI displayed when the game is waiting to receive network data from the other player. Moved the UI for Auto-Saving in Multiplayer from the top left to the center screen to communicate with the player when saving is occurring during gameplay. Fixed a situation where a client could no longer re-join an existing Multiplayer Lobby after leaving. Fixed the trade panel UI displaying some text in the background behind the "send" button. Adjusted “Default” windowed resolutions to be a more player-friendly resolution rather than the largest possible fullscreen resolution. Fix for selected resolution resetting when you change monitors or between windowed / fullscreen modes. Fix for displaying an invalid resolution when swapping monitors on uneven displays. Fix for the game restarting on the incorrect monitor. We remain committed to delivering ongoing improvements, quality-of-life updates, and bug fixes. Addressing game stuttering and resolving the Steam download region issue are top priorities. These fixes require careful implementation, and we’re working diligently to ensure they’re resolved safely and effectively. Your feedback and detailed reports are invaluable in helping us enhance the gameplay experience. Thank you for your continued support and active engagement—it drives us to make Age of Darkness the best it can be! Thank you, The Age of Darkness Team