Show/Hide Show/Hide

Across the Obelisk

 
Across the Obelisk | Patch 1.3.2Apr 10, 2024 - Community AnnouncementsThis patch fixes issues on Nintendo Switch. The patch for PC is only to maintain the crossplay functionality with Nintendo Switch by updating the PC version to the same new Nintendo Switch version. Bug Fixes (on Nintendo Switch) Fixed the notification overlap issue that prevented players from selecting map nodes on Nintendo Switch. Deckbuilder Fest Steam Sale: Complete the Adventure!Mar 25, 2024 - Community AnnouncementsHi folks! Deckbuilder Fest is here, shining a light on "Across the Obelisk" with fantastic deals on all our DLCs! This is your golden ticket to broaden the horizons of your journey and unlock new realms filled with challenges and lore. The festival season is the ideal moment to enrich your game experience. Whether you're strategizing to conquer new challenges or exploring untold stories, the DLCs offer fresh adventures and deepen the lore of "Across the Obelisk." Join us as we delve into the enhanced world of "Across the Obelisk"! Play Cross-Platform With Your Friends on Nintendo Switch!Mar 21, 2024 - Community AnnouncementsHello all! Today we released Across the Obelisk on Nintendo Switch with Playstation 5 and Xbox X/S coming later this Summer! Cross-platform co-op is available! Meaning that you can gather your party freely from all available platforms and embark on an epic adventure together! Please note that cross-platform progression (cross-platform cloud saves) are not supported at this time. You can find our new trailer HERE! Happy Travels Adventurers!Dive Into Across the Obelisk During the Steam Spring Sale!Mar 14, 2024 - Community AnnouncementsHey folks! "Across the Obelisk" is the part of Steam Spring Sale! It is the perfect time to start a journey or deepen your adventure with available DLCs. Our game is a dynamic deckbuilding roguelite RPG that offers solo or co-op gameplay, with 12 unlockable characters and over 500 cards and items! Don't let this opportunity slip by. Enhance your gameplay or start an even greater adventure today! See you in the game! https://store.steampowered.com/app/1385380/Across_the_Obelisk/ https://store.steampowered.com/app/2511580/Across_The_Obelisk_Sands_of_Ulminin/?snr=1_5_9__405 https://store.steampowered.com/app/2666340/Across_the_Obelisk_Amelia_the_Queen/?snr=1_5_9__405 https://store.steampowered.com/app/2168960/Across_The_Obelisk_Spooky_Night_in_Senenthia/?snr=1_5_9__405 https://store.steampowered.com/app/2325780/Across_The_Obelisk_The_Wolf_Wars/?snr=1_5_9__405Dev Diary #2 2024 - Sound ReworkMar 6, 2024 - Community AnnouncementsDev diary Hi AtO community! My name is Magnus Chirgwin and I’m here to talk about audio and give you a glimpse of what we’re working on! But this is my first dev diary so before we dive in, who the heck is this new Magnus guy?! I’m a freelance sound designer and composer! I live in Sweden with my partner and her daughter, with the nearest and dearest to me only a stone’s throw away and if you were to strap a GPS on my head you’d probably get bored pretty quickly looking at where I’ve gone haha! I’m not a travelled man, although I’m a big fan of backyard adventuring (shoutout to Beau Miles), grabbing the canoe, camping equipment and heading out on the lakes nearby or just catching the small everyday moments where I can get them. Before I chose to go freelance with sound and music, I worked in healthcare as a physiotherapist for 10 years, working together with you (or your loved ones) on anything from broken bones to vertigo and with traumatized fugitives of war. Yeah I know, a real u-turn from that to audio haha, so why big change? There were a couple of different reasons but the main one was that the idea of working with music and sound eventually became too large to ignore and I was simply curious if I could do it. I’m glad I did the shift although the previous 10 years taught me a lot about working with people and that will always be important, you won’t be able to convince me otherwise. Oh and yeah I workout a lot, take care of your bodies people, it really does keep the score and never lies. In the 6-7ish years I’ve worked as a sound designer and composer I’ve had time to work on awesome projects (ranging from mobile games to 3D dome-cinema films), experience burnout (yep, even with my background I’m not immune!), meet fantastic people and re-evaluate what is truly important to me. Anyway, onto Across the audio-belisk (I’m so sorry), let’s go! There’s been a lot of community feedback regarding the sound design and I think it’s very justified. Yep, I think I’ve read it all and it was clear that a lot of you experienced a mismatch between visuals and audio as well as the lack of variation! Here are some examples of what you’ve said: “...I do agree it'd be nice if more enemies had custom sounds and not the same generic grunt when taking damage.” “All the enemy female sounds are the mage, all the pig sounds are the same, all the wolf, etc... there isn't an individualization of character audio and i think the game would really benefit from a more diverse audio that sets the hero's apart from the enemy.” “are more diverse enemy hit sounds going to be added in the future? right now I noticed so many enemies have the same 'grunt' noise” “yo the magma spikes from ignidoh make human sounds when they die make em do rock sounds or something” “...its always the same sound playing on some enemies which makes it weird. Usually games will have 3-5 slight variations for each sound so its more natural.” “A lot of the SFX get kind of bland to listen to on repea...Play the Lunar New Year Challenge and Earn a Unique Cardback!Feb 8, 2024 - Community AnnouncementsGreetings all! We just released patch 1.3.1 which activate the Lunar New Year Challenge! The year of the Dragon is almost upon us (or it may already be if you read this later)! Let's celebrate it with a new exciting challenge. {STEAM_CLAN_IMAGE}/38602910/e645b904fe357025ff3bceab05c82df814c4c672.png Not only will you be able to earn a unique Lunar New Year Cardback by reaching the third act. You will also be able to play with Amelia and Navalea within the challenge without the need to own any additional DLC's. {STEAM_CLAN_IMAGE}/38602910/51a71a80dc037c8d4c8c476866ffea0c4a76287a.png Good Luck! We wish all players an auspicious Year of the Dragon! May the new year bring exciting opportunities and happiness! 祝玩家们新春快乐!龙腾虎跃,步步高升! Dev Diary #1 2024 - The Team is growing and Lunar New Year is coming!Feb 6, 2024 - Community AnnouncementsGreetings to everyone, we hope you have had a good start of the year. This is the first Development Diary that will span over the next months. To begin with we’ll be publishing one a month! In this first one we want to start by announcing that this year the Across the Obelisk team is growing! With several additions. A new artist who will help us to produce graphic content faster and also, who knows, will allow us to make some of those skins (Magenus ;)), something that we've been wanting to do for a long time. While still allowing our main artist to keep prioritizing new content. A new Sound Designer! We have always known that the sound section of the game is one of its weak points, but being a small indie team of three we’ve done the best we could in this aspect. Now we will be able to improve the game’s sound in general, adding new sounds where we feel they have been missing, improving on existing ones and adding more variety. A new Narrative Designer! We want to keep adding new events and content to the game, for both existing and upcoming content. We know that some heroes have less event interactions than others over the course of the adventure. Our intention is to add many new unique responses for all heroes, and new events throughout the game. So we are very happy and excited about the new additions to the team, and in the future we will go into more detail about their work. All these improvements will take some time and will be implemented progressively, so while you wait we encourage you to participate in a new weekly challenge! Lunar New Year Challenge This event will be active from February 8th to February 22nd 2024. Play with Amelia and Navalea in this new Weekly Challenge! You will be able to test both characters (within the Weekly Challenge) without the need to own the DLCs. You will also be able to unlock a Lunar New Year exclusive cardback if you manage to reach the third floor!! {STEAM_CLAN_IMAGE}/38602910/9018401ceefd42db2faba2bb1a7925666fa58d00.png We are very excited for what is to come, and we believe that 2024 will be a great year for Across the Obelisk. As always, thank you for your support and feedback. - The AtO Team. Across the Obelisk 1.3.02 Hotfix is now LIVE!Jan 15, 2024 - Community AnnouncementsBug fixes - Fixed a problem that prevented playing in offline mode. - Fixed a problem with the extended information of the corrupted version of the Eldritch Ring when clicking the right button over the card. - Fixed a problem that didn't unlock the base characters when you create a new profile and try to create a new game under that profile. - Fixed a problem with some card interactions in coop that desync the game, mostly when some items force the player to draw new cards (e.g Soul Harvest + Black Deck). Besides that, this hotfix also fixes some of the small bugs that have been reported. Quality of Life - Added the possibility to read the base information for every character in the Hero Selection screen, even if those are not already unlocked. - Added a new button to remove a profile (be aware that it removes all information attached to that profile, including its saved games). - Added a button to the launcher to resume your last played game. This will only work for single-player games and will let you continue your last-played game without having to select that game from the menu, speeding up the process of going back to the game. - You can now disable the DLCs that you don't want to use through the launcher. As always, thanks to all of you for your support, feedback, and understanding. The Christmas Eve Weekly event is live!Dec 22, 2023 - Community AnnouncementsHello everyone, We are happy to announce that the Christmas Eve Weekly event is now available - Christmas decorations and Special weekly Challenge are here to make these holidays even more enjoyable! {STEAM_CLAN_IMAGE}/38602910/336d57df46229d505a21af33ed8ea2bc5092844b.png Participate in a Special Weekly Challenge between Dec 21st and Jan 4th and get a unique Christmas cardback - just look at this beauty! {STEAM_CLAN_IMAGE}/38602910/894cee6b44b9ea1c04ebacfa01ea3ee526b95be9.png Thank you so much for being a part of our community this year. Merry Christmas and Happy Holidays! From the devs: About our partnership with Paradox InteractiveDec 18, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38602910/51763fb9fd69b7d30cdb96ebcbdc86bdf0e7fe13.png Greetings from the ATO development team! We would like to talk with you about some things regarding the new patch. As you probably already know, we started working on ATO several years ago with only 2 developers (Adam and Javier) and shortly after we added an artist to the team (Juanjo). We released the game at EA without knowing very well what to expect and how the game would be received. Luckily for us, the reception was very good and shortly before leaving the early access to release the 1.0 version of the game we had the opportunity to begin working with a publisher, Paradox Arc. We put a lot of thought in this decision and concluded that having a publisher would benefit the game a lot. For example, we could reach a lot more people while dedicating our time more to what we do, which is making the game. The game has grown a lot since then and as we announced this August, the game has gone from being part of Paradox Arc to move up a level and become a main branch game of Paradox Interactive, something that we are very proud of. What does this mean for the game and for us? Well, basically it means that ATO has gained a lot of recognition and even though it is still an indie game and we still have the full control on its gameplay and game content, now it will have much more resources in several aspects, such as more manpower for the ATO team (we are working with a new designer that will help us create more content faster), the possibility of adapting the game to more languages (in this patch we now have Japanese, Korean and Traditional Chinese... somebody asked for German?), and other big news to come... In general more resources in all areas. Why was the Paradox Interactive launcher and SDK implemented? All these new resources are available thanks to belonging to Paradox Interactive. But of course this involves other things and one of them is the implementation of the Paradox launcher. Some people said that we should have included some notes about it in the patch, which we agree on. We apologize for the lack of communication both before and after the update. The launcher implementation is a regular procedure and all major Paradox titles have it and honestly we didn't expect the reaction to it, so we were a bit unprepared for what happened afterwards. Although the launcher may be a bit more cumbersome at first, this may have more benefits in the short term, whether it be better communication about patches or DLCs with all ATO players, the possibility to highlight creators or tutorials that we think are valuable for the community or the possible integration of mods in the future through the launcher. You don't need to create a Paradox account to play ATO, you can just skip that part.The Paradox account helps enhance user experience, enable communication with players, and helps to ensure the safety of services for all. Players data is not sold and is managed in full compliance...Roguelike deck builder Across the Obelisk update adds "major changes"Dec 13, 2023 - PCGamesNIf you've surpassed Slay the Spire, walloped Wildfrost, demolished Dicey Dungeons, and mangled Monster Train, Across the Obelisk might be the next roguelike deck builder on your chart. With 12 characters to form your party, over 500 cards and items, and the ability to play either solo or in up to four-player multiplayer, Across the Obelisk has earned itself a very respectable 9/10 Steam user rating since its launch in April 2021, and it's now going cheap in a Steam sale alongside a hefty holiday upgrade. Read the rest of the story... Amelia the Queen - Available Now!Dec 12, 2023 - Community AnnouncementsParadox Interactive and Dreamsite Interactive’s deck building adventure game Across the Obelisk is coming with a new Hero Pack! Amelia the Queen brings back the astray Queen of Senenthia to help search for her missing daughter, the princess. This new hero comes with a new set of enchantment cards specializing in cold damage and vanishing cards. The Queen also comes with new card backs, emotes and skins for more diversity to your game. Embark on your journey to solve the mystery of the Obelisk with the Queen herself at the helm of your party. Amelia the Queen comes with: A new hero: The Queen, with a set of cards focusing on cold damage and vanishing cards Rifty, a new pet that removes buffs from your opponents 3 skins for The Queen 3 new card backs 5 emotes for the Queen New reply options during events Alongside Amelia the Queen the game will also receive the 1.3 update for free for all owners of Across the Obelisk.Patch 1.3: The Return of the QueenDec 12, 2023 - Community AnnouncementsImportant Note! Due to major changes between the two versions, current games will not be compatible with the new Update 1.3.0. This does not affect unlocks or game progress. You can access the latest stable version (1.2.5) in the Steam beta program. If you want to switch to it, you will be able to select it through the Steam beta options by selecting the "v125-legacy" branch Features: Rifts! A new phenomenon that will open up new paths through the first 2 acts of the game 3 new monsters 7 new items to equip your heroes with New events that will give the player the opportunity to obtain ‘blob’ pets A sandbox mode for Obelisk Challenges Shady Deals: A new option in shops to trade shards for gold Christmas themed weekly challenges Christmas decorations throughout Senenthia New languages - Korean, Japanese, Traditional Chinese ------ Gameplay changes: Bree: Unforgiving Nature, increased crack applied to 2 (from 1) with the blue/yellow upgrades. Evelyn: Elemental Proliferation, blue/yellow upgrades changed to +all damage instead of fire/cold/lightning. Magnus: Valiant Defender, increased block a bit and now also grants fortify. Thuls: Black Talons, reduced poison and dark bonus charges to +1 (from +2), but now it will also apply 1 poison on hit and dark on hit is increased to 2 (from 1). Thuls: Subterfuge, now also dispels 1 curse when hit. Zek: Absolute Darkness now increases the damage of the dark explosions by +35%. Fixed a problem that caused the shadow resistance to decrease instead of increasing the damage of the final dark explosion. Improved the Stealth shader, which sometimes, depending on the skin, caused graphical anomalies. ------- Bugs Fixed numerous issues reported. Amelia the Queen is coming on December 12th!Dec 7, 2023 - Community AnnouncementsAmelia the Queen is returning to Senenthia! Bring Amelia on the journey to find her missing daughter the Princess and uncovering the mysteries of the Obelisk! Amelia the Queen is coming on December 12th 2023 for PC! Across the Obelisk Livestream!Nov 1, 2023 - Community AnnouncementsFredrik Wester (CEO Paradox Interactive) and BjornB (Community Manager) will be playing some Spooky Night in Senenthia to celebrate Halloween! Join our Twitch channel: https://www.twitch.tv/paradoxinteractiveThe Very Spooky 1.2.5 Halloween Update!Oct 31, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38602910/d44a9d3c37b48e60fbae927d632b078a4e4a125b.png Update 1.2.5 for Across the Obelisk adds 3 more skins to the Spooky Night in Senenthia DLC! All existing owners of this DLC will have the new skins added to the already existing seven without any further action required. {STEAM_CLAN_IMAGE}/38602910/b1ee82d6d88b05800b857f06df61006dab6300d0.png For the next 9 days, Senenthia will be decorated to celebrate the holiday, and you will have access to a special Halloween challenge which will reward you with the exclusive “Treat Cardback” should you succeed. We also have a livestream tomorrow Nov 1st over at twitch.tv/paradoxinteractive at 15:00CET with Fred Wester and BjornB playing some co-op) Happy Halloween! To celebrate this spooky holiday you can also pick up Across the Obelisk and any additional content at a discounted price! https://store.steampowered.com/app/1385380/Across_the_Obelisk/ https://store.steampowered.com/app/2168960/Across_The_Obelisk_Spooky_night_in_Senenthia/ https://store.steampowered.com/app/2511580/Across_The_Obelisk_Sands_of_Ulminin/ https://store.steampowered.com/app/2325780/Across_The_Obelisk_The_Wolf_Wars/ Hotfix 1.2.2bSep 25, 2023 - Community AnnouncementsHello everyone. This is a hotfix to solve some problems that have been reported since we released the patch. - Fixed a problem with the trait "Veil of Shadows" producing a soft-lock state. - Modified the card description order to reflect that the self-damage suffered when casting a card (f.e., Shadow Mend) is activated before other actions. If you die because of its damage, the other actions will not be triggered. Besides that, this also fixes some of the small bugs that have been reported. As always, thanks to all of you for your support, feedback, and understanding.Hotfix 1.2.2aSep 24, 2023 - Community AnnouncementsHello everyone. This is a hotfix to solve some problems that have been reported since we released the patch. - Fixed a problem with some events when using Wilbur on save games created before the patch that led to non-responsive situations. - Fixed the text of several items, such as Small Pouch, Weapon Pounch, etc. In addition to t- he text of several enchantment cards of heroes like the Spell Echo, Dual Wield. Double Shot, etc. - Fixed mouse repositioning after upgrading or removing a card when not using a controller. As always, thanks to all of you for your support, feedback, and understanding.Patch 1.2.2 Controller SupportSep 22, 2023 - Community AnnouncementsGreetings adventurers! This September patch improves considerably the controller support, plus several small changes and fixes for Ulminin. Controller Support In this patch we have reworked the controller support practically from scratch to make it more fluid and usable in all aspects of the game. Now all game menus are accessible with the controller and the game is 100% playable with it. In addition, for those who want to play with the keyboard, there is the option to activate keyboard shortcuts. With them, besides being able to cast cards with the numbers keys, you can use the arrow keys to move around the game, as well as "control" and "alt" as confirmation buttons. Anyway, this is not finished, and we will keep improving it, so we will be taking a look at your opinions, reports, and suggestions for the controller support, so don't hesitate to share with us what you think of it. Ulminin changes - Added a new pet "Scaraby" that is automatically unlocked with the DLC. With this pet you will have the option that the scarabs appear more often and therefore the possibility to get more resources during the run. - Added 5 new soundtracks for Ulminin combats. - Added a few custom answers for Navalea and Laia in the other Adventure maps (we will be adding some more with successive patches). - Added the option for Laia to heal in the rest events (campsites), like the other Healers. - Increased the HP of the Eternal Cube in the Basthet combat, to make it more difficult to kill it by accident and to be able to keep using it to heal yourself with different methods. - Fixed the events, the fennec enthusiast & the information brokers, who sold fennecs and information a little cheaper than they should have according to the text of the answers. - Fixed an issue where in multiplayer, players without the Ulminin DLC could not buy the DLC specific items in the Ulminin shops. Other Changes - Wilbur's innate trait renamed Inventor. - Friendly Tadpole: increased heal to 28 (from 25) and vitality to 4 (from 3). - Ice Lance (yellow): now deals cold and mind damage and it's also a Mind Spell. - Ice Barrier (yellow): increased the block gained from chill to x5 (from x4), added vanish. - Ray of Frost (blue): increased damage and chill charges by 1, added vanish. - Shifting Scroll (blue): now vanishes 1 card (from discard 1 card). - Nightmare & Recurring Nightmare (yellow): Swaped the order of the curses, first applyng insane and then dark. - Holy Slash (corrupted): Added vanish. - Fixed a visual bug that made some islands of the Obelisk Challenge disappear. - Fixed a visual bug when monsters gained immunities with enchantments and the immunity did not appear in the top left status window. -Fixed a visual bug in the tome of knowledge when viewing past games of less than 4 heroes played with sandbox mode - Fixed a bug in which the card game event did not give the correct xp in the second floor of the obelisk challenge. - Fixed a bug in which scarabs sometimes did not give ...Hotfix 1.2.1bAug 24, 2023 - Community AnnouncementsHello everyone. This is a hotfix to solve some problems that have been reported since we released the patch. - Fixed a problem with keyboard casting that sometimes resulted in choosing the wrong targets for card effects. - Fixed the resistances of Noxious Parasites in Act 4, which granted more resistances than intended. - Slightly reduced the resistances granted to monsters by Armaggedon, Subzero, Noxious Parasites and Melancholy corruptions in acts 3 and 4. - In Obelisk Challenge, fixed a problem that prevented Gorio to appear as a random boss. - Fixed a problem that showed the game score as 0 when loading a saved game while in town. - Fixed the damage formula in enchantments that deal damage, now it will scale correctly with enchantments that deal damage based on energy spent. Also now, damage will be done before applying the aura/curses like it happens with the cards. This change affects both player and monster enchantments. - Fixed a problem with card descriptions not updating their damage values after Stealth has been consumed on the active character. - Fixed a problem in Sandbox mode when playing with less than 4 heroes and getting cursed with Doom from the Impeding Doom Madness corruptor. - Furious Crocomen will no longer follow you to Ulminin if you burn their village first in Act 2 Aquarfall. - Fixed some text here and there, and replaced "Casted" in the combat log for "Cast". - Scourge and Zeal added to the "Filter" options in the crafting windows. - Reduced the Zeal for Golden Scarabs in Act 2 in normal, to 5 (from 7). - Reduced the Evasion and Buffer for Jade Scarabs in Act 2 in normal, to 5 (from 7). As always, thanks to all of you for your support, feedback, and understanding.