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About Elise

 
About Elise: Father Requiem, A HALLOWEEN EXPANSION!Oct 22, 2018 - Community Announcementshttps://pbs.twimg.com/media/DqHv233W4AstIfQ.jpg:large What a Halloween surprise! It's been more than a year since About Elise released on Steam and the experience so far has been incredible. Almost 36.000 players adding the game to their libraries is an amazing number. Well, there's a little surprise for you if you're a fan of the small horror games from some years ago (one of them is even getting a movie now!). https://pbs.twimg.com/media/DqCc69CWsAAig4t.jpg That's why maybe it was right about time to try to create that kind of concept. And here comes the announcement of About Elise: Father Requiem, a horror experience based on that era (it was just 6 years ago, but absolutely had a huge impact in horror games). An experience that can be beaten in a very short sitting if you're good enough. I hope you all enjoy it as it will be available on Halloween as an expansion releasing on october 31st. Check out the trailer HERE. Update 1.0.2Oct 3, 2017 - Community AnnouncementsAbout Elise has been updated with the next modifications: -One of the wires from the first puzzle is now purple. The illumination made it look yellow and that was confusing players when trying to solve the puzzle. -Glitch in the UI for the tablet in the second puzzle has been fixed . -Being stuck in the third puzzle with some objects' collisions has been fixed. -Typing error fixed at the end of the game.Update 1.0.2Oct 3, 2017 - Community AnnouncementsAbout Elise has been updated with the next modifications: -One of the wires from the first puzzle is now purple. The illumination made it look yellow and that was confusing players when trying to solve the puzzle. -Glitch in the UI for the tablet in the second puzzle has been fixed . -Being stuck in the third puzzle with some objects' collisions has been fixed. -Typing error fixed at the end of the game.1.0.1 UpdateSep 30, 2017 - Community AnnouncementsThere's a new update live to fix minor issues or add minor changes: -Word "wide" corrected as "wife" at the end of the game. -Pause Menu not displaying a grey sprite anymore. -Twitter account can now be accessed through the Start Menu. -Some 3D objects have been removed in the 3rd puzzle. Thank you all for your feedback, it helps a lot. Toni Domínguez.1.0.1 UpdateSep 30, 2017 - Community AnnouncementsThere's a new update live to fix minor issues or add minor changes: -Word "wide" corrected as "wife" at the end of the game. -Pause Menu not displaying a grey sprite anymore. -Twitter account can now be accessed through the Start Menu. -Some 3D objects have been removed in the 3rd puzzle. Thank you all for your feedback, it helps a lot. Toni Domínguez.About Elise is out now!Sep 26, 2017 - Community AnnouncementsAbout Elise is now available on Steam! After a good amount of time developing the game, you can finally play About Elise for free. I'd like to thank everyone who's helped out with the game: Sergio Tur, the OST composer, and Marc Garcia, art support, and also the testers, the press coverage that's published impressions and press releases... and simply everyone who supported About Elise and let it exist the way it is today. I hope you enjoy this puzzle adventure that is now part of Steam's free games catalogue. You can follow my daily misfortunes, including game development stories, via social media: http://www.twitter.com/AlegreDominguez Again, thank you. Toni Domínguez.About Elise is out now!Sep 26, 2017 - Community AnnouncementsAbout Elise is now available on Steam! After a good amount of time developing the game, you can finally play About Elise for free. I'd like to thank everyone who's helped out with the game: Sergio Tur, the OST composer, and Marc Garcia, art support, and also the testers, the press coverage that's published impressions and press releases... and simply everyone who supported About Elise and let it exist the way it is today. I hope you enjoy this puzzle adventure that is now part of Steam's free games catalogue. You can follow my daily misfortunes, including game development stories, via social media: http://www.twitter.com/AlegreDominguez Again, thank you. Toni Domínguez.UntitledJun 22, 2017 - Community AnnouncementsAbout Elise delayed until 2017Nov 21, 2016 - Community AnnouncementsAbout Elise is now being delayed and 2017 is the new scheduled date for its release. The interaction with puzzles has been created from scratch in order to make it as best as possible. This means most of the areas are being created over again too so they can fit with these new changes. I can't give you an exact date, but expect it to be released in the first half of next year. There will be changes in the gameplay in order to improve the experience without changing the original ideas. This is a direct way to answer the testers' feedback. For example, players will still have to read notes in most puzzles, but in a different way. In the earlier builds, the player had to click an object to interact with it and that loaded a new scene for the object itself. Now, that's been changed and that new scene isn't there anymore for most objects, making the game's weight lighter and creating a much less intrusive experience. Elements that excessively guided the player have been deleted as well. These elements are the footprints, seen in the first trailers. This was an ability that Owen (the main character) was supposed to have and lose after the second puzzle. By eliminating the footprints, the story changes too, turning more coherent. Last but not least, I want to apologize and say that I am the sole responsible for this situation. If I have to learn by delaying the game to make it better, this is the best position I could possibly be in, with a project that I started creating so I could learn as much as I can from it. I'm still thankful to those who helped me pass Greenlight like I was on day one. You can check out the new trailer here: https://www.youtube.com/watch?v=M0UpvbPS_HkAbout Elise delayed until 2017Nov 21, 2016 - Community AnnouncementsAbout Elise is now being delayed and 2017 is the new scheduled date for its release. The interaction with puzzles has been created from scratch in order to make it as best as possible. This means most of the areas are being created over again too so they can fit with these new changes. I can't give you an exact date, but expect it to be released in the first half of next year. There will be changes in the gameplay in order to improve the experience without changing the original ideas. This is a direct way to answer the testers' feedback. For example, players will still have to read notes in most puzzles, but in a different way. In the earlier builds, the player had to click an object to interact with it and that loaded a new scene for the object itself. Now, that's been changed and that new scene isn't there anymore for most objects, making the game's weight lighter and creating a much less intrusive experience. Elements that excessively guided the player have been deleted as well. These elements are the footprints, seen in the first trailers. This was an ability that Owen (the main character) was supposed to have and lose after the second puzzle. By eliminating the footprints, the story changes too, turning more coherent. Last but not least, I want to apologize and say that I am the sole responsible for this situation. If I have to learn by delaying the game to make it better, this is the best position I could possibly be in, with a project that I started creating so I could learn as much as I can from it. I'm still thankful to those who helped me pass Greenlight like I was on day one. You can check out the new trailer here: https://www.youtube.com/watch?v=M0UpvbPS_Hk