
Abducted: The Night Hunters
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Minor Update: FESTIGAME Bug Fixes & Quality Tweaks (November 21, 2024)Nov 20, 2024 - Community AnnouncementsThanks to everyone that played the game at Festigame to make this patch possible: Patch Notes: Gameplay Changes: The time clock has been sped up in the game's introduction (Waiting time between calls should now be shorter). Added a new animation for the player when waiting at the couch on the intro. There is also a new animation for getting up from the couch. Added a working option to invert the camera when playing with a mouse. Added an option to turn off the UI, available in the Gameplay menu under Settings. Bug Fixes: Fixed some issues that caused the game interaction system to stop working when navigating menus too quickly. Fixed an issue that stopped hybrids from going through doors. Fixed an issue that caused the player to get stuck on the couch at the beginning of the game's intro. Fixed a bug that prevented the player from starting a new game from the lobby when selecting scenarios. Adjusted the camera's position slightly to prevent it from clipping through walls in certain cases. Reduced the player's collider width, making it easier to navigate through doors. Minor Update: Bug Fixes & Quality Tweaks (October 30, 2024)Oct 29, 2024 - Community AnnouncementsPatch Notes: Fixed an issue where players could pick up items inside furniture without opening it first. Resolved a bug that caused the alien dizziness effect to remain on screen after dying and starting a new run. Added more spawn placements for several items to improve gameplay balance. Introduced a 1-minute timer before enemy spawning begins, allowing players time to prepare. Added missing collision detection on several doors in the warehouse. Fixed an issue with the player's idle animation that caused excessive camera shake. Fixed the animation for when a player is holding a gas can. Sanity Pills have been renamed to Refreshment Pills. Taking these pills now also recovers some of your sleepiness in addition to sanity. Abducted: The Night Hunters - Alien Invasion Update - New Demo Available!Oct 29, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/40174236/6b2b9fc32444c04fe02ba87f1460358579cfb479.jpg Alien Invasion Update: Experience the Beginning of the End! 👽 The invasion begins... Will you survive the first moments of Earth's darkest hour? In the Alien Invasion Update for Abducted: The Night Hunters, players can now dive into a brand-new Introduction Chapter—available as a free-to-play demo! Experience the terrifying onset of the invasion and the chaos that descends upon Canela County in those early moments. Brace yourself for the ultimate test of survival. 🚨 New Content Awaits: Free-to-Play Introduction Chapter: Start your journey with a chilling story-driven prologue that reveals the origins of the invasion. Night Hunt Survival Scenario: Push your limits in an expanded open-world survival mode with intense alien threats, challenging terrain, and limited resources. Enhanced Graphics & Effects: Immerse yourself in atmospheric visuals with significant graphic improvements, capturing every eerie shadow and ominous light in higher detail. New Enemies: Encounter terrifying new alien entities who are as strategic as they are deadly. From graphics upgrades to gameplay refinements, this update is a massive leap forward from the game’s initial release. Whether you're a returning player or a new one, the Alien Invasion Update offers an experience that’s more intense, immersive, and haunting than ever. Are you ready to survive the invasion? Jump back into Abducted: The Night Hunters and see if you have what it takes to stay alive in the shadows of Canela County. But beware—this time, the Grays are stronger, faster, and smarter than ever before. Update Early Access 1.0.4Aug 6, 2021 - Community AnnouncementsHello everyone, the new update for Abducted: The Night hunters is finally here! It took a while but i hope that this update opens the gates for more gameplay elements to come. To resume, i have been working really hard on the grays AI, made some changes on their core behaviors and the main AI behind the game that controls the flow of the game during the night, also you can barricade doors now. New Stuff: The grays have a new 3d model now, with a better texture, better specular and all that stuff that makes a 3d model material looks better. The grays AI have been modified quite a bit, they can interact with doors and windows now. You can barricade doors now, you need to find a hammer and some wooden planks to do so (Just equip a hammer and carry some planks on your inventory, then get close to a door and start hammering). The Grays can punch you now, watchout! Added a little of film grain and chromatic post processing effects. Added specular reflections to some texture's materials. Gameplay changes: On Free roam mode the game's difficulty will increase based on how many nights you have survived ( First night is pretty easy overall, the amount of UFO's and grays will increase as you survive more nights). Survival stats (Hungers and thirst) will decrease a bit faster on free roam mode now. Run speed has been decreased a bit for both gamemodes. Reduced the spawn chances of several items on various areas in the entire game world (After fixing the invisible items bugs, i had to because there was too many items everywhere). The spawn ratio for items will be reduced based on how many nights you have survived (but not too much). When abducted by a Gray the game wont end inmmediately, now you have a chance to fight for your life. prepare to smash some keys! Mayor Fixes: Fixed a big bug that turned every item invisible after the respawn process started at dawn (If you experienced a lack of items during your gameplay, this was the cause for sure). Fixed a glitch that made items dissappear from your inventory or storage when moving items while being out of free space on the destination. Fixed some spots on the corn field where UFO's could spot you when they weren't supposed to. Fixed a problem on the blobs damage calculation that made them kill you really slow when being touched. Fixed a bug that allow the grays to see you when hidding on tents, the only way they can spot you now is by looking throught the tents entrance. Minor Fixes: - Fixed some keys not displaying the correct text when moving items on the trunk. - Fixed some props that had no collision. - Fixed some bugs related to some ingame hints not dissapearing when resuming the game. - Fixed a bug that allowed UFO's to abduct you when hiding on the farmhouse's basement. That's all that i can remember but im sure there are a lot more minor fixes that were made. Thank you for patience and i hope that you can keep playing abducted and enjoying it even more as development goes! Next objectives for develo...Update Early Access 1.0.3Jul 9, 2021 - Community AnnouncementsGameplay changes: DOORS CAN BE CLOSED NOW, sadly that wont stop aliens from getting in (I think), feel free to try to glitch the doors, to check if they are working allright! New Stuff: Added some new examination points (Where you can read the toughts of your character) Added a new game file related to the mascot of the park (You can find it in one of the Watchtowers). Added more item spawns, and increased the spawn chance of them in some areas. You can now sleep on the beds with blue blankets, that are found in the areas of Palmer and Bennings Farmouse. Mayor Fixes: Survival scoreboard now displays the players position in rank correctly. Fixed an respawn issue in one of the motorhomes where the player can get stuck. Fixed and issue where the vehicles from survival mode would load in the position of the free roam saved game counterpart. Minor Fixes: Fixed a bug where after cutting some barricades with an axe, the debris would not dissapear. Update Early Access 1.02Jul 7, 2021 - Community AnnouncementsGameplay changes: -Ingame time is faster now for free roam mode (Nights wont last as much as before). New Stuff: -Added more item spawns on the farm house and the Palmer area. -You will now see a message every time you survive a night, including a counter of number of nights survived. Mayor Fixes: -Fixed (again) an issue related to players not being able to play on keyboard (I hope this time works!) -Fixed a bug where some items and vehicles stopped working after the first night. -Fixed a bug where the game wouldn't save after sleeping during the day if reaching full rest. Minor Fixes: -You can hide on the corn field to avoid being abducted by UFOs, it wasn't working before. -Fixed a cabin where people could be abducted throught the roof on the Azure lake area. -Fixed the load game menu not displaying the number of nights survived on a saved game. Update Early Access 1.0.1Jul 4, 2021 - Community AnnouncementsNew stuff: -Added the option to "invert camera" when playing on controller. Minor fixes: -fixed an issue related to players not being able to play on keyboard. -fixed an issue related to some parts of the text not being displayed on the main menu. -fixed some issues on the UI when playing on lowers aspect ratios. -fixed the "camera speed" base speed to make it faster on higher settings. First Update 1.6.0Apr 8, 2021 - Community AnnouncementsNew: -New game Mode, Survival try to avoid being abducted as long as you can. -Leaderboards for Survival Mode, challenge your friends! -Input will change on gamePad connection / disconnection with Popup. -New places to explore. -Added Zip lines around the map. -Added an open sleeping bag in places where you can sleep. -More items and vehicles around the map. Fixes: -You can now jump in the direction you are walking. -vehicles can go uphill easier. -slower navigation on inventory when using gamepad -Too much fog, less fog. -Abduction time for UFOs has been increased. -You can now restart all keys using F1 on the input bind menu. -You can now see keys as images on the input bind menu. Changes: -The game now has two modes to play, first is Free Roam, slower gameplay and buildup for the aliens to hunt you, suited for player who are looking for a more open experience, second its Survival mode, faster gameplay, faster day / night cycle, more vehicles and different spawn point for each run, suited for players who wants a more arcade like experience. Not fixed yet: -Strong flies that sound everywhere (need to rework on the sound system).
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