
A Quiver of Crows
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Available Now for Windows, Mac, & Linux!Oct 19, 2016 - Community AnnouncementsAfter 2 and a half years of hard work, our team of 3 has finally released A Quiver of Crows! http://store.steampowered.com/app/347280 We're super excited and super duper nervous. We really hope you like this game. Thanks to all of you who supported us throughout development! Alice, Chad, & DannyAvailable Now for Windows, Mac, & Linux!Oct 19, 2016 - Community AnnouncementsAfter 2 and a half years of hard work, our team of 3 has finally released A Quiver of Crows! http://store.steampowered.com/app/347280 We're super excited and super duper nervous. We really hope you like this game. Thanks to all of you who supported us throughout development! Alice, Chad, & DannyProgress Update #30Oct 14, 2016 - Community AnnouncementsHi All! October 19th! Our twin-stick shmup A Quiver of Crows is launching October 19th! Here's what we've been up to as we prepare for the game's launch: October 19th!!! Have we mentioned the game launches October 19th? Go wishlist it now! http://www.aquiverofcrows.com/images/swarmDeathGif.gif Featuring a Song by Laura Shigihara Laura Shigihara is best known as the lead composer and sound designer for Plants vs Zombies, as the composer/lyricist/singer for To The Moon’s “Everything’s Alright”, and as the voice for the Singing Sunflower pet in World of Warcraft. We love Laura's music and we're super happy she contributed a song to our game! It's called "Better Days" - check out the music video below! https://www.youtube.com/watch?v=-72HWsAygDI Behind the Scenes - Programming For you programmers (or aspiring ones) out there, here's a run down of the development environment we've used and modified to create A Quiver of Crows: Developing a 2D Game for Windows, Mac, & Linux with Cocos2d-x. In the post, lead developer Chad highlights the languages and frameworks we use as well as the modifications we have made to overcome certain implementation challenges. Prepping and Testing The past month has mostly comprised of testing and prepping for launch. With all this testing, we're getting really good at the game! Which is good because we've also had to test the leaderboards a bunch too! Launching October 19th! That’s it for this progress update. If you have any questions, please feel free to contact us at [email protected] or start a discussion in our Steam community hub. And don’t forget to wishlist the game on Steam and follow us on Twitter @AQuiverOfCrows for more frequent updates! http://store.steampowered.com/app/347280 Progress Update #30Oct 14, 2016 - Community AnnouncementsHi All! October 19th! Our twin-stick shmup A Quiver of Crows is launching October 19th! Here's what we've been up to as we prepare for the game's launch: October 19th!!! Have we mentioned the game launches October 19th? Go wishlist it now! http://www.aquiverofcrows.com/images/swarmDeathGif.gif Featuring a Song by Laura Shigihara Laura Shigihara is best known as the lead composer and sound designer for Plants vs Zombies, as the composer/lyricist/singer for To The Moon’s “Everything’s Alright”, and as the voice for the Singing Sunflower pet in World of Warcraft. We love Laura's music and we're super happy she contributed a song to our game! It's called "Better Days" - check out the music video below! https://www.youtube.com/watch?v=-72HWsAygDI Behind the Scenes - Programming For you programmers (or aspiring ones) out there, here's a run down of the development environment we've used and modified to create A Quiver of Crows: Developing a 2D Game for Windows, Mac, & Linux with Cocos2d-x. In the post, lead developer Chad highlights the languages and frameworks we use as well as the modifications we have made to overcome certain implementation challenges. Prepping and Testing The past month has mostly comprised of testing and prepping for launch. With all this testing, we're getting really good at the game! Which is good because we've also had to test the leaderboards a bunch too! Launching October 19th! That’s it for this progress update. If you have any questions, please feel free to contact us at [email protected] or start a discussion in our Steam community hub. And don’t forget to wishlist the game on Steam and follow us on Twitter @AQuiverOfCrows for more frequent updates! http://store.steampowered.com/app/347280 Launching October 19th!Sep 20, 2016 - Community AnnouncementsSave the date! October 19th! After two and half years of hard work our small team of 3 is nearly done developing our twin-stick shmup: A Quiver of Crows! http://www.sheado.net/aquiverofcrows/images/sunset.gif The game will be launching for Windows, Mac, & Linux on Steam. It will be priced at $14.99 / 14,99€ / ¥1,480 and there will be a 10% discount during the first week of launch. So make sure to wishlist now and get the game during launch week! Stay Tuned! If you have any questions, please feel free to contact us at [email protected] or start a discussion in our community hub. And don’t forget to follow us on Twitter @AQuiverOfCrows for more frequent updates! Launching October 19th!Sep 20, 2016 - Community AnnouncementsSave the date! October 19th! After two and half years of hard work our small team of 3 is nearly done developing our twin-stick shmup: A Quiver of Crows! http://www.sheado.net/aquiverofcrows/images/sunset.gif The game will be launching for Windows, Mac, & Linux on Steam. It will be priced at $14.99 / 14,99€ / ¥1,480 and there will be a 10% discount during the first week of launch. So make sure to wishlist now and get the game during launch week! Stay Tuned! If you have any questions, please feel free to contact us at [email protected] or start a discussion in our community hub. And don’t forget to follow us on Twitter @AQuiverOfCrows for more frequent updates! Progress Update #29Aug 23, 2016 - Community AnnouncementsHi Peoples! We're getting close to completing development on our twin-stick shmup A Quiver of Crows! Here's a status update: Music Alice has been working hard writing more music (while also polishing up some level designs). Here's the latest track she's created. Listen to it! It's awesome! https://www.youtube.com/watch?v=p1dzh7uujZE Bugs & Beta The game is now entering its final beta. The team has been chipping away at testing while also fixing bugs and design issues as they arise. We're not doing a let's play video this month so that we can focus on these final tasks. Animation vlog Danny's been uploading some short animation behind the scenes videos. In each video Danny shows an animated asset and explains which Spine (animation tool) features he used for creating some of the effects. We added a bunch of these videos to our Game Development playlist on YouTube - check them out if you're interested in animation: https://www.youtube.com/watch?v=CGqZrp8ol1g&index=10&list=PLtN-gbT-0zFIf7J4Q_MGlOt3FACDS7BD2 T-Shirt We designed a t-shirt! Actually, we wore these during MomoCon while we were exhibiting the game a few months ago. Buy one and represent your corvid spirit! http://www.sheado.net/shop/images/shirt_cropped.png Press Previews If you’re part of the press and would like to preview the game, please email us at [email protected]. Stay Tuned! That’s it for this progress update. If you have any questions, please feel free to contact us at [email protected] or start a discussion in our community hub. And don’t forget to wishlist the game and follow us on Twitter @AQuiverOfCrows for more frequent updates!Progress Update #29Aug 23, 2016 - Community AnnouncementsHi Peoples! We're getting close to completing development on our twin-stick shmup A Quiver of Crows! Here's a status update: Music Alice has been working hard writing more music (while also polishing up some level designs). Here's the latest track she's created. Listen to it! It's awesome! https://www.youtube.com/watch?v=p1dzh7uujZE Bugs & Beta The game is now entering its final beta. The team has been chipping away at testing while also fixing bugs and design issues as they arise. We're not doing a let's play video this month so that we can focus on these final tasks. Animation vlog Danny's been uploading some short animation behind the scenes videos. In each video Danny shows an animated asset and explains which Spine (animation tool) features he used for creating some of the effects. We added a bunch of these videos to our Game Development playlist on YouTube - check them out if you're interested in animation: https://www.youtube.com/watch?v=CGqZrp8ol1g&index=10&list=PLtN-gbT-0zFIf7J4Q_MGlOt3FACDS7BD2 T-Shirt We designed a t-shirt! Actually, we wore these during MomoCon while we were exhibiting the game a few months ago. Buy one and represent your corvid spirit! http://www.sheado.net/shop/images/shirt_cropped.png Press Previews If you’re part of the press and would like to preview the game, please email us at [email protected]. Stay Tuned! That’s it for this progress update. If you have any questions, please feel free to contact us at [email protected] or start a discussion in our community hub. And don’t forget to wishlist the game and follow us on Twitter @AQuiverOfCrows for more frequent updates!Progress Update #28Jul 5, 2016 - Community AnnouncementsHi All! Another month, another progress update on our upcoming twin-stick shoot'em up: A Quiver of Crows. We are finished with the gameplay aspects of the game - all 26 stages are done. We are now working on the details of the game that make it more polished such as achievements, sound, music, Steam controller, etc. Developer Speed Run Let's Play Video Here we show off the Japanese localization, the settings menu, and speed run through a stage. https://youtu.be/eEdzRCNcGgc New Monsters http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8214857/d30b1557a10089dd48d7631ee61d78a22eb56539.png Evil Eye Winged Creatures - There are currently three variations of these winged evil eye monsters in game. Their inclusion gives the game a very old-school shmup-y feel of bullet hell dodging. Chained monster - no screenshot of this monster yet. They are like vicious chained guard dogs. Weapon Upgrade Level 4 This means all 4 different types of weapons now have a level 4 version. Plasma weapon has 5 simultaneous plasma bullets, the laser is now screen-length, etc. Settings Menu http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8214857/71a46947ef5789fce1b4059420080e8f4fdef23e.png Want to play the game in windowed mode, without music, and with half the sound volume? Now you can! Controller customization is also available. Localization http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8214857/8fb9ade71fe01659de2876c7683cc12964a1b6ff.png The game will be localized to Korean, Japanese, Russian, Portuguese, Spanish, and French. Press Previews If you’re part of the press and would like to preview the game, please email us at [email protected]. Stay Tuned! That's it for this 28th progress update. If you have any questions, please feel free to contact us at [email protected] or start a discussion in our Steam community hub. And don't forget to wishlist the game on Steam and follow us on Twitter @AQuiverOfCrows for more frequent updates! Progress Update #28Jul 5, 2016 - Community AnnouncementsHi All! Another month, another progress update on our upcoming twin-stick shoot'em up: A Quiver of Crows. We are finished with the gameplay aspects of the game - all 26 stages are done. We are now working on the details of the game that make it more polished such as achievements, sound, music, Steam controller, etc. Developer Speed Run Let's Play Video Here we show off the Japanese localization, the settings menu, and speed run through a stage. https://youtu.be/eEdzRCNcGgc New Monsters http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8214857/d30b1557a10089dd48d7631ee61d78a22eb56539.png Evil Eye Winged Creatures - There are currently three variations of these winged evil eye monsters in game. Their inclusion gives the game a very old-school shmup-y feel of bullet hell dodging. Chained monster - no screenshot of this monster yet. They are like vicious chained guard dogs. Weapon Upgrade Level 4 This means all 4 different types of weapons now have a level 4 version. Plasma weapon has 5 simultaneous plasma bullets, the laser is now screen-length, etc. Settings Menu http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8214857/71a46947ef5789fce1b4059420080e8f4fdef23e.png Want to play the game in windowed mode, without music, and with half the sound volume? Now you can! Controller customization is also available. Localization http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8214857/8fb9ade71fe01659de2876c7683cc12964a1b6ff.png The game will be localized to Korean, Japanese, Russian, Portuguese, Spanish, and French. Press Previews If you’re part of the press and would like to preview the game, please email us at [email protected]. Stay Tuned! That's it for this 28th progress update. If you have any questions, please feel free to contact us at [email protected] or start a discussion in our Steam community hub. And don't forget to wishlist the game on Steam and follow us on Twitter @AQuiverOfCrows for more frequent updates! MomoCon 2016Jun 1, 2016 - Community AnnouncementsHey Peoples! We just got back from MomoCon where we were showing our corvid-based twin-stick shmup. MomoCon A couple of months ago A Quiver of Crows was selected as a MomoCon 2016 Indie Award Showcase Finalist! So last week we found ourselves in the lovely city of Atlanta, Georgia where we got to show the game all 4 days of the convention. http://www.sheado.net/news/wp-content/uploads/2016/06/IMG_1909-300x225.png Gamers competing to complete a difficult stage. http://www.sheado.net/news/wp-content/uploads/2016/06/IMG_6080-300x225.jpg The 3 of us excitedly watching the action! MomoCon was a great experience for us. We met tons of awesome people who were not afraid to show their love for gaming, anime, cosplay, and all things art. Our booth constantly had somebody playing the game from the time we set up on Thursday until the last moment of the event on Sunday. We even had people competing to beat the most difficult stages as well as speed running others. The 3 of us were kept really busy at the booth, but from time to time we were able to slip away to check out a few of the other indie games that were at the show. Of the games we got to try our favorite was Fossil Echo - if you're looking for a fun platformer with beautiful artwork, you should really check out this game: http://store.steampowered.com/app/466350 We also really enjoyed Shu, Dragon Fin Soup, and Ellipsis, just to name a few. You can check out the full list of MomoCon Indie Award Showcase finalists and winners here. Stay Tuned! Hopefully we'll have another progress update for you in a few weeks. If you're part of the press and would like to preview the game, please request your key via Keymailer.co. Got questions? Please feel free to contact us at [email protected] or start a discussion in our Steam community hub. And don't forget to wishlist the game and follow us on Twitter @AQuiverOfCrows for more frequent updates! http://store.steampowered.com/app/347280MomoCon 2016Jun 1, 2016 - Community AnnouncementsHey Peoples! We just got back from MomoCon where we were showing our corvid-based twin-stick shmup. MomoCon A couple of months ago A Quiver of Crows was selected as a MomoCon 2016 Indie Award Showcase Finalist! So last week we found ourselves in the lovely city of Atlanta, Georgia where we got to show the game all 4 days of the convention. http://www.sheado.net/news/wp-content/uploads/2016/06/IMG_1909-300x225.png Gamers competing to complete a difficult stage. http://www.sheado.net/news/wp-content/uploads/2016/06/IMG_6080-300x225.jpg The 3 of us excitedly watching the action! MomoCon was a great experience for us. We met tons of awesome people who were not afraid to show their love for gaming, anime, cosplay, and all things art. Our booth constantly had somebody playing the game from the time we set up on Thursday until the last moment of the event on Sunday. We even had people competing to beat the most difficult stages as well as speed running others. The 3 of us were kept really busy at the booth, but from time to time we were able to slip away to check out a few of the other indie games that were at the show. Of the games we got to try our favorite was Fossil Echo - if you're looking for a fun platformer with beautiful artwork, you should really check out this game: http://store.steampowered.com/app/466350 We also really enjoyed Shu, Dragon Fin Soup, and Ellipsis, just to name a few. You can check out the full list of MomoCon Indie Award Showcase finalists and winners here. Stay Tuned! Hopefully we'll have another progress update for you in a few weeks. If you're part of the press and would like to preview the game, please request your key via Keymailer.co. Got questions? Please feel free to contact us at [email protected] or start a discussion in our Steam community hub. And don't forget to wishlist the game and follow us on Twitter @AQuiverOfCrows for more frequent updates! http://store.steampowered.com/app/347280Release DateMay 9, 2016 - Community AnnouncementsHi Everybody! We were hoping to release the game early next month, but we've slipped behind schedule a bit. We don't want to release the game with missing features so we are going to have to postpone the release to Fall 2016. Sorry to keep you all waiting ːsteamsadː The good news is that we only have 3 more levels to complete before we finish all of the gameplay for the game. Unfortunately though, as we were so busy working on gameplay we never got around to completing the other things such as a nice start menu, achievements, leaderboards, and settings. You only get one shot at a first impression, so we decided to postpone the release date instead of adding and improving things in updates. Thank you for your support and understanding, - Alice, Chad, & Danny Release DateMay 9, 2016 - Community AnnouncementsHi Everybody! We were hoping to release the game early next month, but we've slipped behind schedule a bit. We don't want to release the game with missing features so we are going to have to postpone the release to Fall 2016. Sorry to keep you all waiting ːsteamsadː The good news is that we only have 3 more levels to complete before we finish all of the gameplay for the game. Unfortunately though, as we were so busy working on gameplay we never got around to completing the other things such as a nice start menu, achievements, leaderboards, and settings. You only get one shot at a first impression, so we decided to postpone the release date instead of adding and improving things in updates. Thank you for your support and understanding, - Alice, Chad, & Danny Progress Update #27Apr 24, 2016 - Community AnnouncementsHowdy! Time for another progress update on our upcoming twin-stick shoot'em up: A Quiver of Crows. New Trailer We have a new trailer! It's been a while since our Greenlight trailer, so we figured it would be good to have a fresh trailer full of all the latest stages and weapons in the game. https://youtu.be/J8i4KDbX5Ns Co-op Developer Let's Play Video We finally polished the co-op gameplay functionality - check out our first co-op let's play! It also features a Sunset stage, new sound effects, toucans, beetles, and the latest weapons. https://youtu.be/r4bVMnRHK1o Award Finalist A Quiver of Crows is a MomoCon 2016 Indie Award Showcase Finalist! We're also going to be showing the game at MomoCon in Atlanta, Georgia. Come by and play the game if you're attending the convention. Latest Additions We're adding more content into the game all the time now. The latest enemies we've added are the: ToucanThis enemy can become ghostly from time to time during which it doesn't take any damage. Pro tip: if you use the laser beam, you can hit this enemy when it's in a ghostly state. BeetleDon't be fooled by this thing's sluggishness. Let it get close enough and it will dart at you, horns first! We've also got some new upgrades: Weapon Level 3With this upgrade, each of the weapons gains an additional spread or feature. For example, the plasma weapon now shoots 3 simultaneous plasma bullets. ShieldPick this up and your crow is protected by up to three enemy attacks. Last, but not least, we've been getting the Sunset level into the game. People seem to really like the pink colors in this one: http://www.aquiverofcrows.com/images/sunsetCoop700.png Press Previews More press previews are being put up on YouTube and Twitch. If you're part of the press and would like to preview the game, please request your key via Keymailer.co Stay Tuned! That's it for this 27th progress update. If you have any questions, please feel free to contact us at [email protected] or start a discussion in our Steam community hub. And don't forget to wishlist the game on Steam and follow us on Twitter @AQuiverOfCrows for more frequent updates!Progress Update #27Apr 24, 2016 - Community AnnouncementsHowdy! Time for another progress update on our upcoming twin-stick shoot'em up: A Quiver of Crows. New Trailer We have a new trailer! It's been a while since our Greenlight trailer, so we figured it would be good to have a fresh trailer full of all the latest stages and weapons in the game. https://youtu.be/J8i4KDbX5Ns Co-op Developer Let's Play Video We finally polished the co-op gameplay functionality - check out our first co-op let's play! It also features a Sunset stage, new sound effects, toucans, beetles, and the latest weapons. https://youtu.be/r4bVMnRHK1o Award Finalist A Quiver of Crows is a MomoCon 2016 Indie Award Showcase Finalist! We're also going to be showing the game at MomoCon in Atlanta, Georgia. Come by and play the game if you're attending the convention. Latest Additions We're adding more content into the game all the time now. The latest enemies we've added are the: ToucanThis enemy can become ghostly from time to time during which it doesn't take any damage. Pro tip: if you use the laser beam, you can hit this enemy when it's in a ghostly state. BeetleDon't be fooled by this thing's sluggishness. Let it get close enough and it will dart at you, horns first! We've also got some new upgrades: Weapon Level 3With this upgrade, each of the weapons gains an additional spread or feature. For example, the plasma weapon now shoots 3 simultaneous plasma bullets. ShieldPick this up and your crow is protected by up to three enemy attacks. Last, but not least, we've been getting the Sunset level into the game. People seem to really like the pink colors in this one: http://www.aquiverofcrows.com/images/sunsetCoop700.png Press Previews More press previews are being put up on YouTube and Twitch. If you're part of the press and would like to preview the game, please request your key via Keymailer.co Stay Tuned! That's it for this 27th progress update. If you have any questions, please feel free to contact us at [email protected] or start a discussion in our Steam community hub. And don't forget to wishlist the game on Steam and follow us on Twitter @AQuiverOfCrows for more frequent updates!Alpha Update Version 0.10Mar 28, 2016 - Community AnnouncementsAttention beta testers and press previewers - we've released alpha update version 0.10. Please give it a shot! The update includes these new features: Local co-op! - You'll need two controllers for this. New Weapons: Sine Wave - this green weapon fires super fast and allows you to "spray" your enemies. Sticky Bomb - a sticky projectile with a delayed explosion. Third Upgrade - across all the four different weapon types. Shield - protects you from three hits before disappearing. New Enemies: Skull - spits out medium skulls which then spit out baby skulls. What is this monstrosity?! Spikey skulls - harder-to-kill monstrosity! Beetle - tough and slow moving, but get too close and you could get rammed! Toucan - randomly turns ghostly and becomes harder to hit. Who you gonna call?? New stages - there are now 18 stages in the game. New areas include a junkyard, tropical scenes, and some new caves. http://www.aquiverofcrows.com/images/tropical%20coop.png Alpha Update Version 0.10Mar 28, 2016 - Community AnnouncementsAttention beta testers and press previewers - we've released alpha update version 0.10. Please give it a shot! The update includes these new features: Local co-op! - You'll need two controllers for this. New Weapons: Sine Wave - this green weapon fires super fast and allows you to "spray" your enemies. Sticky Bomb - a sticky projectile with a delayed explosion. Third Upgrade - across all the four different weapon types. Shield - protects you from three hits before disappearing. New Enemies: Skull - spits out medium skulls which then spit out baby skulls. What is this monstrosity?! Spikey skulls - harder-to-kill monstrosity! Beetle - tough and slow moving, but get too close and you could get rammed! Toucan - randomly turns ghostly and becomes harder to hit. Who you gonna call?? New stages - there are now 18 stages in the game. New areas include a junkyard, tropical scenes, and some new caves. http://www.aquiverofcrows.com/images/tropical%20coop.png Progress Update #26Feb 29, 2016 - Community AnnouncementsHey All! It's time for another progress update on our upcoming twin-stick shoot'em up! Developer Let's Play Video Check out the latest developer let's play we recorded - sine waves, skulls, and more weapon upgrades! https://www.youtube.com/watch?v=wSdgCtLWOAk Press Previews Last month we finally got around to completing and sending out the press preview build. A whole bunch of press and let's players streamed the game on Twitch and YouTube. It was really fun to watch their reactions, especially how different gamers handled enemy swarms when they happened. Here's a couple of our favorites: https://www.youtube.com/watch?v=XbzZ0J5P3oQ https://www.youtube.com/watch?list=PLU_ZeWUJO1LZn1E5VqG9lol_9sQul8gTL&v=5CjI4ZYGb7c Sine Wave We've been balancing and fine tuning the sine wave weapon. This is the fastest weapon in the game, but it's the lightest. It's good for taking out fast moving enemies like the wasps, but the light weight of these bullets makes them ineffective at moving heavy enemy corpses. Shield The stages are getting more and more difficult. Health upgrades already exist in the game, but for the later stages we're also throwing in shields to help players get through the really tough areas. More Stages A good chunk of development time over the past couple months has been spent on stage design and building. The Dawn, Morning, and Noon stages are complete now and we are now focused on the Sunset and Night stages. Check out this lovely work in progress screenshot of one of the Sunset stages: Stay Tuned! So that's it for this progress update. If you have any questions, please feel free to contact us at [email protected] or start a discussion in our community hub. And don't forget to wishlist the game on Steam and follow us on Twitter @AQuiverOfCrows for more frequent updates! Progress Update #26Feb 29, 2016 - Community AnnouncementsHey All! It's time for another progress update on our upcoming twin-stick shoot'em up! Developer Let's Play Video Check out the latest developer let's play we recorded - sine waves, skulls, and more weapon upgrades! https://www.youtube.com/watch?v=wSdgCtLWOAk Press Previews Last month we finally got around to completing and sending out the press preview build. A whole bunch of press and let's players streamed the game on Twitch and YouTube. It was really fun to watch their reactions, especially how different gamers handled enemy swarms when they happened. Here's a couple of our favorites: https://www.youtube.com/watch?v=XbzZ0J5P3oQ https://www.youtube.com/watch?list=PLU_ZeWUJO1LZn1E5VqG9lol_9sQul8gTL&v=5CjI4ZYGb7c Sine Wave We've been balancing and fine tuning the sine wave weapon. This is the fastest weapon in the game, but it's the lightest. It's good for taking out fast moving enemies like the wasps, but the light weight of these bullets makes them ineffective at moving heavy enemy corpses. Shield The stages are getting more and more difficult. Health upgrades already exist in the game, but for the later stages we're also throwing in shields to help players get through the really tough areas. More Stages A good chunk of development time over the past couple months has been spent on stage design and building. The Dawn, Morning, and Noon stages are complete now and we are now focused on the Sunset and Night stages. Check out this lovely work in progress screenshot of one of the Sunset stages: Stay Tuned! So that's it for this progress update. If you have any questions, please feel free to contact us at [email protected] or start a discussion in our community hub. And don't forget to wishlist the game on Steam and follow us on Twitter @AQuiverOfCrows for more frequent updates!
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