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A Planet of Mine

 
New game announcement : APOM MasterMine EditionMar 19, 2025 - Community AnnouncementsHi dear fans and players! As some of you may know, we are working since one year on an upgraded version of A Planet of Mine. Initially a simple port for switch... which became over time a complete remake of the core engine, complete remake of the UI and more and more content added because... well it's making the game better. So that it's not really a port now but a legit 'deluxe' version, and it'll be a Steam/Switch stand alone build. This edition is called 'MasterMine Edition' The current version will receive a large price drop (or probably will be part of kind of a legacy package with the new one) We've done a reveal stream: And we're making a private Steam demo. If you wish to subscribe you can follow instructions at the end of the video, or simply use the form below (Discord handle required because we'll use discord to manage the demo) FORM: https://tq.lc.cx/apommedemo Our Discord server: https://discord.gg/mu3upYr3my The wishlist page for the new version arrives soon. See ya in the stars!!Update march 2021Mar 2, 2021 - Community AnnouncementsUpdate Content : - New languages : Russian, japanese, Chinese - Added Save slots - Added PC shortcuts - Possibility to lock the planet in place. - 4 technologies at each level - Destroying slots with weapons let go a part of its resources into space as asteroids. - Enemy faction can let go only one planet and part of their structures stay on the planet (higher chance when the enemy got a lot of planets) - Pinatosaurus got higher rewards - A planet without civilians is lost to your faction - Civilians without house won’t grant ascension at each cycle. - Improved AI: Enemy faction will be improved base on your trades and will get hurt more severely in their economy while losing planets. Each IA has a game plan at the beginning of the game. IA playstyle is influenced by their species. - Feedback on AI state while trading - Quest : IA will time to time offer you a special trade with a fixed time to complete. - 2 new modes: o Scaling ascension: ascension depends on your faction level o 2 species game: start the game with two different species - 2 new technologies : o SPACE_EXPLORATION : the cost is the same for 2 civilians, 20% reduction on travel cost o MARTIALE_CULTURE : get ascension from killing enemy faction civilians and destroying planets slots. - Various Game Tweaks : o Food Recipes are more generous o Higher level Food structures are more efficient o Ascension recipes are more generous o Essential technologies arrive earlier more often o Unlock rocket more quickly o Iron and copper can be found more often in various biomes o Terraformation cost is lowered o Wonders give a bonus of +1 in production to every structure either in science or ascension o Passing a level allow to discover more space / astronomy increase in sight is less strong o Fast building technology is even more fast o Base travel cost now 20 (from 10) o Enemy factions surrenders more easily if they have fewer planets o All your civilians won’t die in one go from Hunger Update Content march 2021Mar 2, 2021 - Community AnnouncementsUpdate Content : - New languages : Russian, japanese, Chinese - Added Save slots - Added PC shortcuts - Possibility to lock the planet in place. - 4 technologies at each level - Destroying slots with weapons let go a part of its resources into space as asteroids. - Enemy faction can let go only one planet and part of their structures stay on the planet (higher chance when the enemy got a lot of planets) - Pinatosaurus got higher rewards - A planet without civilians is lost to your faction - Civilians without house won’t grant ascension at each cycle. - Improved AI: Enemy faction will be improved base on your trades and will get hurt more severely in their economy while losing planets. Each IA has a game plan at the beginning of the game. IA playstyle is influenced by their species. - Feedback on AI state while trading - Quest : IA will time to time offer you a special trade with a fixed time to complete. - 2 new modes: o Scaling ascension: ascension depends on your faction level o 2 species game: start the game with two different species - 2 new technologies : o SPACE_EXPLORATION : the cost is the same for 2 civilians, 20% reduction on travel cost o MARTIALE_CULTURE : get ascension from killing enemy faction civilians and destroying planets slots. - Various Game Tweaks : o Food Recipes are more generous o Higher level Food structures are more efficient o Ascension recipes are more generous o Essential technologies arrive earlier more often o Unlock rocket more quickly o Iron and copper can be found more often in various biomes o Terraformation cost is lowered o Wonders give a bonus of +1 in production to every structure either in science or ascension o Passing a level allow to discover more space / astronomy increase in sight is less strong o Fast building technology is even more fast o Base travel cost now 20 (from 10) o Enemy factions surrenders more easily if they have fewer planets o All your civilians won’t die in one go from Hunger