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A Long Way Down

 
Big announcements for Goblinz 5th Anniversary!Mar 18, 2021 - Community AnnouncementsHello everyone, Today is a special day for Goblinz, as the studio is already celebrating its 5th anniversary! For the past 5 years, we have been developing and publishing games we believe in. It's been quite an adventure, but this is just the beginning! For the occasion, we have surprises for you including new games announcement and big sales on all our games! {STEAM_CLAN_IMAGE}/33904811/031edc7df8b0e2ab9136d7024a38b2fa14a2f260.png New published games: Diluvian Winds & Defend the Rook We are so excited to announce the addition of Diluvian Winds and Defend the Rook in the Goblinz catalogue! Diluvian Winds is a sail punk city builder developed by Alambik Studio. In a context of exile due to the rising waters, survive as you expand your community in your lighthouse! https://store.steampowered.com/app/1561040/Diluvian_Winds/ Defend the Rook is a roguelike tactics board combat combined with tower defense elements developed by One Up Plus. Defeat the invading hoards to stay alive and save the land! Enjoy more tactics than a normal TD game, combined with the added challenge of building towers and fighting off waves of enemies! https://store.steampowered.com/app/1531250/Tactics_Tower_Mayhem/ Add these games to your wishlist and follow Goblinz Publishing on Twitter so you don't miss any of their respective news! All our games on sale! {STEAM_CLAN_IMAGE}/33904811/caeb0d87afbf73cbe1e9b8c5f13bdc6393ea3d1b.png Take part in our publisher sale and save up to 90% on our games until March 25th! From Legend of Keepers to As Far As The Eye or the recently released ski resort tycoon Snowtopia, it's more than ever time to get the Goblinz games! Check out our sale page: https://store.steampowered.com/publisher/goblinz_publishing/sale/publishersale Neurodeck is OUT NOW! In case you missed it, our psychological deckbuilding card game is finally out! Build your deck and capacities by answering personality tests, visiting rooms or meditating. Face your phobia and defeat them through the power of life-inspired cards! https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/#app_reviews_hash Thank you all for your enthusiasm for our games! 💚 And don't hesitate to join us on Discord if you haven't already: https://discord.com/invite/goblinzstudio Cheers, The Goblinz TeamSnowtopia Early Access is out now! ❄️Jan 26, 2021 - Community AnnouncementsHi everyone, Goblinz Studio is releasing a new game with developer TeaForTwo. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33025551/48edf8156d3991ac6ab5ecc7957b1243fb295c33.png Snowtopia is a ski resort tycoon in which you build your ideal ski resort. Keep skiers smiling with fresh pistes and fine facilities. Ski, build and chill in the wintry world of Snowtopia where everyone is welcome! https://www.youtube.com/watch?v=hvNzqfBlyAY&feature=youtu.be&ab_channel=GoblinzStudio For two years now, the Snowtopia community has been accompanying us on Discord as well as on different social networks. Thank you for all your feedback since the first version of the game in December 2018, and on all the updates. Your enthusiasm helps us a great bunch! The early access will allow us to be even closer to the players, who will have more than ever a decisive role in the development of our game. 💙 https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon/ Cheers, TeaForTwo & Goblinz StudioChristmas wishes from Goblinz Team!Dec 24, 2020 - Community Announcementshttps://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33025551/65cca94b2fc12f4487c857778d59387cc9986360.jpg We wish you very Happy Holidays, wherever you are. And we hope that 2021 will be better than 2020! The Christmas Season has begun with a lot of sales 🎄🎁 Christmas Update and 25% off 🎅 With exclusive 2 new monsters! https://store.steampowered.com/app/978520/Legend_of_Keepers_Career_of_a_Dungeon_Master/ A lot of games in sale from Goblinz https://store.steampowered.com/app/1119700/As_Far_As_The_Eye/?snr=1_1056_4_franchise_1057&curator_clanid=33025551 https://store.steampowered.com/app/1075740/Banners_of_Ruin/?snr=1_1056_4_franchise_1057&curator_clanid=33025551 https://store.steampowered.com/app/716640/Sigma_Theory_Global_Cold_War/?snr=1_1056_4_franchise_curatorfeatureddiscount&curator_clanid=33025551 View all games discounted Upcoming games in 2021! https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551 https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551 https://store.steampowered.com/app/1244800/Terraformers/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551 Have nice holidays and stay safe everyone!Update 1.0 - Hotfixes 2Sep 9, 2020 - Community AnnouncementsHere is another bugfixes patch ! Fixes : Fix the integration of the last cutscenes Update Japanese localization Fix portal spawn in W3E1 Fix a bug that let you put 9 consumables in your belt Fix a scoring bug in Pit mode Fix Firecamp healthpoint gain over world Fix W1E3 Miniparos spawn Change the Resurection Idol loot system Fix Help unlock and display Update 1.0 - Hotfixes 1Sep 2, 2020 - Community AnnouncementsHi everone ! It's been an intense week since the release ! Thank you all for your feedbacks ! We fixed some bugs including Mac issues and map generation bugs that occured to some players. Fixes : - Fix the game not launching on some Mac configuration - Fix map sometimes not loading between levels - Fix a bug that skipped levels - Fix mobs not spawning correctly during map generation in W1E2 - Fix dungeon transition - Fix W3E1 portals spawning only 1 mob - Fix a bug that sometimes blocked the game at the end of the main mission if you click on "Stay" - Fix a bug that prevented the spawn of the W3E1 exit portal under certain conditions - Fix Koren capacity in Battle - Fix buff of the last boss not matching the description - Fix legendary Banishment spell translation in Story mode If you find some bugs you can come to our discord so we can fix it ! A Long Way Down Full ReleaseAug 28, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/32755091/dad4d49795554ec063a0bfbc77f001cae572a71e.gif Seenapsis Studio and Goblinz Studio are proud to announce A Long Way Down is available NOW in Full Version! As a reminder, here are the main features that have been added in game since the beginning of the Early Access: A new world (including new monsters, new spells and items, new events, new boss, new dungeon mechanics) The Pit: an infinite roguelite mode with 2 new playable characters, new unique spells and a leaderboard The end of the story with the last boss Cutscenes A save & quit system The passive abilities of the characters The equipment deck Lots of bugfixes, balancing and improvements https://store.steampowered.com/app/856990/A_Long_Way_Down Curious about what's new since the last update in more details? Here you go: 1.0 Patch notes Improvements: StoryMode: Add the final World with the Dungeon Master (new AI in dungeon and in Battle) StoryMode: Add 2 new events: LavaAltar and Ashes StoryMode: Add new custscenes PitMode: Add a brand new LeaderBoard (score is updated on GameOver or run cancelled) PitMode: new world skin integration PitMode: add single dungeon deck for whole run PitMode: add starting loot from one run to another Rework Save slots UI and add bestrun info in PitMode save slot Rework team selector UI Rework UI for unlockables (spells & items) Sound Design: integrate new loop and change some sounds level Sound Design: update audio panel to set it to 50% by default Sound Design: add new SFX Sound Design: update battle music Dungeon: Add an outline to Marcus, Nefi and Koren in 3D Add tooltip for main mission's rewards Integrate 3D Electric Scepter in 3D Heroes model Allow to skip dialogues even if input is locked UI: change mission end sparkle behavior (on one line only) StoryMode: Move W3 choice at the end of W3E1 Add new spell type icons Create a VFX for the slabs that are going to be striked by Chaac thunder Add new maps configuration in PitMode PitMode: Add a new notification icon to the Unlock tab the first time Hide TakeAll button until cards are shown in reward panel Skip starting island in pit mode Persist belt state between scenes In Forge, change position of the green arrow on items from top left to bottom right corner (same as spells in Workshop) Add help on secondary missions Battle: display full description of capacities in tooltip Add new dialogue when dying the first time Add a "first death" dialogue Bind the escape key to skip the dialogues Battle: Prevent to click on a returning card Battle: smoothen use of cards, swap of characters Craft: display craft cost on available cards Craft: prevent recycle method spam alert when staying on the recycle sub panel Better Sarcophagus description when bad luck Battle: add a color on the hovered battle piece Battle: add a pink card aura when spell is improved by a modifier Make the craft upgrade the selected hero's equipement first Remove close button from dialog UI Battle: Hide equipement icon by defa...A Long Way Down has a release date!Aug 20, 2020 - Community AnnouncementsHello and welcome to the darkest maze, A Long Way Down will hit Steam on August 27, 2020. Build your deck of cards as you play, fight lost souls, upgrade your powers, meet allies, and advances through the different worlds of the hereafter. After 7 months of Early Access, the game will finally be released in Full Version. We would like to thank all the players who tested the game and helped us to improve it. Your feedback is very important to us. To join the "Testers Club" and try the Goblinz Studio beta games, the link is here : Join the Testers Club. {STEAM_CLAN_IMAGE}/32755091/c7d8b41d4986265f5cd57058f60640919fb8fe93.jpg See you next week, Seenapsis & Goblinz studioPatch 5 - hotfixes 2Jul 10, 2020 - Community Announcements** Fixes ** Fix Marcus not appearing in W3E1 Patch 5 - hotfixes 1Jul 3, 2020 - Community Announcements** Fixes ** Fix missing reward in W2E1 primary mission Properly handle hero's death in Pit mode, even if it's an ally Always select alt primary mission for ProtectAnAlly if the ally was already met Don't add secondary mission for rescuing Nefi if she was already met Patch #5 : The Darkness BelowJun 25, 2020 - Community AnnouncementsFeatures Introducing a new mode, "The Pit" (beta version) : an infinite roguelite mode which will challenge you to go as far as you can, by building your deck as you go. But be careful, death is definitive in this game mode ... a new playable character: Koren 4 new unique spells: Barricade, Exaltation, Loop and Last Chance 1 new consumable: Resurrection Add new capacities to all characters Fixes End world: avoid a glitch with choice panels Menu: fix unexpected battle deck panel locking Fix inventory display when opening locked chest from starting island (from help button) Fix inconsistent character selection in menu UI: Fix responsiveness for small resolutions Fix firecamp FX Battle: Fix elemental line display in character stats panel Fix powder display in Chest and in main mission Panel Fix character's info display when meeting a new ally Set Armored Charge spell missing animation Start menu: Fix a bug on progress check Fix events generation in dungeon generator Fix DM speaking in W3E1 Improvements Add current enclosure looted powder info to Scoring Panel (Win and GameOver) New portal VFX on hub Add a new starting slab 3d model Smoother transition between enclosures in dungeon Startmenu: Confirm button to delete a save is now negative (red) End world: Change Skip button into negative one (red) Change canvas size for Help button Display help after dialogue on enclosure start Add all help entries when player skips tutorial Highlight help entry when help button is clicked Add main mission panel masks Scale tooltip tab texts in menus Craft: for existing recipe, use non equipped spells first Craft: Allow target change on card click in spell upgrade Craft: Add characters selector to manage stats on cards and items Battle: Avoid playing card draw animation when no equipment and no more cards in deck Display rewards on 2 lines if more than 4 Optimize fillers generation in dungeon generator Optimize dungeon scene display Change elements icon for battlecard to dark sprites Balancing Add Blessed Attack spell to minimum stuff in tutorial (when skipping) Change Solar Flare spell target in statmodification effect Black Hole don't heal anymore Back Home now cost 0 action point Devil's Deal drawback is less powerfull Stun spell improves with rarity Increase the Voodoo Altar healthpoint bonus Doppelganger now gets better with rarity Nerf Bloodlust max damages and drain 3 demos for Steam Game FestivalJun 16, 2020 - Community AnnouncementsLadies and gentlemen, fans of simulation and strategy games, it is time for: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33025551/15d5c827cf507b10b71ffef912433429bb1e49c0.jpg Don't forget to follow us to be notified of releases :) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33025551/1454644002e535508489e21ac001114b538d90c6.jpg Explore, build and harvest in As Far As The Eye. Create a mobile village and travel with your tribe toward the center of the world. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33025551/0187703ad124e21a9666b240ce678ff9d14368c0.jpg https://store.steampowered.com/app/1119700/As_Far_As_The_Eye/ Manage your own ski resort, create lifts and slopes to satisfy your skiers need in Snowtopia. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33025551/b161f5d9507e3505407a86e3dbc16cb3767c5677.jpg https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon Build your deck and manage your mental health to face the worst phobias in Neurodeck. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33025551/bb9188c1ca1dadc6b95257f43cd941808365deab.jpg https://store.steampowered.com/app/1253860 And we are very proud to announce the new game published by our studio: Banners Of Ruin. A roguelike card game with turn-based fights and breathtaking graphics. How not to fall in love? https://store.steampowered.com/app/1075740/Banners_of_Ruin We are very proud to announce the new game Banners Of Ruin by MonterBearoJun 13, 2020 - Community AnnouncementsA roguelike card game with turn-based fights and breathtaking graphics. How not to fall in love? https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33025551/220286b4830de765532d112fbca64150b1cc1574.gif The Steam page already exists, to your wishlists! https://store.steampowered.com/app/1075740 Loot! Collect weapons and armour to bolster your ranks with interesting effects and abilities. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33025551/3ced7d501aaaf2731f414615f86db0fac77d3a81.gif Level up your characters to unlock talent cards and powerful passives that can drastically impact your strategy. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33025551/b6da434ae303e7b96553f2ca708743e188263477.gif Stay tuned!Patch 4May 18, 2020 - Community AnnouncementsHello everyone, Here's a new update with some important fixes and improvments. And stay tuned, a new mode is coming: The Pit! Fixes Fix Retry button after continuing an enclosure on failed mission Fix recycle of equipment cards Fix CardOnPile, CopyCard, Exhaust, MultipleCast and Sacrifice to properly manage Equipment Cards Fix wrong trad in french (rewards on GameOver) Defense based attack translations fix Avoid exception on monster move after destroying a slab Make map generation sturdier Fix zone creation on map after a save Fix squares having a reference to a non-existing zone Disallow slab destroy on super chest Remove add and substract powder buttons in Create Card Method Add turn duration in Shielding spell description Lower mask transparency in chest and battledeck Display Trunk title in chest panel on starting island Display valid slots for potions in chest panel Wait for ProtectAnAlly modifier to be displayed until end Manage cursor size in a better way (stay big only for very small resolutions) Improvements Refactor effects duration in battle (buff, overtime and temp modifiers) Allow cancellation of spells with selection steps (Sacrifice, Discard, ...) Improve click and grab feeling Don't use a taunt if the monster is alone or all other monsters are already playing a taunt (or having an active one) Manage only one menu opened at a time Give minimum stuff when skipping onboarding Allow to skip game intro on click Balancing Remove the malus linked spells! And replace them by classic spells + stats balancing according to this changes. Reduce the max defense given by stuff, but add healthpoint bonus to every items Add a "What's new" button on the main menu Add new recipes Back Home epic and legendary spell now cost 0 Black hole common and rare spell balancing Buff Epic & Legendary Discard spell damages Buff Smart Attack spell damages Nerf Tips spell damages Feather Feet equipment now give a bit less healthpoint World 3 Update - hotfixes 2Apr 24, 2020 - Community Announcements** Fixes ** Fix End Enclosure Panel poping twice Fix click issue appearing sometimes when moving character in dungeon Gameover grammar correction (reward) Fix defensive attack translation Fix on Solar Flare spell recycling ** Improvements ** Add Nefi Buff and Load animations in battle World 3 Update - hotfixes 1Apr 18, 2020 - Community Announcements** Fixes ** Fix on Discard spell when it's the last spell in hand Fix on defeat condition of W3E1 main mission Fix on Solar Flare spell recycling Fix a buggy defense bonus Fix the display of main mission defeat that persist on other enclosures Fix Chaac description in dungeon detail panel on hovering Fix the belt icon that should be above the dungeon deck when hovered Fix the combine button position in craft Fix dialogue UI to handle smaller resolutions Fix "rewards" wording when there's only 1 reward. ** Improvements ** Improve the visual of the taunt icon Improve the character selection markers in battle Add destroy wall cards in W3E3 Improve potion descriptions to make them clearer Include latest translations (especially Russian) World 3 UpdateApr 13, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/32755091/48c90e6219b9d1b6831db7dbf63d3da687b41c1d.png World 3: The End Is Near The whole team is happy to introduce you to the World 3 we have been working on for months! Here are the main features: • New monsters, mission, spells, items • New cut-scenes • You can now save during a run • UI improvements, balancing and a lot of bug fixing Enjoy playing! {STEAM_CLAN_IMAGE}/32755091/245004cd4b3e1c93a89c559a24f1847bc986889e.gif http://store.steampowered.com/app/856990 Full Patchnote Features / Improvements: Onboarding: Implement new help flow, and integrate under help tab in menu Add a slider do improve help readability Add a new notification icon for help entries Keep only one button to notify new helps Better Marcus animation on split Fixes on character panel & camera Add tooltips in dungeon ui Make the slab goes up and not down at the end of the tutorial Disable redundant alert on bag behaviour Dungeon: Implement save and quit during a run (each turn and when quitting game) Add a visual indicator for the reach slab mission type Add End History Mode scene Improve camera travelling and zoom pace Add camera shake on trap Make camera always move at the same speed New icon for mission Keep your life Retake lightning VFX Join/leave character button is now only available in housing / armory Display Move positions on lost focus Change accessible pile of slabs check For events played on existing slab (like create walls or destroy slabs), we can now set specific forbidden events Add an outline to Sam Add a feedback on health bar hover in dungeon Add a surprise attack vfx when a monster attacks in dungeon Slab cards are now drawn smarter Make dungeon card become semi-transparent when dragged Avoid traps if possible. Don't update path when a slab was destroyed Display Bag with the chest interface while in dungeon, but locked Add the possibility to set an alt primary mission to enclosure Slow down StayDivided capacity VFX Details Panel is more readable & visible Battle: Add Equipment Deck in battle (linked spells): you don’t have to choose the set of linked spells when building your battle deck AI: Improve mob cards draw in battle Add top right menu in battle (options, ...) Add a stun icon in heroes and monster panels Update Combo modifier behaviour Display spell cost on action points on hovering Add multiplier on DamageOverDefense modifier Setup new battle targets Add secondary targets on AOE attacks Add an animation to Shield Shock spell Display elemental resistance even if bonus and resistance are equals Remove old category icon from simplified battle cards Add print value to StatModification modifier Add desynchro between characters’ animations Remove character selection zone on statistics panel Display on battle cards the "power" of the first effect that can print it (avoid some blank display) Dialogs: Add cutscenes to WakeUp scene and adapt dialog UI Create and integrate Zanahoria face sets for dialogs Improve position of speakers (for...Teasing of next update: World 3, the Envy WorldMar 17, 2020 - Community AnnouncementsHello everyone, Sorry for the lack of news, we will come up with a new update around the end of the month. The team of Seenapsis is working on this new content, we hope you'll love it. Here are some sketches of new stuff: {STEAM_CLAN_IMAGE}/32755091/fbf18c197cbf2a107d767e6bf5042546983ec55c.jpg {STEAM_CLAN_IMAGE}/32755091/48810d36e346a445d743d6f17398b7b2fac00005.png {STEAM_CLAN_IMAGE}/32755091/e71a674be73554e63c743484aa712345938e79de.jpg And an overview of things you'll find in this new update: New world 3! New boss, new monsters, new events, new levels, new spells, equipements & unique missions. The end of the story mode Added Equipement Deck in battle, every team member now has different weapons Automated save after every turn. You can now save during the game and come back later. A lot of bugfixes A lot of balancing Cheers, Seenapsis Studio & Goblinz StudioSecond patch and new improvementsJan 31, 2020 - Community AnnouncementsPatch 2 A Long Way Down has its second patch! We fixed many issues. Thanks to the feedback from our community, the game is constantly evolving. {STEAM_CLAN_IMAGE}/32755091/f0ed2496dd9cf41fe5b5cbd6928fac50ae641542.gif http://store.steampowered.com/app/856990/A_Long_Way_Down Improvements: - Hide Helplist and inventory when interface locked - Improve play position manager behaviour - Play VFX on endturnbutton when no actions remaining (only when autoendturn in dungeon is off) - AI - rotate slab: Put priority on slabs with more walls, and avoid using half rotate on slabs with opposite walls - Hide voice slider and change toggle icon - Pathfinding: avoid trap if possible - Slab cards are now drawn in a smarter way - Switch secondary characters diamond to simplify clicking on up-right slab - Improve monster cards' drawing in battle - Add discord and guide buttons on main menu - Add version number on options menu Localization: - Fix missing locales on mission titles Issues: - Fix error in reward panel - Fix temp enclosure modifiers - Reset to Auto Graphics API for Mac - Fix flee after mission failed - Force mission failed check to use the mission progress - Avoid wrong item to be deselected when drag start - Handle missing requirements to complete a mission (e-g: not enough monsters to kill) - Fix potion animation & potion targets - Fix blocker when opening sarcophagus - Fix error in battle when selected target is dead {STEAM_CLAN_IMAGE}/32755091/16f90c045a4a51c362177971551eb3c7254c3930.jpgFirst technical update & roadmap until releaseJan 22, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/32755091/397b5c1b4640b22b497ea89a8316acf21acda9b9.png Hello everyone, Thank you for waiting for this technical update! Here's the roadmap for the next months! Keep in mind it may change and you can suggest new things to us. Keep in mind all of these updates will feature new monsters, new cards and potentially new equipments. February: debug, optimization & balancing of the current state. March: version fully clean of bugs, world 3 (end of story mode) & teasing of the Ascension mode. April / May: Ascension release with a new character to unlock (4th one) May / June : Full release & 5th character Issues: Fix combo of Smart Attack Fix Bug spell Fix W2E3 mission: "Don't kill any monster except Zanahoria" Fix sarcophagus panel monster apparition Add a check on reach slab mission when no more slab and trigger game over if required Change target icon on Taunt appliance Fix battle card selection problem Fix hardening recipe Lock main menu & dungeon top right menu during non-playable phase Fix zanahoria heal Rebind hit sound for marcus & nefi Add a lock on inventory to prevent opening on feedback editor Avoid error when mission is succeeded but not submitted Fix an issue when main mission succeed and bag is full Fix infinite loading screen after W1E3 (we're crossing fingers :)) Fix stuck UI when starting an old enclosure Fix exception when starting a new game after finishing EA Improvments: Add equipped icon on spells in craft & prompt player when trying to recycle equipped spells Add a fadeout on save load / creation Add skip button on tutorial LD / GD: Allow crafting of unique items Localization: Fix some spelling mistakes or issues Update chinese localization Localization of save names Launch, Technical issues & pending discussionsJan 20, 2020 - Community AnnouncementsHello everyone, We got pretty positive feeback from people who like our iteration on Deck building games! A lot of people had technical issues with the game. We're dedicated to solve them as soon as possible. Here's what we're doing to change this: Getting your logs & reports when you have them. PLEASSEEE help us if you had any technical issues => [email protected] We have an internal QA, but it seems our hardware is limited, too powerful or not set properly? Anyway we contacted a QA agency to help us find the odd bugs... We are like 30 people and no one had the infinite loop issue! Devs are already patching thing and adding "safe measures" to prevent infinite loops / crashes to happen in the code. Obviously, it's only temporary before hunting, finding and fixing definitely those bugs. So it is very likely you'll get patches this next week! Thank you for your patience. Seenapsis & Goblinz are also discussing the Early Access roadmap and what we kind of updates we will add to the game! Let us know what YOU would like to see :) Goblinz & Seenapsis