
3000th Duel
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Ver 1.1.2 - UpdateAug 17, 2022 - Community AnnouncementsHello fellow Gamers! Ver 1.1.2 has been updated. Details below, Please check. - Translation quality has improved.Ver 1.1.1 - UpdateSep 16, 2021 - Community AnnouncementsHello fellow Gamers! Ver 1.1.1 has been updated. Details below, Please check. - This update focuses on bug fixes. - Translation quality has improved. - Fixed a bug that didn't update an item from the Item Archives. - Fixed a bug that didn't complete the achievement 'The Adventurer'.Download Free NOW!Aug 26, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/35695428/75940024d4e6d8526c409ddbe012f660c97190eb.png Hello, fellow gamers! We are excited to officially announce the release of the first DLC of 3000th Duel, . Ver 1.1.0 has been updated also- and this is what's new: IMPORTANT! DLC must be installed. Click Here {STEAM_CLAN_IMAGE}/35695428/f9ef8fbda433abba325e2027e183ab8aedd4d7a7.png - DLC 'The Wise Ones' is now available. - We have expanded the storyline, added new areas to explore, and reflected on some of the feedback we received from the public to our game. - New exploration areas and expanded stories are available. - The level cap has been now extended from 99 to 199. - New items are added to the game. - New in-game achievements are added to the game. {STEAM_CLAN_IMAGE}/35695428/cb99a1d570a254c7cbe24a5c50c6711c88dbc453.png - A *monster archive* is now added to the game. - An *item archive* is now added to the game. - New Gameplush Mode is now accessible to all. - You can now change the title screen theme to 'The Wise Ones' theme! - The map zoom-in/zoom-out feature is now available. - Translation quality is improved. The quality of Japanese and English, in particular, has greatly improved. - Map rendering speed has also been improved. - Enemies' debuff performances have been lowered. - In-game loading speed has been improved. New DLC News!Aug 20, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/35695428/75940024d4e6d8526c409ddbe012f660c97190eb.png Hello, gamers. We send you genuine appreciation for the constant support and interest after our release. 3000th Duel's first DLC "The Wise Ones" will be released on August 26th. Please give us a lot of attention. Ver 1.0.5 - Minor PatchMay 8, 2020 - Community AnnouncementsHello, fellow Gamers! Ver 1.0.5 has been updated. Details below, Please check. - This update focuses on bug fixes. - Blade 1-Hit motion delay has been reduced. : Reduction of 40% - The lost karma is spawned far away from the Zone's entrance. - The Portal location has changed color on the map. - Translation quality has improved. - Fixing problem that do not progress after battle the final boss. (low frequency) - Fixing problem that do not control after movement between zones. (low frequency)Game Development Journal #2May 4, 2020 - Community AnnouncementsHello, gamers. We send you genuine appreciation for the constant support and interest after our release. We have been focusing on developing our new DLC. Since we are finishing off DLC, we will be informing you the major context of our upcoming DLC. We hope to greet you again with a more complete and welcoming product to all. 1. New exploration regions and bosses {STEAM_CLAN_IMAGE}/35695428/0b2fb8c9eb6484069a33836b6954b5cc22d1d2f2.png {STEAM_CLAN_IMAGE}/35695428/6f637ab270c5d54c6918a152055bcfd1a5782282.png {STEAM_CLAN_IMAGE}/35695428/2d8f39dede6730dec51a25583f3b8f62356d655b.png Regions and bosses to newly discover will be added. {STEAM_CLAN_IMAGE}/35695428/79cff67613cb1b6430da038dc4a8724dbb813ed4.gif Especially the underwater biome that have remained hidden in the original would be revealed. {STEAM_CLAN_IMAGE}/35695428/4cf35d7db9c614e3ed242b001d945a95ece6c3a0.gif 2. Expanded storyline {STEAM_CLAN_IMAGE}/35695428/a9b83f51d5dc40846c547b9b77b6b4042c24e670.png You will be welcomed by non-discovered secrets and newly expanded stories. Especially the story and gameplay of 'The Wolf of Mystery', which was also from the original, will be offered to you. We've also prepared a new ending determined by your choices. {STEAM_CLAN_IMAGE}/35695428/c86349d71e5eb22fc0fd03a3abaa0df214456f2a.gif 3. Expansion of leveling and NG+ {STEAM_CLAN_IMAGE}/35695428/2280855f5c34665ea375543299134608a85ee06b.png We now offer you NG+ after the ending. Leveling will also be available to lv 99, due to harsh journey that awaits you. Resets of sealed skills and purchasable items are also planned to be expanded. We'll genuinely try our best to listen to feedbacks from our customers and to make 3000th Duel a more perfect product. We will soon welcome you back with an update log.Ver 1.0.4 - UpdateMar 20, 2020 - Community AnnouncementsHello, fellow Gamers! Ver 1.0.4 has been updated. Details below, Please check. {STEAM_CLAN_IMAGE}/35695428/c5fb394c62612410c42393df4eb72346a23ce76a.png - This update supports Hungarian and Polish. Thank you to Zsolt Brechler and Krzysztof Gmyr for sharing their talents. - Jump's sensitivity was clearly adjusted. - The newly acquired item is expressed as a highlight. - The door's positions display on the Map. - Save statue has been added to 'Tower of Karma'. - Control method of the sliding has been added on the 'Sealed Skills'. - The difficulty of the platform action of 'Tower of Unknown age' has been lowered. - Some VFXs quality has improved. - Movement AI of some bosses has improved. - Translation quality has improved. - The camera bug in 'Tower Top' has been corrected.Ver 1.0.3 - Minor PatchJan 20, 2020 - Community AnnouncementsHello, fellow Gamers! Ver 1.0.3 has been updated. Details below, Please check. - This is a modified patch based on the bugs and feedbacks reported after the official launch. It's a patch that focuses primarily on numerical correction. {STEAM_CLAN_IMAGE}/35695428/2e513ae2461c7efe3f4bcdd33940adc14ca9c61d.png - Normal and attribute damages are displayed separately. - The defensive rings's performance has been increased. : 3x average increase : Some early monsters's ATK have been adjusted. - The resistance of the necklaces has increased. : 2x average increase - The Iron Boots's performance has been increased. : 3x increase - Loading UI has been changed. - Some background graphics have been polished. - The problem of the map icon and cursor overlapping has been modified. - The distortion shader has been modified to be correctly displayed.Ver 1.0.2 - Minor PatchJan 7, 2020 - Community AnnouncementsHello, fellow Gamers! Ver 1.0.2 has been updated. Details below, Please check. - This is a modified patch based on the bugs and feedbacks reported after the official launch. It's a patch that focuses primarily on pleasant play. - Dash distance increased by 20%. - Charged Blow's motion delay has been reduced. : Average reduction of 20% - The starting speed of Descending Attack increased and the motion delay decreased. : 30~50% Faster : Lance's Descending Attack damage reduced by 17%. - It's possible to curl up immediately on Motion Delay after the attack. - Some of the boss's patterns and attack judgments have been adjusted. : Adjusting that too wide a judging range : Adjusting that too fast attack speed : No turning immediately after attack trigger. - The collision range of the monster and the collision damage have been reduced. : Average 40% reduction in collision range : Average 50% reduction in collision damage : Bosses have also been adjusted. - The collision judgment of some airborne monsters has been deleted. - Some monster's attack range has been reduced. - Some monster's attack speed has been reduced. - You can see the NPC's next lines with a mouse click. - Fixed a problem that could not change resolution on a specific monitor. - Some incorrect position of shot VFX has been modified. - The issue of achievement completion has been corrected. : The One Who Tried to Erase the Past - The invisible hero issue has been corrected. - The phenomenon of weapons turning white has been corrected. - The decimal error in the map discovery rate has been corrected.Ver 1.0.1 - Minor PatchDec 23, 2019 - Community AnnouncementsHello, fellow Gamers! It's the first update since the official launch. Details below, Please check. - This is a modified patch based on the bugs and feedbacks reported after the official launch. - The hero was modified to become invincible for a moment after moving Zone. - The current position has been modified to show well in the map. - When you open the map, the cursor has been modified to calibrate to the current position. - The map displays normal portals and special portals separately. - Each region's name has been added to the map. - The quality of some backgrounds has been improved. - Translation have been refined. - Added 1 Achievement. - Fixed a problem that could not change resolution on a specific monitor. (Resolution issues are being checked when connecting VR devices.) - Fixed a problem that fall off when hero moves to next zone at the 'Stone Grave'. - Fixed a problem in which hero was trapped in a particular space. - Fixed a problem that the vibrations are maintained when the hero moves to the next zone. - Fixed a problem that could not be moved if it was cursed during the Descending Attack.Announcement of the official launchDec 12, 2019 - Community AnnouncementsHello, fellow Gamers! Finally, 3000th Duel left Early Access and was officially launched. There will be no price increase on official launch, for more gamers to enjoy. And we'd like to offer free DLCs to the buyers of the main edition. We look forward to your feedback even after the official launch. We'll always make sure to repay with a great product. Thank you very much! {STEAM_CLAN_IMAGE}/35695428/6f31839e62eb9c7a92db412670f3c6d38527a135.pngVer 1.0 - UpdateDec 12, 2019 - Community AnnouncementsHello, fellow Gamers! Finally, ver 1.0 has been updated. The official launch of 3000th Duel is December 12. It will be switched between 16:00 and 17:00 tomorrow.(PST) We look forward to your feedback even after the official launch. Details below, Please check. {STEAM_CLAN_IMAGE}/35695428/3513b07b9f3f381d416e624e651ebb6d923460a4.png - The planned cinematic scenes has been updated, including opening scene. The story is complete. - The Level Design has been refined to make it easier for you to explore. - Balance and translation have been refined. And convenience features were added. {STEAM_CLAN_IMAGE}/35695428/0330867929136d3c37f87b5db1d975e65b05228c.png - The Level Design of 'Forest of Old Memories' has been changed. It was adjusted more easily for beginners. - Icons for weapon type has been added. - Weapon Type skills have been supplemented with descriptions and icons. {STEAM_CLAN_IMAGE}/35695428/7361190e3af27e0d5f68105ee6333e1c70ce730d.png - Portal zone has been added in 'Canal of Ruins' and 'Top of the Castle'. - Items that can be sold to stores have been added. : Karma Fragment, Karma Crystal, Karma Nugget - Conversations in NPC proceed faster. {STEAM_CLAN_IMAGE}/35695428/b2270b2513f5561d39f54d818111469e24bb4b77.png - You can add markers to any location on the map. A maximum of 25 can be added. - Core Skill's marker icon has changed. - Acceleration has been added to allow fine scrolling of the map. - Sealed Skill Button flashes when available. - The detailed play record is output after the ending. - The speed of the bottom attacks has increased. : Blade and Lance increased by 80% : Broadsword increased by 30% - When the bottom attack was successful, the character was treated to avoid being pushed. - Lance's performance has been upgraded. : Attack range increased by 30% : Increased speed of 3 hit by 45% : Increased damage of 2 hit by 30% - Debuff performance of some monsters has been reduced. - Translation quality has improved. - Bug fixed that NPC's lines sometimes blink. - Bug fixed in which a monster rolls on a moving platform. - Bug fixed that sometimes the character's landing motion does not play. - Bug fixed that move during bottom attack.Announcement of the official launch scheduleDec 5, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/35695428/0213503bf1b9bae902e9f2b65ba326181ea3e0e9.png Hello, fellow Gamers! 3000th Duel has been developed in a good direction thanks to your feedback since its launch in last September as Early Access. Thanks to that, we were able to do better than our goal. We think it's time for 3000th Duel to move on from Early Access and be presented to more gamers. 3000th Duel will officially be released- with an update scheduled next week. The full release is scheduled for December 12. (PST based) There will be no price increase on official launch, for more gamers to enjoy. And we'd like to offer free DLCs to the buyers of the main edition. We look forward to your feedback even after the official launch. We'll always make sure to repay with a great product. Thank you very much!Ver 0.9.20 - Major UpdateNov 23, 2019 - Community AnnouncementsHi~ Gamers! Ver 0.9.20 has been updated. This update is based on feedback form gamers. We'll continue to listen to the feedback of gamers. And we will do our best to become a more perfect game. 1. Stories Reinforcement Stories have been reinforced to deliver a much more dramatic worldview and storyline of the game. It tells the story in many different ways, like cinematic scene, interaction with NPCs, fragment of memory. {STEAM_CLAN_IMAGE}/35695428/20b2cda9c96d3270bcd325ee6a705c7d2488d8da.png 2. Interaction of NPCs Unique features have been added to NPC in the game. You can trade items and enhance Weapons and Occults. You can also see hints that will help you play the game. 3. Quick Change of Weapons and Occults Weapons and Occults can be quickly changed with dedicated buttons. Not only is it convenient, it also enables much faster and more creative battles. {STEAM_CLAN_IMAGE}/35695428/836894881f343ef233f06472d81ae4eecfd4c4cc.gif 4. Markers on Map Now you can conveniently check the map for items you have not acquired and the location of boss and karma. {STEAM_CLAN_IMAGE}/35695428/bb097136a18aa1508c285025f8236652a6716d6b.png 5. Display Damage Numbers The damage to the attack is expressed in numbers. 6. Expressions of Attribute Weapons Dedicated VFX and SFX have been applied to the attribute weapon. {STEAM_CLAN_IMAGE}/35695428/3da556a365a4a2fb8b2dd507ef033fce93bb4233.png 7. Overall Balance Improvement Overall, we've improved our balance around feedback. We will do our best to minimize the difficulties and absurdities of the game. 8. New BGM Added Title BGM, boss and region BGM. 9. Addition of the Crouching Attacks It has been added a weapons-specific crouching attack. {STEAM_CLAN_IMAGE}/35695428/f249ab5cb73d9766fbe8966bb862102ecba3aba3.png - Added OCC (Occult ATK) : If you level up the Mind, not only the MP growth, but also the OCC. : OCC for each occult is set differently and further growth can be achieved by enhancing the occult. : OCC is set on some accessories. - Added Items : Merchant’s Return Stone has been added to allow immediate teleportation to merchant. : 6 materials have been added for enhancements. - Level design has been modified to make it easier to move. - The selected lines will be highlighted in the conversation with NPC. - Improved readability of Debuff & Buff. {STEAM_CLAN_IMAGE}/35695428/7d560da9fb9aa790bf2e1f743379efefe83fdad4.png - Added 20 fragment of memory. - Added 4 Achievements. - Boss Clear Effects has been reinforced. - The latest translation has been applied to 11 languages. - Monster's capabilities have been downgraded overall. - Monster's Debuff performance has been downgraded overall. - Weapons and accessories placement has been adjusted and acquisition probabilities have been raised. - Attack speed of Broadsword 2Hit has increased by 20%. - Mortal blow damage of averaging 25% higher. - Delays were reduced after Descending Attack. - Improved the efficiency of Descending Attacks. - Overall, the performance of the occ...Game Development Journal #1Nov 16, 2019 - Community AnnouncementsHi~ Gamers! We were able to collect various feedback during Early Access. And we're developing a lot of things around feedback on improvement. You will be able to meet the update soon! 1. Stories Reinforcement Stories have been reinforced to deliver a much more dramatic worldview and storyline of the game. It tells the story in many different ways, like cinematic scene, interaction with NPCs, fragment of memory. {STEAM_CLAN_IMAGE}/35695428/1103f5377dc4eb263e89b33d41671482bb330b08.png {STEAM_CLAN_IMAGE}/35695428/1ab96cbc78ed6829729eeba816ce087a37d6f399.png 2. Interaction of NPCs Unique features have been added to NPC in the game. You can trade items and enhance Weapons and Occults. You can also see hints that will help you play the game. {STEAM_CLAN_IMAGE}/35695428/633592a77a84ffcdb1bfbedcd1df4378b66881a0.png {STEAM_CLAN_IMAGE}/35695428/5adf1250143972ee3c3afb6a4a510e0396a52668.png 3. Quick Change of Weapons and Occults Weapons and Occults can be quickly changed with dedicated buttons. Not only is it convenient, it also enables much faster and more creative battles. {STEAM_CLAN_IMAGE}/35695428/836894881f343ef233f06472d81ae4eecfd4c4cc.gif 4. Markers on Map Now you can conveniently check the map for items you have not acquired and the location of boss and karma. 5. Display Damage Numbers The damage to the attack is expressed in numbers. 6. Expressions of Attribute Weapons Dedicated VFX and SFX have been applied to the attribute weapon. {STEAM_CLAN_IMAGE}/35695428/e075db2242a6d127f9d73e8e32e6125b269d16c7.png {STEAM_CLAN_IMAGE}/35695428/85891f1d7c727ec342bb172aaa8f775b3b44a673.png 7. Overall Balance Improvement Overall, we've improved our balance around feedback. We will do our best to minimize the difficulties and absurdities of the game. 8. New BGM Added Title BGM, boss and region BGM. 9. Addition of the Crouching Attacks It has been added a weapons-specific crouching attack. {STEAM_CLAN_IMAGE}/35695428/679a2aae177db8bb201bfff81cd5c1fb1c23b675.png We'll continue to listen to the feedback of gamers. We will do our best to become a more perfect game. We will meet with an update announcement soon!Ver 0.9.19 - Minor PatchOct 18, 2019 - Community AnnouncementsHi~ Gamers! Ver 0.9.19 has been updated. Details below, Please check. {STEAM_CLAN_IMAGE}/35695428/c7236cff2704b5223d8767627ff0f3e655bf71b1.png - Korean has been applied. {STEAM_CLAN_IMAGE}/35695428/bec8ffd7139789d61f20a7c11aa2b67e817805e8.png - The whispering deads have been added to 'Forest of No Return'. - The puzzle in 'Cave of Blue Stones' changed intuitively. - You can also close the map with Tab(For Keyboard).Ver 0.9.18 - Minor PatchOct 14, 2019 - Community AnnouncementsHi~ Gamers! Ver 0.9.18 has been updated. Details below, Please check. {STEAM_CLAN_IMAGE}/35695428/0bd80bcc4c9f5ac44a0f729690730178bdbcc753.png - Portal zone has been added in Tower of Unknown Age. Smooth exploration has become possible. It's to prepare for future updates of the Store. {STEAM_CLAN_IMAGE}/35695428/713df0494a3d3f30bb90e60193ff33d48030c10d.png - A detailed description and icon of the Achievement have been added. - Three hidden Achievements have been exposed. - Camera has improved in uncomfortable areas. - Modified the name of the boss. (Cursed Shelop) - Some BG have been polished. - Fixed bug that incorrect position of Debuff VFX - Fixed bug that incorrect color of specific puzzle - Fixed bug that Charged Blow is activated without weaponsVer 0.9.17 - Minor PatchOct 8, 2019 - Community AnnouncementsHi~ Gamers! Ver 0.9.17 has been updated. Details below, Please check. - The monsters of Tower Basement-Right have been replaced by monsters that fit the level band. - Some debuff VFX polished. - Corrected to ensure that 'Item Acquisition info' are displaced correctly in the lower-right. - Fixed bug that sometimes the camera looks wrong in New Game. - Fixed bug that character appear to be buried in a trap. - Fixed bug that bosses appear to be buried in a platforms.Ver 0.9.16 - Minor PatchOct 5, 2019 - Community AnnouncementsHi~ Gamers! Ver 0.9.16 has been updated. Details below, Please check. {STEAM_CLAN_IMAGE}/35695428/47456bfc08ecd964ca073d4b147a0017a4db3b92.png - Karma's supply is up. Increased karma in boss area Increased karma in the mid-to-late regions Increased by 30% on average Up to 200% increased - Improved visibility of interaction objects in some regions. - All debuffs is cured after using the portal. - A control method has been added to the Occult detail. - Clarify 'Available' for the Mortal Blow - Clarify 'Level-Up' for Karma - The attack decision of the Cursed Shelob(boss) has been finely tuned. - The attack decision of the Executed Knight(boss) has been finely tuned. - The attack, damage decision of hidden boss has been finely tuned. - Fixed bug that sometimes don't see the weapon's visuals - Fixed bug with overlapping 'Fragment of Memory' UI and 'You Burnt' UI Ver 0.9.15 - Minor PatchOct 3, 2019 - Community AnnouncementsHi~ Gamers! Ver 0.9.15 has been updated. Details below, Please check. {STEAM_CLAN_IMAGE}/35695428/d6934ea1458bf076537f620f722821c49ec7d2b3.png - Portal zone has been added in Forest of Civilization. {STEAM_CLAN_IMAGE}/35695428/74070525ad223e327d9250e952a952023b538998.png - Attack power of Mortal Blow-2Hits, Mortal Blow-3Hits has increased dramatically. - The level design for the latter half has been renewed. It's changed to allow for a much more suspenseful exploration. (It will not be named because it could be a spoiler) - Item has been added to several regions. Samurai Sword Karma Nugget Stamina Power - A switch has been added to stop the trap from some region. - Added VFX, SFX for Critical Attacks. - The karma supply in Forest of Old Memories has increased. - The probability of item and occult drop in the mid to late-end region has increased. - The scope of the Charged Blow's judgment has been increased. - The attack decision of the Dancer in Old Castle(boss) has been finely tuned. - The attack decision of the hidden boss has been finely tuned. - Strike Contract(Occult)'s damage has been reduced slightly. - HP has decreased for some airborne monsters. - Smash Dash's power has been greatly increased. - Fixes bug that map exploration rates exceeding 100% - Improved readability of boss names
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