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WaveLand

 
WaveLand's 4th Anniversary! v1.5 UpdateApr 19, 2021 - Community AnnouncementsHey Dashers! WaveLand turned 4 today, how about we celebrate with a surprise update?! The level editor has received some much needed love. It's got new objects, features, bug fixes, and quality of life improvements! Check out all the changes in the patch notes below: - Editing Improvements - Added support for single collision/background/platform tiles. Holding space now shows a zoomed out view of the level that you can click on to move around. Holding control with an object copied to the clipboard now displays a ghost to help with pasting. Terrain auto-tiling has been massively optimized for large levels. New 5x5 and 10x10 terrain brush sizes for filling in large areas. New 2x2 and 1x1 grid snapping added. Grid visual realigned and opacity reduced. The object menu has been reorganized and the default level has been updated. Added buttons and hotkeys to move start/coin/finish to the center of the screen. Holding shift while pressing the hotkey will move the camera to them instead. You can now hide the controls help panel. Added the ability to precisely modify slider parameters via the mouse wheel. Selector tool now moves objects more consistently. Selector tool now highlights objects you are hovering. Selector tool can now move objects around out of bounds as long as it's not the start/coin/finish. Selector tool now ghost other objects when moving an object and selected objects now draw above other objects to help with stacking. - New Objects - Added Locked Doors. Added Door Keys. Added Dark Saw and Chain. Added Saw Director. Added Crumble Block. Added Portals. Added Event Block. Added Shine Switch. {STEAM_CLAN_IMAGE}/28223235/227d1c7f9d6c92fe4f41548b2432e037fb954baf.gif - Object Changes - Added toggle on saw blades for noclip (move through collision). Added toggle on ability gems to remove abilities. Blue switch blocks now draw solid in the editor. Both switch blocks now have 3 alternate colors. Added an animation for when switch blocks switch states. Increased clock node tick rate maximum to 600. Dart traps now have a slider for shot speed. Added a timer setting to levers for automatically switching off after a certain number of frames. Player detector mode slider now shows names instead of numbers. Added "inside zone" mode for square player detection. Player detection area is now shown during editing. Player detection area is no longer visible if mode is not set to "inside radius/zone". Note block sample slider now shows the name of the sample. Added 3 new samples to the note block. - Playing Custom Levels - Completing a level after collecting the coin but before it "clicks" into your hud will now properly count as a coin run on custom level leaderboards. The menu while playing a custom level now shows the name of the level instead of "0-0" - Bug Fixes & Misc - When resizing a level the start/coin/finish are now moved into bounds and out of bounds objects are deleted. Pasted objects no longer snap into bounds. The dirt tiles that extend below t...WaveLand is now available on macOS!Jan 15, 2020 - Community AnnouncementsWaveLand dashes onto macOS (even Catalina)! Finally mac owners can speed through this pixelated dreamscape as a box-thing... :) Version 1.4 also brings new some new level editor content such as a dark level toggle and level size changing! {STEAM_CLAN_IMAGE}/28223235/bc6c52429b0fbbe078b2503dbaee57051420598f.gif Gameplay Tweaks Pixel window for ground detection when attempting to jump out of shine increased from 1 to 3 This change seeks to legitimize the infamous "koiboost" (popularized by early IL god Koisoi) as a mechanic within the game. Previously the window for performing such a maneuver was pixel perfect. Now there is slightly more leniency so it shouldn't feel like such an insane grind to optimize some levels. Level Editor Improvements Added dark level toggle in the level settings. Changes the goal into a fragment and draws dark level visual effects. During this mode Goal Orbs will be treated as dark fragments. Added dark level music to the level editor. Added dark saws and blocks to the level editor. Levels can now be resized and editing near the edge of the level is easier. Added player detector blocks to the level editor. They trigger when the player is inside their radius. Added sound blocks to the level editor. They play soundfx when triggered. Cheers! - rologfosFrom the Creator of WaveLand - Seals of the BygoneFeb 1, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28223235/f045d065e25536be3aa2dee9b179c0339097d131.png Greetings Dashers! I've spent the past 8 months cooking up my next game. Today Seals of the Bygone has gone live on Kickstarter! I encourage you to check out the campaign and see if it's something you're interesting in. Seals of the Bygone Kickstarter Thanks! - Logan (rologfos)Custom Level Leaderboards! v1.3.0 Patch NotesJan 31, 2018 - Community AnnouncementsNew Content: Custom Levels now have online leaderboards. The play custom level menu has been updated. It now show the name of the workshop item instead of the filename. It now also shows 120 characters of the description and the screenshot taken from the editor. Bug Fixes: World 6 no longer incorrectly shows dark levels or dark leaderboards.Custom Level Leaderboards! v1.3.0 Patch NotesJan 31, 2018 - Community AnnouncementsNew Content: Custom Levels now have online leaderboards. The play custom level menu has been updated. It now show the name of the workshop item instead of the filename. It now also shows 120 characters of the description and the screenshot taken from the editor. Bug Fixes: World 6 no longer incorrectly shows dark levels or dark leaderboards."The Dark Worlds" Update - v1.2.0 Patch NotesDec 21, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28223235/d1996bfd497c8bb61986b6765b5d08f9c9f7843f.png New Content: Dark Worlds have been added! After collecting at least 4 Memory Gems you can access the Dark Worlds. Dark levels are alternate versions of each level. Where, instead of reaching a goal, you collect dark fragments that are scattered around. They contain extra hazards, new walls, and often have completely different routes. Check it out! 30 Dark levels added. You can now view dark runs from the leaderboards/profile menu. A new achievement has been added. Platform QOL Changes: You can no longer fall through platforms while dashing on them, unless it's angled directly down. You can no longer fall through platforms while in jumpsquat. You can no longer fall through platforms if you pressed jump and down on the same frame. Bug Fixes: Fixed dash storage. Fixed opening leaderboards while interacting with hub world stuff. Fixed level editor crash when you press cancel on a time input window. Optimizations: Various objects have been optimized. Particles setting has been renamed to graphics and now disables parallax scrolling and foliage jiggle when set as low. Particle count reduced even further when graphics is on low. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28223235/31b5be1305e2dadda74ad056067a95cbf09531da.gif http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28223235/bc6c52429b0fbbe078b2503dbaee57051420598f.gif"The Dark Worlds" Update - v1.2.0 Patch NotesDec 21, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28223235/d1996bfd497c8bb61986b6765b5d08f9c9f7843f.png New Content: Dark Worlds have been added! After collecting at least 4 Memory Gems you can access the Dark Worlds. Dark levels are alternate versions of each level. Where, instead of reaching a goal, you collect dark fragments that are scattered around. They contain extra hazards, new walls, and often have completely different routes. Check it out! 30 Dark levels added. You can now view dark runs from the leaderboards/profile menu. A new achievement has been added. Platform QOL Changes: You can no longer fall through platforms while dashing on them, unless it's angled directly down. You can no longer fall through platforms while in jumpsquat. You can no longer fall through platforms if you pressed jump and down on the same frame. Bug Fixes: Fixed dash storage. Fixed opening leaderboards while interacting with hub world stuff. Fixed level editor crash when you press cancel on a time input window. Optimizations: Various objects have been optimized. Particles setting has been renamed to graphics and now disables parallax scrolling and foliage jiggle when set as low. Particle count reduced even further when graphics is on low. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28223235/31b5be1305e2dadda74ad056067a95cbf09531da.gif http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28223235/bc6c52429b0fbbe078b2503dbaee57051420598f.gifLevel Editor Out Now In Beta! v1.1.2 Patch NotesJul 8, 2017 - Community AnnouncementsHey Dashers. This update includes a beta of the level editor and custom levels part of WaveLand. It's finally in a ready enough state to be used by everyone! I made some basic levels to start, you can download them from the Workshop if you want. The level editor isn't 100% complete. It's lacking some features and will be improved on in the coming weeks. Here's a list of things that are in the pipeline. Major additions to the logic block system. A few more objects and one more tileset. Online leaderboards for custom levels. A way to download and browse custom levels from inside WaveLand. Anyway, go make some awesome levels and share them using the Steam Workshop! Level Editor Out Now In Beta! v1.1.2 Patch NotesJul 8, 2017 - Community AnnouncementsHey Dashers. This update includes a beta of the level editor and custom levels part of WaveLand. It's finally in a ready enough state to be used by everyone! I made some basic levels to start, you can download them from the Workshop if you want. The level editor isn't 100% complete. It's lacking some features and will be improved on in the coming weeks. Here's a list of things that are in the pipeline. Major additions to the logic block system. A few more objects and one more tileset. Online leaderboards for custom levels. A way to download and browse custom levels from inside WaveLand. Anyway, go make some awesome levels and share them using the Steam Workshop! Update Notes v1.0.13 - New! User ProfilesMay 16, 2017 - Community AnnouncementsHey Dashers! This update pushes out a new feature I've been working on, User Profiles! Now anytime you're playing WaveLand, you'll be earning something. Even if you aren't getting new personal bests! Changes Added leveling and XP system. (independent of save file) Playing levels, collecting coins, and collecting gems earns your profile XP. Added stat tracking for number of dashes, deaths, shines, coins, and S ranks. Profile menu added. View your stats and level in the profile menu. View average leaderboard rank and combined level time in profile menu. Update Notes v1.0.13 - New! User ProfilesMay 16, 2017 - Community AnnouncementsHey Dashers! This update pushes out a new feature I've been working on, User Profiles! Now anytime you're playing WaveLand, you'll be earning something. Even if you aren't getting new personal bests! Changes Added leveling and XP system. (independent of save file) Playing levels, collecting coins, and collecting gems earns your profile XP. Added stat tracking for number of dashes, deaths, shines, coins, and S ranks. Profile menu added. View your stats and level in the profile menu. View average leaderboard rank and combined level time in profile menu. Update Notes v1.0.10May 7, 2017 - Community AnnouncementsHello Dashers! Small quality of life update here while I work on the level editor. Changes The timer and level will now reset on death if you have not collected a coin or reached a checkpoint. You can now delete save files by holding right on the file select screen. There is a new setting for particles in the options menu. If you experience lag try putting particles on low. Fixed the Explorer achievement not being rewarded if you collected a hub coin last. Fixed some typos. Fixed some bugs. Update Notes v1.0.10May 7, 2017 - Community AnnouncementsHello Dashers! Small quality of life update here while I work on the level editor. Changes The timer and level will now reset on death if you have not collected a coin or reached a checkpoint. You can now delete save files by holding right on the file select screen. There is a new setting for particles in the options menu. If you experience lag try putting particles on low. Fixed the Explorer achievement not being rewarded if you collected a hub coin last. Fixed some typos. Fixed some bugs.