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Warpips

 
Nominate Warpips for the Steam Awards!Nov 24, 2022 - Community AnnouncementsHeyho everybody! We hope you enjoy sending your Pips into Battle! It's once again the time of the year! The autumn sale is in full swing and comes with its annual celebration of video games: The Steam Awards. And that's where you come in. We're proud of the work we put into Warpips and obviously feel that it is the best game ever developed - and if you only think the slightest bit alike, nominating us only makes perfect sense, right? These are the awards for which we feel most eligible: Best Game You Suck At Best Soundtrack Game of the Year Outstanding Visual Style If you prefer to nominate us for other awards, that's great as well! Thank you so much for your support and your help with nominating us for the Steam Awards! Skirmish Mode Games & Daedalic EntertainmentPrice Adjustment after Early AccessMay 6, 2022 - Community AnnouncementsGreetings everyone, It has been a blast to see Warpips flourishing throughout the Early Access period and without the contructive feedback and afterwards following patches the 1.0 Release would have been only a fraction of what we got a few weeks ago. This is why we feel the old price of the early access version (11,99€) doesnt reflect the work and content that has been contineously put into Warpips any longer, and why we think raising the price to 14,99€ (16,99$) on monday will reflect the state of the game better. For everyone interested, but still hesitant - you still have the whole weekend until monday 9th of may to buy Warpips for the old price! We wish you even more fun and many more hours of exciting gameplay - Best Regards Daedalic EntertainmentHotfix 2.0.10Apr 23, 2022 - Community AnnouncementsGreetings, we're releasing a small hotfix to address a couple bugs and issues found by the community since launch. They are as follows: 🔧 Fixed: Chinese and Japanese characters would display incorrectly, causing errors 🔧 Fixed: Ramrod Smoke Screen was not deploying 🔧 Fixed: Tactician would sometimes get stuck playing his radio animation 🔧 Fixed: 88-86 WarBus would not play a sound when equipped to the hotbar 🔧 Fixed: Scorpion Pip would not play a sound when equipped to the hotbar 🔧 Fixed: Scorpion Pip would not appear in Random Battle mode 🔧 Balance: Added enemy RPG soldiers to Random Battle mode 🔧 Changed: Units will now progress through gas clouds if Assault Mode is held downBlogpost for Chinese CommunityApr 23, 2022 - Community AnnouncementsIm just a small Blogpost for the chinese Community :)Warpips Released!Apr 21, 2022 - Community AnnouncementsGreetings Pips, Today is a special one as this marks the day when Warpips comes out of Early Access into full release! This is been amazing journey and because of you, the players, the game has really grown to find its legs and bring to you the best tug of war experience on offer. I am so proud to say that we have implemented almost every major requested feature from our audience, bringing new game modes, options, ways to play and of course, more units through this journey from Early Access until now. With this release comes the biggest content patch to date, with loads of new stuff and changes. Thank you so much for helping to make this game what it is today! I am so happy to share it with you all. Changelog: Major Changes 🔧 Added: Scorpion Pip to the player roster. This pip has a Scroption RPG and will attack land and air vehicles, however it cannot target infantry 🔧 Added: AH32-E Tommahawk attack helicopter to the player roster. It has a machine gun, hellfire and sidewider missiles. One of the most powerful units in the game 🔧 Added: 88-86 WarBus transport helicopter to the player roster. It will drop off cloaked Spec Ops Pips to the specified position 🔧 Added: Spec Ops Pip - A cloaked units that will kill all nearby infantry, lay down anti-vehicle mines, and then join the fight as normal uncloaked fighters 🔧 Added: MI-23 Blitzer attack helicopter to the enemy roster. It has rocket pods and a cannon 🔧 Added: Predator anti-air tank to the enemy roster 🔧 Added: End boss fight 🔧 Added: A final island, island 4 with very difficult fights 🔧 Completely reworked random battles to give more balanced RNG 🔧 Completely reworked island 3 to include new enemies and player units 🔧 Completely reworked Endless Mode to include new units 🔧 Map and objectives changes for entire campaign 🔧 Rewards for territories rebalanced 🔧 Added new music track: "Kashmir" 🔧 Added new music track: "Get to the Choppa!" 🔧 Added new music track: "Panic on Funkatron" 🔧 Added new music track: "Cheese Wizzard" 🔧 Added new music track: "Chunky Crystals" 🔧 Added: Game story intro and victory sequences after the final boss 🔧 Added: A menu button so you can access the pause menu without a keyboard 🔧 Added: The highly request music jukebox controls so you can always jam to your favorite Pips tunes! 🔧 Added: Stats at the end of every round to show information like kills, spawns, deaths, etc. 🔧 Changed: Battle intro sequences will only play for boss or important fights now 🔧 Reworked Achievements to accommodate new modes and units 🔧 Added: Rank 1 and 2 upgrades to all items in the game to allow for them to be more viable late game (details beloww) Existing Unit Changes 🔧 Player infantry units will now run away from gas clouds. Enemy infantry won't. Because it's more fun that way 🔧 Added ability for Base Defense Turret and Phalanx turret to shoot enemy helicopters 🔧 Small Turret: Added Rank 1 - Faster rate of fire 🔧 Small Turret: Added Rank 2 - Explosive rounds 🔧 TOW Turret: Added anti air t...Warpips 1.0 is here!Apr 21, 2022 - Community AnnouncementsSet up your frontline, Warpips is launching out of Early Access today! The popular tug of war strategy game Warpips is finally launching out of Early Access! Over the course of the game’s EA period, the game has been bolstered by a lot of content like maps, modes and new units. We’re celebrating the arrival of 1.0 with helicopters! Warpips is a very simple to learn but hard to master strategy game that will have you managing units and researching tech to duke it out against your enemy on various battlefields! Do you have what it takes to succeed at this streamlined strategy war game? Warpips 1.0 is out now! Urban Jungle PatchMar 11, 2022 - Community AnnouncementsGreetings Pips, Today we have some cool new content and features to share with you! Introducing a new map: Urban Jungle. Fight in the tight urban towns, featuring some of the biggest playspace yet, complete with fully destructible environments! This patch also represents a lot of hard work from the translation team as we're excited to announce the game's full translation and support into the Korean language! This rounds out our total supported language count to 12! We're so happy to share Pips with so many of our international players. This patch will also fix a host of bugs and introduce some balance changes to endless mode which should make your experience a bit more streamlined than before. We're holding back some of the biggest changes yet as we work hard on the final patch for the Warpips 1.0 launch, which we will be announcing more details about very soon. Thank you so much for your continued support, we can't wait to share what's coming next with you soon. Commander in Pip Klegran, over and out!Endless Horror Update is Out Now!Oct 22, 2021 - Community AnnouncementsGreetings Pips! It's our favorite time of year - Halloween AND patch day! And to think it's not even Christmas yet, lucky you! Buckle up, because this is a big one! This patch brings with it the biggest change since Pip's launch into Early Access - the highly requested Endless Mode, an all new way to play Warpips! Endless Mode unlocks all the units and items in the game, allowing you to completely customize your army exactly to your specification as you test your mettle against never ending waves of increasingly difficult enemies. In Endless Mode you compete for high scores against your fellow players with the inclusion of the new Leaderboard and ranked Discord roles to show off your skills! In addition to lots of bug fixes and quality of life changes and new music, we're also adding the most requested languages - Spanish, Polish, Portuguese and Turkish! This has been a long time in the making and we can't wait to share it with you and see what you think! Please head over to our Discord to discuss the new mode, share your high scores and maybe even earn your special rank! Here is a breakdown of the new features: Added limited-time Halloween decorations! Added working Endless Mode to Main Menu Added Map Selection, Random Map Selection Added Map High Score Display (Score, Time, Army Name) Saved Army Customization Settings from last session Add custom Endless ruleset in both loadout screen and game world Added new Endless Mode objective with custom FX Added Endless Mode Scoreboard at end of round Added ability to upload score to a special Discord channel A new blood-pumping music track! Lots of small bug fixes Thanks for your continued feedback and support! Commander Klegran, over and out!Player Feedback UpdateSep 9, 2021 - Community AnnouncementsGreetings Pips, We've been hard at work on some very exciting upcoming additions to the game. In this patch we took the most requested feedback features from all our players from our in-game Feedback Form, our Discord and the Steam forums and compiled them into a top list of quality of life additions for the game. Today, we give you the Player Feedback Update - a patch filled to the brim with quality of life improvements directly from you - the players! Here's what's included: 📢 = Indicate community driven feedback MAJOR CHANGES Windowed mode no longer locks the cursor inside the screen 📢 The campaign map will now show connections between territories 📢 Added toggle to show or skip the battle intro cut scenes to the options menu 📢 Added toggle to disable excessive blood and gore in the options menu 📢 Reorganized information about the currently selected operation so it's easier to access in the loadout screen Reworked loadout screen UI flow 📢 Any units can now be sold back to the Arms Dealer for Combat Coupons 📢 The player's units are not killed when the enemy objective explodes and instead remain alive and happy ready to go home to their lovely pixel families 📢 Adjusted turret accuracy UI display to be ironically more accurate 📢 Renamed "Campaign" to "Conquest Mode" Renamed "Skirmish" to "Random Battle" Added all maps to Random Battle 📢 Added some additional UI sounds BALANCE Barbed Wire: Will destroy itself after 20 uses. Landmines: Cost increased from 10 to 25 Landmines: Added unlimited usage. 10 per Salvo Landmines: Salvo reload time set at 60 seconds Drones: Cost increased from 10 to 20 Drones: Added unlimited usage. 5 per Salvo Drones: Salvo reload time set at 30 seconds LANGUAGE Updated all language terms to reflect new game modes and changes BUG FIXES Fixed a bug where Pip Pups would not despawn correctly Overall pathing improvements Lots of smaller other fixes Please note that due to the changes in the game options your game settings have all been reset. This will NOT affect your save games in your campaign. We have some really exciting stuff coming your way in the next patch and we can't wait to share more! Please visit our Discord to join the discussion and help shape Warpips into the best game it can be! https://discord.gg/warpips Commander in Pip Klegran - over and out!Balance Patch 1.4Jul 8, 2021 - Community AnnouncementsGreetings Pips, Today we're releasing our second balance patch to follow up the last content patch. This patch will attempt to address the following issues from internal testing and community feedback. The airstrike mechanic at the end of each round introduces some undesired problems in the game loop, mainly that it works against the tug of war nature of the game's premise by constraining the player within a time limit. Vehicles can be a 'instant win button' for the game which does not create depth, choice or challenge in some circumstances. Using War Bucks at the Arms Dealer takes away from your ability to purchase upgrades. To combat these problems we've introduced some new mechanics which we believe will solve a lot of these issues. The first is relegating the end-round timed Airstrikes to only specific missions and replacing it with a cycle mechanic where the difficulty bar loops back around. Upon looping, the enemy will scale up in strength and launch successively more powerful units with each additional cycle. This makes missions into an endless loop where one side must eventually overrun the other. This fits much more in line with the tug of war nature of the game while still maintaining clear boundaries to the player. Next, we've added a local supply cap on some units so that you can only spawn a specific amount of units at a time, making vehicles and powerful infantry scale better. We've adjusted some of these unit's rank upgrades to play into this new system. Finally, we've introduced a new currency to purchase units from the Arms Dealer: Combat Coupons. These coupons will disconnect your upgrades from your unit purchases so that one does not stifle the other. You can still trade War Bucks for Coupons if you wish, but it is not necessary. This should make the Arms Dealer much more useful. These and many more changes found in this patch should move the game into a much more balanced and enjoyable space. Complete changelog below: CONTROLS If the game detects a gamepad it will ask once if the user would like to use it and remember the preference. Added a control in the options menu to enable/disable gamepad controls. BALANCE New Concept: Operation cycles. Removed the concept of bombs/airstrike killing the player's command center at the end of each operation. Instead, after the spawn wave bar gets to the end it will now repeat from the start but activate a buff on the enemy, making them much stronger. The buff and enemy spawn intensity will increase with each passing cycle until the player overwhelms the enemy or the enemy overwhelms the player. High Reward operations will still be book ended by an airstrike, keeping them as timed missions. New concept: Local supply. Units that use local supply can only deploy up to a maximum number of that unit at a time. Added unit difficulty scaling at Major and General difficulty levels Added mystery rewards to many territories Added currency: Arms Dealer Coupons. Units can now be purchased from the arm...1.3 - HotfixJun 23, 2021 - Community AnnouncementsGreetings Pips, Today we're launching a small hotfix to address many of the issues that have been introduced with the latest patch, as well as tackle some community feedback. The primary thing we want to address is difficulty. We want the game to be challenging but not punishing. We want those desire a more laid back experience to have that, while the hardcore among you that want a tense, edge-of-your-seat challenge to feel the game is providing that for you as well. That's why we've reworked some of how the difficulty ramps work in the game, as well as introduced a new difficulty mode to help bridge the gap between those that find the game too easy as well as too difficult. There's still work to be done, but this should be a step forward in helping all players find the challenge level that best suits their play style. Please note: Your save games safe and are unaffected by this update. However, if you want to experience the difficulty changes you will need to start a new campaign. BALANCE Reworked all campaign difficulties Added a new campaign difficulty Heavy Gunner Door Delay reduced from 1:30 to 1:10 Gas Pip damage reduced from 2 per tick to 1 Gas Pip damage tick interval increased from 1.75 to 1.65 Increased frequency of Warpips as rewards in all territories Renamed Mercenary to Pip Recruit Removed Recruit from Arms Dealer UI Decreased the size of the slide out health bar tray at the top of the screen so it obscures less of the field LANGUAGE Updated all language terms BUGS Fixed a rare issue where snipers would still block units when deployed Fixed dogs sometimes do not despawn when at the baseline Overall pathing improvements Thank you for your continued support. Please keep the feedback coming! -KlegranWarpips gets new units and maps with Reinforcement updateJun 22, 2021 - Rock, Paper, ShotgunWarpips is Command & Conquer flattened onto a horizontal plane. The result is a strategy game you can play in short bursts, with all of the decision-making about what to build and when to push and none of the fiddliness. I like it a lot, and its early access build has just received a new update adding new maps and units. Read more Reinforcements Update 1.3Jun 21, 2021 - Community AnnouncementsGreetings Pips, Today we have our first major content update for the game! In this update we have lots of new goodies for you to try such as new units, maps, music and a host of bug fixes. The aim of this patch is to give the player more anti-vehicle solutions as that was a clear hole in the current meta. Additionally, we wanted to bring new challenges to face by varying up the gameplay with new enemies, maps and bosses. Lastly, we have some amazing new blood-pumping music for you to wage pixelated warfare to! NEW CONTENT Added night time variants to all maps New Item: Homing Rocket. Targets a random high value-target, including vehicles New Buildable: TOW Turret. Anti-vehicle defense turret New Enemy Unit: Howitzer. Devastating long range support unit New Enemy Unit: Gas Pip. Fires explosive AOE gas cloud grenades New Enemy Unit: Bubba the mini-gun wielding boss Pip New Map: Canyon New Map: Gas Station New Map: Enemy Fortress Boss UI Allowed turrets and missiles to shoot through the dropdown health menu Added enemy color customization option in army creator Added many new player colors AUDIO Added new LRV shoot sounds Balanced sniper sound to be less grating MUSIC New Track: Doom Buggy New Track: Pip-Cademy MAJOR BUG FIXES Fixed: Units should get stuck far less often, especially tanks Fixed: Units would sometimes get stuck behind snipers Fixed: Buildables would sometimes snap to enemy vehicles Fixed: Star ratings would sometimes not accurately reflect the difficulty of the level Fixed: Extra life reward would sometimes appear in Hardcore game This patch includes many more minor bug fixes not mentioned here. Next we will turn our attention towards building out some new game modes and player units as we continue to balance and listen to feedback from the community. Thanks so much for your continued support. *Please note some Simplified Chinese, Traditional Chinese, Japanese and Croatian language entries will be displayed in English. This will be fixed very soon. Thanks for your patience. -Pip Commander Klegran, over and out!Balance Patch 1.2 - HotfixMay 26, 2021 - Community AnnouncementsLanguage Updated all chinese and japanese terms Bugs Fixed some resolutions making the UI too small Fixed some pathing issues where tanks kept getting stuck Fixed some pathing issues where units got stuck at the top of jungle island Tactician will no longer 'follow' snipers in the backline Balance Mercenaries cash cost reduced from 20 to 0 LRV spawn delay reduced from 40 seconds to 35 seconds Reduced the power of full enemy army strength buff Enemy army strength bar will increase at different rates depending on the difficulty Balance Patch 1.2May 22, 2021 - Community AnnouncementsGreetings Pips! We've been hard at work on a balance patch to address many of the issues that have been reported through the our in-game feedback forum, Steam forums and Discord. Thank you all so much for reporting bugs, giving feedback and helping us to improve the game. We read all the feedback and appreciate it all! This is a balance patch and will represent one of a two-patch alternating cycle. A balance patch is intended fix bugs, remove overall annoyances and balance the game but not introduce new features. The next patch will be a content patch; that's where we'll add new units, maps and game modes. Stay tuned for that! This balance patch aims to address a couple core issues: First is the split in our player base from players who found the game too easy and those who found it too hard. This patch includes new difficulty modes that will vastly change the game experience and allow users to cater it much more to their play style. Second is the meta of overpowered units, namely the mercenaries who have become almost comical in their usability. The goal with this unit was always to have them as a filler unit between core units such as Warpips and Heavy Gunners. We believe the nerf introduced to the Mercenaries as well as the changes to the other units will help to align these units back to their intended position. GENERAL Added an option in Game Settings to let the game run in the background if unfocused Added easy mode to campaign Hardcore campaign difficulty is now harder UI Mission hazzards (mines, barbed wire, guard towers) are displayed on the enemy roster Fixed helper controller overlay icon for emergency button You can now inspect a unit door before it opens Territory selection persist between rounds Made the cash/supply cost in the console hotbar a bit easier to read Added a small scroll animation to show there are more upgrades in the upgrades screen AUDIO Lowered vehicle sounds so they're not so intense MUSIC Added new music for fast intro sequence BALANCE Arms dealer will have more unit variety in slot 1 If the Enemy Army Strength bar gets to full it will spawn super enemy units Changed campaign starting units to reflect merc changes Rank 2 cost increased from 4 combat points to 5 Destroyed vehicle frames won't block bullets nearly as often Puma TOW launcher will now target enemy turrets and towers Shield Pip no longer has a door open delay Warpip health raised by 1 Warpip accuracy increased from 2 to 2.5 Pip Pup Rank 1 extra pup reduced from 3 to 2 Pip Pup Rank 2 extra pup reduced from 6 to 4 Mercenary is now gated behind a 3 use stack that refills after 20 seconds Mercenary range lowered to 22 Mercenary decreased DPS Mercenary rank 3 gives 3rd unit again Mercenary accuracy lowered from 3 to 2 Mercenary health increased from 3 to 4 Heavy gunner HP reduced from 70 to 65 Heavy gunner reduced accuracy from 3 to 2.5 Heavy gunner reduced range by 1 Heavy gunner damage bonus no longer affects vehicles Sniper Rank 1 now reduces hitbox size...Warpips is a tug-of-war strategy game from some Subnautica devsMay 15, 2021 - Rock, Paper, ShotgunI'm often too lazy and tired to learn full fat strategy games these days, but I still long to make tiny men do my bidding. Ed's too tall for me to get my kicks at work, so I turn to microstrategy games to scratch the itch. Warpips seems to fit my needs. It's a tug-of-war strategy game that's just entered early access, in which you build a squad, spawn units, and push towards an enemy's base without much direct control over your units themselves. I've played it for half an hour and had a good time, and you can see it in action in a trailer below. Read more Balance Update and Next StepsMay 2, 2021 - Community AnnouncementsRecruits, We have had so much wonderful feedback in the past few days! Since this project began we've mostly been testing the game ourselves and with a small handful of players. The new influx of data has been so helpful to us! Thank you! We've been looking at the data and using this unique opportunity with so many new players to make some additional adjustments to the game to address the following pain points: The enemy's vehicles are too hard later on vs the player vehicles. The Merc is a bit too strong at rank 3. Buying things at the arms dealer makes you feel like you're missing out on upgrades. We've made some adjustments to the game to address these issues. These are by no means final, but we want to help make the play experience smoother for as many people as we can now while we work towards a more permanent solution in the future. Moving forward, we'll be turning our attention back to the Roadmap to get some new content, features and polish into the game. We will continue to monitor all balance issues and address them as needed. Check out our Discord to join the balance discussion. Thanks so much for being a part of our journey! Commander Klegran - over and out! {STEAM_CLAN_IMAGE}/38014695/b2ba4d63d0d526a769e4bd36a3e6a96d4eb626df.png Patch Notes Bugs Fixed: Dog sometimes gets stuck on obstacles while running home Fixed:Puma's TOW launcher sometimes doesn't fire at enemies. Fixed: Some broken navigation issues on "Jungle Island" Changes Game Buffed defense mode's range so it's a bit more of a contender with assault mode Campaign is saved on exit from the loadout screen. Reworked unit description UI to make it move obvious all units have awesome biographies. Unit Balance Large buff to Puma's anti-vehicle TOW launcher to make it much more of an anti-vehicle contender. M7 Ramrod cost reduced from $175 to $150 Puma cost reduced from $125 to $110 LRV cost reduced from $150 to $125 Sniper cost reduced from $100 to $85 Increased LRV auto cannon fire rate very slightly. GRUZ (Enemy Truck) - Fire rate reduced GRUZ - Inaccuracy increased Warpip Rank 1 gives increased accuracy instead of lower cost. Warpip Rank 2 gives increased range instead of lower cost. T92 (Tank Enemy) No longer spawns so aggressively on the final mission of island 2 Heavy Gunner damage vs infantry increased by 1 All Small Arms Dealer prices drastically reduced Increased cost to upgrade Arms Dealer by a small amount to compensate for much lower prices. Dogs no longer require any pip supply to use. Merc rank 3 gives health buff instead of a third unit. Dogs now spawn on a big swarm cooldown and will refund 5 cash per return. Rank 0 - Spawns 5 Pups per swarm. Rank 1 - Spawns 8 Pups per Swarm Rank 2 - Spawns 11 Pups per Swarm.Small Player Feature Request and Balance PatchMay 1, 2021 - Community AnnouncementsGreetings Recruits, We've been watching feedback carefully and we are launching this quick patch to address the primary issues found from our players. We have a lot more to do with balance and requests, but this should be a start for the major issues that were brought up consistently. Bugs Fixed: The Pip Pup dog will sometimes not despawn when making it back to the spawn line. (Reported by the community) Fixed: Some players couldn't press buttons during the tutorial. (Reported by the community) Many small other bug fixes Changes Game Intro sequence will be shown once per objective type and will show a much shorter version after. This is per game session. (Suggested by the community) Outro sequence has been shortened. (Suggested by the community) Load times between levels has been reduced. Unit Balance Units deployed into an Operation are no longer consumed on a defeat. Only a player life is used up. (Suggested by the community) All island 1 territories give 5 more warbucks per victory. Missiles/Rockets: Cannot use missiles to attack the enemy base. (Suggested by the community) Drones: Cannot use drones to attack the enemy base. (Suggested by the community) Buggy: HP reduced from 140 to 110. Sniper: HP increased by 1. Base ammo per mag increased to 5 from 3. Sniper fire rate increased. Thanks for all your wonderful feedback in both the Steam Forums and using F8. Please keep it coming! -Commander Klegran: over and out!Day 1 AnnouncementApr 30, 2021 - Community AnnouncementsRecruits, We firstly want to say thank you so much for such an amazing and warm reception of our little war game! The response has been overwhelming and it's so touching to hear so many people connecting with the game. We wanted to start this launch off right by fixing some of the bugs that have been reported. You have been using our F8 Feedback system as well as posting in the forums to report bugs and we've managed to get the most critical blocking ones as well as a few others. We will monitor incoming reports and continue to fix them as they come in. As for your feedback about the game's balance, we want you to know we hear you! The game balance is not where it should be at the moment in regards to rewards, difficulty ramps and progression. We hear you, and we are working to address these problems as best we can. Please continue to use the feedback systems we have in place to let us know how you would like to see Warpips balance/rewards system progress into something solid. Thanks again for all your help and we'll keep you updated as we have more. -Commander Klegran: over and out!Warpips Joins the Yogscast's Tiny Teams FestivalAug 9, 2020 - Community AnnouncementsWe’re excited to announce that Warpips has been chosen to take part in the Yogscast Tiny Team festival. The Tiny Teams festival showcases games made by passionate small teams. During the week ( August 9th - 15th ) there will be a steam event and Yogscast will be streaming many of these games on twitch. Check out the event page: https://bit.ly/TinyTeams20 Streaming here: https://www.twitch.tv/yogscast During this event there will be a limited time demo of Warpips. Get a small taste of this tug-of-war strategy game and impact future development. If you would like to stay up to date on the development of Warpips, please join us in discord. Discord: https://discord.gg/8jEvVDk {STEAM_CLAN_IMAGE}/38014695/5650b1e2bbba647f95e198ffb2d27675e0d0dd5b.png Check out the Demo During this event we want to offer a taste of the Warpips experience and have released a limited-time demo! Check it out! https://store.steampowered.com/app/1291010/Warpips/ Finally we just want to say thank you to the Yogscast team for supporting tiny teams and having this event. -Warpips Team