Show/Hide Show/Hide

Warhammer: Vermintide 2

Patch / & Forgotten Relics updateJun 10, 2021 - Community AnnouncementsHotfix Enemies that are pushed outside of maps and cannot return via normal means are now killed. Fixed crash related to switching hat and starting a level. 'Shall Not Pass' Okri's Challenge now also works for clients. Additional Forgotten Relic illusions have now been granted to all owners of the weapon pack --- Heroes! We just put live Patch which fixes various bugs and crashes and tweaks some of the numbers behind Sister of the Thorn's 'Radiant Inheritance' talent. You can see the patch notes below. Stay tuned after the notes for a bit about today's changes to the Forgotten Relics as well! {STEAM_CLAN_IMAGE}/30503110/21f77f7101e3be22311fdf2229e57c0f8a4a1362.png Patch Fixed various miscellaneous crashes. Fixed various localisation issues. Sister of the Thorn: Tweaks to 'Radiant Inheritance; Overall duration reduced to 10 seconds (down from 15). (new!) Power Level increase now 20%, down from 50%. Critical strike chance increase removed. Critical strike power now 20%, down from 40%. Movement speed increase now 20%, down from 30%. Attack speed increase unchanged. Javelins should no longer float if buried in to a target that can move/disappear (like a breakable shield or a Sackrat's sack). Fixed an issue where Sister of the Thorn's finger trail didn't stop after Life Staff's idle rune animations were interrupted. Fixed an issue where a client-connected Sister of the Thorn's ranged attacks would appear to pierce through the Thorn Wall. They effectively wouldn't but visually it was misleading. Increased duration of Life Staff's painting trail length by a lot, also made all SotT trails look smoother on extreme settings. Moonfire bow now has arrow notched as it should. Fixed 'A Bitter Rose Among Thorns' not counting on Cataclysm difficulty runs. Fixed 'Weaves Bounty' not counting on clients. Fixed Life Staff 'vortex' having the wrong sound on clients. Fixed Sister of the Thorn's THP leech perk not working if Kerillian is captured and gets rescued. Bot Kerillian with Javelins should no longer become confused by Bardin's Throwing Axes. Boss Walls will be removed if the boss becomes untargetable, in an effort to prevent soft locks caused by bosses becoming stuck out of play. Chaos Wastes - The blessing and boon buying action on Map Shrines has been changed into a 'hold to buy' instead of a 'click to buy'. Chaos Wastes - Khaine's Fury should now work more consistently. Taal's Horn Keep - Fixed a location in the keep where players could get stuck. Bretonnian Longsword - Corrected charge animation when going from light 2 to heavy 3. Increased precision of heavy 2 swing. Bretonnian Longsword - Increased widow to go into block after light 1 and light 2. Grail Knight's career ability shouldn't break third person crouching animation anymore. The command wheel should now offer all suitable commands to players using a gamepad. Tweaked the formatting of achievement descriptions in Okri's challenges so they are easier to read when there's man...Vermintide 2 adds new Sister of the Thorn career for Kerillian this monthJun 4, 2021 - PCGamesNWarhammer co-op game Vermintide 2 has added its third premium career track. Developer Fatshark announced today that wood elf Kerillian will get the new Sister of the Thorn career in a DLC that is available for purchase now on Steam. Like the Grail Knight career for Markus Kruber and the Outcast Engineer career for Bardin Goreksson, Kerillian's new Sister of the Thorn DLC adds new abilities, weapon types, and talents. It also features all-new voice lines for Kerillian, a new character skin, new challenges to complete - and of course, a new hat. Her new weapons include the Briar Javelin and Deepwood Staff, which both come in handy in run-ins with Skaven and Beastmen. "Kerillian will use magic in a greater way than ever before and will not pull any magical punches towards any enemies she encounters," Fatshark says. "The Sister of the Thorn is the perfect member of any team as she brings the heaviest support of all careers in the game." Read the rest of the story... RELATED LINKS: Vermintide 2 is free to play this weekend for the launch of Chaos Wastes Warhammer: Vermintide 2's Chaos Wastes update effectively doubles the vanilla game's map area Vermintide 2's Outcast Engineer career DLC is out now Franz Lohner's Chronicle - ObsessionJun 4, 2021 - Community AnnouncementsAn absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal. Franz Lohner's Chronicle - Obsession Kerillian’s back. Walked back in through the front gate as if nothing’s happened. So she’s alive, which is good. She’s definitely … different. I’ll get back to you about how I feel about that. As soon as I work out what it means. Don’t wait up. It’s not like she’s given me much to work with. Says she’s embraced the Cytharai and Cadai as never before, and her heritage alongside. She’s a Sister of the Thorn now, whatever that means. I reckon she’s gone a bit peculiar, truth be told. As if there’s a little bit less of her there in some ways, and a little bit more in others. Elves always teeter on the edge of mortality, and I’ve a sneaking suspicion that she’s finally tipped over the side. Seems more focused, too. That bit worries me. Obsession never ends well, especially when you’ve one foot in the Chaos Wastes. After all, there is that small matter of the fourth and most insidious of the Chaos Gods being patron and predator of the obsessed. Sure, Slaanesh’s name gets bandied about in connection with perversions first and foremost, but if all we had to worry about was northlanders getting their jollies off in peculiar ways, then it wouldn’t be much of a threat, would it? We’d certainly spot it from a distance. The problem with the Dark Prince is that he’s subtler than most think – including Saltzpyre’s lot at the Order of the Silver Hammer. Just takes a bit of pride to crack open the door … that small voice that whispers in your ear and asks you “wouldn’t you like more?” or “couldn’t you do better?” From there, it’s a thousand tiny compromises. Drip. Drip. Drip. Until one day you’re gone, and there’s something else standing in your place. It’ll look like you but you’d weep to see it, all the same. That much, at least, I reckon the elves understand. They feel things keener than we do – pain, pleasure, boredom … the works. My old mate Elrod had a particular dread of Slaaneshi daemons, and maybe that was why. Never could get him to talk about it. Shared battlefields ain’t enough for sharing some secrets – especially the bad ones. Mark my words, if my Ubersreik Five fall foul of any of the Dark Gods, it’ll be Slaanesh. He’ll worm his way into what makes them strong – their faith, their duty, their desire to save lives or earn redemption – and make it their greatest bloody weakness. Well, all save Kruber, perhaps. That man’s so laid back I’m amazed his head doesn’t touch his heels. Maybe that’s the answer? I just need to encourage my merry band to learn to let go a little bit. Yeah, that’ll work. The religious fanatic. The wizard with the addictive personality. The dwarf weighed down by guilt. Whatever it is that Kerillian’s become. Yeah. They’ll eas...Everything announced at the Warhammer Skulls eventJun 3, 2021 - EurogamerGames Workshop kicked off its Warhammer Skulls event with a raft of video game announcements alongside new trailers and images. Strap yourself in, there's a lot of Warhammer stuff in here. First up is the reveal of Total War: Warhammer 2's final DLC, which reworks the poor old Beastmen. Creative Assembly didn't stop there. The UK developer announced Skarbrand as a Legendary Lord for Khorne in the upcoming Total War: Warhammer 3. Read more Warhammer Skulls & Vermintide 2 In-Game EventJun 3, 2021 - Community AnnouncementsBlood for the Blood God, Skulls for the Skull Throne! Between June 3 - June 13 the in-game event Skulls for the Skull Throne returns to Vermintide 2 on PC and Xbox. It is time to once again offer skulls to Khorne, the God of Blood and Lord of Skulls. All players playing during the event will receive a time-limited portrait frame. Warhammer Skulls is the annual festival of everything Warhammer video gaming. It runs between June 3 - 10 on PC and Xbox. Don’t miss to tune in to the Warhammer Skulls Showcase that kicks off the festival on June 3 at 6 p.m. BST / 10 a.m over on Twitch. Vermintide Discounts In the Warhammer Skulls sale, running between June 3 - June 10, you can get up to 90% off on the Vermintide franchise! - CLICK HERE Sister of the Thorn Career The Sister of the Thorn is a new support career for Kerillian. It contains the new playable career complete with new abilities, new weapon types, a new talent tree, a whole new skin, a new hat, new challenges, and new voice lines. Sister of the Thorn is available on Steam and Lohner’s Emporium of Wonders. Looking for more Warhammer? Between June 3 - 10 you can enjoy many more Warhammer titles in Warhammer Skulls. Jump over to this page below to start exploring! of the Thorn - Available Now!Jun 3, 2021 - Community Announcements Heroes, Today we are excited to announce that the new support career for Kerillian, the Sister of the Thorn, is available on Steam and Lohner’s Emporium of Wonders! Similar to both the Grail Knight and the Outcast Engineer, the Sister of the Thorn is available with our without the Cosmetic Upgrade. The Sister of the Thorn is primarily designed to not be a heavy damage dealer, but instead, she is the master of crowd control. The unique career skill ‘Thornwake’ and the passive ability called ‘A Cluster of Radiants’ creates a unique career that you will want to master. You can read and learn more about the Sister of the Thorn below. The Sisters of the Thorn are renowned as the handmaidens of Ariel, the life-giving Queen of Athel Loren, but there are those among them who court darker, malevolent powers. Reborn into their mystical ranks, Kerillian engages in battle with spell-craft and javelins, drawing upon nature’s splendour to invigorate and protect her allies. If you want to find out how Kerillian ended up a Sister of the Thorn, you can read the full story by clicking here to read Rebirth & Regret. Patch 4.4 General Fixes / Tweaks Added dialogue to Deity Shrines in The Keep. The lobby browser now shows the Twitch logo for browsers that are connected to Twitch. All weapon inspects now have third person animations. Fixed various miscellaneous crashes. Fixed various miscellaneous localisation issues. Conversations should no longer start between heroes when they're too far apart and unable to hear each other. Fixed Grail Knight blessings sometimes not re-activating when bot is replaced by a player, who then leaves the game. Fixed some cases where Sienna's teleport would move you under terrain causing you to get stuck or fall out of the map. Fixed an issue where Kerillian could have no footstep audio when using the Repeating Crossbow. Player movement no longer resets when picking up objects that can be picked up instantly. Host can now see subtitles while in Twitch mode. Twitch UI has also been slightly rescaled and repositioned to work better with subtitles. Fixed an issue where Beastmen could still spawn in Bögenhafen maps. Fixed the 'Faithflight' Weapon Illusion appearing to be the wrong rarity. Weather related voice lines should no longer be heard whilst in combat. Fixed some cases of incorrect voice lines in The Keep. It should no longer be possible to break the 'Difficulty' selector by n...Rebirth & Regret - KerillianJun 3, 2021 - Community AnnouncementsKerillian’s been a bit stranger than usual (these things being relative). Fortunately, Franz Lohner’s pieced together part of the puzzle. Might be he has more questions than answers, but we’ll see what happens. Rebirth & Regret - Kerillian So our elf’s not quite what we’ve come to expect from her, is she? In fact, I’m not entirely convinced she’s entirely an elf any longer. Fun times, eh? Just when you think you’ve got someone figured out they have some kind of transformative life experience. Selfish, is what it is. … Don’t you dare repeat that to her, Kruber. I’ve got enough problems right now as it is … So yeah, I thought we’d better have a little chat and straighten out what’s going on. Can’t guarantee accuracy, but between me, Olesya and Sienna, we’ve got most of the bases covered. I’m not sure when all this began, not exactly, but Kerillian’s been in a strange mood for a while. First obvious sign was back during the Night of Masks - not that I’d expect any of you lot to remember, given what you was drinking until the small wee hours. Mirrored masks, crows and horrible spirits rattling the windows of the keep. Took some time for the mental cogs to start biting, but it did finally start to add up. Seems Kerillian’s faith in Lileath has taken the odd knock of late, and she’s been looking for guidance from elsewhere in the elven pantheon. Problem is, when you start looking for gods, they often start staring right back at you. Then, of course, there’s the business of the Citadel of Eternity. You’ve all been a mite evasive about what you’ve seen and heard in there - and I’m not prying, believe me - but I’ve a suspicion that whatever it was Kerillian heard? Well, it kind of sealed the deal. Up and vanished shortly after that without a word, and by the time she came back? Well. You know as well as I do. Near as I can tell, Lileath never answered our elf at the Citadel - or at least, if she did, she didn’t say anything Kerillian wanted to hear. Sent her packing back to Athel Loren looking for answers - Sienna’s vouched for part of that, even if she’s being tight-lipped about the details. … I’m not blaming you for that, Sienna love. No one needs a bunch of homicidal asrai looking for them in connection with spilled secrets … Looking for guidance, Kerillian rededicated herself to the Weave. Lots of wood elves do that over the course of their lives, or so I hear. Gives them a new perspective. A new purpose. Only Kerillian got more than she bargained for. She offered up her uncertainty and regret, and the forest gladly took it. However, it also scooped up a chunk of the rest of her for good measure, and gave something of itself back to fill the void. As I said before, plenty of elves rededicate themselves to the Weave, and it ain’t unusual for them to come back more spirit than flesh as our Kerillian has done. Outsiders - what few there are who claim to know asrai secrets - say the men emerge as “Wild Riders of Kurnous”, the equerries of King Orion, and ...Franz Lohner's Chronicle - Empty ChambersMay 29, 2021 - Community AnnouncementsAn absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal. Franz Lohner's Chronicle - Empty Chambers It's all gone a bit quiet around here again. I mean, that's relative of course. Between Bardin's ongoing – and not entirely successful – experiments in musicality, Saltzpyre's newfound rededication to prayer and Catrinne's complaining, it's never what you'd call tranquil. But it's definitely quieter. I put it down to the fact that Kerillian's gone on another wander. This time she's gone back home, as I understand it. Athel Loren, realm of the asrai lords and ladies, forest spirits, and sudden, inexplicable death from the shadows. Never been, myself. Well, not inside the forest proper. You don't really hear of outsiders doing that and coming back alive. It's peculiar, though. Last I heard, Kerillian wasn't a popular sort in Athel Loren. You remember that business with Etrian, I'm sure. You know the whole "elven mage dabbles with forbidden magic, and pins it on an innocent waywatcher" type of affair? I got the definite impression that the words "on pain of death" had been involved … though now I think on it, I don't actually recall Kerillian saying them, as such. It was more a feeling she conveyed through delivery and dead-eyed stare. So yes, now she's headed homeward, on pain of death or otherwise. I just wish I knew why, but even after all this time she's a closed book. Half the things she says about herself bear at least a second reading, and most of them could stand a third or a fourth. That's not to say I think Kerillian distrusts us, not as such. I just think she was alone so long there are pieces of her she'll never readily share. I've seen something like this coming for months. Kerillian's not been herself since the Night of Masks, but that doesn't mean I had the first blessed idea what to do about it. The past hangs heavy on us all, and the future? Well, I can't help feeling that there's a lot of black clouds hanging on the horizon, and Kerillian sees further ahead than I ever will. I just wish she'd talk to us. Being ruthless about it, five operatives is better than four, and we're gonna struggle without her. Kruber's taking it hardest. "The Ubersreik Five stand together" and all that. I've asked Bardin to keep an eye on him, on account of that thing about sudden inexplicable death. There's a bit of an accord between Bretonnia and Athel Loren, but that's not the same as letting a grail knight stomp about your woods unmolested. I only hope she comes back. Won't be the same without her.Onslaught Tournament Series - YEAR 2, SEASON 1May 18, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30503110/2d712384a1b9c3cb57eac5c4c61d9d29e41f157f.jpgHeroes! Welcome to Year 2, Season 1 of the community-run Onslaught Tournament Series! Pre-tourney show: 28th of May, 4-7pm UTC (12-3pm ET // 6-9 CEST // 5-8pm BST) Tier 1 (Cata 1 Deathwish Onslaught) games: 29th of May, same times as above. Tier 2 (Cata 3 Deathwish Onslaught) games: 30th of May, same times as above. The tournament format tests consistency and skill, giving teams of four players three hours to complete four maps in a specific order with three attempts each map. Each failed attempt deducts points from a team’s overall score, with forfeited maps deducting the full amount of points for that map. There will be an optional score modifier for teams in either tier to adopt at their own discretion, which is earned by completing the same maps on Onslaught+ instead of regular Onslaught. The map pool will be announced on May 15th in the Onslaught Series Discord. There are two tiers to compete in: Tier 1 (Cataclysm 1 Deathwish Onslaught) and Tier 2 (Cataclysm 3 Deathwish Onslaught). There's also a prize pool accrued by the tournament organiser and donations from FS, up for grabs by the winners and runner-ups for each respective tier: Tier 1: 2 Vermintide posters 2 Warhammer 40k: Space Marine collections 2 Forgotten Relics codes 2 VT2 Collector's Edition codesTier 2: 2 VT2 hoodies or tees 4 serpent frames 2 character packsThere is a comprehensive set of rules which can be found in the Discord, but two notable rules worth mentioning here are as follows: All teams MUST be able to produce a recording on the same day as the tournament, or stream it and have an accessible vod to review, or risk disqualification. Shade is banned for this tournament.On top of this, as normal there will be a shoutcast on all 3 days of the event streamed at, with shoutcasters ScareCrowClock (previously known as Rain Guy), and the original creator of Onslaught, Grimalackt. The signups are now open! In the appropriate channel in the discord, please state your team name, the names of each of your players and which tier you'd like to compete in. Hope to see you all there! Franz Lohner's Chronicle - The Blazing SunMay 14, 2021 - Community AnnouncementsAn absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal. Franz Lohner's Chronicle - The Blazing Sun I finally had a chance to have a natter with Sienna the other day. What with the Drachenfels business, the Citadel of Eternity and all the other nonsense that’s going on, I don’t feel like we’ve had a proper chat in absolutely ages. Haven’t seen the need, if I’m honest. For all her idiosyncrasies, Sienna’s probably the most level-headed of the lot. Which ain’t to say she doesn’t have her moments. She’s been a bit withdrawn of late, and some of the lads say she’s been romping around in the catacombs beneath the keep. No idea what she thinks she’s going to find down there that generations of looters haven’t. Possibly she just wants a bit of peace and quiet. Bardin’s discovered the joy of brass instruments, and if you thought “Over the Mountain” carried far and wide when sung, you don’t know the half of it. Anyway, the thing I really wanted to ask Sienna about was her newfound worship of Myrmidia. Well, I say worship, but all told I think Sienna sees it as more of a meeting of equals – you know, one incandescent ball of light to another. I’ll be honest, Estalians always seem a bit that way: happier to walk beside the gods than to kneel before them. What it all comes down to, apparently, is justice. Our Sienna’s never been one to stand by and watch while inequity turns to insult. Half the items on that docket of charges Saltzpyre insists on keeping around relate to her taking a stand on behalf of the wronged. Myrmidia’s a bit the same, at least in some stories – never afraid to side with a valiant but doomed cause. I mean, we’ve all heard the story of the Battle of Magritta, haven’t we? You know, how a handful of Knights Panther were saved from certain defeat by a plunging statue of Myrmidia? Crushed the enemy warlord and his elite guard flat as a Stirland pancake, turning the tide of the battle. Now, you and I might think that was just a convenient tremor did the work, but those knights didn’t think so. Founded the Order of the Blazing Sun that very day, they did. There are others, too. Captain Johan Brecke. He held the bridge at Brannicksdorf alone against three hundred roaring orcs, until the wheatfields caught flame and roasted the greenskins alive and set the rest to flight. Or how about Venassa, Countess of Talabheim, who escaped execution on false charges of treason when the sun burst from behind the clouds and blinded the headsman with the reflection from his own axe? And there are hundreds more. Could be these are all embellishments or straight up delusions. Of course it could. But Sienna believes them, and I confess I’m tempted to myself. Got a bit of a mind to be a folk hero, does our Bright Wizard, turning back the unrighteous t...Franz Lohner's Chronicle - The Other Damned CountMay 7, 2021 - Community AnnouncementsAn absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal. Franz Lohner's Chronicle - The Other Damned Count One of the benefits of our little forays into the Chaos Wastes is that I’m learning all sorts of interesting things. Take the notorious Count Mordrek the Damned. It’s a name I’ve heard scores of times over the years, and always in connection with the bloodiest of battles. Sometimes he wins, sometimes he loses, but he’s always back again after the curtain call, ready to give it the full Brass Keep beatdown all over again. You see, Mordrek – if that’s really his name – is the recipient of a nasty little gift that scholars call “Living Damnation”. Catchy little name, ain’t it? The Chaos Gods just won’t let him die, it seems, though they’re certainly ready and willing to make his life miserable. Plenty of Chaos worshippers find themselves accumulating all manner of grisly mutations over time, be they useful – if unsightly – things like horns, tails, wings etc. or simple blemishes, goitres or revolting cosmetic accessories, like fur, scales or translucent skin. I knew a fellow with translucent skin once, back in my mercenary days. Terrible card player. Every time he bluffed, you could see right through him. But I digress. Mordrek’s not only functionally unkillable – it’s not so much a series of deaths and resurrections he experiences as it is a succession of pauses – he’s in a state of constant physical and mental flux, poor bugger, always teetering on the edge of becoming a Chaos Spawn. It’s a wonder he can make conversation at all, though I’m told he does. Erudite speaker, in fact – which most northlanders ain’t – with a flair for dramatic, purple prose … if in a maudlin, self-loathing kind of way. I’ve lost my thread. Why did I start talking about this? That’s right! The Chaos Wastes. So it turns out we’ve actually found the bugger’s fortress! I’ve been hearing rumours for years, but it’s not as though you get a lot of reliable witnesses passing south through the Chaos Wastes. Not ones you’d trust with a knife, or even a spoon. But yes, the legendary fortress of Count Mordrek the Damned is still out there … and like him, it’ll probably be around until the end of the world, which by my reckoning could be any time now. I couldn’t tell you how, or why, but Mordrek’s fortress is every bit as resolute as its master. Knock it down, and it grows right up again, ready to face the next assault. We could do with a few of those in the Empire, I can tell you. Save a lot on building costs, it would, especially when the greenskins start tromping around and looking to cause mischief. An immortal castle up in the northlands is simply asking for trouble … and at the moment, that trouble comes in the form of our conniving little ratman friends. Righ...Hotfix #6 - Patch 5, 2021 - Community AnnouncementsREVERTED THIS HOTFIX DUE TO CAUSING A 100% CRASH Hotfix - 10 May 2021 Fixed an issue where some Pilgrim’s Coins would not carry over between runs since ​ REVERTED THIS HOTFIX DUE TO CAUSING A 100% CRASH Hotfix - 05 May 2021 Fixed various miscellaneous crashes. Fixed some issues where Skaven spawners weren't functioning as expected. Blueprint illusions for Forgotten Relic weapons should now be named correctly. Made Blessing of Isha trigger when an assassin, Life Leach or Packmaster grabs the last player Allowed Shade to gain critbuff from ult even when hidden from stealth on backstabs. Engineer procing extra shot will no longer consume extra ability power. Mask of the Shadow-Slayer hood now shows Kerillian's neck as expected, instead of a void. Naggarond Backstabber no longer has a green emissive on certain settings. Re-introduced the Winds of Magic soundtrack for players playing Weaves. Chaos Wastes - Engineer procing extra shot will no longer consume extra ability power. Chaos Wastes - Fixed talent boons not being granted properly in map shrines. Chaos Wastes - It's now possible to rebind the Chaos Wastes inventory key. (via 'Menus' -> 'Inventory Hotkey') Chaos Wastes - Bardin's Cog Hammer now benefits from being eligible for the correct traits in the Chaos Wastes. Chaos Wastes - Reduced bot damage to 30% for the Bolt of Change to avoid bots getting killed too easily. Chaos Wastes - Made Blessing of Isha trigger when an assassin, Life Leach or Packmaster grabs the last player. Chaos Wastes - Sorcerors will no longer spawn in Khorne arena events. Chaos Wastes - Bel'sha'ziier's Mine - Fixed some floating items and stuck enemy/bot spots and some spots where players could get stuck. Chaos Wastes - Bel'sha'ziier's Mine - Fixed an issue where the end event could be considered finished before being truly finished. Chaos Wastes - Bel'sha'ziier's Mine - Added a fail safe to avoid softlocking the events incase a player disconnects whilst holding an event barrel. If such happens, a new barrel will spawn in after a period of time. Chaos Wastes - Holseher'sTower - Fixed various performance/vista issues. Chaos Wastes - Holseher'sTower - Fixed some squiffy hang ledges, out of bounds areas, floating items and stuck enemy/bot spots. Chaos Wastes - Arena of Determination - Fixed various performance/vista issues. Adventure - Old Haunts - Fixed an issue where players further in the map would spawn back at the Church. Adventure - Old Haunts - Fixed an spot where bots would refuse to help a downed player. Adventure - Old Haunts - Fixed an spot where enemies could climb through floor gate before it had opened. Adventure - Old Haunts - Fixed an spot where players could get stuck. For a list of previous hotfixes and the main 4.3 patch notes, see the following announcement: Lohner's Chronicle - The Giver of GiftsApr 30, 2021 - Community AnnouncementsAn absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal. Franz Lohner's Chronicle - The Giver of Gifts Rotbloods. It’s always those bleeding Rotbloods, ain’t it? Now, I’m not saying there’s a spy in our midst – though I wouldn’t put it beyond the bounds of possibility – but they do always seem to be snapping at our heels. Doesn’t help, of course, that they’re currently in possession of much of the territory around the Citadel of Eternity, but that don’t make it any less frustrating. Maybe they’re attracted by the smell? (Note to self, make sure Kruber bathes more often. Or at all.) Anyway, it’s always been a bit of a puzzle to me that anyone – Rotbloods included – would worship Nurgle. It’s not like doing so keeps you safe from plague, is it? I mean … look at them. Just a bunch of filth, corrosion and weeping sores. But Olesya set me straight – as she does so like to do. Seems for a lot of northlanders, it ain’t about preventing the plague so much as stopping it from killing you. Pestilence and the prostrate in symbio-thingy … symbiosis, that’s the word. It living off you, and making you stronger as a result. Still gives me the shudders. I mean, if something starts feasting on your flesh, you scrape it off or cut it out, don’t you? Stands to reason. They’re a funny lot up north, and no mistake. Speaking of funny … According to Marius Holseher’s Liber Malefic, old Nurgle’s a bit of a jolly soul. Paternal, even, with a big belly laugh and a fondness for his followers … the same followers he infects with all manner of suppurating disease. Odd kind of love, but I suppose we’re not supposed to understand the gods, are we? Probably go mad trying, which would certainly explain a few things about some of my acquaintances. Not the Ubersreik Five, of course. Which ain’t to say they’re not odd enough in their own ways. For all that Kerillian claims to be seeking Lileath’s blessing on these pilgrimages, she does seem to be a bit more … pantheonistic than she used to be. I catch her muttering other names when she doesn’t think I’m listening. Isha. Atharti. Morai-Heg. Hekarti. Someone called the Pale Queen. A few, I’ve heard before, but the tone’s different this time. The fear’s gone. It’s almost like she’s pleading. Imagine that, our Kerillian, begging for something. I’d talk to her about it, but Sienna’s made it quite clear that I should leave her be. I’m sure it’ll work out. Well, almost sure. At least Saltzpyre seems to be a little more like his old self. Even called Olesya a “contemptuous purveyor of mendacious witchcraft” yesterday, so he’s definitely on the mend. Like his faith’s been tested, and come back stronger. It can happen that way. As for Catrinne, she’s even more besotted than before. The more oblivious he gets, the more determined ...Vermintide 2 is free to play this weekend for the launch of Chaos WastesApr 23, 2021 - PCGamesNWe had a chance to try out Vermintide 2's new Chaos Wastes update ahead of its launch earlier this week, and we came away impressed: it's a truly massive expansion, doubling the amount of level space that was present when Vermintide 2 was first released three years ago. Now you can try it out, too, because Vermintide 2 is free to play on Steam this weekend. The Chaos Wastes is a free update for Vermintide 2, and it adds a new semi-roguelike mode to the rat-bashing co-op game. You'll set off with your comrades on an increasingly difficult pilgrimage through the Wastes, choosing boons and new gear to buy as you collect pilgrim's coins along the way. The combinations of buffs and weapons can pretty wild as you get deeper into each run, and it's a fun way for veteran players to join up with newbies, since each expedition is its own chance to go from zero to hero. The new mode has proven popular already: Fatshark says the first 48 hours after the launch of the Chaos Wastes update saw the highest number of players online since Vermintide 2's launch. Read the rest of the story... RELATED LINKS: Warhammer: Vermintide 2's Chaos Wastes update effectively doubles the vanilla game's map area Vermintide 2's Outcast Engineer career DLC is out now Vermintide 2's next premium career is the Outcast Engineer role for Bardin Vermintide 2 - Free Weekend + Double XPApr 22, 2021 - Community AnnouncementsHeroes! Starting now until Sunday 22:00 CEST, Vermintide 2 will be free to play! It’s time to assemble your allies - an Expedition awaits you in the Chaos Wastes as you search for salvation at the Citadel of Eternity. Prepare for the unexpected and overcome new challenges in this new rogue-lite inspired game mode with this free update to Vermintide 2. The Chaos Wastes offer a great experience for both experienced players and new players alike, so never has there been a better time to onboard your buddies and get to chopping and blasting your way through the hordes of pactsworn! A wealth of information on what to expect in the Chaos Wastes can be found in the Pilgrim’s Guides. Played during a previous free weekend? You’ll be able to continue your experience from where you last left off. Furthermore, new players will be able to purchase Vermintide 2 with a 75% price cut, with various discounts across most DLCs.Chaos Wastes is live!Apr 20, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30503110/928d267aa0639dded076069dbead898f43939c57.png Heroes, The latest update to Warhammer: Vermintide 2 is live right now! Jump into the Chaos Wastes together with your friends and prepare to head out on your first expedition! If you are looking for the patch notes for 4.3 you can read them here. Got a question? Head over to our FAQ page! About Chaos Wastes Chaos Wastes is a free update for Warhammer: Vermintide 2. Explore the unpredictable and dramatic lands of Chaos Wastes in this all-new 1-4 player co-op rogue-lite experience, expanding the Vermintide story in a new game mode. A High Stakes Adventure Explore the Chaos Wastes together with your fellow heroes in this new rogue-lite inspired game mode. Build your team from the ground up, decide your tactics together and prepare for the unexpected. The farther your team progresses, the greater the reward, but beware: failure to reach the expedition’s end may rob you of the fruits of your labor. Discover 15 New Locations Head out on expeditions and explore 15 new unique locations. The journey will take you through a diverse landscape with icy expanses, mountain ranges, and treacherous valleys, all under the control of ruinous powers. Your mission is to locate the rumored Citadel of Eternity in the search for salvation - at any cost. Adapt and Overcome New Challenges No two expeditions are the same. Thus, the choices you make are more important than ever and can tip the scales, from life to death. Choose carefully as you equip new weapons, boons, miracles, and more as you progress through the expeditions. Survive Against Ruinous Powers Throughout your journey, you may encounter areas that are cursed. When you enter a cursed area, the landscape itself is influenced by its current ruler which dramatically changes the way you need to play. So, prepare for an extra challenge as a cursed area also brings a more sinister threat. Patch (Hotfix #5)Apr 20, 2021 - Community AnnouncementsHotfix - 29 April 2021 Fixed numerous, various crashes. Fixed an issue where players could buy Premium cosmetics from Lohner's Emporium more than once. Fixed an issue where owned Premium cosmetics were not labelled as 'Owned' in Lohner's Emporium of Wonders. Bots should now use the ranged weapons in the Forgotten Relics DLC pack. Trollhammer Torpedo should now deal damage to the Beastman Banner. Chaos Wastes - Fixed Victor sometimes using Kruber voice lines when a positive curse effect happens. Chaos Wastes - Weapon properties: Removed Stamina properties from all ranged weapons. Chaos Wastes - Weapon properties: Added Power vs Unarmoured/Large/Armoured/Frenzy properties to all ranged weapons. Chaos Wastes - Add a warning when attempting to quit out of an Expedition. Chaos Wastes - Crystal Eggs should no longer spawn right beside players. Chaos Wastes - Potion of Prophetic Strike and the trait duration improved Potion of Prophetic Strike now have the correct durations (previously this was inverted). Chaos Wastes - Fixed an exploit possible due to Host Migration behaviour. Chaos Wastes - Fixed lobby data for host migrated lobbies to now show up properly in the lobby browser. Chaos Wastes - Rotten Miasma Relic should now deal damage to the Beastman Banner. Chaos Wastes - Fixed an issue where the Blood Tornados could pass through event gates. Chaos Wastes - Bel'sha'ziier's Mine - Fixed a spot where rescued players could get picked up and drop out of the play area. Chaos Wastes - Citadel of Eternity - Fixed so that players can't use teleport abilities to skip through the gate and trigger the final interactable. Chaos Wastes - Citadel of Eternity - Added a failsafe to the end event so on the rare occasion it fails to proceed it will time out and allow players to continue. Chaos Wastes - Count Mordrek’s Fortress - Fixed a killbox that was misplaced causing players to heartattack. Chaos Wastes - Count Mordrek’s Fortress - Fixed a spot where bots could get stuck. Chaos Wastes - Count Mordrek’s Fortress - Fixed a spot where enemies would spawn in a kill box and be killed without player intervention. Chaos Wastes - Count Mordrek’s Fortress - Fixed a spot where players could respawn for rescue underneath the terrain. Chaos Wastes - Count Mordrek’s Fortress - Fixed an out of bounds spot. Chaos Wastes - Count Mordrek’s Fortress - Made some performance optimisations. Chaos Wastes - Holseher's Tower - Made some performance optimisations. Chaos Wastes - Holseher's Tower - Fixed a tower wall that was missing collision. Chaos Wastes - Pit of Reflections - Fixed a spot where players could get stuck. Chaos Wastes - Slaughter Bay - Fixed some erroneous invisible walls. Chaos Wastes - Slaughter Bay - Fixed cases where an objective could trigger multiple times at once. Known Issue: Holseher's Tower can still have missing bits and pieces for clients who hotjoin, we'll have a fix for this soon! Hotfix Fixed an issue with Kerillian's new Premium Cosmetics i...Franz Lohner's Chronicle - The Changer of WaysApr 16, 2021 - Community AnnouncementsAn absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal. Franz Lohner's Chronicle - The Changer of Ways Kruber’s back from Parravon. Sienna and Kerillian are back from … wherever. Even Bardin stuck his head out of the workshop this morning. Things are almost back to normal around here, which is nice. Never realised how much I’ve got used to having our Ubersreik Five around … or maybe it’s more that I’ve never realised how much I’ve relied on the other four to keep Saltzpyre distracted. Tell you what, I’ve learned more about our good Witch Hunter’s existential dread this past week than is healthy. All told, I reckon I liked it better when he was a sneering presence in the corner of the room, waiting for the right moment to denounce My “vile, enduring heresy.” I should really whisper a bit more encouragement in Catrinne’s ear. I’m not sure the lass knows what she’s letting herself in for, but you can’t save everyone, and I need a bit of a Saltzpyre break. Anyway, even Olesya had a rare moment of sociability last night. Well, I say sociability. It was more of a lecture. As our resident maven of matters magical, seems she feels beholden to setting us straight on the Chaos Gods … just in case our lot end up crossing their paths. Last night it was Tzan … Tzeng … Tzetch … Now come on, Franz, you can do this. Just take it nice and slow. One letter at a time. Tzeentch. Hah! Cracked it! Anyway, Olesya had quite a lot to say about Tzeentch. And Saltzpyre, bless him, sat quiet as a mouse through the whole thing. No accusations of heresy. No protestations of witchcraft. I think he’s a bit beyond that now, truth be told. Rightly or not, this Citadel of Eternity business has him thinking of himself as something outside the Order of the Silver Hammer. Then again, heresy’s very much an all or nothing business when you’re a Witch Hunter. But Tzeentch. (That’s three times in a row now. Must be getting the hang of the spelling.) He’s the Chaos God of Magic, Deception and Change. A schemer, it goes, who revels in the plan, rather than the purpose. A case of not being able to see the forest for trees, or not caring to, at least. I’ve known plenty of bureaucrats like that, now I think on it – more interested in the form, than what the form’s for, if you take my meaning? I’ve always tried to avoid that. Sure, I’ve secrets and plans and wotnot, but it’s always for a reason. Olesya had a lot to say about what might happen if Tzeentch glances at our lot when they’re in the Chaos Wastes. Cackling lightning sounded the nastiest. But what really opened my ears was Oleysa’s suggestion that he’s already been having a bit of a gander in our direction, playing us for puppets for his own, unknowable reasons. Bardin scoffed at that. Took off his gromril helm and glared ...Warhammer: Vermintide 2's Chaos Wastes update effectively doubles the vanilla game's map areaApr 16, 2021 - PCGamesNVermintide 2 is about to get a whole lot bigger. Developer Fatshark says the 15 new maps that are coming along with the Chaos Wastes update represent more area than the original 13 maps the co-op game originally shipped with back in 2018. With loads of new modifiers and a new expedition mode, Chaos Wastes could be the biggest addition Vermintide 2's ever seen. "It's massive," Vermintide 2 narrative designer Marten Stormdal tells us. "We did some napkin calculations earlier today, and I think by area, it's larger than the base game." The new levels all are set within the Chaos Wastes, and the Ubersreik Five (or Four, depending on how you're counting) are traveling through them on their way to the Citadel of Eternity. It's a place Victor Saltzpyre has heard about in whispered rumours, a place where one might converse with the gods. That's important, because the Warhammer End Times are at this point getting extremely end-timey. Vermintide 2 has always been about the final days of Warhammer's Old World, and the cracks in it are really starting to yawn. In Chaos Wastes, our heroes are making a last-ditch attempt to stave off the apocalypse by calling a meeting with the gods of just about anyone else who's willing to listen. Read the rest of the story... RELATED LINKS: Vermintide 2's Outcast Engineer career DLC is out now Vermintide 2's next premium career is the Outcast Engineer role for Bardin Humble Bundle's running a big sale on a bunch of the best Warhammer games Vermintide 2's next free update adds a roguelike modeApr 14, 2021 - Rock, Paper, ShotgunThe cooperative ratmasher Warhammer: Vermintide 2 already has some degree of change and surprise across runs, with different enemies in different places, but it's about to go squig-wild. Developers Fatshark have announced the free Chaos Wastes update will launch next week, introducing a new mode with roguelikelike runs. Squads will set out on expeditions, fighting through a random selection of levels, picking up gear and buffs along the way, and risking a return to base if they wipe. Read more Warhammer: Vermintide 2 Debuts at #4 on Steam with Almost Three Times the Players of the OriginalMar 14, 2018 - GitHypWith a new Warhammer game being released every other month, 2015’s Warhammer: End Times – Vermintide flew under most gamers’ radars. But that hasn’t been the case with Vermintide 2, which just debuted as Steam’s #4 most played game this week. Warhammer: Vermintide 2’s launch set a new record for the series with an impressive peak of 73k players on Sunday. Stacking up almost three times the players, the ultra-violent sequel slaughtered End Times’ peak of 25k players that placed the original at #47 on Steam almost three years ago. [caption id="attachment_336717" align="aligncenter" width="770"] Warhammer: Vermintide 2's Concurrent Players on Steam via GitHyp[/caption] Aside from all the improvements made by developers, the sequel’s success has also been due in large part to its growth in viewership on Twitch. The devs themselves took to the popular streaming service to promote the game’s launch and other popular broadcasters helped push Vermintide 2 to #3 on Twitch. And so far, the sequel has already been viewed 4.09 million times on Twitch compared to the original’s total of 1.62 million views. Interest on Twitch has already begun to significantly die down, so it’ll be interesting to see how Vermintide 2 fares in its second week on Steam. The sequel isn’t likely to see its player base explode in growth much more than it already has, but still, for a franchise that most gamers have never heard of, debuting at #4 is a huge victory for the team at Fatshark Games and a sign of even bigger things to come.