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Franz Lohner’s Chronicle – Wizardly WoesSep 24, 2021 - Community AnnouncementsAn absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal. Franz Lohner’s Chronicle – Wizardly Woes Well, they do say no good deed goes unpunished. You remember my mate Rosalinde, who helped me get the keep a bit more handy for the purposes of everything we do around here? Used her mastery of Light Magic to shuffle the stones around a bit? Ringing any bells? Well, part of the agreement for her doing that was that once we’d actually nailed down something approaching a safe route up to the Citadel of Eternity, she’d be welcome to take a look for herself. Not out of any spiritual necessity, I hasten to add. Rosalinde’s always been of the view that she’ll leave the gods alone if they’ll do the same to her, and so far it seems to have worked out quite nicely. Probably works out better for the gods, truth be told. Rosalinde’s the sort of person who redefines the word ‘clumsy’ and I’d imagine granting her any kind of divine protection is a larger job of work than most of our slacker gods are interested in taking on. And wouldn’t you know it? The Rosalinde factor has struck once more. Happily, it wasn’t up in the Citadel itself. No, the Five managed to keep the Pactsworn off her back while she took her notes and made her sketches – Rosalinde does love her sketching – and everyone came back in one piece. (Interestingly enough, Rosalinde didn’t hear a peep out of the gods at the pilgrimage’s end. Not sure what that means. Might just be that they’re not interested in speaking to anyone who isn’t prepared to listen, but I might give it a ponder.) No, the trouble started upon Rosalinde’s return. Decided to try out some of the Citadel of Eternity’s architectural tricks in her own little mansions. I mean, I say “little” but it’s a good sight larger than this here tower. The advantages of reduced labour costs, I suppose. Anyway, things got a bit out of hand. I did warn her that techniques from the magic-suffused wastes might not work out quite how she expected in the considerably more mundane municipalities. And so it proved. No sooner was the first spell completed than the whole manor twisted in on itself like Bretonnian knotbread. Corridors and rooms look alright from the inside, but somehow loop back around on themselves when you try to make any progress out. She’s now got a kitchen that somehow manages to fill seven rooms and one room all at the same time. And as for getting out? Well, I was the lucky one. Rosalinde gave me a big old magical shove out of the door just as she realised things were going wrong. Haven’t seen her since. I only know what I know because her and Olesya have been nattering over the Winds of Magic. Olesya, of course, is about as sympathetic as usual – which is to say not at all – but I suppose we’d better add “help Rosalinde...Franz Lohner’s Chronicle – The Pale QueenSep 17, 2021 - Community AnnouncementsAn absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal. Franz Lohner’s Chronicle – The Pale Queen It’s fair to say that Kerillian hasn’t been that chatty of late, even by her low standards, so it was something of a surprise when she stole into the main hall last night and made a play of warming herself by the fire. A clear invitation for a bit of a natter, if ever there was one. I’m not saying she opened up all at once. No. Like always, she had an array of back-handed compliments and not-quite-threats ready and levelled, but you don’t last long in a life like mine without nurturing a thick skin, oh no. And humanitarian that I am (Olesya calls it ‘prying’, but she’s one to talk) I wasn’t about to leave Kerillian to whatever was eating her up. Last time I did that…? Well, let’s just say Saltzpyre nearly lost his eye the next day, following his own attempt at enquiry. He’s half-blind in more ways than one, which ain’t handy when it comes to reading the signs. Not sure who landed the first blow, but Sienna and Kruber had to separate them sharpish. Anyway, after a while, Kerillian stopped her ‘leave me to be morose in peace’ act, and started talking. Seems one of the goddesses she upped and dedicated herself to in the summer was one Ereth Khial. The Pale Queen, she’s called, and with good reason, what with her taking up residence in a black pit full of stolen elf-souls. Stolen by her, in fact, which ain’t exactly putting rosy complexion on this particular goddess’ character. Seems the elves think so too, because only the mad or desperate even consider acknowledging the Pale Queen, much less offer her worship. That Kerillian’s done what she has makes her mad, desperate, or both. The way Kerillian tells it, she could live with that. Her fear comes from the possibility she might well have damned herself into the bargain. You see, Ereth Khial doesn’t intend to keep lurking in the darkness forever. She had herself a bit of a lover’s tiff with Asuryan - the elven creator god - back beyond the dawn of time. Well, I say ‘tiff’. Sounds much more like a determined refusal to heed the word ‘no’ on her part, but the end result’s much the same. Whoever’s at fault, the Pale Queen’s nurturing something of a grudge, and means to drown the world in death - assuming the Chaos Gods don’t get there first. As for Kerillian? She’s been dreaming of herself at the head of a dark host, bat-winged spirits rushing around her like the wind. Seems firelight’s the only thing that keeps those dreams at bay, which makes me wonder if they’re not so much prophecy, as a message from the Pale Queen, warning of a debt coming due. I left Kerillian to it after that. She’d clammed up, and me? Well… I slept with a lantern burning in the corner of the room last night and started ...Franz Lohner's Chronicle - Meterological MaunderingsSep 10, 2021 - Community AnnouncementsAn absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal. Franz Lohner's Chronicle - Meterological Maunderings Dear me, it’s got a bit funny outside. Weather just doesn’t know what it’s doing. Blazing hot one moment, pouring with rain the next. Olesya reckons it’s something to do with our little forays into the north - that we’ve upset the natural order of things. Well, insofar as there is any kind of natural order to be had wherever the Dark Gods’ beady little eyes latch onto the landscape. Natural ain’t exactly what they’re known for, if you catch my drift? But much as I hate to admit it, perhaps the old baggage has got a point. Everything was just fine and dandy until Bardin tried to bring back some of those weapons from the Pilgrim’s Trail. Didn’t work, of course. No, the blessed things evaporated into memory as soon as they were out of the Bridge of Shadows. Another reminder that these pilgrimages are enchanted right up the wazoo. Whatever a wazoo is. I asked Catrinne, and she gave me a funnier look than normal. Anyway, point is that all this meteorological disturbance kicked in just after. Could be coincidence, I’ll grant you, but if there’s one thing I’ve learned in my long life it’s that there’s no such thing as coincidence, just a series of jokes where you haven’t yet got the punchline. Bardin broke the rules of the pilgrimage, and now we’re all paying the price. I just hope whatever power Bardin’s offended gets bored and sets things right before too much longer. The torrential rain’s made the mountain passes damn near unnavigable, and that’s not good for the supply situation. Worse than that, when the weather brightens, Markus has taken to sunbathing in the nuddy atop the tower. That’s not doing a lot for morale, for one reason or another. Some sights should not be seen by man or beast. Bah. Why am I wittering on so? Never used to complain like back when I was sellswording. You took your lumps during the day, and were grateful to see the fall of night. Could be I’m getting soft, but I can’t shake the feeling that there’s something wicked coming this way - something that’ll make a spot of rain and Kruber’s unbridled glory seem like a pleasant interlude. One thing’s for certain: I need to have a word with that sticky-fingered dwarf. We don’t need to go borrowing more trouble. I don’t suppose we can borrow some peace and quiet? That’d be nice. Franz Lohner's Chronicle - ContraptionsAug 27, 2021 - Community AnnouncementsAn absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal. Franz Lohner's Chronicle - Contraptions Bardin’s been back in the workshop again. How can I tell? Well, apart from all manner of clanking and hammering at all hours – not exactly conducive to me getting some much-needed beauty sleep – the mountainside’s increasingly strewn with all manner of failed experiments. Of course, Bardin being Bardin, must of them are weapons, refinements on various designs he’s accumulated over the years. There are handguns, pistols, cog hammers – you know, the usual stuff – but there are also plenty of oddities and all. A self-loading longbow he whipped up for Kerillian. Went down like a lead airship, it did. An axe with some kind of whirring, mechanical teeth, which I think Saltzpyre would have taken to, were it not for the face it kept breaking down and was easily twice the weight of a normal one. What gets me is when the designs get a little more, shall we say “unusual”? That mechanical pigeon, for example. No idea how Bardin cobbled the thing together, or why, much less how he trained it to drop those bombs while on the wing. Says he was inspired by something the Imperial engineering school whipped up, and that much is true enough. Only the Altdorf engineers use flesh and blood pigeons, rather than cog and steam. Unnatural, is what it is. And for what it’s worth, the flesh and blood ones are rather brighter than whatever horror Bardin hammered together. His just flies in circles, and unerringly drops payloads of rotten fruit on Kruber, regardless of the target it’s been given. Hang on. Maybe Kruber’s the real target, and everything else is just an excuse? Yeah, I can see that being the case. Funny sense of humour, that dwarf. Anyway, I can see I’m going to have to have a word. The rest of us need a bit of shuteye every now and then. More than that, Bardin’s been muttering about a much larger project. Won’t say what, of course, secrecy’s like breathing to a dwarf, but I think I’d like to put a stop to it before he cobbles together some cog-driven dragon, or tries to staple bloody great legs to the keep. I mean, it’ll be a spectacle for sure, but it’s one I’d rather watch from a distance and with a solid forty winks behind me, if you know what I mean?ONSLAUGHT TOURNAMENT SERIES YEAR 2, SEASON 2 - SEPTEMBER 10-12, 6-9PM CESTAug 23, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30503110/d130c1622c41f166149b1b59630e96ee7440b6cb.jpg Heroes! Welcome to Year 2, Season 2 of the community-run Onslaught Tournament Series! Rules and format walkthrough: 9th of September, 4-7pm UTC, 12-3pm ET, 6-9 CEST, 5-8pm BST (streamed at Tier 1 (Cata 1 Deathwish Onslaught) games: 10th of September, same time as above (streamed at Tier 2 (Cata 3 Deathwish Onslaught) games: 11th of September, same time as above (streamed at Tier 3 (Cata 3 Deathwish Onslaught+) games: 12th of September, same time as above (streamed at The tournament format tests consistency and skill, giving teams of four players three hours to complete four maps in a specific order with three attempts each map. Each failed attempt deducts points from a team’s overall score, with forfeited maps deducting the full amount of points for that map. To access the rules and regulations, as well as to participate, please sign up in the event Discord. There are three tiers to compete in: Tier 1 (Cataclysm 1 Deathwish Onslaught) Empire in Flames Into the Nest (interchangeable with Engines of War), Righteous Stand Engines of War (interchangeable with Into the Nest) Tier 2 (Cataclysm 3 Deathwish Onslaught) Hunger in the Dark Old Haunts (interchangeable with Engines of War) Righteous Stand Engines of War (interchangeable with Old Haunts) Tier 3 (Cataclysm 3 Deathwish Onslaught+) Righteous Stand Blood in the Darkness (interchangeable with Convocation of Decay) Old Haunts Convocation of Decay (interchangeable with Blood in Darkness)There's also a prize pool accrued by the tournament organiser and Fatshark, up for grabs by the winners and runner-ups for each respective tier: Tier 1: 2 Vermintide posters 2 Warhammer 40k: Sanctus Reach collections 2 Forgotten Relics codes 2 Sister of the Thorn codes Tier 2: 2 VT2 tees 2 character premium cosmetic packs 4 $20 Games Workshop Giftcards Tier 3: 4 serpent frames 2 VT2 Hoodies 2 $40 Games Workshop Giftcards There is a comprehensive set of rules which can be found in the Discord, but three notable rules worth mentioning here are as follows: All teams MUST be able to produce a recording on the same day as the tournament, or stream it and have an accessible vod to review, or risk disqualification. In order to give players more team and career variety while creating a more-balanced competitive environment, teams MUST use the Tourney Balance Mod (patch notes document can be found here). Iceolator is currently in the process of overhauling Onslaught+. Please ensure teams download and utilize the archived version of the mod found here. Participating tourney staff are NOT eligible for prizes. On top of this, as normal there will be a shoutcast of the event streamed at, with shoutcasters Ishka, Corbec, and the original creator of Onslaught, Grimalackt. Portions of the proceeds from the channel subscriptions/bits...Franz Lohner's Chronicle - Forbidden HistoryAug 20, 2021 - Community AnnouncementsAn absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal. Franz Lohner's Chronicle - Forbidden History Every day that passes, I’m learning more and more about the northlands. I mean, that ain’t to say I’m glad to be doing so – there are some pretty ghastly tales told up there, and no mistake – but they do say that knowledge is the true wealth of a life lived to its fullest. As I’ve little enough in the way of actual wealth, I guess that’ll have to do. Where was I? That’s right: The Forbidden Trail. Obviously, describing something as forbidden ain’t exactly the closer it might otherwise be, not around here. Old Saltzpyre will describe anything as “forbidden” or “cursed” if he gets even a wisp of something unsavoury. Once of my biggest bugbears with the Order of the Silver Hammer, that. When everything’s an abomination, how do you tell the truly dangerous from the slightly sinful? Lacks nuance, and in my trade you can’t rely on things beings black and white – you’ve got to be able to read the murky bits in between. But anyway, this Forbidden Trail the Five have found really is one of the bad ones. Seems there used to be a prosperous northlander kingdom where those trees now stand. Coragoz, it was called, and its denizens went in for unholy worship in a big way. You know the sort of thing. Sacrifices running day and night, with all the vile and bloody ritual that goes alongside. Brought captives from clear across the world to feed the fires keep the gutters running with blood. Worse than that, there was no joy in it. I mean, say what you like about Kerillian’s Naggarothi cousins, they’re at least getting a kick out of being inhuman monsters. This lot were like bureaucrats with flensing knives. Dispassionate. Like being smothered by the colour grey. Centuries, this went on. Untold thousands with slit thrones, gone to the leaping azure flames. And not a peep of thanks from the Dark Gods. But you know what? The Chaos Gods are, more than anything, captives of passion. Vile, unholy, corrupting abominations they may be, but they do love their work. So while the joyless citizens of Coragoz were trying to garner their gods’ attention, those same deities were looking elsewhere for their jollies, and found it with several of the neighbouring tribes who’d suffered at Coragozi hands. The result was, quite literally, a hell of a battle. Four god-favoured tribes against a city grown strong on slaughter. It was, as Kruber’s old middenball-playing associates might say, a no-score draw. Coragoz was cast down, and the four tribes wiped out to the last frothing lunatic. What remains of the city – and its colossal wealth – is now buried deep beneath the trees. Draws the occasional treasure-seeker, but I’ve yet to find one who laid his mitts on something valu...Franz Lohner's Chronicle - An Embarrasment of GodsAug 15, 2021 - Community AnnouncementsAn absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal. Franz Lohner's Chronicle - An Embarrasment of Gods So here’s a funny thing. You know how we went tromping up to the Citadel of Eternity looking for the favour of the gods? (That’s the royal “we”, obviously. Franz Lohner doesn’t go tromping anywhere for nothing or nobody these days. Strictly managerial, I am.) Well, seems that we’ve drawn the eye of rather more than we expected. Before you go getting all flustered, I’m not talking about those Chaos weirdos. While they’re still afflicting the land around the Citadel with all kinds of curses and malign manifestations, that’s more what you’d call business than personal. So far – touch wood – there’s been no indication whatsoever that the dark brothers have even noticed my lot poking around the northlands, and long may it continue. Nor is it just the five we went a-courting. No, I’m talking about, well, pretty much every other god ever to put on a funny hat and start craving mortal worship. They’re dishing out boons and blessings as if it’s the end of the world, and they’ve a stockpile they’re wanting to blast through before the great cosmic inventory at the end of time. The gods of elves, dwarfs and men? Well, I guess that was to be expected. Nothing gets a god more jealous than a sibling poking meddling on their territory, so that accounts for Ulric, Ursun, Asuryan, Grimnir and the like. But some of these others? Hailing from every civilisation the light touches, or at least that’s how it feels. Added to the mix, we’ve got Lustrian Old Ones (which are as near to gods as makes no difference, or so Olesya says) as well as a couple of barbaric deities. The Great Maw (no relation to Morr, one assumes) is worshipped by ogres. Less a deity, that one, and more a bag of endless appetite, but what works, works. Might say the same about the Nehekharan gods, who’ve also nodded a sage animal bonce of favour in our direction a time or two. And then we’ve got a real surprise: Hashut, the dark and brooding deity of what most call Chaos Dwarfs, and about whom Bardin has nothing good to say. By most reckonings, Hashut’s a Chaos God himself – if strictly small fry – so why he’s lending a hand? Probably just likes watching things burn. You get people like that, so why not gods? About all we’re missing at this point is the Great Horned Rat. I mean yes, technically he’s on the other team, but skaven have made treachery a bit of a sport, and I don’t imagine their god would be any different. Not that I’d want the Horned Rat pitching in. It’s not just that some victories aren’t worth the price. It’s more that it’d be proof that whatever’s going on in the world just got bigger than our little squabble with the ratmen. When the fat’s really in the fire, the...Franz Lohner's Chronicle - A-Reaving We Will GoAug 9, 2021 - Community AnnouncementsAn absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal. Franz Lohner's Chronicle - A-Reaving We Will Go So, Kruber was asking about Mannax Grimblood – you know, the fellow whom Grimblood’s Stronghold is named for? – and I’ll be honest, there’s not much to tell. By that, I don’t mean to say that Grimblood’s not an accomplished chap, far from it. He’s earned a bleak reputation all along the northern coast. Places big or small, they all know him. Or at least, they know of his ships, and his flag of writhing tentacles on a black field. Made a real mess of Erengrad a few years back, and the number of fisher villages Grimblood’s wiped off the face of the map truly beggars belief. Thing is – and I mean this with all the deference due to our northlander cousins, which isn’t a very great deal, if I’m honest – so what? Raiding chieftains are ten a pfennig on the Sea of Claws. Worse than that, they tend to show up as a job lot. No sooner has one raid ended than another begins. Murder, pillage, the slaughter of the defenceless … doesn’t exactly help you stand out from the next man, not when the next man’s just burned the same village you’re eying up for tomorrow’s raid. I think that’s what really gets me about northlanders, if I’m honest. No imagination. No effort to build something that’ll last. It’s just “might makes right” and “victor takes all” to that lot. Sure, it takes guts to charge a shield wall, but it takes a damn sight more to hold the line against a frothing maniac, knowing that even if you survive the day, there’ll be another just like him come hoving into view before the week’s out. Especially when he’s bigger than you, and likely better armed. Because that’s the other thing about northlanders: they’re bullies, through and through. So yes, Mannax Grimblood? An unremarkable bully. If he’s not dead, he soon will be, and another ruffian like him will take his place. Northlanders might think that’s worthy of song, but that just goes to show what questionable judgement they have. The stronghold, on the other hand … ? You see, that particular patch of ice has a much longer history than the stockade raised above it. They do say that there was a battle there, some centuries back. Classic last stand stuff. An Ulthuani expedition got itself a bit lost – as folk so often do up there – and made matters worse by somehow drawing the attention of every northlander tribe for miles around. Ten days the elves held out, despite being outnumbered and undersupplied. But Ulthuani are like that. They’re proud, shading hard into stubborn, and don’t like to admit when they’ve made a dog’s breakfast of the whole thing. Then, just as it looked like they were about to be overwhelmed, the weather changed. The ice, which had been hard as rock to that very mome...Franz Lohner's Chronicle - An Unexpected LetterAug 2, 2021 - Community AnnouncementsAn absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal. Franz Lohner's Chronicle - An Unexpected Letter I find myself with what you might call a conundrum. One of my lads brought me a letter this morning. Not an unusual occurrence in itself, of course. Folk like writing to me. Others write to me because it’s the only way I’ll sign off on their expenses. And still more drop me the occasional line with interesting titbits out of hope it’ll stop me exposing their gross financial irregularities to the Imperial court. But I digress. Suffice to say, I wasn’t expecting this particular letter, which purports to be from one Sofia Fuegonasus, our own Sienna Fuegonasus’ twin sister. Hard to tell whether that part’s true. By all accounts, Sofia’s dead and gone – at Sienna’s hand no less – but necromancers have a way of floating to the surface of the spiritual mire, don’t they? Now, I hear you ask, why would Sofia Fuegonasus – if Sofia Fuegonasus she truly is – be writing to Franz Lohner, innkeeper, raconteur and journeyman poet? Surely she’d be writing to her sister? Well, leaving aside the whole “incineration” incident, Sofia’s more interested in twisting the arm of yours truly. Specifically, she wants an assurance of my cooperation in some future deed. No details, not as yet, but you can bet it involves Sienna. There’s also an implicit promise that if I don’t do exactly as she asks, then some of my secrets will mysteriously come to light. Which secrets? Well, the letter was a bit vague on that score and all, but there are certainly plenty to choose from, and more than a few that wouldn’t exactly endear me to current associates. Might get a bit ugly, you might say. The real question – and I speak as something of an expert in the field of arm twisting – is whether Sofia really knows anything, or whether this is a bit of a bluff on her part. Trouble is, there’s no way to know without actually calling said bluff. Only thing I know for certain is that I’m not going to talk to Sienna about this. At least, not yet. There’s still every possibility that it’s one of the lads playing a prank on their Uncle Franz, and I’ve got me pride – I don’t want to be thought a complete muggins. Yes, maybe it’s that. I’ll keep my ear to the ground. If it isn’t, and this really is Sofia Fuegonasus, back from the dead and looking to involve me in something I’d rather be no part of? Well, that’s going to require a bit of careful consideration. I’ve a few tricks in me yet. Could be I manage to resolve this without anyone else finding out about it. That’d be nice. A man’s secrets are sacred. Related note: I should probably hide this journal better.Warhammer: Vermintide 2 the latest game to get a PS5 updateJul 27, 2021 - EurogamerWarhammer: Vermintide 2 has received a PlayStation 5 performance and visual update. The upgrade for Fatshark's melee co-op game includes a boosted framerate of 60fps at 1440p resolution, improved shadow quality and casting, higher density scattering, and screen space reflections. A similar update to the game was released on Xbox Series X and S earlier this year. Read more Franz Lohner's Chronicle - A Prison of IceJul 23, 2021 - Community AnnouncementsAn absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal. Franz Lohner's Chronicle - A Prison of Ice It’s all go around here again. Saltzpyre’s taken it upon himself to convert one of the outbuildings into a chapel. Spending a good deal of his time in solitude, he is, and doesn’t seem at all inclined to share his thoughts. Still, I’ve a suspicion he’d have a crack at preaching, were anyone inclined to listen. But my lads have never exactly been what you’d call regular supplicants before the hammer and the comet, and as for the rest of the Five? Well, I don’t see Kerillian seeking out the word of Sigmar, do you? And the last time Bardin joined in with one of those dirges the faithful insist on calling hymns, it caused a bit of a quarrel. Apparently, shifting the tune up tempo and transposing from a minor to major key is a big no-no. But that’s Bardin. He’d make a lament sound like a drinking song. Anyway, I’ve been doing a bit of digging into Cinder Peak. Sienna’s been insisting for weeks that there’s a ghastly face peering out of the mountainside, and wouldn’t you know it, seems that she might be right. Records are a bit sparse, of course. They always are once you get north of the Sea of Claws, but there are a couple of legends worth tucking into. Seems that way back when what’s now Cinder Peak was the site of a cataclysmic battle against a Bloodthirster. Now, for the uninitiated, Bloodthirsters – as the name might suggest – ain’t exactly the sorts of chaps you invite over for a bit of socialising. They’re greater daemons of Khorne. You know, the Blood God? Taker of Skulls? Lord of Slaughter? Always a mite angry, so I understand, and his Bloodthirsters are every bit as bad. Also, they’re bleeding enormous and nigh unkillable; slayers of heroes and levellers of armies. I’m not in the business of ranking monstrosities, but if I were, Bloodthirsters’d place somewhere near the top of the list. And this one in particular is, as my old mother would have said “bloody enormous”, so he probably ranks even higher still. That being the case, I’m inclined to believe these legends when they talk about the showdown with this Bloodthirster – Va’Kharr’oth – “laying waste the mountain”. Daft bugger found himself beaten down, overpowered and sealed away inside the mountain – trapped in a cage of living rock for millennia to come. Impressive work, and no mistake. Thing is, there’s a bit of a conflict when it comes to who actually did the beating down and sealing away. The dwarfs claim it was Grimnir, which is credible enough as daemon-hunting was very much in his wheelhouse. Adepts of the White Wolf point to Ulric, citing the icy shackles as definitive proof, while in Kislev they tell stories of an epic mauling delivered by Ursun himself. The elves, of c...Franz Lohner's Chronicle - Midsummer FestivitiesJul 2, 2021 - Community AnnouncementsAn absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal. Franz Lohner's Chronicle - Midsummer Festivities Sonnstill’s here, with all the merriment and cavorting that’s to be expected. Folk like a good party, especially when times are hard. We’ve something of a feast planned for tonight, and I doubt there’ll be a sober head up or down the mountain by morning. The festivities themselves? Last I heard, Kruber and Sienna were quarrelling over the details. One of those “quantity versus quality” arguments, I reckon. Our wizard does like the finer things in life, whereas old Kruber? Well, he’s more of a “just keep it coming” sort. Harsh words have been exchanged, but it’ll all sort itself out once the event gets underway – always does with that pair. The only black cloud on the horizon – not counting whatever devilry’s going on up north – is a rash of disappearances. Last week or so we’ve had folk vanish off the roads. No blood, no muss, no fuss. Just gone. Wasn’t until yesterday that we had a witness offer any explanation for what was going on. Claimed the trees took ‘em, would you believe? You should. I did ask Kerillian what was going on with all that. Her answer? That the trees were just being friendly, and if it bothered folk that much they should stay away from the forest until the equinox was over. Stay away from the forest? This is the Reikland! It’s all forest. But what can you do? Our elf likes to play at being this all-knowing herald of the Weave, but between you and me I don’t think she’s got as much influence as she claims. Or maybe she’s just pretending to be powerless to cover up for some malevolent scheme. I wouldn’t have believed that of the old Kerillian, despite her manner, but this “improved” version? Haven’t figured her out yet, and I reckon that’s how she wants it. If you’re reading my journal again, Kerillian, do me a solid and give me a few pointers, there’s a good lass. Thanks. I do hope the trees really are just being friendly. That way, those poor souls might turn up again, sooner or later. I don’t mind telling you that it’s going to put a bit of a downer on the festivities if the abductees have ended up as root-mulch. Maybe I should ask Sienna to have a word. She’s about the only one around here that Kerillian makes much practice of listening to and, the human cost aside, she won’t want anything souring her Sonnstill feast. It’s supposed to be a time of life and rebirth, after all, and bough-beaten corpses ain’t exactly conducive to frolics. *The Sonnestill decorated keep is now active in-game on all platforms.Vermintide 2 - Patch 4.4.1Jun 29, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30503110/f420a75f50241419f407009a1a546a3e4a5271f9.png Heroes! Welcome to Patch 4.4.1. This patch fixes a bunch of crashes, various bugs and some UI/UX fixes and adjustments. Crashes Fixed some miscellaneous crashes. Fixed crash that would happen when a client tries to lift an AI unit with the Lifestaff that has already been despawned on the server. Fixed a crash that could occur if a player somehow tried to join a lobby as "Prologue Kruber". Fixed a crash caused by changing skin on melee weapon equipped in ranged slot. Fixed a crash that could occur if a terror event was spawned as a level was being unloaded. Fixed crash caused when SotT gets despawned (dies or leave the game) before a placed Thorn Wall expires. Fixed a crash that could occur if an enemy highlighted by Kerillian's Trueshot activated ability was killed by another source. Heroes and Weapons Fixed some Javelin melee attacks counting as ranged kills Fixed Rapier special sidearm shots counting as melee kills. Fixed Javelin automatically issuing a light attack after a charged attack if player has high attack speed. Fixed Bounty Hunter's 'Just Rewards' not working when the ranged crit is triggered with the 'Locked and Loaded' ability itself. Bounty Hunter's career ability animation now scales properly with speed buffs. Saltzpyre should no longer get stuck in aiming (third person) after shooting with the crossbow. Fixed an issue where Sienna would remain fully slowed despite having vented to below the threshold. Fixed an issue where the Trollhammer Torpedo showing the ammunition when out of ammo. Fixed a minor animation issue on Kerillian's Greatsword where transitioning from light attack hit to heavy charge would cause a frame flickering. Fixed a minor animation issue with Engineer's piston during reload of Trollhammer Torpedo. Fixed a super minor issue where changing Staff whilst in the air would cause the Staff to glide/animate weirdly. Fixed a minor animation issue where a nocked Arrow could become misaligned with a bow. Fixed an animation bug where Kerillian got stuck aiming with her bows (third person) if shooting too fast. General Fixed an issue where breakable planks/blockades would still be impassable for players who hotjoin a map, despite the party having already broke them, rendering the now joined player stuck further back in a level. UI/UX Fixed some Shade items which were presented incorrectly in Lohner's Emporium of Wonders. Blocked the chat window from accidentally opening when the Twitch username textbox has focus. Fixed a graphical glitch in the Twitch vote UI. The extra resource bars (overcharge, energy & career ability) are now displaced upwards whenever Twitch mode is active so they don't overlap with the vote UI. Changed the Okri's challenges summary to tally claimed instead of completed challenges. This solves an issue that would show that there were incomplete challenges even though all challenges were claimed. Fixed illusions showing "n/a Illus...Patch / & Forgotten Relics updateJun 10, 2021 - Community AnnouncementsHotfix Enemies that are pushed outside of maps and cannot return via normal means are now killed. Fixed crash related to switching hat and starting a level. 'Shall Not Pass' Okri's Challenge now also works for clients. Additional Forgotten Relic illusions have now been granted to all owners of the weapon pack --- Heroes! We just put live Patch which fixes various bugs and crashes and tweaks some of the numbers behind Sister of the Thorn's 'Radiant Inheritance' talent. You can see the patch notes below. Stay tuned after the notes for a bit about today's changes to the Forgotten Relics as well! {STEAM_CLAN_IMAGE}/30503110/21f77f7101e3be22311fdf2229e57c0f8a4a1362.png Patch Fixed various miscellaneous crashes. Fixed various localisation issues. Sister of the Thorn: Tweaks to 'Radiant Inheritance; Overall duration reduced to 10 seconds (down from 15). (new!) Power Level increase now 20%, down from 50%. Critical strike chance increase removed. Critical strike power now 20%, down from 40%. Movement speed increase now 20%, down from 30%. Attack speed increase unchanged. Javelins should no longer float if buried in to a target that can move/disappear (like a breakable shield or a Sackrat's sack). Fixed an issue where Sister of the Thorn's finger trail didn't stop after Life Staff's idle rune animations were interrupted. Fixed an issue where a client-connected Sister of the Thorn's ranged attacks would appear to pierce through the Thorn Wall. They effectively wouldn't but visually it was misleading. Increased duration of Life Staff's painting trail length by a lot, also made all SotT trails look smoother on extreme settings. Moonfire bow now has arrow notched as it should. Fixed 'A Bitter Rose Among Thorns' not counting on Cataclysm difficulty runs. Fixed 'Weaves Bounty' not counting on clients. Fixed Life Staff 'vortex' having the wrong sound on clients. Fixed Sister of the Thorn's THP leech perk not working if Kerillian is captured and gets rescued. Bot Kerillian with Javelins should no longer become confused by Bardin's Throwing Axes. Boss Walls will be removed if the boss becomes untargetable, in an effort to prevent soft locks caused by bosses becoming stuck out of play. Chaos Wastes - The blessing and boon buying action on Map Shrines has been changed into a 'hold to buy' instead of a 'click to buy'. Chaos Wastes - Khaine's Fury should now work more consistently. Taal's Horn Keep - Fixed a location in the keep where players could get stuck. Bretonnian Longsword - Corrected charge animation when going from light 2 to heavy 3. Increased precision of heavy 2 swing. Bretonnian Longsword - Increased widow to go into block after light 1 and light 2. Grail Knight's career ability shouldn't break third person crouching animation anymore. The command wheel should now offer all suitable commands to players using a gamepad. Tweaked the formatting of achievement descriptions in Okri's challenges so they are easier to read when there's man...Vermintide 2 adds new Sister of the Thorn career for Kerillian this monthJun 4, 2021 - PCGamesNWarhammer co-op game Vermintide 2 has added its third premium career track. Developer Fatshark announced today that wood elf Kerillian will get the new Sister of the Thorn career in a DLC that is available for purchase now on Steam. Like the Grail Knight career for Markus Kruber and the Outcast Engineer career for Bardin Goreksson, Kerillian's new Sister of the Thorn DLC adds new abilities, weapon types, and talents. It also features all-new voice lines for Kerillian, a new character skin, new challenges to complete - and of course, a new hat. Her new weapons include the Briar Javelin and Deepwood Staff, which both come in handy in run-ins with Skaven and Beastmen. "Kerillian will use magic in a greater way than ever before and will not pull any magical punches towards any enemies she encounters," Fatshark says. "The Sister of the Thorn is the perfect member of any team as she brings the heaviest support of all careers in the game." Read the rest of the story... RELATED LINKS: Vermintide 2 is free to play this weekend for the launch of Chaos Wastes Warhammer: Vermintide 2's Chaos Wastes update effectively doubles the vanilla game's map area Vermintide 2's Outcast Engineer career DLC is out now Franz Lohner's Chronicle - ObsessionJun 4, 2021 - Community AnnouncementsAn absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal. Franz Lohner's Chronicle - Obsession Kerillian’s back. Walked back in through the front gate as if nothing’s happened. So she’s alive, which is good. She’s definitely … different. I’ll get back to you about how I feel about that. As soon as I work out what it means. Don’t wait up. It’s not like she’s given me much to work with. Says she’s embraced the Cytharai and Cadai as never before, and her heritage alongside. She’s a Sister of the Thorn now, whatever that means. I reckon she’s gone a bit peculiar, truth be told. As if there’s a little bit less of her there in some ways, and a little bit more in others. Elves always teeter on the edge of mortality, and I’ve a sneaking suspicion that she’s finally tipped over the side. Seems more focused, too. That bit worries me. Obsession never ends well, especially when you’ve one foot in the Chaos Wastes. After all, there is that small matter of the fourth and most insidious of the Chaos Gods being patron and predator of the obsessed. Sure, Slaanesh’s name gets bandied about in connection with perversions first and foremost, but if all we had to worry about was northlanders getting their jollies off in peculiar ways, then it wouldn’t be much of a threat, would it? We’d certainly spot it from a distance. The problem with the Dark Prince is that he’s subtler than most think – including Saltzpyre’s lot at the Order of the Silver Hammer. Just takes a bit of pride to crack open the door … that small voice that whispers in your ear and asks you “wouldn’t you like more?” or “couldn’t you do better?” From there, it’s a thousand tiny compromises. Drip. Drip. Drip. Until one day you’re gone, and there’s something else standing in your place. It’ll look like you but you’d weep to see it, all the same. That much, at least, I reckon the elves understand. They feel things keener than we do – pain, pleasure, boredom … the works. My old mate Elrod had a particular dread of Slaaneshi daemons, and maybe that was why. Never could get him to talk about it. Shared battlefields ain’t enough for sharing some secrets – especially the bad ones. Mark my words, if my Ubersreik Five fall foul of any of the Dark Gods, it’ll be Slaanesh. He’ll worm his way into what makes them strong – their faith, their duty, their desire to save lives or earn redemption – and make it their greatest bloody weakness. Well, all save Kruber, perhaps. That man’s so laid back I’m amazed his head doesn’t touch his heels. Maybe that’s the answer? I just need to encourage my merry band to learn to let go a little bit. Yeah, that’ll work. The religious fanatic. The wizard with the addictive personality. The dwarf weighed down by guilt. Whatever it is that Kerillian’s become. Yeah. They’ll eas...Everything announced at the Warhammer Skulls eventJun 3, 2021 - EurogamerGames Workshop kicked off its Warhammer Skulls event with a raft of video game announcements alongside new trailers and images. Strap yourself in, there's a lot of Warhammer stuff in here. First up is the reveal of Total War: Warhammer 2's final DLC, which reworks the poor old Beastmen. Creative Assembly didn't stop there. The UK developer announced Skarbrand as a Legendary Lord for Khorne in the upcoming Total War: Warhammer 3. Read more Warhammer Skulls & Vermintide 2 In-Game EventJun 3, 2021 - Community AnnouncementsBlood for the Blood God, Skulls for the Skull Throne! Between June 3 - June 13 the in-game event Skulls for the Skull Throne returns to Vermintide 2 on PC and Xbox. It is time to once again offer skulls to Khorne, the God of Blood and Lord of Skulls. All players playing during the event will receive a time-limited portrait frame. Warhammer Skulls is the annual festival of everything Warhammer video gaming. It runs between June 3 - 10 on PC and Xbox. Don’t miss to tune in to the Warhammer Skulls Showcase that kicks off the festival on June 3 at 6 p.m. BST / 10 a.m over on Twitch. Vermintide Discounts In the Warhammer Skulls sale, running between June 3 - June 10, you can get up to 90% off on the Vermintide franchise! - CLICK HERE Sister of the Thorn Career The Sister of the Thorn is a new support career for Kerillian. It contains the new playable career complete with new abilities, new weapon types, a new talent tree, a whole new skin, a new hat, new challenges, and new voice lines. Sister of the Thorn is available on Steam and Lohner’s Emporium of Wonders. Looking for more Warhammer? Between June 3 - 10 you can enjoy many more Warhammer titles in Warhammer Skulls. Jump over to this page below to start exploring! of the Thorn - Available Now!Jun 3, 2021 - Community Announcements Heroes, Today we are excited to announce that the new support career for Kerillian, the Sister of the Thorn, is available on Steam and Lohner’s Emporium of Wonders! Similar to both the Grail Knight and the Outcast Engineer, the Sister of the Thorn is available with our without the Cosmetic Upgrade. The Sister of the Thorn is primarily designed to not be a heavy damage dealer, but instead, she is the master of crowd control. The unique career skill ‘Thornwake’ and the passive ability called ‘A Cluster of Radiants’ creates a unique career that you will want to master. You can read and learn more about the Sister of the Thorn below. The Sisters of the Thorn are renowned as the handmaidens of Ariel, the life-giving Queen of Athel Loren, but there are those among them who court darker, malevolent powers. Reborn into their mystical ranks, Kerillian engages in battle with spell-craft and javelins, drawing upon nature’s splendour to invigorate and protect her allies. If you want to find out how Kerillian ended up a Sister of the Thorn, you can read the full story by clicking here to read Rebirth & Regret. Patch 4.4 General Fixes / Tweaks Added dialogue to Deity Shrines in The Keep. The lobby browser now shows the Twitch logo for browsers that are connected to Twitch. All weapon inspects now have third person animations. Fixed various miscellaneous crashes. Fixed various miscellaneous localisation issues. Conversations should no longer start between heroes when they're too far apart and unable to hear each other. Fixed Grail Knight blessings sometimes not re-activating when bot is replaced by a player, who then leaves the game. Fixed some cases where Sienna's teleport would move you under terrain causing you to get stuck or fall out of the map. Fixed an issue where Kerillian could have no footstep audio when using the Repeating Crossbow. Player movement no longer resets when picking up objects that can be picked up instantly. Host can now see subtitles while in Twitch mode. Twitch UI has also been slightly rescaled and repositioned to work better with subtitles. Fixed an issue where Beastmen could still spawn in Bögenhafen maps. Fixed the 'Faithflight' Weapon Illusion appearing to be the wrong rarity. Weather related voice lines should no longer be heard whilst in combat. Fixed some cases of incorrect voice lines in The Keep. It should no longer be possible to break the 'Difficulty' selector by n...Rebirth & Regret - KerillianJun 3, 2021 - Community AnnouncementsKerillian’s been a bit stranger than usual (these things being relative). Fortunately, Franz Lohner’s pieced together part of the puzzle. Might be he has more questions than answers, but we’ll see what happens. Rebirth & Regret - Kerillian So our elf’s not quite what we’ve come to expect from her, is she? In fact, I’m not entirely convinced she’s entirely an elf any longer. Fun times, eh? Just when you think you’ve got someone figured out they have some kind of transformative life experience. Selfish, is what it is. … Don’t you dare repeat that to her, Kruber. I’ve got enough problems right now as it is … So yeah, I thought we’d better have a little chat and straighten out what’s going on. Can’t guarantee accuracy, but between me, Olesya and Sienna, we’ve got most of the bases covered. I’m not sure when all this began, not exactly, but Kerillian’s been in a strange mood for a while. First obvious sign was back during the Night of Masks - not that I’d expect any of you lot to remember, given what you was drinking until the small wee hours. Mirrored masks, crows and horrible spirits rattling the windows of the keep. Took some time for the mental cogs to start biting, but it did finally start to add up. Seems Kerillian’s faith in Lileath has taken the odd knock of late, and she’s been looking for guidance from elsewhere in the elven pantheon. Problem is, when you start looking for gods, they often start staring right back at you. Then, of course, there’s the business of the Citadel of Eternity. You’ve all been a mite evasive about what you’ve seen and heard in there - and I’m not prying, believe me - but I’ve a suspicion that whatever it was Kerillian heard? Well, it kind of sealed the deal. Up and vanished shortly after that without a word, and by the time she came back? Well. You know as well as I do. Near as I can tell, Lileath never answered our elf at the Citadel - or at least, if she did, she didn’t say anything Kerillian wanted to hear. Sent her packing back to Athel Loren looking for answers - Sienna’s vouched for part of that, even if she’s being tight-lipped about the details. … I’m not blaming you for that, Sienna love. No one needs a bunch of homicidal asrai looking for them in connection with spilled secrets … Looking for guidance, Kerillian rededicated herself to the Weave. Lots of wood elves do that over the course of their lives, or so I hear. Gives them a new perspective. A new purpose. Only Kerillian got more than she bargained for. She offered up her uncertainty and regret, and the forest gladly took it. However, it also scooped up a chunk of the rest of her for good measure, and gave something of itself back to fill the void. As I said before, plenty of elves rededicate themselves to the Weave, and it ain’t unusual for them to come back more spirit than flesh as our Kerillian has done. Outsiders - what few there are who claim to know asrai secrets - say the men emerge as “Wild Riders of Kurnous”, the equerries of King Orion, and ...Warhammer: Vermintide 2 Debuts at #4 on Steam with Almost Three Times the Players of the OriginalMar 14, 2018 - GitHypWith a new Warhammer game being released every other month, 2015’s Warhammer: End Times – Vermintide flew under most gamers’ radars. But that hasn’t been the case with Vermintide 2, which just debuted as Steam’s #4 most played game this week. Warhammer: Vermintide 2’s launch set a new record for the series with an impressive peak of 73k players on Sunday. Stacking up almost three times the players, the ultra-violent sequel slaughtered End Times’ peak of 25k players that placed the original at #47 on Steam almost three years ago. [caption id="attachment_336717" align="aligncenter" width="770"] Warhammer: Vermintide 2's Concurrent Players on Steam via GitHyp[/caption] Aside from all the improvements made by developers, the sequel’s success has also been due in large part to its growth in viewership on Twitch. The devs themselves took to the popular streaming service to promote the game’s launch and other popular broadcasters helped push Vermintide 2 to #3 on Twitch. And so far, the sequel has already been viewed 4.09 million times on Twitch compared to the original’s total of 1.62 million views. Interest on Twitch has already begun to significantly die down, so it’ll be interesting to see how Vermintide 2 fares in its second week on Steam. The sequel isn’t likely to see its player base explode in growth much more than it already has, but still, for a franchise that most gamers have never heard of, debuting at #4 is a huge victory for the team at Fatshark Games and a sign of even bigger things to come.