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War Bonds: The "Northern King" Battle PassApr 24, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4649813/1acd3f79d3307dbab69d1eaab679f8dc1818b8b6.jpg The Warbond shop for “The Northern King Battle Pass” season will be open from April 24th until July 24th. We’re presenting an interesting range of items that are available for Warbonds and earned in the Battle Pass! There’s decals, decorations, camouflages, a brand-new pinup, and some premium vehicles. Take note of the American T14 heavy tank that combines impressive survivability with good mobility and decent firepower! The Warbond shop is available to players that have vehicles of rank III and up and is part of the Battle Pass. You can purchase items with the special ‘Warbond’ currency that can be obtained by unlocking Battle Pass levels. More about Warbonds M3A3 (1st RTG) (China) {STEAM_CLAN_IMAGE}/4649813/bb5361448c4545b8c835cb92c018155a9e373e79.jpg A "Stuart" with a unique camouflage of the Chinese-American 1st Reserve Tank Group. It is extremely mobile and ideal for capturing points and attacking as a group. Project 123K (A-11) {STEAM_CLAN_IMAGE}/4649813/d4910ac77e9d00ad0ebce043491c18e1bdd17cdd.jpg The experimental Project 123K (A-11) torpedo boat is fast and, thanks to its fins, rides the waves stably, which means it can shoot more accurately than fin-less boats. But it is best suited for quickly capturing remote points. Wellington Mk.Ic (Germany) {STEAM_CLAN_IMAGE}/4649813/d40dcac53c5c09e47d0cd486c2c4e60314e83b60.jpg A British twin-engined bomber that was taken by the Germans as a trophy. It cannot compete with other aircraft, but its good survivability and impressive bomb load will allow it to complete its combat mission with honor! Thunderbolt Mk.1 (Britain) {STEAM_CLAN_IMAGE}/4649813/40ff0e405459c132a68845010e6a9f280434e115.jpg The US P-47 in service with the Royal Air Force. An excellent high-speed fighter, capable of playing the role of an attack aircraft thanks to its combination of flight characteristics and an impressive arsenal of weapons. RN Tigre (Italy) - first time in the store {STEAM_CLAN_IMAGE}/4649813/042781cbdfbb13d9301960e1ef3b8a307d403ee7.jpg With one main-caliber salvo, the Tiger can inflict significant damage on the enemy. The main thing is to find cover for reloading and skillfully alternate between high-explosive and armor-piercing high-explosive shells. T14 (USA) {STEAM_CLAN_IMAGE}/4649813/1acd3f79d3307dbab69d1eaab679f8dc1818b8b6.jpg A heavy tank prototype jointly developed by the United States and Great Britain. Excellent armor with screens and corners, a large-caliber machine gun, a reliable penetrating weapon with a stabilizer and an armor-piercing projectile to combat other heavy weapons. {STEAM_CLAN_IMAGE}/4649813/9ea489656aa88c8dfcd75769c8550c01a8f8ca51.png Pinup “Gemini Zodiac” Decals include a trophy with tiger themed decals, as well as a new Gemini Zodiac pinup, continuing the series of themed decals. In the "Camouflage" trophy you will find decorations that will help hide your tank from the eyes of enemies. The player icons in the cor...Inferno Cannon: PLZ83-130Apr 24, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4649813/e9aa5d8361be8413e236e8de31d35b83c784af09.jpg In this blog, we’ll be telling you about the vehicle reward for the Inferno Cannon event that’s just started today. Meet the Chinese PLZ83-130 tank destroyer! PLZ83-130: An Event Vehicle Tank Destroyer for China at Rank V Features: Excellent armor penetration values. HE-VT shell. Average mobility. Low survivability. Vehicle History The Type 83/PLZ83 was the first mass-produced self-propelled artillery vehicle entirely developed and produced by the Chinese military industry. Development started in 1979, where testing of new self-propelled guns was completed at the end of 1983, and mass production began at the same time. In the late 80s, NORINCO announced the release of an export version of the PLZ83 self-propelled gun. The main differences of this modification were the 130 mm PL59A Gai gun instead of the 152 mm howitzer and a different sight. The export PLZ83-130 was not in demand by potential customers and was not mass produced. Meet the PLZ83-130! Welcome to the vehicle reward for the Inferno Cannon event, the Chinese PLZ83-130 tank destroyer! Unlike the PLZ83 that you may be familiar with, this new vehicle is armed with a long-barreled 130 mm cannon, turning it from a high-explosive slinger into an effective armor-piercing weapon. Let’s take a look! {STEAM_CLAN_IMAGE}/4649813/c85a0ddeda9a70e73c944482a4d7eb62d963ddf9.jpg What’s the main advantage of this tank? Its devastating “inferno” cannon. This nearly 7-meter-long gun fires different types of ammunition, with the main one being the great Soviet BR-482B armor-piercing round, found on the IS-7 and Object 279. This round can penetrate more than 300 mm and contains a large explosive charge as well that provides excellent post-pen damage. The next shell in this tank’s arsenal is the HE-VT, an ideal choice against aircraft! Most of the PLZ83-130’s shells and charges are stored at the back of the turret, from where the self-propelled gun reaches a rate of fire of 5 rounds per minute when reloading. {STEAM_CLAN_IMAGE}/4649813/ab21680591acdb0cf3355e64ae48bc273691adde.jpg However, it’s the turret ammunition storage area and the dense layout of the fighting compartment that are the weak points of the PLZ83-130. This vehicle has bulletproof armor and is easily penetrated by autocannons, including ones from aircraft. It’s also quite large and clearly visible both from the ground and from the air. Keep this in mind, as when you’re shot at by opponents, they’ll most likely hit your turret ammunition rack ensuring that you’re sent back to the hangar. The low survivability of these types of vehicles means you’ll need good terrain and map awareness and proceed with caution around the battle. {STEAM_CLAN_IMAGE}/4649813/7c672b4dee89ff1f853c55cc583a5111c8e46852.jpg All-in-all though, the PLZ83-130 is a very interesting vehicle that’ll be an excellent addition to the higher ranks of China. You’re able to obtain this vehicle in the Inferno Can...It’s Fixed! №91 + Update 2.35.1.62Apr 24, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4649813/626b89d5c06248e4dc6eb814a8fbc7e2da248463.jpg In this section, we will talk in more detail about the work on improvements and fixes in the game from the past two weeks. Thanks as always for your bug reports! If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform. Timber! {STEAM_CLAN_IMAGE}/4649813/8df7cfa082d9ad21a2437d64edbedd387588eb68.jpg Is it a bird? Is it a plane? No, the tree decided to fly after it had been hit by a tank. With sufficient acceleration, the tank made the trees forget about their mass and fly forward like blades of grass, and even spin around on their axis. It looked impressive, but it was too comical and, most importantly, unrealistic. So the reason for this behavior was identified and eliminated. "Duck and Cover" {STEAM_CLAN_IMAGE}/4649813/dbfee5603f9da529f0681f3dee3558ea220f997d.jpg A plane with a nuclear bomb is approaching! The tankers continue the battle, and the pilots of all nearby aircraft fly to intercept to prevent an explosion... Or do they? Why is no one preparing for this most important event? It turns out that the siren, designed to give a warning about the appearance of a bomber with a nuclear weapon on board, did not always work. How so? The person responsible for anti-nuclear safety was reprimanded, and the siren was put back into service and will no longer malfunction. I shouldn't have exploded! {STEAM_CLAN_IMAGE}/4649813/2ef56e97f52c53c61392ce5bf6a1af460a54ba2a.jpg We've fixed a couple of cases where explosions hit tank crews when they shouldn't have. The first case concerned the Challenger Mk.3 and Challenger DS tanks. The kinetic ammunition in the turret was not supposed to explode when hit, but time after time hits in the turret's cheeks disabled the tank.The second example relates to the T-90M. Its external explosion-proof fuel tanks should not cause damage to the crew when damaged, but due to a bug they did so. One click less We strive to make War Thunder more convenient in all possible situations. This time we paid attention to the vehicle purchase window. What if you don't want to allocate a crew at that time? For example, if your purchase is only an intermediate link on the way to a truly desired technology. We have added the ability to purchase a vehicle without choosing a crew. This way, you can save yourself a click and move on to further purchases faster - you can return to the personnel issue later. That's not all You will find a complete list of improvements in a separate update log. Errors in the description of some armored vehicle modules have been corrected, the “spades” icon will no longer appear on vehicles for no reason, and the window for opening the Tool Box has become more beautiful. Update 2.35.1.60 Update 2.35.1.49 Update 2.35.1.43 Today's update: Update 2.35.0.00 Ground Vehicles HOT-2 ATGM — the explosive type has been changed from HTA to octol. Source: Comité pour L'histoire de L'armament Terrestre, périod...St. George’s Day: England’s Flag Temporarily Returns!Apr 23, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4649813/cf474c1b12c8957e66fa223abd0296e7649991b2.jpg Happy St. George’s Day! On 23rd April, England observes St George’s Day. On this day, parades, festivals and dances occur in the country. For it, we’re temporarily bringing back the English flag decal.  The “England” flag decal is available to purchase for Golden Eagles! This flag is available for 500 Golden Eagles. When: From April 23rd (12:00 GMT) until April 26th (07:00 GMT). Where: You can find this decal by going to Nickname → Decals → Common → World Flags. {STEAM_CLAN_IMAGE}/4649813/196d459128471617824ee8abe47e49a9020130cd.png “England” flag decalUpdate 2.35.1.60Apr 23, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4649813/27c98815812cce6b4b528937068357cc2ea61fa4.jpg Following the Roadmap An in-game wishlist and the ability to send gifts to other players in you friends list through it have been added. Integration with the Steam friends list has been added. Ground Vehicles Challenger Mk.3, Challenger DS — a bug that caused the kinetic ammunition in the turret to explode when hit has been fixed. (Report). T-90M — a bug which caused the explosion-proof fuel tanks to explode when damaged has been fixed. (Report). Aircraft F-4F Early — CCIP mode for all weapons as well as CCRP mode for bombs have been added. Interface An option to buy the vehicle without choosing a crew for it has been added to the vehicle purchase confirmation window. A new window for opening the Toolbox has been added. The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.Following the Roadmap: Wishlist Functionality and Steam Friends List IntegrationApr 23, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4649813/a78b9b1da47847af712f0e6b3351403346464f82.jpg Hey everyone! In our previous Roadmap news we mentioned that two features, the in-game wishlist functionality and the Steam friends list integration were being delayed. Thanks for your patience on this. We’re pleased to say that both have been implemented into the game today, and in this article we’ll be taking a quick look at both. We’ve also updated the Roadmap infographic, which can be seen at the end of this article. Let’s take a look! In-Game Wishlist Functionality and Gifting through it! You can now create your personal wishlist by adding any vehicle to it! To do this, hover over a vehicle and press the “Add to Wishlist” button. You’ll be presented with a pop-up window where you can write a comment of your choice. {STEAM_CLAN_IMAGE}/4649813/cf0b0faeb791b860232f536a06807c94b22aa52a.png To get to your wishlist, you can hover over the vehicle again once it’s been added and click “Go to Wishlist”, or access it through Shop > Wishlist in the hangar. {STEAM_CLAN_IMAGE}/4649813/a76bf901f02674a348de8a18edaca5d8cf31dcd1.png Within your wishlist, you’re able to see information about the vehicle, your comment, plus the price and the date that you added it. You can filter several different options such as vehicle type, nation, rank, what is available for purchase and if there’s a discount available. {STEAM_CLAN_IMAGE}/4649813/3b899e78bd639847e0282ee80db686bcf0ab9c82.png If you’re no longer interested in a vehicle, you can remove it — the wishlist has a maximum of 100 vehicles that can be added, so this will give you free space. Purchasing a vehicle that’s on your wishlist will automatically remove it. To view a friend’s wishlist, find and click on them in your friends list and then click “Go to Wishlist”. You’ll only be able to see their wishlisted vehicles that can be gifted through the Gaijin Store. {STEAM_CLAN_IMAGE}/4649813/103f081eee2722b1f22d7f17cff13cb589165720.png Only vehicles that are in the Gaijin Store can be gifted. Please note that gifting through the wishlist is only available to PC players who don’t play the game through Steam. It’s not possible to receive gifts if you play the game on an account created via Steam and have no email linked to it. For further details on gifting through the in-game wishlist please refer to this support article. When gifting a friend through their wishlist, the Gaijin Store will open and you’ll be able to gift as normal. If you’d like to add vehicles to your wishlist just for yourself, you can turn off the ability for friends to view your wishlist under the Options > Main parameters > Privacy and Confidentiality setting. {STEAM_CLAN_IMAGE}/4649813/f46cf49b547ab2dae0808ad7bcba4fce0c94fb50.png Steam Friends List Integration Your Steam friends list is now shown in-game! You can find it by going to your in-game Contacts list, where there’s now a new “Steam friends” section. This section displays your friends and their Steam avatars, nicknam...Results of polling on the new points in the Road MapApr 22, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4649813/d841802e9172fdf02db6c5a95180b345b4f3eadd.png Last week we showed you proposed changes and additions in the mechanics of armored vehicles - and invited you to vote for each of them separately. A total of 52,325 players took part in the survey - thank you very much for your interest! After studying the voting results, we made a number of decisions about the further development of War Thunder, and now we will tell you about them. The overwhelming majority of those surveyed were in favor of introducing new modules and mechanics for healing crews in ground vehicles. Based on this, we will begin implementing these changes. Please note that the crew healing logic is planned to be introduced in the second major update of this year or even earlier, if possible. Adding new modules will be impossible for all vehicles in the game at once and will happen gradually. With each major update, some vehicles will be improved and receive new modules, starting with the most ‘empty’ models. Any new vehicle models will already be added to the game with the additional modules. {STEAM_CLAN_IMAGE}/4649813/e265407a5d3ead012b00f0343fcb5c16cd2d8e0e.jpg As for the introduction of the stun mechanic, more were against introducing this mechanic than were in favor, so we will postpone its development for now. Perhaps we will discuss this further in the future after implementation of the announced changes. It is possible that the implementation of new modules and their effects will make the problem of ineffective hits unimportant. When voting on new fire sources, both those for and against the introduction of this mechanic were almost equally divided: the difference was about 2%. Based on this, we decided not to add this mechanic in the proposed form, when any penetration in the fighting compartment leads to one fire or another that leaves the ignition source tied to various types of vehicle modules. However, some of the modules planned for addition to equipment can be (and are in reality) real sources of fire - for example, a battery or a hydraulic drive system - so they can cause a fire when hit as currently happens when the engine or fuel tanks are damaged. We hope you'll enjoy these changes in future updates to the game. And we will continue to move further along the Roadmap, adding new mechanics and, if necessary, conducting similar surveys. See you in War Thunder!Meet Northern King, the 15th Season of the Battle Pass!Apr 22, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4649813/a9dd9612a639916c993599f7bc9d44a7ec2f4faf.jpg The King Tiger is coming to Sweden! One of the best tanks of the Second World War that went to the northern country as a testing tank obtained after the war is the main prize of the brand-new 15th Battle Pass season: Northern King. To receive Battle Pass rewards, you’ll need to regularly log into the game and complete tasks and challenges. Each level of the Battle Pass will earn you a prize, be it a player icon, loading screen, title, decals, decorations, or 3 brand-new premium vehicles! Meet Season 15 of the Battle Pass! When: From April 24th until July 24th. This Season’s Rewards We’ve got a new set of decals, decorations, a profile icon and vehicles lined up for you this season! See the full list in the Battle Pass tab in the hangar, or check them out on our Wiki. Here’s some key rewards for Season 15: USS Flagstaff A Premium US Motor Gun Boat at Rank III This is an incredibly speedy and maneuverable boat with a interchangeable main gun — the 152 mm cannon with excellent high-explosives or a 40 mm Bofors cannon. The choice ultimately yours! {STEAM_CLAN_IMAGE}/4649813/2abfe02ad32278e659b7510f29ad1f19d95a7d5e.png P-51C-11-NT Mustang (China) A Premium Fighter for China at Rank III Thanks to the high-altitude Packard V-1650-7 Merlin engine, this Mustang is one of the fastest aircraft at its rank. Ideal for boom n’ zooming! {STEAM_CLAN_IMAGE}/4649813/5055b34066f5ba3d18d5e72aefff0d4b6fa73d63.jpg Kungstiger A Premium Heavy Tank for Sweden at Rank IV The King Tiger is a fantastic heavy tank with good frontal hull armor, one of the best guns at its rank and very effective shells. With Sweden, it’s a true Northern King! {STEAM_CLAN_IMAGE}/4649813/56fa7c5fb07dd56de50d5c9171746035589576fe.jpg Decals 4 decals! {STEAM_CLAN_IMAGE}/4649813/58ed61b761c9a5620c82475bfed199cdbd02742d.png Emblem of the 3rd company of the Jutland Dragoons Emblem of the Alvsborg Regiment {STEAM_CLAN_IMAGE}/4649813/e862822c96280753804d30aa253b9fdc166dda23.png Emblem of the 6th Combat Support Squadron Emblem of the 3rd Tank Battalion Decorations 3 decorations! {STEAM_CLAN_IMAGE}/4649813/ebb444d4bffc954e154e2daa0a082cbf58bc501c.png Modern assault rifle (Finland) Anti-tank rocket launcher (Sweden) Swedish navy emblem Profile Icon {STEAM_CLAN_IMAGE}/4649813/443850850bbeb11f8a2414a7dc740baddaa537f4.png Valkyrie All Rewards and Challenges for Season 15 About the Battle Pass If you’ve got two Coupon Upgrades from stages in the previous season, then you can claim the new Battle Pass for free! Exchange them in the purchase menu of the Northern King season. The Battle Pass is a seasonal event where players can earn many rewards, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles. The rules are simple: you earn progress points and use them to unlock new stages, earning valuable prizes in the process. You can unlock new stages and receive awards at any time during the s...Screenshot Competition – Sea Breeze!Apr 19, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4649813/d66fbf64694823ff8108572f51a5f97fb097c0db.png Welcome to the 116th War Thunder Steam Screenshot Competition! The April fools event only happens once a year! Your captures from the event were great. What was your favorite part of the event? The three most popular and three selected by us will get 300 GE. See the winners down below! Let’s begin the 116th edition of our competition! Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen116. You have time until the 26th of April to submit your screenshot. After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE. Terms: Your screenshot must include a player vehicle and a boat or ship. You must add the #WTscreen116 tag (title cannot have any other text in it). Artists may only win by popular vote once per four screenshot competitions. Screenshots need to be compliant with the War Thunder rules. You need to be the author of the screenshot. Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions. We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters). You can use filters and settings built into War Thunder. You can use the replay functionality built into War Thunder. Rewards will be delivered to the author's account within 14 working days. And now, time for the winners of the competition’s 115th edition – Mad Thunder! Winners selected via community votes: https://steamcommunity.com/sharedfiles/filedetails/?id=3221092185 https://steamcommunity.com/sharedfiles/filedetails/?id=3223406095 https://steamcommunity.com/sharedfiles/filedetails/?id=3221567569 Winners selected by our judges: https://steamcommunity.com/sharedfiles/filedetails/?id=3225015724 https://steamcommunity.com/sharedfiles/filedetails/?id=3222709557 https://steamcommunity.com/sharedfiles/filedetails/?id=3221899002 Each winner will get 300GE! Congratulations and see you next week!Battle Pass Vehicles: KungstigerApr 19, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4649813/1c5d618f6a790d0704cc3989d759de5162893d01.gif Today we’re showing you the main reward for the new season of the upcoming Battle Pass, which we’ve suitably named Northern King! Meet the famous King Tiger that was obtained by Sweden: an amazing tank with an amazing fate! Kungstiger: A Premium Heavy Tank for Sweden at Rank IV Features: Excellent upper plate front armor! Long-barreled 88 mm gun. Decent mobility. Vehicle History After the end of World War II, a special delegation in the Swedish Armed Forces dealt with the delivery of surviving German tanks from liberated France to the country. They were particularly interested in the delivery of the Tiger II tank to study and test at Swedish testing grounds, but attempts to find a relatively intact one were unsuccessful, as most of the hulls were heavily damaged by explosions and fire. This was until August 1947, when the French reported that they had found a suitable vehicle in Gien, south of Paris. At the end of November, the found tank arrived by sea to Stockholm, where it was placed in the yard of a repair facility which was entrusted with restoring the vehicle. Finally in 1948, a year after a long layover, work on the tank begun. The first thing that mechanics saw when they opened the engine-transmission compartment lid was a cocked hand grenade in the engine compartment. Apparently the crew intended to destroy the King Tiger’s engine before abandoning it. After the grenade was dispatched of, the tank was prepared for testing. Due to the large mass of the tank and the unprepared Swedish road infrastructure for driving a 69 ton tank on, the delivery of the Tiger II between the test sites in Skövde and Karlsborg became a real test, in which railway, automobile equipment and even a Sherman tank took part in. The last stage was fire tests, where the tank was fired at by different types of artillery shells and hand-held anti-tank weapons. Finally in 1951, the tank’s hull was scrapped, and the turret was used for some time as a target for the new Strv 81 (Centurion) tank. Meet the Kungstiger! The Kungstiger is a German Tiger II heavy tank that will be part of the Swedish ground research tree! This beast is the main reward for the upcoming Northern King Battle Pass season, starting on 24th April. Let’s take a closer look! {STEAM_CLAN_IMAGE}/4649813/56fa7c5fb07dd56de50d5c9171746035589576fe.jpg All-in-all, the Tiger II can be rightfully considered one of the best heavy tanks at its rank, with this reward also coming with the added benefits of having premium bonuses too. First off, let’s take a look at its armor. The upper front hull provides good enough protection against several types of shells, where the only ones that have a chance to penetrate are APDS or HEAT rounds. In terms of turret armor, the mantlet is that of the earlier production models, meaning it’s not as good as the later Tiger II variant. The most vulnerable areas are considered to be the weakly protected lower f...Battle Pass Vehicles: P-51C-11-NT Mustang (China)Apr 18, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4649813/05e6e34ba3c3c28192577871c347e9ebca8185d4.gif The Mustang is a legendary American propeller fighter aircraft, and the one we’re presenting today was in service with the Chinese Air Force. It’s going to be the aircraft reward for the upcoming Battle Pass season! P-51C-11-NT Mustang: A Premium Fighter for China at Rank III Features: High speed! Good rate of climb. Possibility of using bombs. Mediocre weaponry. Vehicle History American Mustang fighters began appearing in China in 1944, flown by pilots of the Chinese-American Composite Wing (CACW), which was under the direction of the ROC Air Force. The first P-51s that China received were the B and C modifications, and towards the end of the war more modern modifications appeared. Later on, American Mustangs became part of the PLA Air Force, but in 1953 they were finally written off due to wear and tear of parts and for being obsolete. P-51s remained in service the longest at Flight School No.7, where future pilots practiced taxiing them off of takeoff airfields. {STEAM_CLAN_IMAGE}/4649813/5b311792ae3be1e9c09c29d742027ad753a4dbf4.jpg Meet the P-51C-11-NT! When it arrives to the game, the P-51C-11-NT Mustang is going to be a fighter for China and the aircraft reward for the new Battle Pass season that’s starting on April 24th. All-in-all this premium World War II propeller-driven aircraft will be a great addition to the early ranks of the Chinese aircraft tree when it arrives. Let’s take a look! {STEAM_CLAN_IMAGE}/4649813/67f1df5b1dd1d2b9df54126bffa501286f0da64b.jpg {STEAM_CLAN_IMAGE}/4649813/98f6ed661d8fab38e4a37a8f54fc17a8b90623c1.jpg In-game, the Chinese P-51C-11-NT Mustang is a transitional modification from earlier variants to the more advanced ones. Let’s take a look at the details. This variant has received a high-altitude Packard V-1650-7 Merlin engine, which significantly exceeds the earlier variants of the Mustang that had Alison engines in almost all aspects; most importantly it increases the altitude ceiling that this plane can fly. In battles at its rank, the P-51C-11-NT will be one of the fastest aircraft thanks to its high rate of climb and ability to conserve energy, perfect to attack from higher altitudes and then fly back up using the boom-and-zoom tactic. This new fighter differs from the Japanese P-51C-11-NT premium by its dorsal fin design, which helps solve the problem of insufficient stability of the aircraft in full control mode. In terms of weapons, unlike later variants of the P-51, the armament of the P-51C-11-NT is only 4 x 12.7 mm machine guns. While these weapons are good enough in air duels, destroying bombers and even attack aircraft will most likely require multiple attacks and extra precision while shooting. Regardless, despite taking a bit to destroy, enemy tail gunners won’t be happy to see you — be sure to aim well against them to show who’s boss! Additionally, there’s good news if you enjoy ground battles, as this aircraft can separately...Earn the PLZ 83-130 in the Inferno Cannon Event!Apr 18, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4649813/e19aaf6c354b77afac8c8d59ed4197521e5b3789.png Welcome to the Inferno Cannon event, the second ground vehicle event in War Thunder’s new event cycle! This is your chance to earn decals, a decoration, trophies with rewards and the Chinese PLZ 83-130 by participating in ground battles. When: From April 24th (11:00 GMT) until May 8th (11:00 GMT), earn mission points in Ground Battles, unlock stages and receive rewards! PLZ 83-130 — an Event Vehicle Tank Destroyer for China at Rank V The PLZ 83-130 is an experimental variant of the Chinese PLZ 83 self-propelled artillery vehicle. Instead of using a 152 mm howitzer this vehicle uses a 130 mm Type 59-1 cannon, which in itself is a copy of the Soviet M-46. It’s this cannon that’s made this vehicle a true tank destroyer! Choose your attack positions wisely and take advantage of the high velocity of your powerful shells to guarantee a hit. {STEAM_CLAN_IMAGE}/4649813/6bc8aac2a0dff5c596c45ca9ad59be0d913c9cf1.png “Born to Hunt” decal “Missileman patch” decal “Anti-tank rocket launcher (China)” decoration Among the rewards in the event is also this chest, where, when opened, brings the chance to receive one of the following items: 50,000 - 100,000 Silver Lions Silver Lion and Research Point boosters Random Wagers and Orders Universal Backups (1 - 3) A random camouflage for a vehicle you own 1 day of Premium Account How to get all rewards Each stage can be obtained for 35,000 mission points, where every new stage obtained will give you a new reward. Please note: After finishing a stage, you need to collect the reward manually. To do this, click on your name in-game, go to “Inferno Cannon” and click the “Get Reward” button. You’re able to earn mission points in Ground Battles at Rank III or above in Arcade, Realistic and Simulator Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. There’s a multiplier for earning mission points, which is shown in the task description in-game.  You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card. Stages change every two days at 11:00 GMT on April 26th, 28th and 30th, May 2nd, 4th and 6th. Rewards are given when you complete a specific number of stages For 1 Stage: trophy with a random reward For 2 Stages: “Born to Hunt” decal For 3 Stages: trophy with a random reward For 4 Stages: “Missileman patch” decal For 5 Stages: trophy with a random reward For 6 Stages: “Anti-tank rocket launcher (China)” decoration For 7 Stages: non-tradable coupon for the PLZ 83-130 Discounts on purchasing stages using Golden Eagles Unfinished stages can be purchased for Golden Eagles, but if you’re significantly close to completing a stage, its price will now be significantly reduced. Let’s say you have earned 85% of the required mission points to comple...Battle Pass Vehicles: USS FlagstaffApr 17, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4649813/b9afdc03be53e4ffb18badd5262495209629bf3a.gif Welcome to the naval reward for the upcoming Battle Pass season: USS Flagstaff. This is an amazing hydrofoil with a turret from the M551 Sheridan tank! USS Flagstaff: A Premium US Motor Gun Boat at Rank III Features: Hydrofoil! Very high top speed. Good maneuverability. 152 mm gun! Vehicle History USS Flagstaff was one of two experimental hydrofoils that the US Navy ordered to study the design’s feasibility in the late 60’s. These boats received the PGH name — Patrol Gunboat Hydrofoil. Both boats were designed by aeronautical engineering companies: the PGH-1 Flagstaff by Grumman and the PGH-2 Tucumcari by Boeing. Soon after they were put into service, both went to South Vietnam, however not for long as the repair and maintenance of them in the field turned out to be too difficult. After a period of service in the Pacific Fleet, USS Flagstaff was leased to the US Coast Guard as there was a request for a speedboat to combat maritime drug trafficking. Here the boat did not take root for similar reasons, as maintaining a hydrofoil boat turned out to be too expensive and technically difficult. In 1978, USS Flagstaff returned to the fleet and was soon dismantled for metal, and the idea of mass construction of hydrofoil boats was recognized as untenable. {STEAM_CLAN_IMAGE}/4649813/344d8a41288f3011d367f22db6385947533339da.jpg Meet USS Flagstaff! Aircraft designers are joining the navy! That’s because USS Flagstaff was developed by engineers from the aircraft manufacturer Grumman... it too has wings: underwater wings! This one’s fast and agile, comes with premium bonuses and a turret from the M551 tank. It’s the naval reward for the upcoming Battle Pass season starting on April 24th, so let’s take a further look! {STEAM_CLAN_IMAGE}/4649813/c7029311502fc0f375c089b9500862676c9d0bd1.jpg {STEAM_CLAN_IMAGE}/4649813/8af23f7cec36a6a4a36faddad4da479631568cb3.jpg USS Flagstaff is both a competitor and close relative of the USS Tucumcari motor gun boat, which you may already be familiar with. Both of these boats were developed within the same program and served side by side during the Vietnam War. USS Flagstaff has the same blistering speed and excellent maneuverability, being able to quickly accelerate to 94 km/h in Realistic Battles, and more than 120 km/h in Arcade Battles. USS Flagstaff is heavier than USS Tucumcari, but is only slightly inferior to it in terms of maneuverability. It’ll still be easy to pass between trickier areas such as small islands and rocks, and at speed it can even jump small shoals. Perfect for getting to capture points in shallow water! The main feature of the USS Flagstaff is its interchangeable main gun. You’re able to pick between the M551 Sheridan tank’s turret with a 152 mm gun, or a 40 mm Bofors automatic cannon to be mounted at the front. Both guns are very well positioned and allow for targeted fire at full speed during maneuvers. The short 152 mm cannon fir...Following the Roadmap: Possible Changes to Ground Vehicle Damage ModelsApr 16, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4649813/6979576d052d986609e3da99d38539bedab5fe85.jpg In the War Thunder Roadmap for Spring-Summer 2024, we promised to talk about new effects for damaging ground vehicle crews as well as healing them. We also mentioned that these changes will be based on player voting. We’ll being going through our proposals today and would like you to take the survey — let’s jump in! Additional effects on vehicles when armor is penetrated Most of us have experienced situations where penetrating lightly armored IFVs and APCs with large empty areas causes the shell and its fragments not to destroy or disable any crew or modules. This could also happen to tanks that are penetrated by shells with a narrow damage zone as well. When this happens, the shell and its fragments pass close to crew members and modules and sometimes even hits them, but is usually not enough to cause sufficient damage to stop the enemy from being able to fire back, at least for a short time. We understand that this can be frustrating for the player who fired the shot, as from their point of view they did everything right. The enemy vehicle was hit, perhaps even close to vital modules, but they were subsequently unlucky. We’re proposing three ways to solve this problem and plan to implement them in parallel. Let’s take a look at them. {STEAM_CLAN_IMAGE}/4649813/bf0bdb632eac3460900733b9a2523baebe739c18.jpg The first way is to introduce a more detailed damage model to specific vehicles. There’ll be new types of modules, ranging from electronic modules for air defense vehicles, machine gun ammunition, electrical equipment, as well as detailing and correcting guidance modules such as the drives. This is labor intensive and painstaking work however, as it cannot be implemented for all ground vehicles in the game at once — each vehicle would require separate manual work. In particular as part of this task, we’re currently separating and detailing the elevation and traverse drives of the M1 and Leopard 2 series tanks with the addition of a hydraulic drive supply tank, where disabling this part will also disable the guidance drive. The second way is to introduce new logic for damaging crew members and modules, which will reduce the likelihood of the situations we’ve described above, as hits will be effective even in these cases. Here’s how it’ll work. Any hit to a crew member causes a stun effect. When stunned, the camera will shake and sparks will be shown on your screen for a short period of time, about 1-2 seconds. Dealing damage to the gunner (or commander in vehicles with duplicate controls) causes a few seconds of concussion. It also causes the camera to shake, a ringing effect in your ears, and a temporary drift with a variable vector (a change in direction) is added to the gun aiming, which you’ll need to compensate for manually. In this case the initial aiming point when armor is penetrated moves away at the moment of receiving damage (taking into account the favor killer m...Update 2.35.1.49Apr 16, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4649813/1fa1cde215127e8cb4adc7a1bda54a80e3e43102.jpg Graphics A bug that caused shell craters on the ground to display incorrectly has been fixed. A bug that caused snow to only be visible when the camera moved has been fixed. The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.Vehicle Review: T14 and its Decal!Apr 15, 2024 - Community AnnouncementsWhen: Until April 29th (07:00 GMT) play 3 battles using the T14 to get the special “Wiki approved: T14” decal. {STEAM_CLAN_IMAGE}/4649813/2cc6eb15859321748519719d32f54f2c24843c3c.png “Wiki approved: T14” — a unique decal for each new vehicle from our reviews. T14 {STEAM_CLAN_IMAGE}/4649813/d17397701fdad80f6e35a222ee523a338bcd0a89.jpg As the smoke from the sky battles over the very existence of Great Britain cleared, the British were already planning a counterattack, but quickly found out that they lacked impressive ground vehicles. {STEAM_CLAN_IMAGE}/4649813/4ad41461858a3a311c56e20d27faae3b7c9a5772.jpg There was no time to lose, and, having just survived many incredibly hard battles, it seemed a bit too hard to manage by themselves, so the British turned to their allies. And so the development of the T14 began — a heavy tank project developed in tandem with the USA. {STEAM_CLAN_IMAGE}/4649813/497e51b968cdb12b4bb587a8434289fc0f15d02f.jpg What they got was the Sherman cranked up to eleven. Very well-armored, retaining decent mobility, carrying the same 75mm gun as the Sherman. This vehicle never got to see real action, but you can try out this mid-heavyweight in War Thunder! {STEAM_CLAN_IMAGE}/4649813/eb5b05cca5aecd06ae05984fa8a24f27bf12b17e.jpg Read more on our Wiki. Our video reviews add to and complete the pages of the War Thunder Wiki. Use the knowledge base created by players, for players. Contribute to the wiki with your own articles and receive Golden Eagles for your contribution! Screenshot Competition – Mad Thunder!Apr 12, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4649813/d66fbf64694823ff8108572f51a5f97fb097c0db.png Welcome to the 115th War Thunder Steam Screenshot Competition! Excellent work capturing the beautiful mountain ranges in your screenshots from last week! Of all of the mountains in War Thunder, which one is your favorite? The three most popular and three selected by us will get 300 GE. See the winners down below! Let’s begin the 115th edition of our competition! Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen115. You have time until the 19th of April to submit your screenshot. After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE. Terms: Your screenshot must include a player vehicle and be from the “Mad Thunder” event. You must add the #WTscreen115 tag (title cannot have any other text in it). Artists may only win by popular vote once per four screenshot competitions. Screenshots need to be compliant with the War Thunder rules. You need to be the author of the screenshot. Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions. We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters). You can use filters and settings built into War Thunder. You can use the replay functionality built into War Thunder. Rewards will be delivered to the author's account within 14 working days. And now, time for the winners of the competition’s 114th edition - Mountain View! Winners selected via community votes: https://steamcommunity.com/sharedfiles/filedetails/?id=3214624794 https://steamcommunity.com/sharedfiles/filedetails/?id=3214049929 https://steamcommunity.com/sharedfiles/filedetails/?id=3213853612 Winners selected by our judges: https://steamcommunity.com/sharedfiles/filedetails/?id=3215777844 https://steamcommunity.com/sharedfiles/filedetails/?id=3213979681 https://steamcommunity.com/sharedfiles/filedetails/?id=3215026984 Each winner will get 300GE! Congratulations and see you next week!Celebrate the Day of Aviation and Cosmonautics by Earning a Themed Decal!Apr 12, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4649813/66943d0f03976ba9eb7e21205f482341708eb779.png Since the beginning of time, humanity has dreamed of conquering the sky, and having reached it we turned our sights even further. On April 12th 1961, a manned spacecraft with test pilot Yuri Gagarin on board orbited the Earth for the first time. In honor of this event, World Aviation and Cosmonautics Day is celebrated on April 12th. Earn the “Off we go!” decal! You’re able to earn this themed decal in honor of this day. When: From April 12th (11:00 GMT) until April 15th (07:00 GMT). Task: Play 3 battles using USSR aircraft at rank III or higher to receive the “Off we go!” decal! Additional details: You must use a minimum of rank III. Your activity must not be below 70%. You can complete the task in random battles, except for Enduring Confrontation missions, mode and Helicopter PVE battles. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Aviation and Cosmonautics Day. You can find the decal in the “Holidays” tab in the Customization menu. {STEAM_CLAN_IMAGE}/4649813/0ee6af52ae989d3f07b503794d6249713edec47d.png “Off we go!” decal Update 2.35.1.43Apr 10, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4649813/6fcd1b90622ee63f670b02ffd905d41169197dc9.png Aircraft A bug where the RWR indication on the MFD did not take into account the scale of the interface elements has been fixed. This could lead to, for example, the name of the illuminating radar to overlap with the central element of RWR indication. (Report). A bug where the target tracking marks shown by radar could be displayed in the kill camera after the loss of an aircraft has been fixed. (Report). Ground Vehicles A bug where turning off the search radar could lead to a loss of the lock from the tracking radar or IRST has been fixed. (Report). Naval Vessels Pr.183 BM-21 — a bug that caused only one rocket to replenish after using up all of the rocket launcher ammunition has been fixed. (Report). A bug that caused the replenishment progress to not be shown on the icon of the corressponding weapon when replenishing torpedo tubes, rocket launchers and depth charge launchers that were not fully empty has been fixed. (Report). A bug where the bomb replenishment timer on reconnaissance aircraft was reset when switching to a ship and back has been fixed. (Report). The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.It’s Fixed! №90Apr 10, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/4649813/2612351e093531fd85d520116f1542c8cba66885.jpg It’s No.90! We’re continuing to discuss in more detail the bug fixes and improvements that we’ve been working on over the past 2 weeks. Let’s jump right in. If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform. Fuel slider fixes {STEAM_CLAN_IMAGE}/4649813/2f78b8a473bcb3f730716c6b2a8ca4bc1ba990e9.jpg In the Alpha Strike major update, we added a fuel slider to aircraft as part of the on-going Roadmap. This week we’ve now fixed issues relating to this new feature. Thanks to your reports, it turned out that the amount of fuel specified in the fuel slider was reset after changing aircraft crews, after pressing Esc in the weapon selection menu before battle, and also after the end of the battle. Additionally due to this bug, the player had to change the amount of fuel each battle in order to spawn in with the amount they wanted. Without doing this, it was possible to spawn into a battle with the quantity that was manually selected by the player previously for a different aircraft. After today’s update, the fuel slider now works properly and displays the correct amount of fuel. If you’ve encountered any other strange behaviors with the fuel slider, please do report to us and we’ll take a look. Periodic countermeasures work while in overload {STEAM_CLAN_IMAGE}/4649813/9161b4f234009f81a030e05fdf12a85c02869e67.jpg Periodic firing of countermeasures works automatically and in test flights this worked as it should have, but in real battles it acted up. As soon as the pilot lost consciousness from overload, the periodic firing of countermeasures stopped. We’ve now fixed this bug, and the pilot’s state no longer affects the periodic firing of countermeasures. Aiming reticle and mouse circle fix Previously, when controlling an aircraft in mouse aiming mode, the game tried to match the longitudinal axis of the aircraft with the cursor. Because of this, with aircraft where the aiming axis had a vertical angular displacement, when rolling the gun sight moved left and right, which was not convenient. The game now takes into account the vertical angular displacement of the sight relative to the longitudinal axis of the aircraft, which means that the direction of flight is set by matching the aiming reticle with the mouse cursor, which is much more intuitive. Naval Vessel hitcam fixes {STEAM_CLAN_IMAGE}/4649813/2829deff19c0f9262727246688da180d212729b4.jpg We’ve made a number of fixes and improvements to a vessel’s hit camera. It now shows the remaining buoyancy of a target. Previously this was not displayed due to a bug. Plus, now the main caliber gun counter in the hit camera does not take into account aircraft catapults. This device of course is great help in battle, but they were included in the main caliber count by mistake. There’s more! We’ve got the full list of improvements in separate update notes. Here’s some more: Incorrect values of ar...